Continuing Here
Arbok @Choice Band
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
Ability: Intimidate
-Gunk Shot
-Seed Bomb
-Earthquake
-Fire Fang/Ice Fang/Switcheroo
The more offensive set for Arbok, since its physical movepool is pretty
diverse. Seed Bomb is there for Ground types and Ice Fang can be used
for Gliscor. Switcheroo can mess up anything trying wall you.
----------------------[PIKACHU]---------------------------
Type: Electric
Ability: Static/LightningRod (Dream World)
Base Stats: 35 HP / 55 Atk / 30 Def / 50 SAtk / 40 SDef / 90 Spd
Pros: Attack AND Special Attack are doubled with Light Ball
Cons: Extremely low defenses, can't take a hit
Pikachu @Light Ball
EVs: 6 Atk / 252 SAtk / 252 Spd
Timid Nature
Ability: LightningRod
-Thunderbolt
-Hidden Power [Ice]
-Encore
-Nasty Plot
With Light Ball boosting both your offenses, it can strike hard with its
special attacks especially if it gets a boost with Lightning Rod. Switch in
on an Electric move or non-damaging move, then Encore it. Then use Nasty Plot
and hit opponents with a super strong Thunderbolt. HP Ice is for Ground,
Dragon, and Grass types.
----------------------[RAICHU]----------------------------
Type: Electric
Ability: Static/LightningRod (Dream World)
Base Stats: 60 HP / 90 Atk / 55 Def / 90 SAtk / 80 SDef / 100 Spd
Pros: Good movepool for an Electric type
Cons: Low HP and Defense
Raichu @Life Orb/Air Balloon
EVs: 6 Atk / 252 SAtk / 252 Spd
Timid Nature
-Thunderbolt
-Hidden Power [Ice]
-Encore
-Nasty Plot
This moveset works exactly the same way as Pikachu's set above. Raichu's
Special Attack won't reach the same heights as Pikachu's, however Raichu
is faster and can use items like Air Balloon to give it a Ground immunity
which can help it switch in more easily.
----------------------[SANDSLASH]-------------------------
Type: Ground
Ability: Sand Veil / Sand Rush (Dream World)
Base Stats: 75 HP / 100 Atk / 110 Def / 45 SAtk / 55 SDef / 65 Spd
Pros: Good Attack and Defense
Cons: Limited movepool, outclassed by many other Ground types
Sandslash @Life Orb
EVs: 6 HP / 252 Atk / 252 Spd
Adamant/Jolly Nature
Ability: Sand Rush
-Earthquake
-Stone Edge
-X-Scissor/Brick Break
-Swords Dance
It's a poor man's Excadrill, but at least it isn't weak to Mach Punch or
Earthquake. Sandslash doesn't have many moves that make it stand out.
X-Scissor is for Grass-types, while Brick Break hits any Steel or Rock
type holding an Air Balloon.
----------------------[NIDOKING]--------------------------
Type: Ground/Poison
Ability: Poison Point/Rivalry/Sheer Force (Dream World)
Base Stats: 81 HP / 92 Atk / 77 Def / 85 SAtk / 75 SDef / 85 Spd
Pros: Diverse movepool, good offensive stats
Cons: Rather frail with weaknesses to common types
Nidoking @Life Orb/Choice Scarf
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Sheer Force
-Earth Power
-Flamethrower/Fire Blast
-Thunderbolt
-Ice Beam
With an impressive array of special moves, all boosted by 30% thanks to Sheer
Force, Nidoking can use a special sweeping moveset extremely well. Earth Power
has 117 base power after Sheer Force and will hurt a wide variety of opponents
that don't resist it. Grass and Bugs are taken out with Flamethrower (or Fire
Blast) while Thunderbolt and Ice Beam deal with Flying types and have great
coverage together.
----------------------[NINETALES]-------------------------
Type: Fire
Ability: Flash Fire/Drought (Dream World)
Base Stats: 73 HP / 76 Atk / 75 Def / 81 SAtk / 100 SDef / 100 Spd
Pros: The only non-uber Pokemon with Drought
Cons: Mediocre offenses, Stealth Rock weakness
Ninetales @Leftovers/Life Orb
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Drought
-Nasty Plot
-Flamethrower/Fire Blast
-Energy Ball
-Hidden Power [Ground]
With the awesome Drought ability, Water attacks will automatically be weakened.
This gives you time to use Nasty Plot and sweep with your special moves.
Energy Ball covers all of Ninetales's weaknesses - Water, Rock, and Ground.
Hidden Power Ground is for Heatran.
Ninetales @Leftovers
252 HP / 6 SDef / 252 Spd
Timid Nature
Ability: Drought
-Flamethrower
-Toxic
-Disable
-Substitute
On a Sun team, Ninetales is your most important member so you don't want it
to go down easily. This defensive set allows Ninetales to act more as a
staller. Use Substitute and when the opponent breaks it with an attack, use
Disable to prevent its use. Then use Toxic and stall with more Substitutes
until they faint from the poison or from Flamethrower.
Ninetales @Choice Specs
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
Ability: Drought
-Overheat/Fire Blast
-Energy Ball
-Hidden Power [Ground]
-Psyshock
Ninetales isn't the best Choice Specs Fire-type sweeper, but it can certainly
pull the job off. Overheat or Fire Blast should be used over Flamethrower for
the extra power. Choose Hidden Power Ground for Heatran. Psyshock for Fighting
types and special walls.
More are Coming.