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6 votes
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If you have a good competitive moveset for Kommo-o, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Kommo-o Pokedex & learnset for reference.

Kommo-o sprite

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Stop downvoting MovesetBot, chumps. :)
I went to heahea beach to get my totem kommo-o, saved my game and when I checked it:
PERFECT IVS
HIDDEN ABILITY
GREAT NATURE

17 Answers

6 votes

Kommo-o @ Choice Specs
Ability: Bulletproof
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Focus Blast
- Flash Cannon
- Flamethrower

Clanging Scales is a nice move. No annoying SpA drops make it a bit more spammable than Draco Meteor. Flamethrower hits Steel types with more accuracy than Focus Miss, and Flash Cannon hits all the Fairies running around.

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Hmmm special kommo-o
Got one with almost same set, mine has a Modest nature and 4 EVs into HP instead of Def, and I like more Kommonium Z as it doesn't lock me into one move, though I do feel that his SpA could be better..
Love it. I use that but replace Flash Cannon for Clangouros Soul.
3 votes

Here's my set for my Kommo-o

Mixed Soulblaze

Kommo-o (M) @ Kommonium Z
Ability: Soundproof
EVs: 32 HP / 252 Atk / 224 Spe
Naughty Nature
- Clanging Scales
- Drain Punch/Close Combat
- Earthquake/Fire Punch
- Poison Jab

The Point of this set is maximise the use of Kommo-o's Special and Physical attack Kommo-o's Kommonium Z Will Allow No Only For Free Stat Boosts But Can also OHKO Garchomp And Mega Salamence (But However Kommo-o's Trainer must Predict When Either One Comes in before using it) Drain Punch is to OHKO Tyranitar and Weavile. While Close Combat OHKOs Hydreigon, Mega Kangaskhan and Heatran. Earthquake is to OHKO Gengar, Magnezone and Salazzle While Fire Punch Is Used Against Steel Types that are Immune or Take Neutral damage from Earthquake Like Scizor, Skarmory, and Ferrothorn. Lastly Poison Jab OHKOs Tapu Bulu and Whimsicott and KOs fairy Types That have been Weakened.

32 EVs In HP Avoids the 2HKO From Mega Aerodactyl's Ice Fang and Scizor's Bullet Punch
252 EVs In Attack With a Naughty Nature Makes Kommo-o Hit as Hard as It can
224 EVs In Speed Lets Kommo-o Ensures it can Outspeed and Pokemon With a Base Speed of Under 80.
Soundproof is to Block Other Kommo-o Using Clangorous Soulblaze and Swampert's Roar.

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2 votes

Kommo-o @ Life Orb / Focus Sash
Type : Dragon / Fighting
Ability : Overcoat
Nature : Jolly ( Spe+ Spa- )
EVs : 4 Hp / 252 Atk / 252 Spe

  • Dragon Dance
  • Dragon Claw / Outrage
  • Sky Uppercut / Brick Break
  • Earthquake / Poison Jab

Dragon Dance is a must on him to allow him to be a fast physical sweeper. It may be difficult to set up, but Kommo-o may force a switch against something it checks against. Focus Sash is there to Ensure that he makes a move before being KO'ed. Overcoat is a great ability for Kommo-o as when he hang on to Focus Sash or has few Hp left, he won't be affected by the weather. Bulletproof and Soundproof are options if you would like the immunity to moves like Shadow Ball or Bug Buzz. Outrage is STAB, so does Dragon Claw which is more reliable. Sky Uppercut is STAB, but Brick Break is an option if you want to break through Refects and Light Screens. Earthquake and Poison Jab are coverage.

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Now you could also use  Drain Punch because of the move tutors in USUM :)
Oh yeah, because of the tutors you get drain Punch, but then again, lvl75 gives you close combat
A decent Strategy for setting Dragon Dance's is as always getting someone to make a Substitute for you in Doubles/Singles, that's how I do it atleast to be able to get 2-3 off before going haywire and start 2HKO'ing/1HKO'ing everything.
That is a pretty good idea
1 vote

This is my current moveset for a sweeping kommo-o

Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature (Spe+ SpD-)
- Flash Cannon
- Clangorous Soul
- Clanging Scales
- Drain Punch

Clangorous Soul raises all stats by a single stage and triggers throat spray for a double special attack boost. Clanging Scales is a great move with this as it receives a 3x power multiplier (2x from double SpA increase, 1.5x from STAB). Flash cannon is type coverage against fairy types and drain punch is to help recover health loss from clangorous soul if you find yourself needing it.

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0 votes

Kommo-o @ Weakness Policy
Ability: Soundproof/Bulletproof
Nature: Careful (+Sp. Def, -Sp. Atk)
252 Sp. Def/ 252 Atk/ 4 Def
-Sky Uppercut
-Dragon Claw
-Earthquake
-Swords Dance/Dragon Dance

Or

Kommo-o @ Assault Vest
Ability: Soundproof/Bulletproof
Nature: Careful (+Sp. Def, -Sp. Atk)
252 Sp. Def/ 252 Atk/ 4 Def
-Sky Uppercut
-Dragon Claw
-Earthquake
-Poison Jab

Kommo-o's attacks and defenses are pretty even naturally, so adding to the bulk can allow it time to set up against the opponent. The Weakness Policy will strengthen its attack as long as it's hit by a super effective attack, and if Kommo-o is made into an all out attacker, the Assault Vest can be used, because most of Kommo-o's weaknesses are special attackers, so the Assault Vest makes it easier to survive the attacks. Sky Uppercut and Dragon Claw are good damaging attacks and provide STAB. Earthquake is type coverage. Swords Dance can raise the attack stat, so Kommo-o can sweep easier. Dragon Dance can also raise attack (Not as much as Swords Dance) and raise speed to help Kommo-o out speed its opponents. Poison Jab can be used to deal with the Fairies.

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0 votes

One of my Favorites! Although not top in the chart...

First time posting a moveset, I'll try my best tho.

Agressive Suicide Physical Sweeper

Kommo-cidal (M) @ Life Orb
EV Spread: 252 Atk / 252 Spe / 4 Def
Nature: Adamant (+Atk/-SpA)
Trait: Bulletproof/Overcoat

  • Swords Dance;
  • Outrage;
  • Reversal;
  • EQuake/Rock Slide.

This set foccuses on going in, taking 1-3 enemies and then retiring, a reason why I maximized Atk and Spe obviously, you want to act first, take advantage of the solid Atk Stat he has, Buff it up with a Single Swords Dance and then select a Outrage for a STAB, Reversal for a Stab when low HP and EQuake for covering Electric Types or Rock Slide for Flying, although he shouldn't have much problem at KO'ing anything after he gets one Swords Dance out as his damage skyrockets. Bullet Proof is to protect him from some moves that could cause trouble, Overcoat if he is in a Weather Comp (Which should not be the case actually in my honest opinion), Soundproof should be kinda disregarded as there is not much "sound" moves in the game that are abused, but it's always an option too.

Bulky Kommo

Kommo-o (M) @ Weakess Policy/Leftovers
EV Spread: 252 Def / 252 SpD / 4 Atk
Nature: Careful
Trait: Bulletproof/Overcoat

  • Dragon Dance
  • Brick Break / Dragon Claw
  • Counter
  • EQuake / Rock Slide.

Careful nature for more SpD, which is to balance out his defenses, Weakness Policy is amazing to keep his offensiveness if you wish so, he becomes a great wall with a high damage output, slower than normal, but when he hits oh boy it hurts, Brick Break for passing through Protects and those kinds of stuff and Dragon Claw for dealing with other Drags and having another STAB, Counter is a great move overall, and as you probably won't go to low HP lands too much with this EV Spread then you can use more Counter's, Reversal is only good if you often find yourself with Low HP obviously and that is something that happends A LOT if you run the first Set, EQuake and Rock Slide for same reason as before, coverage, Dragon Dance here is better than Swords Dance, as you can often get 2-3 of these and go for a high Damage, High Speed and High Resistances Kommo-o, you basically get all the stats you need to survive and act fast while dealing damage. I put Leftovers for the item there for those who want consistency, it's not always that you'll get hit with a Superefective move to activate Weakness Policy, but I personally prefer the damage over the Sustaining Capacity, taking other Supportive Healer with you helps at staying long periods in the fight and building up Dances to come out and deal a mass of damage, sometimes even OHKO'ing enemies or 2HKO'ing them with DC or Brick Break/Counter.

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Wait Kommo-o gets Equake?
Oh yeah he does hot equake
0 votes

Kommo-o @ Shell Bell
Type : Dragon/Fighting
Ability: Overcoat
Nature: Adamant
EV: 4 HP/252 Attack/252 Speed

Belly Drum
Earthquake
Brick Break (STAB)
Dragon Claw (STAB)

ATTACK POWERHOUSE! 1. Use Belly Drum (max. attack, but half health) 2. KO Opponents using best move and Heal 1/8 of what you dealt out. 3. Sweep and win!

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0 votes

Kommo-o @ Salac Berry
Ability: Soundproof
Evs: 252 Spe / 252 Atk / 4 Hp
Jolly Nature (+ Spe, -SpA)

Substitute
Belly Drum
Sky Uppercut/Brick Break
Dragon Claw/Poison Jab/Earthquake

Explanation: This is a Good Belly Drum-Salac Berry Sweeper set. The Ability Soundproof is Better than Bulletproof and Overcoat (HA) because You can't get Roared out of Battle. Substitute helps Set up A Belly Drum. Belly Drum raises Attack fully to 6 stages. Sky Uppercut or Brick Break is your choise of Fighting STAB. No Second Effect or get rid of Screens on the Foe's Side. Your 4th move can Be Dragon Claw for STAB, Poison Jab for Fairy coverage or EQ for All-around coverage.

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0 votes

Kommo-o @ Life Orb
Ability: Bulletproof
EVs: 252 Atk / 252 SpD / 252 Spe
Nature: Lonely (+Atk -Def)

-Dragon Claw (STAB)
-Poison Jab (Fairy coverage)
-Dragon Dance (Setup)
-Sky Uppercut (STAB)

So basically we have Kommo-o as a physical sweeper. For this set, I personally do not really like the choice items, but you can make this set Choice Banded.

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If you want to run choice band then replace Dragon Dance with EarthQuake
0 votes

I use: Kommo-o @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Atk / 4 SpD
Nature: Adamant (+ Attack -Sp. Attack)

-Poison Jab
-Swords Dance
-Dragon Claw
-Sky Uppercut

I use this set as a Lead in Monotype, and its job is to just get a KO before being KO'ed, so the set might change a bit (use Dragon Dance). Dragon Claw and Sky Uppercut are STAB (obviously) while Poison Jab is there to murder Fairies. Swords Dance is there as an option if you can. As I said before, this is a lead Kommo-o set so don't spam downvote because you sent this Kommo-o last and got Rekt by brave bird. It is designed to have fallback Pokemon.

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0 votes

Kommo-o @ Life Orb / Choice Band / Assault Vest
EVs: 252 Atk / 252 HP / 4 Spd
Nature: Adamant (+Atk -Sp.Atk) / Jolly (+Spd - Sp.Atk)
Ability / Overcoat

Automize - Doubles it's already decent speed
Outrage - STAB
Ice Punch - Coverage
Close Combat - STAB and VERY powerful

So with Automize, we out speed threats like Flygon.
Outrage just kills anything except for Fairies and Steel types.
Ice Punch is coverage for types you can't hit too hard with the rest of this set.
Close Combat is STAB and wrecks everything, never even knew Kommo-o got Close Combat!

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0 votes

This guy is so OP that I did thousands of sweeps (with some back ups, of course...).
Ok, so here is mine:

Kommo-o @ Weakness Policy
Ability: Bulletproof
EVs: 252 Atk / 252 Spe / 4 SpD
Nature: Jolly (-Sp. Atk, +Spe)

-Dragon Dance
-Dragon Claw
-Close Combat
-Poison Jab

You may think Weakness Policy is not very good because he has a 4x weakness to Fairy-type. So, what I recommend is a Pokemon that can use Reflect and Light Screen. What Pokemon depends on you (I use Klefki because it has Prankster).

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0 votes

Pokémon: Kommo-o. Item: Kommonium Z-(if you have to use this, like when a Fairy type is in your opponent's party, then use it even if it's not very effective because it raises all stats except evasion and accuracy by one stage and you won't get a chance to use your Z-move when the Fairy type comes).
Ability: Bulletproof-(with bulletproof you are not affected by ball and bomb moves, as well as some cannon-based and blast-based attacks. Moves you're immune to: Acid Spray, Aura Sphere, Barrage, Beak Blast, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mist Ball, Mud Bomb, Octazooka, Pollen Puff, Rock Blast, Rock Wrecker, Searing Shot, Seed Bomb, Shadow Ball, Sludge Bomb, Weather Ball, and Zap Cannon).
EVs: 102 HP / 104 Atk / 100 Def / 100 Sp. Atk / 104 Sp.Def.
Nature: Quiet-(+Sp. Atk, -Spe).
IVs: Hyper Trained/31 in all IVs.
Moves:
- Clanging Scales-(STAB and signature move. Dragon type coverage. It would be best if you use this after your Z-move).
- Close Combat-(STAB. Normal, Ice, Rock, Steel, and Dark type coverage. It would be best if you use this after your Z-move).
- Poison Jab-(Fairy and Grass type coverage).
- X-Scissor-(Psychic, Grass, and Dark type coverage).

Any move or type in bold text (exclude the moves you know), are the moves and types you're weak to.

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How come it isn't all special? It already has Clanging Scales, just give it more special moves like, Focus Blast, Flash Cannon, and other special moves.
Focus Blast misses, all the time, you can't depend on it. Flash Cannon can't poison you like Poison Jab. This Kommo-o isn't meant to be all special. What special move can Kommo-o learn that is super effective against Psychic types? If Kommo-o could learn Aura Sphere (which it can't) maybe I'd consider a special Kommo-o. There's nothing wrong with Kommo-o being mixed because it's z-move raises all it's stats (exclude evasion and accuracy) by one stage which is very good for a mixed Kommo-o. When I say mixed I mean a physical and special Kommo-o.
k. (filler)
0 votes

Clangorous Soulblaze is absolutely BROKEN! (It really is, so plz don’t ban me for all caps) Here is a VGC moveset for it:

Kommo-o @ Kommonium Z
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature

  • Clanging Scales
  • Close Combat
  • Poison Jab
  • Protect

Clanging Scales is for two reasons: So you can use Clangorous Soulblaze, and for insanely powerful Dragon-Type STAB. Close Combat is for Fighting STAB, which also allows him to hit Steel types. Poison Jab is vital coverage, and allows Kommo-o to hit Fairy types, and since Kommo-o has a +1 in speed, (Clangorous Soulblaze), he can outspeed most Fairy types and revenge kill them. Finally, Protect is a great way to scout your opponent, and in doubles, can fool your opponent into attacking Kommo-o, so your partner Pokemon can get a possible KO. Plus, almost all Pokemon in VGC have Protect, sooo...

Have fun with this set!

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0 votes

Hey, Guys. Here's how I use Kommo-o.

Kommo-o (M) @ Custap Berry
Ability: Overcoat
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Sky Uppercut/Drain Punch
- Poison Jab
- Dragon Claw

I use the Custap Berry for the move Belly Drum because when it reaches Half HP, I can move first without having to worry. Sky Uppercut or Drain Punch for STAB. Poison Jab to beat Fairy Types and Dragon Claw because STAB and also why not?

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0 votes

Kommo-o @ Assault Vest
Ability: Bulletproof
Nature: Adamant (+Attack, -Sp. Attack)
EVs: 252 Atk / 128 Def / 128 SpD
Role: Physical Tank

  • Outrage
  • Sky Uppercut
  • Earthquake
  • Brick Break
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0 votes

Gen 8:

Kommo-o @ Persim / Lum Berry
Ability: Bulletproof
Nature: Adamant (+Attack, - Sp. Attack)
EVs: 252 Atk / 252 Def / 4 HP
Role: Physical Sweeper

  • Outrage
  • Dragon Dance
  • Body Press
  • Iron Defense
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