PokéBase - Pokémon Q&A
2 votes
230,484 views

As per tradition. Covering this one myself so we get it in early on launch day!

Please read the following guidelines before posting an answer here:

  • Please include (at least) six Pokemon in your answer, each with a specified set of moves. Abilities, natures, items and especially EVs are helpful but not a necessity.

  • Be mindful that players may not be able to get certain Pokemon, such as those restricted by version exclusivity or a trade evolution. If you'd like to suggest one of these, be sure to mention alternative/s.

  • Please also be considerate that many players have a certain rule-set for teams, such as disallowing overpowered legendary Pokemon or keeping the starter on the team. You're welcome to suggest otherwise, but again it is kind to mention other options.

  • Please provide ample explanation.

A very useful tool for assessing your team's strengths and weaknesses is this team builder made by @richi3f on GitHub, updated for these new games. This site makes it very easy to set up and assemble a team!

asked by
I'm surprised no one mentioned Mimikyu you know, the Pokemon who has an ability that gives you a free turn to do what you want if it is sent out for the first time, has the amazing typing of ghost fairy making it only weak to steel and ghost, has its own z-crystal which you can get as soon as you finish the trial you can catch it in(needs to be night), can learn wood hammer, and is overall a hard Pokemon to put down.
I'm surprise that the guys here still use only six pokemon even in generation seven and six with the new exp share mechanic. Well at least they are having fun right?
It's a matter of preference. I personally do not like switching around more than six members, because the game never requires that I do.
Decidueye, Lycanroc, Salazzle, Golisopod/Wishiwashi, Vikavolt, Mimikyu.
Too lazy to post an answer but this is the best team. All can be caught so that you have a STAB supereffective pokemon for each trial. (except Mimikyu)
I'm wondering if someone could help me I'm currently at the start of Poni Island and looking at this i think i want to change my team up. My current team is Primarina, Gengar, Hawlucha, Magnezone, Arcanine, and Krokorok. I'm hoping that some people can help me find a better well rounded team. I would appreciate it so much and i am using Ultra sun. I have good coverage moves but ground destroys 3 of my pokemon. If someone could help me that would be great! :)

21 Answers

3 votes

To start the thread off, I'm going to post the team I personally am using to play through Ultra Moon. There are no version exclusives in this one though, so feel free to check it out if you have Ultra Sun. This team includes at least one Pokemon that can resist each type in the game, and so should be reasonably well balanced.

imageimageimageimageimageimage


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image Primarina @ Primarium Z
Ability: Torrent
- Sparkling Aria
- Moonblast
- Ice Beam
- Psychic

After playing through Sun with Litten, I'm going for something different this time. Primarina offers the team fantastic power to break through bulky or overlevelled opponents thanks to its high Special Attack and good STAB moves. Sparkling Aria and Moonblast are said STAB moves, chosen as they mix power and consistency the best as tends to be best for in-game breakthroughs. Primarium Z allows Primarina to plainly eliminate a threat on the spot due to its sheer power. Ice Beam and Psychic are coverage, allowing Primarina to pick off Grass- and Poison-type Pokemon by itself if it can outspeed them.

image

image Magnezone @ Magnet
Ability: Sturdy
- Flash Cannon
- Thunderbolt
- Volt Switch
- Thunder Wave

Magnezone makes a pair with Primarina early-game -- you can find a Magnemite outside the Trainer's School on Route 1. Magnemite is a fantastic early-game asset thanks to its Normal resistance and base 95 Special Attack. Though this Pokemon evolves slowly, Eviolite becomes available as early as Konikoni City, which will keep it caught up. The moveset is fairly standard -- Thunderbolt and Flash Cannon are consistent STAB damage, with Thunderbolt also boosted a bit with the Magnet. Volt Switch is a helpful way to pivot, and Thunder Wave proves an asset for catching Pokemon. Sturdy is decidedly better for in-game use. If you'd rather not use Magnemite until it evolves, you can find them also at level 28 in Malie City.

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image Honchkrow @ BlackGlasses
Ability: Insomnia/Super Luck
- Night Slash
- Fly
- Roost
- Sucker Punch

Murkrow is another great early-game asset, as its Speed and two offensive stats are both extremely high. Found as early as Hau'oli Cemetary, this Pokemon will be your go-to for Totem Lurantis. Though its movepool is plagued somewhat by a lack of access to egg moves and tutors, Night Slash ends up a fun option if your Pokemon gets Super Luck, for a super-high critical hit ratio. Fly is an acceptable in-game move since the AI tends not to switch, and offers consistent power. Roost allows Honchkrow to heal off damage, saving you some Potions. Sucker Punch allows Honchknow to move first in case you know a move is coming that might threaten it. Also: use Poke Pelago to get a Dusk Stone faster! You'll be waiting until Poni Island otherwise.

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image Bewear @ Silk Scarf
Ability: Fluffy
- Return
- Superpower
- Shadow Claw
- Swords Dance

Bewear is a Pokemon that comes along a little later at Route 8, so you aren't filled up with too many Pokemon too quickly. It is an incredibly powerful Pokemon in its own right, with an incredible resistance to most physical moves and a base 125 Attack stat to boot. This moveset gives it a set of two powerful STAB moves in Return and Superpower that can allow it to cleanly knock out Pokemon on neutral hits. Shadow Claw allows it to win matchups against Ghost-type Pokemon, and Swords Dance bolsters its Attack to an extremely threatening level.

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image Salazzle @ Charcoal
Ability: Oblivious/Corrosion
- Sludge Wave
- Flamethrower
- Toxic
- Nasty Plot

Salazzle adds some much-needed pace to the team, threatening with its fast and powerful STAB attacks. Sludge Wave and Flamethrower maximise power and consistency as STAB moves, though Fire Blast is an option if you'd like Salazzle to be as powerful as Magnezone and Primarina. Toxic is an option that is especially good with Corrosion, and allows Salazzle to do something against Pokemon it can't break through. Nasty Plot lets it capitalise on Pokemon it can wall using its decent defensive typing (with numerous good 4x resistances). You can get it together with Bewear on Route 8, or even wait a little while if you want to train Stufful first.

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image Flygon @ Dragon Fang
Ability: Levitate
- Dragon Claw
- Earthquake
- Stone Edge
- Dragon Dance

Found at Haina Desert on Ula'ula Island, Flygon is another Pokemon with some good pace and power to it. Though base 100 is pretty average nowadays, Earthquake's high base power and Dragon Fang help Flygon keep its damage output up. Dragon Claw is a good STAB that pairs with Earthquake for good dual STAB coverage. Stone Edge gives Flygon a response to Ice-type Pokemon, and Dragon Dance allows Flygon to set up and sweep opposing teams should it find an opportunity. Great way to deal with Hapu's Grand Trial. Garchomp is also a good option here if you want to SOS chain a Gabite.

answered by
edited by
I like the team but wouldn't Murkrow start dropping off because of how late the dusk stone comes (unless I'm mistaken).  I really wanted to use it on my first run becuase I love it but waiting till Poni to get Honchkrow seemed late so I left it out.
I'm glad you like the team! I probably should have specified in my answer, but I got my Dusk Stone a lot earlier thanks to Poke Pelago (unlocked on Akala Island IIRC). I think it is with the second phase of the Isle Aphun that you unlock the option that can get you evolution stones. If you repeatedly use the feature (which is a good idea anyway) then you will get one pretty fast with some luck. I'll add it to my answer though, thanks for bringing it up.
But even regardless of that, I think Murkrow could hold out if you share around the Eviolite. It's faster than Honchkrow and has usable offensive stats, it's just quite frail.
Scope lens on Honchkrow for an even more insane crit rate and you might want corrosion on Sallazzle just so you can toxic totem Togedemaru (Who is absolutely scary)
to be honest, I would prefer Aegislash over Bewear: Sacred Sword replaces superpower, shadow ball replaces shadow claw, and with 150 base atk and spA in blade form with those same stats in shield after king's shield makes him very tanky and very strong if paired with leftovers and substitute
3 votes

Hello all! Faust here, and this is a team I built focused on Decidueye for my second playthrough of Ultra Sun! There is ONE version exclusive in this build (Houndoom), so please keep that in mind. The team is built around the Elite Four, Hau, and a few encounters that gave me trouble the first time around. Please note, that this team is built for just before the E4. No post E4 moves or items are used. Now, without further ado, here's the team. Enjoy!


Decidueye (Grass/Ghost)
@ Grassium Z
Overgrow
Adamant/Jolly
• Leaf Blade
• Spirit Shackle
• Steel Wing
• Swords Dance/Sucker Punch

Your Starter and the first member of the team, Decidueye. With the stats to be a decent mixed attacker, Decidueye can be a potent threat with a variety of viable sets. However, I feel the Swords Dance set makes the most of what Decidueye has to offer. Leaf Blade for STAB, and gives Decidueye a massive Kingdom Hearts-esque nuke in Bloom Doom. Spirit Shackle for additional STAB, which covers Psychic and, especially, Ghost types. Steel Wing for coverage on Fairy and Ice types, but also as an option against some of the Rock types in the E4, namely Cradilly. Swords Dance for setting up a sweep, or alternatively Sucker Punch for added offensive pressure against faster opponents.


Pelipper (Water/Flying)
@ Leftovers
Drizzle
Modest/Bold
• Scald
• Hurricane
• Ice Beam/Shock Wave
• Roost

Taking the Water spot in the Grass/Water/Fire core, Pelipper is the second team member. Scald is STAB, boosted by Rain via Drizzle, and has a chance to Burn opponents which can cripple strong physical attackers. Hurricane for STAB, and 100% accuracy in Rain for massive damage, with the added chance of Confusion to mess with the enemy's momentum. Ice Beam for Dragon/Ground types and especially the Flying E4 member. Alternatively, Shock Wave can be run to help deal with opposing Water Types. Can also be used with Flyinium Z early to help deal with Totem Araquanid. Along with Decidueye, helps immensely with Hala.


Houndoom (Fire/Dark)
@ Choice Specs
Early Bird
Timid
• Flamethrower
• Dark Pulse
• Sludge Bomb
• Destiny Bond

The third member of the team and final Pokémon to complete the Grass/Water/Fire core, it's the original Incineroar; Houndoom! Coupled with Choice Specs, it fires off devastating attacks that not many Pokémon appreciate. Flamethrower for STAB, essential for the Steel E4 member. Dark Pulse for STAB, essential for the Ghost E4 member. Sludge Bomb for Fairy and Grass/Water coverage. Destiny Bond in case you need to sacrifice Houndoom to net a kill on a tough opponent. The prime use of this is for Ultra Necrozma, coupled with a Focus Sash.


Flygon (Ground/Dragon)
@ Soft Sand
Levitate
Adamant/Jolly
• Earthquake
• Dragon Claw
• Fire Punch/Rock Slide/Stone Edge
• Dragon Dance

The resident Ground type of the team, Flygon is your boi. Getting Dragon Dance this generation, Flygon is preferred over Garchomp for ease instead of SOS Chaining, as well as a similar moveset. Earthquake for STAB, paired with Soft Sand and Dragon Dance, you can essentially "Earthquake all the things" into Oblivion. Dragon Claw for STAB. The third move is up to preference. Fire Punch gives you a way to hit Grass types and Steel/Electric types with Magnet Rise/Levitate, or the likes of Skarmory. Either Rock move can be used to assist Raichu in defeating the Flying E4 member. Dragon Dance to boost ATK/SPEED and make sweeping easier.


Raichu-Alola (Electric/Psychic)
@ Aloraichium Z/Electrium Z
Surge Surfer
Timid/Modest
• Thunderbolt/Thunder
• Psychic
• Surf/Grass Knot/Focus Blast
• Nasty Plot

Only obtainable as a Gift after placing 1st at every Surf Spot, this Raichu-Alola comes with Surf. However, if Surf doesn't interest you, you can catch a Pikachu and secure this team member much sooner. Thunderbolt for STAB, as well as using Stoked Sparksurfer, Raichu-Alola's unique Z Move. Also helps immensely with the Flying E4 member. Psychic for STAB. Surf for coverage of Ground/Rock/Fire types, Grass Knot for Water/Ground types, or Focus Blast for Dark and Normal types. Nasty Plot to boost Raichu-Alola's decent SP ATK stat. Raichu-Alola is also key in defeating Totem Kommo-o, with Pelipper supporting it. If running Thunder to play off of Pelipper bringing in Rain, I would suggest Electrium Z instead of Aloraichium Z. Both work well to nuke.


Bewear (Normal/Fighting)
@ Silk Scarf
Fluffy
Adamant/Brave
• Return
• Drain Punch/Hammer Arm/Superpower
• Thunder Punch/Ice Punch/Fire Punch
• Shadow Claw/Payback

The last member of the team, Bewear! This adorable pink monster is here to kick @$$ and chew bubble gum. Thanks to Fluffy, Bewear can take virtually any physical attack and fire back. Bewear's Normal typing also helps counter the Ghost E4 member. Return paired with a Silk Scarf releases insane damage, and hits almost every type. The Fighting move is purely preference, however if you go with Hammer Arm, it is advised to use a Brave nature and Payback to make the most of the set. Thunder Punch for Water types, and helps with the Flying E4 member. Any of the elemental punches can be used, based on what you think benefits you more. Again, the last move is purely preference based on how you run Bewear. Typically Shadow Claw is preferred, but Payback has it's niche. Bewear is essentially a coverage Pokemon, so his moveset is flexible to adjust to your team's needs. Swords Dance is an option on Bewear, but generally is unnecessary due to it's already skyscraper-level ATK stat, and the rest of the team typically appreciates the coverage more.



Final Notes: All in all, I feel as though this team is very well balanced, with only a few types that have an advantage over it. If you play smart, and keep momentum, you should have no problem with the Alola region. Bewear is the easiest Pokémon to swap out, as just about every other Normal type in the game can fill it's role just the same, but Bewear's typing of Normal/Fighting is a very welcome change to the game and functions rather uniquely. Also, I really wanted to find a way to fit an Eeveelution on the team, but I couldn't find a cohesive way to fit one in. If you can, by all means go for it!

I hope y'all enjoy the team! Happy trails in Alola!

answered by
edited by
I have Ultra Moon, so what should I use instead of Houndoom?
If it were me specifically, I would modify the team a bit. Swap Bewear for Scrafty, and make either Arcanine, Torkoal, or Flareon the fire type. Flareon to make use of the Eevee you get early on. There's really a limited number of Fire types Pre-E4 in Alola. I would normally say Alolan Marowak, but I didn't want 2 Ghost types. Arcanine is Arcanine, no intro needed. Torkoal got Drought and makes use of Choice Specs with Lava Plume/Earth Power/Solarbeam/Sludge Bomb. And Flareon finally has a decent movepool, so it can be used well too.

But, it's really up to you what you'd feel fits best my friend! Whatever way you can mix the typings up, I say go for it. Experiment.

But if you like the team, make sure to update it so more people can see it too
There is literally no reason for you to use Flygon over Garchomp, it outclasses Flygon in terms of Stats, and Movepool I would run Dragon Claw/ Outrage, Dig, Iron Head, Crunch
2 votes

This team works best with Ultra Sun since Alolan Ninetales is a version exclusive. You could use an Alolan Sandslash, but that fairy typing is unfortunately acquired. Though, I'm going to get Ultra Moon and trade over an Alolan Vulpix from my Pokemon Sun, so it is possible to use this team on Ultra Moon. I've checked all the important battles in the whole game, and this team does really good against all of them. I personally prefer if the team can be as small as possible so that it's easier to train up, and that's why this team only got five pokeymans. This team got a move from every type except water (but there is no Pokemon that's only weak to water so it doesn't matter). This team also has a resistance to every single type except fire, but I mean, most fire types should be dead to an Earthquake or two (or maybe a Stone Edge) by Krookodile so it doesn't really matter, does it? I mean you could add a water type to the remaining spot of the team if you want (I think Araquanid, Slowbro, Toxapex or Dragalge could work really well).


-- Decidueye --
Item: Decidium Z
Ability: Overgrow
Location: Route 1 (Starter)

Moveset:
- Leaf Blade
- Spirit Shackle
- U-turn
- Sucker Punch

Decidueye does good against the fighting grand trial on Melemele since it’s still a flying type then. It also does good against the water and grass trial, since it still will have flying type moves. Olivia’s grand trial is also no match for Decidueye. After that it does good against the grand trial on Poni island. In the elite four it does good against Metagross, most of Olivia’s Pokemons, Acerolas whole team (if you can KO them). Decidueye does good against Hau’s Alolan Raichu and his Primarina.


-- Magnezone --
Item: Steelium Z
Ability: Sturdy
Location: Trainers’ School

Moveset:
- Thunderbolt
- Flash Cannon
- Tri Attack
- Charge Beam

Magnezone does good against Ilima's trial since it can resist all STAB normal type moves. It does good against the water type trial, Olivia’s Grand Trial, totem Mimikyu and totem Ribombee. In the league it does really good against most of Olivia’s team and destroys Kahili’s whole team. It also does good against Hau’s Primarina and could maybe take Crabrawler on. Magnezone doesn’t really have any special place where it shines, it just does really good in the whole game. Especially in the beginning with all those normal type moves being around everywhere.


-- Krookodile --
Item: Groundinium Z
Ability: Moxie
Location: Haina Desert

Moveset:
- Earthquake
- Crunch
- Dragon Claw
- Stone Edge

Krookodile does good against totem Togedemaru and could maybe take down totem Mimikyu as well. Molayne’s team get’s destroyed (maybe not Klefki) by Krookodile, and the same with Olivia’s team. Especially Acerola get’s destroyed. Krookodile can knock out Hau’s Raichu and Flareon really easy.


-- Ninetales --
Item: Fairium Z
Ability: Snow Cloak
Location: Route 14/Trade

Moveset:
- Ice Beam
- Dazzling Gleam
- Psyshock
- Nasty Plot

Alolan Ninetales absolutely demolish Nanu and totem Kommo-o. Just watch out for Kommo-o’s Poison Jab. It also destroys most of Hapu. Molayne is no match for that Dazzling Gleam. That Ice Beam can also be used for Acerola’s Palossand. Whole Kahili’s team except Hawlucha and Oricorio is no match for Ninetales. Hau’s Noivern is no match for Ninetales.


-- Hawlucha --
Item: None
Ability: Limber
Location: Route 3

Moveset:
- Drain Punch
- Acrobatics
- Flying Press
- Fire Punch

Hawlucha does good against totem Raticate/Gumshoos, Ilima's trial and Hala’s Grand Trial. It also does good against totem Araquanid and totem Lurantis. Drain Punch should be able to take care of Olivia, Nanu and totem Togedemaru. Totem Ribombee will be down to a Acrobatics. Three out of Molayne’s five Pokemon can be taken down by a Drain Punch. Same goes for Olivia. Hawlucha is the only Pokemon on our team that can take down Hau’s Tauros, so it needs to stay alive for that.

answered by
edited by
thats 5 pokemon
yes, i said that in the beginning and you honestly don't need any more pokemon to beat the game easily. if you want you can absolutely add another pokemon to the team. preferably a normal type like snorlax maybe?
yeah, i guess. the only thing then is that you would have two dark types, but i'm sure it would work :)
1 vote

I plan to build this team in my copy of Ultra Sun! Hope you enjoy!
So let’s start Off with-
Incineroar

Incineroar @ Assault Vest
Ability: Blaze
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Darkest Lariat
- Fire Blast
- U-turn
- Fake Out

Darkest Lariat hits many typical bulky Water-types for super effective damage as well as hitting Ghost- and Psychic-types hard. Fire Blast is the preferred Fire-type STAB move, as its lack of recoil damage lets Incineroar last longer in the match to continuously check Pokemon like Sneasel and takes stress off hazard removal. U-turn helps Incineroar switch out against counters and gain momentum for the team. Fake Out helps rack up useful chip damage on the opposition and can KO severely weakened or frail foes in a pinch, such as Vivillon and Sceptile. However, Earthquake can be used over Fake Out to hit Rock-types that hope to check Incineroar and deals a large amount of damage to many of them bar Rhydon. It is also a quick way to dispose of Houndoom while threatening Emboar and opposing Incineroar.

Umbreon

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Heal Bell
- Foul Play

Wish is the biggest reason to use Umbreon, as it lets it heal itself and teammates that need it, along with Protect, which guarantees that Umbreon gets recovery from Wish alongside passive recovery from Leftovers, gives the enemy an extra round of Toxic damage if they're poisoned, and scouts for moves and Choice-locked Pokemon. Heal Bell is a good option to get rid of harmful status for Umbreon and its team, but Toxic can be used over Heal Bell if it's not needed, as it can allow Umbreon to cripple bulky Pokemon such as Slowbro and Milotic, which it otherwise wouldn't be able to. Foul Play is the only way that Umbreon can do any meaningful damage, so it's chosen as the fourth move.
Flygon

Flygon @ Dragonium Z
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Iron Tail

Dragon Dance allows Flygon to boost its Attack and Speed to threatening levels. Earthquake is Flygon´s main STAB move, hitting Rock-, Fire-, and Electric-type Pokemon super effectively while being a really good move that Flygon can repeatedly use without much risk involved. Outrage is Flygon´s secondary STAB move that allows it to hit targets that resist or are immune to Ground for great damage, complementing Earthquake really well. Lastly, Iron Tail is necessary in order to hit Gardevoir, which would otherwise completely wall this set thanks to it Tracing Levitate, and it has the added benefit of dealing good damage to other Fairy-types like Florges and Whimsicott, the latter of which resists Earthquake.

Lunala/Solgaleo (Version Exlusive)

Solgaleo @ Leftovers
Ability: Full Metal Body
EVs: 248 HP / 8 Atk / 252 SpD
Adamant Nature
- Sunsteel Strike
- Morning Sun
- Toxic
- Earthquake

Sunsteel Strike is the mandatory STAB move, allowing Solgaleo to check Xerneas and other Fairy-types as well as dealing decent damage to anything that doesn't resist it.
Morning Sun provides reliable recovery and allows Solgaleo to continuously switch into resisted hits and recover the damage.
Toxic allows Solgaleo to put Ho-Oh, Primal Groudon, Giratina-O and support Arceus formes on a timer, which otherwise switch into Solgaleo with ease.
Earthquake allows this set to have a shot at OHKOing Mega Gengar and a good chance to do so after Stealth Rock damage, and hits Primal Groudon and opposing Solgaleo for decent damage.
Flare Blitz hits the Steel-types that otherwise wall Solgaleo, such as Ferrothorn, Skarmory, Bronzong, and Mega Scizor.

Lunala @ Choice Specs
Ability: Shadow Shield
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Moongeist Beam
- Focus Blast
- Ice Beam
- Psyshock

Moongeist Beam is extremely powerful when boosted by Choice Specs, allowing Lunala to be more reckless when using it against bulkier Dark-types such as Alolan Muk and Tyranitar. Focus Blast, however, is still the superior option against Dark-types, cleanly KOing non-Chople Berry variants of Extreme Killer Arceus and Tyranitar with no residual damage, as well as chunking Arceus-Dark. Ice Beam always KOes Mega Salamence and Zygarde-C and hits Yveltal hard. Psyshock is a useful tool for Lunala to circumvent Blissey and Chansey, as they are the only special walls that can handle a Calm Mind-boosted Focus Blast and ignore Never-Ending Nightmare. Thunder can be used over Psyshock to better break through defensive Ho-Oh and defensive Primal Kyogre, as Psyshock doesn't OHKO Ho-Oh and 2HKO Primal Kyogre after Stealth Rock. Also, Thunder can KO Celesteela after Stealth Rock damage.
Lycanroc - Midday

Lycanroc @ Rockium Z
Ability: Steadfast
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Brick Break
- Accelerock

Swords Dance boosts Lycanroc's Attack by two stages and makes sweeping and breaking walls such as Gourgeist-XL and Weezing easier in the late-game. Stone Edge is Lycanroc's main STAB move and means of dealing damage. Brick Break covers Steel-types like Aggron and gives Lycanroc a fully accurate move to use against Pokemon that won't be OHKOed by Accelerock such as a weakened Regirock. Fire Fang is an alternative that hits Pokemon like Ferroseed, Torterra, and Bronzor super effectively. Accelerock provides priority, which allows Lycanroc to revenge kill threats such as Choice Scarf Oricorio-G and Lilligant.
Gyarados

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Crunch
- Taunt
- Waterfall

Dragon Dance increases Gyarados's Speed and firepower, allowing it to have a better matchup against offense teams and the potential role of a late-game sweeper. Crunch is Gyarados's most powerful physical Dark-type attack and gains STAB after it Mega Evolves, allowing it to hit Pokemon such as Lunala, Mega Gengar, and Giratina-O super effectively. Taunt stops slower defensive foes from freely recovering and phazing Gyarados, attackers from setting up, and Pokemon like support Arceus formes and Lugia from statusing it. Waterfall is Gyarados's best Water-type attack and hits Pokemon such as Arceus-Ground and Ho-Oh; it's also useful for hitting Dark- and Fairy-types that resist Crunch and also comes with a slight chance to flinch. Earthquake is used to hit Primal Groudon, Magearna, and Alolan Muk super effectively.

answered by
edited by
Dude you have no reason to have 2 dark types,get a jolteon to neutralize your water weakness.
the movesets on this team is mostly competitive, but this is supposed to be an in-game team?
Considering the gyaradosite, this team has THREE dark types and is incredibly weak to fighting, ground, and fairy types. Maybe swap Umbreon out for Jolteon or Sylveon?
Gyradoesite is post game only
0 votes

This is my team, hope you like it
Siren (Primarina) @ Primarium Z
Ability: Torrent
Modest Nature
- Sparkling Aria
- Ice Beam
- Psychic
- Moonblast

Dusk (Lycanroc-Dusk) @ Lycanium Z
Ability: Tough Claws
Adamant Nature
- Thunder Fang
- Stone Edge
- Drill Run
- Sucker Punch

Squidward (Malamar) @ Leftovers
Ability: Contrary
Modest Nature
- Dark Pulse
- Psychic
- Signal Beam
- Thunderbolt

BuZzgzZy (Vikavolt) @ Buginium Z
Ability: Levitate
Modest Nature
- Bug Buzz
- Thunderbolt
- Volt Switch
- Energy Ball

Gecko (Salazzle) (F) @ Black Sludge
Ability: Corrosion
Modest Nature
- Dragon Pulse
- Flamethrower
- Venoshock
- Toxic

Kommo-on (Kommo-o) @ Kommonium Z
Ability: Bulletproof
Brave Nature
- Drain Punch
- Counter
- Dragon Claw
- Clanging Scales

INSTEAD OF DUSK LYCANROC
Honchkrow @ Darkinium Z
Ability: Super Luck
- Nasty Plot
- Roost
- Drill Peck
- Dark Pulse***

answered by
0 votes

This team is for Ultra Sun and is based around the fire type starter Litten
This team has 3 physical and 3 special attackers.
Note: As some of the Pokemon are version exclusive if you ask I will add alternatives for them.


Incineroar @ Incinium Z

Ability: Blaze
Type: Fire/Dark
Nature: Adamant
-Darkest Lariat (STAB)
-Flare Blitz (STAB,power)
-Brick Break (Coverage)
-Sunny Day (Boosts Flare blitz, Good combo with Leaf guard)

Great starter with good typing and moves.
----------

Tsareena @ None

Ability: Leaf Guard
Type: Grass
Nature: Adamant
-Trop Kick (STAB)
-Acrobatics (Power, coverage)
-Payback (Power if used after opponent)
-High Jump Kick (Power, coverage)

Great attack and has access to some good moves.


Lycanroc (Dusk Form) @ Focus Band

Ability: Tough Claws
Type: Rock
Nature: Jolly
-Crunch (Good power)
-Rock Slide (STAB)
-Brick Break (Coverage)
-Façade (Great power with status condition)

Easy to obtain as it's an event Pokemon, great attack and speed and good moves


Raichu (Alolan form) @ Aloraichuim Z

Ability: Surge Surfer
Type: Electric/Psychic
Nature: Timid
-Thunderbolt (STAB)
-Psychic (STAB)
-Nasty Plot (Sp Atk boost)
-Psyshock (STAB)

Great Speed and Sp Atk after boosted by Nasty Plot, good moves and typing.


Ninetales (Alolan form) @ Pixie plate

Ability: Snow Cloak
Type: Ice/Fairy
Nature: Timid
-Dazzling Gleam(STAB)
-Ice Beam (STAB)
-Dark Pulse (Good power)
-Calm Mind ( Sp atk/Sp def boost)

Good Typing and movepool, Great stats>


Kommo-o @ Draco Plate

Ability: Bulletproof
Type: Dragon/Fighting
Nature: Bashful
-Clanging Scales (STAB,power)
-Flash Cannon (Power)
-Hyper Beam (Great power)
-Flamethrower (Good power, coverage)

Good special movepool and is very overpowered.

answered by
edited by
Might use this team, although I'm playing Ultra Moon, and I've already used Alolan Raichu and Kommo-o before. Are there any other options for special attackers?
I suggest that you use Vikavolt instead of Raichu, Sylveon instead of Ninetales and Noivern instead of Kommo-o.
I'm using this team but Noivern over Kommo-o and Tyranitar over Lycanroc since I missed event.  Is there a better option that Tyranitar since he evolves so late?
Use Close Combat on Kommo-o instead of Hyper Beam, you can teach it to it via move reminder until you get Close Combat use Sky Uppercut.
0 votes

This is the team I am using in Ultra Moon.

Nature: Modest
Item: Primarium Z
Ability: Torrent
-Moonblast
-Ice Beam/Shadow Ball
-Energy Ball/Psychic
-Sparkling Aria

I did another play-through with Decidueye and found myself hard-pressed to find a good water type and fairy type. Primarina also helps cover a lot of types with its Move pool. Also has far better special bulk which comes in handy at times. Moonblast and Sparkling Aria are givens for stab. Ice Beam and Energy ball are good coverage but can easily be switched out since there is some redundancy with some of these moves.

Nature: Naughty<--It has terrible defenses anyways so it won't take super effective hits well either way.
Item: Scope Lens/Blackglasses
Ability: Super Luck
-Nightslash
-Aerial Ace/Fly <--Sadly these are the best you have unless you have access to egg moves.
-Steel Wing
-Psychic/Any filler special move

After finding out you can buy a dusk stone on Akala island (I believe) it becomes a lot more viable. Nightslash is a given for the high crit-rate with scope lens and super luck (if you can get scope lens in game). Aerial Ace and Fly are as far as it goes for physical flying moves until late game move tutors unless you breed it. I ran into multiple in-game poke's that use minimize so I use Aerial Ace to deal with the annoyance. Steel Wing covers both ice and rock weakness and possibly raises its terrible defenses. Psychic is just coverage since Honchy here has a usable Sp. Attack stat. Honchcrow is all around good with its offenses and its HP makes up for its bad defenses a bit.

If you don't mind a trade evolution:

Nature: Mild
Ability: Flame Body
Item: Firium Z
-Flamethrower
-Thunderbolt/Solar Beam
-Brick Break/Focus Blast
-Sunny Day

Yes it is a trade evolution and a late game one at that, but it definitely makes up for it. Magmar with eviloite is actually completely viable until late game if you can't get early access to a magmarizer. Flamethrower is a given for stab. Thunderbolt is a good powerful coverage move playing off a good Sp. Attack. Solar Beam works if you decide on Sunny Day and takes care of three of its weaknesses. The fighting type is up to you. If you go with a modest nature I'd say Focus Blast, otherwise Brick Break because of its better accuracy and it still works off of a good attack stat. Sadly there aren't a ton of truly good fire types to get somewhat early on.

Alternative to Magmortar: Arcanine works well as it has great stats and can be a mixed attacker, the only problem is that because it is a stone evolution it learns all of its good moves as a Growlithe and if you want those good Growlithe moves you will have to forgo Arcanine's extreme speed because of how its leveling goes. Another option is Salazzle but it can be a pain because of the strict gender evolution and its terrible defenses. Marowak works as well but doesn't get a ghost type stab until at least the league and it has very little for physical fire stabs until flare blitz, plus without a thick club its attack isn't even that good. Volcarona is just way too late sadly. Best bet is an island scan for a fire type but it depends on if you want to deal with that. Just remembered Flareon is a possibility. Because of its decent Sp. Attack it can get by until Flare Blitz comes around.

Nature: Adamant
Ability: Strong Jaw
Item: Hard Stone/Z-crystal
-Crunch/Iron Head
-Dragon Claw/Tail
-Rock Slide/Stone Edge
-Earthquake

I have never used a Tyrantrum and it looked interesting so thought I'd give it a try at least. It's actually pretty good an gets the move it needs. The item is up to you. Hard stone boosts its rock type attacks while the z-crystal has its purpose. Crunch works well with strong jaw and gives some extra coverage. Iron head works as well if you want a steel type move as well. Dragon Claw is preferable to Tail in my mind. Becuase this generation is slow this guy can actually go first so a negative priority move makes little sense. Rock slide is available earlier and is more accurate as well as being good for taking on multiple opponents, but stone edge is stronger I guess. E-quake for the win, plus it gets it through level up.

Nature: Modest
Ability: Surge Surfer
Item: Magnet/Twisted Spoon
-Psychic
-Thunderbolt/Discharge
-Psyshock
-Signal Beam

I will be the first to say I don't like Raichu. It is average in everything other than speed and it causes this thing to be borderline in everything. Sadly I figured I would try it out as most other electric types (bar Jolteon) are either worse or the full evolution comes way too late in the game so here we are. With its typing and move pool its attack stat is pretty useless so Modest nature is the way to go. Psychic is a given and it gets it immediately after evolving so no waiting a long time. Thunderbolt is a given as well, but it needs to be learned as a Pikachu and comes late at level 42 as where discharge comes at Pikachu 34 (Latish I guess but manageable). Psyshock allows it to hit physically and signal beam covers its dark weakness.

Nature: Adamant
Ability: Leaf Guard
Item: Miracle Seed
-Seed Bomb/Leaf Blade
-X-Scissor
-Iron Tail/Aerial Ace
-Swords Dance

I have always wanted to try Leafeon out because of its good stats but the moss rock either comes way too late or its move pool gets screwed. But here in All it can be pretty good since the moss rock is in Lush Jungle and there are move tutors. Seed Bomb is a tutor move that will work until you get leaf blade, X-Scissor is a good powerful move for coverage. Iron Tail and Aerial Ace are both coverage and easy to get through move tutor and TM. Swords Dance is to turn it into even more of a power house.

If you guys have any that you don't want I can suggest others. Also any recommendations are welcome as I am always looking to improve my team.

answered by
edited by
Moss Rock is also found in Verdant Cavern
I must agree that I don’t like Raichu that much. One thing to note is that Raichu can use the move reminder in the Pokémon League Pokémon Center to learn Thunderbolt. Vikavolt may be a better alternative although it takes forever to get Chargeabug to evolve. Magnezone might not be terrible either since there is no steel type on this team.
0 votes

I used this team in my playthrough and it was so much fun. It's really well-rounded, so I suggest it.

  1. Incineroar

    Moves:
    - Fire Punch (stab)
    - Darkest Lariat (stab)
    - Brick Break (rock coverage and good for Light Screen or Reflect)
    - Thunder Punch (water coverage)

  2. Toucannon (more like TWOcannon, since it's number two on this team... I'm sorry)

    Moves:
    - Beak Blast (stab)
    - Bullet Seed (rock coverage, acts as the team's grass type)
    - Steel Wing (rock coverage, acts as the team's steel type)
    - Roost (good for healing)

  3. Raichu (Alolan, of course)

    Moves:
    - Thunderbolt (stab)
    - Psychic (stab)
    - Nasty Plot (to get the Special Attack stronger)
    - Thunder Wave (good for catching Pokemon)

  4. Mudsdale

    Moves:
    - Earthquake/High Horsepower (stab)
    - Rock Slide (ice coverage)
    - Iron Head (more ice coverage, and fairy coverage)
    - Stealth Rock (if you want to use this team in competitive or in the Battle Tree/Battle Royal)

  5. Bewear

    Moves:
    - Hammer Arm (stab)
    - Return (stab)
    - Ice Punch (flying coverage)
    - Shadow Claw (psychic coverage and for ghost types it can't hit)

  6. Jellicent

    Moves:
    - Scald (stab)
    - Shadow Ball (stab)
    - Sludge Bomb (grass coverage)
    - Dazzling Gleam (dark coverage)

So, that's my team! I hope you enjoy it ^_^

answered by
0 votes

Alola, Trainers! I used this team during my Ultra Sun run. However, there are no version exclusives, so anyone playing Ultra Moon can use this too.

Dr. Hoo (Decidueye) (M) (Starter)
Ability: Overgrow
- Leaf Blade (level 44)
- Spirit Shackle (upon evolution from Dartrix)
- Acrobatics (TM62, Route 15)
- U-Turn (TM89, Malie City Pokemart)

Leaf Blade is an amazing STAB move, as it has high power and benefits from Decidueye's fairly decent base 107 Attack stat. Spirit Shackle is STAB and is basically a damage-causing version of Mean Look. Acrobatics is still fairly powerful even though Decidueye dos not receive STAB from it anymore. If you want your Decidueye to hold an item, then replace Acrobatics with Brave Bird (level 55). U-Turn is good for countering Dark-types and get-out situations.
(Rowlet, Decidueye's pre-evolution, is given to you on Route 1 by Professor Kukui. Rowlet evolves into Dartrix at level 17, and Dartrix evolves into Decidueye at level 34.)

Lisa (Noivern) (F)
Ability: Infiltrator
-Dragon Pulse (move reminder, Mount Lanakila or Battle Tree tutor for 12BP) or Dragon Claw (TM02, Vast Poni Canyon)
-Air Slash (level 53)
-Psychic (TM29, Aether Paradise)
-Leech Life (TM28, Akala Outskirts)
I used Dragon Claw all the way until I made it to Mount Lanakila and got rid of it for Dragon Pulse. It served its purpose fairly well, given that Noivern's Attack stat isn't the greatest. Either one works pretty good, so it's entirely up to you. Air Slash is STAB, and Psychic and Leech Life are coverage.
(Noibat, Noivern's pre-evolution, can be found in Verdant Cavern, and evolves into Noivern at level 48.)

Rocky (Lycanroc (Dusk Form)) (M) (holding Lycanium Z)
Ability: Tough Claws
-Stone Edge (level 48) or Rock Slide (level 34)
-Crunch (level 40)
-Fire Fang (comes on the event Rockruff)
-Brick Break (TM31, Verdant Cavern)

Stone Edge is powerful STAB, but if accuracy is your concern, Rock Slide is another option, but be aware that you are sacrificing some power. Crunch is good coverage, Fire Fang is good coverage and handles the weakness to Grass, and Brick Break covers the weakness to Steel.

If you did not claim the Rockruff before the event expired, you can also use Aurorus.
-Ancient Power (level 26 as an Amaura)
-Ice Beam (level 50)
-Flash Cannon (TM91, Seafolk Village)
-Psychic (TM29, Aether Paradise)
Ancient Power and Ice Beam are STAB, and the two coverage moves cover Aurorus' two 4x weaknesses, Steel and Fighting.
(Amaura, Aurorus' pre-evolution, can be bought as a fossil in Olivia's shop in Konikoni City and can be revived at the Fossil Restoration Center on Route 8. Amaura evolves into Aurorus at level 39 during the night time.)

Mark (Ampharos) (M) (holding Electrium Z)
Ability: Static
-Dragon Pulse (move reminder, Mount Lanakila, Battle Tree tutor for 12BP, or Level 65)
-Discharge (level 40)
-Power Gem (level 35)
-Signal Beam (level 51)

Discharge is a good STAB substitute for Thunderbolt, which cannot be obtained until post-game. The rest are coverage.
(Mareep, Ampharos' pre-evolution, can be found at Paniola Ranch. Mareep evolves into Flaaffy at level 15, and Flaafy evolves into Ampharos at level 30.)

Cory (Arcanine) (M) (holding Firium Z)
Ability: Intimidate
-Flamethrower (level 34 as a Growlithe)
-Thunder Fang (move reminder, Mount Lanakila)
-Crunch (level 39 as a Growlithe)
-Bulldoze (TM78, Konikoni City TM Shop)

It always seemed that my Arcanine's Attack was getting lower, so for a STAB move, I gave him Flamethrower as opposed to Fire Fang or Flame Charge. Thunder Fang covers the Water weakness, Bulldoze covers the Rock weakness, and Crunch is a filler.
(Growlithe can be found on Route 2. It evolves into Arcanine when it is exposed to a Fire Stone.)

Larry (Blastoise) (M) (Golding Waterium Z)
Ability: Torrent
-Aqua Tail (level 33 as a Wartortle)
-Ice Beam (TM13, Mount Lanakila) or Ice Punch (Ula'Ula Beach tutor for 8BP)
-Bulldoze (TM78, Konikoni City TM Shop)
-Brick Break (TM31, Verdant Cavern)

Aqua tail is STAB. Ice Beam/Ice Punch covers the Grass weakness, Bulldoze covers the Electric weakness (until you get Earthquake in the post-game), and Brick Break is coverage.
(Squirtle, Blastoise's pre-evolution can be found using the Island Scan. It can be found in the Seaward Cave on Melemele Island on Mondays. Squirtle evolves into Wartortle at level 16, and Wartortle evolves into Blastoise at level 36.

I hope you all enjoyed my team! Safe travels in the Alola region!

answered by
0 votes

I had thought on a Sun/Moon team which I think would work just as well in USUM.

Primarina

Moveset:
Bubble Beam
Disarming Voice
Moonblast
Sparkling Aria

All of them are good STAB moves with their own advantages:Bubble Beam can slow your enemy down, Disarming Voice never misses, Moonblast can weaken your enemy's special attack, and Sparkling Aria is Primarina's trademark.

Toucannon

Moveset:
Aerial Ace
Beak Blast
Drill Peck
Bullet Seed

The first 3 are strong STAB moves with their own advantages:Aerial Ace never misses, Beak Blast can cause burns, and Drill Peck can hit non-adjacent enemies in Triple Battles. Bullet Seed is coverage against Rock types, as well as compensation for the lack of a Grass type.

Magnezone

Moveset:
Discharge
Flash Cannon
Magnet Bomb
Thunderbolt

All 4 moves are good STAB moves with their own advantages:Discharge can cause paralysis and hits every Pokemon in multi-battles, Flash Cannon can weaken the enemy's special defense, Magnet Bomb never misses, and Thunderbolt can also cause paralysis.

Mudsdale

Moveset:
Bulldoze
Earth Power
Earthquake
High Horsepower

The first 3 moves are good STAB moves with their own advantages:Bulldoze and Earthquake hit everything in multi-battles wit the former slowing enemies down, and Earth Power can weaken the enemy's special defense.High Horsepower is a strong STAB move too, but with no real advantages.

Salazzle

Moveset:
Flame Burst
Flamethrower
Toxic
Venoshock

Flame Burst and Flamethrower are both good STAB moves with perks: Flame Burst hits non-adjacent enemies in Triple Battles and Flamethrower can cause burns. Toxic is for poisoning and to take advantage of Salazzle's Corrosion ability,which lets it poison any and all Pokemon. This move leads into Venoshock, which gets stronger when used on poisoned enemies.

Pangoro

Moveset:
Crunch
Karate Chop
Sky Uppercut
Bullet Punch

The first 3 are good STAB moves with their perks:Crunch can weaken the enemy's special defense, Karate Chop has a high chance of getting a critical hit, and Sky Uppercut can hit airborne enemies. Bullet Punch is coverage against Fairy types.

Tell me in the comments what you think of this team.

answered by
edited by
Fair. Swap any of magnezone's move for volt switch. Give salazzle nasty plot so she can sweep comfortly.
0 votes

Greninja @Life Orb/Leftovers (252 SpA, 4 SpD, 252 Spe), timid
-Ice Beam
-Dark Pulse
-Surf/Scald
-Gunk Shot

Life Orb helps with pure damage since Greninja lacks some, moves are STAB and coverage

Volcarona @BuginiumZ (252 SpA, 4 Def, 252 Spe), timid
-Fiery Dance
-Quiver Dance
-Giga Drain
-Bug Buzz

Main sweeper: Buginium on Quiver Dance takes away screech, scary face, etc... Extreme sweeping power as well as sustain from giga drain (and coverage from rock)

Aegislash @Leftovers (0IV SPD, 252 HP, 4 SpA, 252 SpD), sassy
-Shadow Ball
-King's Shield
-Substitute
-Gyro Ball

Main Stall, amazing atk, 0 IV speed and sassy means hes always last, so Gyro ball has strong damage, and theres almost no risk of being exposed to an attack in Blade form

Garchomp @Garchompite/Leftovers (252 Atk, 4 SpD, 252 Spe), jolly
-Dragon rush/claw
-Swords Dance
-Rock Slide/Stone Edge
-Earthquake

High damage, if you want even more, you can swap out swords dance for crunch

Hawlucha @nothing/focus sash (252 Atk, 4 HP, 252 Spe), adamant (Must have Unburden)
-Acrobatics
-Swords Dance
-Roost
-High Jump Kick

-He is my pure DPS: Acrobatics gets 110 dam STAB because of no item; if you really want, you can go focus sash to get a free turn of Swords Dance, then next turn you are guaranteed a strong attack with acrobatics and double speed from unburden. Roost is sustain, High Jump Kick is strong STAB

Gardevoir @Choice Specs (252 SpA, 4 Def, 252 Spe), timid, (trace > synchronise)
-Energy Ball/Grass Knot
-Psychic/Psyshock
-Thunderbolt
-Moonblast

-Mostly coverage, still fast with timid and max EVs on speed, trace means you can scout out for abilities (and helps with grinding for hidden abilities in the wild)

answered by
0 votes

Primarina @ Primarium Z
Sparkling Aria - Oceanic Opperetta
Moonblast - STAB
Psychic- - Poison Coverage
Ice Beam - Grass Coverage
Ability - Torrent
Alolan Raichu @ Aloraichium Z
Thunderbolt - Stoked Sparksurfer
Psychic - STAB
Calm Mind - Forgot Nasty Plot...
Focus Blast - Dark Coverage
Zoroark @ Darkinium Z
Night Daze - Black Hole Eclipse
Nasty Plot - Ups Special Attack
U-Turn - Quick Switch-Out With Damage
Flamethrower - Fairy Coverage
Noivern @ Draginium Z
Boomburst - Strong Attack
Draco Meteor - Devastating Drake
Hurricane - STAB
Flamethrower - Ice Coverage
Bewear @ Fightnium Z
Superpower - All-Out Pummeling
Return - STAB
Swords Dance - Ups Attack
Shadow Claw - Ghost Coverage
Solgaleo @ Solganium Z
Sunsteel Strike - Searing Sunraze Smash
Zen Headbutt - STAB
Flare Blitz - Needed Fire Move
Crunch - Ghost Coverage

answered by
edited by
0 votes

This is my (not perfect) team that I've been using in-game in no particular order.

[email protected] Z
Ability: Leafage
-Spirit Shackle
-Leaf Blade
-Brave Bird
-Sucker Punch

[email protected] Z
Ability: Oblivious
-Scald
-Psychic
-Slack Off
-Shadow Ball

[email protected] Z/Poisonium Z
Ability: Corrosion
-Flamethrower
-Toxic
-Sludge Wave
-Nasty Plot/Venom Drench/Dragon Pulse

[email protected] Z/Buginium Z
Ability: Levitate
-Thunderbolt
-Bug Buzz
-Solar Beam/Energy Ball
-Zap Cannon

[email protected] Z
Ability: Flower Veil
-Moonblast
-Petal Dance
-Wish
-Arometherapy

[email protected] Z
Ability: Frisk
-Air Slash/Hurricane
-Dragon Pulse
-Boomburst
-Focus Blast

Comment any improvements on movesets you might have.

answered by
0 votes

This is the team I used in Ultra Sun, with a few tweaks because Dusk Lycanroc is no longer avalible.

  • Primarina (Primarium Z): Sparkling Aria, Moonblast, Psychic, Ice Beam
  • Lurantis (Grassium Z): Solar Blade, Leech Life, Sunny Day, Slash
  • Alolan Marowak (Thick Club, use thief on Totem Marowak): Shadow Bone, Flare Blitz, Earthquake, Theif
  • Hawlucha: Flying Press, Acrobatics, Drain Punch/ Brick Break, Swords Dance
  • Tyranitar (Rockium Z): Stone edge, Earthquake, Crunch, Iron Tail
  • Naganadel (Poisonium Z), Sludge Bomb, Fell Stinger, Dragon Pulse, Air Slash If you go back to Hea-Hea City after Lana's Trial, you can catch Larvitar before Wela Volcano. Also, and this is very important, use Thief on Totem Marowak to get it's Thick Club! You'll get a good item, and it'll make the battle much easier. Also, if you don't want Naganadel, swap him for Alolan Muk.
answered by
0 votes

Hello, All!

Could someone take a look at my in-game team, and post me any suggestions?

Incineroar:
- Darkest Lariat
- Fire punch
- Leech Life / Acrobatics
- Iron Head

Muk:
- Poison Jab / Gunk Shot
- Crunch
- Ice Punch
- Brick Break

Raichu:
- Thunderbolt
- Psychic
- Focus Blast
- Signal Beam

Sandslash:
- Ice Punch
- Iron Head
- Earthquake
- Leech Life

Exeggutor:
- Dragon Hammer
- Giga Drain / Energy Ball
- Sludge Bomb
- Brick Break / Earthquake

Mimikyu:
- Shadow Claw
- Play Rough
- Wood Hammer
- Drain Punch

answered by
Can you add items?
@molthree

I don't typically add items since I don't play competitively. I don't care too much for them. What I usually do it just give everyone a Z-Crystal and use whatever move I feel would work well.
Okay. Here are my suggestions:
- Maybe you might want to put Thunder Punch on Incineroar in replacement for Leech Life.
- You probably shouldn't run Gunk Shot on Muk because of it's low PP and accuracy.
- Maybe Grass Knot instead of Signal Beam on Raichu, or Nasty Plot instead of Signal Beam.
- Swords Dance on Alolan Sandslash instead of Leech Life.
- I don't have any suggestions for Exeggutor.
- Swords Dance for Wood Hammer on Mimikyu might be a good option.
That's all the suggestions I have, hope I helped!
0 votes

Ultra Sun Team

Primarina (Starter, Popplio)
Torrent
- Moonblast (Fairy STAB)
- Ice Beam (Grass Coverage)
- Sparking Aria (STAB/Z-Move) or Surf
- Psychic (Poison Coverage)

Malamar (Route 1 beach, Inkay)
Contrary
- Topsy Turvy (reverse stat changes)
- Psycho Cut (STAB)
- Superpower (boost attack/special attack)
- Night Slash (STAB)

Charizard (Route 3 Island Scan, Charmander Sunday)
- Blaze
- Dragon Claw
- Flamethrower (STAB)
- Earthquake (Rock Coverage)
- Thunderpunch (Water Coverage)

IF YOU CAN'T GET IT:
Arcanine (Route 2, Growlithe)
Intimidate
- Flamethrower (STAB)
- Outrage
- Thunder Fang OR Wild Charge (Water Coverage)
- Bulldoze (Rock Coverage)

Mudsdale (Paniola Ranch, Mudbray)
Stamina
- Earthquake (STAB)
- Heavy Slam
- Rock Slide
- Low Sweep (Slow opponents down, chance of going first in battle)
OR
- Bulldoze (Same thing, with STAB)

Could replace with:
Krookodile (Blush Mountain, I think, Sandile)
Moxie, Adamant
- Earthquake (STAB)
- Crunch (STAB)
- Aerial Ace (Grass Coverage)
- Iron Tail (Fairy Coverage, Tutor)

Tsareena (Lush Jungle, Bounsweet)
Queenly Majesty, Admant
- Trop Kick (STAB)
- Power Whip (Stronger STAB)
- Acrobatics (Bug/Fighting Coverage)
- Zen Headbutt (Poison Coverage, Tutor)

Alolan Raichu (Somewhere on Melemele, Pichu or Pikachu)
Surge Surfer
- Psychic (STAB)
- Thunderbolt (STAB)
- Calm Mind (Boost Special Stats)
- Signal Beam (Grass Coverage, Tutor)
OR
- Psychock (STAB)

answered by
Just gonna say, if you have earthquake, why use bulldoze if you also have a move that does the exact same as bulldoze? Also setting up in-game isn't needed because the npc's are pretty weak. Also you don't need to put natures because most casual players use a pokemon with any nature. Nice team nonetheless.
Instead of Calm Mind, I would run Nasty Plot on Alolan Raichu. - You get it at Level 13 on Pichu.
Also, instead of Signal Beam, I would run Focus Blast.
0 votes

OVERVIEW

DECIDUEYE - Your Starter (Rowlet)
Type ~ Grass/Ghost -- Ability = Overgrow
@ Decidium Z
Moveset::
1) Spirit Shakle -- Upgraded to Sinister Arrow Raid w/ Decidueye's Z-Crystal
2) Leaf Blade
3) Brave Bird
4) Any move you want. I'm choosing Phantom Force

ALOLAN MUK - Trainers School (Grimer)
Type ~ Poison/Dark -- Ability = Poison Touch
@ Black Sludge/Leftovers
Moveset::
1) Poison Jab
2) Crunch
3) Brick Break
4) Knock Off

TALONFLAME - Wela Volcano Park (Fletchling)
Type ~ Fire/Flying -- Ability = Flame Body/Gale Wings
@ N/A
Moveset::
1) Acrobatics
2) Flare Blitz
3) Roost
4) Steel Wing

GOLISIPOD - Route 8 (Wimpod)
Type ~ Bug/Water -- Ability = Emergency Exit
@ Mystic Water/Silver Powder
Moveset::
1) Razor Shell
2) First Impression
3) Swords Dance
4) Sucker Punch

GARCHOMP - Haina Desert (Gible)
Type ~ Ground/Dragon -- Ability = Rough Skin
@ Rocky Helmet/Soft Sand/Dragon Fang
Moveset::
1) Earthquake
2) Outrage/Dragon Pulse
3) Poison Jab/Iron Head
4) Brick Break

ALOLAN NINETALES - Tapu Village (Vulpix)
Type ~ Ice/Fairy -- Ability = Snow Cloak
Moveset::
1) Ice Beam
2) Dazzling Gleam
3) Psychic
4) Safeguard

answered by
Alolan Ninetales can`t learn Psychic just run Extrasensory or Psyshock on it instead.
0 votes

In My Opinion The Best Possible Team for a Playthrough of Ultra Sun and Moon is

Decidueye @ Decidium Z (Starter Pokemon, Rowlet)
Ability: Overgrow

Moveset:
- Leaf Blade (Early Moves: Leafage, Razor Leaf, Seed Bomb)
- Spirit Shackle (Early Moves: Peck, Pluck)
- Brave Bird (Early Moves: Astonish, Ominous Wind)
- Sucker Punch/ Shadow Sneak

Toucannon @ Flynium Z (Route 1, Pikipek)
Ability: Skill Link

Moveset:
- Return (Early Moves: Echoed Voice, Fury Attack)
- Beak Blast (Early Moves: Peck, Pluck)
- Brick Break (Early Moves: Rock Smash)
- Seed Bomb/ Bullet Seed

Magnezone @ Electrium Z (Trainer`s School, Magnemite)
Ability: Sturdy

Moveset:
- Thunderbolt (Early Moves: Thunder Shock, Shock Wave, Discharge)
- Flash Cannon (Early Moves: Magnet Bomb, Mirror Shot)
- Signal Beam/ Tri Attack
- Thunder Wave/ Volt Switch

Sylveon @ Fairium Z (Route 4, Eevee)
Ability: Cute Charm

Moveset:
- Moonblast (Early Moves: Fairy Wind, Drain Kiss)
- Shadow Ball
- Psyshock
- Dazzling Gleam

Swampert @ Groundium Z (Brooklet Hill, Marshtomp)
Ability: Torrent

Moveset
- Aqua Tail (Early Moves: Water Gun, Water Pulse)
- Earthquake (Early Moves: Mud Bomb, Bulldoze)
- Ice Punch
- Brick Break

You will need to Island Scan For Marshtomp on either Saturday or Sunday If you don`t want to do that use Mudsdale


Mudsdale @ Groundium Z (Route 4, Mudbray)
Ability: Stamina

Moveset:
- Earthquake (Early Moves: Bulldoze, High Horsepower)
- Heavy Slam
- Rock Slide
- Payback/ Superpower

Houndoom @ Firium Z
Ability: Early Bird

Moveset:
- Flamethrower (Early Moves: Fire Fang)
- Crunch (Early Moves: Bite, Beat Up)
- Shadow Ball
- Sludge Bomb

I am aware that Houndoom is version exclusive to Ultra Sun so if you`re playing Ultra Moon use Arcanine

Arcanine @ Firium Z
Ability: Intimidate

Moveset:
- Flamethrower/ Flare Blitz (Early Moves: Ember, Flame Wheel, Fire Fang, Flame Burst)
- Wild Charge
- Iron Tail/ Bulldoze
- Extreme Speed/ Thief

So there you go! In my opinion this team will give you the best experience for Ultra Sun and Ultra Moon, if you`re playing Ultra Sun and still want to use Arcanine then go ahead! You can find it earlier than Houndoom and has a higher physical attack, I only chose Houndoom for having a higher special attack and better movepool. Comment if you think I should change anything

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If you are using Incineroar as your starter use this team


Incineroar @ Incinium Z
Ability: Blaze

Moveset:
- Flare Blitz/ Fire Punch (Early Moves: Ember, Fire Fang)
- Darkest Lariat
- Thunder Punch/ Iron Head
- Brick Break/ Cross Chop/ Shadow Claw/ Leech Life/ Outrage/ Earthquake

Just keep in mind you can`t get Earthquake until the post-game but it is still good against Team Rainbow Rocket

Vikavolt @ Electrium Z
Ability: Levitate

Moveset:
- Thunderbolt (Early Moves: Spark)
- Bug Buzz (Early Moves: Bug Bite, Signal Beam)
- Flash Cannon
- Energy Ball/ Air Slash

Slowbro @ Psychium Z
Ability: Own Tempo

Moveset:
- Scald (Early Moves: Water Gun, Water Pulse)
- Psychic (Early Moves: Confusion)
- Ice Beam/ Grass Knot
- Shadow Ball

Hawlucha @ N/A
Ability: Unburden

Moveset:
- Flying Press
- Acrobatics/ Bounce (Early Moves: Aerial Ace)
- Brick Break/ High Jump Kick (Early Moves: Karate Chop)
- Fire Punch/ Thunder Punch/ Rock Slide/ X-Scissor/ Swords Dance

Alolan Dugtrio @ Groundium Z
Ability: Tangling Hair

Moveset:
- Iron Head (Early Moves: Metal Claw)
- Earthquake (Early Moves: Bulldoze, Dig)
- Shadow Claw/ Sucker Punch
- Rock Slide

Trevenant @ Grassium Z
Ability: Natural Cure

Moveset:
- Shadow Claw/ Phantom Force
- Seed Bomb/ Wood Hammer/ Horn Leech
- X- Scissor/ Poison Jab
- Rock Slide

So there! If you were to playthrough the games with Incineroar I recommend you use this team.

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Dhelmise @ Assault Vest
Ability: Steelworker
EVs: 172 HP / 252 Atk / 84 SpD
Brave Nature
- Rapid Spin
- Power Whip
- Anchor Shot
- Shadow Claw

Primarina (F) @ Primarium Z
Ability: Torrent
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Moonblast
- Sparkling Aria

Salazzle @ Life Orb
Ability: Corrosion
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Sludge Wave
- Dragon Pulse
- Nasty Plot

Lycanroc-Dusk (M) @ Choice Band
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drill Run
- Fire Fang
- Accelerock
- Stone Edge

Vikavolt (M) @ Choice Specs
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Bug Buzz
- Volt Switch
- Energy Ball
- Thunderbolt

Kommo-o (F) @ Life Orb
Ability: Bulletproof
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Poison Jab
- Earthquake
- Dragon Claw
- Dragon Dance

Any recommendations would be apperciated.

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