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4 votes
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If you have a good competitive moveset for Eternatus, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Eternatus Pokédex and learnset for reference.

Sprite

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12 Answers

4 votes

Eternatus @ Weakness Policy
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Agility
- Sludge Wave
- Dynamax Cannon
- Flamethrower

After an Agility, Eternatus will outspeed everything in Ubers, plus basically every choice scarfer. Even without Weakness Policy, Eternatus is really strong.

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edited by
Why 4 attack? You only have status and special moves.
whoops
Eternatus Attack sucks compared to it's specail attack.
i didn't even put a physical attack on this moveset?
2 votes

Eternatus @ Black Sludge
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Cosmic Power
- Toxic
- Recover
- Mystical Fire

Pressure stall. Cosmic Power raises defenses, Toxic wears down anything other than Poison and Steel types, Recover is a recovery move, and Mystical Fire takes out Steel types.

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1 vote

Eternatus @ Dragon Fang
Ability: Pressure
EVs: 252 SpA / 4 Spe / 252 SpD
Modest Nature
IVs: 31 all stats
- Eternabeam
- Sludge bomb
- Flamethrower
- Recover

With dragon fang, 252 EV on SpA and 31 IV on all stats Eternatus will one hit k.o a lot of Pokemons with Eternabeam, Sludge Bomb is a nice stab and have a good chance to poison, flamethrower for coverage and recover to stay in battle. Eternatus is pretty fast and have a nice HP, that's why I preffer to give 252 EV on SpD. Hypertrain it with golden bottle cap.

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ik, was talking to snom regarding cosmic power > recover
Haha sorry XD
I think recover is better because Eternatus HP is very good.
I don't know how useful a Dragon Fang would be here. Wouldn't it be better to give it Leftovers just for that much extra recovery?
[MEGA]StellarLucario My idea is max out the damage of Eternabeam to one hit K.O almost every Pokémon and deal a lot of damage with sludge bomb (stab) and flamethrower (coverage). Dragon Fang is very important to boost Eternabeam. Leftovers can be replaced by Recover in this situation.
0 votes

Eternatus @ Toxic Plate
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Sludge Wave
- Dragon Tail
- Dynamax Cannon
- Flamethrower

Nothing that special. Sludge Wave is pretty powerful when boosted by Toxic Plate, Dragon Tail is to stop things from setting up, Dynamax Cannon is good STAB that takes care of dynamax Pokemon, and Flamethrower can roast Ferrothorn.

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0 votes

Choice Specs Wallbreaker

Eternatus @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Dynamax Cannon
- Mystical Fire / Flamethrower
- Shadow Ball

A pretty basic set if you ask me. Pressure is Eternatus' only ability, so might as well put it in there. Sludge Wave is Eternatus' primary STAB move, Dynamax Cannon being its secondary. Mystical Fire has a 100% chance to lower the opponent's special attack, so it may be useful to cripple special attackers. Flamethrower can be used instead for the tiny burn chance and higher BP. Shadow Ball is used as the only other useful special move out there aside from Flash Cannon, and it also works as coverage against Psychic-type Pokémon.

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You're trying to do too many things. Go for Flamethrower instead. This is a wallbreaker, correct? So maximum power should be its goal. You don't need a weaker fire move because you're not intending to do chip damage, you're intending to swing bonecrushing hits at them.
0 votes

Toxic Spikes setter + Phaser

Eternatus @ Black Sludge
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Toxic Spikes
- Dragon Tail
- Dynamax Cannon
- Sludge Wave

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0 votes

Awesome Pokémon. That’s all I can say.

Eternatus @ Choice Scarf/Specs
EV’s: 252 Spe, 252 SpAtk, 4 HP
Nature: Timid (+Spe, -Atk)/Modest (+SpAtk, -Atk)
Ability: Pressure
Dynamax Cannon- Dragon STAB, already strong enough without the Dynamax boost.
Sludge Bomb/Sludge Wave- Poison STAB, you choose either better chance of poisoning target or higher base power.
Flamethrower- Coverage against Ice types.
Shadow Ball- Nice knowing you, Psychic types.

Pretty basic moveset, there aren’t a ton of great moves for Eternatus to learn, but with the ones they can pull off, they’re beasts.

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0 votes

Pokemon: Eternatus
Item: Life Orb
Ability: Pressure
EVs: 252 SpA/4 Def/252 Spe
Modest nature
- Dynamax Cannon
- Sludge Wave
- Flamethrower
- Eternabeam

So, when I first saw eternatus, I was hyped for a new anti-fairy dragon, but other then that, I didn´t see anything that special... until I saw eternabeam. 160 base power STAB, coming off of a base 145 base special attack was the thing that really caught my eye. This set is meant is meant to by a late game wallbreaker, so have fun with it!

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Eternabeam is rechargw. Change it up for dynamax cannon and you're good to go.
0 votes

DEFENSIVE
Eternatus @ Black Sludge
ABILITY: Pressure
NATURE: Timid (+Spd -Atk)
EVs: 252 Def/252 SpDef/4 HP

Dynamax Cannon
Flamethrower
Recover
Toxic

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0 votes

SWEEPER
Eternatus @ Choice Scarf
ABILITY: Pressure
NATURE: Timid (+Spd -Atk)
EVs: 252 SpAtk/252 Spd/4 HP

Dynamax Cannon
Sludge Bomb
Flamethrower
Toxic Spikes

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0 votes

Eternatus @ Black Sludge
Ability: Pressure
EVs: 252 HP/252 Sp.Atk/ 4 Spd
Nature: Modest
- Toxic
- Dynamax Cannon
- Eternabeam
- Cosmic Power
Mainly focusing on Special Attack, Toxic for status inflicting (accept for Pokemon who are poison or steel types or have Synchronize ability). Cosmic Power for reinforcement for defense and I just have a habit of putting the signature move of Pokemons if they have one.

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you have two stab moves of the same type, without them serving different purposes. Eternabeam sucks, as it has recharge. Cosmic power doesn't make sense because you can be chipped down due to a lack of recover. Also, that isn't how synchronize works.
0 votes

[email protected] Herb
Ability:Pressure
Nature:Modest
EVs:252 Sp.Attack 252 Speed 4 HP
•Meteor Beam:Raises special attack and hits very hard because it hits after the special attack boost. One turn because of power herb
•Dynamax Cannon:Strong STAB, the power boost against dynamax Pokémon is helpful
•Sludge Wave:Strong STAB
•Flamethrower:Good power and coverage
Start with Meteor Beam to raise special attack and potentially knock out the opposing Pokémon with its great power, then you can sweep

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