This answer primarily focuses on Generation VIII singles, unless otherwise noted. Most moves can be viable in competitive, if a little niche.
Burning Jealousy: Since a lot of people use stat-boosting moves in battle, Burning Jealousy is sometimes worth it for the guaranteed burn. It isn't used a whole lot, though, only seen infrequently on Incineroar, Torkoal, and Cursola.
Coaching: It's Bulk Up for your allies, which is probably one of the worst Move Tutor moves. It's completely useless in single formats and isn't common in doubles. The only Pokemon that use it in VGC that are worth mentioning are Cinderace, Galarian Zapdos, and Pheromosa, none of which use it often.
Corrosive Gas: A non-damaging Knock Off can be useful in specific scenarios, but Knock Off's power and ability to hit anything in the game is almost always better. It's really only used on Salazzle, but even then it isn't seen in serious play.
Dual Wingbeat: Solid, especially on a Technician Scyther. It sees use on Kyurem-Black, Dragonite, Talonflame, Scizor, and a few other Pokemon. In LC, Vullaby sometimes chooses Dual Wingbeat over Brave Bird.
Expanding Force: Decent, if a little hard to pull off. Hidden Ability Indeedee is a consistent user of this move, but I personally have had success using it on Tapu Lele and Alakazam in the past. It's much easier to abuse Psyspam teams when so many of its members get a strong STAB move.
Flip Turn: Yes, yes, yes, so worth it. Water-type U-turn, excellent for escaping tough situations. Barraskewda likes using this for solid damage, and it allows it to pivot to a teammate that could tank a hit meant for Barraskewda. Swampert also likes it in order to switch out into another teammate safely. Keldeo, Sharpedo, and Kingdra also use it on occasion, for the same reasons as mentioned above.
Grassy Glide: Synergises well with Grassy Surge Rillaboom and is one of the reasons it's in OU. Apart from Rillaboom, however, it doesn't see a lot of usage (unless you count Thwackey and Grookey in lower tiers).
Lash Out: Generally useless, as most people prefer to raise their own stats instead of lowering yours. It's somewhat interesting if you're anticipating an Intimidate switch-in, but that's not enough to justify this move.
Meteor Beam: Unfortunate that it's a two-turn move, but it's a great special Rock type move. It sees semi-frequent use on Nihilego, Celesteela, and Omastar, among a few other Pokemon.
Misty Explosion: This is an interesting one. Tricky to pull off, seeing as Misty Terrain needs to be up. It's not the best move, as the user faints upon use. The only Pokemon it sees even a bit of usage on are Galarian Weezing, Mew, and Hatterene, but it isn't commonly used -- Misty Terrain is probably the weakest of the four Terrains.
Poltergeist: Physical Ghost STAB that Gourgeist, Dusknoir, Alolan Marowak, Golurk, Runerigus, and Dhelmise desperately needed. These Pokemon, now that they get a good physical Ghost STAB move, can perform better than they did before. Most Pokemon in competitive have items, so it should be a safe attack against almost any non-Normal opponent.
Rising Voltage: A nice Electric move, though Electric Terrain can sometimes be tricky to put in play. It works well on Pincurchin to give it a reliable STAB move, but the biggest winners are Tapu Koko and Alolan Raichu. Tapu Koko automatically sets Electric Terrain, while Alolan Raichu is commonly seen with a Tapu Koko or Pincurchin partner to activate Surge Surfer (and thus boost Rising Voltage as well).
Scale Shot: It hits multiple times, which is nice. It can see use on Pokemon like Garchomp and occasionally Sharpedo to boost their Speed to even greater levels. Sharpedo is so frail, it would very probably get OHKOd even without the Defense drop, while Garchomp can OHKO a lot of things itself after a Swords Dance.
Scorching Sands: Essentially a Ground-type Scald. Wonderful move, with a chance to hinder physical attackers, and Ground is a good offensive type. Victini and Ninetales, among other Fire types, appreciate the coverage (though Ninetales usually prefers Solar Beam).
Skitter Smack: A decently powered Bug move, but easily one of the least helpful IoA moves. It has some good distribution outside of Bug types, but most Pokemon that get it don't need it.
Steel Roller: Good only in highly specific circumstances. Probably one of the worst moves from the Isle of Armor. Pikalytics shows that this move is almost never used in any format.
Terrain Pulse: Terrain-based Weather Ball. Clawitzer is the only notable user because it gets a Mega Launcher boost. Anything else that gets this either has to set Terrain manually or isn't allowed in a tier with an automatic Terrain setter, making it too niche in most cases.
Triple Axel: Cinccino appreciates this move to do reliable damage with Skill Link. Hitmontop runs it to check Flying types, and Weavile uses it as an alternative to Icicle Crash. Other users include Pheromosa, Lopunny (not too common, though), and Tsareena.
Hope I helped!
Source: Pikalytics