Salamence @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 252 Spe / 4 HP
Adamant / Jolly Nature
- Dragon Dance
- Outrage / Dragon Claw
- Double-Edge
- Roost / Earthquake
This Salamence is a DD sweeper. After one Dragon Dance, he will outspeed basically the entire unboosted metagame, especially after Mega Evolving, which brings it to a good base 120 Speed, allowing it to easily outpace threats like Garchomp, who outspeeds Salamence before mega evolving or Dragon Dancing. Outrage is your STAB of choice, hitting very hard off MegaMence's base 145 attack, which will be boosted by Dragon Dance. Use Outrage carefully, though, as Fairy-types can easily switch in and set up on you, cripple you with burn or paralysis, or outright KO you. Dragon Claw can be used instead if you hate Outrage's side-effect of confusion or are afraid of Fairies switching in. Be aware though, it is considerably weaker. Double-Edge is your secondary STAB, with Aerilate making it Flying-type and giving it the equivalent of a Life Orb boost. Just watch out for the recoil, which can do a lot of damage to Salamence after a few KOs.
For your final slot, Roost provides Salamence with recovery, as well as working very well with Double-Edge as it allows you to heal off recoil damage. However, Earthquake can also be used as it is a great move in general, as well as providing Salamence with more coverage, especially against Steel-types, which resist both of your STAB moves. Intimidate is used as an Ability, to allow Salamence to switch into physical attacks better before mega evolving, as well as hurting physical attackers by lowering their most useful stat, which can force them to switch and gain Salamence a free Dragon Dance. An Adamant nature can be used for more power while a Jolly nature can be used for more Speed, whichever you prefer. EV spread is the standard 252 / 252 / 4 sweeper spread.
-RedGenesect