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6 votes
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If you have a good competitive moveset for Shuckle, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Shuckle Pokédex and learnset for reference.

Sprite

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People answering this question: stop using 252 Def / 252 SpD. It is mathematically worse than 252 HP / 128 Def / 128 SpD on Shuckle, and either way, splitting Def and SpD evenly is a lazy approach that overestimates Shuckle's responsibility in a team of six to fight any sort of attacker.

29 Answers

4 votes

Thought that these recent Pokemon in ou are too powerful? Well, this shuckle can basically half their attacking stats. And it's level one.

Shuckle @ Berry Juice
Ability: Sturdy
Level: 1
EVs: 36 SpD / 236 Spe
Careful Nature
IVs: 0 Atk / 0 SpA
- Power Split
- Stealth Rock
- Sticky Web
- Knock Off

Obviously, there are better things that can do this, but removing items and setting up stealth rocks are nice as well. It's just a trolly little guy, but I will almost definitely force a switch, and possibly even a sticky web or stealth rock, or both.

Power spilt shares the attacking stats with the opponent and evens it out. With essentially no attacking stats, it halves it. You can use sturdy to pull this off. Next, you can setup sticky web or stealth rocks (I'd recommend sticky web, with Regieleki running around with that monstrous 200 base speed, but either one). Sturdy can take the hit if they attack, but they may switch as well. This allows you to get both hazards up, extremely crippling sash users and speedy Pokemon. Sadly, you can only power trick once, but if needed you can do more, but It will become less effective cause now you have a decent attacking stat. Knock off can take advantage of this higher attack, and also take off their item. This moldy little guy is dependable for a largely useful cripple, then some hazards. Yay Shuckle!

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Wouldn't leftovers be better?
Berry Juice restores 100% HP after the Shuckle gets hit by an attack, so Sturdy gets activated again. This lets the user get two layers of hazards.
3 votes

Double Battle Shuckle :P

Shuckle @ Leftovers
Ability: Contrary
EVs: 252 HP / 4 SpD / 252 Def
Relaxed Nature
- Shell Smash
- Power Trick
- Gyro Ball
- Rock Slide / Stone Edge

Contrary works great on this set. Trick Room support is HIGHLY recommended for this set.
Shell Smash raises defenses and lowers Speed, thanks to Contrary.
Power Swap, after 6 Shell Smashes, will give you an insane 2456 Atk stat.
Gyro Ball will have INSANE power with the heightened Attack stat, and lowered Speed.
Rock Slide and Stone Edge are STAB. Rock Slide is for more Accuracy, Stone Edge is for more power.

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That's great, only one problem:  Shuckle can NOT learn Power Swap, only Power Trick.  Sorry.
He may have meant Power Split.
Oh whoops, my bad. ^^;
you mean power trick
one problem that i see here, in double battle you wont be able to attack both enemies with gyro ball in the same turn so you are still going to take hits. after all those reversed shell smashes and then the power trick you are going to have just about the worst defence imaginable which, along with shuckles low health, means the enemy you dont KO will just one shot you easily. And in single battles trick room will not last long enough for you to set up shell smash + power trick and still have time to sweep afterwards. Perhaps earthquake instead of gyro ball would make this more effective as you could take out both opponents at the same time. You would need a flying or levitating trick roomer to accompany you though for obvious reasons
Well Power trick only counts the buffs you added to attack stat so it would actually lower your attack stat because of shell smash, not raise it.
2 votes

Sandstall Shuckle

Shuckle @ Leftovers / Chesto berry
Ability: Contrary
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Toxic
- Rest
- Shell Smash
- Knock Off

Use this little guy in a sandstorm as special wall. After 6 shell smashes and in the sand he reaches a special defense of 3354. Toxic is for stalling and rest for recovery. Knock off for knock down your oppononts items like type resisting berries and life orbs.

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You don't need 3354 Sp. Def xD
Shuckle's defending stats are good enough anyway :P
I k :p
But shuckle is part of my stall team so skyhigh defenses are nice:p
*Uses Toxic*
Lol pretty screwed than :p
But have a cleric to take care of that but after that i need to put my shell smashes back on
And prankster sableye to taunt so shuckle cant be toxicated :3
*Sends in Skarmory to taunt Shuckle and/or phaze him out while being immune to toxic* or better yet *Uses Psyshock*
Psyshock aint gonna do much.
sableye takes care of skar
Toxic is worthless as rest would cancel the poison status.  So using toxic on a resting shuckle is wasting a turn.
1 vote

Stall Shuckle

Shuckle @ Leftovers
Ability: Contrary / Sturdy
EVs: 252 Def / 6 SpA / 252 SpD
Calm Nature
- Toxic
- Protect
- Substitute
- Struggle Bug

This is another staller set for Shucky here (since its's good at it!). You have Toxic there for obvious reasons to have something to stall for, along with Protect to waste more time. Substitute can also provide for extra support along with Protect, so that it is harder to break through Shuckle's massive defense stats (and its also great because Shuckle has low HP). Struggle Bug will provide the extra Sp. Defense support you can get by spam decreasing your opponents Sp Atk until they switch, where you can potentially Toxic them. The Calm nature will help put up the Special Defense side of the wall, and so there you have it!

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Substitute on a shuckle is terrible. One they will hit you first and two you are just sapping more of shuckles limited health.  The only sure fire substitute for shuckle is a passed one.
Um... Poison types and Steel types will slay this moveset.
You need infestation
1 vote

Double Battle:

Shuckle @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Power Swap
- Protect
- Rock Slide
- Gyro Ball

Right, first move you use Power Swap and as your sure to move last you still have your defences and bulk. Next use protect while your other Pokemon uses trick room. Then you just keep using Rock Slide for as long as you can and just sweep from there.

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Do you mean Power Trick?
1 vote

Role: Sand Staller
Shuckle
Shuckle @ Rocky Helmet
Ability: Contrary
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
- Shell Smash
- Toxic
- Power Split / Rest
- Gyro Ball

okay so here is my sand team staler with sandstorm, the evs, all the shell smashes, and the nature his def is 1,288, sdef is 1,287, atk is 3, satk is 3, and speed is 1. so first you want to use toxic. then you shell smash 6 times if your opponent faints before then or switches out you toxic the new one until all of the the shell smashes are up. you can ether have power split to cripple sweepers and raise gyro ball or rest to heal (I suggest rest). and from there gyro ball with 1 speed.

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1 vote

Shuckle (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 128 Def / 128 SpD
Impish Nature
- Toxic
- Stealth Rock
- Substitute
- Protect

This is a Toxic stalling set. Stealth Rock punishes switches. This is this worst set to go against and is hard to beat. This set could beat a team by itself. pls leave comments about anything wrong with this set.

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1 vote

Shuckle @ Chesto Berry / Leftovers
Ability: Contrary
EVs: 252 HP / 128 Def / 128 SpD
Sassy Nature
- Substitute
- Shell Smash
- Rest
- Infestation / Sandstorm / Toxic

with all the EVs in HP, Def and Sp.D, you are almost invincible. shell smash boosts defense and S defense with contrary, and substitute for set-up. Rest is for healing and on of the last moves to slowly kill of threats.

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1 vote

I have a couple sets in mind >:)

Shuckle @ Leftovers
Ability: Contrary
Careful Nature
EVs: 252 HP / 4 Atk / 252 SpD
- Stealth Rock
- Sticky Web
- Toxic
- Knock Off

Just a normal lead Shuckle, doing its job well setting up rocks AND sticky web, poisoning those other leads too. Knock Off is there to get rid of your opponents item, just to mess with them even more, but this next set...

Shuckle @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Infestation
- Toxic
- Attract
- Shell Smash

You kind of have to rely on luck for this one. Once you trap your opponent with Infestation(hopefully they are the opposite gender as you), use Attract, then Toxic, then spam Shell Smash to annoy the heck out of your opponent.

Shuckle @ Leftovers
Ability: Contrary
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Bide
- Gastro Acid
- Sandstorm
- Shell Smash

Use Shell Smash to boost your defense to insane levels. After that, use Sandstorm to get a SpD boost. Then use Gastro Acid if you really need to, but if you don't, use Bide to stack up large amount of damage, then hit back hard to your opponent

(☞゚∀゚)☞

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1 vote

Didn't see this set

Shuckle @ Leftovers
Ability: Sturdy
EVs: 200 HP / 52 Def / 4 SpA / 252 SpD
Calm Nature
- Sticky Web
- Stealth Rock
- Toxic
- Infestation
Alright, lemme explain. Lead with it and set hazards. Ideal with a ghost type for a Spinblocker. If you don't have one, try to play around the spinner. Toxic is for Chansey and such. Infestation is for further annoyance. This guy can take out a Dragonite with Toxic + Infestation. Incredibly fun set to use. Anyway, have fun with it!

Hope this set brings victory to many!

enter image description here

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1 vote

I want to train a Shuckle for the Vgc Pkmn World Championships in the Master Division. I really believe that Shuckle's true potential can take him that far...as well as other Pokemon who deserves a Champion's shine. With that bein' said...my strategy for Shuckle would be this:

Shuckle @ Leftovers / Quick Claw
Ability: Sturdy
EVs: 4 HP / 252 Def / 252 SpD
Calm / Bold Nature
- Infestation
- Power Split
- Stealth Rock
- Sticky Web

First off, I know that the only move, Shuckle has is Infestation. But, the reason why it has that is cuz to not only avoiding "Taunters", but, to also troll a lot of Pokemon, so that, your teammate can either: cripple em' or destroy em', when they're trapped in Infestation.

Stealth Rock and Sticky Web are obvious choices for Shuckle. I couldn't really decide between the two, so I just put both of them in. That way, in case some "Rapid Spinner" gets rid of one status, Shuckle can just bring the other one in, just to possibly sucker the opponent into using Rapid Spin multiple times. If you get both statuses in, then: #1: Thank the RNG gods and Shuckle. #2: Get rid of the "Rapid Spinner"!

Shuckle's last move: Power Split...was a very odd choice that I added, but, when I researched its usefulness, I realized that it could be extremely powerful to use.(i hope.)

Just to give an example of what it do, here are the kinds of Pokemon that Shuckle could severely cripple with Power Split(*Also, on a sidenote, if you're the kind of ballsy person to go to the Extreme, then, make sure you use Trick Room for some, if not all, of these "big bois"!): Kartana, Slaking, Aegislash (Blade Form), Buzzwole, Pheromosa, Salamence, Metagross (Without Bullet Punch), Dragonite, Tyranitar, Dhelmise, Stakataka, Scizor (Without Bullet Punch), Garchomp, Tapu Bulu, Gallade, Tapu Koko, Arcanine, Snorlax, Celesteela, Guzzlord, and etc.

This, can also work against Pokemon with Sp.Atk, although, this is slightly more dangerous: Xurkitree, Blacephalon, Magnezone, Tapu Lele and etc. (This is not 100% guaranteed. I just want to give Shuckle every opportunity possible.)

Now, when it comes to Shuckle's items and stats, maximum defences possible. No Speed. No Attack. No Sp.Atk.(Unless if you want to raise the chip damage for Infestation, a little bit.) Nothing. For items: Leftovers may help Shuckle use its Sturdy ability again, if you're lucky. Quick Claw is just in case, someone ruins Trick Room for Shuckle or you can pray to the RNG gods again, in case, you troll your opponent again before they troll you.

The only things that could ruin this Shuckle are: Faster Pokemon, Priority moves, Status conditions, Things that can get rid of Trick Room, and Z-Moves that One-Hit K.O's Shuckle.

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0 votes

I really love shuckle so I keep messing with my blue one & my not so blue one I figured out another good moveset.

Shuckle (M) @ leftovers
Ability: Sturdy
EVs: 252 HP / 128 Def / 128 SpD
Impish Nature
- Toxic
- Sandstorm / Power Split
- Mud Slap / Double Team
- Rest

  • toxic- shuckle isn't shuckle without toxic. Anyone who knows a shuckle knows what I mean
  • sandstorm/power split- cripples opponents & raises that attack which is about 30 at max on lv 100. Or raises sp defence by a whiling 50% on shuckle especially & causes some damage to enemies :E
  • mud slap/double team- typical shuckle moves. I don't care if it is banned, it would be no fun without them, plus I need to teach my friend about shuckles & their awesomeness
  • rest- last part in a great shuckle & the best recovery this guy can get move wise

Shuckle is my favourite Pokemon!!! GO SHUCKLE & not gyarados!!!

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0 votes

Staller Shuckle II

Shuckle @ Leftovers
Ability: Sturdy
EVs: 252 HP / 6 Def / 252 SpD
Calm Nature
- Toxic
- Encore / Dig
- Protect
- Acupressure / Withdraw

I am not sure how this set can/will work out, but just a thought I had! Toxic for the stall and Protect for a free turn of lefties and toxic damage. Encore is there to get your foe stuck on something hopefully making them switch out or give you free turns to set up with Acupressure. The point of Acupressure is to try and get Sp. Defense or Defense boosts so that Shuckle will just be a complete monster in defenses, probably being able to take ANY hit extremely well (if you are lucky enough). (Withdraw is a more reliable option but only raises Defense; your choice!). I've also added Dig as another fairly nice option instead of Encore so that you will be able to get one extra turn of Toxic stall / lefties heal. May or may not work!

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I'm only adding an option. Teach him Withdraw instead of Acupressure for more reliable Defense raising. You just end raising your Sp Atk 6 stages or something before touching your Defenses. Again, just an option.
True, and maybe a better option, but Accupuncture also has the chance to raise Sp. Defense too; but I've hardly used that move so I don't know how reliable it is. Withdraw might be a better option, thanks!
Nice thought with dig, I'll have to try it out
0 votes

Shuckle @ Leftovers
Trait: Contrary
EVs: 252 HP / 128 Def / 128 SpD
Bold Nature
- Shell Smash
- Rest
- Gyro Ball
- Power Split

With Contrary, you are essentially getting +1 Def and SDef. With lowered speed from Contrary Shell Smash, Gyro Ball will be doing some damage. With already awful Atk stats, and with contrary shell smash, using power split will abolish the other Pokemon's Atk stats. This also boosts your own Atk, for Gyro Ball to do even more damage.

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0 votes

Shuckle @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Shell Smash
- Toxic
- Infestation
- Rest

Use shell smash, with contrary, it raises your defense and special defense. Use it 6 times, maxing out you defense, it becomes untouchable. If you get low on health, and your opponent is thinking, finally, i'm going to kill it, use rest, goes to full health. Then use toxic and infestation. Toxic will eventually do massive damage and infestation prevents them from switching and deals with steel types, immune to toxic.

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This shuckle would be 1hko by any rock water user without investments into both defenses. Garchomp 1hko 100%. Also greninja 1hko 100%. This list goes on and on and on.
0 votes

Shuckle was mostly dislike because of its design but it has the most higest base stat Defense and Special Defense than all Pokemon both reaching up to 230, but it isnt offensive at all with both special and normal attack ase stat up to 10.

Shuckle @ Leftovers
Ability: Contrary
EVs: 252 HP / 128 Def / 128 SpD
Sassy or Relaxed Nature
- Sticky Web
- Stealth Rock
- Toxic
- Shell Smash

When you use Sticky Web...whenever the opponent switches out, the next Pokemon that it switched in will have its Speed lowered. Use Stealth Rock so when the opponent switche to another it will get some damage. Use Toxic to give your opponent a little nasty surprise that will do more damage each turn but it wont effect other poison types and steel types! Due to haveing Contray as its ability it will raise Defense and Special Defense but lower the useless Attack, Special Attack and Speed this is just for Shuckle's bulk so it will last a bit longer.

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0 votes

Shuckle @ Leftovers
Ability: Sturdy
EVs: 108 HP / 200 Def / 200 SpD
Sassy Nature
- Toxic
- Substitute
- Rest
- Infestation

First turn use substitute. Then use toxic and infestation until the substitute breaks. Sub again and rest. Rinse and repeat upon waking. (High defence helps if you're asleep when sub breaks)

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0 votes

Shuckle @ Leftovers
Ability: Contrary
EVs: 252 HP / 128 Def / 128 SpD
Careful Nature
- Stealth Rock
- Toxic
- Shell Smash
- Bind

Toxic and Bind damage can really add up to faint the opponent. Meanwhile, Shuckle can set up hazards with Stealth Rock, and increase its already insane defenses with Contrary Shell Smash.

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0 votes

Shuckle @ Leftovers
Ability: Contrary
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
- Sticky Web
- Stealth Rock
- Rock Polish
- Gyro Ball

Basically, Shuckle gets down Sticky Web and Stealth Rock, then raise its Speed with Rock Polish. This doesn't really matter, as it's the slowest Pokémon, but it allows Gyro Ball to do more damage. Shell Smash would harshly lower its Attack, defeating the purpose.

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0 votes

Shuckle @ Rock Helmet
Trait: Contrary
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Shell Smash
- Rest
- Sleep Talk
- Infestation

This shuckle has stalled out 70%+ of most teams ive encountered so far. I use infestation instead of toxic cause infestation will hurt poison and steel types and if you get taunted; you can still use infestation cause its an attack move. The rocky helmet insures that physical attackers will hurt themselves till they die. And if a team Pokemon has sand veil it will increase it's special defenses significantly.

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