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5 votes
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If you have a good competitive moveset for Shuckle, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Shuckle Pokédex and learnset for reference.

Sprite

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edited by
Hmmmmmmmmmmmmmmmmmmmm, Icant think of a better moveset for Shuckle!
Yeah, I can't wait for this guy to get to level 100 so I don't have to use it anymore. I was thinking Power Trick, but then it would have low defensive stats.
In double battles you can use trick room to your advantage, and actually sweep with shuckle! Plus maybe you can give him a focus sash for defending against moves like bullet punch from scizor!
Shuckle (M) @ Leftovers
Trait: Sturdy
EVs: 80 HP / 252 Def / 176 SDef
Bold Nature (+Def, -Atk)
- Power Share
- Toxic
- Sandstorm
- Mud-Slap
How aboot this. Power trick power split guard split and gyro ball. Lead with a pokemon that knows baton pass and use moves that up attack and defense pass those to shuckle then use power split then power trick and depending on the pokemon guard split then just spam gyro ball to sweep team, you're welcome
I would stick Power Split or Power Share whatever to troll some Charizard X or Mewtwo or  Gyarados or something like that. Shuckle can do Defense Curl Rollout combo which combined with Power Split means that is one nasty Rollout. Add Rest and Shuckle will destroy everything! OR you could do a Contrary Shell Smash then Power Split rendering sweepers even MORE useless while making Shuckle beyond defensive! OR you could run a Trick Room Shuckle with Power Trick which will turn Shuckle into the ABSOULUTE SWEEPIEST SWEEPER OF ALL TIME!!! AND he has Infestation plus Toxic. Shuckle should be Uber. The peeps at Smogon must've forgoten about Shuckle.

53 Answers

7 votes

Shuckle @ Leftovers

Trait: Contrary
EVs: 252 HP / 228 Def / 28 SDef
Careful Nature (+SDef, -SAtk)

  • Shell Smash
  • Toxic
  • Rest
  • Stealth Rock / Power Split

Another stall set.
Shell Smash with Contrary gives insane Defense stats.
Toxic....stalls....
Rest heals HP if HP gets too low.
Stealth Rock sets up hazards. Power Split gives the opponent lower offensive stats. Actually, since Contrary Shell Smash lowers Atk and SAtk, your opponent will not be happy.

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Ouch. Fear Shuckle O.O
BEWARE: Taunt Kills.
Not bad, but for me, I loathe Taunt users, so I have attacking set ups.  Instead of Rest and Stealth Rock/Power Split, I have Smack Down and Sand Tomb, so that it can deal additional damage, prevents switch-ins, and brings the foes down, so they'll be vulnerable to Ground-type moves!
poison or steel types force you to switch out losing all your shell smashes
mewderator, stat changes dont affect power split
but it doesnt have any damaging moves
3 votes

Random troll shuckle
Thought that these recent Pokemon in ou are too powerful? Well, this shuckle can basically half their attacking stats. And it's level one. Obviously, there are better things that can do this, but removing items and setting up stealth rocks are nice as well. It's just a trolly little guy, but I will almost definitely force a switch, and possibly even a sticky web or stealth rock, or both.
Shuckle @ Berry Juice
Ability: Sturdy
Level: 1
EVs: 36 SpD / 236 Spe
Careful Nature
IVs: 0 Atk / 0 SpA
- Power Split
- Stealth Rock
- Sticky Web
- Knock Off

Power spilt shares the attacking stats with the opponent and evens it out. With essentially no attacking stats, it halves it. You can use sturdy to pull this off. Next, you can detup sticky web or stealth rocks(I'd reccomend sticky web, with regileki running around with that monstrous 200 base speed, but either one). Sturdy can take the hit if they attack, but they may seitch as well. This allows you to get both hazards up, extremely crippling sash users and speedy Pokemon. Sadly, you can only power trick once, but if needed you can do more, but It will become less effective cause now you have a decent attacking stat. Knock off can take advantage of this higher attack, and also take off their item. This moldy little guy is dependable for a largely useful cripple, then some hazards. Yay shuckle!

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2 votes

Double Battle Shuckle :P

Shuckle @ Leftovers

Trait: Contrary
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)

  • Shell Smash
  • Power Swap
  • Gyro Ball
  • Rock Slide/Stone Edge

Contrary works great on this set. Trick Room support is HIGHLY recommended for this set.
Shell Smash raises defenses and lowers Speed, thanks to Contrary.
Power Swap, after 6 Shell Smashes, will give you an insane 2456 Atk stat.
Gyro Ball will have INSANE power with the heightened Attack stat, and lowered Speed.
Rock Slide and Stone Edge are STAB. Rock Slide is for more Accuracy, Stone Edge is for more power.

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That's great, only one problem:  Shuckle can NOT learn Power Swap, only Power Trick.  Sorry.
He may have meant Power Split.
Oh whoops, my bad. ^^;
you mean power trick
one problem that i see here, in double battle you wont be able to attack both enemies with gyro ball in the same turn so you are still going to take hits. after all those reversed shell smashes and then the power trick you are going to have just about the worst defence imaginable which, along with shuckles low health, means the enemy you dont KO will just one shot you easily. And in single battles trick room will not last long enough for you to set up shell smash + power trick and still have time to sweep afterwards. Perhaps earthquake instead of gyro ball would make this more effective as you could take out both opponents at the same time. You would need a flying or levitating trick roomer to accompany you though for obvious reasons
Well Power trick only counts the buffs you added to attack stat so it would actually lower your attack stat because of shell smash, not raise it.
do you have a spare shuckle with contrary? my friend code is 5472 7360 4246
2 votes

enter image description here

Alot - no and I mean ALOT of people attempt to use Shuckle as a sweeper with Power Trick - well I have news for you - that set is terrible. Shuckle's better off supporting its team with those amazing defenses.

Shucklin' (Shuckle) @ Red Card
Trait: Sturdy
Impish Nature
EVS: 216 SP Def, 40 Def and 252 HP
- Sticky Web
- Stealth Rock
- Encore
- Rock Tomb/Rock Smash/Infestation

Sticky Web and Stealth Rock are for both lowering the opponents speed, and dealing chip damage, respectively, Shuckle is the only Pokemon bar Smeargle that learns both Stealth Rock and Sticky Web, making it an amazing lead, and great defenses make it easy to set up. Encore is to punish those who set up on Shuckle expecting it to be setup bait. The last slot all depends on what you want Shuckle to do. Rock Tomb lowers the opponents speed, which can help your team in certain situations. Rock Smash is a move used for a similar purpose as Rock Tomb, except Rock Smash is for lowering the opponents defenses. Infestation is for trapping the opponent in, while dealing residual damage. Red Card is for getting some setup sweepers out of there, thus getting rid of their stat boosts in the process, as Shuckle is commonly used as setup bait.

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1 vote

Gen.V:

Role:Staller

EVs: SDef, Def, HP

Item:Leftovers

Ability:Sturdy (Gluttony and Contrary have no big effect to Shuckle but sturdy might protect him from cases where an OHKO move, like Fissure, lands).

Toxic- The classic staler move

Power split-Increases Schuckle's very small attack.

Rest -Is needed for recovery. Another move that can be added here is Mud-Slap or Double team for dodge but recovery is more important.

Stoe edge/Earthquake/Gyro-ball-In case he needs to fight

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Moves like fissure fail against sturdy I think
1 vote

Stall Shuckle

Shuckle # Leftovers
Nature: Calm (^Sp Def -Atk)
Ability: Contrary/Sturdy
~ 252 Def EVs / 252 Sp Def EVs / 6 Sp Atk EVs

  • Toxic

  • Protect

  • Substitute

  • Struggle Bug


This is another staller set for Shucky here (since its's good at it!). You have Toxic there for obvious reasons to have something to stall for, along with Protect to waste more time. Substitute can also provide for extra support along with Protect, so that it is harder to break through Shuckle's massive defense stats (and its also great because Shuckle has low HP). Struggle Bug will provide the extra Sp. Defense support you can get by spam decreasing your opponents Sp Atk until they switch, where you can potentially Toxic them. The Calm nature will help put up the Special Defense side of the wall, and so there you have it!

- 02.14.2012 1:13a (Happy Valentines day! <3)
e. 05.05.2012 4:30a

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Substitute on a shuckle is terrible. One they will hit you first and two you are just sapping more of shuckles limited health.  The only sure fire substitute for shuckle is a passed one.
Um... Poison types and Steel types will slay this moveset.
You need infestation
1 vote

Shuckle (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Power Split
- Rollout
- Rest
- Defense Curl

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1 vote

Double Battle:

Shuckle @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def-Spd)

  • Power Swap
  • Protect
  • Rock Slide
  • Gyro Ball

Right, first move you use Power Swap and as your sure to move last you still have your defences and bulk. Next use protect while your other Pokemon uses trick room. Then you just keep using Rock Slide for as long as you can and just sweep from there.

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1 vote

Sandstall Shuckle

Shuckle @ leftovers/ chesto berry
Trait: Contrary
Evs: 252 hp / 252 spdef / 4 def
Sassy nature
- Toxic
- Rest
- Shell smash
- Knock off

Use this little guy in a sandstorm as special wall.
After 6 shell smashes and in the sand he reaches a special defense of 3354.
Toxic is for stalling and rest for recovery
Knock off for knock down your oppononts items like type resisting berries and life orbs.

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You don't need 3354 Sp. Def xD
Shuckle's defending stats are good enough anyway :P
I k :p
But shuckle is part of my stall team so skyhigh defenses are nice:p
*Uses Toxic*
Lol pretty screwed than :p
But have a cleric to take care of that but after that i need to put my shell smashes back on
And prankster sableye to taunt so shuckle cant be toxicated :3
*Sends in Skarmory to taunt Shuckle and/or phaze him out while being immune to toxic* or better yet *Uses Psyshock*
Psyshock aint gonna do much.
sableye takes care of skar
Toxic is worthless as rest would cancel the poison status.  So using toxic on a resting shuckle is wasting a turn.
1 vote

Shuckle @ rocky helmet
Shuckle
Role: sand staler
nature: relaxed (+ def - spd)
ability: contrary
evs: 252 def 252 sdef 4 hp
shell smash
toxic
power split/rest
gyro ball

okay so here is my sand team staler with sandstorm, the evs, all the shell smashes, and the nature his def is 1,288, sdef is 1,287, atk is 3, satk is 3, and speed is 1. so first you want to use toxic. then you shell smash 6 times if your opponent faints before then or switches out you toxic the new one until all of the the shell smashes are up. you can ether have power split to cripple sweepers and raise gyro ball or rest to heal (I suggest rest). and from there gyro ball with 1 speed.

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1 vote

[email protected] Berry/Leftovers

Ability:contrary
EVs:252 HP, 128 Def, 128 Sp.D
Nature: Sassy
-Substitute
-Shell Smash
-Rest
-Infestation/Sand Storm/Toxic

with all the EVs in HP, Def and Sp.D, you are almost invincible. shell smash boosts defense and S defense with contrary, and substitute for set-up. Rest is for healing and on of the last moves to slowly kill of threats.

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1 vote

I have a couple sets in mind >:)

Shuckle @Leftovers
Trait: Contrary
Careful Nature
EVs: 252 Hp, 4 Atk , 252 SpD
-Stealth Rock
-Sticky Web
-Toxic
-Knock Off

Just a normal lead Shuckle, doing its job well setting up rocks AND sticky web, poisoning those other leads too. Knock Off is there to get rid of your opponents item, just to mess with them even more, but this next set...

Shuckle @Leftovers
Trait: Contrary
Bold Nature
EVs: 252 Hp, 252 Def, 4 SpA
-Infestation
-Toxic
-Attract
-Shell Smash

You kind if have to rely on luck for this one. Once you trap your opponent with Infestation(hopefully they are the opposite gender as you), use Attract, then Toxic, then spam Shell Smash to annoy the heck out of your opponent.

Shuckle @Leftovers
Trait: Contrary
Calm Nature
EVs: 252 Hp, 4 Def, 252 SpD
-Bide
-Gastro Acid
-Sandstorm
-Shell Smash

Use Shell Smash to boost your defense to insane levels. After that, use Sandstorm to get a SpD boost. Then use Gastro Acid if you really need to, but if you don't, use Bide to stack up large amount of damage, then hit back hard to your opponent

(☞゚∀゚)☞

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1 vote

Shuckle Strategy:

Uh...this is my first ever time trying something like this; sry if my opinion is questionable. Lol. Ok, so...i want to train a Shuckle for the Vgc Pkmn World Championships in the Master Division. I really believe that Shuckle's true potential can take him that far...as well as other Pokemon who deserves a Champion's shine. With that bein' said...my strategy for Shuckle would be this:

Shuckle:

Ability: Sturdy
Item: Leftovers/Quick Claw
Nature: Calm/Bold
EVs: 4 HP/ 252 Def/ 252 Sp.Def

Moves:
Infestation
Power Split
Stealth Rock
Sticky Web

Now, I don't really know the logic about Pokemon competitive play...so if this Shuckle is bad, then I'm sry. At least, I tried. Anyways, here are the reasons why I think this Shuckle could be good:

First off, I know that the only move, Shuckle has is Infestation. But, the reason why it has that is cuz to not only avoiding "Taunters", but, to also troll a lot of Pokemon, so that, your teammate can either: cripple em' or destroy em', when they're trapped in Infestation.

Stealth Rock and Sticky Web are obvious choices for Shuckle. I couldn't really decide between the two, so I just put both of them in. That way, in case some "Rapid Spinner" gets rid of one status, Shuckle can just bring the other one in, just to possibly sucker the opponent into using Rapid Spin multiple times. If you get both statuses in, then: #1: Thank the RNG gods and Shuckle. #2: Get rid of the "Rapid Spinner"!

Shuckle's last move: Power Split...was a very odd choice that I added, but, when I researched its usefulness, I realized that it could be extremely powerful to use.(i hope.)

Just to give an example of what it do, here are the kinds of Pokemon that Shuckle could severely cripple with Power Split(*Also, on a sidenote, if you're the kind of ballsy person to go to the Extreme, then, make sure you use Trick Room for some, if not all, of these "big bois"!):

Kartana
Slaking
Aegislash(Blade Form)
Buzzwole
Pheromosa
Salamence
Metagross(Without Bullet Punch)
Dragonite
Tyranitar
Dhelmise
Stakataka
Scizor(Without Bullet Punch)
Garchomp
Tapu Bulu
Gallade
Tapu Koko
Arcanine
Snorlax
Celesteela
*Guzzlord
and etc.

This, can also work against Pokemon with Sp.Atk, although, this is slightly more dangerous:

Xurkitree
Blacephalon
Magnezone
Tapu Lele
and etc.
(This is not 100% guaranteed. I just want to give Shuckle every opportunity possible.)

Now, when it comes to Shuckle's items and stats:
Maximum defences possible. No Speed. No Attack. No Sp.Atk.(Unless if you want to raise the chip damage for Infestation, a little bit.) Nothing. For items: Leftovers may help Shuckle use its Sturdy ability again, if you're lucky. Quick Claw is just in case, someone ruins Trick Room for Shuckle or you can pray to the RNG gods again, in case, you troll your opponent again before they troll you.

The only things that could ruin this Shuckle are:
Faster Pokemon
Priority moves
Status conditions
Things that can get rid of Trick Room
and Z-Moves that One-Hit K.O's Shuckle.

I hope this strategy for Shuckle is good for you guys or girls. Make sure to tell me what you think about it! (If I break any rules about typing my opinion, then sry. Like I said: first time I tried this.)

(I don't even know how to post an answer correctly...jeez.)(-_-)

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0 votes

Gen V

[email protected] Leftovers

Trait-Sturdy

Calm Nature(-Att +Sp Defense)

EVS- 252 Defense 252 Sp Defense 4 HP

  • Power Split
  • Withdraw
  • Rest
  • Rollout
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Defense Curl instead of  Withdraw cause it will make Rollout more powerful after using Defense Curl
0 votes

Gen V

Shuckle (M) @ Leftovers

Trait: Sturdy

EVs: 4 HP / 252 Def / 252 SDef

Impish Nature (+Def, -SAtk)

  • Toxic
  • Sandstorm
  • Power Split
  • Rest
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This is the set I have been looking for thx so much
0 votes

This may be old, but try-

Item- preferably either lum/chesto(i think) berry (heals sleep on first rest used) bright powder(lowers accuracy making shuckle even more intangible) leftovers (if you either don't use rest, or just to have a long lasting shuckle)
EVs - 252 in both defences + 4 in hp= long lasting shuckle
Nature- impish

Power split/Rest- heals & with the defences he has, he won't take in damage too much/power split is a move for those people who enjoy eliminating sweepers & making shuckles more powerful, but not nessicary when using double team
Double team- this makes him almost intangible if used repetedly
Toxic- poisons opponent & takes out alot of hp if not healed or switched out quickly
Rockslide- makes opponent flinch every so often + deals lots of damage & has STAB

Strategy- use toxic on opponents then double team for about 5 turns, using rest when nessisary. Then when you have used double team as much as you think nessisary, use rockslide once or twice by the time you are done with double teaming, your opponent will almost be KOed

Hope it helps :)

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Great job suggesting banned moves and items.
Though pokemaster himself has suggested banned sets before. It's just a moveset, not all of them have to be for competitive battles. Though he should note that then.
That actually wasn't sarcasm XD
That makes things even better then. :)
0 votes

I really love shuckle so I keep messing with my blue one & my not so blue one I figured out another good moveset.

Shuckle (M) @ leftovers

Evs- you want hp & both defences good layouts 104 hp/200 def/200sp def or 252 hp/128 def/128 sp def or 4 hp/252 def/252 sp def

nature- impish works best(+def,-sp attack)

Ability- sturdy, in gen V it gets better but is still good to have in gen 3-4

Move set-
- toxic- shuckle isn't shackle without toxic. Anyone who knows a shuckle knows what I mean
- sandstorm/power split- cripples opponents & raises that attack which is about 30 at max on lv 100. Or raises sp defence by a whiling 50% on shuckle especially & causes some damage to enemies :E
- mud slap/double team- typical shuckle moves. I don't care if it is banned, it would be no fun without them, plus I need to teach my friend about shuckles & their awesomeness
- rest- last part in a great shuckle & the best recovery this guy can get move wise

Shuckle is my favourite pokemon!!!! GO SHUCKLE & not gyarados!!!!!

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YYYYYEEEEEAAAAAHHHHHH!!!!!!!!
0 votes

Staller Shuckle II

Shuckle # Leftovers
Nature: Calm (^Sp Def -Atk)
Ability: Sturdy
~ 252 HP EVs / 252 Sp Def EVs / 6 Def EVs

  • Toxic

  • Encore / Dig

  • Protect

  • Accupuncture / Withdraw


I am not sure how this set can/will work out, but just a thought I had! Toxic for the stall, and Protect for a free turn of lefties and toxic damage. Encore is there to get your foe stuck on something hopefully making them switch out, or give you free turns to set up with Accupuncture. The point of Accupuncture is to try and get Sp. Defense or Defense boosts so that Shuckle will just be a complete monster in defenses, probably being able to take ANY hit extremely well (if you are lucky enough). (Withdraw is a more reliable option but only raises Defense; your choice!). I've also added Dig as another fairly nice option instead of Encore so that you will be able to get one extra turn of Toxic stall / lefties heal. May or may not work!

Balls - 05.05.2012 4:43a
e. 05.05.2012 2:59p

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I'm only adding an option. Teach him Withdraw instead of Acupressure for more reliable Defense raising. You just end raising your Sp Atk 6 stages or something before touching your Defenses. Again, just an option.
True, and maybe a better option, but Accupuncture also has the chance to raise Sp. Defense too; but I've hardly used that move so I don't know how reliable it is. Withdraw might be a better option, thanks!
Nice thought with dig, I'll have to try it out
0 votes

I have an idea, though I can't be sure if it's a good one or not :p
Offensive Shuckle:
Sturdy (may come in handy while using Power Trick)
Relaxed Nature (Least speed for use of Gyro ball, most defense)
Quick Claw (For a lucky priority attack)
Moveset:
-Substitute
-Power Trick
-Rest/Toxic
-Earthquake/Gyroball
The point of this Shuckle is to completely offset the negative aspects of Power Trick. Using Substitute, Shuckle can create a stand in, that will be just as defensively powerful as the real thing. Next, it can use Power Trick, and make its attack crazy strong. Lastly, it can either attack with Earthquake, which is a powerful, reliable move that also is super effective against two out of three of Shuckle's weaknesses (rock, steel). Or, it can use Gyro Ball, which will do enormous damage thanks to its low speed (and think, it may even go first while using it thanks to quick claw). And the beauty of it, is that it can revert back to defense mode, and either mess with its next opponent's status with Toxic, or heal itself completely with Rest and start the attack all over again. This method could be used against an unsuspecting Steel or Rock type and what your opponent believes will be a routine Shuckle smash, could turn into a massacre. And once those obstacles are gone, Shuckle could even become a sweeper, mopping up the rest of the opponent's team.
That's my understanding anyways, feel free to point out any mistakes/problems.

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Sturdy won't work with sub damage
I would baton pass a sub to shuckle instead of having him do it. Drifblim can make a strong healthy sub and baton pass to him with stockpiles and will o wisp support.  Shuckles sub wouldn't be worth much due to his low low low health.
Shuckle can destroy with a good setup
I know Shuckle, and I must say putting Power Trick is a terrible idea, he will become paper, and with a terrible health stat. He will die instantly.
0 votes

double\triple battle shuckle

shuckle @ leftovers
ability:contrary
EVs:252hp,128def,128SpDef
Rest-recovery
Shell Smash: ups:def,sp.def, lowers:speed,atk,s.atk
Gyro ball/Guard split: gyro ball for attacking(in case of taunt) or guard split -share some defences to your teammate
Power split/Guard Split/Gyroball: gyroball and guard split same reason as above. Power Split weaken your opponents attacks.

trickroom support is recommended for this set.
my shuckle does not use gyro ball because around 70-80% of the time, my opponents doesnt have a taunt user on their team.(maybe im just lucky :P)

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