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2 votes
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If you have a good competitive moveset for Lopunny, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Lopunny Pokédex and learnset for reference.

Sprite

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I knew someone would get it. :)
umm it can't hold a toxic orb because of klutz
Toxic is way better than switcheroo. What if your opponent gives you an assault vest or a choice item? Toxic is much safer, even with the 90% accuracy. If you are going to switcheroo something, give it a lagging tail or an assault vest or a burn orb. Don't waste it on atoxic orb.
Plus nour the top gallade that's not how it works. You can hold the toxic orb, klutz just prevents it from poisoning you. And I misspelled poison and autocorrect had to save me. I think your bad grammer is rubbing off on me.
sorry, wrong thing :/

27 Answers

4 votes

Lopunny (F) @Lopunnite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Last Resort

That's it!

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What if you run out of PP? But honestly, abusing Last Resort is a good idea!
@EpicMegaKiller this set maily for bss
Ha best moveset ever!!!!!!!!!!!
hey this is amazing this will sweep all the pokemon in maybe 1 hit so like 1 punch man
i was about to say ghost types counter this set, then I remembered it has scrappy
1 vote

Gen V

Lopunny (F) @ Flame Orb
Ability: Klutz
EVs: 4 Def / 252 SpD / 252 Spe
Jolly Nature
- Switcheroo
- Magic Coat
- Bounce
- Encore

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Why Klutz?
Klutz makes it so the user is unaffected by held items, so Lopunny won't be burnt by Flame Orb
Oh yeaaaaaaaaaaaaaaaaaaaaaaaaaaah
How did you both respond so quickly?
I checked recent activity lol
How did you check within 30 seconds of doing that XD
1 vote

Lopunny Specs-Punny

Lopunny @ Choice Specs
Ability: Cute Charm
EVs: 4 HP / 252 SpA / 252 Spe
Modest / Timid Nature


Thunderbolt
Ice Beam
Hidden Power [Fire]
Uproar


I know what you are thinking: "a special set with a base 54 Special Attack?" Well it can be good because with Modest nature, full EVs in SpA and Choice Specs gives her 340.5 Special Attack. That is not too bad for NU. With Timid it is 306.45 Special Attack. Thunderbolt and Ice Beam are for BoltBeam coverage. Hidden Power [Fire] is some more coverage. Uproar is STAB.

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1 vote

Great mega.

Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Hi Jump Kick
- Ice Punch / Fire Punch / Thunder Punch
- Thunder Wave

Fake Out is STAB and flinches. HJK just destroys things. Choose your coverage, I like Ice Punch for Dragon-types. TW cuts opponents speed, helping the team.

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Fake out can only be used once - I much prefer having either Giga Impact or return as I have Poke Pelago maxed out (rainbow beans)
1 vote

Mega Lopunny @ Lopunnite

Lopunny

Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
• Fake Out
• Last Resort

Scrappy allows you to hit Ghost-types. Start with Fake Out, and then you can spam Last Resort.

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0 votes

Lopunny Salamandastron Boxing Hare (a reference to the Redwall book series)
Lopunny (F) @ Leftovers
Ability: Limber / Cute Charm
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature


Work Up
Ice Punch
Thunder Punch
Fire Punch / Jump Kick / Drain Punch


No Swords Dance :( No Bulk Up :( well I guess we will have to settle for Work Up for boosting that below-average Attack stat. Ice Punch and Thunder Punch are the BoltBeam coverage moves. Fire Punch and Jump Kick are for coverage if you choose Limber, but if you chose Cute Charm you can use the much better, in my opinion, Drain Punch, which provides coverage and healing.

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I love that there are FINALLY elemental punch tutors again and a very nice set. I suggest using Power-up Punch, however because you can raise your attack while doing damage and then start sweeping with One of the elemental punches/Jump kick or Drain Punch.
I LOVE the name!!!!!!! wot wot
lol yeah this is a great moveset
0 votes

Lopunny (F) @ Leftovers
Ability: Limber
Evs: 252 HP / 6 Def / 252 Spe
Jolly Nature
- Cosmic Power
- Toxic
- Fire Punch
- Protect / Teeter Dance

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0 votes

Lopunny

Lopunny @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature

  • Return/Frustration (AMAZING STAB!)
  • Drain Punch (Recovery STAB)
  • Ice Punch (Coverage)
  • Fake Out / Teeter Dance (First Turn Bullcrap)
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This one but definite jolly, return and fake out
Mega Lopunny's ability is Scrappy
Blazing_Zekrom they meant the base ability, before you go mega. Kinda like how you would put intimidate on a mega salamence set, even if it gets aerielate after.
0 votes

Lopunny (F) @ Lopunnite
Ability: Limber ---> Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Ice Punch
- Thunder Punch

Return and High Jump Kick are both Ghost-hitting STAB, while Ice Punch & Thunder Punch give you a BoltBeam combo.

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instead of thunder-punch, it should be fake-out.
0 votes

UU and below Cosmic Pass

Lopunny @ Leftovers
enter image description here
Ability: Cute Charm / Limber
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Cosmic Power
- Baton Pass
- Substitute
- Frustration / Return / Drain Punch

This actually works. Just go in on something that's supposed to set up or a defensive wall that supposedly walls Mega Lopunny, but just Sub up and start set up Cosmic Powers to pass on to a sweeper.

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0 votes

Lopunny @ Lopunnite
Ability: Cute Charm------>Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature

  • Fake Out
  • Drain Punch/High Jump Kick
  • Ice Punch
  • Return

Fake Out provides Lopunny with a quick priority move so it can mega evolve and gain its boosts. Drain Punch is for if you want more reliability on landing the move, and if you want to be healed. High Jump Kick offers Lopunny more damage. Ice Punch is good coverage move, Return is Lopunny's main power move, offering great STAB.

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0 votes

Lopunny @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 8 SpD / 248 Spe
Jolly / Adamant Nature

  • High Jump Kick
  • Retaliate / Return
  • Quick Attack
  • Ice Punch / Thunder Punch

High Jump Kick: High power; STAB

Retaliate / Return: Return for the consistent 102 base power; retaliate for the 140 base power revenge kill. Both have STAB.

Quick Attack: Priority; STAB

Ice Punch / Thunder Punch: Both have good power and deal with Flying-types.

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0 votes

Lopunny @ Normalium-Z
Ability: Limber
EVs: 4 HP, 252 Atk, 252 Spe
Nature: Jolly
- Return
- Drain Punch
- Ice Punch
- Splash

Another generic Z-Splash set. Woo-hoo. Only use this if your Mega slot is already filled and you wanna use a non-Mega Lopunny for some reason.

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0 votes

Loppunny @ Lopunnite
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Cute Charm ———> Scrappy
Jolly Nature
- Return (STAB, OHKO everything)
- Ice Punch (Coverage)
- Hi Jump Kick (STAB when Mega)
- Encore (Did you just setup on me??)

Or...
If you're a weirdo (like me)...
SPECIAL SET

Loppunny @ Choice Specs
EVs: 252 SpA / 4 SpD / 252 Spe
Ability: Cute Charm
Modest Nature
- Ice Beam (Coverage)
- Uproar (STAB)
- Thunderbolt (Coverage)
- Hidden Power [Steel]

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0 votes

I used this set on Showdown once, and my opponent asked me which Smogon set it was!

Lopunny @ Rocky Helmet
Ability: Limber
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Quick Attack
- Endure
- Endeavor
- Thunder Wave

  1. Thunder Wave a faster opponent/use Endure to get down to 1 HP.
  2. Use Endeavor at around 1 HP on opponent.
  3. If they hit you with a contact move that KOs you before you're able to KO them with Quick Attack, Rocky Helmet will faint them.

You can use Mega Lopunny if you want to use this on Ghost-types via Scrappy.

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0 votes

Lopunny-Mega (F) @ Lopunnite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return/Dizzy Punch (determine by friendship and STAB)
- Bounce (to counter Fighting-types)
- High Jump Kick (STAB and works well with ability)
- Quick Attack (STAB and priority)

This build is perfect for physical sweeper. Use 2 bottle caps for best results and endurance, 3 if you can afford for HP boost.

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0 votes

Lopunny-Mega (M) @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Jump Kick (Against Fighting. Even tho High Jump Kick is powerful, I'm afraid, since it has 90% accuracy)
- Ice Beam / Thunderbolt (Against Flying)
- Shadow Ball (Against Psychic)
- Return (Full happiness + Mega = great STAB. Plus, its good to use against Fairy-types since Lopunny can't learn any Steel or Poison moves except Toxic or Hidden Power, but those suck)

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0 votes

Gen 7: Physical

Lopunny @ Lopunnite
Ability: Cute Charm / Limber -> Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature

  • High Jump Kick / Low Kick: Both STAB when Mega Evolved. + HJK has huge power, + Low Kick can 1-shot Snorlaxes.
  • Ice Punch: Coverage, + chance to freeze.
  • Power-Up Punch / Fake Out: PUPunch: STAB, +1 Atk w/ each hit. & FOut: STAB, Very useful.
  • Return: STAB, + huge power.

(This is a moveset I came across, and I thought it was pretty nice. So I added my alternative touches and here we are. Mega Lopunny is crazy overpowered with that Scrappy ability, and I thought this moveset took just about full advantage of that. While this is not completely my moveset, feedback is still appreciated.)


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0 votes

Lopunny @ None (Klutz) / Charcoal / Big Root (Cute Charm) / Lopunnite
Ability: Klutz / Cute Charm
EVs:
(1) 252 Atk / 4 SpD / 252 Spe
(2) 252 Atk / 252 SpD / 4 Spe
(3) 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Bounce / Entrainment
- Hi Jump Kick
- Fire Punch
- Foresight / Drain Punch

Bounce or Entrainment: Bounce will cover for Fighting weakness. Entertainment can give the users ability to the opponent. Use Entertainment only when Lopunny has Klutz, otherwise, that would be an upgrade for the opponent. Entertainment is not available in generation 4, so in gen. 4, use Bounce.
Hi Jump-Kick: Powerful move, and is STAB if mega evolved. Learned at a low level.
Fire Punch: A powerful move and is learned by Breeding. ( Field and Human-like). Powerful with Sunny day, and is learned by level up (although I would have a grass or fire type with sunny day, like Cherim, or Magmotar)
Foresight or Drain Punch:
Foresight is a move that lets Fighting and Normal type moves hit Ghost type Pokemon. This works well with Lopunny, because it's a Normal (when mega evolved it's a Normal Fighting type). So Hi jump kick can hit Ghost types. Drain Punch is a Fighting type move (STAB when Mega evolved) that steals HP from the target, and gives half of it back to the user. This attack does more damage with the Big Root.

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0 votes

Role: Physical Sweeper

Lopunny
Ability: Klutz
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly / Careful Nature
- Entrainment: Changes foe's ability to match Lopunny's, which it can be useful to get rid abilities, and to make the opponent's item useless.
- Mirror Coat: if you were to use Mirror Coat, Lopunny would probably survive the attack because Lopunny's Sp. Defense is decently high.
- Bounce / Return: Bounce covers Fighting weakness, but isn't very good, and it takes two turns to use. Return is STAB, and it evolves on high friendship, so win-win.
- Jump Kick / High Jump Kick: Lopunny doesn't learn High-Jump Kick in generation 4-5, but it does in generations 6+ (most likely because it has a mega evolution that would give the move STAB, and it's more powerful then Jump Kick).

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This set appears to be attempting as many different sets as possible. The klutz gimmik with iron ball is interesting and unique, but you have a way better move to do so in trick or switcheroo. Mirror coat is not a good option, as lopunny is quite frail. Return should be used over bounce.

The main reason this set fails is due to the lack of a useful item. Lopunny need it's mega to deal good damage, and without it lopunny is just a slow and frail attacker with a mediocre typing. The gimmik is fun though, and I've definitely try it out someday