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2 votes
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If you have a good competitive moveset for Lopunny, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Lopunny Pokédex and learnset for reference.

Sprite

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Also, guys, before you make a Lopunny set PLEASE check this. Use frustration instead of return, opponents by default have max happiness, if a ditto copies Lopunny they will have 1 BP frustration:)

27 Answers

1 vote

Great mega.

Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Hi Jump Kick
- Ice Punch / Fire Punch / Thunder Punch
- Thunder Wave

Fake Out is STAB and flinches. HJK just destroys things. Choose your coverage, I like Ice Punch for Dragon-types. TW cuts opponents speed, helping the team.

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Fake out can only be used once - I much prefer having either Giga Impact or return as I have Poke Pelago maxed out (rainbow beans)
1 vote

Gen 8 ZU

Lopunny @ Lagging Tail
Ability: Klutz
EVs: 188 HP / 68 Atk / 252 Spe
Jolly Nature
- Healing Wish
- Switcheroo
- Copycat
- Fake Out

If you decide to use Lopunny in ZU for whatever reason, here's some sort of support set. Fake Out allows you to revenge kill weakened Pokemon. Since this set has Klutz, Lopunny can cripple fast Pokemon by using Switcheroo to give them Lagging Tail, as Lagging Tail doesn't slow Lopunny down thanks to Klutz. Copycat is used as a filler that can repeat moves opposing Pokemon use such as Knock Off, Toxic, etc. Healing Wish allows Lopunny to give a teammate a second chance while sacrificing itself.

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Description?
Added, thanks.
1 vote

National Dex Monotype (Normal)

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Close Combat
- Triple Axel
- U-turn

This is the standard set for Mega Lopunny in National Dex Monotype. Mega Lopunny's Scrappy in National Dex Monotype not only allows you to hit ghost types, but it also blocks Intimidate from Landorus-Therian and Staraptor. Fake Out is used for chip damage and is useful for revenge killing weakened Pokemon. Close Combat is Lopunny's main move on this set, as it's a reliable move that deals with steel and ghost types like Ferrothorn, Aegislash, and Mega Sableye. Triple Axel is for coverage that helps with the dragon and flying matchup and can hit more than once, making it useful against Pokemon like Dragonite, Zapdos, etc. U-Turn allows you to pivot out of bad matchups while chipping opposing Pokemon.

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0 votes

Gen V

Lopunny (F) @ Flame Orb
Ability: Klutz
EVs: 4 Def / 252 SpD / 252 Spe
Jolly Nature
- Switcheroo
- Magic Coat
- Bounce
- Encore

Something of a gimmick set that attempts to put Klutz to use. You can burn the opponent with Switcheroo + Flame Orb without burning Lopunny itself.

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Why Klutz?
Klutz makes it so the user is unaffected by held items, so Lopunny won't be burnt by Flame Orb
Oh yeaaah
0 votes

Salamandastron Boxing Hare (a reference to the Redwall book series)

Lopunny
Lopunny (F) @ Leftovers
Ability: Limber / Cute Charm
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Work Up
- Ice Punch
- Thunder Punch
- Fire Punch / Jump Kick / Drain Punch

No Swords Dance :( No Bulk Up :( well I guess we will have to settle for Work Up for boosting that below-average Attack stat. Ice Punch and Thunder Punch are the BoltBeam coverage moves. Fire Punch and Jump Kick are for coverage if you choose Limber, but if you chose Cute Charm you can use the much better, in my opinion, Drain Punch, which provides coverage and healing.

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I love that there are FINALLY elemental punch tutors again and a very nice set. I suggest using Power-up Punch, however because you can raise your attack while doing damage and then start sweeping with One of the elemental punches/Jump kick or Drain Punch.
I LOVE the name!!!!!!! wot wot
lol yeah this is a great moveset
0 votes

Specs-Punny

Lopunny
Lopunny @ Choice Specs
Ability: Cute Charm
EVs: 4 HP / 252 SpA / 252 Spe
Modest / Timid Nature
- Thunderbolt
- Ice Beam
- Hidden Power [Fire]
- Uproar

I know what you are thinking: "a special set with a base 54 Special Attack?" Well it can be good because with Modest nature, full EVs in SpA and Choice Specs gives her 340.5 Special Attack. That is not too bad for NU. With Timid it is 306.45 Special Attack. Thunderbolt and Ice Beam are for BoltBeam coverage. Hidden Power [Fire] is some more coverage. Uproar is STAB.

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0 votes

Lopunny (F) @ Lopunnite
Ability: Limber ---> Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Ice Punch
- Thunder Punch

Return and High Jump Kick are both Ghost-hitting STAB, while Ice Punch & Thunder Punch give you a BoltBeam combo.

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instead of thunder-punch, it should be fake-out.
0 votes

UU and below Cosmic Pass

Lopunny @ Leftovers
enter image description here
Ability: Cute Charm / Limber
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Cosmic Power
- Baton Pass
- Substitute
- Frustration / Return / Drain Punch

This actually works. Just go in on something that's supposed to set up or a defensive wall that supposedly walls Mega Lopunny, but just Sub up and start set up Cosmic Powers to pass on to a sweeper.

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0 votes

Lopunny @ Lopunnite
Ability: Cute Charm------>Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature

  • Fake Out
  • Drain Punch/High Jump Kick
  • Ice Punch
  • Return

Fake Out provides Lopunny with a quick priority move so it can mega evolve and gain its boosts. Drain Punch is for if you want more reliability on landing the move, and if you want to be healed. High Jump Kick offers Lopunny more damage. Ice Punch is good coverage move, Return is Lopunny's main power move, offering great STAB.

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0 votes

Lopunny @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 8 SpD / 248 Spe
Jolly / Adamant Nature

  • High Jump Kick
  • Retaliate / Return
  • Quick Attack
  • Ice Punch / Thunder Punch

High Jump Kick: High power; STAB

Retaliate / Return: Return for the consistent 102 base power; retaliate for the 140 base power revenge kill. Both have STAB.

Quick Attack: Priority; STAB

Ice Punch / Thunder Punch: Both have good power and deal with Flying-types.

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0 votes

Lopunny @ Normalium-Z
Ability: Limber
EVs: 4 HP, 252 Atk, 252 Spe
Nature: Jolly
- Return
- Drain Punch
- Ice Punch
- Splash

Another generic Z-Splash set. Woo-hoo. Only use this if your Mega slot is already filled and you wanna use a non-Mega Lopunny for some reason.

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0 votes

I used this set on Showdown once, and my opponent asked me which Smogon set it was!

Lopunny @ Rocky Helmet
Ability: Limber
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Quick Attack
- Endure
- Endeavor
- Thunder Wave

  1. Thunder Wave a faster opponent/use Endure to get down to 1 HP.
  2. Use Endeavor at around 1 HP on opponent.
  3. If they hit you with a contact move that KOs you before you're able to KO them with Quick Attack, Rocky Helmet will faint them.

You can use Mega Lopunny if you want to use this on Ghost-types via Scrappy.

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0 votes

Lopunny-Mega (F) @ Lopunnite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return/Dizzy Punch (determine by friendship and STAB)
- Bounce (to counter Fighting-types)
- High Jump Kick (STAB and works well with ability)
- Quick Attack (STAB and priority)

This build is perfect for physical sweeper. Use 2 bottle caps for best results and endurance, 3 if you can afford for HP boost.

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0 votes

Gen 7: Physical

Lopunny @ Lopunnite
Ability: Cute Charm / Limber -> Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature

  • High Jump Kick / Low Kick: Both STAB when Mega Evolved. + HJK has huge power, + Low Kick can 1-shot Snorlaxes.
  • Ice Punch: Coverage, + chance to freeze.
  • Power-Up Punch / Fake Out: PUPunch: STAB, +1 Atk w/ each hit. & FOut: STAB, Very useful.
  • Return: STAB, + huge power.

This is a moveset I came across, and I thought it was pretty nice. So I added my alternative touches and here we are. Mega Lopunny is crazy overpowered with that Scrappy ability, and I thought this moveset took just about full advantage of that. While this is not completely my moveset, feedback is still appreciated.

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0 votes

Lopunny @ None (Klutz) / Charcoal / Big Root (Cute Charm) / Lopunnite
Ability: Klutz / Cute Charm
EVs:
(1) 252 Atk / 4 SpD / 252 Spe
(2) 252 Atk / 252 SpD / 4 Spe
(3) 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Bounce / Entrainment
- Hi Jump Kick
- Fire Punch
- Foresight / Drain Punch

Bounce or Entrainment: Bounce will cover for Fighting weakness. Entertainment can give the users ability to the opponent. Use Entertainment only when Lopunny has Klutz, otherwise, that would be an upgrade for the opponent. Entertainment is not available in generation 4, so in gen. 4, use Bounce.
Hi Jump-Kick: Powerful move, and is STAB if mega evolved. Learned at a low level.
Fire Punch: A powerful move and is learned by Breeding. ( Field and Human-like). Powerful with Sunny day, and is learned by level up (although I would have a grass or fire type with sunny day, like Cherim, or Magmotar)
Foresight or Drain Punch:
Foresight is a move that lets Fighting and Normal type moves hit Ghost type Pokemon. This works well with Lopunny, because it's a Normal (when mega evolved it's a Normal Fighting type). So Hi jump kick can hit Ghost types. Drain Punch is a Fighting type move (STAB when Mega evolved) that steals HP from the target, and gives half of it back to the user. This attack does more damage with the Big Root.

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0 votes

Role: Physical Sweeper

Lopunny
Ability: Klutz
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly / Careful Nature
- Entrainment: Changes foe's ability to match Lopunny's, which it can be useful to get rid abilities, and to make the opponent's item useless.
- Mirror Coat: if you were to use Mirror Coat, Lopunny would probably survive the attack because Lopunny's Sp. Defense is decently high.
- Bounce / Return: Bounce covers Fighting weakness, but isn't very good, and it takes two turns to use. Return is STAB, and it evolves on high friendship, so win-win.
- Jump Kick / High Jump Kick: Lopunny doesn't learn High-Jump Kick in generation 4-5, but it does in generations 6+ (most likely because it has a mega evolution that would give the move STAB, and it's more powerful then Jump Kick).

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This set appears to be attempting as many different sets as possible. The klutz gimmik with iron ball is interesting and unique, but you have a way better move to do so in trick or switcheroo. Mirror coat is not a good option, as lopunny is quite frail. Return should be used over bounce.

The main reason this set fails is due to the lack of a useful item. Lopunny need it's mega to deal good damage, and without it lopunny is just a slow and frail attacker with a mediocre typing. The gimmik is fun though, and I've definitely try it out someday
0 votes

Lopunny I use for Sword/ Shield

Lopunny (F) @ Rocky Helmet / Safety Goggles
Ability: Cute Charm / Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out / Teeter Dance (good move to throw out in the first turn)
- Play Rough (deals with pesky Fighting-types)
- Ice Punch (coverage)
- Drain Punch / Quick Attack (can use Drain Punch for recovery or Quick Attack for a good STAB)

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0 votes

National Dex

Lopunny-Mega @ Lopunnite
Ability: Limber --> Scrappy
EVs: 252 Atk / 252 Spe / 4 HP
Jolly / Adamant Nature

  • Return
  • Close Combat
  • U-turn
  • Play Rough

Return and Close Combat are Scrappy STAB, Return is good neutral coverage while CC covers Rock and Steel types and hits Mega Sableye super-effectively. Just don't spam it too much, or you'll be in range of an Ash-Greninja Water Shuriken. U-Turn is for pivoting and covers Psychic types. Play Rough covers Fighting types and Dragons.

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0 votes

SwSh Monotype (Normal)


Lopunny @ Toxic Orb
Ability: Klutz
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Switcheroo
- Close Combat / Drain Punch
- Facade / Fake Out
- Play Rough

I wouldn't recommend using Lopunny, as Obstagoon can hold a Toxic Orb more effectively and Bewear gets STAB on its Fighting moves. This is a pretty gimmicky set that relies on using Klutz + Toxic Orb + Switcheroo to badly poison an opponent, while Lopunny stays free from status itself. Close Combat hits threats like Terrakion and Hydreigon super effectively, and is the recommended choice, but Drain Punch can be used if you wish to keep the frail Lopunny somewhat healthy. Facade is STAB that can let Lopunny switch in on a Will-O-Wisp if it needs to. Fake Out can be used instead for chip damage and to break Focus Sashes. Play Rough helps against Fighting types like Zapdos-G and Buzzwole, but bear in mind that these Pokemon will likely OHKO Lopunny if they aren't OHKOed first.

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Description?
Added, thanks.
0 votes

Poor Lopunny doesn't have much to work with anymore, being that it's Mega & strongest STAB move Return have been removed, but I think this set makes decent use of what it's got left!

Lopunny @ Toxic Orb
Ability: Klutz
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
• Fake Out
• Switcheroo
• Close Combat
• U-turn

Fake Out for first-turn flinch with the added bonus of STAB, Switcheroo to snag your opponent's item & badly poison them (which after the exclusion of Toxic as a TM/TR is a much more difficult thing to do), Close Combat for some solid damage (either to finish off a weakened/low Def Pokémon or just to make a good dent), and U-turn to get out of there & give your next Pokémon a nice head start against your opponent's while also negating Close Combat's defensive debuffs.
If your team doesn't really benefit from badly poisoning the opponent, you could run a different item that better suits your needs; Flame Orb for burn, Lagging Tail to cut Speed, Black Sludge for some residual damage, etc. And if you're not a fan of Switcheroo, you could use Thunder Wave or Teeter Dance instead; tack on whatever item you'd like & run Limber since Lopunny's main draw is its pretty good Speed.

Not the strongest out there, but if you're passionate about still using Lopunny despite its downgrades (like seriously, it doesn't even get Body Slam so it's best physical STAB is Headbutt) this might be the way to go!

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