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3 votes

Perhaps the only Pokemon I considered to be evil (except for Darkrai and for Dusknoir, until Explorers of Sky.) Mine knows:

Will-o-wisp: Burns the foe, lowering attack as well.


Thunderpunch: Decent power, high accuracy, chance to paralyze. Deals with Water types and Flying types.

Pain Split: Heals Dusknoir and damages the foe.

Dusknoir Learnset

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Which elemental punch should I use?
Or has a better use in wifi, like ice punch for those annoying dragons.
Dusclops (M) @ Evolution Stone
Trait: Pressure
EVs: 252 HP / 16 Def / 240 SDef
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Pain Split
- Night Shade
- Confuse Ray
May I suggest replacing painsplit or will-o-wisp with gravity, thus meaning you can deal with flying and pokemon with levitate using Earthquake.
why not focus - room trick

38 Answers

0 votes

My Dusknoir ShadowBlast Combo (which hardly anyone uses)!

Nature: Bold

Held Item: Leftovers

EVs: 252 Def 252 SpA 4 HP


  • Shadow Ball
  • Charge Beam
  • Focus Blast
  • Calm Mind

Ok, so here's how it goes: You're already bulky in defense which would be at 405 with perfect 252 EVs and 31 IVs in Defense. That only leaves your Sp. Atk & Sp. Def to rely on the boosts of Calm Mind and Charge Beam for Sp. Atk. Shadow Ball is STAB and Focus Blast is immense coverage which compliments the ShadowBlast combo. Leftovers is there so you can stay in the field while boosting your stats as well as lowering your opponents.

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0 votes

252hp/252att/4sp def

shadow sneak
brick break
e quake
suker punch

it works deal with it and you want defensive just use dusclops

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Dusknoir @ Leftovers

Trait: Pressure

EVs: 252 HP / 252 Atk / 4 Spd

Adamant Nature

  • Substitute
  • Focus Punch
  • Shadow Punch
  • Ice Punch/Payback

My version of Sub Punching set. Substitute protects from damage when using Focus Punch, which does huge damage. Shadow Punch covers other Ghost types that Focus Punch can't hit. Ice Punch covers Flying types, while Payback covers Psychic types.

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Ability: Frisk
Nature: Adamant
EVs: 252 HP/252 Atk/4 Def

Power-Up Punch- Raise attack.

Shadow Sneak- Priority STAB.

Shadow Punch- STAB

Brick Break- Coverage.

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Dusknoir (F) @ Shell Bell
Ability: Pressure
Evs: 252 HP, 250 Atk, 4 Def, 4 Sp. Def
Nature: Adamant
- Power Up Punch
- Shadow Sneak
- Earthquake
- Ice Punch

Power Up Punch boosts Atk by +1 and provides coverage, Shadow Sneak is priority STAB, & Earthquake and Ice Punch are coverage. Shell Bell provides some healing.

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0 votes

LC Duskull set:

Duskull @ Eviolite
Nature: Careful
Ability: Frisk
EVs: 196 HP, 196 Sp.Def or Def, 76 Speed, 40 Attack

Confuse Ray
Mean Look
Destiny Bond
Shadow Sneak

Mean Look prevents switching, followed by confuse ray works amazingly. Destiny Bond if you fear his life. Shadow Sneak as he needs an attack in case of taunt, and gives priority. He works best if you use him as a lead, and usually goes through one Pokemon minimum before he goes. He normally takes a second with destiny bond.

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0 votes

Item: Assault Vest

Nature: Adamant (+Atk ,-S.Atk) or Brave (+Atk, -Spd)

EVs: 252 Atk, 252 Def, 4 Sdef

Payback (Max damage of 100 compared to Shadow Punch's 90, works well with low speed)

Brick Break (Destroys barriers, deals with Dark and Normal types, coverage)

Thunder Punch (Coverage, works great against Gyarados)

Shadow Sneak (STAB, priority)

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0 votes

Tweaking a previous set, just a little bit

Dusknoir @ Life Orb

Trait: Pressure

EVs: 252 HP / 252 Atk / 4 SDef

Brave Nature (+Atk, -Spd)

  • Trick Room
  • Thunder Punch
  • Mean Look
  • Shadow Punch

Trick Room- Works very well with Dusknoir because of his abysmal speed, brave nature support this move as well

Thunder Punch- Decent damage. High accuracy. Chance to paralyze. Deal's with Water and or Flying types

Mean Look- They're not going anywhere.

Shadow Punch- Covers ghost type weakness, STAB. Mixing with Trick Room. You get the first hit, always

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0 votes

Item: Leftovers
Trait: Pressure
Nature: Sassy (+Sp.D -Spd)
EVs: 4 Hp, 252 Def, 252 Sp.D
-Pain Split
First use Toxic to poison the other Pokemon, then use Protect once every two turns. In betwene those turns, use Earthquake to K0 faster, and Pain Split when you are low on health.
it is cruel but strangly funny seeing your opponent slowly away. Which way? the way to death>:)

Hope I helped

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0 votes

I personally like:

Dusclops @ Eviolite
Trait: Pressure
EVs: 252 def/252 spdef/4 hp
Nature: Anything neutral(or Relaxed(+Def, -Spd) specifically)
- Will-O-Wisp(crippling physical leads)
-Pain Split(heal if low on HP)
-Night Shade(constant damage)
-Taunt(to stop setup)

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Henchman (Dusknoir)@Leftovers
![enter image description here][1]
Role: Bulky Sweeper
Trait: Pressure
EVs: 200 HP / 252 Atk / 56 Def
Adamant Nature (+Atk, -Sp. Atk)

  • Shadow Sneak
  • Will-O-Wisp
  • Ice Punch
  • Confuse Ray / Pain Split


The EVs give Dusknoir decent bulk and makes it able to tank Physical moves. Maximum Investment in Attack is necessary for it to deal enough damage.

Shadow Sneak is priority and gets STAB. Will-O-Wisp further increases physical bulk by lowering the opposing Pokemon's attack. Ice Punch is decent coverage. Finally, Confuse Ray is annoying status that can force the opponent to switch out, while Pain Split is Dusknoir's only form of recovery (here I would suggest Confuse Ray, since it is more reliable than Pain Split).

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0 votes

Here is a very good moveset that is both viable in doubles and singles:

Dusknoir (M) @ Choice Band
Ability: Frisk (Enables you to scan the foes item)
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Shadow Punch
- Fire Punch
- Ice Punch/ EarthQuake/ Shadow Sneak
- Trick

1. Choice Band allows Dusknoir to hit as hard as possible!
2. Trick allows you to shut down bulky Pokemon.
Tricking a choice item unto bulky Pokemon such as Gliscor, Amoongus,
Slowbro, Suicune will immediately make them useless as they cannot switch
moves any more.
"You" however can now switch between moves with zero regrets! You may also have tricked yourself a useful item such as the leftovers item

1. Shadow Punch and Choice band hits very hard thanks to the added STAB.
2. Fire Punch is to get rid of the Scizors and Ferrothorns that could give you a hard and painful time.
3. The third slot is a matter of preference.
Ice Punch is for the Dragonites, Landorus and Gliscors i.e. to OHKO or 2HKO them.
Earthquake is for the Heatrans and Chandlure that try to stop you.
Shadow Sneak is to make up it's terrible speed and have a shot of KOing Gengar and other ghost types.
4. Trick is to change strategies and ruin stall/ bulky Pokemon for good.

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Ability: Pressure
Nature: Brave
EV's: 252 HP/128 Def/128 SpD
- Will-o-wisp
- Protect
- Shadow punch
- Ice/Fire/Thunder Punch/EQ

EV's make it so that it can easily take a hit and leftovers can potentially add another turn of damage that Dusknoir can take. Shadow punch is STAB, protect to get a free turn of burn damage off and get a bit more leftover health back and an elemental punch or EQ just for another damaging move.

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Dusclops (F) @ Eviolite
Ability: Pressure
EVs: 240 HP / 108 Def / 160 SpD
Impish Nature
- Shadow Punch
- Will-O-Wisp
- Confuse Ray
- Attract

This is an awesome status staller set with some damage with Shadow Punch! Will-o-wisp cripples the opponent and Confuse Ray plus Attract leaves the target with a 25% chance to attack. If the foe does attack, Dusclops won't mind if it has Eviolite! Have fun!

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0 votes

Mixing two strats

Dusknoir-dark glasses
252 Def, 252 SpDef
Mean Look

Taunt stops status that can get past defense and ensures double damage Payback. Mean Look keeps them in while Curse takes effect.
However, this set only has one attack move, so set up this:

Either the taunt/payback or mean look/curse combo
Shadow sneak for priority
An elemental punch that benefits your team

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0 votes

A good sweeper set would be:
Adamant nature
252 Attack, 252 Sp. Defence, 4 Hp EVs
Item: Leftovers or Shell Bell

Move set:
Shadow Sneak - for revenge killing and basic priority advantage.
Power-Up Punch - helps boost power. Covers for dark types
Earthquake - does decent damage to most types.
Pain Split - quite useful due to low base hp.

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–1 vote


Item: Leftovers


Brick Break: Good move plus takes care of dark types

Ice beam: Because

Shadow ball: STAB and takes care of ghost types


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–1 vote

Dusknoir @ Leftovers/Iron Ball
Nature: Sassy (+SDef -Spd)
Ability: Pressure
EVs: 252 SDef, 252 Atk, 4 HP
-Shadow Punch
-Brick Break
-Trick Room

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