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1 vote
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If you have a good competitive moveset for Audino, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Audino Pokédex and learnset for reference.

Sprite

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better than blissey ( blissey always gets insta killed by most phy fighting moves)
should i use toxic+protect or calm mind sweeper on mega audino?
"better than blissey"
lmao
This thing is way worse than Blissey. Blissey, with max defense, can tank physical fighting moves pretty well.

18 Answers

3 votes

THE BULK IS REAL

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Audino @ Audinite
Ability: Regenerator --> Healer
EVs: 248 HP / 8 Def / 252 SpD or 252 HP / 252 SpD / 8 SpD
Calm / Bold Nature
- Toxic
- Wish
- Draining Kiss
- Protect / Fire Blast / Hidden Power [Ground]

This Mega has amazing bulk and typing, I can't believe it's so underrated. A pretty generic Toxic stalling set could work here. Wish is good for healing paired with Draining Kiss. Protect can be used to complement Wish, or you could run Fire Blast for Ferrothorn and Scizor.

Audino @ Audinite
Ability: Regenerator --> Healer
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Heal Bell
- Yawn / Thunder Wave / Toxic / Knock Off / Simple Beam

This is a standard cleric set. Wish, Protect and Heal Bell are all the standard jazz of any Cleric. Audino also makes a great Wish passer with it's relatively high HP stat. The last moveslot can really be anything you want depending on your teams needs.

Audino @ Audinite
Ability: Regenerator --> Healer
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Heal Pulse
- Thunder Wave / Toxic
- Wish
- Protect / Trick Room / Yawn

I don't know much about Doubles, but I know Audino's going to be huge in VGC with Healer. So here's a support set for Doubles. Heal Pulse heals your parter up, T-Wave or Toxic is the status of your choice, Wish is Wish, and the last slot is again, on your team's needs.

I was going to add a Calm Mind set, but enough is enough.

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2 votes

Audino (F) @ Choice Specs
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Echoed Voice
- Thunderbolt
- Ice Beam
- Psyshock

Choice Specs + STAB + Echoed Voice's amazing power increasing effects = Amazing.

Then you tack on Boltbeam and a move that can hit your opponents defense with your special attack, it's just... awesome! :D

Bulk and power are what the EVs are aiming at, btw.

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2 votes

This is the "in harmony with Steelix " moveset I was talking about. Please see my moveset on Steelix to have any idea what I'm on about.

Audino @ Leftovers / Sitrus Berry / Lum Berry
Ability: Healer
EVs: 252 HP / 128 Def / 128 SpD
Bold Nature
- Reflect
- Light Screen
- Heal Pulse
- Safeguard / Helping Hand


Although I created this primarily for Steelix, it can be used with most Pokémon but NEVER on its own. Other than that, remember to have fun!
Use Reflect and Light Screen to make sure that instant KOs don't happen (not that they would anyway) and to severely reduce damage taken. Use Safeguard if you chose it, then top off your partners health with Heal Pulse. Start using Helping Hand (if you chose it over Safeguard) to increase your partner's attack power. TEAM UNKILLIBLE!!!

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What is the HP  based personality?
1 vote

Never underestimate Mega Audino

Audino @ Audinite
Ability: Regenerator ---> Healer
Bold Nature
EVs: 252 HP / 252 Def / 4 SpA
- Calm Mind
- Wish
- Draining Kiss
- Flamethrower / Thunder Wave / Ice Beam / Hyper Voice

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1 vote

Support Audino
[doubles]
Audino @No Item
Ability: Klutz (Spicy ability time)
Nature: Bold
EVS: HP 252, Defense 252, SpD 4

Moveset

-Helping Hand
-Entertainment
-Ally Switch
-Life Dew / Heal Pulse

Alrighty so here's this weird set that I thought of randomly. We got helping hand because yes you want to help your ally 'mon out. Entertainment big yes since it let's you give them your klutz ability meaning their held item is useless. Ally switch to spice things up a bit on the battlefield. And of course life dew or heal pulse for more support flexibility. (I should name my audino Mercy now)

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0 votes

Audino (F) @ Light Clay
Ability: Regenerator
EVs: 252 HP / 176 Def / 80 SpD
Calm Nature
- Reflect
- Light Screen
- Wish
- Safeguard

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Advice to newbs: If you want to use this set, Careful nature would also work well here, since it is non-offensive.
0 votes

Audino @ Chesto Berry / Leftovers / Light Clay / Lum Berry / Red Card
Ability: Regenerator / Healer
EVs: 252 HP / 252 Def/SpD / 4 SpA or 252 HP / 128 Def / 128 SpD
Bold / Calm / Modest Nature
- Rest / Wish / Heal Pulse
- Toxic / Attract / Thunder Wave
- Calm Mind / Light Screen
- Reflect / Protect / Heal Bell / Any Damaging Move

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You do know that Heal-pulse only effects the target, so outside of Double battles it is useless.
Audino : Nature : Gentle Item : Yache Berry Ability : Healer Moveset :
Calm Mind  Blizzard
Fire Blast    Thunder
0 votes

Mega Audino and Regigigas Double Battle strategy

Audino @ Audinite
Ability: Regenerator / Healer
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Entrainment
- Heal Pulse
- Heal Bell
- Dazzling Gleam / Hyper Voice

This strategy exists to make Regigigas the terrifying sweeping tank he should be.
Heal Bell plus Healer ensures Regigigas will never be crippled by status moves.
Heal Pulse keeps Regi healthy.
Entrainment is ABSOLUTELY mandatory to give Regigigas Healer and to completely nullify his awful ability.
Dazzling Gleam is preferred over Hyper Voice for STAB and to counter Regigigas' Fighting-type weakness, but Hyper Voice is slightly more powerful. It's up to you.

Once the battle starts, use Entrainment on Regigigas. Audino by default will be faster than Regi, so he'll be able to attack after Audino or later and be able to take advantage of his normal Attack stat. Let Regi sweep while catering to him with heals and helping him take down his weaknesses.

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0 votes

Sigh lets see what we can do with this little guy. -SINGLES ONLY-

[email protected] Audinite
Ability: Healer
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Pain Split
- Calm Mind
- Dazzling Gleam

This thing can be VERY useful and bulky if used right.
Trick Room is for speed, obviously.
Pain Split is a good move for recovery, and can be very annoying to deal with. I like to use it as if I am on low health and the target switches in on a healthy Pokemon, BOOM!
Calm Mind is to boost that already good SpA and to also boost that SpD.
Oh Audino, why can't you learn Moonblast..? I guess we'll have to settle for Dazzling Gleam. It does STAB damage and is a good Fairy-type move.
That's all I could get for this poor 'lil Pokémon. I know it has potential, but unfortunately when there are better Fairy-types like Gardevoir, Clefable, Klefki, Azumarill, etc. It gets overshadowed. Poor guy.

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This set seems like it would be good in doubles too though.
0 votes

Audino (F) @ Focus Sash
Ability: Healer
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Substitute
- Rest
- Sleep Talk
- Toxic

Use Substitute and Rest to make Audino a tank, while having Sleep Talk to have it use Toxic in sleep. Toxic will make the target slowly take damage while the Focus Sash will have it endure a hit. Use Rest when the Focus Sash takes action then use Toxic if you have not already.
__
Audino (F) @ Audinite
Ability: Regenerator
EVs: 8 HP / 250 SpD / 250 SpA
- Hyper Beam
- Toxic
- Rest
- Sleep Talk

Same as the first but instead of Substitute, use Toxic first and then Hyper Beam. Rest and Sleep Talk make you a tank because if your sleeping you could not attack anyway so it does not make a difference for Hyper Beam.

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0 votes

Audino @ Leftovers / Audinite
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest / Bold / Calm Nature
- Calm Mind
- Dazzling Gleam / Draining Kiss
- Psychic / Hyper Voice
- Ice Beam / Thunderbolt / Flamethrower

I use Mega Audino for Battle Royal and it is highly recommended by me, unless you aren't Mega Evolving it.
If you use Leftovers for Audino, use Dazzing Gleam. Otherwise, both are fine.
Psychic is just Poison-type coverage if you decide to Mega Evolve it.
Ice Beam and Thunderbolt are options if you do not want a Normal-type move.
Flamethrower is to deal with Steel-, Normal-, Ice-, Psychic-, and Fairy-types.

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0 votes

Audino @ Audinite
Ability: Healer
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Calm Mind
- Dazzling Gleam
- Wish / Heal Bell
- Psyshock

Just set up two+ Calm Minds, then sweep.

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0 votes

Mega Audino Bulk

Audino @ Audinite
Ability: Healer
EVs: 4 HP / 252 Def / 252 SpD
Bold / Calm Nature
- Calm Mind
- Wish / Healing Wish
- Draining Kiss
- Flamethrower

Calm Mind- Audino in Mega Forme already has really good Defense and Special Defense; this move makes it a special wall.

Healing Wish/Wish- Wish for self-healing or Healing Wish in case you switched from a low health Pokemon to Audino.

Draining Kiss- Heal off damage from the opponent attacking while you were using Calm Mind. Dragon obliterator + STAB.

Flamethrower- Coverage against Steel-types.

Mega Evolve on a Dragon-type Pokémon to get at least 1 Calm Mind and watch as they rage.

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0 votes

Audino @ Leftovers
Ability: Regenerator
EVs: 252 HP / 128 Def / 128 SpD
IVs: 0 Spe
Sassy Nature
- Trick Room
- Wish
- Knock Off
- Hyper Voice

Trick Room setter. Audino has 94 Speed with this set. Regenerator is a great ability, as recovers 25% of Audino's health upon switching out (which you'll probably be doing a lot). Knock Off removes items from enemy Pokémon. Wish can help heal teammates. Hyper Voice is for STAB and making sure you aren't total Taunt bait.

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0 votes

Gen 8 NU
Audino @ Leftovers
Ability: Regenerator
EVs: 148 HP / 180 Def / 180 SpD
Impish Nature
- Knock Off
- Toxic
- Protect
- Wish

Knock Off is to remove your opponent's item. Toxic is to wear down the opponent's HP. Protect is for stalling. Wish is for HP recovery and works well with Protect. The HP EVs allow Audino to get both optimal Leftovers and Regenerator recovery since Audino's HP stat with the HP EVs is 384, which is divisible by both 16 and 3. The rest of the EVs are split into Audino's defense stats.

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0 votes

Note that this is a moveset for doubles only. Don't use it in a singles format.

Audino @ Light Clay
Ability: Healer
EVs: 252 HP / 128 Def / 128 SpD
Bold / Calm Nature
- Heal Pulse
- Life Dew
- Light Screen
- Reflect

The Light Clay is very obviously for Light Screen and Reflect. 8 turns is a lot better than 5, when it comes to things that benefit you. The two are there to reduce damage taken by your partner and to give them time to set up (I would think that this is something you'd want beside a sweeper). Heal Pulse is there when your partner mon is in trouble, and needs big healing immediately. Life Dew is for when the help is less urgent, or when the Audino itself needs healing. Healer can be useful if you get hit by Will-O-Wisp or Toxic, both of which could spell the end for a sweeper (Will-O-Wisp more for physical sweepers, but the point stands). The EVs and Nature both lean towards bulk and defenses, as this 'mon won't be doing any attacking itself.

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Have an attacking move somewhere so you aren't complete Taunt bait.
0 votes


Normal-type Staller

Audino is one of my favorite Pokemon, and I have spent quite a bit of time in this moveset, hope it helps!

Audino (F) @ Audinite / Chople Berry / Sitrus Berry / Leftovers
Ability: Healer / Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
- Toxic
- Wish
- Protect
- Psychic / Last Resort

Toxic + Protect is any staller's bread and butter. Wish is for recovery. Psychic helps get rid of pesky Poison-types, while Last Resort can be used for extreme STAB damage after using all your other moves at least once.

Here's how your fights should go..

Toxic at the start of the fight to get the damage building (Attack or switch out if they are a Poison-/Steel-type).
Wish to heal next round.
Protect to stall and heal peacefully.
(Repeat above strategy for about 2-4 rounds.)
Psychic / Last Resort for extra damage if they aren't dead yet.

Hope this helps!

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0 votes

Audinosaur (Audino-Mega) (F) @ Audinite
Ability: Healer
EVs: 252 HP / 68 Def / 188 SpD
Relaxed Nature
- Work Up
- Drain Punch
- Draining Kiss
- Heal Bell

Work Up cuz it's a mixed damage tank. It boosts both Atk and SpA.
Drain Punch covers Steel and recovers HP. Works wonders after 3-4 Work Up's.
Draining Kiss STAB and recovery. Works wonders after 3 Work Up's.
Heal Bell There's always some annoying staller, trying to take you out with passive damage (Toxic, etc). Heal Bell makes short work of that.

This setup can turn one of the tankiest Pokémon in the game into one of the most annoying Pokémon in the game.

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