Mega-Steelix - Curse Set / Hazard Set Up
Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 252 SpD / 6 Def / Atk
Sassy Nature
- Curse
- Stealth Rock / Sandstorm / Toxic
- Gyro Ball / Heavy Slam
- Earthquake
1. Curse - This boosts Mega Steelix's already amazing Defense, and it's a nice Attack boost.
2. Stealth Rock / Sandstorm / Toxic - If you already have a Hazard Setter, then Sandstorm is a great way to boost Steelix's moves' damage while gradually hurting the enemy if it isn't resistant. STAB paired with 1.3x the power can pack huge punches on sweepers, especially with a Curse boost. If you would prefer more of a wall, then Toxic is a better choice to do it.
3. Gyro Ball / Heavy Slam - Gyro Ball paired with Curse is amazing. A boost to Attack and a drop to Speed doubles the power of this move, and with Sandstorm up as well, it will do loads of damage. Still, if you are a bit iffy on speed and prefer weight and PP, you can always go for Heavy Slam.
4. Earthquake - Great coverage and damage. STAB and Sandstorm makes this move deadly to be hit by.
Explanation
Mega Steelix offers great defensive and offensive capabilities, as well as hazardous ones. Its Ability could be better, I think we can all agree on that, but it is still decent. Curse can turn it into a dangerous and hard-to-kill force that can not only easily take physical hits, but can start to land hard ones as well. With a lack of recovery however, it can still gradually be killed. To help this, you could always go for a Rest and Sleep Talk, but that is another set. While it is up and running, it can pack a serious punch, and with good investments into defenses, he will be up a lot longer.