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What is a good moveset for Mewtwo?

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I just caught Mewtwo in Heart Gold(HOORAY!) and I have decided a couple moves already to teach him by the time he's lvl 100. So far, I have Psychic, and Aura Sphere. What else should he know? Should I replace any of these moves?

Mewtwo Learnset

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edited by
Ha, just realized almost all of these sets are almost the same.
sweeper evs, timid nature, wise glasses/choice specs

psystrike (stab and used to deal with special walls, more power than psychic)
shadow ball (ghosts)
aura sphere (darks and guaranteed hit)
recover/ice beam/calm mind

recover for healing, as this pokemon is quite fragile, ice beam to hit dragons and general coverage, or calm mind
This isn't relevant,but lol, Modest Castform's uninvested Weather Ball in sun OHKOs 252Hp/ 252Sp.Def Abombasnow. xD
Mewtwo @ Mewtwonite
Nature: Jolly
EVs: 252 Atk/ 156 Spd/ 100 Def
Ability: Levitate
-Bulk Up
-Drain Punch
-Psycho Cut
-Earthquake
Mewtwo @ Mewtwonite Y/ Choice Specs
Nature: Modest
EVs: 252 Def/ 252 Sp. Atk./ 4 HP
Ability: /Insomnia
Psystrike
Calm Mind
Ice Beam
Aura Sphere
Some of the move sets are different. (Mine!)

FYI, it's the one with the massive images of the Mega forms of Mewtwo.
Mewtwo @ Leftovers
Nature: Modest
EVs: 252 HP 252 Spattack/ 6 Sp Def
Ability: Pressure
Psystrike
Calm Mind
Aura Sphere
Psystrike: STAB, takes care of Fighting and Poison
Calm Mind: A move to just set up
Shadow Ball: To take care of Psychic and Ghost types
Aura Sphere: For Dark type Coverage

32 Answers

0 votes

Mewtwo X
Mewtwo @Mewtwonite X
Jolly/Adamant
252 Atk, 252 Spd, 4 HP
Drain Punch
Psycho Cut/Zen Headbutt
Recover
Ice/Thunder/Fire Punch

Mewtwo Y
Mewtwo @Mewtwonite Y
Modest/Timid
252 SpA, 252 Spd, 4HP
Aura Sphere
Psystrike
Recover
Thunderbolt/icebeam/flamethrower

answered by
I love the movesets, but for mewtwo x, if you have Drain Punch wasting a move slot on recover is kind of dumb.
0 votes

enter image description here

The Best Special Sweeper in Town

                            (now that's what I call "*swag*")

[email protected] Y
Ability: Pressure/Unnerve-----------> Insomnia
Modest: +S.Atk, -Atk
EVs: 252 S.Atk, 252 Spd, 4 HP
Moves:

  • Psystrike
  • Aura Sphere
  • Ice Beam/Thunderbolt/Flamethrower
  • Calm Mind

This whole ultra swag moveset is all self-explanatory. XD

answered by
edited by
0 votes

Personally I don't understand why everyone is giving Mewtwo all coverage moves. This guy could set up as a tank and then sweep, I've sweeped entire teams

[email protected]
Ability: Pressure
Nature: Modest
EV's 252 SpAtk 252 Spd

Calm mind: Boosts special attack and special defense
Barrier: Gives the defense a force to be reckoned with
Psychic: The main go-to move
Aura Sphere: Will cover pretty much everything psychic can't hit and never misses

answered by
0 votes

I've got a new approach. Role: Reluctant Mega.

[email protected]
Trait: Pressure/Insomnia
Nature: Bold
EVs: 252 Def, 252 HP, 4 Sp. Def
-Calm Mind
-Aura Sphere
-Shadow Ball
-Rest

Set up with Calm Mind and let them think you're getting ready to sweep. If they switch to a threat then you're well covered, and can even choose to Mega Evolve if you feel you need more power. If not, then wait comfortably with a Sp. Def wall until you're 1 turn away from being KOed (2 if foe outspeeds/uses priority). Use Rest. Now Mega Evolve! When Insomnia kicks in, Mega Mewtwo Y will wake up with full health, boosted stats, and very surprised foe. Great surprise factor if you have another potential Mega on your team. Downside is that you don't get a psychic stab, and I would keep it that way :/ Good weakness coverage is more important on this set. Not my favorite Mewtwo set but definitely the best if you need a surprise!

answered by
Rest fails when used by a pokemon with Insomnia bro
@ RedXan
That is correct. But rest isn't used by a Pokemon with Insomnia in this set.  Mewtwo with ability Pressure uses rest, and then the next turn mega evolves to gain the ability Insomnia.  An already sleeping Pokemon with the ability Insomnia immediately wakes up.  So using rest becomes exactly like using a full restore.
0 votes

I haven't quite come up with a moveset for Mewtwo without a Mega evolutionary stone, but I've been thinking about the strongest "Megas'" for quite some time. Here's what I came up with.

Mega Mewtwo X @ Mewtwonite
Trait: Steadfast
EVs: 252 Attack, 252 Speed, 4 HP
Nature: Adamant
- Drain Punch
- Disable.
- Light Screen.
- Reflect.
Alternatives are Protect for Reflect, and Magic Coat or Calm Mind (in this case it does the same thing as Amnesia), for Light Screen.

Unfortunately, if you come across a ghost type, or a Pokemon resistant to Physical moves, you will have to switch out. I designed this to take on your average opponent, and for being able to take very little damage and heal, as well as getting STAB bonus, provided you being able to set up the defense boosters without taking irredeemable damage.


Mega Mewtwo Y @ Mewtwonite
Trait: Insomnia
EVs: 252 SP Attack, 252 Defense, 4 HP
Nature: Bold
- Psystrike
- Reflect
- Calm Mind
- Miracle Eye

This one is able to handle dark types, and can deal significant damage with it's STAB attack before your health runs out, and is also able to win against the psychic-type, special-attack-resistant, Pokemon because Psystrike is based off of defense in the same way as Psyshock, so it can overpower most of the psychic types, since they tend to have lower defense comparatively to most other Pokemon. However, it can't heal, a Ferrothorn troller would smoke it, and, even with an active Barrier, it's defense is still only 105 according to this very website.

I have recently joined the Pokemondb forum and hope to become a prominent
Pokèmon enthusiast (I use that word too much) in the Pokè-base, as well as the rest of the Pokèmon world!

answered by
edited by
Why did I get voted down?
It's a genuine answer that I worked a long time on.
It was downvoted because a.) both of them are pretty bad movesets (no offence, just being honest) and b.) you need Natures, EV and items to complete the set (I realise that some of these answers don't, but this is a very old moveset question and we have certain standards now that we didn't have before). If you satisfy these conditions it's like that the downvote will be removed or cancelled out.
Okay. Well, the items are pretty obvious, and the EVs I'll add.
Wait, did you edit it!?!
Obvious or not you should include them. Natures too please.

I edited to neaten it up and put it into an importable format. I took the pictures out because they slow down the page (I would have kept one but it'd be strange to have just MegaMewX and not Y e.e)
0 votes

TL;DR: You need a lot of coverage, with baton passers to back mewtwo up.

Mewtwo with mewtwo x stone.
Adamant/Jolly nature
Evs: 252 Attack, 252 Speed, 4 Special Defense
Steadfast
Thunder Punch
Ice Punch
Psycho Cut
Drain Punch

OR

Mewtwo with mewtwo y stone
Insomnia
Evs: 252 Special Attack, 252 Speed, 4 Defense
Modest/Timid Nature
Thunder
Blizzard
Psystrike
Grass Knot for Arceus, MRayquaza, PGroudon, and PKyogre.

Mewtwo X only has one Pokemon who is Immune to all his attacks, shedinja, none that are hit not very effective by all, 235 hit normal by all attacks, and 564 that are hit super effective by at least one, some being the all powerful dragon types and things like mega garchomp and tyranitar.

Mewtwo Y also has one immune, but 3 not very effective, the magnemite line, 344 neutral, and 452 super effective.

An assault Vest could also work, but I recommend mega stones.

I have also found this set works well with two baton passers before it, Drifblim and Scolipede. Drifblim has this set

Drifblim
Unburden
Bright Powder/Sitrus Berry/ Mental Herb
Timid/Jolly Nature
Evs: 252 Hp, 252 Speed, 4 Special Defense
Minimize
Baton Pass
Substitute / Destiny Bond
Stockpile
This helps because the Evs for mewtwo go into attack/special attack and speed, not defense.

Scolipede
Speed Boost
Leftovers
252 Speed, 252 Hp, 4 Defense
Baton Pass
Substitute / Protect
Swords Dance
Agility / Iron Defense
This will help mewtwo sweep.
If you use mewtwo y, Scolipede will not work.
You need ambipom.
Ambipom
Magic Guard
Leftovers
252 Speed, 128 Special Defense, 128 Defense
Nasty Plot
Agility
Hone Claws for accuracy or Substitute for protection.
Baton Pass

The hone claws can be very helpful because blizzard and thunder have low accuracy.

Both Scolipede and ambipom need timid or Jolly nature.

You could also go with fire Punch on mewtwo x for shedinja, but I don't recommend it.
Focus Blast on mewtwo y instead of grass knot could work, but it depends.

After all this, Mewtwo only has a 1/3 chance of being hit by attacks, and can wall them out while still sweeping like a pro.

Hope I helped :3

answered by
edited by
0 votes

Mewtwo @ Life Orb/Mewtwonite Y
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psystrike
- Ice Beam/Fire Blast/Calm Mind
- Shadow Ball
- Aura Sphere

Life Orb allows you to do a lot of damage if you already have a mega, and Mewtwonite Y allows it to mega evolve. Psystrike has massive power and damages the same way Psyshock does, but it has 100 base power versus 80. Ice Beam allows you to deal a good amount of damage to Groudon, Yveltal, ect. Fire Blast allows you to take on an Aegislash. Calm Mind makes it easier to sweep by boosting you already high Special Attack. Shadow Ball does a good amount of damage or KO's most Aegislash, but Fire Blast is better to take on a Specially Defensive Aegislash. Aura Sphere is coverage for dark types, and also Mewtwo outspeeds Darkrai, and can KO with Aura Sphere unless it has a Focus Sash, which can easily be dealt with if you have your rocks up.

Mewtwo @ Mewtwonite X
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Drain Punch/ Low Kick
- Ice Punch/ Power-Up Punch
- Recover

If you want to run a fully offensive Mega Mewtwo X, which I have, it works pretty well. Zen Headbutt is Psychic STAB, and it has a 20% chance to flinch, which can be useful. Drain Punch is a Fighting STAB move, and allows HP recovery. Low Kick allows you to deal more damage to Primal Groudon. Ice Punch deals with most of the Flying and Dragon types in Ubers, specifically Rayquaza. Power-Up Punch allows you to get a boost to your insane attack by killing weakened targets or setting up on something you wall out. Recover lets you regain HP.

Mewtwo @ Mewtwonite X
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Recover
- Drain Punch
- Zen Headbutt/Ice Punch

I won't go over the moves I repeated, because you can check up there for what they do. Bulk Up boosts your Attack and Defense. You can recover HP after using Bulk Up, and once you have enough boosts, you can sweep simply by KOing a slower target, taking a hit from a faster target then KOing back, recovering HP with Recover or Drain Punch, and so on.

answered by
0 votes

Here's the best Mewtwo set
Psystrike (stab)
Aura Sphere (coverage)
Ice beam (Just a great move)
Shadow ball (coverage)

This moveset takes out the fighting, psychic and dark triangle. Aura Sphere takes out fighting, Psystrike takes outs fighting types and shadowball takes out psychic types. Ice beam just gets rid of flying and dragon.

answered by
You mean Aura sphere takes out dark?
0 votes

Oh Yes I Been Waiting To Anwsers One Of These Questions Anyways…

Mewtwo @ Mewtwonite Y
Image:Mewtwo…I Have No Idea How To Do This

Nature:Timid

Ability:Pressure

Moves
Psychic-STAB
Thunderbolt-All Around Great Move
Calm Mind-Increase to SpA And SpD yes please
Dark Pulse-Coverage

252 Spd Evs
252 Speed Evs
4 Spa Evs

answered by
reshown by
EVs, Abilities and Natures please. Then I'll put it into a PS! format and add a Mewtwo picture, if you like.
0 votes

I like:
- Psystrike: The best psychic attack + Special.
- Aura Sphere: Best fighting attack + Special.
- Recover: To regain health (important).
- Foul play or, Crunch (if can't find "Foul Play"): (Foul Play: 95 power, counters Ghost type Pokemons.) (Crunch: 80 power, counters Ghost type Pokemons, chance to lower foe's defense.)

answered by
0 votes

Mewtwo Special Attacker
Item @Mewtwonite Y
Nature: Modest/Timid
EVS:252 SpAttack/252 Speed/4 HP
IVS:Any

Moveset:
1.Shadow Ball (Ghost Coverage)
2.Aura Sphere (Dark Coverage)
3.Calm Mind (My set-up)/Recover (Heal)
4 Psystrike (100 accuracy, 100 power, 10 pp and STAB)

MEWTWO PHYSICAL ATTACKER Here:
Item @Mewtwonite Y
Nature: Adamant/Jolly
EVS: 252 Attack/ 252 Speed / 4 HP
IVS:Any

Moveset:
1. Psycho Cut (Main stab)
2. Brick Break (Dark Coverage)
3. Stone Edge (Bug Coverage)
4. Recover (Heal)

Id go with the Special Attacker because it has a wide variety of special move pulls. (Advice)

answered by
I would run Mewtwonite X over Y for physical, it benefits it MUCH more.
–4 votes

MEW V.II(Mewtwo)@Leftovers/Mewtwonite X
Ability: Pressure/Steadfast
EVs: 3 Sp. Atk
Impish Nature (+Def, -Sp.Atk)
Mewtwo

  • Psystrike: Obivously, Sig, Great Atk and Acc, Inflicts Atk based on Def, not Sp.Def. Coverage vs Fighting and Poison
  • Aura Sphere: Good Atk, Perfect Acc, coverage vs Normal, Ice, Rock, Dark, and Steel
  • Shadow Ball: Good Atk, Great Acc, chance to lower Sp.Def, coverage vs Ghost and Dark
  • Fire Blast: Great Atk, Good Acc, chance to burn, coverage vs Grass, Ice, Bug, and Steel
answered by
This set is all wrong:

3 Sp.Atk EV's will not raise it's Sp.Atk even by 1.
Impish is a terrible Nature for Mewtwo.
Why have the Mewtwonite X if you're a Special Attacker?

Were you just trying to troll or something?
This is quite obviously an attempt to troll. Nevertheless, quite a bad one. Try again next time.
This is beautiful I love it
You still have 249 EVs leftover to use. :L