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15 votes
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If you have a good competitive moveset for Charizard, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Charizard Pokédex and learnset for reference.

Sprite

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89 Answers

7 votes

Alright, a Physical Tank. Really, I'm serious. 280 max defense is sweet.

Charizard (M) @ Leftovers
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Def
Impish Nature
- Flare Blitz
- Earthquake
- Thunder Punch
- Brick Break

Leftovers is for recovery, a vital part of any Tank. Blaze is nice. EVs give it some Physical bulk. Flare Blitz is STAB, along with being killer with Blaze. Another nice bonus is it helps you get to Blaze faster. Earthquake kills. Period. Also nicely covers Electric. Thunder Punch covers Water, while having a paralysis chance. Brick Break breaks Screens, and covers Rock. Nobody expects this. Who uses a Sweeper as a Tank? Me.

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This is a physical set, and an old physical set for that matter.
a tank isnt a tank without high hp
Why flare blitz without roost? I know it's high bp and STAB but recoil on a tank doesn't work out so well
Because you can get to Blaze-boosting faster. Oh yeah, that fact that you have Earthquake... nicely done, with all those 4x rock pokemon, so I don't think that Brick Break is neccessarily needed, even if it can cover screens.
I don't really get how it's a tank if it has a recoil move without healing. You said blaze boosts flare blitz, which is true, but then you just do even more damage and take even more recoil and eventually take yourself out. the definition of a tank is to take as many hits as possible while dealing some yourself or setting up status. Not getting yourself to 1/3 hp or lower and use a strong recoil move to KO yourself
5 votes

Charizard @ Charizardite X
Ability: Blaze --> Tough Claws
EVs: 252 Spe / 252 Atk / 4 HP
Adamant Nature
- Flare Blitz
- Dragon Dance
- Dragon Claw / Outrage
- Earthquake

You know how just frickin epic Ash Charizard was? Then you realized Ash isn't very good with Pokemon and Charizard really wasn't very good due to its underwhelming stats and Stealth Rock weakness? Well, it is finally time for revenge.
Behold, the harbinger of ultimate destruction. With its monstrous attack, great speed and sweet new Ability, this slick dragon is dressed to the nines to kill. As of now this set have no tier since the Gen 6 tiers haven't been established yet, but seeing this from Gen 5s perspective, this will be a force to be reckoned with.
The strategy is simple, send out as fast as possible and mega evolve into Mega Charizard X, set up a Dragon Dance, then sweep to your hearts content.
Dragon Dance is the key to make this work. Fire, Ground and Dragon gives perfect coverage in UU and solid cover in OU, and a single DD allows it to outspeed anything unscarfed in both tiers. The sheer power is enough to demolish most things even dedicated to stoping it.

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Let’s not talk about Ash.
whats UU, OU, and DD?
UU and OU are tiers in Pokemon. UU is UnderUsed and OU is OverUsed. For more info I recommend going to smogon or bulbapedia or a site like that. DD stands for Dragon Dance. Some moves are shortened and referred to that way such as EQ for Earthquake, Rocks for Stealh Rocks, etc.
wow what a set I love it!
Tried your Charizard move set but it’s a complete failure.
The worst pokemon ever showed up. I mean it’s stall quagsire.
Stall quagsire.
Curse is so op and with the combination of curse and rest, it gets even worse.
At the end my team got swept by that quagsire using liquidation.

Your move set is good and I use that move set to win multiple battles but just never use that against stall Quagsires.
5 votes

VCG Charizard

Charizard (M) @Charizardite X
enter image description here
Ability: Tough Claws
EVs: 252 Spe / 174 HP / 62 Atk / 20 Def
Level: 50
Jolly Nature

  • Dragon Dance (great set-up move)
  • Roost (reliable recovery)
  • Outrage (Powerful STAB attack)
  • Earthquake (IT'S EARTHQUAKE, nuf said)*=

The HP investment let's him live a HUGE amount of hits, while powerful attacks provide massive damage. Roost allows for reliable recovery, useful in VGC for a set without Protect. This set is to used mostly as an M-Salamence counter, though anything switching into an Outrage (unless its a fairy) or Earthquake (unless they are flying or have Levitate) will loose a decent chunk of health.

Calcs

252+ Atk Mega Salamence Earthquake vs. 174 HP / 20 Def Mega Charizard X: 122-144 (69.7 - 82.2%) -- guaranteed 2HKO

252+ Atk Aerilate Mega Salamence Double-Edge vs. 174 HP / 20 Def Mega Charizard X: 142-168 (81.1 - 96%) -- guaranteed 2HKO

252+ Atk Mega Salamence Dragon Claw vs. 174 HP / 20 Def Mega Charizard X: 146-174 (83.4 - 99.4%) -- guaranteed 2HKO

64 Atk Tough Claws Mega Charizard X Outrage vs. 4 HP / 0 Def Mega Salamence: 192-228 (112.2 - 133.3%) -- guaranteed OHKO

64 Atk Tough Claws Mega Charizard X Outrage vs. 252 HP / 252+ Def Hydreigon: 186-218 (93.4 - 109.5%) -- 56.3% chance to OHKO

4 Atk Aegislash-Blade Shadow Sneak vs. 174 HP / 20 Def Charizard-Mega-X: 28-34 (16 - 19.4%) -- possible 6HKO

252+ SpA Aegislash-Blade Flash Cannon vs. 174 HP / 0 SpD Charizard-Mega-X: 45-54 (25.7 - 30.8%) -- guaranteed 4HKO

252+ SpA Aegislash-Blade Shadow Ball vs. 174 HP / 0 SpD Charizard-Mega-X: 91-108 (52 - 61.7%) -- guaranteed 2HKO

64 Atk Mega Charizard X Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 52-62 (31.1 - 37.1%) -- 64.4% chance to 3HKO

+1 64 Atk Mega Charizard X Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 78-94 (46.7 - 56.2%) -- 76.2% chance to 2HKO

Warning: This set is walled by Togekiss.

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Damn this took a long time to create and work out the calcs, but it should be worth it o3o
My head hurts :(
Outrage is horrible in doubles. You should use dragon claw, as it is much more consistent. Also, earthquake isn't usually preferred, although ig you can keep it.
I think not having flare blitz on mega Charizard x is not too good.
Come on. It’s stabbed and you have roost
4 votes

Charizard
Role: Sunny Sweeper
Charizard (M) @ Leftovers
Ability: Solar Power
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature

  • Air Slash
  • Flamethrower
  • Solar Beam
  • Dragon Pulse

Okay, I'm going to start off by saying this set only works in the sun.

Flamethrower gives you a nasty STAB move that destroys most Pokemon in one hit, while Solar Beam is instant in the sun, and covers all of Charizard's Weaknesses. Dragon Pulse is strictly for Dragons to take them out as fast as you can, and Air Slash is Flying STAB, and also if you REALLY wanna press your luck with flinch hax.

Leftovers is the item of choice to heal off Sun damage.

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It's funny cause in 2013 megazard y gets drought.
Also I'd suggest putting that extra 4 evs in defence or special defence based on the metagame/preference cause it's good to have an odd numbered hp at lvl 100 since it's 4 times weak to rocks, for substitute, etc.
This is my exact moveset.
What about 'lectrics?
I realized by SpD he means Speed, not Special Defense. Timid Nature is +Speed -Atk
Wow really?
If you lead with yawn drought torkoal, this move set should be good.
This set would work so well with dynamax charizard in gen 8
3 votes

This is similar to J98's set, but it is a scarfer with *slightly better coverage.
Charizard

Charizard @ Choice Scarf
Ability: Solar Power
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature

  • Flamethrower
  • Solar Beam
  • Hidden Power [Rock] / [Ground]
  • Dragon Pulse

Basically, Scarf makes it outspeed just about anything, while Solar Power acts as Choice Specs on this set. Flamethrower is powerful STAB in the sun. Solar Beam covers Rock and Water types, as well as hitting Ground types hard. Hidden Power [Rock] covers other Charizards and other Fire types that resist STAB, Hidden Power Ground can also be good to hit Heatran and Electric types (Flamethrower is stronger on electrics). Dragon Pulse hits resistant Dragons and it has a huge neutral coverage.

This guy works great with a Magic Bouncer or Rapid Spinner to deflect or clear Stealth Rocks, as well as a Drought Ninetales.

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"scarfer" or "scarier"?
omg "negro" lol
That's cool but why hidden power rock when he gets ancient power as an egg move, it doesn't sacrifice speed ivs so he can always outspeed other zards and it has a chance to raise all his stats? Not sure if this is because I'm commenting in 2014 and it's a new thing...
I just realised prior to gen 6 the base power was higher... sorry. But ancient power is a way cooler alternative now.
Nero is italian for black.
Wait if he has choice  scarf won't he burn it?
3 votes

Gen III

Charizard (M) @ Charcoal
Ability: Blaze
EVs: 200 Atk / 180 SpA / 128 Spe
Naughty Nature

  • Dragon Dance
  • Fire Blast - Special
  • Earthquake - Physical
  • Focus Punch - Physical

Dragon Dance lets you screw over a few speed EV's and go mixed, this guy works great with it.

Charcoal, Blaze (possibly), and STAB. Makes Fire Blast a deadly Shock even though it's not getting the Attack boost from Dragon Dance, This guy just isn't himself without Fire STAB.

Earthquake gets great type coverage!

Focus Punch can take out threats such as Snorlax, (who needs Curse to live off of physical hits) for super effective damage quickly and painfully.
With good prediction, this move can be really good.

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3 votes

Double/Triple Battle Charizard

Charizard (M) @ Life Orb
Ability: Blaze / Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Heat Wave
- Air Slash / Air Cutter
- Dragon Pulse
- Tailwind / Protect / Focus Blast /Fire Pledge

Blaze should be the ability used if you don't have Sunny Day support. If you do have Sunny Day Support, then use Solar Power. Heat Wave is STAB that hits multiple foes. A great move. Air Slash can be used in Double Battles as just a powerful STAB. or in Triple Battles you can use it to hit any foe on the battlefield. Air Cutter hits multiple foes, but has low base Power. Also, it cannot be used with Solar Power. Dragon Pulse gives you neutral coverage only resisted by Heatran. It can also hit any foe on the field in a Triple Battle. The last move you have plenty of choices. Tailwind can be used to support the team (and make Charizard faster) but it can't be used with Solar Power. Protect is just your basic multi-battle move. It protects Charizard from enemy attacks and ally Surfs and Discharges. Focus Blast is type coverage. Fire Pledge can be used if you want to set up a field effect along with Grass Pledge or Water Pledge.

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3 votes

Charizard (M) @ Lum Berry
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+Spe, -SpA)
- Belly Drum
- Earthquake
- Fire Punch
- Substitute

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why Lefties? Isnt it better for blaze to activate?
Oops, forgot to copy+paste the edited set with Lum Berry. Used to have Leftovers to help with Belly Drum, then I remembered Blaze, so I replaced it with Lum Berry. I always forget to copy, although at least this time I didn't post a Tauros moveset in the Gyarados question.

Thanks for the memory jog.
salac is better get dat speed boost
2 votes

Gen V

Charizard (M) @ Petaya Berry
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe, -Atk)

  • Flamethrower
  • Hidden Power [Grass]
  • Dragon Pulse
  • Substitute

Okay, I love this set. I use it also on a team that gets Agility boosts passed from a Durant, but this works well even without that. Okay you use Substitute three times, which will then activate your Petaya Berry and also Blaze. This will leave you with an incredibly powerful Flamethrower, plus a nicely powered HP Grass and Dragon Pulse, which are there for coverage. It is a great Pokemon, and I use this set for my Charizard. You've probably had to face this guy before.

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2 votes

Death Dragon!

Charizard @ Salac Berry / Leftovers
Ability: Solar Power
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature

  • Flamethrower / Heat Wave / Fire Blast
  • Dragon Pulse
  • Solar Beam
  • Air Slash / Sunny Day / Hidden Power [Ground]

Flamethrower is more reliable but Heat Wave has that little extra bit of power. Fire Blast is very strong but it is very inaccurate I would just go with Flamethrower. Dragon Pulse has great neutral coverage and the only things that resist it are Steel-types which are weak to Fire moves. Solar Beam provides coverage against his weaknesses and has insane power. Air Slash is for STAB and Flinch, HP [Ground] covers his Electric-type weakness, Sunny Day is there for if he is not on a Drought team. Leftovers heals off Solar Power damage though the Salac Berry is another option for some speed.


Edit by J98: Added sprite since old one was from an expired site and wasn't showing.

Edit by Fizz: Doing the same thing many years later. :^)

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2 votes

This set is for wrecking teams with sheer power. This one is only for use in the Sun:

Charizard @ Choice Specs
enter image description here
Ability: Solar Power
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Dragon Pulse
- Focus Blast

This Charizard is designed to hit like a truck. Look at how much damage a Gem boosted Fire Blast would do.

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Will this set work for Mega Charizard Y?
2 votes

Charizard @ Charizardite Y
Ability: Blaze --> Drought
EVs: 252 SpA / 252 Spe / 4 Def
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Dragon Pulse / Air Slash

I personally like Mega Charizard Y more than the X alternative. Even if it still has the 4x Stealth Rocks weakness, and Drought's usefulness has been almost completely axed, this Pokemon still has base 159 special attack and should not be underrated.

This set is like the Choice Specs Ninetales, abusing max power Fire Blasts and Solar Beams, but with more overall Super Effective coverage with Focus Blast and Air Slash. Dragon Pulse can also be used, but only if dragon types are feared in whatever tier this Pokemon ends up in.

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2 votes

Doubles Mega-Charizard Y

Charizard @ Charizardite Y
Ability: Solar Power / Blaze --> Drought
EVs: 252 Spe / 252 SpA / 4 HP
Timid / Modest Nature
- Heat Wave
- Air Slash
- Protect
- Focus Blast/Solar Beam

With weather being nerfed weather mons do best as offensive threats rather than support, and Charizard can fulfill that role to the fullest, especially in tandem with a Chlorophyll sweeping partner. *Solar Power is used over Blaze as it is recommended that another sun setter be used in tandem with Charizard as to ensure maximum power, but if that is not the case then Blaze is the better choice.

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Mega Charizard Y has the ability Drought.
2 votes

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost (Recovery)
- Solar Beam (with Drought it becomes an amazing coverage move)
- Heat Wave (STAB)
- Air Slash (STAB)

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1 vote

Doubles / Triples

Charizard (M) @ Choice Specs
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Heat Wave
- Air Cutter
- Ominous Wind
- Fire Blast

Heat Wave gives STAB and hits both opponents.
Air Cutter is STAB and hits both opponents.
Ominous wind is coverage and (I think) hits both opponents.
Fire Blast is STAB if you want to take the single approach.

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1 vote

Try this with sunny day in progress.

Charizard @ Choice Specs
Ability: Solar Power
EVs: 252 SpA / 252 Spe / 4 HP
Timid Nature (+Spd, -Atk)
- Flamethrower
- Dragon Pulse
- Solar Beam
- Hidden Power [Ground]

With his Special Attack reaching 712, it can take out almost any Pokemon. Just make sure you time his switch in properly!

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1 vote

This set really only works if you are using Charizard as a speed sweeper.

Charizard @ Charizardite Y
Ability: Blaze --> Drought
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Overheat (STAB)
- Solar Beam (coverage for water and rock types)
- Roost / Flamethrower (healing as needed/lower power STAB that doesn't reduce stats)
- Dragon Pulse (anti-dragon/coverage)

Given that the mega evolution for Charizard in Y drastically improves its special attack and gives it the drought ability which increases the damage from fire moves and gets rid of the charge turn of solar beam, it is ideal for those that want a Charizard that quickly gets rid of opponents. Also makes it so you don't have to waste a turn on Sunny Day while the increased stat boost makes up for not using an item that increases those stats like the "choice items".

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I assume the item is Charizardite Y?
1 vote

Physical Charizard

Charizard @ Leftovers
Ability: Solar Power
EVs: 252 Atk / 252 Spe / 4 Def
Adamant / Jolly Nature
- Thunder Punch
- Flare Blitz
- Dragon Rush
- Swords Dance

Thunder Punch is to deal with Water types
Flare Blitz for some awesome STAB, Leftovers will heal you
Dragon Rush to deal with OU Dragons
Swords Dance for some powerful sweeping

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1 vote

Gen 6

Role: Physical Sweeper!

Mega Charizard X @ Charizardite X
Ability: Blaze --> Tough Claws
EVs: 252 Atk / 252 Spe / 6 HP
Jolly Nature
- Dragon Claw / Outrage
- Flare Blitz / Fire Fang
- Shadow Claw / Aerial Ace / Earthquake / Dragon Dance
- Dragon Dance / Roost

A pretty good moveset for Mega Charizard X!
Dragon Claw and Flare Blitz are both STAB and get the 30% Damage boost from the Tough Claws ability, Shadow Claw also gets the Tough Claws boost, but it's not STAB. Roost is for healing. Dragon Dance is for buffing stats and then you could maybe choose one of the other 3 attacking moves!

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1 vote

This is a great lead, it will set up on common leads with SR and other entry hazards.

Malfoy (Charizard) @ Salac Berry
Ability: Blaze
EVs: 92 HP / 164 Atk / 252 Spe
Adamant Nature
- Substitute
- Belly Drum
- Fire Punch
- Earthquake / Acrobatics

The Salac Berry is activated with Substitute Belly Drum combo + the HP EVs, like I mentioned earlier this thing messes up Ferrothorns, Forretress, etc. Fire Punch is STAB (Flare Blitz is too risky to use and will kill you from recoil). Earthquake is for rocks, Heatran, basically anything resisting fire and weak to ground, or you can run Acrobatics, because it is STAB and doubles in power after consuming the Salac Berry. This 2HKOs a specially defensive Rotom, it does around 80%. When behind a Substitute you take out Rotom before it can take you out. This set demolishes everything!

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