Pokémon moves from Generation 5
Below is the list of Pokémon attacks that were introduced in Generation 5 (Black, White, Black 2, White 2).
Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.
Name | Type | Cat. | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
Acid Spray | Poison | ![]() | 40 | 100 | 20 | Sharply lowers opponent's Special Defense. |
Acrobatics | Flying | ![]() | 55 | 100 | 15 | Stronger when the user does not have a held item. |
After You | Normal | ![]() | — | — | 15 | Gives target priority in the next turn. |
Ally Switch | Psychic | ![]() | — | — | 15 | User switches with opposite teammate. |
Autotomize | Steel | ![]() | — | — | 15 | Reduces weight and sharply raises Speed. |
Bestow | Normal | ![]() | — | — | 15 | Gives the user's held item to the target. |
Blue Flare | Fire | ![]() | 130 | 85 | 5 | May burn opponent. |
Bolt Strike | Electric | ![]() | 130 | 85 | 5 | May paralyze opponent. |
Bulldoze | Ground | ![]() | 60 | 100 | 20 | Lowers opponent's Speed. |
Chip Away | Normal | ![]() | 70 | 100 | 20 | Ignores opponent's stat changes. |
Circle Throw | Fighting | ![]() | 60 | 90 | 10 | In battles, the opponent switches. In the wild, the Pokémon runs. |
Clear Smog | Poison | ![]() | 50 | — | 15 | Removes all of the target's stat changes. |
Coil | Poison | ![]() | — | — | 20 | Raises user's Attack, Defense and Accuracy. |
Cotton Guard | Grass | ![]() | — | — | 10 | Drastically raises user's Defense. |
Dragon Tail | Dragon | ![]() | 60 | 90 | 10 | In battles, the opponent switches. In the wild, the Pokémon runs. |
Drill Run | Ground | ![]() | 80 | 95 | 10 | High critical hit ratio. |
Dual Chop | Dragon | ![]() | 40 | 90 | 15 | Hits twice in one turn. |
Echoed Voice | Normal | ![]() | 40 | 100 | 15 | Power increases each turn. |
Electro Ball | Electric | ![]() | — | 100 | 10 | The faster the user, the stronger the attack. |
Electroweb | Electric | ![]() | 55 | 95 | 15 | Lowers opponent's Speed. |
Entrainment | Normal | ![]() | — | 100 | 15 | Makes target's ability same as user's. |
Fiery Dance | Fire | ![]() | 80 | 100 | 10 | May raise user's Special Attack. |
Final Gambit | Fighting | ![]() | — | 100 | 5 | Inflicts damage equal to the user's remaining HP. User faints. |
Fire Pledge | Fire | ![]() | 80 | 100 | 10 | Added effects appear if combined with Grass Pledge or Water Pledge. |
Flame Burst | Fire | ![]() | 70 | 100 | 15 | May also injure nearby Pokémon. |
Flame Charge | Fire | ![]() | 50 | 100 | 20 | Raises user's Speed. |
Foul Play | Dark | ![]() | 95 | 100 | 15 | Uses the opponent's Attack stat. |
Freeze Shock | Ice | ![]() | 140 | 90 | 5 | Charges on first turn, attacks on second. May paralyze opponent. |
Frost Breath | Ice | ![]() | 60 | 90 | 10 | Always results in a critical hit. |
Fusion Bolt | Electric | ![]() | 100 | 100 | 5 | Power increases if Fusion Flare is used in the same turn. |
Fusion Flare | Fire | ![]() | 100 | 100 | 5 | Power increases if Fusion Bolt is used in the same turn. |
Gear Grind | Steel | ![]() | 50 | 85 | 15 | Hits twice in one turn. |
Glaciate | Ice | ![]() | 65 | 95 | 10 | Lowers opponent's Speed. |
Grass Pledge | Grass | ![]() | 80 | 100 | 10 | Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge. |
Guard Split | Psychic | ![]() | — | — | 10 | Averages Defense and Special Defense with the target. |
Head Charge | Normal | ![]() | 120 | 100 | 15 | User receives recoil damage. |
Heal Pulse | Psychic | ![]() | — | — | 10 | Restores half the target's max HP. |
Heart Stamp | Psychic | ![]() | 60 | 100 | 25 | May cause flinching. |
Heat Crash | Fire | ![]() | — | 100 | 10 | The heavier the user, the stronger the attack. |
Heavy Slam | Steel | ![]() | — | 100 | 10 | The heavier the user, the stronger the attack. |
Hex | Ghost | ![]() | 65 | 100 | 10 | Inflicts more damage if the target has a status condition. |
Hone Claws | Dark | ![]() | — | — | 15 | Raises user's Attack and Accuracy. |
Horn Leech | Grass | ![]() | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
Hurricane | Flying | ![]() | 110 | 70 | 10 | May confuse opponent. |
Ice Burn | Ice | ![]() | 140 | 90 | 5 | Charges on first turn, attacks on second. May burn opponent. |
Icicle Crash | Ice | ![]() | 85 | 90 | 10 | May cause flinching. |
Incinerate | Fire | ![]() | 60 | 100 | 15 | Destroys the target's held berry. |
Inferno | Fire | ![]() | 100 | 50 | 5 | Burns opponent. |
Leaf Tornado | Grass | ![]() | 65 | 90 | 10 | May lower opponent's Accuracy. |
Low Sweep | Fighting | ![]() | 65 | 100 | 20 | Lowers opponent's Speed. |
Magic Room | Psychic | ![]() | — | — | 10 | Suppresses the effects of held items for five turns. |
Night Daze | Dark | ![]() | 85 | 95 | 10 | May lower opponent's Accuracy. |
Power Split | Psychic | ![]() | — | — | 10 | Averages Attack and Special Attack with the target. |
Psyshock | Psychic | ![]() | 80 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
Psystrike | Psychic | ![]() | 100 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
Quash | Dark | ![]() | — | 100 | 15 | Makes the target act last this turn. |
Quick Guard | Fighting | ![]() | — | — | 15 | Protects the user's team from high-priority moves. |
Quiver Dance | Bug | ![]() | — | — | 20 | Raises user's Special Attack, Special Defense and Speed. |
Rage Powder | Bug | ![]() | — | — | 20 | Forces attacks to hit user, not team-mates. |
Razor Shell | Water | ![]() | 75 | 95 | 10 | May lower opponent's Defense. |
Reflect Type | Normal | ![]() | — | — | 15 | User becomes the target's type. |
Relic Song | Normal | ![]() | 75 | 100 | 10 | May put the target to sleep. |
Retaliate | Normal | ![]() | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. |
Round | Normal | ![]() | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
Sacred Sword | Fighting | ![]() | 90 | 100 | 15 | Ignores opponent's stat changes. |
Scald | Water | ![]() | 80 | 100 | 15 | May burn opponent. |
Searing Shot | Fire | ![]() | 100 | 100 | 5 | May burn opponent. |
Secret Sword | Fighting | ![]() | 85 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
Shell Smash | Normal | ![]() | — | — | 15 | Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. |
Shift Gear | Steel | ![]() | — | — | 10 | Raises user's Attack and sharply raises Speed. |
Simple Beam | Normal | ![]() | — | 100 | 15 | Changes target's ability to Simple. |
Sky Drop | Flying | ![]() | 60 | 100 | 10 | Takes opponent into the air on first turn, drops them on second turn. |
Sludge Wave | Poison | ![]() | 95 | 100 | 10 | May poison opponent. |
Smack Down | Rock | ![]() | 50 | 100 | 15 | Makes Flying-type Pokémon vulnerable to Ground moves. |
Snarl | Dark | ![]() | 55 | 95 | 15 | Lowers opponent's Special Attack. |
Soak | Water | ![]() | — | 100 | 20 | Changes the target's type to water. |
Steamroller | Bug | ![]() | 65 | 100 | 20 | May cause flinching. |
Stored Power | Psychic | ![]() | 20 | 100 | 10 | Power increases when user's stats have been raised. |
Storm Throw | Fighting | ![]() | 60 | 100 | 10 | Always results in a critical hit. |
Struggle Bug | Bug | ![]() | 50 | 100 | 20 | Lowers opponent's Special Attack. |
Synchronoise | Psychic | ![]() | 120 | 100 | 10 | Hits any Pokémon that shares a type with the user. |
Tail Slap | Normal | ![]() | 25 | 85 | 10 | Hits 2-5 times in one turn. |
Techno Blast | Normal | ![]() | 120 | 100 | 5 | Type depends on the Drive being held. |
Telekinesis | Psychic | ![]() | — | — | 15 | Ignores opponent's Evasiveness for three turns, add Ground immunity. |
V-create | Fire | ![]() | 180 | 95 | 5 | Lowers user's Defense, Special Defense and Speed. |
Venoshock | Poison | ![]() | 65 | 100 | 10 | Inflicts double damage if the target is poisoned. |
Volt Switch | Electric | ![]() | 70 | 100 | 20 | User must switch out after attacking. |
Water Pledge | Water | ![]() | 80 | 100 | 10 | Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge. |
Wide Guard | Rock | ![]() | — | — | 10 | Protects the user's team from multi-target attacks. |
Wild Charge | Electric | ![]() | 90 | 100 | 15 | User receives recoil damage. |
Wonder Room | Psychic | ![]() | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. |
Work Up | Normal | ![]() | — | — | 30 | Raises user's Attack and Special Attack. |