Pokémon moves from Generation 5
Below is the list of Pokémon attacks that were introduced in Generation 5 (Black, White, Black 2, White 2).
Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.
Name | Type | Cat. | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
Acid Spray | Poison | 40 | 100 | 20 | Sharply lowers opponent's Special Defense. | |
Acrobatics | Flying | 55 | 100 | 15 | Stronger when the user does not have a held item. | |
After You | Normal | — | — | 15 | Gives target priority in the next turn. | |
Ally Switch | Psychic | — | — | 15 | User switches with opposite teammate. | |
Autotomize | Steel | — | — | 15 | Reduces weight and sharply raises Speed. | |
Bestow | Normal | — | — | 15 | Gives the user's held item to the target. | |
Blue Flare | Fire | 130 | 85 | 5 | May burn opponent. | |
Bolt Strike | Electric | 130 | 85 | 5 | May paralyze opponent. | |
Bulldoze | Ground | 60 | 100 | 20 | Lowers opponent's Speed. | |
Chip Away | Normal | 70 | 100 | 20 | Ignores opponent's stat changes. | |
Circle Throw | Fighting | 60 | 90 | 10 | In battles, the opponent switches. In the wild, the Pokémon runs. | |
Clear Smog | Poison | 50 | — | 15 | Removes all of the target's stat changes. | |
Coil | Poison | — | — | 20 | Raises user's Attack, Defense and Accuracy. | |
Cotton Guard | Grass | — | — | 10 | Drastically raises user's Defense. | |
Dragon Tail | Dragon | 60 | 90 | 10 | In battles, the opponent switches. In the wild, the Pokémon runs. | |
Drill Run | Ground | 80 | 95 | 10 | High critical hit ratio. | |
Dual Chop | Dragon | 40 | 90 | 15 | Hits twice in one turn. | |
Echoed Voice | Normal | 40 | 100 | 15 | Power increases each turn. | |
Electro Ball | Electric | — | 100 | 10 | The faster the user, the stronger the attack. | |
Electroweb | Electric | 55 | 95 | 15 | Lowers opponent's Speed. | |
Entrainment | Normal | — | 100 | 15 | Makes target's ability same as user's. | |
Fiery Dance | Fire | 80 | 100 | 10 | May raise user's Special Attack. | |
Final Gambit | Fighting | — | 100 | 5 | Inflicts damage equal to the user's remaining HP. User faints. | |
Fire Pledge | Fire | 80 | 100 | 10 | Added effects appear if combined with Grass Pledge or Water Pledge. | |
Flame Burst | Fire | 70 | 100 | 15 | May also injure nearby Pokémon. | |
Flame Charge | Fire | 50 | 100 | 20 | Raises user's Speed. | |
Foul Play | Dark | 95 | 100 | 15 | Uses the opponent's Attack stat. | |
Freeze Shock | Ice | 140 | 90 | 5 | Charges on first turn, attacks on second. May paralyze opponent. | |
Frost Breath | Ice | 60 | 90 | 10 | Always results in a critical hit. | |
Fusion Bolt | Electric | 100 | 100 | 5 | Power increases if Fusion Flare is used in the same turn. | |
Fusion Flare | Fire | 100 | 100 | 5 | Power increases if Fusion Bolt is used in the same turn. | |
Gear Grind | Steel | 50 | 85 | 15 | Hits twice in one turn. | |
Glaciate | Ice | 65 | 95 | 10 | Lowers opponent's Speed. | |
Grass Pledge | Grass | 80 | 100 | 10 | Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge. | |
Guard Split | Psychic | — | — | 10 | Averages Defense and Special Defense with the target. | |
Head Charge | Normal | 120 | 100 | 15 | User receives recoil damage. | |
Heal Pulse | Psychic | — | — | 10 | Restores half the target's max HP. | |
Heart Stamp | Psychic | 60 | 100 | 25 | May cause flinching. | |
Heat Crash | Fire | — | 100 | 10 | The heavier the user, the stronger the attack. | |
Heavy Slam | Steel | — | 100 | 10 | The heavier the user, the stronger the attack. | |
Hex | Ghost | 65 | 100 | 10 | Inflicts more damage if the target has a status condition. | |
Hone Claws | Dark | — | — | 15 | Raises user's Attack and Accuracy. | |
Horn Leech | Grass | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
Hurricane | Flying | 110 | 70 | 10 | May confuse opponent. | |
Ice Burn | Ice | 140 | 90 | 5 | Charges on first turn, attacks on second. May burn opponent. | |
Icicle Crash | Ice | 85 | 90 | 10 | May cause flinching. | |
Incinerate | Fire | 60 | 100 | 15 | Destroys the target's held berry. | |
Inferno | Fire | 100 | 50 | 5 | Burns opponent. | |
Leaf Tornado | Grass | 65 | 90 | 10 | May lower opponent's Accuracy. | |
Low Sweep | Fighting | 65 | 100 | 20 | Lowers opponent's Speed. | |
Magic Room | Psychic | — | — | 10 | Suppresses the effects of held items for five turns. | |
Night Daze | Dark | 85 | 95 | 10 | May lower opponent's Accuracy. | |
Power Split | Psychic | — | — | 10 | Averages Attack and Special Attack with the target. | |
Psyshock | Psychic | 80 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
Psystrike | Psychic | 100 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
Quash | Dark | — | 100 | 15 | Makes the target act last this turn. | |
Quick Guard | Fighting | — | — | 15 | Protects the user's team from high-priority moves. | |
Quiver Dance | Bug | — | — | 20 | Raises user's Special Attack, Special Defense and Speed. | |
Rage Powder | Bug | — | — | 20 | Forces attacks to hit user, not team-mates. | |
Razor Shell | Water | 75 | 95 | 10 | May lower opponent's Defense. | |
Reflect Type | Normal | — | — | 15 | User becomes the target's type. | |
Relic Song | Normal | 75 | 100 | 10 | May put the target to sleep. | |
Retaliate | Normal | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | |
Round | Normal | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
Sacred Sword | Fighting | 90 | 100 | 15 | Ignores opponent's stat changes. | |
Scald | Water | 80 | 100 | 15 | May burn opponent. | |
Searing Shot | Fire | 100 | 100 | 5 | May burn opponent. | |
Secret Sword | Fighting | 85 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
Shell Smash | Normal | — | — | 15 | Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. | |
Shift Gear | Steel | — | — | 10 | Raises user's Attack and sharply raises Speed. | |
Simple Beam | Normal | — | 100 | 15 | Changes target's ability to Simple. | |
Sky Drop | Flying | 60 | 100 | 10 | Takes opponent into the air on first turn, drops them on second turn. | |
Sludge Wave | Poison | 95 | 100 | 10 | May poison opponent. | |
Smack Down | Rock | 50 | 100 | 15 | Makes Flying-type Pokémon vulnerable to Ground moves. | |
Snarl | Dark | 55 | 95 | 15 | Lowers opponent's Special Attack. | |
Soak | Water | — | 100 | 20 | Changes the target's type to water. | |
Steamroller | Bug | 65 | 100 | 20 | May cause flinching. | |
Stored Power | Psychic | 20 | 100 | 10 | Power increases when user's stats have been raised. | |
Storm Throw | Fighting | 60 | 100 | 10 | Always results in a critical hit. | |
Struggle Bug | Bug | 50 | 100 | 20 | Lowers opponent's Special Attack. | |
Synchronoise | Psychic | 120 | 100 | 10 | Hits any Pokémon that shares a type with the user. | |
Tail Slap | Normal | 25 | 85 | 10 | Hits 2-5 times in one turn. | |
Techno Blast | Normal | 120 | 100 | 5 | Type depends on the Drive being held. | |
Telekinesis | Psychic | — | — | 15 | Ignores opponent's Evasiveness for three turns, add Ground immunity. | |
V-create | Fire | 180 | 95 | 5 | Lowers user's Defense, Special Defense and Speed. | |
Venoshock | Poison | 65 | 100 | 10 | Inflicts double damage if the target is poisoned. | |
Volt Switch | Electric | 70 | 100 | 20 | User must switch out after attacking. | |
Water Pledge | Water | 80 | 100 | 10 | Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge. | |
Wide Guard | Rock | — | — | 10 | Protects the user's team from multi-target attacks. | |
Wild Charge | Electric | 90 | 100 | 15 | User receives recoil damage. | |
Wonder Room | Psychic | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
Work Up | Normal | — | — | 30 | Raises user's Attack and Special Attack. |