Pokémon moves from Generation 5

Below is the list of Pokémon attacks that were introduced in Generation 5 (Black & White).

Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.

Name
Type
Cat.
Power
Acc.
PP
Effect
Acid SprayPoison 40 100 20 Sharply lowers opponent's Special Defense.
AcrobaticsFlying 55 100 15 Stronger when the user does not have a held item.
After YouNormal 15 Gives target priority in the next turn.
Ally SwitchPsychic 15 User switches with opposite teammate.
AutotomizeSteel 15 Halves weight and sharply raises Speed.
BestowNormal 15 Gives the user's held item to the target.
Blue FlareFire 130 85 5 May burn opponent.
Bolt StrikeElectric 130 85 5 May paralyze opponent.
BulldozeGround 60 100 20 Lowers opponent's Speed.
Chip AwayNormal 70 100 20 Ignores opponent's stat changes.
Circle ThrowFighting 60 90 10 In battles, the opponent switches. In the wild, the Pokémon runs.
Clear SmogPoison 50 15 Removes all of the target's stat changes.
CoilPoison 20 Raises user's Attack, Defense and Accuracy.
Cotton GuardGrass 10 Drastically raises user's Defense.
Dragon TailDragon 60 90 10 In battles, the opponent switches. In the wild, the Pokémon runs.
Drill RunGround 80 95 10 High critical hit ratio.
Dual ChopDragon 40 90 15 Hits twice in one turn.
Echoed VoiceNormal 40 100 15 Power increases each turn.
Electro BallElectric 100 10 The faster the user, the stronger the attack.
ElectrowebElectric 55 95 15 Lowers opponent's Speed.
EntrainmentNormal 100 15 Makes target's ability same as user's.
Fiery DanceFire 80 100 10 May raise user's Special Attack.
Final GambitFighting 100 5 Inflicts damage equal to the user's remaining HP. User faints.
Fire PledgeFire 80 100 10 Added effects appear if combined with Grass Pledge or Water Pledge.
Flame BurstFire 70 100 15 May also injure nearby Pokémon.
Flame ChargeFire 50 100 20 Raises user's Speed.
Foul PlayDark 95 100 15 Uses the opponent's Attack stat.
Freeze ShockIce 140 90 5 Charges on first turn, attacks on second. May paralyze opponent.
Frost BreathIce 60 90 10 Always results in a critical hit.
Fusion BoltElectric 100 100 5 Power increases if Fusion Flare is used in the same turn.
Fusion FlareFire 100 100 5 Power increases if Fusion Bolt is used in the same turn.
Gear GrindSteel 50 85 15 Hits twice in one turn.
GlaciateIce 65 95 10 Lowers opponent's Speed.
Grass PledgeGrass 80 100 10 Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge.
Guard SplitPsychic 10 Averages Defense and Special Defense with the target.
Head ChargeNormal 120 100 15 User receives recoil damage.
Heal PulsePsychic 10 Restores half the target's max HP.
Heart StampPsychic 60 100 25 May cause flinching.
Heat CrashFire 100 10 The heavier the user, the stronger the attack.
Heavy SlamSteel 100 10 The heavier the user, the stronger the attack.
HexGhost 65 100 10 Inflicts more damage if the target has a status condition.
Hone ClawsDark 15 Raises user's Attack and Accuracy.
Horn LeechGrass 75 100 10 User recovers half the HP inflicted on opponent.
HurricaneFlying 110 70 10 May confuse opponent.
Ice BurnIce 140 90 5 Charges on first turn, attacks on second. May burn opponent.
Icicle CrashIce 85 90 10 May cause flinching.
IncinerateFire 60 100 15 Destroys the target's held berry.
InfernoFire 100 50 5 Burns opponent.
Leaf TornadoGrass 65 90 10 May lower opponent's Accuracy.
Low SweepFighting 65 100 20 Lowers opponent's Speed.
Magic RoomPsychic 10 Suppresses the effects of held items for five turns.
Night DazeDark 85 95 10 May lower opponent's Accuracy.
Power SplitPsychic 10 Averages Attack and Special Attack with the target.
PsyshockPsychic 80 100 10 Inflicts damage based on the target's Defense, not Special Defense.
PsystrikePsychic 100 100 10 Inflicts damage based on the target's Defense, not Special Defense.
QuashDark 100 15 Makes the target act last this turn.
Quick GuardFighting 15 Fast moves won't damage the user or its teammates.
Quiver DanceBug 20 Raises user's Special Attack, Special Defense and Speed.
Rage PowderBug 20 Forces attacks to hit user, not team-mates.
Razor ShellWater 75 95 10 May lower opponent's Defense.
Reflect TypeNormal 15 User becomes the target's type.
Relic SongNormal 75 100 10 May put the target to sleep.
RetaliateNormal 70 100 5 Inflicts double damage if a teammate fainted on the last turn.
RoundNormal 60 100 15 Power increases if teammates use it in the same turn.
Sacred SwordFighting 90 100 20 Ignores opponent's stat changes.
ScaldWater 80 100 15 May burn opponent.
Searing ShotFire 100 100 5 May burn opponent.
Secret SwordFighting 85 100 10 Inflicts damage based on the target's Defense, not Special Defense.
Shell SmashNormal 15 Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.
Shift GearSteel 10 Raises user's Attack and sharply raises Speed.
Simple BeamNormal 100 15 Changes target's ability to Simple.
Sky DropFlying 60 100 10 Takes opponent into the air on first turn, drops them on second turn.
Sludge WavePoison 95 100 10 May poison opponent.
Smack DownRock 50 100 15 Makes Flying-type Pokémon vulnerable to Ground moves.
SnarlDark 55 95 15 Lowers opponent's Special Attack.
SoakWater 100 20 Changes the target's type to water.
SteamrollerBug 65 100 20 May cause flinching.
Stored PowerPsychic 20 100 10 Power increases when user's stats have been raised.
Storm ThrowFighting 60 100 10 Always results in a critical hit.
Struggle BugBug 50 100 20 Lowers opponent's Special Attack.
SynchronoisePsychic 120 100 15 Hits any Pokémon that shares a type with the user.
Tail SlapNormal 25 85 10 Hits 2-5 times in one turn.
Techno BlastNormal 120 100 5 Type depends on the Drive being held.
TelekinesisPsychic 15 Ignores opponent's Evasiveness for three turns, add Ground immunity.
V-createFire 180 95 5 Lowers user's Defense, Special Defense and Speed.
VenoshockPoison 65 100 10 Inflicts double damage if the target is poisoned.
Volt SwitchElectric 70 100 20 User must switch out after attacking.
Water PledgeWater 80 100 10 Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge.
Wide GuardRock 10 Protects the user's team from multi-target attacks.
Wild ChargeElectric 90 100 15 User receives recoil damage.
Wonder RoomPsychic 10 Swaps every Pokémon's Defense and Special Defense for 5 turns.
Work UpNormal 30 Raises user's Attack and Special Attack.