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5 votes
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If you have a good competitive moveset for Incineroar, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Incineroar Pokédex and learnset for reference.

Sprite

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All the good Incineroar sets are gone besides Nasty Plot, which might be usable to break past it's normal checks but otherwise is underwhelming and outclassed by Houndoom. Though someone could throw on a mixed set. This thing will likely quickdrop to RU, where it's bulk and interesting typing will be more unique in conjunction with it's multiple offensive options.  

Litten follows the LC trend of all fire type starters being bad. In fact this one might be the worst, with it's only niche being Intimidate which is done better by Growlithe. At least Charmander gets Solar Power, at least Chimchar  is kinda fast and can put up rocks. Litten does nothing noteworthy. I'll make a moveset on it soon anyway and find some good things about it but generally...eh.
Not sure what you mean by that since incineroar has exellent stats and that fire starters are bad, I mean emboar is pretty bad but the others are pretty good. For the starters, Incineroar is probably the best of the fire starters due to having an outstanding stat spread with very balanced Def and SpDef which is the highest of all the fire starters and coupled with its great Atk stat makes it an excellent offensive Pokemon. Yes charizard and infernape are faster but they rely on their great speed to survive because they can not take the hits that incineroar can. Now with houndoom and arcanine, arcainine is a great Pokemon which is the complete opposite of incineroar, while incineroar is a physical attacker, arcanine is a mixed attacker and incineroar is slower yet bulkier, arcanine is faster yet frailer so they are pretty evenly matched stat wise yet it is about how you use them is what makes them good or not. On the other hand with houndoom, again incineroar being slower, houndoom has good Atk and SpAtk but incineroar is made for physical attacks and, not to mention, has higher Atk stats than houndoom's SpAtk stat which is its higher one. Incineroar also has higher Def, SpDef, and HP than houndoom so the only thing that houndoom outclasses incineroar in is speed, so incineroar is abundantly better than houndoom. Overall, incineroar is one of the god dang best fire type Pokemon I have ever seen and probably is my favorite fire starter now, sorry charizard, but I still will not pick it over my powerful water starters because they are to darn powerful.

28 Answers

8 votes

Incineroar @ Life Orb
Type : Fire / Dark
Ability : Intimidate
Nature : Impish ( Def+ Spa- ) / Careful ( SpD+ Spa- )
EVs : 252 Atk / 128 Def / 128 SpD

  • Swords Dance / Bulk Up
  • Flame Charge / Flare Blitz
  • Darkest Lariat
  • Earthquake / Cross Chop / Leech Life

A great physical attacker with Life Orb and access to Swords Dance while having max Attack. Flare Blitz / Flame Charge and Darkest Lariat are STAB moves. Swords Dance allows it to set up and sweep, while Bulk Up raises its decent defence to withstand physical attacks, but with little less attack boost than Swords Dance. Flame Charge which has no recoil can raise the speed, allowing it to be faster than some slower attackers. The recoil of Life Orb and Flare Blitz will allow Incineroar to take down itself slowly, so Leech Life is an option for recovery if you chose Flare Blitz. The others are coverages that hits really hard.

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edited by
Do you think the ability Blaze would pair well with a Flare Blitz/Life Orb Strategy?
I'd say stick with Intimidate, it's much more useful than blaze.
This is probably the best set I have seen for incineroar and I will be using it for my incineroar for my fire type team. Great job!
Shouldn't it have the Incinium Z?
Z-crystals are overrated, sure they're powerful but you can only use them once whereas other items last the whole battle boosting your attack power. Also Blaze would be a much better ability than intimidate for this moveset. Blaze, with it boosting fire type moves when hp is low, would make a pretty nasty Flare Blitz along side two Swords Dances with the life orb. Intimidate however would only work on physical attackers and not effect mixed or special attackers. Hidden abilities are not always better, for example Scizor. No explanation needed.
2 votes

Incineroar @ Assault Vest / Choice Band
Ability: Blaze / Intimidate
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
-Darkest Lariat
-Flare Blitz
-Leech Life
-Outrage / Earthquake / Cross Chop

Incineroar, with its amazing bulk for such an offensive Pokemon, is a great user of Assault Vest. The speed EVs allows to outspeed non-invested base 70 like Skarmory. The attacks are rather straightforward, being dual STAB and Leech Life for recovery, and finally your choice of a coverage move.

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1 vote

Incineroar @ Leftovers
Type: Fire/Dark
Nature: Careful(+Sp.Def, -Sp.A)
Spread: Hp 252, Sp.Def 252, 4 Def
Ability: Intimidate
Moves:
Darkest Lariat
Flare Blitz
Bulk up/Swords Dance
Earthquake/Cross Chop/Leech Life

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edited by
Bulk up? Not Swords Dance?
Yes, bulk up is preferred to add to Incineroar's all around defensive prowess, but SD is an option if you would like the extra power.
1 vote

Incineroar @ Incinium Z
Ability: Blaze / Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
-Darkest Lariat
-Bulk Up / Swords Dance
-Fire Punch
-Leech Life

Incinium Z transforms Darkest Lariat into Malicious Moonsault once, through which Incineroar sees himself able to muscle past a tough foe. However, Darkest Lariat remains decently strong, and its Unaware-on-Offense effect is welcomed. Incineroar boasts good bulk and can force some switches, so it can definitely utilize Bulk Up to great ends. Swords Dance is a more offensive alternative. Leech Life provides recovery mainly as its coverage is not very good. Fire Punch is used as not to rack up too much damage from lack of Leftovers, the need to take a hit as Incineroar remains quite slow and boosting makes the tiger wrestler's attacks powerful enough.
The exact EV spread allows Incineroar to outspeed a few crucial Pokemon such as Rotom-Wash and adamant Tyranitar, while maximizing damage output and investing the rest into HP.

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Incineroar can't learn Fire punch
incineroar can learn fire punch at move tutor in ultra sun and moon
that was before usum
1 vote

Incineroar @ Leftovers
Ability: Blaze / Intimidate
EVs: 248 HP / 252 SpD / 4 Atk
Careful Nature
-Will-O-Wisp
-U-Turn
-Darkest Lariat
-Flame Charge / Fire Punch

Intimidate is actually a must for this moveset, so it will need to wait until HA is released.
Until then, a specially defensive Incineroar could work thanks to a surprise factor, interesting typing that grants resistance to key Psychic-, Ghost-, Dark-, Fire-, Steel- and Ice-type attacks as well as access to gems like Will-O-Wisp and U-Turn.

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1 vote

Incineroar (M) @ Leftovers
Ability: Blaze / Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Bulk Up
- Darkest Lariat
- Will-O-Wisp
- Leech Life

This is the set you want if you want to play dirty and stay true to Incineroar's heel personality. The Intimidate ability and Bulk Up, Will-O-Wisp, and Darkest Lariat will all help you shut down opponents trying to set up stat boosts on you while increasing your own stats. With the boosted Attack from a few usages of Bulk Up, Leech Life is guaranteed to do at least neutral damage, and combined with Leftovers it's a sure health recovery.

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Although Drain Punch is weaker, wouldn't it be better? It provides coverage to Rock, while Leech Life provides no type coverage.
1 vote

Incineroar (M) @ Assault vest
Ability: Intimidate
Nature: Adamant
Evs: Atk 252 / Def 4 / Spd 252
- Darkest lariat
- Flare blitz
- Earthquake / Leech life
- Fake out / Leech life
This is a physical attacker (obviously). Assault vest is so it can survive special hits. Intimidate allows it to lower an opponents attacks to survive physical hits. Adamant is to give it as much strength as it can get. Fake out is to do a little damage in the beginning. The other 3 attacks are for, well, attacking. Leech life is to heal itself. (such a shame that it can't learn fire punch or even sucker punch)

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Could I do Flame Charge instead of Flare Blitz?
+TheSavage Flame Charge isn't a good idea on Incineroar, since it doesn't even outspeed with +2 Spe, and Flare Blitz does a much better job for attack
It can learn fire punch in USUM from the akala move tutor in Heahea beach
1 vote

Weakness Policy Incineroar

Incenaroar (Incineroar) @ Weakness Policy
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Flame Charge
- Power Trip
- Drain Punch / Rest

Bulk Up boosts attack and defense, and allows Incineroar to easily set up against physical attackers. Flame Charge is STAB, and also boosts speed by one stage. This improves Incineroar's sweeping capabilities. These two moves, when used in conjunction with Weakness Policy, provide a huge power boost to Power Trip. For example, if you used Flame Charge and Bulk Up once each, and Weakness Policy has activated, the move will have a base power of 160, which is further increased to 240 thanks to STAB. That's a lot of damage! Drain Punch is super effective on Rhydon and opposing Incineroar, and restores a lot of HP. Rest can be used instead to improve its matchup against stall a lot, but it is not as flexible as Drain Punch.

Weakness Policy capitalizes on Incineroar's many weaknesses, not only boosting its attack by 2, but increasing Power Trip's Base Power by 80. Intimidate lets Incineroar decrease opposing Pokémon's attack, giving it an opportunity to set up. Max Speed investment and a Jolly nature makes Incineroar fast as possible. Max Attack investment makes it as powerful as possible.

This moveset is most viable in the NU format. Since Incineroar's bulk is only average, and needs to use a plethora of setup moves, Dual Screens support is mandatory for this set to work.

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1 vote

Massive boost from DLC.................!

**Incineroar @ Figy Berry
EVs: 252 HP/156 SpDef/80 Attack/20 SpAtt.
Nature: Sassy.
Ability" Intimidate.

Burning Jealosy - Burns with Intimidate, hits both opponents in doubles.
Lash Out - Double damage from Intimidate.
Fake Out - Flinch ya!!!
Parting Shot - Annoying, switch out goes well with Intimidate and Fake Out.**

By the way, Burning Jeaslosy is for the burn, not the power mostly.

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edited by
Lash Out doubles in power only if the USER's stats have been lowered, and not the enemy. Also, Burning Jealousy burns if the opponent's stats are boosted and not if they're lowered, so I'd suggest replacing Lash Out with Darkest Lariat and Burning Jealousy for Flare Blitz, Blaze Kick, or Flame Charge
1 vote

Annoying Incineroar
Incineroar
Intimidate
252 hp, 120 sp def, 120 def, 16 sp atk
Quiet nature
Fake out (for a it of damage)
Snarl(lowers sp atk)
Parting shot (lowers stats even more)
Knock off (makes them have no item)
Basically, Send it out, use fake out for a bit of damage. Then, use snarl to lower their special attack too(unless they are physical then its a waste) Then, go for knock off to get rid of their items, then parting shot to lower their stats to 50%. Its literally a huge troll. Also they will likely switch out after their -2 and lets your sweeper set up.

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That does seem exceptionally annoying
1 vote

Incineroar for gen8 Battle of the Legends:
(my set):
Incineroar @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 124 HP / 200 Def / 140 SpD / 44 Spe
Impish Nature
- Flare Blitz
- Fake Out
- Snarl
- U-turn

Incineroar is mainly used as an intimidate pivot to threaten Zacians and Dusk-Mane Necrozmas whilst simultaneously presenting fake out opportunities for teammates. The set is extremely standardized. However, the EV investments aided me enormously in the tournament, allowing me to survive several crucial hits which would have been a K.O had it been a typical, standard Incineroar with Figy Berry, which is why I found potential in AV Incineroar.

252+ SpA Choice Specs Lunala Focus Blast vs. 100 HP / 160 SpD Assault Vest Incineroar: 144-170 (78.6 - 92.8%) -- guaranteed 2HKO
252+ Atk Zacian-Crowned Close Combat vs. 100 HP / 204+ Def Incineroar: 148-176 (80.8 - 96.1%) -- guaranteed 2HKO
252+ SpA Choice Specs Mewtwo Focus Blast vs. 100 HP / 160 SpD Assault Vest Incineroar: 158-186 (86.3 - 101.6%) -- 12.5% chance to OHKO
-1 252+ Atk Choice Band Solgaleo Close Combat vs. 100 HP / 204+ Def Incineroar: 126-150 (68.8 - 81.9%) -- guaranteed 2HKO
252+ SpA Choice Specs Necrozma Meteor Beam vs. 100 HP / 160 SpD Assault Vest Incineroar: 136-162 (74.3 - 88.5%) -- guaranteed 2HKO
-1 252+ Atk Life Orb Terrakion Close Combat vs. 100 HP / 204+ Def Incineroar: 156-187 (85.2 - 102.1%) -- 6.3% chance to OHKO
252+ SpA Choice Specs Turboblaze Reshiram Focus Blast vs. 100 HP / 160 SpD Assault Vest Incineroar: 156-184 (85.2 - 100.5%) -- 6.3% chance to OHKO

^Just a benchmark for anyone interested in using Incineroar for BoL format or any format with legal gen8 legendaries.

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1 vote

Doubles Incineroar

Incineroar @ Sitrus Berry / Assault Vest
Ability: Intimidate
EVs: 252 HP / 172 Def / 80 SpD / 4 Spe
Careful Nature
- Fake Out
- Parting Shot / U-turn
- Snarl
- Knock Off / Flare Blitz

Fake Out is for flinching an opponent, allowing your ally to set up or attack more safely. Parting Shot and U-turn are for pivoting. Snarl is for lowering both oppnents' special attack. Knock Off and Flare Blitz are STAB options. The EV spread makes both defence stats equal with the Careful nature while getting the jump on opposing 0 Speed EV Incineroars.

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edited by
0 votes

Incineroar @ Leftovers
Type : Fire / Dark
Ability : Intimidate
Nature : Impish ( Def+ Spa- )
EVs : 252 Hp / 128 Def / 128 SpD

  • Bulk Up
  • Leech Life
  • Fire Fang
  • Darkest Lariat

This set is actually very hard to deal with, and makes use of Incineroar's bulk. Leftovers heals it slowly, together with Leech Life's recovery. Fire Fang can make the opponent flinch or burn, which is quite useful. Bulk Up raise Defence together with Impish nature and Intimidate, raising Incineroar's bulk. Bulk Up also raises Attack which boost the Attack of Fire Fang, Darkest Lariat, and Leech Life. Using it against physical attackers would be the best.

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I suggest flare blitz instead of fire fang
0 votes

Physical Attacker
Incineroar @ Life Orb
Ability: Blaze
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Darkest Lariat
- Earthquake
- Flare Blitz
- Swords Dance

Special Attacker
Incineroar @ Leftovers
Ability: Blaze
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Nasty Plot
- Hidden Power [Grass]

Defensive
Incineroar @ Leftovers
Ability: Blaze
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Fake Out
- Will-O-Wisp
- U-turn
- Flare Blitz

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0 votes

Incineroar @ Incinium Z
Adamant
252 Atk, 128 Def, 128 SpDef
Intimidate

Darkest Lariat
Flare Blitz
Revenge
Bulk Up

Two STABS + a z-move
Revenge makes use of slow speed
Between Intimidate and Bulk Up, you can gain a sizable defense on the opponent

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0 votes

Incineroar @ Leftovers/Quick Claw (I would rather use Leftovers)
Ability: Intimidate
Nature: Adamant (+Atk, -SpA) / Impish (+Def, -SpA)
EVs: 252 Atk / 252 Def / 4 HP
Moves:
-Flare Blitz
-Substitute
-Leech Life
-Darkest Lariat

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0 votes

Role: Sweeper
Incineroar @ Life Orb A good item that boosts moves attack power, and doesnt lock you in the same move.
Ability: Intimidate To drop the attack of Hard Hitters
Moves:
Swords Dance: A great move for setting up a sweep.
Darkest Lariat: STAB, and decent Power
Fire Fang/Flare Blitz: Both are STAB, Flare Blitz hits hard, but has recoil. Fire Fang hits Decent, but no recoil, and has a 5% chance to miss.
Earthquake/Leech Life: Leech Life has pretty good power, and is its only Recovering move, Earthquake hits pretty hard, and is strong against a lot of types and it hits all foes.
EV's:
252 Atk
252 Def
4 SpDef
Nature: Adamant (+Atk, -SpAtk)

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0 votes

Incineroar (M) @ Sitrus Berry
Ability: Blaze
EVs: 252 HP / 252 Atk / 4 SpD
Jolly Nature
- Darkest Lariat
- Earthquake
- U-turn
- Flare Blitz

Totally not the best, but I mainly just use it to activate pressure. Still I hope that it helps!

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0 votes

How does this thing not get Payback?... Whatever. At least it has respectable bulk and all.

Incineroar @ Incinium-Z/Life Orb
Ability: Intimidate
Nature: Adamant or Brave
EV's: 252 Atk, 128 Def, 128 SpDef

-Swords Dance
-Darkest Lariat/Knock Off
-Fire Punch/Flare Blitz
-Cross Chop/Earthquake

Tell me what you think, suggestions are open.

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0 votes

incineroar @ choice band/life orb/Z-crystal
Ability:Blaze/Intimidate
Stats:Attack:252 Defense:132. speed:120

Moves:
Flare blitz
Dual chop/Darkest lariat
Earthquake
Swords dance/Bulk up

Sure this move set isnt the best,and the item held choices but,it will be an good move set if you use these correctly.

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