PokéBase - Pokémon Q&A
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Share your best in-game teams for Pokemon Platinum on this thread! Teams should be aimed toward making casual runs of the game efficient, enjoyable and hassle-free.

Please follow these guidelines regarding detail in your post:

  1. For every Pokemon on the team, give recommended moves for use throughout the playthrough. Ideally, comment on more than just the four moves you'll finish with post-game.
  2. You can include items, abilities, etc. but they are not necessary.
  3. Provide explanation and detail. Justify your Pokemon and moveset choices; possible discussion points include ease-of-use, team synergy, and coverage for key battles.

Please also follow these guidelines regarding the contents of your team:

  1. If you recommend a Pokemon that is restricted by version exclusivity, trade evolution or events, please mention alternatives for people who cannot get the Pokemon. Do the same if you recommend moves, etc. that are only available by breeding or grinding.
  2. There are some unspoken rules of in-game teams, such as to keep the starter on the team and avoid legendaries. It's kind to give other options if you break these rules.
  3. Do not recommend Pokemon, moves, etc. that are only available through glitches and cheats. Please also avoid Pokemon etc. that are only available through trade or transfer.
  4. Original content only. You may use ideas you found elsewhere, but do not steal written content.

Submit your team as an answer, not a comment. To keep things tidy, we will remove any teams posted as comments in this thread. If you want to update your post, use the 'edit' button.

Please be sparing with images and formatting.

Please use the Diamond and Pearl thread to share teams for Diamond and Pearl.

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74 Answers

0 votes

Infernape (best starter based on gym matchups and elite four/champion)
Ability: Blaze
- Close Combat
- Flare Blitz
- Earthquake/Rock Slide
- Mach Punch/Rock Slide (mach punch bc of priority)

Luxray
Ability: Intimidate
- Crunch
- Spark (higher attack than sp atk)
- Thunder
- Move of Choice

Staraptor
Ability: Intimidate
- Fly
- Aerial Ace
- Close Combat
- Endeavor

Leafeon
Before you ask why and call me mental, look at this Pokemons attack stat, its though the roof, and with swords dance it ig og. Only problem is there are no physial grass moves (besides bullet seed which is useless), so solarbeam is the best option
Ability: Leaf Guard
IVs: 0 Atk
- Solar Beam
- X Scissor/Rock Slide
- Synthesis
- Swords Dance

Quagsire
Now before you rant me again this Pokemon is very bulky and only weakness is grass, which is covered by blizzard, or infernape and staraptor)
Ability: Water Absorb
- Blizzard
- Earthquake
- Yawn
- Surf
Next You can basically choose any Pokemon, but I prefer garchomp just because of how overpowering it is
Garchomp
Ability: ?(doesnt matter)
- Dig
- Dragon Claw /draon rush, depending on accuracy you want
- Fire Blast
- Stone Edge

I basically swept everbody even though I was about 5 levels lower than everything after the 3rd gym

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0 votes

My team I'm using which has served me well so far.
1.Torterra

Moveset:
Razor Leaf
Earthquake
Giga Drain
Rock Climb

Razor Leaf, Giga Drain, and Earthquake are strong STAB moves with their own advantages: Razor Leaf hits both enemies in double battles and has a high critical hit ratio, Earthquake can hit underground enemies and Giga Drain replenishes your health. Rock Climb is an HM and in battle can cause confusion.

2.Staraptor

Moveset:
Aerial Ace
Fly
Steel Wing
Defog

Aerial Ace and Fly are good STAB moves with their own advantages: Aerial Ace never misses and Fly is an HM and most attacks can't hit you on the turn you use it. Steel Wing for coverage against Rock and Ice types. Defog is another HM but it doesn't help much in battle.

3.Pachirisu

Moveset:
Shock Wave
Discharge
Thunderbolt
Cut

The first three moves are all strong STAB moves with their own advantages: Discharge hits everything, Shock Wave never misses, and Thunderbolt can cause paralysis.Cut is an HM.

4.Floatzel

Moveset:
Water Pulse/Brine
Surf
Waterfall
Ice Fang

Water Pulse or Brine make good STAB moves with their own advantages: Water Pulse can cause confusion and Brine gets stronger when you're at lower than half health. Surf and Waterfall are also good STAB moves, are HMs, and in battle Waterfall can cause flinching. Ice Fang is to deal with Grass types and can cause freezing and flinching.

5.Medicham

Moveset:
Zen Headbutt/Psychic
Drain Punch/Force Palm
Strength
Rock Smash

Zen Headbutt, Psychic, Drain Punch, and Force Palm are all good STAB moves with their own advantages: Zen Headbutt can cause flinching, Psychic can weaken the enemies special defense, Drain Punch replenishes your health and Force Palm can cause paralysis.You can pick between these moves with whatever suits your needs. Strength and Rock Smash are HMs with Rock Smash being a good STAB move as well.

6.Houndoom

Moveset:
Flamethrower
Feint Attack
Crunch
Fire Fang

All of them are good STAB moves with their own advantages: Flamethrower and Fire Fang can cause burns and the the latter can cause flinching, Crunch can weaken the enemy's special defense, and Feint Attack never misses.

Thanks for reading and tell me in the comments what you think of this team.

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Torterra: Earthquake, Wood Hammer, Crunch and Stealth Rock
Earthquake is a 100 power 100 accuracy STAB move. Obvious choice

Wood Hammer is grass stab and very powerful

Crunch is for type coverage

Stealth Rock is for a bit of extra damage on next Pokemon sent out.

Luxray: Thunder Fang, Scary Face, Roar, Strength

Thunder Fang is the best STAB he gets in Gen 4

Scary Face will help him with his lack of speed

Roar can get you out of a hairy situation. And if teamed up with stealth rocks it can be really useful

Strength is a necessary HM and is a good physical attacking move

Crobat: Fly, Cross Poison, Confuse Ray, Double Team

Fly is good STAB and helps with travel across Sinnoh

Cross Poison is for STAB

Confuse Ray is just a solid move for some possible chip damage and a free turn

Double Team so the enemy can't hit you

Gastrodon: Surf, Ice Beam, Sludge Bomb, Waterfall

Surf is just a solid STAB move and you need it anyway to move about the water

Ice Beam for coverage against those pesky dragons

Sludge Bomb covers its only weakness, grass

Waterfall is another solid STAB move and is required to progress

Gliscor: X Scissor, Night Slash, Swords Dance, Brick Break

X Scissor is a solid bug move that can take care of grass, psychic and dark types easily

Night Slash is for psychic and ghost types and that high crit rate

Swords Dance is a solid buff

Brick Break for ice coverage mainly but also takes care of rock and steel if necessary

Houndoom: Flamethrower, Solar Beam, Sunny Day, Nasty Plot/Return

Flamethrower is really good STAB and Houndoom is a special sweeper

Solar Beam is for water coverage and just for fun, a devil dog using grass moves heh

Sunny Day to power up Flame thrower and Solar Beam

Nasty Plot is a solid special attack buff but is gained at level 60 so if you don't wanna do that, return, because WHOS A GOOD BOY

ROLES
Torterra: Bulky Physical Sweeper
Luxray: Physical Sweeper and Flying/Water coverage
Crobat: Flier and physical sweeper
Gastrodon: Bulky Water type with special sweeping capabilities
Gliscor: Physical Sweeper
Houndoom: Special Sweeper

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0 votes

My team is as follows. I have used Giratina. You can use Garchomp if you want.

Infernape (Blaze): Thunder punch, (move tutor) Close Combat, Flamethrower, (TM) Mach Punch (keep it, as it may save you at the last moment)

  • Thunder Punch is coverage against Water and Flying
  • Status loss by Close Combat can be cleared by switching it after defeating a Pokemon, so use it for finishing

Gastrodon (Storm Drain): Earthquake, (TM) Surf, (HM) Ice Beam, (TM) Strength (HM)

Staraptor (Intimidate): Brave Bird, Close Combat, Aerial Ace, Fly (HM)

Magnazone (Sturdy/Magnet Pull): Discharge, Flash Cannon, (TM) Mirror Coat, Metal Sound

Rosarade (Poison Point): Toxic Spikes, Giga Drain, (TM) Magical Leaf, Leech Seed

  • Toxic Spikes and Leech Seed combo is superb. Use it at the start.

Giratina (Pressure): Shadow Force, Earthquake (TM), Ancient Power, Dragon Claw
OR
Garchomp (Sand Veil): Sandstorm, Dragon Claw, Earthquake, add what you want

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Ok, so I don't think this would work that well against the Sunyshore gym leader, but here goes!

Houndoom - (this only works in Platinum, to my knowledge.) Houndoom is available on route 214 when you find a Houndour that might be level 23 and level it up to level 24, where it evolves into Houndoom.

Strength - An HM move, what else can I say? Also, it is a tough move, which will work with the next move.
Rock smash - basically the same reasons as Strength, but no other Pokemon except for Empoleon will learn rock smash, and we want at least one non-HM move on each moveset.
Fire Fang - A good move if you want ample PP, plus it gets STAB. It also has beauty, which works with the next move on our moveset.
Fire Blast - If you know you have PP ups, a Leppa Berry, or a Pokemon center nearby, feel free to use this move. It is really powerful with Houndoom's special attack, and I used the TM Corner in the Veilstone City shopping department to obtain the TM.

Magnezone - I personally used SoulSilver for getting the Magnemite, but I saw a friend's game and she got her Magnemite from Fuego Ironworks, and she ended up beating the Champion.

Magnet Bomb - The STAB works well, and this is your only way to get past Mt. Coronet and other cave areas because of Graveler and Geodude. It is your gateway to freedom when someone starts spamming double team or sand attack. Also, it has the "cool" contest typing, which all other moves here have.
Spark - If you are in doubles, you kind of need to use this move against a water or flying type, and STAB works to make this more than a mediocre move with a ton of PP.
Discharge - If you are in singles, then this will work better than Spark unless you run out of PP. If you are in doubles and plan to use this move, substitute one of the Pokemon here with a ground type, and always use that ground type with Magnezone in doubles.
Thunder - An incredible move when it hits. If it doesn't, then you are probably out of luck and need to use Magnet Bomb instead. I got the TM at the Veilstone City shopping department. The low accuracy does not make this the worst move ever, though. It can take out Toxicroak when it hits, which is used by Team Galactic a lot.

Roserade / Roselia - Some people (Like me) do not want to use the unintuitive Dowsing Machine to search all along Route 210, so we wait until Iron Island for our Roserades.

Giga Drain - Seriously, did you think this wasn't going to be on here? The soaring special attack with STAB helps the unimpressive HP and Defense recuperate.
SolarBeam - If you have a relatively weak Pokemon offensively that you are going up against, this works like a charm. I say this because it needs to charge and you need to make sure you don't faint in the middle of it all. Also, it's cool in contests.
Cut - That one HM that no one wanted, and it's cool in contests.
Magical Leaf - The move that is just there, and works well because of STAB. I usually use this pretty often when I am secluded and don't have that much PP, and do not want to use cut.

Crobat - Easy access to Zubat early in the game.

Fly- HM, good move, only flying type... What else is there to say?
Shadow Ball - It really is the only Ghost-type move on this team, and it is decent.
Air Cutter - STAB, chance of 110 power, a lot of PP, and 95% hit rate? This seems incredible.
Bite - For some reason, Platinum has an obsession with Kirlia... Bite kills it.

Empoleon - Most people think Empoleon is horrible because it will never be good against Infernape, but you battle Torterra more, so it doesn't really matter that much.

Dig - Coverage for electric types and you don't need to buy escape ropes. Also, smart.
Surf - HM and STAB... Perfect combination.
Brine/Waterfall - Brine is good because it can deal a lot of damage if you used Surf first. Waterfall is incredible competitively and it is a STAB HM.
Rock Climb - HM, and no one else wanted to learn it, so you get rid of metal claw for it...

Gardevoir - Ralts is kind of late for catching Pokemon, but it is worth it.

Psychic - STAB, and Toxicroak killer.
Magical Leaf - If your Roselia or Roserade is underleveled, fear not, Magical Leaf is here!
Teleport/Icy Wind/Ice Punch - Teleport before Fly, so you at least have something to transport quickly without having to use the Bike in fourth gear. For Icy Wind, Dragon and Flying slayer with the Special Attack boost. For Ice Punch, Dragon and Flying slayer with a pretty bad Attack but better power.
Calm Mind/Future Sight - Both of these are for scenarios where you don't need to attack immediately, but you do need to attack. If you go with Calm Mind, use Icy Wind because you can set it up that way. If you use Future Sight, I would flip a coin between the two Ice moves.

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Pokemon Platinum Team-

I'm going to be posting three separate teams, one team for each starter. First off, the team if you start with Piplup. As for how this will work, I will list the Pokemon with their recommended held item and give you three strongly recommended moves on it, followed by the fourth slot being filled with many different move options that you can choose between, as well as explanations and descriptions for why the moves were chosen. Lastly, I will follow up with the ability that I recommend and then finish up with the location that you can receive this Pokemon, and their evolution methods.

This is personally my least favorite Platinum team since Empoleon is my least favorite Sinnoh starter. However, I like all the other Pokemon on this team.

But without further ado, here are the Pokemon that will be on this team:
Empoleon, Togekiss, Gallade, Gengar, Weavile, Gliscor

Empoleon- (Choice Specs)

Surf
Flash Cannon
Ice Beam
Grass Knot/Hydro Pump/Hydro Cannon/Drill Peck

Surf is a powerful STAB, and is a useful HM for getting around. Flash Cannon is also a great stab move for Empoleon, and it can take care of Ice types nicely. Ice Beam is a great coverage move that hits certain Ground types that take neutral damage from Surf, plus it also hits Dragon types that resist Surf. The last move is up to you. Grass Knot can be used as extra coverage and hits Water types that resist all of Empoleon's other moves for super-effective damage. Hydro Pump can be used in instances you want more power than Surf. Hydro Cannon is the same deal as Hydro Pump, except even more powerful, but at the cost of having to recharge the turn after. Drill Peck can be used as coverage against Fighting types and also if you wish to place a physical move on Empoleon. As for the ability, the only one it can have in this generation is Torrent.

Location: Starter, pick Piplup, given by Professor Rowan on Route 201. Evolves into Prinplup at level 16, then Empoleon at level 36.

Togekiss- (Leftovers)

Air Slash
Aura Sphere
Fly
Flamethrower/Shadow Ball/Ancientpower/Thunder Wave/Roost

Air Slash is going to be Togekiss's main flying STAB, as it is a special attacker with an incredible 120 Sp. Attack stat. Aura Sphere will be coverage, hitting Rock, Ice, and Steel Pokemon super-effectively. As an added bonus, it has perfect accuracy. Fly is an HM that is needed, and having no Flyer is very annoying so I would recommend putting it on Togekiss as a filler move. For the last move, what you want is up to you. Flamethrower is a nice and powerful coverage move, and since there are no fire types on this team, this may be the only fire move. Shadow Ball is a good coverage move that will hit Psychic and Ghost types while having perfect neutral coverage with Aura Sphere. Ancientpower is their if you wanna play around with a possible all-stats buff move. Thunder Wave is there for paralyzing and catching Pokemon, and also for a ParaFlinch strategy with Air Slash. Roost is their for recovery, and Togekiss has excellent defenses stats and a solid HP stat so it's their if you want it. For the ability, MAKE ABSOLUTELY SURE THAT YOU GET SERENE GRACE, HUSTLE IS USELESS! Serene Grace will double the chance of secondary effects of certain moves. For example, Flamethrower has a doubled chance of burning the foe, Air Slash has a doubled chance of flinch, Shadow Ball has a doubled chance of lowering the foe's special defense, Ancientpower has a doubled chance of raising all stats, and so on.

Location: Eterna City, from a Togepi egg given by Cynthia. Evolve into Togetic through friendship, and into a Togekiss using a Shiny Stone.

Gallade- (Expert Belt)

Psycho Cut
Close Combat
Night Slash
Leaf Blade/Swords Dance/Bulk Up/Thunder Wave/False Swipe

Psycho Cut is a powerful physical STAB for Gallade. Close Combat is also a very powerful STAB, annihilating anything that is weak against it. Night Slash is for good coverage, hitting Psychic and Ghost types for super-effective damage, as well as granting near-perfect neutral coverage with Close Combat. As for the last move, it is up to you. Leaf Blade can be used to take care of Water types as this team does not have a Grass or Electric type on it. Swords Dance can be used to buff up Gallade's beastly 125 Attack stat, and make it even more of a powerhouse. Bulk Up can also be used instead, while also giving Gallade a nifty little Defense buff as well. Thunder Wave can be used for utility and for catching Pokemon, same goes for False Swipe. The only ability it can get in this game is Steadfast.

Location: Catch as a Ralts in Route 208 or 209. Ralts evolves into Kirlia at level 20, and Kirlia evolves into Gallade through use of a Dawn Stone. Make sure the Ralts is male, as Gallade will only evolve from a male Kirlia if you use a Dawn Stone on it.

Gengar- (Wise Glasses)

Shadow Ball
Sludge Bomb
Thunderbolt
Energy Ball/Giga Drain/Focus Blast

Shadow Ball and Sludge Bomb are there for powerful STAB attacks. Thunderbolt is used because this team has no Grass or Electric types so having a move that is SE on Water type Pokemon is very important. The last slot can be used for even more coverage against Water types if you wish. Energy Ball is there for power, Giga Drain for health recovery. Focus Blast can be used if you went with Leaf Blade on Gallade, and Focus Blast will have perfect neutral coverage with Shadow Ball. Levitate is Gengar's only ability in this game.

Location: Old Chateau, catch as a Gastly. Gastly evolves into Haunter at level 25, and trade Haunter to get Gengar. If you cannot trade, Haunter can still be a viable option.

Weavile- (Life Orb)

Ice Punch
Night Slash
Brick Break
Swords Dance/Slash/X-Scissor/Screech

Ice Punch and Night Slash will be Weavile's physical STAB attacks. The reason you want Weavile is due to Ice Punch, since Cynthia's Garchomp will destroy Empoleon, so you need a fast Ice type attacker to handle Garchomp. Therefore, Weavile is very important to this team as it is the counter to the champion's ace Pokemon. For the rest of the moves, Brick Break is coverage, hitting Rock and Steel types super-effectively. In the last moveslot, Swords Dance can be used to boost Weavile's magnificent 120 base Attack. Slash or X-Scissor can also be used as a filler move if you wish. Screech can be used instead if Swords Dance is too difficult to obtain. Pressure is the only ability that Weavile has in this generation.

Location: Route 216, as a Sneasel. Sneasel will evolve if you equip the Razor Claw and level it up one level at night.

Gliscor- (Earth Plate)

Aerial Ace
Earthquake
Stone Edge
Swords Dance/Night Slash/X-Scissor/U-Turn/Fire Fang/Roost

Rounding out the team is a personal favorite of mine, Gliscor. Aerial Ace and Earthquake are powerful STAB attacks. Stone Edge is for coverage against Ice types, while also granting very good coverage along with Earthquake, forming the infamous EdgeQuake combination. For the last move, Swords Dance can be used to buff up Gliscor's nice physical Attack stat. Night Slash can also be an option to nail Psychic and Ghost Types. X-Scissor can be used to hit Psychic and Dark types. U-Turn can be used for scouting. Fire Fang can be used as additional coverage against Ice types, and can be used if you choose not to put Flamethrower on Togekiss. Roost is used for recovery and is a good option as Gliscor has very good physical defense with decent Sp. Defense and HP backing it up as well. For the ability, I would recommend Hyper Cutter, as Gliscor is a physically attacking Pokemon, and having an ability that will prevent its physical attack stat from ever being lowered is extremely helpful.

Location: Route 206, under the Cycling Road, catch as a Gligar, evolve into a Gliscor by equipping the Razor Fang and leveling it up once during the night.

The team may be missing a Fire, Grass, and Electric type, however, due to the good movepools of the Pokemon on this team, this shouldn't be an issue and can also make the game more interesting to have such an unusual roster like this.

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Pokemon Platinum Team-

This is the team I would recommend if you chose Chimchar as your starter. As for how this will work, I will list the Pokemon with their recommended held item and give you three strongly recommended moves on it, followed by the fourth slot being filled with many different move options that you can choose between, as well as explanations and descriptions for why the moves were chosen. Lastly, I will follow up with the ability that I recommend and then finish up with the location that you can receive this Pokemon, and their evolution methods.

This is personally my favorite of the 3 Pokemon Platinum teams that I have created on this site, since Infernape is my favorite of the Sinnoh starters. But without further ado, let's begin.

Here are the Pokemon that will make up this team-
Infernape, Roserade, Vaporeon, Staraptor, Luxray, Garchomp

Infernape- (Expert Belt)

Flamethrower
Close Combat
Shadow Claw
Flare Blitz/Fire Blast/Blast Burn/U-turn/Rock Slide/Grass Knot/ThunderPunch/Aerial Ace

Infernape sports an impressive base 104 Attack and Sp. Attack stat, backed up by a blazing base 108 Speed stat, with a very wide movepool to boot. This makes it an ideal choice for a mixed sweeper, and the moves that I will recommend are used for that purpose. Flamethrower is the Fire type STAB of choice as it is quite powerful and has no drawbacks. Close Combat is the Fighting type STAB of choice, as its arguably the best Fighting type move that Infernape gets. Shadow Claw is a very solid coverage move on Infernape, with it nailing its Psychic weakness while also providing perfect neutral coverage alongside Close Combat. The last move can be whatever attacking move you want. Flare Blitz is a physical Fire STAB that is pure power with the cost of recoil. Fire Blast is also very powerful but somewhat inaccurate. Blast Burn is the most powerful move that Infernape can learn, but comes with a recharge period after use. U-turn can be used for scouting, or Rock Slide can be used for the potential flinching, as Infernape is very fast. Grass Knot can cover its Water and Ground weaknesses, or you can opt for ThunderPunch which can be used to cover its Water and Flying weaknesses. Aerial Ace is a filler move that is nice since it has perfect accuracy. The only ability Infernape has in this game is Blaze.

Location: Starter, pick Chimchar, given by Professor Rowan on Route 201. Evolves into Monferno at level 14, then Infernape at level 36.

Roserade- (Choice Specs)

Petal Dance
Sludge Bomb
Shadow Ball
Energy Ball/Giga Drain/Grass Knot/Weather Ball/Hidden Power/Leech Seed/Toxic Spikes

Roserade has an outrageous base 125 Sp. Attack stat, with great base 105 Special Defense and good base 90 Speed to compliment it, combined with a decent special movepool, which is why its an ideal Pokemon to hold the Choice Specs. For the first move, Petal Dance is the perfect Grass type STAB move for Roserade alongside the Choice Specs. Roserade is already locked into using the move regardless, so slapping on the Choice Specs gives it a free 50% in power. Sludge Bomb is the second move, as it is Roserade's Poison type STAB move of choice and pretty powerful to boot. Shadow Ball is the third move and provides coverage against Roserade's Psychic type weakness, and it can be very handy against Elite Four Lucian. The last move can be pretty much whatever you wish. Energy Ball can be used for power (while still being able to switch out), Giga Drain for health recover, or Grass Knot can be used to deal with heavy Pokemon. Weather Ball can be used for its versatility. Hidden Power, if you get a good one (such as Fire, Ground, or Ice), can also be used as a coverage option. Leech Seed can be used to deal with an annoying tanky Pokemon, and Toxic Spikes can be a nice utility move. As for the ability, I would recommend Natural Cure, although Poison Point isn't bad in game, so it really isn't that big of a deal.

Location: Route 208, catch as a Roselia. It's easier to raise from a Roselia than a Budew. Use a Shiny Stone on Roselia to evolve it, preferrably at or after level 40, as that's when it learns Petal Dance.

Vaporeon- (Leftovers)

Surf
Ice Beam
Hydro Pump
Toxic/Protect/Substitute/Acid Armor/Haze/Aqua Ring/Heal Bell

Vaporeon is a tank that can deal out a lot of special damage, a great Pokemon to hold the Leftovers. It's 130 base HP, 110 base Sp. Attack, and 95 base Sp. Defense are just a testament to the previous statement. Therefore, these are the following moves that I would recommend for it. Surf is the main Water type STAB move, as it is very powerful and an incredibly useful HM move. Ice Beam is the next move, a very nice coverage move that will cover its Grass weakness as well as hitting Dragon types (such as Cynthia's Garchomp) very hard. Hydro Pump is what I would recommend in the third slot, since sometimes you might want a bit more power than Surf can offer, and it will hit very hard. For the last slot, I would recommend some sort of utility move, since Vaporeon has great tanking prowess. Toxic can be used to whittle Pokemon down, Protect can be used for some Leftovers recovery, or you can use Substitute for scouting. Acid Armor raises Vaporeon's weaker Defensive stat, or Haze can cancel out opponent stat buffs. Aqua Ring can stack with Leftovers for even more recovery, or Heal Bell can be used if some other Pokemon on your team is suffering from a status ailment. Vaporeon's only ability in this generation is Water Absorb.

Location: Hearthome City, from Bebe, received as an Eevee. To evolve Eevee into Vaporeon, use a Water Stone.

Staraptor- (Amulet Coin)

Fly
Close Combat
Return
Brave Bird/U-turn/Aerial Ace/Heat Wave/Ominous Wind/Endeavor/Roost

Staraptor is fast and furious. Between its amazing base 120 Attack stat and great base 100 speed, it hits like a freight train. I couldn't really think of a good item for it, so I gave it the Amulet Coin, and since this is meant to be an in-game team, this item is great because it doubles the money you get after the battle. Fly is the main Flying type STAB move that you should pick, as it has good power while also being an incredibly useful HM move outside of battle. Close Combat is the second move, and provides great coverage, hitting its Rock and Ice type weaknesses for SE damage, as well as hitting Steel types (who would otherwise resist it) super-effectively. Return is the Normal type STAB move of choice because it is very powerful (102 power maxed out) and has no downsides. Staraptor has an interesting movepool, so that last move could pretty much be anything. Brave Bird will hit the hardest out of all of its moves, U-turn is for scouting, or you can go for Aerial Ace, which will never miss. Heat Wave can be a fun move to mess around with due to potential burning of the foe, or you can go with Ominous Wind to play around with a potential all stats buff. Endeavor can be used if you are low on health to bring the opponent down to your HP, or Roost if you want to recover your health. Intimidate is Staraptor's only ability in Platinum.

Location: Route 202, catch as a Starly. Starly evolves into Staravia at level 14, and Staravia evolves into Staraptor at level 34.

Luxray- (Zap Plate)

Thunderbolt
Spark
Crunch
Superpower/Elemental (Ice/Fire) Fangs/Signal Beam/Thunder Wave

Luxray is an Electric type with solid attacking stats. Despite many people complaining about its supposedly low Sp. Attack, it's Sp. Attack sits at a very solid base 95. It's Attack stat may be quite a bit higher, sitting at a magnificent 120, but that doesn't mean that you can't give it any special moves. This is why I would recommend the first move you give it to be Thunderbolt, which has good power and will do a lot more than Thunder Fang would. Spark is the second move of choice, which has decent power, but unlike Thunder Fang, has 100% accuracy, so I would recommend it over that, so that way Luxray can have a physical STAB move. Crunch would be the third move I would recommend, as it is a neat coverage move that will be very useful against Elite Four Lucian. Luxray has quite the shallow movepool, so you don't have very many options for the last slot. Superpower is probably the best move to have here, as it provides very good neutral coverage alongside Crunch. Fire/Ice Fang can be used, but keep in mind you have to breed for those. Signal Beam can be used due to the confusion chance but is inferior to Superpower. Thunder Wave can be used for utility if you don't want an attacking move in this slot. For the ability, definitely go with Intimidate over Rivalry.

Location: Route 202, catch as a Shinx. Shinx evolves into Luxio at level 15, and from Luxio into Luxray at level 30.

Garchomp- (Life Orb)

Outrage
Earthquake
Stone Edge
Crunch/Dragon Claw/Fire Fang/Brick Break/Aqua Tail/Draco Meteor/Swords Dance

Garchomp is a beast. As a psuedo Legendary Pokemon with a base stat total of 600, it has no outright bad stats. Most of its stats are quite good, especially its absurd base 130 physical Attack, and excellent base 102 Speed. As such, I would recommend you give Garchomp a mostly, if not completely, physically dedicated moveset. Outrage is the Dragon type STAB move of choice, with a ridiculous 120 base power, it will tear anything that doesn't resist it to shreds. To take care of Steel types that do resist said move, Earthquake is Garchomp's Ground STAB and second move. The third move will be Stone Edge, as that creates the infamous EdgeQuake combo, which boasts very wide neutral coverage. The last move is personal preference. Crunch can be used for coverage, and once again is very helpful against Elite Four Lucian. Dragon Claw can be used if you want a reliable Dragon STAB that you aren't locked into. Fire Fang or Brick Break can work if you want more coverage against Steel and Ice type Pokemon. Aqua Tail is a filler move that can be fun to use. Draco Meteor can hit hard due its absurd base 140 power and Garchomp's respectable base 80 Sp. Attack. Or you can go for Swords Dance to make Garchomp an unstoppable wrecking ball of destruction. Sand Veil is Garchomp's only ability in this game.

Location: This one is actually kind of tricky. You can get in the Wayward Cave early on, but keep in mind that you will have 6 Pokemon before the 3rd gym if you do so. Therefore I would either recommend catching a Gabite at Victory Road, or if you catch a Gible at Wayward Cave, leave it in the Solaceon Daycare up until the final gym or until it reaches level 45 or so. Gible evolves into Gabite at level 24, and Gabite evolves into Garchomp at level 48. However, I strongly recommend either putting Gible in the Daycare until it reaches level 45, or catching a Gabite in Victory Road, do not train up a Gible by yourself, it is a real hassle, since you will have 6 Pokemon on your team very early in the game if you do.

Here it is, my favorite Pokemon Platinum team!

by
0 votes

IMO, this team is broken

Infernape

-Close Combat
-Flare Blitz
-Poison Jab
-Giga Impact

Gastrodon (West Sea or East ur preference)

-Ice Beam
-Sludge Wave
-Earthquake
-Stone Edge

Drifblim

-Shadow Ball
-Psychic
-Thunderbolt
-Explosion (or Hyper Beam)

Roserade

-Shadow Ball
-Solar Beam
-Sludge Bomb
-Energy Ball

Garchomp

-Earthquake
-Flamethrower
-Surf
-Dragon Claw

Luxaray

-Thunderbolt
-Crunch
-Volt Switch
-Wild Charge

Enjoy ;)

by
Please explain your choices if you want to re-post this answer. For example, why do you use Drifblim and not Staraptor?
0 votes

Torterra
Frenzy Plant (STAB)
Earthquake (STAB)
Wood Hammer (STAB)
Stone Edge (Coverage against Ice and Flying)
Strong defense and attack and learns powerful moves

Togekiss
Fly (STAB and in game travel)
Sky Attack (STAB)
Flamethrower (coverage)
Aura Sphere (coverage)
can get early in the game, used as a special sweeper. could easily get rid of sky attack for a special attack move.

Vaporeon
Surf (STAB and in game)
Ice Beam
Hydro Pump (STAB)
Shadow Ball
Tons of health and reliable special attack. Learns ice type moves too

Drapion
Crunch (STAB)
Dark Pulse (STAB)
Poison Jab (STAB)
Cross Poison (STAB)
Good attack and defense. I personally have trouble using him. I don't know what moves he should have.

Gallade
Earthquake
Psycho Cut (STAB)
Close Combat (STAB)
Ice Punch (coverage)
Easy to find as Raltz. Powerful moves and is somewhat fast. Can learn good coverage moves

I used Giratina as my last Pokemon. What could be a Pokemon that would fill his spot on this team?

Giratina
Thunderbolt
Shadow Force
Dragon Claw
Draco Meteor

by
0 votes

This team works especially well as all Pokémon are catchable before the second gym. It is perfectly balanced and features Chimchar as a starter.


Chimchar lv.5
Starter
Chimchar

Try to soft reset for a nature which boosts either attack stat or the speed stat at the cost of a defensive stat. A neutral nature also works well. It's only ability will be Blaze.

Infernape lv.57
Infernape

  • Flare Blitz Level 57
  • Close Combat Level 41
  • Flamethrower TM35
  • Thunder Punch Move Tutor - Route 212 (2 Red Shards, 6 Blue Shards)

Infernape is a strong mixed attacker, and this all-out offensive moveset takes advantage of that. Flare Blitz and Flamethrower provides mixed Fire STAB for different situations. Close Combat provides a powerful Fighting STAB. Thunder Punch covers two dangerous weaknesses in Water and Flying.


Starly lv.2-4
Route 201
Starly

Look for a Jolly or Adamant nature if you have the patience. Ability will end up as Intimidate upon evolving.

Staraptor lv.57
Staraptor

  • Return TM27
  • Brave Bird Level 49
  • Close Combat Level 34
  • Fly HM02

Staraptor offers hard-hitting Physical moves at high speed which makes it a crucial team member. Return is a powerful STAB-move with no downside to it. Brave Bird is for when you want that extra punch at the cost of some HP. Close Combat offers excellent coverage of two out of three weaknesses, Rock and Ice. Fly is for getting around but also offers some powerful STAB in battle for when Brave Bird is too risky or not worth it.


Shinx lv.2-4
Route 202
Shinx

Make sure you catch one with Intimidate and preferably an Attack- or Speed-boosting nature.

Luxray lv.57
Luxray

  • Spark Level 13
  • Thunderbolt / Thunder TM24 / TM25
  • Crunch Level 42
  • Swagger / Rain Dance Level 28 / TM18

Luxray is mainly a Physical Attacker, but the absence of a strong Physical Electric move gives his 95 Special Attack some use. Spark is Physical STAB with a good chance to paralyze. Thunderbolt offers more power and is useful when facing Physically Defensive Pokémon. Crunch offers powerful coverage. Swagger can be useful in some situations, however it's mostly there as Luxray's in-game movepool is slightly lacking. Another option is Rain Dance+Thunder, which also benefits a switch to Gastrodon and Bronzong.


Budew lv.3-5
Route 204
Budew

Any nature which lowers attack at the benefit of another stat is ideal here, preferably Timid or Modest. Both abilities are good, but personally, I see Natural Cure as more beneficial.

Roserade lv.57
Roserade

  • Giga Drain Roselia: Level 25 OR TM19
  • Sludge Bomb TM36
  • Shadow Ball TM30
  • Leech Seed / Toxic Spikes / Stun Spore Roselia: Level 16 / 28 / 10

Roserade has many options. Here I've put a more offensive set to offer coverage against many types, while only utilizing one status move slot. However, if you'd like you can get rid of a couple of offensive to achieve a more defensive set. In my set, Giga Drain is Grass STAB and recovery. Sludge Bomb is powerful Poison STAB. Shadow Ball offers additional coverage, mainly for dealing with Psychic types. As for status move, Leech Seed or Stun Spore are probably more useful in the long run, but Toxic Spikes can be very beneficial when facing larger teams in the late-game, such as the Elite Four and Champion. KEEP IN MIND that Roserade does not learn any new moves upon evolving with a Shiny Stone, so learn any moves you want with Roselia before evolving.


Shellos lv.9-12
Valley Windworks
Shellos

Fast forward to after the first gym and to Valley Windworks. Here you pick up a Shellos. But why not Buizel? Water/Ground is the answer. It's an incredibly good typing to have. Also STAB Earthquake. Look for one with Storm Drain, which improves type resistances even more. Nature isn't the most important thing, as it will be carrying a mixed set. So neutral is the way to go.

Gastrodon lv.57
Gastrodon

  • Surf HM03
  • Earthquake TM26
  • Ice Beam TM13
  • Rock Slide / Rain Dance TM75 / Level 22

Gastrodon has a very strong offensive movepool in this game. Surf is strong Water STAB and a useful HM. Earthquake is a very powerful Ground STAB. Ice Beam is excellent coverage against Grass types as well as Cynthia's Garchomp. Lastly you can go with Rock Slide for further coverage, or you can go for Rain Dance to power up Surf and weaken Fire Types. If you want, you can even combine it with giving Luxray Thunder, making sure it never misses.


Bronzor lv.16
Route 211
Bronzor

East of Eterna City we find our last team member just before the second gym. Few people realize just how good Bronzor is in Gen 4. As for offensive moves it will be special, so look for an Attack lowering nature. Levitate is the only ability you want. Giving Bronzor only one weakness to Fire.

Bronzong lv.57
Bronzong

  • Psychic TM29
  • Flash Cannon TM91
  • Hypnosis / Reflect Level 7 / TM33
  • Confuse Ray / Light Screen Level 14 / TM16

Bronzong actually has stronger Attack than Special Attack, but his Special movepool is both better and more accessible. Psychic is powerful well, Psychic, STAB. Flash Cannon is Steel STAB. Then as for status moves there are two main viable sets. Either you go with the Hypnosis/Confuse Ray combo, which is very effective in Gen 4. The big downside is of course Hypnosis' accuracy. The other option is dual screens, which is more useful for the rest of the team as opposed to Bronzong itself, as it really doesn't need it. I would recommend the first option, but feel free to experiment with his status moves to find what suits you best. Rain Dance is also an option if you want to negate his only weakness and benefit a Gastrodon switch-in. But that feels like overkill to me.


Infernape Staraptor Luxray Roserade Gastrodon Bronzong

Perfectly balanced, as all th-

No.

by
Funny enough, this is the exact same team I used (minus movesets) when I first beat Platinum
0 votes

Infernape - fire /fighting base stat 530
Moveset :
Flare blitz.
Solar beam
Rock throw
Close combat

Milotic - water base stat :540
Moveset:
Surf
Ice beam
Recover
Dragon pulse

Salamance (my ace) - dragon flying base stat: 600
Moveset:
Dragon claw
Thunderbolt
Brick break
Fly

Mamoswine - ground/ice base stat:530
Ice beam
Earthquake
Iron head
Rest

Metagross - steel psychic base stat:600
Psychic
Meteor mash
Earthquake
Hyper beam

Tyranitar - dark / rock base stat:600
Stone edge
Earthquake
Dark pulse
Iron tail

There you have it . Complete type coverage since it's full of dual types Except milotic, wonderful stats , powerful and accurate moveset that can shut down many Pokemon teams . Go boy make cynthia cry and thank me later :)

by
Milotic is hard to get, you can't get Larvitar, Beldum and Bagon in Platinum outside of swarm, which is a post-game feature. If you can trade it from another game, however, I can understand. But isn't Pokémon obtainable by trades unrecommended in this thread?

Plus, they all require a long, long time to gut up - Not to mention how long leveling up in Gen 4 is.
0 votes

Infernape @ Charcoal
Ability: Blaze
- Close Combat
- Flare Blitz
- Rock Climb
- Thunder Punch
Location: Route 201 (Starter)

Luxray @ Zap Plate
Ability: Intimidate
- Crunch
- Fire Fang
- Thunder Fang
- Iron Tail
Location: Route 203 (Wild Pokemon)

Floatzel @ Splash Plate
Ability: Swift Swim
- Ice Fang
- Waterfall
- Crunch
- Surf
Location: Valley Wind works (Wild Pokemon)

Roserade @ Meadow Plate
Ability: Poison Point
- Sunny Day
- Solar Beam
- Shadow Ball
- Sludge Bomb
Location: Route 201 (Wild Pokemon)

Togekiss @ Quick Claw
Ability: Serene Grace
- Air Slash
- Shadow Ball
- Aura Sphere
- Fly
Location: Eterna city (Gift Pokemon)

Garchomp @ Draco Plate
Ability: Sand Veil
-Dragon Claw
-Crunch
-Ice Fang / Rock slide
-Dragon Dance
Location: Wayward Cave (Wild Pokemon)

by
Please explain your choices if you want to re-post this answer. For example, why do you use Togekiss and not Staraptor?
0 votes

Infernape is the best starter for Sinnoh, best suited for gyms and Elite 4. Torterra can also achieve something as it has access to powerful moves such as Earthquake and Wood Hammer, and also has access to Rock Polish. Once it sets up, sweeping is guaranteed. Empoleon has bad moves as well as stats. Hence providing the teams of only Infernape and Torterra.


Infernape Team: [Infernape / Floatzel / Gardevoir / Staraptor / Hippowdon or Garchomp / Weavile]
Torterra Team: [Torterra / Floatzel / Gallade / Staraptor / Houndoom / Weavile]

[The options for ground types depending upon the availability of Earthquake TM, i.e. if you can gain momentum and jump off the particular ledge in Wayward Cave]

Water Types:

Floatzel

Floatzel
Ability: Swift Swim
- Surf
- Waterfall
- Ice Beam
- Crunch

Surf & Waterfall are useful HM Stabs. Ice Beam for grass coverage and hits Garchomp. Crunch is for neutral coverage.


Fire Types:

Infernape Houndoom

Infernape
Ability: Blaze
- Flare Blitz / Fire Blast / Flamethrower
- Close Combat / Focus Blast
- Grass Knot
- Shadow Claw

Choose Stabs of your wish, but I prefer the first ones. Grass Knot and Shadow Claw for coverage.

Houndoom
Ability: Early Bird / Flash Fire
- Flamethrower
- Crunch / Dark Pulse
- Sunny Day
- Solar Beam

Flamethrower, Crunch and Dark Pulse are STAB. Sunny Day to set up for Flamethrower and Solar Beam (coverage).


Flyer:

Staraptor
Staraptor
Ability: Intimidate
- Fly
- Defog
- Close Combat / Steel Wing
- Brave Bird

Fly and Defog are HMs. Brave Bird is great Stab. Close Combat or Steel Wing for coverage.


Fighter:

Infernape Gallade

Gallade
Ability: Steadfast
- Psycho Cut / Zen Headbutt
- Brick Break / Close Combat
- Night Slash
- Bulk Up

Choose your Stabs. Zen Headbutt is Move Tutors. Night Slash for Coverage. Bulk Up is an useful move to raise Atk and Def.


Ground Types:

(Noble Earthquake learners learnt by level up)

Torterra Hippowdon Mamoswine

Torterra
Ability: Overgrow
- Earthquake
- Wood Hammer
- Rock Slide / Stone Edge
- Rock Polish

Earthquake and Wood Hammer are his main Stab. Rock Slide / Stone Edge for Coverage. Swords Dance to raise attack to massive levels or Rock Polish to raise its poor speed.

Hippowdon
Ability: Sandstream
- Earthquake
- Yawn
- Rock Slide / Stone Edge
- Fire Fang / Thunder Fang

Earthquake is Stab. Rock Slide, Stone Edge, Fire Fang and Thunder Fang are for coverage. Yawn puts the foe to sleep (mainly for walls).

Mamoswine:
Ability: Oblivious / Snow Cloak
- Earthquake
- Ice Shard
- Rock Slide / Stone Edge
- Stealth Rock


Dark or Psychic Types:

Houndoom Weavile Gardevoir Gallade

Gardevoir
Ability: Synchronise / Trace [Trace is preferred]
- Calm Mind
- Psychic
- Shadow Ball
- Thunderbolt

It is a good replacement for an electric type. Use some Calm Mind and you would be a beast. Psychic is STAB. Thunderbolt is for neutral coverage and Shadow Ball is for Ghost Coverage.

Weavile @ Razor Claw
Ability: Pressure
- Night Slash
- Ice Punch
- Brick Break
- Ice Shard

Brick Break is for some coverage (if you don't have Gallade, or didn't give Brick Break to him) or fill it with other TMs, and the rest are STAB. Night Slash requires Heart Scale after evolving it. Ice Shard is more likely to go first.


Roark: Handled by Starters
Gardenia: Handled by Monferno and Staravia
Fantina: Handled by Grotle, Floatzel.
Maylene: Staravia / Staraptor, Gallade, Monferno, Torterra, Gabite.
Crasher Wake: Torterra, Gardevoir (with Shock Wave) and Grass Knot
Byron: Handled by Hippowdon, Gabite, Torterra, Infernape, Houndoom, Gallade
Candice: Houndoom, Infernape, Gallade and Staraptor
Volkner: Torterra, Hippowdon, Garchomp

Aaron: Staraptor, Houndoom, Infernape, Ground types, Gardevoir.
Bertha: Weavile, Torterra, Floatzel, Gallade, Grass Knot
Flint: Floatzel, Hippowdon, Garchomp
Lucian: Floatzel, Weavile, Houndoom, Gardevoir, Gallade, Infernape (oof!), Garchomp

Cynthia:
Spiritomb: Staraptor
Roserade: Staraptor, Infernape, Houndoom, Gardevoir, Gallade
Togekiss: Gardevoir, Weavile, Floatzel
Lucario: Staraptor, Infernape, Gallade, Garchomp, Hippowdon, Torterra
Milotic: Torterra, Gardevoir, Gallade
Garchomp: Weavile, Floatzel

TM Locations

Hope this helps :)

by
edited by
Why Rapidash? It's not worth to use. It evolves at Level 40 which is very high and requires grinding. In Platinum Houndoom is available which is much better, since it evolves fast (almost at the point you get). Otherwise, the rest of the team is solid. And also, Crobat < Staraptor, because its a friendship evolution which is hard.
1. I accept your Houndoom point, would edit shortly.
2. Included Crobat because its bite is useful for Fantina's team, nothing else. Also, I think Staraptor is overused. Friendship is not very hard, you would catch it at lvl 5 or so as Zubat, not use Potions or similar things, not allowing it to faint.... I don't think it is a hard job (I myself did it easily). Zubat had evoved to Golbat at lvl 22 and to Crobat at lvl 30 or so. So I tried Crobat and it worked!

Edit: I had actually planned Rapidash for a good Lucario counter, and Houndoom can't counter Lucario that well. I am including both though.
It never counters it. When you battle Lucario, the only non-TM or tutor move is Ember for Ponyta, which is weak as well. You don't really need a fire-type for Lucario, simply Staravia/Staraptor with Close Combat/Endeavor can win. Ponyta has bad moveset out of TMs, so its no worth to stick around it.
Ponyta learns flame wheel, and fire blast TM is also available, though I remember that I overlevelled it upto 38, which was useless.
Grinding to level 38 on Maylene's gym is ridiculous. I remember my Ponyta reached Level 38 when I was at Candice gym, since I don't like grind more than my enemy's level,
Yeah, that's why mentioned Gardevoir
Why didn't you mention Garchomp for Ground types?
It's the best Ground type Pokémon in the game.
1. Evolves late
2. Can't learn Earthquake via lvl up

"(Noble Earthquake learners learnt by level up)"
are there no other grass options ?
@ Luis ZEU sorry for commenting late, but as for grass options, you can use Roserade instead of Gardevoir.
0 votes

Team for People who can trade
Infernape- Flamethrower/Flare Blitz, Close Combat/Brick Break, Thunder Punch, Shadow Claw
Flare blitz for power flamethrower to avoid recoil. Same with close combat and brick break. Thunder Punch for water and flying and shadow claw for psychic types. Insane attacks and speed. Best starter for the game.

Crobat- Fly, Cross Poison/Sludge Bomb, Bite, Steel Wing
Fly for obvious reasons. Any poison type move sludge bomb is stronger but crobat has better physical atk. Bite for Fantina and steel wing for rock and steel. It is a great 'mon overall.

Scizor- Bullet Punch, X-Scissor, Night Slash, Aerial Ace
Very strong Pokemon. bullet punch is boosted by technician and gives priority. it kills Lucian

Gastrodon- Surf, Earthquake, Ice Beam, Waterfall
Strong special attacker. Slow but very bulky.

Jolteon- Thunderbolt, Thunder Wave, Shadow Ball, Hyper Beam
Strong and super fast. Be careful it is very frail.

Gardevoir- Psychic, Shadow Ball, Thunderbolt/Shock Wave, Calm Mind
Strong. T-bolt for power Shockwave if you don't wanna waste time at game corner

Replacements if you cannot trade
Bronzong for Scizor- Psychic, Flash Cannon, Shadow Ball, Grass Knot(Heatproof)/Rock Slide(Levitate)

Weavile for Gardevoir- Night Slash, Avalanche/Ice Punch, Aerial Ace, Dig

tm locations

Metal Coat- Iron Island
Thunder Stone- Solaceon Ruins
Razor Claw- Route 224, Victory Road, Veilstone Galactic Building (With Dowsing Machine)

I hope you enjoyed this team will bring more such teams for other games
Thank You

by
edited by
Flare blitz for power flamethrower to avoid recoil. Same with close combat and brick break.

Does Close Combat have recoil?
No, Close Combat only gives Def- and Sp.Def-, but it doesn't matter since you can switch in-game after KOing a Pokemon.
Yes that was what I meant. He/she has written wrongly (maybe by mistake).
By recoil I mean the defense drops not HP drop
0 votes

Here is a good team with starter.

Empoleon @mystic water
surf/strength/flash cannon
waterfall
drill peck
Ice beam
I chose for the first triple alternate move choice since it is double weak to torterra hence ice beam and weak to infernape hence drill peck. Also see Garchomp.

Staraptor @sharp beak
Fly
Close Combatg
Return
steel wing
Fly and return are Obvious STAB, Close Combat is rock coverage and steel wing is filler.

Luxray @Magnet
crunch
Thunder bolt
Thunder Wave
Rain Dance
I know it seems stupid to give Rain Dance to Luxray but it sets up rain for empoleon in doubles in-game.

garchomp @soft sand
Earthquake
Dragon Claw
Crunch
Strength/Surf

OR

Gallade @Odd incense/fist plate/expert belt
EVs: 100 spe
Brick break --> Close Combat
zen headbutt
swords dance
leaf blade/thunder punch/earthquake/fire punch/night slash/ice punch

Shout out to sumwun for this edit

Flareon @charcoal
Flamethrower
shadow ball
will-o-wisp
Overheat

OR

Umbreon @soothe bell
Dark Pulse
shadow ball
psychich
toxic

Roserade @Black Sludge
Giga Drain
Sludge Bomb
Sunny Day
Solar Beam

OR

Abomasnow @Miracle Seed
Wood Hammer
Ice Beam
Ice Punch
Giga Drain

For the Last three Pokémon I offered alternate options depending on if you have the confidence to rely on three Pokemon three Pokemon until the gift eevee. With said Gift Eevee, if you choose Umbreon do the change of giving Lucario Fire Punch over Ice Punch/giving Garchomp Flamethrower over crunch.

by
edited by
@sumwun
I have explained choices here. let me know your thoughts
I think Gallade is better than Lucario because Kirlia comes at a much higher level than Riolu, so Gallade is stronger when both are given the same amount of experience.
Alright mate. If you can give me a set, I will edit it. Thanks for informing me. Looking at it now, I agree because you only get infinte amounts of ralts and kirlia and only 1 riolu
Gallade @ odd incense/fist plate/expert belt
EVs: 100 spe
- brick break -> close combat
- zen headbutt
- swords dance
- leaf blade/thunder punch/earthquake/fire punch/night slash/ice punch

Getting only one Riolu has nothing to do with how useful that one Riolu is. You can get only one Jolteon, but Jolteon is still better than a lot of Pokemon that are obtainable an infinite number of times. The biggest difference between Lucario and stuff like Jolteon and Gallade is that Lucario comes later and at a lower level. Also Abomasnow has low speed and a lot of weaknesses. I recommend just using Roserade.
0 votes

Empoleon:
Ability: Torrent

Surf
Flash Cannon
Grass Knot
Blizzard

Surf to get around on and a powerful water type move, flash cannon for the strongest steel type move it can learn, grass knot for coverage and blizzard for dragon and grass types.

Staraptor:
Ability: Intimidate

Brave Bird
Close Combat
U-Turn
Fly

Brave bird for a powerful flying type move, close combat for amazing type coverage you usually don't get, u-turn for psychic types and it's a free switch and fly to get around on.

Roserade:
Ability: Natural Cure

Petal Dance
Sludge Bomb
Stun Spore
Shadow Ball

Petal dance for a very strong grass type move with the side effect of confusion (it should be able to knock out whatever before hand), sludge bomb for a strong poison type move, stun spore to paralyze the opponent and shadow ball for move diversity.

Gallade:
Ability: Steadfast

Psycho Cut
Drain Punch
Leaf Blade
Earthquake

Psycho cut for a strong psychic move, drain punch for no side effects and it will heal you, leaf blade for type coverage and earthquake for type coverage and electric type Pokemon up until you get swinub.

Houndoom:
Ability: Flash Fire

Flamethrower
Dark Pulse
Thunder Fang
Iron Tail

Flamethrower for a strong fire type move, dark pulse for a strong dark type move, thunder fang for water types and iron tail for move diversity.

Mamoswine:
Ability: Snow Cloak

Earthquake
Ice Shard
Rock Slide
Rock Climb

While it might take a long time to get, it's the best Pokemon I've found to use against Cynthia's Garchomp along with Weaville. Earthquake for a powerful ground type move, ice shard to always hit first and to knock out Garchomp, rock slide for move diversity and rock climb to use in victory road and for move diversity.

by
0 votes

Starter: infernape
(Infernape, Staraptor, Luxray, Garchomp, Vaporeon, Houndoom)
1)Infernape
Moves:
i)Flamethrower/Flare blitz
ii)Rock climb
iii)Solarbeam
iv)Mach punch/close combat

Flamethrower or Flare blitz are STAB.
Rock climb is for HM and it deals a pretty good damage in the battle too.
Solarbeam is for coverage against water types.
Mach punch or close combat are STAB.

2)Staraptor
Moves:
i)Close combat
ii)Brave bird
iii)Ariel ace
iv)Fly

Close combat is for coverage for Staraptor disadvantage against ice and rock types.
Brave bird is a STAB move.It is for when you can take a risk of high recoil.
Ariel ace is a STAB. It is for when you can't take any risks.
Fly is for HM and it also deals a high amount of damage in battle.

3)Luxray
Moves:
i)Thunder fang
ii)Strength
iii)Thunder
iv)Discharge/Ice fang

Thunder fang is STAB. Can be used when you can't take any risks.
Strength is for HM and deals good damage in battle.
Thunder is STAB with HIGH damage.
If you can do Luxray's breeding then ice fang is a good coverage or else Discharge is good too.

4)Garchomp
Moves:
i)Dragon claw
ii)Earthquake
iii)Cut
iv)Flamethrower

Dragon claw is a STAB move.
Earthquake is very powerful STAB move.
Cut is a HM.
Flamethrower is a coverage against Garchomp's 4x weakness against ice type.

5)Vaporeon
Moves:
i)Aurora beam
ii)Dig
iii)Surf
iv)Waterfall

Aurora beam is a coverage against Grass types.
Dig is a coverage against electric types.
Surf is a STAB move.
Waterfall is another STAB move.

6)Houndoom
Moves:
i)Crunch
ii)Rock smash
iii)Flamethrower
iv)Faint attack

Crunch is a STAB dark type.
Rock smash is HM and a good fighting type
Flamethrower is Highly powerful fire type.
Faint is a decent good attack.

by
Why Aurora Beam over Ice Beam? Why Dig for coverage if it is ridiculously weak on Vaporeon? Why are you using Waterfall to do damage? Why are you using Vaporeon over Bibarel or Floatzel? Why not Roost and Brave bird instead of Brave Bird and Aerial Ace?
0 votes

https://pokepast.es/ff8c8e6866487538

I decided to do a challenge in platinum where I don't use any of the starters and no two Pokemon can share a type. This is the final team when I fight the elite four

Staraptor is the best birb ever and is available really early and it just brute forces its way thru everything. Also serves as the fly slave

Rotom is the electric type and has a very useful ground immunity. Sub is just filler moves because this thing has a non existent movepool. This does come useful against Wake and in the watery routes. Thunder wave also comes very useful against Fantina for slowing down that irritating Mismagius

Gallade serves as another hard hitter along with Staraptor. Ralts can be gotten relatively early and you can even get Gallade before Maylene's gym since you can travel to pastoria in that time. You can find a dawn stone in the swamps west of pastoria. Just evolve this at level twenty four so it can learn swords dance via level up at twenty five. Saves you the trouble of milking the old folks near the mansion

Houndoom is another heavy hitter this time on the special side. You can get it just south of veilstone. Fire blast is just a filler because there really isn't any other move for it and it might come useful when you need to hit something really hard

Roserade adds another strong attacker. Toxic is just filler because it doesnt' have a movepool and giga drain is a good stab along with sludge bomb. While Budew is available just north of jubilife, don't catch a Budew. Friendship evolutions are horsecrap so wait until you can get a Roselia. Also, don't evolve it before level forty so it can learn petal dance as a last resort move. This one comes in handy against Wake and Bertha

Does Garchomp even need an explanation?

Finally, just pick any starter you want and just box it when you have Starly. I believe you can catch a Machop just to the north of the first gym so it can serve to help you against Roark and then just box it. Also, catch a Bidoof so you can have an hm salve and a Bibarel if you're too lazy to level up the Bidoof

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I finished Platinum so I guess it's an appropriate time to post a team!

Infernape
Infernape @ Any
Recommended Nature(s): Jolly/Rash
Ability: Blaze

  • Flamethrower/Flare Blitz
  • Close Combat/Focus Blast
  • Thunder Punch
  • Cut/Swords Dance/Nasty Plot

This guy can be either a Special Sweeper or a Physical Sweeper, depending on which set did you choose from these (Though in my gameplay, I used a mixed Infernape). Flamethrower is one of the best STAB Fire-type moves you can get in game. With its yet to be nerfed 95 BP, you can pretty much sweep with it. If you're running a Physical set, however, go with Flare Blitz, as it is very powerful. Close Combat is STAB for Physical sets and Focus Blast is for Special sets. Cut is for if you don't wanna use a HM slave, Swords Dance boosts your Attack and again, Nasty Plot is for Special Sets.

Luxray
Luxray @ Sitrus Berry/Any
Recommended Nature(s): Adamant/Jolly
Ability: Intimidate

  • Thunder Fang/Spark
  • Crunch
  • Return
  • Ice Fang

Surprise surprise, Return Luxray??? What the hell is in your mind, Zen?? Well, I'm not using Staraptor in my team so Return goes to Luxray. Shinx can be found very early around Route 202, and as you level it up, it friendship increases as well. Thunder Fang or Spark is obvious STAB, and is learned through Level Up. Crunch can cover Ghost and Psychic-types for your team and Ice Fang is coverage against Ground + Boosted by its' amazing Attack stat.

Togekiss
Togekiss @ Razor Fang/Sitrus Berry
Recommended Nature(s): Timid/Modest
Ability: Serene Grace

  • Fly
  • Air Slash
  • Aura Sphere
  • Toxic/Stealth Rock/Defog

Flyer-Fighter in one! While it can't utilize Fly well in battle, it has Air Slash instead. With Serene Grace and Razor Fang, you can stall the crap out of your opponent with flinches. Aura Sphere covers Rock weakness. Defog is not used much (Only in Victory Road and Mt. Coronet), so you can swap it out later for Toxic or Stealth Rock. With it's massive Special Attack stat and bulky Defenses, you won't need to worry much about its' weaknesses, actually.

Weavile
Weavile @ Razor Claw/Icicle Plate/Never-Melt Ice
Recommended Nature(s): Adamant
Ability: Pressure

  • Ice Punch
  • Night Slash
  • Swords Dance
  • Taunt/Embargo

This thing hits HARD for a small creature. Ice Punch is learned via Move Tutor and Night Slash is via Move Re-Learner. Swords Dance is self-explanatory. Taunt can be used to prevent stalls and Embargo? Criminally underrated move. It helps again Gym Leaders and the Champion itself that uses annoying full restores. Ice Punch eliminates Dragon-types eternally + Icicle Plate makes it deadly.

Garchomp
Garchomp @ Soft Sand/Sitrus Berry/Dragon Fang
Recommended Nature(s): Adamant/Jolly
Ability: Sand Veil

  • Dragon Claw/Dragon Rush
  • Earthquake
  • Fire Fang/Stone Edge
  • Rock Climb/Swords Dance

Dragon Rush is much more powerful, though I recommend Dragon Claw for accuracy. Earthquake is good STAB. Fire Fang hits Steel-types that maybe resist Ground moves. Stone Edge covers the Flying and Ice-types. Rock Climb is powerful and is a required field move. Swords Dance boosts up your attack, if obtainable.

Gallade
Gallade @ Sitrus Berry/Amulet Coin
Recommended Nature(s): Adamant/Jolly
Ability: Steadfast

  • Close Combat
  • Psycho Cut
  • Swords Dance
  • Night Slash

While his type overlaps with Infernape, our main focus from him is his Psychic typing. Close Combat is an amazing powerful STAB and so is Psycho Cut. Gallade learns Swords Dance by level-up which makes this guy even more amazing. Night Slash can be re-learned through Move Re-learner as a Ghost coverage and to kick out Psychic-types that can be a bit annoying to deal with.


Wait...you have NO HM SLAVES?? You're nuts Zen!

I know I know, now, I don't include HM Slave in my main team because they take up a slot for a possible strong attacker. Here is an HM Slave, if you'd like:

Bibarel
Bibarel @ Any
Reccomended Nature(s): Any
Ability: Simple

  • Surf
  • Rock Smash
  • Strength
  • Any HM, basically.

You can switch out any of the main members with this. Self-Explanatory, he is the HM Slave we all know and love as Bibarel <3


Optional Members!

Lucario
Lucario @ Anything
Reccomended Nature(s): Balanced (Quirky, Hardy, Serious, Docile)/Modest
Ability: Steadfast/Inner Focus

  • Focus Blast/Aura Sphere
  • Psychic
  • Flash Cannon
  • Calm Mind

Can be switched in for Gallade. Special Lucario moment lol. Focus Blast can be used for more power however, Aura Sphere never misses. I kinda recommend Aura Sphere over Focus Blast, but that is entirely your choice. Psychic covers it's Fighting weakness and Flash Cannon is STAB, which you can get directly after the Canalave Gym. Metal Claw has low power + this is a Special Set, so it's not really recommended.

Froslass
Froslass @ Spell Tag/Sitrus Berry
Recommended Nature(s): Modest
Ability: Snow Cloak

  • Ice Beam/Blizzard
  • Shadow Ball
  • Hail
  • Double Team

Can be switched in for Weavile. While certainly not as good as Weavile, Froslass does the job well. With Hail + Snow Cloak + Double Team, she's basically untouchable. She also has a nice 110 Base Speed that, if leveled up and trained enough, outspeeds Garchomp. Ice Beam is a strong STAB and Shadow Ball is as well. Hail activates Snow Cloak and if you have Blizzard, makes the said move never misses. Double Team supports her evasiveness during Hail.

Milotic
Milotic @ Any
Recommended Nature(s): Modest/Bold
Ability: Marvel Scale

  • Surf
  • Waterfall
  • Ice Beam
  • Aqua Ring/Recover

Can be switched in for Gallade or Weavile. This is the one I recommend the least. If you have the patience or luck to find a Feebas, then go on. With the availability of Poffins in Gen 4, Feebas will be fairly easy to evolve. Bold nature bolsters its awful Defense stat. Surf is STAB. Waterfall? HM Purposes. Ice Beam is amazing coverage against Grass and helps your team with Dragon-types. Aqua Ring or Recover is recovery purposes

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Have fun with whatever members you chose from here! <3

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edited by
Cut on infernape doesn't make any sense as Cut is only required in the earliest portions of the game. Embargo is good tho, but I don't think so Weavile will be able to survive morw than 2 hits, which makes attacking more important.
That's why i provided other options. After Cut is no longer needed, you can immediately switch it with other moves that are in the option.
Ice Fang is an egg move for Luxray.

And what does Psychic typing help to your team when you have Togekiss for fighters and Garchomp for poison types?
Can't you reteach a egg move? Coz Thunder Punch is a egg move for Infernape, and almost everybody has it on their movesets here.
That's why Bibarel is an option. As I stated on Bibarel's section, it can be switched in for any Mon - Gallade, if you will - or basically anyone on the team. I, however, did not use Bibarel in my last playthrough of Platinum. Gallade is strong and I wanted to use something other than Lucario that time.
@GeniusGatik942 No, you can't reteach egg moves.

In the case of Infernape, though, Thunder Punch can also be learned through move tutor.
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Team overview: Infernape, Staraptor, Electivire, Gyarados, Alakazam, Garchomp

Infernape: Flare blitz, Close combat, Thunder punch, Shadow claw

Infernape is the best starter in sinnoh due to having high attack and speed stats and doing well for the gyms. Flare blitz is STAB but if you don’t like the recoil use flamethrower. Close combat is fighting STAB. Thunder punch and shadow claw are coverage against psychic, flying and water types.

Staraptor: Fly, Brave Bird, Close combat, Return

Staraptor is the best flyer in sinnoh. You get it super early and it is very strong. Fly is to get around the region, brave bird is powerful STAB close combat helps against ice and rock types and return is very powerful with max happiness.

Electivire: Thunder punch, Fire punch, Ice punch, Brick break

Electivire is the best electric type to use in this game but it is a trade evo so if you need to use luxray. Brick break is a nice all around move, and the three punches all are solid moves. Ice punch is for ground types and thunder punch is STAB. Fire punch is also great for grass.

Gyarados: Waterfall, ice fang, dragon dance, bite

Gyarados is the most powerful water type to use and has a great movepool. Waterfall is STAB, ice fang is good coverage as well as bite. Dragon dance boosts attack and speed.

Alakazam: Psychic, Shadow ball, Focus blast, Energy ball

Alakazam is a great Pokémon but if you can’t get it use this spot for roserade. Psychic is STAB, shadow ball and focus blast are good coverage and energy ball is a solid special move.

Garchomp: Outrage, Crunch, Earthquake, Stone edge

How could I not put Garchomp on this team, he is so good with high attack and speed and defense. Outrage is powerful STAB same with e-quake. Stone edge is coverage and crunch has a high critical hit ratio.

So that is my team but if you can’t use trade evos then use luxray and roserade instead of Electivire and Alakazam. Hope you enjoy the team!

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