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4 votes
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If you have a good competitive moveset for Garchomp, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Garchomp Pokédex and learnset for reference.

Sprite

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77 Answers

7 votes

No SubChomp has been suggested yet? What?
Garchomp
Garchomperz (Garchomp) @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Swords Dance / Hone Claws / Fire Fang
- Earthquake
- Outrage / Dragon Claw / Dragon Rush

So, the point of this set it to go in there and set up on something you can resist or wall, such as Forretress or something along those lines. Start it all off with a Substitute, to guarantee you get at least an Attack boost with either Hone Claws or Swords Dance. Earthquake lets you hit anything that resist your Dragon STAB, while being boosted by STAB. Great for hitting Pokemons like Tyranitar and Heatran. Now, Outrage is just raw power, and a great move, especially at +2. Dragon Claw is if you don't want to be hitting Ferrothorn, and would like to set up some more on it or hit it with EQ, and not lose HP while doing so. Finally, Dragon rush is only here if you wanted a stronger move than Dragon Claw, but without Outrage's effect. Note that it is very recommended you use Hone Claws with this, as missing could cost you the match. Finally, if you're not the set up type, Fire Fang can be used over SD/Hone Claws for more coverage.

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Oohhhh Garchomp gets fire fang, thought he got fire punch
5 votes

The annoying Doubles Garchomp that could

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IRS Agent (Garchomp) @ Focus Sash / Groundium Z / Assault Vest
Ability: Sand Veil
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw / Poison Jab
- Swords Dance / Protect / Poison Jab

This one's a fun one for doubles. The premise is simple: abuse Sand Veil with something carrying Sand Stream, and then use Earthquake and Rock Slide to your heart's content. It makes a good partner with Flying types, the Sand Stream setters, and Vikavolt+Garchomp creates a very nasty DisQuake combo.

Earthquake and Rock Slide don't even need explanations. Stone Edge is another option, but for the sake of annoying an opponent, hitting both enemies with a nasty flinch chance is better. Dragon Claw is reliable STAB, and Poison Jab can give an unexpected smack to Fairy types. Swords Dance allows Garchomp to reach obscene levels of power, and Protect is a mainstay in Doubles. Focus Sash allows Garchomp to take multiple super effective hits before dying, Groundium Z gives Garchomp a terrifyingly strong Tectonic Rage, and finally, Assault Vest gives Garchomp some nice special bulk, though you can't use Swords Dance or Protect with it. Max Speed allows Garchomp to outspeed many crucial threats, courtesy of its 102 Speed stat naturally outrunning base 100s.

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With the other edits, I also resized the image because it was an elephant, hope it's fine.
4 votes

A little bored sooo

Garchomp
Garchomp (F) @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Earthquake
- Swords Dance
- Stone Edge / Fire Fang

A full-offense lady. Scale Shot is STAB and breaks sashes + Substitutes plus can be a little annoying too. While M-Garchomp has a speed nerf that may kill her + a Defense drop after Scale Shot, Scale Shot also offers a Speed boost after each use so no worries about her Speed/Defense Nerf. Earthquake is a standard and reliable STAB for these land sharks. Stone Edge may hit pesky flying types. Fire Fang takes down Steel types that has levitate/secondary Flying-type and Swords Dance boosts Attack, making this madam even more fearsome.

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Iron Head <<<< Stone Edge/Fire Fang. Fairies take 150 BP damage from STAB Earthquake, compared to a bit more from Iron Head's 160 BP. Stone Edge hits pesky flying types such as Zapdos which hard wall it (Scale shot is inconsistent). Alternatively Fire Fang hits Skarmory and Corviknight, two big counters that hard wall this set. Since this isn't a Sand Veil Garchomp, Substitute is only average here. As a offensive sweeper it should have Swords Dance to threaten, not Protect for scouting which isn't its job.
Ahh I see. I'll fix it quickly later.
3 votes

Specs-chomp

Garchomp @ Choice Specs
Ability: Sand Veil
EVs: 6 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Flamethrower
- Earth Power
- Draco Meteor / Hidden Power [Electric]

Choice Specs gives this guy 383 Special Attack, which is pretty good. Dragon Pulse is STAB. Flamethrower is necessary coverage over Ice and with Dragon Pulse, it's great coverage. Earth Power is STAB. Draco Meteor would be last chance for damage power while Hidden Power [Electric] would be for more coverage.

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Nice, never thought of special Chomp before.
Cool, never thought I would see a special chomp in the competitive battle field before
oh wow I actually love this I`m actually always crying for garchonp cannot learn an electric attack because I need that attack to defeat all of his weaknesses never think of hidden power before thank you so much you helped a lot but how do I get a hidden power electric? on my fav` chomp
but I actually recommend to replace dragon pulse with dragon rush and draco meteor to iron tail then flamethrower replace with the hidden power you marvelously suggested no one can stop this pokemon now XDDD
It's only in Gen 7 and below, HP isn't in gen 8. You can just teach HP via tm, but you have to have specific ivs to get electric exactly
This set is pure novelty and should not be voted so highly. There is no reason to use Specs Garchomp when you can choose from one or more of Latios, Hydreigon, Dragapult or even Salamence in basically all formats Garchomp is allowed in. This post even forgoes Draco Meteor on a wallbreaker set.
"Surprise factor"/ "mind games" is not a reason to use this set when a) it's bad and b) you can achieve the same effect using Dragapult which has good physical and special sets.
2 votes

Role: Sub Breaker
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Garchomp (M) @ Muscle Band
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dual Chop
- Hone Claws
- Stone Edge
- Earthquake

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Why dual chop and not dragon claw?
I guess on dual chop you have 2 chances to critical hit
dual chop to break the sub on the first hit, and then get some damage in on the second i think
2 votes

Gen V

Garchomp (M) @ Choice Scarf
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Stone Edge
- Earthquake
- Fire Fang

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I think Jolly nature would work better, cause if your goin for speed might as well go all out.
2 votes

Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Dragon Rush
- Earthquake
- Iron Tail
- Hone Claws

  • Dragon Rush: STAB
  • Earthquake: Duh
  • Iron Tail: For Fairies and Ice types
  • Hone Claws: Boosts accuracy

Wait... Dragon Rush and Iron Tail don't have 100% accuracy? That's a shame, let me just Hone Claws real quick...

DEAD

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Correction: Hone claws, not gone claws.
Thanks. Changed back now!
Yes hone claws is necessary because of dragon Rush's horrible accuracy.
2 votes

Garchomp
Tony Shark (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Earthquake
- Iron Head / Iron Tail
- Scale Shot / Outrage / Dragon Claw / Dual Chop
- Swords Dance

Earthquake is your most spammable STAB. Iron Head for 100% accuracy and a flinch chance, works well with Chomp's good speed tier, also covers Togekiss, Garchomp's best answer. Iron Tail has lower accuracy, but higher BP and a chance to drop Defense. Scale Shot lets it boost Speed and is multi-hit, although you're sacrificing some of Chomp's defensive utility. Outrage is brutal STAB, but you get locked onto it for 3 turns, which lets Steel types set up in its face. Dragon Claw is more spammable than Outrage but less powerful. Dual Chop is on the same level of power as Claw but 10% less accuracy and hits twice so it breaks Substitutes and sashes. Swords Dance is mandatory to make up for the lack of attack EVs. The reason why I invested into bulk was to set up Swords Dance more safely.

Garchomp
Garchomp-Mega @ Garchompite
Ability: Rough Skin
EVs: 252 HP / 248 Atk / 8 SpA
Brave / Quiet Nature
- Dragon Claw / Outrage
- Earthquake
- Fire Blast
- Swords Dance / Iron Tail

Dragon Claw or Outrage are STAB. One is spammable but weaker, other one is stronger but riskier. Earthquake is, again, your most spammable STAB. Fire Blast melts Ground-resistant steels like Ferrothorn, Skarmory, and Scizor. Coverage vs. Ice types. Swords Dance to overkill (if you're going SD Quiet nature is preferred), while Iron Tail is Fairy coverage.

*P.S. Mega Garchomp works well w/ Tyranitar as a teammate. It should be noted that Mega Garchomp+Tyranitar excels at taking down stall or balance teams that have Blissey, Toxapex, Steels, and Clefable.

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2 votes


Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Outrage
- Swords Dance
- Earthquake

  • Stone Edge: Covers ice
  • Outrage: Strong STAB
  • Swords Dance: Boosts atk
  • Earthquake: Strong STAB
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1 vote

This is my mixed set of ninja skill:

Garchomp (M) @ Choice Scarf
Ability: Sand Veil
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Flamethrower
- Dragon Pulse
- Earthquake
- Brick Break

The Scarf makes it Super-Fast, so it outruns every threat. EVs make it Mixed. Flamethrower is coverage against Ice Types, and also permanantly kills Ferrothorn, which is a pain in... well, it's a pain everywhere. D-Pulse is STAB and covers Dragon Types that are super effective. Earthquake is STAB and makes this guy a killer. Brick Break is for Ice types that have high Special Defense, as well as breaking Screens.

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Can Dragon rush cover for Dragon pulse? Also how would I get this Dragon pulse in Pokemon diamond?
Oh god.... mixed chomp
1 vote

This question is kinda old but...

Garchomp (M) @ Choice Band
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Stone Edge / Rock Slide
- Fire Fang / Brick Break / Swords Dance / Hone Claws

Outrage- STAB and powerful
Earthquake- STAB and coverage
Stone Edge/Rock Slide- Coverage + Ice types- RS for flinch OR SE for criticals
Fire Fang/ Brick Break/ Swords Dance/ Hone Claws- Fire Fang or Brick Break for Ice types, Swords Dance for raising attack by 2 stages, Hone Claws just makes it amazing!

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Why not aqua Tail? It covers other ground types that you really don't have anything for.
1 vote

Garchomp @ Wide Lens
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature
- Dragon Rush
- Earthquake
- Stone Edge
- Double Team

  • Dragon Rush: STAB
  • Earthquake: STAB
  • Stone Edge: Coverage
  • Double Team: Boost

This Garchomp is designed to be on a sand team with Tyranitar or Hippowdon. I gave it Wide Lens to counter accuracy problems so he could have Double Team instead of Hone Claws (I'm aware it's banned on the competitive scene. However, it's allowed in Random Wi-Fi matches and against friends). Double Team and Sand Veil together work like the lottery, only if your opponent loses, a dragon punches them in the face.

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1 vote

Garchomp (M) @ Garchompite
Ability: Rough Skin
EVs: 200 Atk / 56 SpA / 252 Spe
Rash Nature
- Draco Meteor
- Fire Blast
- Dragon Claw
- Earthquake

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1 vote

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Iron Head
- Stone Edge
- Earthquake

  • Outrage- Very strong, STAB
  • Iron Head- Ice and Fairy coverage
  • Stone Edge- Ice and Flying coverage
  • Earthquake- STAB
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1 vote

Garchomp @ Garchompite
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw / Dragon Rush
- Stone Edge
- Poison Jab / Iron Head

Earthquake and Dragon Claw/Dragon Rush are really good for Garchomp's STAB moves and deals a good amount of damage. Stone Edge can be used for annoying flying types such as Talonflame or Charizard. Poison Jab or Iron Head are good for covering fairies, one of Garchomp's weaknesses. You can also substitute out one of those moves for Swords Dance.

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Practically the same moveset and EV's I use on my Garchomp, except I don't use Garchompite, I use Rocky Helmet, as Mega Garchomp's max speed with 31 IV's and a beneficial nature for Speed is only 311, compared to regular Garchomp's, which is 333.  I also utilize Aqua Tail, to surprise people.
@EnteiRaikouSuicuine Mega Garchomp is terrible as a mega unless in trick room. That might be terrible there as well 92 speed isn't good for a mega nor good for trick rooming.
I'm pretty sure A rank on the National Dex viability rankings isn't terrible. There's no need to reply to a post that is 3 years old.
1 vote

No Tank Chomp? His most popular set as of this meta? I'm surprised.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 136 Def / 120 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic

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1 vote

This set only really works if you max out the PP on all of its moves, allowing for the not-so-great accuracy on some moves.

Garchomp @ Weakness Policy
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Dragon Rush
- Earthquake
- Iron Tail

  • Swords Dance: Required on any 'Chomp
  • Dragon Rush: STAB
  • Earthquake: STAB
  • Iron Tail: Weaknesses - GONE!

The Weakness Policy really help as if you get hit by an Ice/Fairy/Dragon move, your Defense and Special Defense raise sharply, which is so useful when facing Ninetales or anything with Ice Beam/Moonblast.

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weakness policy doesn't raise defense or special defense, it raises attack and special attack
Bro, Why would even keep chomp out against something with ice beam or moonblast I don't even understanding the purpose of weakness policy? Garchomp doesn't have the necessary bulk or ability like metagross or dragonite.
1 vote

Garchomp @ Garchompite
Ability: Rough Skin
EVs: 110 HP / 100 Atk / 100 Def / 100 SpD / 100 Spe
Adamant Nature
- Dragon Rush
- Earthquake
- Iron Head
- Brick Break

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Why such a awkward a ev spread?
1 vote

EdgeQuake + Fire Blast

Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive / Jolly Nature
- Swords Dance
- Stone Edge / Rock Slide
- Earthquake
- Fire Blast / Fire Fang

Swords Dance up and destroy everything with Stone Edge and Earthquake, which are only resisted by Breloom, Torterra, Virizion, and Chesnaught. Fire Blast really hits them hard as well as beating Skarmory and Bronzong, one of the few counters to this set (or EdgeQuake in general). This set is pretty risky with shaky accuracy, so Rock Slide can be used over Stone Edge, or Fire Fang over Fire Blast so that you can take full advantage of Swords Dance.

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1 vote

Gen 7 OU:

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Dragon Tail / Roar
- Iron Head / Poison Jab / Crunch

Surprisingly, no one has answer this set before.
Set explanation:
Use Stealth Rock first to set up hazard, than use Dragon Tail or Roar. I also suggest Roar because Fairy types are immune to Dragon Tail, and Magearna, Azumarill and Clefable are often used in the OU tier. Iron Head / Poison Jab if you choose Dragon Tail allows you to get rid of Fairy type Pokemon, or Crunch if you use Roar in case if you meet a ghost type like Sableye-Mega which is a bit common in OU. (Although it’s not a super effective damage)

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ghost type pokemon aren't immune to roar