Pokemon Vgc Competitive Strategy
Characteristic: Any stat except Sp. Atk
Item: Leftovers/Life Orb/Assault Vest/Focus Sash/Rocky Helmet/Expert Belt/King's Rock/Scope Lens/Weakness Policy/Choice Band or Choice Scarf/Liechi, Salac, Starf, Custap, Jaboca, or Rowap Berry/Marshadium Z
EVs: 252 Atk/252 Speed/4 Def, 4 Sp.Def, or 4 Hp
- Spectral Thief
- Close Combat/Low Kick/Brick Break/Drain Punch/Rolling Kick/Force Palm
- Outrage(?!)/Stone Edge, Rock Slide, Rock Tomb, or Smack Down/Poison Jab or Iron Head/Elemental Punches/Sucker Punch/Facade/Acrobatics/Pursuit
- Shadow Claw, Shadow Punch, or Shadow Sneak
Hello, ladies and gentlemen! My goodness...doesn't THIS lil' guy have a LOT of options! For Marshadow, there are various different factors that I will talk about when revealing various movesets.
Now for starters: All Marshadow stats will always be 252 Atk and 252 Speed.(Unless if you want to try something new, of course!) However, between the different sets, you may want to decide whether to give Marshadow 4 points in Defense, Special Defense, or Hp.
For any powerful Pokemon, there is a decision that a Trainer always has to make: Speed or Power?
In Marshadow's case: It's either the Adamant or Jolly Nature. It's also really difficult with the Characteristic, too.(Cause that's also important, too!)
When it comes time to use items, Marshadow has a lot to offer. For example:
The Leftovers item works well with a 4 Hp Marshadow, or with moves that can stop the opponent in their tracks such as Ice Punch, Iron Head, or Force Palm to stall for more recovery. It's also really good with Drain Punch for awesome Hp gainage!
Since pretty much all Marshadow is gonna do is attack, give it an Assault Vest for a nice Sp.Def boost
If you're the kind of person who wants Marshadow to cause chaos, destruction, and insanity to your opponents, then congrats! You're in the right place! Give Marshadow the Life Orb to turn moves such as Close Combat, Outrage, and Spectral Thief into extreme threats. Technician-boosted moves like Shadow Punch, Force Palm, and Rolling Kick are practically R.I.P moves with the Life Orb, for your enemies.
(Power comes with a price...which in this scenario, would be: Marshadow's Hp.)
Expert Belt is also a power booster, but: without the Hp loss. Also, your attacks should hit super-effectively, as well. If the opponent tries to hit YOU with super-effective attacks, and Marshadow's crazy enough to live...use a Weakness Policy; the power boost is great, especially if you use Spectral Thief to steal even more boosts from other Pokemon.
Focus Sash will help Adamant nature Marshadow in case it's not fast enough, while Rocky Helmet will sucker physical attackers after death.
The King's Rock is a nice touch with moves such as Iron Head, Rock Slide, or Rolling Kick while Scope Lens will help out Shadow Claw or Stone Edge with critical results!(Puns...oy.)
The Choice Band and Choice Scarf will help balance out whatever stat that wasn't boosted in exchange for just using one move. Adamant nature Marshadow uses Choice Scarf while Jolly nature Marshadow uses Choice Band.(Of course, there's no restriction to using the items in reverse. Adamant with Band and Jolly with Scarf.)
Ever since the reintroduction of the rare Berries from different regions happened with a new way of multiplying them in Poke'Pelago, Pokemon like Marshadow got some sweeeyeet options...literally. If Marshadow survives by a thread, then, give it these: The Liechi and Salac berries are in the same boat as the Choice items, but, if you can't make a choice(ha...), then, the Starf Berry will do it for you, although it may give you a different boost, but, that shouldn't be a problem.(unless it's a Sp.Atk boost, you're screwed.)
If you have the extremely rare Rowap, Jaboca, or Custap berries, they really help you the long haul. Rowap and Jaboca berries will help you after death depending on the defensive Berry. The Custap Berry will help you be first in line.
and FINALLY...the Marshadium Z will turn Spectral Thief into a badass Z-Move that can be a serious reality check.(don't EVER use this against Normal types...EVER.)
Now, when it comes to Marshadow's moveset...and EVERYTHING ELSE, there's always choices.
Good news though, the one attack that will always be with Marshadow is its signature move, Spectral Thief. So, that's a good sign.
- Calm Mind Lugia, Dragon Dance Rayquaza, Speed Boost Blaziken, and even, Bulk Up Groudon are all screwed when Marshadow uses Spectral Thief. It's a nice way of payback against those who try to set up.(ESPECIALLY RAYQUAZA.)
For a Fighting type STAB, it may be a challenge:
- Close Combat is really brutal
- Low Kick is awesome against super-heavyweights like Celesteela, Metagross, Groudon, Dialga, Regigigas, Mega Aggron, and Snorlax.
- Brick Break is nice for smashing barriers.(Not social or relationship barriers, tho...sorry.)
- Drain Punch is great for dealin' and healin'.
- Both Rolling Kick and Force Palm get boosted by Technician, the problem is: Paralysis or Flinch?
Covering your weaknesses is important. Also, surprises are great for making chaos. Thankfully, Marshadow has lots to work with:
Outrage...my god. (nervous laughing)This attack is pretty much a strategy within itself. The downside, as we all know, is the confusion.(but, does it really matter at that point?!)
Stone Edge is nice with the Scope Lens, Rock Slide is good with the King's Rock, Rock Tomb is a helpful way of letting your team members be faster than certain opponents, and Smack Down is an option for Earthquake members to get Flying types afterwards.(Tip: Rock Tomb and Smack Down are boosted by Technician!)
Poison Jab and Iron Head are wonderful against Fairy types. Poison Jab...poisons(no dur, obviously.) and Iron Head flinches. So, pick your poison...or iron.(my puns...gahhh.)
The Elemental Punches are a great way for teaching different Pokemon a lesson: Ice Punch turns Salamence and Garchomp into ice sculptures. Fire Punch roasts Ferrothorn, Celesteela, and Metagross. ThunderPunch jolts Ho-Oh, Lugia, Yveltal.
Sucker Punch speaks for itself. Suckering Ghosts and Psychics. Facade is awesome if your opponent is dumb enough to cripple Marshadow.
Acrobatics is incredible with the Weakness Policy and the berries. Also, it will be fun against other Fighting types, and with Technician, you know the drill. If someone tries to switch, use Pursuit. Pursuit is ALSO boosted by Technician.
If you want more spiciness to your Marshadow, here are some more shadowy additions(i hate my puns, sigh...):
- Shadow Claw is cool with Scope Lens
- Shadow Sneak is nice for a quick strike or KO
- Shadow Punch...(checks calcs like a nerd.)WOW...BIG WOW. If Marshadow gets even a +1 in Attack, it can destroy Garchomp...at full health...(Welp, I'M DONE.)(Also, annoying Tapu Lele is DONE. One punch...and BUH-BYE!!!...even without the crit.)
Well, there you have it! I hope you guys and girls love it! I hope I didn't talk too much. Tell me what you think in the comments and bye-bye!