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1 vote
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If you have a good moveset for Marshadow, post an answer below and upvote the best ones. Remember, this is for competitive movesets, not in-game. Ability, EVs etc should be included, and we encourage sets for VGC doubles as well as singles. Make sure to read all the guidelines here.

Marshadow Pokedex & learnset for reference.

Marshadow sprite

asked by
Not released yet, so nothing can actually be tested.
It can be hypothesized
No one is mentioning technician STAB shadow sneak
It's not even in game yet

14 Answers

4 votes

OMFG I have been waiting for this to appear since Gen 4
Godly typing, Godly stat distribution, along with a Godly movepool?!
This thing won't last two weeks in OU lol

[email protected] Orb
Ability: Technician
EVs: 252 atk/ 252 spe/ 4HP
Jolly Nature
-Close Combat
-Spectral Thief
-Poison Jab/Ice Punch
-Shadow Sneak/Force Palm

Atm, I cannot think of anything that can even take on both ghost and fighting coverage together, so spectral thief and CC can be spammed in almost any situation; those are basically the only two moves you will ever need. Poison Jab and Ice punch are to target specific mons that can come in and take a hit, albeit a big one. Lando-T, Gliscor, and Bulk-chomp will not appreciate an ice punch coming from 125 atk & life orb. Poison Jab is to hurt the ever-present fairy type. Even fairies don't appreciate a spectral thief, but poison jab makes it easier to pick off the bulkier ones such as Tapu Fini. Finally, the last slot is just to provide some reliability in Force palm if you don't feel like lowering your defenses. It's basically 90 power 30% paralysis thanks to technician and is like Keldeo running scald and hydro pump, but better since these moves are more powerful and Marshadow is much faster. Shadow sneak is another option as priority has its own perks when you are this speedy(lookin at Weavile here), able to pick off low health Scizors and Tapu koko's and such without taking much damage to yourself.

GG this thing is gonna be so fun to use until it gets banned

answered by
What about Drain Punch instead of Force Palm? It doesn't get the Technician boost but lets it heal off some Life Orb damage.
I personally prefer force palm since it's so hard to switch into
I think Shadow Sneak is definitely mandatory, Technician STAB priority is too good to pass up with such good coverage already attained by its main STABs.
3 votes

Marshadow @ Normalium Z
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Laser Focus
- Spectral Thief
- Close Combat
- Stone Edge/Ice Punch

Alright, this is some heat stuff right here. Normalium Z Laser Focus makes you always crit on the next hit, and give you an attack boost. So, if your opponent switches out to something that can deal with this, you can use Z-Laser Focus to sweep the rest of their team. Marshadow is fast, too, and is your opponent is setting up, you can knock them out with Spectral theif AND steal their stat boosts, at which point you've basically won. :]

answered by
2 votes

Already in love with this 'mon and it hasn't even been released yet. Its perks include a great offensive typing which hits every Pokemon neutrally and a terrifying amount super-effectively, as well as an incredible stat distribution that gives it amazing 125/125 physical offense and decent 90/80/90 bulk. It has the movepool to fully take advantage of this, with great STAB moves in Close Combat, Spectral Thief, Drain Punch, Force Palm, and Shadow Sneak, phenomenal coverage in Acrobatics, Fire Punch, Ice Punch, Poison Jab, Stone Edge and Thunder Punch, a boosting move in Bulk Up, and even utility in Will-O-Wisp and Pursuit. Marshadow does not even suffer from the four-moveset syndrome that usually plagues Pokemon with large movepools as its STAB moves give it such amazing coverage and almost always leave two moveslots open for it to use. All of this gives it amazing versatility and unpredictability, as it will more than likely be able to run several viable sets.

Bulk Up

Marshadow @ Leftovers
Ability: Technician
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Bulk Up
- Drain Punch
- Spectral Thief
- Will-O-Wisp / Poison Jab
Due to Marshadow's decent bulk, amazing offensive typing that leaves it with open moveslots, and great Speed that allows it to invest in bulk, Marshadow seems like a perfect candidate for Bulk Up. Leftovers give Marshadow increased longevity and allow it to boost more often instead of worrying about its HP. 136 Speed EVs and a Jolly Nature allow Marshadow to outspeed base 110s and below such as Latios, Latias, Gengar, and Mega Metagross. Attack is maxed out to give Marshadow as much power as it can get, and the rest is dumped into HP to improve its bulk. Alternatively, Marshadow can run an Adamant Nature with a spread of 84 HP / 252 Atk / 172 Spe . This gives Marshadow more immediate power while still allowing it to outspeed base 100s such as Mega Gardevoir and Mega Medicham, although it comes at the cost of bulk and Speed. Drain Punch is the Fighting type STAB of choice, as it has decent power and greatly increases Marshadow's longevity, allowing it to heal off damage sustained while boosting. Spectral Thief is Marshadow's most powerful Ghost type STAB move. Will-O-Wisp is a great utility move that allows Marshadow to support its team, as well as cripple physical attackers which aids it in setting up. Alternatively, Marshadow can run Poison Jab to hit Fairy types. This is appealing as they can quickly bring an end to Marshadow's sweep by hitting its unboosted Special Defense super-effectively, and they also resist Drain Punch, its only form of recovery.

answered by
edited by
1 vote

[email protected] orb
Ability: Technician
EVs:252 atk/ 252 spe/ 4 hp
Jolly nature
-Close combat
-Spectral their
-Shadow sneak
-Swagger

So first off, since Swagger is currently legal(May change in the future), You can run Swagger on Marshadow. Marshadow's dual Stabs hit all 802 Pokemon in the game for at least neutral damage, which gives Marshadow quite a bit of options. This is just one set that you could run with Marshadow. Close Combat is your fighting Stab, and Spectral thief is your Ghost Stab. Shadow sneak is also Stab, while it is also boosted by Technician, and has priority. Swagger is mainly here since Marshadow lacks Swords dance, and the combination of Swagger and Spectral thief is basically a damaging swords dance that leaves your opponent's Pokemon confused.
Some usage tips: Spectral thief goes through substitutes. Use this to your advantage by forcing out opponents, no matter the situation. I would recommend bringing Marshadow for revenge killing a Pokemon that has set up. This will usually force a switch, where you can then Swagger whatever comes in. Follow this up with a Spectral thief (Or a Close Combat depending on what your opponent brings in). And don't worry about Chansey. Close combat is a guaranteed OHKO with a life orb boost alone.

answered by
edited by
1 vote

Do U a Sneak (Marshadow) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature (+Atk, -SpA)
- Rolling Kick / Force Palm / Close Combat
- Spectral Thief
- Shadow Sneak
- Rock Tomb

Pretty basic Life Orb set. Shadow Sneak STAB Technician priority, Rock Tomb Technician+coverage (it's actually more accurate than Rock Slide), three Fighting STAB options depending on what you want (power or an effect - beware of Rolling Kick's accuracy though), and Spectral Thief which is absolutely broken on a lot of setup opponents.

That's my two cents. Please forgive the dank nickname, it's a habit.

answered by
+1 (Filler)
0 votes

Marshadow @ Life Orb / Choice Scarf
Type : Ghost / Fighting
Ability : Technician
Nature : Adamant ( Atk+ Spa- )
EVs : 4 Hp / 252 Atk / 252 Spe

  • Spectral Thief
  • Shadow Sneak
  • Rock Tomb
  • Close Combat

Marshadow is really great with Technician, and gets Spectral Thief which screws those Baton Passes and Speed Boosters. Shadow Sneak is great Priority move, also gets the boost of Technician, becoming more powerful. Spectral Thief is signature move and main STAB move, also stealing boosts of Swords Dance users, allowing Marshadow to sweep. Rock Tomb is reliable coverage, having a Base Power of 90 after Technician, and also deals with flying types and bug types that resist fighting moves. Close Combat is powerful STAB. Choice Scarf is an option if you feel that Shadow Sneak is not reliable and that you will be outspeed by other Scarfers and quicker attackers.

answered by
edited by
There is no good reason to run Jump Kick or Force Palm over Close Combat as its only Fighting STAB move.
0 votes

Marshadow @ Sitrus Berry
Ability: Technician
EVs: 252 Atk / 252 Spe
Adamant Nature
- Spectral Thief
- Acrobatics
- Close Combat
- Poison Jab

It works because you already get Technician to boost Acrobatics until you eat the berry.

answered by
0 votes

[email protected] Z
Ability: Technician
EVs: 252 atk/ 253 spe/ 4 HP
Jolly Nature
-Spectral Thief
-Drain Punch
-Sucker Punch
-Poison Jab

answered by
I use this set, but Ice Punch instead of Sucker Punch... Spectral Theif has the same coverage as SP.
0 votes

[email protected]
EVs: 252 atk/ 252 spe/ 4HP

Jolly Nature

-Close Combat/drain punch
-Spectral Thief
-Ice Punch/sucker punch
-Shadow punch/sneak

Ability: Technician

answered by
0 votes

Item-Focus Sash
Moveset-Spectral Thief-Ice Punch-Drain Punch-Smack Down

Spectral Thief-Mess up opponents set-ups/disrupt their build up
Ice Punch-Deals with Ground/Dragon/Flying and Grass types.These are few types that some meta Pokémon have
Drain Punch-Deals with Dark/Fighting/Steel/Ice/Rock types another few types used in meta decks
Smack Down-Help attack flying types.Its also very useful when the opponent's Pokémon uses "Fly" you can hit that *mon with it and also because Marshadow is weak to Flying Types

Focus Sash-Due to Marshadow low base stats with defense Focus Sash can help when a enemy manages to either 1-Hit Ko or just to standby

Hope This Helps

answered by
0 votes

I soft resetted for a jolly one in my game. I've been testing this set in showdown and I believe this strategy is brilliant.

I'm going to name this set:

TableTurner

Marshadow @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief (Steals buffs and signature move obvious choice)
- Force Palm (STAB, Technician boost, 30% paralysis chance)
- Shadow Sneak (priority, STAB, Technician boost reliable OHKO)
- Poison Jab/Rock Tomb (coverage, poison jab for pesky fairies and 5 more accuracy + 30% poison chance. Rock Tomb for more power from technician boost, flying coverage and speed stage decrease)

Focus sash can save you from a complete sweep of your team. You can stop a sweeper with buffs by stealing them and using the buffs against them and you don't have to worry really about other priority moves as extreme speed has no effect on you and if you are worried you can just use shadow sneak to move first and one shot them before they can mess you up.

A great set overall and much more reliable than these other sets. An upvote would be appreciated for such a great set!

answered by
0 votes

Marshadow
Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Spectral Thief
- Close Combat
- Shadow Sneak


I haven’t seen anyone put his special Z-move in theirs so I have.

answered by
0 votes

Marshadow @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Punch
- Spectral Thief
- Shadow Sneak
- Close Combat

answered by
0 votes

Right this is my second moveset for the little guy
(All of what my Marshadow has)

Marshadow
@Payapa Berry/ Roseli Berry (Weak against Fairy and Psychic) Life Orb is also optional
Ability: Technician

  • Spectral Thief - Once they boost the stats use it to steal it and it does damage
  • Close Combat - If the opposition boost the defense/ Sp. Def after the attack use Spectral Thief to restore it
  • Force Palm - If they get paralysed they may not be able to move
  • Shadow Ball - Occasionally lowers the Sp. Def

So this concludes my moveset. (Could there be any improvements to it? Tell me if you think so)

answered by
edited by