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2 votes
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If you have a good moveset for Marshadow, post an answer below and upvote the best ones. Remember, this is for competitive movesets, not in-game. Ability, EVs etc should be included, and we encourage sets for VGC doubles as well as singles. Make sure to read all the guidelines here.

Marshadow Pokedex & learnset for reference.

Marshadow sprite

by
Not released yet, so nothing can actually be tested.
It can be hypothesized
No one is mentioning technician STAB shadow sneak
It's not even in game yet

19 Answers

5 votes

Pokemon Vgc Competitive Strategy

The Mar-"Shadow":

Marshadow:

Nature: Adamant/Jolly
Characteristic: Any stat except Sp. Atk
Item: Leftovers/Life Orb/Assault Vest/Focus Sash/Rocky Helmet/Expert Belt/King's Rock/Scope Lens/Weakness Policy/Choice Band or Choice Scarf/Liechi, Salac, Starf, Custap, Jaboca, or Rowap Berry/Marshadium Z
Ability: Technician
EVs: 252 Atk/252 Speed/4 Def, 4 Sp.Def, or 4 Hp

Moveset:

  • Spectral Thief
  • Close Combat/Low Kick/Brick Break/Drain Punch/Rolling Kick/Force Palm
  • Outrage(?!)/Stone Edge, Rock Slide, Rock Tomb, or Smack Down/Poison Jab or Iron Head/Elemental Punches/Sucker Punch/Facade/Acrobatics/Pursuit
  • Shadow Claw, Shadow Punch, or Shadow Sneak

Analysis:

Hello, ladies and gentlemen! My goodness...doesn't THIS lil' guy have a LOT of options! For Marshadow, there are various different factors that I will talk about when revealing various movesets.

Now for starters: All Marshadow stats will always be 252 Atk and 252 Speed.(Unless if you want to try something new, of course!) However, between the different sets, you may want to decide whether to give Marshadow 4 points in Defense, Special Defense, or Hp.
For any powerful Pokemon, there is a decision that a Trainer always has to make: Speed or Power?
In Marshadow's case: It's either the Adamant or Jolly Nature. It's also really difficult with the Characteristic, too.(Cause that's also important, too!)

When it comes time to use items, Marshadow has a lot to offer. For example:

  • The Leftovers item works well with a 4 Hp Marshadow, or with moves that can stop the opponent in their tracks such as Ice Punch, Iron Head, or Force Palm to stall for more recovery. It's also really good with Drain Punch for awesome Hp gainage!

  • Since pretty much all Marshadow is gonna do is attack, give it an Assault Vest for a nice Sp.Def boost

  • If you're the kind of person who wants Marshadow to cause chaos, destruction, and insanity to your opponents, then congrats! You're in the right place! Give Marshadow the Life Orb to turn moves such as Close Combat, Outrage, and Spectral Thief into extreme threats. Technician-boosted moves like Shadow Punch, Force Palm, and Rolling Kick are practically R.I.P moves with the Life Orb, for your enemies.
    (Power comes with a price...which in this scenario, would be: Marshadow's Hp.)

  • Expert Belt is also a power booster, but: without the Hp loss. Also, your attacks should hit super-effectively, as well. If the opponent tries to hit YOU with super-effective attacks, and Marshadow's crazy enough to live...use a Weakness Policy; the power boost is great, especially if you use Spectral Thief to steal even more boosts from other Pokemon.

  • Focus Sash will help Adamant nature Marshadow in case it's not fast enough, while Rocky Helmet will sucker physical attackers after death.

  • The King's Rock is a nice touch with moves such as Iron Head, Rock Slide, or Rolling Kick while Scope Lens will help out Shadow Claw or Stone Edge with critical results!(Puns...oy.)

  • The Choice Band and Choice Scarf will help balance out whatever stat that wasn't boosted in exchange for just using one move. Adamant nature Marshadow uses Choice Scarf while Jolly nature Marshadow uses Choice Band.(Of course, there's no restriction to using the items in reverse. Adamant with Band and Jolly with Scarf.)

  • Ever since the reintroduction of the rare Berries from different regions happened with a new way of multiplying them in Poke'Pelago, Pokemon like Marshadow got some sweeeyeet options...literally. If Marshadow survives by a thread, then, give it these: The Liechi and Salac berries are in the same boat as the Choice items, but, if you can't make a choice(ha...), then, the Starf Berry will do it for you, although it may give you a different boost, but, that shouldn't be a problem.(unless it's a Sp.Atk boost, you're screwed.)

  • If you have the extremely rare Rowap, Jaboca, or Custap berries, they really help you the long haul. Rowap and Jaboca berries will help you after death depending on the defensive Berry. The Custap Berry will help you be first in line.

  • and FINALLY...the Marshadium Z will turn Spectral Thief into a badass Z-Move that can be a serious reality check.(don't EVER use this against Normal types...EVER.)

Now, when it comes to Marshadow's moveset...and EVERYTHING ELSE, there's always choices.

Good news though, the one attack that will always be with Marshadow is its signature move, Spectral Thief. So, that's a good sign.

  • Calm Mind Lugia, Dragon Dance Rayquaza, Speed Boost Blaziken, and even, Bulk Up Groudon are all screwed when Marshadow uses Spectral Thief. It's a nice way of payback against those who try to set up.(ESPECIALLY RAYQUAZA.)

For a Fighting type STAB, it may be a challenge:

  • Close Combat is really brutal
  • Low Kick is awesome against super-heavyweights like Celesteela, Metagross, Groudon, Dialga, Regigigas, Mega Aggron, and Snorlax.
  • Brick Break is nice for smashing barriers.(Not social or relationship barriers, tho...sorry.)
  • Drain Punch is great for dealin' and healin'.
  • Both Rolling Kick and Force Palm get boosted by Technician, the problem is: Paralysis or Flinch?

Covering your weaknesses is important. Also, surprises are great for making chaos. Thankfully, Marshadow has lots to work with:

  • Outrage...my god. (nervous laughing)This attack is pretty much a strategy within itself. The downside, as we all know, is the confusion.(but, does it really matter at that point?!)

  • Stone Edge is nice with the Scope Lens, Rock Slide is good with the King's Rock, Rock Tomb is a helpful way of letting your team members be faster than certain opponents, and Smack Down is an option for Earthquake members to get Flying types afterwards.(Tip: Rock Tomb and Smack Down are boosted by Technician!)

  • Poison Jab and Iron Head are wonderful against Fairy types. Poison Jab...poisons(no dur, obviously.) and Iron Head flinches. So, pick your poison...or iron.(my puns...gahhh.)

  • The Elemental Punches are a great way for teaching different Pokemon a lesson: Ice Punch turns Salamence and Garchomp into ice sculptures. Fire Punch roasts Ferrothorn, Celesteela, and Metagross. ThunderPunch jolts Ho-Oh, Lugia, Yveltal.

  • Sucker Punch speaks for itself. Suckering Ghosts and Psychics. Facade is awesome if your opponent is dumb enough to cripple Marshadow.

  • Acrobatics is incredible with the Weakness Policy and the berries. Also, it will be fun against other Fighting types, and with Technician, you know the drill. If someone tries to switch, use Pursuit. Pursuit is ALSO boosted by Technician.

If you want more spiciness to your Marshadow, here are some more shadowy additions(i hate my puns, sigh...):

  • Shadow Claw is cool with Scope Lens
  • Shadow Sneak is nice for a quick strike or KO
  • Shadow Punch...(checks calcs like a nerd.)WOW...BIG WOW. If Marshadow gets even a +1 in Attack, it can destroy Garchomp...at full health...(Welp, I'M DONE.)(Also, annoying Tapu Lele is DONE. One punch...and BUH-BYE!!!...even without the crit.)

Well, there you have it! I hope you guys and girls love it! I hope I didn't talk too much. Tell me what you think in the comments and bye-bye!

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edited by
You did talk a lot, but that’s really what db is all about anyways. I skimmed through it and your suggestions are way better than all the other sets.
Needs more upvotes for the work.
4 votes

OMFG I have been waiting for this to appear since Gen 4
Godly typing, Godly stat distribution, along with a Godly movepool?!
This thing won't last two weeks in OU lol

[email protected] Orb
Ability: Technician
EVs: 252 atk/ 252 spe/ 4HP
Jolly Nature
-Close Combat
-Spectral Thief
-Poison Jab/Ice Punch
-Shadow Sneak/Force Palm

Atm, I cannot think of anything that can even take on both ghost and fighting coverage together, so spectral thief and CC can be spammed in almost any situation; those are basically the only two moves you will ever need. Poison Jab and Ice punch are to target specific mons that can come in and take a hit, albeit a big one. Lando-T, Gliscor, and Bulk-chomp will not appreciate an ice punch coming from 125 atk & life orb. Poison Jab is to hurt the ever-present fairy type. Even fairies don't appreciate a spectral thief, but poison jab makes it easier to pick off the bulkier ones such as Tapu Fini. Finally, the last slot is just to provide some reliability in Force palm if you don't feel like lowering your defenses. It's basically 90 power 30% paralysis thanks to technician and is like Keldeo running scald and hydro pump, but better since these moves are more powerful and Marshadow is much faster. Shadow sneak is another option as priority has its own perks when you are this speedy(lookin at Weavile here), able to pick off low health Scizors and Tapu koko's and such without taking much damage to yourself.

GG this thing is gonna be so fun to use until it gets banned

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What about Drain Punch instead of Force Palm? It doesn't get the Technician boost but lets it heal off some Life Orb damage.
I personally prefer force palm since it's so hard to switch into
I think Shadow Sneak is definitely mandatory, Technician STAB priority is too good to pass up with such good coverage already attained by its main STABs.
i think a marshadium would be better than life orb
This is my idea for a marshadow

Marshadow @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Attack / 252 Speed
Jolly nature (+Speed, -SpAttack)
- Shadow Punch (STAB + Technician Boost, Never Misses)
- Drain Punch (STAB, healing)
- Rock Tomb (Technician, Deals with Flying Types)
- Poison Jab (chance to poison)
Then answer, Not comment
3 votes

Marshadow @ Normalium Z
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Laser Focus
- Spectral Thief
- Close Combat
- Stone Edge/Ice Punch

Alright, this is some heat stuff right here. Normalium Z Laser Focus makes you always crit on the next hit, and give you an attack boost. So, if your opponent switches out to something that can deal with this, you can use Z-Laser Focus to sweep the rest of their team. Marshadow is fast, too, and is your opponent is setting up, you can knock them out with Spectral theif AND steal their stat boosts, at which point you've basically won. :]

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2 votes

Already in love with this 'mon and it hasn't even been released yet. Its perks include a great offensive typing which hits every Pokemon neutrally and a terrifying amount super-effectively, as well as an incredible stat distribution that gives it amazing 125/125 physical offense and decent 90/80/90 bulk. It has the movepool to fully take advantage of this, with great STAB moves in Close Combat, Spectral Thief, Drain Punch, Force Palm, and Shadow Sneak, phenomenal coverage in Acrobatics, Fire Punch, Ice Punch, Poison Jab, Stone Edge and Thunder Punch, a boosting move in Bulk Up, and even utility in Will-O-Wisp and Pursuit. Marshadow does not even suffer from the four-moveset syndrome that usually plagues Pokemon with large movepools as its STAB moves give it such amazing coverage and almost always leave two moveslots open for it to use. All of this gives it amazing versatility and unpredictability, as it will more than likely be able to run several viable sets.

Bulk Up

Marshadow @ Leftovers
Ability: Technician
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Bulk Up
- Drain Punch
- Spectral Thief
- Will-O-Wisp / Poison Jab
Due to Marshadow's decent bulk, amazing offensive typing that leaves it with open moveslots, and great Speed that allows it to invest in bulk, Marshadow seems like a perfect candidate for Bulk Up. Leftovers give Marshadow increased longevity and allow it to boost more often instead of worrying about its HP. 136 Speed EVs and a Jolly Nature allow Marshadow to outspeed base 110s and below such as Latios, Latias, Gengar, and Mega Metagross. Attack is maxed out to give Marshadow as much power as it can get, and the rest is dumped into HP to improve its bulk. Alternatively, Marshadow can run an Adamant Nature with a spread of 84 HP / 252 Atk / 172 Spe . This gives Marshadow more immediate power while still allowing it to outspeed base 100s such as Mega Gardevoir and Mega Medicham, although it comes at the cost of bulk and Speed. Drain Punch is the Fighting type STAB of choice, as it has decent power and greatly increases Marshadow's longevity, allowing it to heal off damage sustained while boosting. Spectral Thief is Marshadow's most powerful Ghost type STAB move. Will-O-Wisp is a great utility move that allows Marshadow to support its team, as well as cripple physical attackers which aids it in setting up. Alternatively, Marshadow can run Poison Jab to hit Fairy types. This is appealing as they can quickly bring an end to Marshadow's sweep by hitting its unboosted Special Defense super-effectively, and they also resist Drain Punch, its only form of recovery.

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edited by
1 vote

[email protected] orb
Ability: Technician
EVs:252 atk/ 252 spe/ 4 hp
Jolly nature
-Close combat
-Spectral their
-Shadow sneak
-Swagger

So first off, since Swagger is currently legal(May change in the future), You can run Swagger on Marshadow. Marshadow's dual Stabs hit all 802 Pokemon in the game for at least neutral damage, which gives Marshadow quite a bit of options. This is just one set that you could run with Marshadow. Close Combat is your fighting Stab, and Spectral thief is your Ghost Stab. Shadow sneak is also Stab, while it is also boosted by Technician, and has priority. Swagger is mainly here since Marshadow lacks Swords dance, and the combination of Swagger and Spectral thief is basically a damaging swords dance that leaves your opponent's Pokemon confused.
Some usage tips: Spectral thief goes through substitutes. Use this to your advantage by forcing out opponents, no matter the situation. I would recommend bringing Marshadow for revenge killing a Pokemon that has set up. This will usually force a switch, where you can then Swagger whatever comes in. Follow this up with a Spectral thief (Or a Close Combat depending on what your opponent brings in). And don't worry about Chansey. Close combat is a guaranteed OHKO with a life orb boost alone.

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edited by
1 vote

Do U a Sneak (Marshadow) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature (+Atk, -SpA)
- Rolling Kick / Force Palm / Close Combat
- Spectral Thief
- Shadow Sneak
- Rock Tomb

Pretty basic Life Orb set. Shadow Sneak STAB Technician priority, Rock Tomb Technician+coverage (it's actually more accurate than Rock Slide), three Fighting STAB options depending on what you want (power or an effect - beware of Rolling Kick's accuracy though), and Spectral Thief which is absolutely broken on a lot of setup opponents.

That's my two cents. Please forgive the dank nickname, it's a habit.

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+1 (Filler)
0 votes

Marshadow @ Life Orb / Choice Scarf
Type : Ghost / Fighting
Ability : Technician
Nature : Adamant ( Atk+ Spa- )
EVs : 4 Hp / 252 Atk / 252 Spe

  • Spectral Thief
  • Shadow Sneak
  • Rock Tomb
  • Close Combat

Marshadow is really great with Technician, and gets Spectral Thief which screws those Baton Passes and Speed Boosters. Shadow Sneak is great Priority move, also gets the boost of Technician, becoming more powerful. Spectral Thief is signature move and main STAB move, also stealing boosts of Swords Dance users, allowing Marshadow to sweep. Rock Tomb is reliable coverage, having a Base Power of 90 after Technician, and also deals with flying types and bug types that resist fighting moves. Close Combat is powerful STAB. Choice Scarf is an option if you feel that Shadow Sneak is not reliable and that you will be outspeed by other Scarfers and quicker attackers.

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edited by
There is no good reason to run Jump Kick or Force Palm over Close Combat as its only Fighting STAB move.
Actually JarJar some people (like me) prefer not to use close combat because it lowers stats (unless u use contrary malamar)
0 votes

Marshadow @ Sitrus Berry
Ability: Technician
EVs: 252 Atk / 252 Spe
Adamant Nature
- Spectral Thief
- Acrobatics
- Close Combat
- Poison Jab

It works because you already get Technician to boost Acrobatics until you eat the berry.

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0 votes

[email protected] Z
Ability: Technician
EVs: 252 atk/ 253 spe/ 4 HP
Jolly Nature
-Spectral Thief
-Drain Punch
-Sucker Punch
-Poison Jab

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I use this set, but Ice Punch instead of Sucker Punch... Spectral Theif has the same coverage as SP.
0 votes

[email protected]
EVs: 252 atk/ 252 spe/ 4HP

Jolly Nature

-Close Combat/drain punch
-Spectral Thief
-Ice Punch/sucker punch
-Shadow punch/sneak

Ability: Technician

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0 votes

Item-Focus Sash
Moveset-Spectral Thief-Ice Punch-Drain Punch-Smack Down

Spectral Thief-Mess up opponents set-ups/disrupt their build up
Ice Punch-Deals with Ground/Dragon/Flying and Grass types.These are few types that some meta Pokémon have
Drain Punch-Deals with Dark/Fighting/Steel/Ice/Rock types another few types used in meta decks
Smack Down-Help attack flying types.Its also very useful when the opponent's Pokémon uses "Fly" you can hit that *mon with it and also because Marshadow is weak to Flying Types

Focus Sash-Due to Marshadow low base stats with defense Focus Sash can help when a enemy manages to either 1-Hit Ko or just to standby

Hope This Helps

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0 votes

I soft resetted for a jolly one in my game. I've been testing this set in showdown and I believe this strategy is brilliant.

I'm going to name this set:

TableTurner

Marshadow @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief (Steals buffs and signature move obvious choice)
- Force Palm (STAB, Technician boost, 30% paralysis chance)
- Shadow Sneak (priority, STAB, Technician boost reliable OHKO)
- Poison Jab/Rock Tomb (coverage, poison jab for pesky fairies and 5 more accuracy + 30% poison chance. Rock Tomb for more power from technician boost, flying coverage and speed stage decrease)

Focus sash can save you from a complete sweep of your team. You can stop a sweeper with buffs by stealing them and using the buffs against them and you don't have to worry really about other priority moves as extreme speed has no effect on you and if you are worried you can just use shadow sneak to move first and one shot them before they can mess you up.

A great set overall and much more reliable than these other sets. An upvote would be appreciated for such a great set!

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0 votes

Marshadow
Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Spectral Thief
- Close Combat
- Shadow Sneak


I haven’t seen anyone put his special Z-move in theirs so I have.

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FINNALY A MARSHADIUM Z
0 votes

Marshadow @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Punch
- Spectral Thief
- Shadow Sneak
- Close Combat

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0 votes

Right this is my second moveset for the little guy
(All of what my Marshadow has)

Marshadow
@Payapa Berry/ Roseli Berry (Weak against Fairy and Psychic) Life Orb is also optional
Ability: Technician

  • Spectral Thief - Once they boost the stats use it to steal it and it does damage
  • Close Combat - If the opposition boost the defense/ Sp. Def after the attack use Spectral Thief to restore it
  • Force Palm - If they get paralysed they may not be able to move
  • Shadow Ball - Occasionally lowers the Sp. Def

So this concludes my moveset. (Could there be any improvements to it? Tell me if you think so)

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edited by
I use this move set as well though since I have Adamant I ditched Shadow Ball.
0 votes

this is the answer to a speedy and tanky marshadow

-Starting with evs

  • I would recommend a marshadow with defense,sp defense,speed and attack evs so its cleanly tanky.

-Strategy

  • Start with stat boosting or tricking and then you could get the opponent dead

-Revealing my marshadow

  • My marshadow currently has these moves (Sucker Punch,Spectral Thief,Ice Punch and Close Combat) with the nature "naughty"

  • Ending Answer

  • Hope you liked this answer and have a nice day.

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0 votes

Technician Boosted Marshadow
Nature: Jolly
Item: Marshadium Z/Focus Sash/Life Orb
Moveset:
Spectral Thief: Signature move, stab, and Z-Move
Force Palm: Powered up by technician and chance to paralyze
Rock Tomb: Powered up by technician, coverage from flying types, and lowers opponents' speed
Shadow Sneak/Punch: Powered up by technician, sneak has priority, but punch deals more damage and never misses

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0 votes

This is the one I use for online, and it works very well.
Marshadow @ Marshadium Z
Technician
Impish (+Def/-Sp. Atk)(1)
EVs: 252 Atk, 252 Speed, 6 HP
Moveset:
Force Palm(2)
Spectral Thief
Rock Tomb(3)
Poison Jab(4)
Reasons for this: 1) To give Marshadow a more even Def stat compared to his Sp. Def, cause natures count as 17 EVs. 2) It gets the Technician boost and is STAB, and has Paralyze chances. 3&4) Coverage and for 3) It has the Technician boost and slows opponents.

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edited by
0 votes

Marshadow @ Marshadium Z
- Spectral Thief
- Swagger
- Drain Punch
- Assurance
EVs:
252 Atk
252 HP
4 Def
Nature: Brave
This is a strange set, but not many people will expect it. You will want to use him in Doubles with a Pokemon that is faster than him. Have the partner use a move that hits your target, then use Assurance. Not only will it get the Technician boost, but it's power will also double since the target has already been hit that turn! If your partner gets KO'd, use Swagger, which will confuse them and raise their attack by 2. You can then follow up with Spectral Thief and steal their Attack boost. Drain Punch can heal you if needed, and his Z-move can often get OHKOs. What do you think of the moveset?

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