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If you have a good competitive moveset for Milotic, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Milotic Pokédex and learnset for reference.

Sprite

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Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 200 HP / 56 SAtk / 252 SDef
Modest Nature (+SAtk, -Atk)
- Boil Over
- Sleep Talk
- Rest
- Ice Beam

39 Answers

0 votes

Milotic @Shell Bell
Calm (+SDef,-Atk)
EVs: 252 HP/ 252 SDef/ 4 SAtk
-Surf/Hydro Pump (STAB)
-Ice Beam (Grass Coverage)
-Attract (50% chance of attack landing)
-Aqua Ring (Double life gained with Shell Bell)
Hope this helps. :)

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0 votes

Defensive set

Milotic @ Leftovers
Ability: Marvel Scale
Nature: Bold
EVs: 248 HP 252 Def 8 Sp.Def
Moveset
-Scald
-Recover
-Dragon Tail
-Ice Beam

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0 votes

This is my Milotic :
Milotic
Milotic @Item: Leftovers
Ability:Marvel Scale
Nature: Bold
Evs: 252Sp.def 252 Def 6Speed
Moves:
- Surf/Scald -I sugest Surf but You can use Scald too to get a chance of burn however with toxic will be worse than surf.
- Toxic/Protect Toxic with surf or protect with scald
- Substitute To protect from powerfull attacks, and let the opposite Pokemon faint with Poison or Burn
- Recover to recover some HP when Milotic is almost fainting, and let the opponent cry and the Pokemon faint with toxic

If the Opposite trainer switch out the Pokemon you can poison all his Pokemons :D

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0 votes

Come on, doesn't anyone think evil?? Looks like its my time to shine

[email protected] Leftovers
Ability: Marvel Scale
Nature: Bold
EV's 252 Def 252 HP 4 SDef

Toxic: Obvious stalling must-have. Part 1 of dealing damage
Confuse Ray: Confuses opponent, if they hit themselves then its part 2 of dealing damage
Aqua Ring: Part 1 of re-gaining health, combined with leftovers makes it a formidable force
Recover: If you ever get low on health, initiate part 2 of regaining health

This set is ultra annoying because you keep gaining health, and dealing damage at the same time. Attract is another move you could use with this set but it isn't as good as confuse ray. Both moves make your opponent have a chance of not being able to use a move but confuse ray makes the opponent take damage and attract isn't as reliable.

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0 votes

Milotic @ Leftovers
Trait: Marvel Scale
Nature: Calm
EVs: 252 HP / 252 SpD / 4 SpA
- Substitute
- Protect
- Scald / Surf
- Toxic / Recover

Set up a Substitute, and spam Scald or Toxic depending on the enemy. When the enemy has Toxic or Burn, alternate Protect and Scald. You can sweep and stall at the same time.

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0 votes

This is a beast on showdown
Milotic F @leftovers
Ability-wonder scale
EVs-252 spA,252 spe,4 spD.
Nature-timid
-surf(stab, makes sure she is not taunt bait)
-toxic(must I say?)
-recover(stalliness)
-protect(protect->recover->protect->reapeat)
I am aware that many milotics hold a flame orb but I don't find it usefull
Because people are usualy nice enough to poison me anyway.

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0 votes

Milotic is a bulky defensive Pokemon.

Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Water Pulse (chance of confusion)
- Aqua Ring (will keep it going )
- Recover (along with aqua ring and leftovers, this may annoy the opponent)
- Protect (Gives you extra-turns to gain more HP)

Marvel Scales because it's more likely to encounter some paralysis due to electric types, 1.5x defense isn't that bad.
the strategy is to use Aqua Ring on the first turn, the opponent may attack you or use a status move, either way use protect,(however if you think it's moves aren't effective just skip that) then spam Water Pulse, it has a chance to confuse and when it does, keep up with the game)

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0 votes

I saw this one in one of ORAS secret bases.

Milotic (F) @leftovers
EVs: 252 Sp.Atk/252 Sp.Def/4 Def
Nature: Bold (+Def -Atk)
Ability: Competitive
-Surf
-Ice Beam
-Toxic
-Recover

Surf is for STAB, and Ice Beam coves your Grass weakness. Scald could be replaced instead of Surf, exchanging some power for a burn chance if the target is immune to Toxic. Toxic is to cripple your opponent after all. Then of course, Recover is for... well, recovering.

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Hey! thats same as mine :D except... Surf switch with scald
haha, lol XD
0 votes

EVs: 126 HP / 126 SAtk / 252 Defense
Ability: Competetive
Item: Weakness Policy
Nature: Modest

-Surf (Good for double battle, 100% accuracy)
-Ice Beam (Deals with dragon types, chance of freezing, 100% accuracy)
-Double Team (Useful set up while facing fire, ice, water, and steel types)
-Toxic (Set up)

Competitive is very luck based, but is great against Pokemon with the ability Intimadate. This also comes in handy when the opponent uses a move with additional effects that lower stats. Milotic is enough of a tank that it can take a hit from at least one grass or electric attack in order to utilize the weakness policy, so long as the opponent hasn't used anything like Swords Dance.

Nothing is funnier then poisoning another Milotic, and double-teaming while it tries to recover.

Milotic's greatest weakness is when Pain Split is used against it.

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0 votes

Milotic Trait: Competitive (If any stat from this Pokémon lowers it raises Sp Atk) @Leftovers

Evs: 252 HP/156 Def/100 Sp Def

Nature: Bold or Calm. Bold (+Def -Atk). Calm (+Sp Def -Atk)

Moveset:
-Boil Over (Scald): Chance to burn, Deals with Fire, Ground And Rock. High power
-Ice Beam: Deals with Grass that resist 2x, Flying and Dragon. Chance to freeze.
-Recover/Protect: Recovers health. Protect if you have toxic.
-Toxic/Haze/Aqua Ring: Toxic if you wanna stall. Haze for removing set ups. Aqua ring to heal very much with lefties.

This Milo is for switching in to priority moves and stuff.

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0 votes

Physical Milotic

Milotic @ Life Orb
Ability: Cute Charm
Evs: 252 Atk / 252 Spe / 4 Hp
Adamant Nature (+Atk, -SpA)

  • Coil
  • Iron Tail
  • Bulldoze
  • Aqua Tail

Explanation: Don't call me Stupid but Physical Milotic can be good. Cool raises Milotic's Attack, Defense and Accuracy. Iron Tail is Fairy and Ice Type coverage and some Coils help the accuracy too. Bulldoze covers Electric types and it helps with its Mediocre Speed. Aqua Tail is STAB and Cool also helps the Accuracy too.

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0 votes

This is mine Milotic's Moveset. Im in Gen 7 and I just started X

[email protected]

Nature: Modest (+SpAtk -Atk)

Evs: 252 SpAtk/121 Hp/70 Def/41 SpDef

Ability: Competitive (It Took me Ages to get a oblivious Feebas From my Bad Pre-Marvel Scale Milotic)

Surf or Scald (Must have. If no toxic then you must have Scald)

Ice Beam (a MUST have)

AquaRing or Recover

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0 votes

I'm gonna run a 100% acc hypnosis milotic.
So here it is:
Milotic @Zoom Lens
Nature: timid
Ev spread: 252 speed 252 special attack and 4 hp
-coil
-hydro pump (PP MAX!)
-hypnosis
-dragon pulse

Im gonna see if this works

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0 votes

Milotic @ Leftovers
Ability: Marvel Scales
Nature: Calm (+SP def, -Attack)
EVs: 252 Def, 252 HP
Moveset:

Rest: Completely heals. It also give the extra bulk from marvel scale while you are sleeping.
Toxic: Classic stalling set.
Aqua Ring: Boosts idle healing
Protect/Surf: Give healing as well as it stalls/ Adds some damage not making this whole set taunt bait.

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0 votes

I think this might work, but I dont know. I'm always looking to improve, so please tell me if I can improve it.

Role: Bulky Special Attacker
Nature: Calm.
Item: Flame Orb.
Ability: Marvel Scale
EVs: 252 Def, 252 Sp Def, 4 Sp Atk.

~Recover (Healing)
~Muddy Water (STAB)
~Ice Beam (Grass Coverage)
~Haze (In Case Opponent Tries To Set Up)

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0 votes

Milotic (F) @leftovers
EVs: 252 Sp.Atk/252 Def/4 Spd
Nature: Modest (+Sp.Atk, -Atk)
Ability: Competitive
-Scald
-Ice Beam
-Dragon Breath
-Iron Head

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I'll say no to iron head. Just saying, u only can afflict one status condition so the enemy can only either be burned or paralysed
0 votes

Bulky sweeper milotic

Milotic
Item:leftovers
Ability:competitive
Nature: Modest/timid
Evs:252 sp atk, 4hp, 252 speed (for timid)
252 sp atk, 252 hp, 4 sp def (for modest)
Coil(I'll explain after)
Hydro pump
Ice Beam
Recover/dragon tail/toxic

So. Coil raises you attack, defense, and accuracy, and hydro pump gets 100% accuracy from it. The defense addition gives much higher defense, and ends up around the same as you special defense (around 290). Your attack bonus can just be wasted or you can add this into dragon tail, for the attack bonus from coil. Or, you can do recover if you just want to stay in for a really long time and slowly edge them down with hydro pump and ice beam. Or, toxic, is your last option and allows you to slowly toxic stalls your opponent. Ice Beam for grass resting hydro pump. Hydro pump is strong STAB and with coils accuracy bonus makes it a solid choice. Competitive is for an extra special attack bonus for popular intimidate Pokemon.
This is my first moveset answer hope you like it =)

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0 votes

[email protected]
Trait: Marvel Scale
Nature: Modest (+Sp. Attack)
EVs: 252 HP, 252 Sp. Attack, 4 Defense
Role: Special Tank

Moves:

Hydro Pump/Scald/Surf: STAB
Ice Beam: Covers Grass, Freeze chance
Rest: Restores HP, increases Defense by 50% while asleep due to Marvel Scale
Sleep Talk: So you can still attack while asleep

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0 votes

[email protected]
Trait: Cute Charm
Nature: Brave (+Attack, -Speed)
EVs: 252 HP, 128 Attack, 128 Sp. Attack
Role: Mixed Tank

Moves:

Body Slam: Good Paralyze chance
Coil: Raises Attack, Defense and Accuracy by one stage
Hydro Pump: STAB, good power, low accuracy, but Coil fixes that
Recover: Restores HP

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