PokéBase - Pokémon Q&A
3 votes

If you have a good competitive moveset for Milotic, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilties, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Milotic Pokédex and learnset for reference.


edited by
Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 200 HP / 56 SAtk / 252 SDef
Modest Nature (+SAtk, -Atk)
- Boil Over
- Sleep Talk
- Rest
- Ice Beam
i got a lvl 22 milotic, so its not verygood
-ice beam
-water pulse
-??? (i forgot this move, might add toxic for replacement)
My Milotic is pretty good,


Aqua Tail

Item: Leftovers

I'm no expert, and I don't know a good nature, but if you use attract (if you can), then 6 coils (sometimes using recover), you can then sweep with aqua tail, getting STAB, and then atk bonus from coil. It works pretty well

38 Answers

11 votes

Mine is similar to trachy's:
- Surf
- Ice Beam
- Toxic
- Recover

Pretty standard moveset, really - Water and Ice type moves cover all bases with at least regular effectiveness (except for Water itself). Dragon Pulse is powerful but adds no advantage if you already have Ice Beam.

Good point. I like this moveset better.
Did You Know
 the champion of pokemon emerald,Wallace has a milotic with the SAME moveset
If you want a winner then use this
•surf(good stab move)
•ice beam(another good stab move)
•mirror coat(since its bulky and can take a hit it can counter moves like thunder bolt or energy ball)
•recover(for getting the health back and annoying ur opponent
ice beam can be substituted by what move?
Any move that can counter what surf is weak to.
Yeah but why did you replace Scald with Surf?
5 votes


This is a pretty annoying set I see a lot in UU.

Suggested Nature:Calm

Suggested item: leftovers

Suggested ability: marvel scale

  • Rest: Gets rid of damage and status.
  • Sleep Talk:Works with rest.
  • Scald:STAB; offers a chance to burn.
  • Dragon Tail:Used for pokemon that can counter milotic.
Note: Dragon-tail has 0 Priority with Sleep Talk (O.O)
Actually avoid Dragon-tail for one like speed freak said 0 priority with sleep talk and two Milotic is a special attacker not physical. If anything teach it Dragon Pulse since that is a special attack.
I would use
Recover: I like this a bit more then rest and with life orb Milotic/leftovers can get annoying to others.
Scald: like DarkTyphlosion said its a really good stab and offers a chance to burn
Dragon Pulse: A better pick for pokemon that can counter Milotic.
Last depends on your team (Rain Dance/Hypnosis/Refresh/Toxic) Rain Dance would help your team if you have any thunder types and such also helps with water pokemon, Hypnosis can slow down the other team allowing you to heal and damage them or switch out, and refresh will make Milotic into a support and heal statuses of your teams pokemon. Also Toxic would be great while using recover and life orb/leftovers just to wait it out.
4 votes

Staller Milotic

Milotic - Bold Nature (^Def -Atk) #Leftovers
+ 252 HP EVs / 200 Def EVs / 58 Sp Atk EVs

  • Toxic

  • Scald

  • Recover

  • Protect/Ice Beam (Depending on whether you want an extra attack or an extra turn of stall for Leftovers and Toxic)

Since you have Toxic, replace Scald with Surf.
Why not give her a Flame Orb to activate her ability?? You dont have any physical attacks, so you wont suffer from the attack drop.
Surf is better than Scald here because you already have Toxic, and as of Gen V you can't have more than one major status ailment (poison, paralysis, sleep, burn, frozen) on a pokemon. Plus Surf has better power; 95 as opposed to Scald's 80. Other than that this is pretty good. My random shiny Milotic has this moveset, only I have Surf instead of Scald, of course. I picked Ice Beam over Protect because it gets rid of Milotic's Grass weakness.
replace scald with aqua ring for an awesome wall
3 votes

Is everybody now asking these questions? :)

Surf: Great power and accuracy, STAB
Ice Beam: Great power and accuracy, used to deal with Grass types
Dragon Pulse: Good power, great accuracy
Attract or Toxic: Either one inflicts a powerful status condition.

2 votes

Gen V

Milotic (F) @ Leftovers
Trait: Marvel Scale
EVs: 4 HP / 248 Def / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Scald
- Recover
- Dragon Tail

edited by
2 votes

Bulky Sea Serpent (Doubles)

Milotic Banner

Milotic @ Leftovers
Ability: Competitive
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature

  • Scald
  • Icy Wind
  • Protect
  • Recover

Scald is for STAB and that 30% burn chance to bulk it up Defensively. Icy Wind is for speed control for your team and coverage. Protect is to scout super effective moves and get some leftovers. Last is Recover to increase it's longevity.

252 HP EVs is for overall bulk and 252 SpA + Modest is to hit hard. Competitive is great for opponent Intimidate leads to a +2 boost.

1 vote

[email protected]
Ability:Marvel Scale
-Ice beam
-Mirror Coat

Modest nature is for sweeping but Milotic can wall special hits also. Surf for stab and Ice beam for good coverage except water types. Mirror coat is to destroy special attackers since it will most likely not get KOed even by a stab super effective move. Then recover those damages taken and repeat this process over and over to kill special attackers. Predictability is important here, might not work all the time.

1 vote

lol wat
Milotic @ Choice Specs/Life Orb

Trait: Marvel Scale

EVs: 252 HP / 4 Def / 252 SpA

Modest Nature (+SpA, -Atk)

  • Hydro Pump/Surf
  • Ice Beam
  • Hidden Power Grass/Hidden Power Electric
  • Dragon Pulse/Recover

Hydro Pump is STAB, and is very powerful. If you have had some nasty surprises with 80 accuracy moves, Surf is a solid aternative.
Ice Beam hits Grass types hard, and gets good coverage along with the Water move.
Hidden Power Grass hits Lanturn, Swampert and Quagsire while Hidden Power Electric hits Empoleon and both hits Water types for nice damage.
Dragon Pulse hits Kingdra hard, while Recover is excellent healing.
If you use Specs, Dragon Pulse should probably be used because Milotic will be locked into Recover if it's using Specs.
Life Orb should be used with Recover, but if your team needs a solid move for Kingdra Dragon Pulse is a decent alternative.
Also, a sprea of 4 HP / 252 SpA / 252 Spe Timid is an option if you would like to just max out speed, and works well with life orb.

edited by
1 vote

RAAHHH!!! Why can't he learn calm mind?!?!!?!?

Whew, here we go.


EVs: Sp.Attack,252/Sp.Defense,252/HP4
Ability:Marvel Scale
Item: Lum Berry (Ya know, just in case...)

This set is pretty similar to the others... but I might as well.


-Scald (for burning and stab and to cripple threatening physical attackers)

-Ice Beam (For the grass and flying types)

-Dragon Pulse (I'll explain in a minute)

-Recover (Ermm... to... recover)

Alright, so you're probably thinking WHY WOULD YOU HAVE ICE BEAM AND DRAGON PULSE?!?!?!? Well, the answer is kingdra. I am sick of facing him and Ice Beam just does not do the job!

1 vote


Feebas @ Focus Sash
Timid Nature
252 Spd / 252 SDef / 4 HP
Icy Wind
Dragon Pulse
Confuse Ray

Lawl. Gimmick set, and awesome like the Feebas.

Feeling trollish today. Let's go all out!
Feebas with swagga! Lol
0 votes

Good stalling Milotic.

Recommended Nature- Calm
Recommended Item- Leftovers
Recommended Ability- Marvel Scale

  • Substitute- It will make it that much harder to KO
  • Recover- Good for tight situations
  • Aqua Ring- Will do additional healing each turn
  • An attack of your choice. (Water Pulse is a good move to have as it has a decent chance to confuse the target.)

It will be very difficult to KO if it isn't KO'd on the first turn.

i'd like to point out that scald also works in the place of water pulse for any using this set.
you should swap substitute for protect i think
0 votes

Here's my Suggestion for a Physically defensive Milotic:

Bold Nature
Item: Leftovers
Ability: Marvel Scale
EVs: 252 Def 252 HP 4 Sp. Atk.

-Scald STAB and chance to burn 30%
-Confuse Ray Annoy the foe basically so they can't attack, and they can do damage to themselves
-Aqua Ring Boost your HP each turn gradually along with leftovers
-Double Team Annoy the foe so that they can't hit whilst you restore HP with Aqua Ring & Leftovers

So, here's out it goes, makes you Physically bulky on the Defensive side and even though Milotic doesn't have the greatest Defense in the meta-game at only Base 79, it can still be trained pretty well with it's ability: Marvel Scale to excel it's Defense by 50% when Marvel Scale raises the Defense stat by 50% if the Pokémon with this Ability is suffering from a status ailment. Also, you can annoy the opponents so long as they don't come equipped with Taunt or Encore because you don't really want to be locked by only using Scald or using a status move that will potentially cripple Bold Milotic. This can work also if if Pokémon that have Synchronize mostly Psychic Pokémon and Umbreon can give it a burn if it burns the opponent to increase your Defense, very strategic.

edited by
Similar to the move set you have chosen, I have given my Milotic rest. I found this to be an extremely defensive and a bit slower approach when battling. Because of Marvel Scale, rest does activate it. So during times, I have found Aqua Ring and Leftovers being very good together and also Double Team as a filler when you could. Since rest completely heals Milotic, its great when taking periods of heavy damage combined with extra heals coming in, and if you were able to get a few scalds off, I must say, the 30% chance of a burn is fairly common, so the opponent slowly starts to lose health
0 votes

Here is a fav.

Milotic @ Leftovers
Marvel Scale
Bold Nature
252 HP/ 252 Def/ 4 SpD

Ice Beam/Toxic

^-^ I loves this! Scald is for STAB and a great chance to burn the opponent. Substitute is used to help this guy set up. Rest works great after a few Substitutes cause then your defense is 423 making him very hard to break! Ice Beam is for extra coverage, or you can use Toxic to shorten bulky Pokemon's sweeps.

0 votes

My Milotic:

  • Dragon Breath (30% chance paralyzing the target/Egg Move)
  • Hail (Hailstorm/TM07)
  • Blizzard (10% chance freezing the target/TM14)
  • Surf/Toxic/Rest (You choice)
    PS: My Milotic is shinny because I crossed my shinny DITTO with my FEEBAS.
0 votes

EVs: Sp. Atk 252, 10 Carbos, 10 HP ups, 6 Iron
Item: Flame Orb ( dunno why y'all didn't suggest this)
Nature: modest

Hydro Pump / Surf
Ice Beam
Hidden Power Electric

Mixes offense and defense to make a complete tank with def, sp. def, and sweeps with sp. atk! Works amazingly well. Beat Snorlax with this set! HP covers water to water matches, rest, self-explanatory. Enjoy!

edited by
LOL, your EVs are messed up, and what does Flame Orb do for this set?

Also, HP Grass over Electric.
flame orb activates milotic's power marvel scale, boosting defence by 50%, while not being affected by the loss of attack from being burned. and recover just counteracts the burn status
This set is actually pretty good, why is it downvoted :/
I would give it
Hydro Pump, Ice Beam, Rain Dance, Earthquake
that's just me though
Can't learn Earthquake Kenneth, sorry ;s
0 votes

All these movesets are good, but they're forgetting one tiny detail... Milotic's weakness to Electric-Types.
Here's my Milotic:

Ability: Marvel Scale

Nature: Naive

Item: @Flame Orb

Scald (STAB, May cause burn, Great accuracy, Coverage against Fire-Types, Rock-Types, and Ground-Types)

Ice Beam (Powerful move, Great accuracy, Coverage against Grass-Types, Dragon-Types, Flying-Types, and Ground-Types)

Bulldoze (Great accuracy, Lowers target Pokémon's speed, Coverage against Electric-Types, Fire-Types, Rock-Types, and Poison-Types)

Facade (Assists ability, Doubles in power due to burn, Great accuracy)

Overall, this is a pretty good moveset and would be strong in any battle whether it's a single, double, triple, or rotation battle.

I like this one because it covers a lot of bases.

Correct me if I am wrong (new-ish to EV training. Got the basics down) the EVs would be HP, ATK, SATK and SPD right? I'm a little lost on the exact number put it, though it looks like it would be mostly in ATK followed by health/ATK with Speed and SATK following.
Love the idea of a Sweeping-style Milotic which covers  a lot of types, but would this set work?
Your Flame Orb would halve your own attack stat; which wouldn't normally matter for a Milotic, being a special attacker, but you have 2 Physical attack moves (Façade and Bulldoze); With a base Attack stat of 60, combined with the fact your attack stat is being halved because of the burn, even if you dump all of your EVs into attack its still going to be abysmal.

I can see where you are coming from, using the Flame Orb to boost  both Façade and use your ability, but Flame Orb will eventually eat away at you, and seeing as you have no healing capability you won't be on the field for very long.
0 votes

Milotic @Life Orb
Ability - Competitive
Nature - Modest
EVs - 252 HP/252 Sp.Atk/6 Sp.Def
Hydro Pump
Ice Beam

Sticky Web gained a lot of attention the minute it was released and Intimidate has always existed.
And currently Milotic is the most unexpected user of Competitive in general. All this put together means that a Sticky Web team is pretty much screwed by this Pokemon.
Hydro Pump for STAB and does a number on Pokemon that don't resist it.
Ice Beam almost rounds off coverage in general.
Only Pokemon that resist it are water types (usually bulky ones like Jellicent/Vaporeon). Toxic wards them off and disable them for nearly the entire game.
Recover to heal off Life Orb recoil and any other damage taken in the duration.

0 votes

Item: Leftovers
Ability: Marvel Scale
Nature: Bold
EVs: Defense;252 Sp. Attack;4 Sp. Defense;252
- Surf
- Ice Beam
- Recover
- Mirror Coat

Explanation: Marvel Scale is Milotic's best ability, raising its defense by 50% when its HP is below 50%. That's why it should have 252 EVs on Defense as well as a BOLD Nature to raise its defense the most possible. It also has 252 EVs on Special Defense to protect it when its opposition uses Special Attacks when its defense is raised. Its Special Attack is enhanced by a whopping one point with the remaining 4 EVs. Surf and Ice Beam both have 100% accuracy with dependable power. Recover becomes very effective when you are in endurance matches and can frustrate your opponent, especially with a BOLD Nature, Marvel Scale and the EVs. Mirror Coat is a great choice when battling Pokemon like Alakazam, Roserade, Magnezone, with high Special Attack and/or type advantages. Only use Mirror Coat when you are confident in a Special Attack hit that Milotic can still recover from later.

0 votes

Milotic @Leftovers
Trait: Marvel Scale. Nature: +SpDef -Atk
EVs: 252 SpDef 128 Def 128 SpAtk
Attract/Aqua Ring. Extra Status/Extra Healing Your Choice
Thunder wave. More annoying status!
Scald. If you get that burn and with those Def EVs you'll be fine against physical sweeps
Confuse Ray. Annoyed yet?

0 votes

Gen 6 Milotic Moveset
(second moveset post of mine)

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252HP / 128 Def / 128 Sp.Def
Calm Nature (+S.Defence, -Attack)
•Ice Beam
•Aqua Ring

Milotic is perhaps my most favourite water-type Pokémon I have ever rigorously trained; they can be sturdy, strong and tactical all at once.

Despite the many move-sets I've seen for Milotic, none of them seem to truly capture the capability of this Pokémon; to be able to wall and stall against strong opponents whilst slowly overpowering them.

For starters, leftovers is our chosen item for this Milotic build; we're going for Endurance. Our EV spread gives us moderate bulk in the 3 main longevity stats: HP, Defence and Sp.Defence. Note we are not devoting any of our EVs to attack-based stats, I'll explain why soon.

It doesn't go unnoticed that Miotic's lowest relevant stat is it's Defence: its a base stat of 79, which is inferior compared to it's Sp.Def stat, which tops 125. With the choice of our first move, Scald, we have a 1-in-3 chance of inflicting a burnt condition onto our opponent; which we all know, halves the physical attack stat of anyone inflicted by it. By combining increased defence, a burn victim and a steady stream of health provided by leftovers, your opponent is forced to either switch out to a Special attacker or face the inevitable fate of the burn.

Ice Beam is our next choice of move. If you have been on this site long enough, I'm sure you would have noticed people stating that it goes without saying that water Pokémon need Ice Beam if they can learn it; and they wouldn't be wrong. Ice Beam has 100% accuracy, 90 Power, Unique type coverage and an (albeit unreliable) immobilising status condition. By having Ice Beam on Milotic, or on any water Pokémon for that matter, you have covered 50% of all their weaknesses (Grass, out of Grass+Electric). Ice Beam is on this particular Milotic because I have had the unpleasantness of facing other Grass types who try to Out-Wall us, such as Trevenant or Amoongus, who has a tendency to set up a Leech-Seed.

Aqua Ring works hand-in-hand with our held item Leftovers, having the combined power of restoring an 1/8th of our max health at the end of each turn. Doesn't sound like much, but remember, we're here to bide our time, not rush like a sweeper would.

Recover is a move I have found myself having to use quite a bit against the larger sweepers; this is for a number of reasons: firstly, it allows you to scout out the different moves your opponents try to use on you. Additionally, combined with both Aqua Ring and your Leftovers, you'll be sat on the front line for ages.

Other notable moves include:
•Toxic (If you prefer the traditional route of whittling away your opponent's health, then try toxic; much more efficient compared to scald in terms of inflicting a guaranteed status condition, but has a lot more immunities, including steel types, poison types and Pokémon with the ability 'Immunity'.)
•Rest (Someone else using status conditions on you? Rest is the way forward. Not only will it fully heal you and remove you from all ailments, but your Marvel Scale will also activate whilst you sleep, giving you increased protection: combine that with your Aqua Ring/Leftovers combo to remain at a substantial amount of health by the time you wake up.)
•Surf (If you're up against an opponent who uses an overabundance of Special attackers, then the Burn infliction from Scald may not entirely appeal to you. in this case, you may switch it out for Surf, which has an additional 15 more power over Scald)
•Whirlpool ( -Generation VI - "The end turn damage of Whirlpool is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Whirlpool will increase to 1/6 of the target's maximum HP. " - taken from Bulbapedia: As you can see, Whirlpool has received a massive boost within the past two generations, and if you enjoy going for the "trap and destroy" method this is an excellent way to go about it; just watch out for that 85% Accuracy, it could let you down when you least want it to.)

My final comment is watch out Walls with type match-ups, such as Ferrothorn, because they will do everything they can to get the advantage over you.

I don't think I have missed anything out... so let me know what you think of this moveset, and your opinion on how well i've done; sorry if it is a little word-y, but I like to explain things thoroughly :)

Hope I helped

This is the right moveset!
thank you. this is perfect. exactly what i would run on a milotic!