Garchomp (M) @ Razor Claw
Ability: Rough Skin
EVs: 95 HP / 200 Atk / 55 Def / 55 SpD / 105 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Shadow Claw
- Iron Head
The point of this build is to set up a well rounded Garchomp (except for Special Attack). The EVs are to spread out some of the stats, and to be able to take a few hits, as well as possibly outspeed some fast Pokemon like Weavile, especially considering the nature. The Razor Claw is so I can boost my crit-chance, which can deal a lot of extra damage.
- Dragon Claw is for STAB dragon-type attacks, and while it is weaker
than Outrage or Dragon Rush, it works better for this build, because
it has better accuracy than Dragon Rush and doesn't get confused or
locked into a move like Outrage.
- Earthquake is for pure STAB power. It is more powerful than Dig or Bulldoze, and it is more accurate than High Horsepower.
- Shadow Claw is just for coverage against ghost, psychic, and fighting types. While these types aren't super-effective like others, it just works well. Plus, shadow claw already has a boosted crit-chance. Pair this with the Razor Claw, and you will just be landing critical hits everywhere.
- Iron Head is for coverage against fairy and ice types. Iron Head and Poison Jab both have a base power of 80. While I was considering Poison Jab, the only extra possibilty with it is poisoning. And, Poison Jab only hits fairy types for super-effective damage, ans ice types are neutral against it. Iron head will have the Razor Claw to boost crit-chance, and while an ice type or fairy type could have a focus sash to survive even a critical hit, the flinch chance will also stop them.
There are other moves you could use (Ex: Fire Fang, Brick Break, Stone Edge, Rock Slide, Poison Jab, Metal Claw, Dragon Dance, Dual Chop, Scale Shot). But this moveset works well with the ability, EVs, nature, and held items.