Pokémon moves from Generation 1

Below is the list of Pokémon attacks that were introduced in Generation 1 (Red & Blue).

Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.

Name
Type
Cat.
Power
Acc.
PP
Effect
AbsorbGrass 20 100 25 User recovers half the HP inflicted on opponent.
AcidPoison 40 100 30 May lower opponent's Special Defense.
Acid ArmorPoison 20 Sharply raises user's Defense.
AgilityPsychic 30 Sharply raises user's Speed.
AmnesiaPsychic 20 Sharply raises user's Special Defense.
Aurora BeamIce 65 100 20 May lower opponent's Attack.
BarrageNormal 15 85 20 Hits 2-5 times in one turn.
BarrierPsychic 20 Sharply raises user's Defense.
BideNormal 10 User takes damage for two turns then strikes back double.
BindNormal 15 85 20 Traps opponent, damaging them for 4-5 turns.
BiteDark 60 100 25 May cause flinching.
BlizzardIce 110 70 5 May freeze opponent.
Body SlamNormal 85 100 15 May paralyze opponent.
Bone ClubGround 65 85 20 May cause flinching.
BonemerangGround 50 90 10 Hits twice in one turn.
BubbleWater 40 100 30 May lower opponent's Speed.
Bubble BeamWater 65 100 20 May lower opponent's Speed.
ClampWater 35 85 10 Traps opponent, damaging them for 4-5 turns.
Comet PunchNormal 18 85 15 Hits 2-5 times in one turn.
Confuse RayGhost 100 10 Confuses opponent.
ConfusionPsychic 50 100 25 May confuse opponent.
ConstrictNormal 10 100 35 May lower opponent's Speed by one stage.
ConversionNormal 30 Changes user's type to that of its first move.
CounterFighting 100 20 When hit by a Physical Attack, user strikes back with 2x power.
CrabhammerWater 100 90 10 High critical hit ratio.
CutNormal 50 95 30
Defense CurlNormal 40 Raises user's Defense.
DigGround 80 100 10 Digs underground on first turn, attacks on second. Can also escape from caves.
DisableNormal 100 20 Opponent can't use its last attack for a few turns.
Dizzy PunchNormal 70 100 10 May confuse opponent.
Double KickFighting 30 100 30 Hits twice in one turn.
Double SlapNormal 15 85 10 Hits 2-5 times in one turn.
Double TeamNormal 15 Raises user's Evasiveness.
Double-EdgeNormal 120 100 15 User receives recoil damage.
Dragon RageDragon 100 10 Always inflicts 40 HP.
Dream EaterPsychic 100 100 15 User recovers half the HP inflicted on a sleeping opponent.
Drill PeckFlying 80 100 20
EarthquakeGround 100 100 10 Power is doubled if opponent is underground from using Dig.
Egg BombNormal 100 75 10
EmberFire 40 100 25 May burn opponent.
ExplosionNormal 250 100 5 User faints.
Fire BlastFire 110 85 5 May burn opponent.
Fire PunchFire 75 100 15 May burn opponent.
Fire SpinFire 35 85 15 Traps opponent, damaging them for 4-5 turns.
FissureGround 5 One-Hit-KO, if it hits.
FlamethrowerFire 90 100 15 May burn opponent.
FlashNormal 100 20 Lowers opponent's Accuracy.
FlyFlying 90 95 15 Flies up on first turn, attacks on second turn.
Focus EnergyNormal 30 Increases critical hit ratio.
Fury AttackNormal 15 85 20 Hits 2-5 times in one turn.
Fury SwipesNormal 18 80 15 Hits 2-5 times in one turn.
GlareNormal 100 30 Paralyzes opponent.
GrowlNormal 100 40 Lowers opponent's Attack.
GrowthNormal 40 Raises user's Attack and Special Attack.
GuillotineNormal 5 One-Hit-KO, if it hits.
GustFlying 40 100 35 Hits Pokémon using Fly/Bounce with double power.
HardenNormal 30 Raises user's Defense.
HazeIce 30 Resets all stat changes.
HeadbuttNormal 70 100 15 May cause flinching.
High Jump KickFighting 130 90 10 If it misses, the user loses half their HP.
Horn AttackNormal 65 100 25
Horn DrillNormal 5 One-Hit-KO, if it hits.
Hydro PumpWater 110 80 5
Hyper BeamNormal 150 90 5 User must recharge next turn.
Hyper FangNormal 80 90 15 May cause flinching.
HypnosisPsychic 60 20 Puts opponent to sleep.
Ice BeamIce 90 100 10 May freeze opponent.
Ice PunchIce 75 100 15 May freeze opponent.
Jump KickFighting 100 95 10 If it misses, the user loses half their HP.
Karate ChopFighting 50 100 25 High critical hit ratio.
KinesisPsychic 80 15 Lowers opponent's Accuracy.
Leech LifeBug 80 100 10 User recovers half the HP inflicted on opponent.
Leech SeedGrass 90 10 User steals HP from opponent each turn.
LeerNormal 100 30 Lowers opponent's Defense.
LickGhost 30 100 30 May paralyze opponent.
Light ScreenPsychic 30 Halves damage from Special attacks for 5 turns.
Lovely KissNormal 75 10 Puts opponent to sleep.
Low KickFighting 100 20 The heavier the opponent, the stronger the attack.
MeditatePsychic 40 Raises user's Attack.
Mega DrainGrass 40 100 15 User recovers half the HP inflicted on opponent.
Mega KickNormal 120 75 5
Mega PunchNormal 80 85 20
MetronomeNormal 10 User performs any move in the game at random.
MimicNormal 10 Copies the opponent's last move.
MinimizeNormal 10 Sharply raises user's Evasiveness.
Mirror MoveFlying 20 User performs the opponent's last move.
MistIce 30 User's stats cannot be changed for a period of time.
Night ShadeGhost 100 15 Inflicts damage equal to user's level.
Pay DayNormal 40 100 20 A small amount of money is gained after the battle resolves.
PeckFlying 35 100 35
Petal DanceGrass 120 100 10 User attacks for 2-3 turns but then becomes confused.
Pin MissileBug 25 95 20 Hits 2-5 times in one turn.
Poison GasPoison 90 40 Poisons opponent.
Poison PowderPoison 75 35 Poisons opponent.
Poison StingPoison 15 100 35 May poison the opponent.
PoundNormal 40 100 35
PsybeamPsychic 65 100 20 May confuse opponent.
PsychicPsychic 90 100 10 May lower opponent's Special Defense.
PsywavePsychic 80 15 Inflicts damage 50-150% of user's level.
Quick AttackNormal 40 100 30 User attacks first.
RageNormal 20 100 20 Raises user's Attack when hit.
Razor LeafGrass 55 95 25 High critical hit ratio.
Razor WindNormal 80 100 10 Charges on first turn, attacks on second. High critical hit ratio.
RecoverNormal 10 User recovers half its max HP.
ReflectPsychic 20 Halves damage from Physical attacks for 5 turns.
RestPsychic 10 User sleeps for 2 turns, but user is fully healed.
RoarNormal 20 In battles, the opponent switches. In the wild, the Pokémon runs.
Rock SlideRock 75 90 10 May cause flinching.
Rock ThrowRock 50 90 15
Rolling KickFighting 60 85 15 May cause flinching.
Sand AttackGround 100 15 Lowers opponent's Accuracy.
ScratchNormal 40 100 35
ScreechNormal 85 40 Sharply lowers opponent's Defense.
Seismic TossFighting 100 20 Inflicts damage equal to user's level.
Self-DestructNormal 200 100 5 User faints.
SharpenNormal 30 Raises user's Attack.
SingNormal 55 15 Puts opponent to sleep.
Skull BashNormal 130 100 10 Raises Defense on first turn, attacks on second.
Sky AttackFlying 140 90 5 Charges on first turn, attacks on second. May cause flinching.
SlamNormal 80 75 20
SlashNormal 70 100 20 High critical hit ratio.
Sleep PowderGrass 75 15 Puts opponent to sleep.
SludgePoison 65 100 20 May poison opponent.
SmogPoison 30 70 20 May poison opponent.
SmokescreenNormal 100 20 Lowers opponent's Accuracy.
Soft-BoiledNormal 10 User recovers half its max HP.
Solar BeamGrass 120 100 10 Charges on first turn, attacks on second.
Sonic BoomNormal 90 20 Always inflicts 20 HP.
Spike CannonNormal 20 100 15 Hits 2-5 times in one turn.
SplashNormal 40 Doesn't do ANYTHING.
SporeGrass 100 15 Puts opponent to sleep.
StompNormal 65 100 20 May cause flinching.
StrengthNormal 80 100 15
String ShotBug 95 40 Sharply lowers opponent's Speed.
StruggleNormal 50 100 Only usable when all PP are gone. Hurts the user.
Stun SporeGrass 75 30 Paralyzes opponent.
SubmissionFighting 80 80 20 User receives recoil damage.
SubstituteNormal 10 Uses HP to creates a decoy that takes hits.
Super FangNormal 90 10 Always takes off half of the opponent's HP.
SupersonicNormal 55 20 Confuses opponent.
SurfWater 90 100 15 Hits all adjacent Pokémon.
SwiftNormal 60 20 Ignores Accuracy and Evasiveness.
Swords DanceNormal 20 Sharply raises user's Attack.
TackleNormal 40 100 35
Tail WhipNormal 100 30 Lowers opponent's Defense.
Take DownNormal 90 85 20 User receives recoil damage.
TeleportPsychic 20 Allows user to flee wild battles; also warps player to last PokéCenter.
ThrashNormal 120 100 10 User attacks for 2-3 turns but then becomes confused.
ThunderElectric 110 70 10 May paralyze opponent.
Thunder PunchElectric 75 100 15 May paralyze opponent.
Thunder ShockElectric 40 100 30 May paralyze opponent.
Thunder WaveElectric 90 20 Paralyzes opponent.
ThunderboltElectric 90 100 15 May paralyze opponent.
ToxicPoison 90 10 Badly poisons opponent.
TransformNormal 10 User takes on the form and attacks of the opponent.
Tri AttackNormal 80 100 10 May paralyze, burn or freeze opponent.
TwineedleBug 25 100 20 Hits twice in one turn. May poison opponent.
Vice GripNormal 55 100 30
Vine WhipGrass 45 100 25
Water GunWater 40 100 25
WaterfallWater 80 100 15 May cause flinching.
WhirlwindNormal 20 In battles, the opponent switches. In the wild, the Pokémon runs.
Wing AttackFlying 60 100 35
WithdrawWater 40 Raises user's Defense.
WrapNormal 15 90 20 Traps opponent, damaging them for 4-5 turns.