Pokémon moves from Generation 1
Below is the list of Pokémon attacks that were introduced in Generation 1 (Red, Blue, Yellow).
Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.
Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Absorb | Grass | 20 | 100 | 25 | User recovers half the HP inflicted on opponent. | |
| Acid | Poison | 40 | 100 | 30 | May lower opponent's Special Defense. | |
| Acid Armor | Poison | — | — | 20 | Sharply raises user's Defense. | |
| Agility | Psychic | — | — | 30 | Sharply raises user's Speed. | |
| Amnesia | Psychic | — | — | 20 | Sharply raises user's Special Defense. | |
| Aurora Beam | Ice | 65 | 100 | 20 | May lower opponent's Attack. | |
| Barrage | Normal | 15 | 85 | 20 | Hits 2-5 times in one turn. | |
| Barrier | Psychic | — | — | 20 | Sharply raises user's Defense. | |
| Bide | Normal | — | — | 10 | User takes damage for two turns then strikes back double. | |
| Bind | Normal | 15 | 85 | 20 | Traps opponent, damaging them for 4-5 turns. | |
| Bite | Dark | 60 | 100 | 25 | May cause flinching. | |
| Blizzard | Ice | 110 | 70 | 5 | May freeze opponent. | |
| Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. | |
| Bone Club | Ground | 65 | 85 | 20 | May cause flinching. | |
| Bonemerang | Ground | 50 | 90 | 10 | Hits twice in one turn. | |
| Bubble | Water | 40 | 100 | 30 | May lower opponent's Speed. | |
| Bubble Beam | Water | 65 | 100 | 20 | May lower opponent's Speed. | |
| Clamp | Water | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
| Comet Punch | Normal | 18 | 85 | 15 | Hits 2-5 times in one turn. | |
| Confuse Ray | Ghost | — | 100 | 10 | Confuses opponent. | |
| Confusion | Psychic | 50 | 100 | 25 | May confuse opponent. | |
| Constrict | Normal | 10 | 100 | 35 | May lower opponent's Speed by one stage. | |
| Conversion | Normal | — | — | 30 | Changes user's type to that of its first move. | |
| Counter | Fighting | — | 100 | 20 | When hit by a Physical Attack, user strikes back with 2x power. | |
| Crabhammer | Water | 100 | 90 | 10 | High critical hit ratio. | |
| Cut | Normal | 50 | 95 | 30 | ||
| Defense Curl | Normal | — | — | 40 | Raises user's Defense. | |
| Dig | Ground | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
| Disable | Normal | — | 100 | 20 | Opponent can't use its last attack for a few turns. | |
| Dizzy Punch | Normal | 70 | 100 | 10 | May confuse opponent. | |
| Double Kick | Fighting | 30 | 100 | 30 | Hits twice in one turn. | |
| Double Slap | Normal | 15 | 85 | 10 | Hits 2-5 times in one turn. | |
| Double Team | Normal | — | — | 15 | Raises user's Evasiveness. | |
| Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. | |
| Dragon Rage | Dragon | — | 100 | 10 | Always inflicts 40 HP. | |
| Dream Eater | Psychic | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. | |
| Drill Peck | Flying | 80 | 100 | 20 | ||
| Earthquake | Ground | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
| Egg Bomb | Normal | 100 | 75 | 10 | ||
| Ember | Fire | 40 | 100 | 25 | May burn opponent. | |
| Explosion | Normal | 250 | 100 | 5 | User faints. | |
| Fire Blast | Fire | 110 | 85 | 5 | May burn opponent. | |
| Fire Punch | Fire | 75 | 100 | 15 | May burn opponent. | |
| Fire Spin | Fire | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
| Fissure | Ground | — | 30 | 5 | One-Hit-KO, if it hits. | |
| Flamethrower | Fire | 90 | 100 | 15 | May burn opponent. | |
| Flash | Normal | — | 100 | 20 | Lowers opponent's Accuracy. | |
| Fly | Flying | 90 | 95 | 15 | Flies up on first turn, attacks on second turn. | |
| Focus Energy | Normal | — | — | 30 | Increases critical hit ratio. | |
| Fury Attack | Normal | 15 | 85 | 20 | Hits 2-5 times in one turn. | |
| Fury Swipes | Normal | 18 | 80 | 15 | Hits 2-5 times in one turn. | |
| Glare | Normal | — | 100 | 30 | Paralyzes opponent. | |
| Growl | Normal | — | 100 | 40 | Lowers opponent's Attack. | |
| Growth | Normal | — | — | 20 | Raises user's Attack and Special Attack. | |
| Guillotine | Normal | — | 30 | 5 | One-Hit-KO, if it hits. | |
| Gust | Flying | 40 | 100 | 35 | Hits Pokémon using Fly/Bounce/Sky Drop with double power. | |
| Harden | Normal | — | — | 30 | Raises user's Defense. | |
| Haze | Ice | — | — | 30 | Resets all stat changes. | |
| Headbutt | Normal | 70 | 100 | 15 | May cause flinching. | |
| High Jump Kick | Fighting | 130 | 90 | 10 | If it misses, the user loses half their HP. | |
| Horn Attack | Normal | 65 | 100 | 25 | ||
| Horn Drill | Normal | — | 30 | 5 | One-Hit-KO, if it hits. | |
| Hydro Pump | Water | 110 | 80 | 5 | ||
| Hyper Beam | Normal | 150 | 90 | 5 | User must recharge next turn. | |
| Hyper Fang | Normal | 80 | 90 | 15 | May cause flinching. | |
| Hypnosis | Psychic | — | 60 | 20 | Puts opponent to sleep. | |
| Ice Beam | Ice | 90 | 100 | 10 | May freeze opponent. | |
| Ice Punch | Ice | 75 | 100 | 15 | May freeze opponent. | |
| Jump Kick | Fighting | 100 | 95 | 10 | If it misses, the user loses half their HP. | |
| Karate Chop | Fighting | 50 | 100 | 25 | High critical hit ratio. | |
| Kinesis | Psychic | — | 80 | 15 | Lowers opponent's Accuracy. | |
| Leech Life | Bug | 80 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
| Leech Seed | Grass | — | 90 | 10 | Drains HP from opponent each turn. | |
| Leer | Normal | — | 100 | 30 | Lowers opponent's Defense. | |
| Lick | Ghost | 30 | 100 | 30 | May paralyze opponent. | |
| Light Screen | Psychic | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
| Lovely Kiss | Normal | — | 75 | 10 | Puts opponent to sleep. | |
| Low Kick | Fighting | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
| Meditate | Psychic | — | — | 40 | Raises user's Attack. | |
| Mega Drain | Grass | 40 | 100 | 15 | User recovers half the HP inflicted on opponent. | |
| Mega Kick | Normal | 120 | 75 | 5 | ||
| Mega Punch | Normal | 80 | 85 | 20 | ||
| Metronome | Normal | — | — | 10 | User performs almost any move in the game at random. | |
| Mimic | Normal | — | — | 10 | Copies the opponent's last move. | |
| Minimize | Normal | — | — | 10 | Sharply raises user's Evasiveness. | |
| Mirror Move | Flying | — | — | 20 | User performs the opponent's last move. | |
| Mist | Ice | — | — | 30 | User's stats cannot be changed for a period of time. | |
| Night Shade | Ghost | — | 100 | 15 | Inflicts damage equal to user's level. | |
| Pay Day | Normal | 40 | 100 | 20 | Money is earned after the battle. | |
| Peck | Flying | 35 | 100 | 35 | ||
| Petal Dance | Grass | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
| Pin Missile | Bug | 25 | 95 | 20 | Hits 2-5 times in one turn. | |
| Poison Gas | Poison | — | 90 | 40 | Poisons opponent. | |
| Poison Powder | Poison | — | 75 | 35 | Poisons opponent. | |
| Poison Sting | Poison | 15 | 100 | 35 | May poison the opponent. | |
| Pound | Normal | 40 | 100 | 35 | ||
| Psybeam | Psychic | 65 | 100 | 20 | May confuse opponent. | |
| Psychic | Psychic | 90 | 100 | 10 | May lower opponent's Special Defense. | |
| Psywave | Psychic | — | 100 | 15 | Inflicts damage 50-150% of user's level. | |
| Quick Attack | Normal | 40 | 100 | 30 | User attacks first. | |
| Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. | |
| Razor Leaf | Grass | 55 | 95 | 25 | High critical hit ratio. | |
| Razor Wind | Normal | 80 | 100 | 10 | Charges on first turn, attacks on second. High critical hit ratio. | |
| Recover | Normal | — | — | 5 | User recovers half its max HP. | |
| Reflect | Psychic | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
| Rest | Psychic | — | — | 5 | User sleeps for 2 turns, but user is fully healed. | |
| Roar | Normal | — | — | 20 | In battles, the opponent switches. In the wild, the Pokémon runs. | |
| Rock Slide | Rock | 75 | 90 | 10 | May cause flinching. | |
| Rock Throw | Rock | 50 | 90 | 15 | ||
| Rolling Kick | Fighting | 60 | 85 | 15 | May cause flinching. | |
| Sand Attack | Ground | — | 100 | 15 | Lowers opponent's Accuracy. | |
| Scratch | Normal | 40 | 100 | 35 | ||
| Screech | Normal | — | 85 | 40 | Sharply lowers opponent's Defense. | |
| Seismic Toss | Fighting | — | 100 | 20 | Inflicts damage equal to user's level. | |
| Self-Destruct | Normal | 200 | 100 | 5 | User faints. | |
| Sharpen | Normal | — | — | 30 | Raises user's Attack. | |
| Sing | Normal | — | 55 | 15 | Puts opponent to sleep. | |
| Skull Bash | Normal | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. | |
| Sky Attack | Flying | 140 | 90 | 5 | Charges on first turn, attacks on second. May cause flinching. High critical hit ratio. | |
| Slam | Normal | 80 | 75 | 20 | ||
| Slash | Normal | 70 | 100 | 20 | High critical hit ratio. | |
| Sleep Powder | Grass | — | 75 | 15 | Puts opponent to sleep. | |
| Sludge | Poison | 65 | 100 | 20 | May poison opponent. | |
| Smog | Poison | 30 | 70 | 20 | May poison opponent. | |
| Smokescreen | Normal | — | 100 | 20 | Lowers opponent's Accuracy. | |
| Soft-Boiled | Normal | — | — | 5 | User recovers half its max HP. | |
| Solar Beam | Grass | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
| Sonic Boom | Normal | — | 90 | 20 | Always inflicts 20 HP. | |
| Spike Cannon | Normal | 20 | 100 | 15 | Hits 2-5 times in one turn. | |
| Splash | Normal | — | — | 40 | Doesn't do ANYTHING. | |
| Spore | Grass | — | 100 | 15 | Puts opponent to sleep. | |
| Stomp | Normal | 65 | 100 | 20 | May cause flinching. | |
| Strength | Normal | 80 | 100 | 15 | ||
| String Shot | Bug | — | 95 | 40 | Sharply lowers opponent's Speed. | |
| Struggle | Normal | 50 | — | — | Only usable when all PP are gone. Hurts the user. | |
| Stun Spore | Grass | — | 75 | 30 | Paralyzes opponent. | |
| Submission | Fighting | 80 | 80 | 20 | User receives recoil damage. | |
| Substitute | Normal | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
| Super Fang | Normal | — | 90 | 10 | Always takes off half of the opponent's HP. | |
| Supersonic | Normal | — | 55 | 20 | Confuses opponent. | |
| Surf | Water | 90 | 100 | 15 | Hits all adjacent Pokémon. | |
| Swift | Normal | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | |
| Swords Dance | Normal | — | — | 20 | Sharply raises user's Attack. | |
| Tackle | Normal | 40 | 100 | 35 | ||
| Tail Whip | Normal | — | 100 | 30 | Lowers opponent's Defense. | |
| Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. | |
| Teleport | Psychic | — | — | 20 | Allows user to flee wild battles; also warps player to last PokéCenter. | |
| Thrash | Normal | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
| Thunder | Electric | 110 | 70 | 10 | May paralyze opponent. | |
| Thunder Punch | Electric | 75 | 100 | 15 | May paralyze opponent. | |
| Thunder Shock | Electric | 40 | 100 | 30 | May paralyze opponent. | |
| Thunder Wave | Electric | — | 90 | 20 | Paralyzes opponent. | |
| Thunderbolt | Electric | 90 | 100 | 15 | May paralyze opponent. | |
| Toxic | Poison | — | 90 | 10 | Badly poisons opponent. | |
| Transform | Normal | — | — | 10 | User takes on the form and attacks of the opponent. | |
| Tri Attack | Normal | 80 | 100 | 10 | May paralyze, burn or freeze opponent. | |
| Twineedle | Bug | 25 | 100 | 20 | Hits twice in one turn. May poison opponent. | |
| Vine Whip | Grass | 45 | 100 | 25 | ||
| Vise Grip | Normal | 55 | 100 | 30 | ||
| Water Gun | Water | 40 | 100 | 25 | ||
| Waterfall | Water | 80 | 100 | 15 | May cause flinching. | |
| Whirlwind | Normal | — | — | 20 | In battles, the opponent switches. In the wild, the Pokémon runs. | |
| Wing Attack | Flying | 60 | 100 | 35 | ||
| Withdraw | Water | — | — | 40 | Raises user's Defense. | |
| Wrap | Normal | 15 | 90 | 20 | Traps opponent, damaging them for 4-5 turns. |