Pokémon Attackdex: Fighting

fighting

Below is a list of every Fighting attack from Pokemon Diamond/Pearl/Platinum along with useful stats. Click a move name to see even more detailed information, including which Pokémon can learn that move.

You can click a column heading to instantly sort by that column. Use Shift for multiple columns - for example, to see the most powerful Physical move.

See also:
Fighting strengths/weaknesses
Fighting-type pokemon
Name Cat. Power Acc. PP TM/HM? Effect Effect Prob.
Arm Thrust 15 100 20 - Hits 2-5 times. -
Aura Sphere 90 20 - Cannot miss, regardless of Accuracy or Evasiveness. -
Brick Break 75 100 30 TM31 Destroys Reflect, Light Screen, and Barrier. -
Bulk Up - - 20 TM08 Increases user's Attack and Defense by one stage. -
Close Combat 120 100 5 - Decreases user's Defense and Special Defense by one stage. -
Counter - 100 20 - When hit by a Physical Attack, user strikes back with 2x power. -
Cross Chop 100 80 5 - High Critical-Hit ratio. -
Detect - - 5 - Opponent's attack doesn't affect you, but may fail if used often. -
Double Kick 30 100 30 - Hits twice. -
Drain Punch 60 100 5 TM60 User recovers half of the damage inflicted on opponent. -
Dynamicpunch 100 50 5 - Causes confusion, if it hits. 100
Focus Blast 120 70 5 TM52 May decrease opponent's Special Defense by one stage. 10
Focus Punch 150 100 20 TM01 Pokemon waits on the first turn, attacks on the second. If the Pokemon is hit between this, the Pokemon flinches instead of attacking. -
Force Palm 60 100 10 - May cause paralysis. 30
Hammer Arm 100 90 10 - Decreases the user's Speed by one stage. -
Hi Jump Kick 100 90 20 - If this attack misses, the user takes 1/8 of the would-be damage. -
Jump Kick 85 95 25 - If this attack misses, the user takes 1/8 of the would-be damage. -
Karate Chop 50 100 25 - High Critical-Hit ratio. -
Low Kick - 100 20 - The heavier the opponent, the stronger the attack. -
Mach Punch 40 100 30 - User goes first. -
Revenge 60 100 10 - Power increases if user was hit first. -
Reversal - 100 15 - The lower the user's HP is, the higher the power. -
Rock Smash 40 100 15 HM06 Likely to decrease the opponent's Defense by one stage. 50
Rolling Kick 60 85 15 - May cause flinching. 30
Seismic Toss - 100 20 - Damage = User's level. -
Sky Uppercut 85 90 15 - Hits the opponent, even during Fly. -
Submission 80 80 25 - User receives recoil damage. -
Superpower 120 100 5 - Decreases user's Attack and Defense by one stage each. -
Triple Kick 10 90 10 - Hits 3 times, growing in power each with each hit. -
Vacuum Wave 40 100 30 - User goes first. -
Vital Throw 70 10 - User attacks last, but cannot miss. -
Wake-up Slap 60 100 10 - Power doubles if used on a sleeping opponent, but wakes it up. -