Pokémon Attackdex: Fighting
Below is a list of every Fighting attack from Pokemon Diamond/Pearl/Platinum along with useful stats. Click a move name to see even more detailed information, including which Pokémon can learn that move.
You can click a column heading to instantly sort by that column. Use Shift for multiple columns - for example, to see the most powerful Physical move.
| Name | Cat. | Power | Acc. | PP | TM/HM? | Effect | Effect Prob. |
|---|---|---|---|---|---|---|---|
| Arm Thrust | 15 | 100 | 20 | - | Hits 2-5 times. | - | |
| Aura Sphere | 90 | ∞ | 20 | - | Cannot miss, regardless of Accuracy or Evasiveness. | - | |
| Brick Break | 75 | 100 | 30 | TM31 | Destroys Reflect, Light Screen, and Barrier. | - | |
| Bulk Up | - | - | 20 | TM08 | Increases user's Attack and Defense by one stage. | - | |
| Close Combat | 120 | 100 | 5 | - | Decreases user's Defense and Special Defense by one stage. | - | |
| Counter | - | 100 | 20 | - | When hit by a Physical Attack, user strikes back with 2x power. | - | |
| Cross Chop | 100 | 80 | 5 | - | High Critical-Hit ratio. | - | |
| Detect | - | - | 5 | - | Opponent's attack doesn't affect you, but may fail if used often. | - | |
| Double Kick | 30 | 100 | 30 | - | Hits twice. | - | |
| Drain Punch | 60 | 100 | 5 | TM60 | User recovers half of the damage inflicted on opponent. | - | |
| Dynamicpunch | 100 | 50 | 5 | - | Causes confusion, if it hits. | 100 | |
| Focus Blast | 120 | 70 | 5 | TM52 | May decrease opponent's Special Defense by one stage. | 10 | |
| Focus Punch | 150 | 100 | 20 | TM01 | Pokemon waits on the first turn, attacks on the second. If the Pokemon is hit between this, the Pokemon flinches instead of attacking. | - | |
| Force Palm | 60 | 100 | 10 | - | May cause paralysis. | 30 | |
| Hammer Arm | 100 | 90 | 10 | - | Decreases the user's Speed by one stage. | - | |
| Hi Jump Kick | 100 | 90 | 20 | - | If this attack misses, the user takes 1/8 of the would-be damage. | - | |
| Jump Kick | 85 | 95 | 25 | - | If this attack misses, the user takes 1/8 of the would-be damage. | - | |
| Karate Chop | 50 | 100 | 25 | - | High Critical-Hit ratio. | - | |
| Low Kick | - | 100 | 20 | - | The heavier the opponent, the stronger the attack. | - | |
| Mach Punch | 40 | 100 | 30 | - | User goes first. | - | |
| Revenge | 60 | 100 | 10 | - | Power increases if user was hit first. | - | |
| Reversal | - | 100 | 15 | - | The lower the user's HP is, the higher the power. | - | |
| Rock Smash | 40 | 100 | 15 | HM06 | Likely to decrease the opponent's Defense by one stage. | 50 | |
| Rolling Kick | 60 | 85 | 15 | - | May cause flinching. | 30 | |
| Seismic Toss | - | 100 | 20 | - | Damage = User's level. | - | |
| Sky Uppercut | 85 | 90 | 15 | - | Hits the opponent, even during Fly. | - | |
| Submission | 80 | 80 | 25 | - | User receives recoil damage. | - | |
| Superpower | 120 | 100 | 5 | - | Decreases user's Attack and Defense by one stage each. | - | |
| Triple Kick | 10 | 90 | 10 | - | Hits 3 times, growing in power each with each hit. | - | |
| Vacuum Wave | 40 | 100 | 30 | - | User goes first. | - | |
| Vital Throw | 70 | ∞ | 10 | - | User attacks last, but cannot miss. | - | |
| Wake-up Slap | 60 | 100 | 10 | - | Power doubles if used on a sleeping opponent, but wakes it up. | - |