Pokémon Attackdex: Psychic

psychic

Below is a list of every Psychic attack from Pokemon Diamond/Pearl/Platinum along with useful stats. Click a move name to see even more detailed information, including which Pokémon can learn that move.

You can click a column heading to instantly sort by that column. Use Shift for multiple columns - for example, to see the most powerful Physical move.

See also:
Psychic strengths/weaknesses
Psychic-type pokemon
Name Cat. Power Acc. PP TM/HM? Effect Effect Prob.
Agility - - 30 - Raises the user's Speed by two stages. -
Amnesia - - 20 - Raises user's Special Defense by two stages. -
Barrier - - 30 - Raises user's Defense by two stages. -
Calm Mind - - 20 TM04 Increases user's Special Attack and Special Defense by one stage. -
Confusion 50 100 25 - May confuse opponent. 10
Cosmic Power - - 20 - Increase user's Defense and Special Defense by one stage. -
Dream Eater 100 100 15 TM85 Can only be used on a sleeping target. User recovers half of the damage inflicted on opponent. -
Extrasensory 80 100 30 - May cause flinching. 10
Future Sight 80 90 15 - Damage occurs 2 turs later. -
Gravity - - 5 - Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. -
Guard Swap - - 10 - User and opponent swap Defense and Special Defense. -
Heal Block - - 15 - Prevents the opponent from restoring HP for 5 turns. -
Healing Wish - - 10 - The user faints and the next Pokemon released is fully healed. -
Heart Swap - - 10 - Stat changes are swapped with the opponent. -
Hypnosis - 70 20 - Put opponent to sleep, if it hits. -
Imprison - - 10 - Opponent is unable to use moves that the user also knows. -
Kinesis - 80 15 - Decreases opponent's Accuracy by one stage, if it hits. -
Light Screen - - 30 TM16 User's party receives 1/2 damage from Sp. Attacks for 5 turns. -
Lunar Dance - - 10 - The user faints but the next Pokemon released is fully healed. -
Luster Purge 70 100 5 - May decrease opponent's Special Defense by one stage. -
Magic Coat - - 15 - Any special move is reflected back to the attacker. -
Meditate - - 40 - Increases user's Attack by one stage. -
Mind Reader - - 5 - User's next attack is guaranteed to hit. -
Miracle Eye - - 40 - Resets opponent's Evasiveness, removes Dark's Psychic immunity. -
Mirror Coat - 100 20 - When hit by a Special Attack, user strikes back with 2x power. -
Mist Ball 70 100 5 - Likely to decrease opponent's Special Attack by one stage. 50
Power Swap - - 10 - User and opponent swap Attack and Special Attack. -
Power Trick - - 10 - User's own Attack and Defense switch. -
Psybeam 65 100 20 - May confuse the opponent. 10
Psychic 90 100 10 TM29 May decreases the opponent's Special Defense by one stage. 10
Psycho Boost 140 90 5 - Decreases user's Special Attack by two stages. -
Psycho Cut 70 100 20 - High Critical-Hit ratio. -
Psycho Shift - 90 10 - Gives the opponent the user's status condition, if it hits. -
Psywave - 80 15 - Damage = 1x to 1.5x user's level. -
Reflect - - 20 TM33 User's party receives 1/2 damage from Ph. Attacks for 5 turns. -
Rest - - 10 TM44 User sleeps for 2 turns, but user is fully healed. -
Role Play - - 15 - User copies the opponent's Ability. -
Skill Swap - - 10 TM48 The user swaps Abilities with the opponent. -
Teleport - - 20 - Allows user to switch out. In the wild, the battle ends. Can be used like an Escape Rope outside of battles. -
Trick - 100 10 - Swaps held items with the opponent. -
Trick Room - - 5 TM92 Slower Pokemon move first in the turn for 5 turns. -
Zen Headbutt 80 90 15 - May cause flinching. 20