This is a full list of every Pokemon move from all five generations of the game series, including Black & White. The power, accuracy and PP are listed along with any additional effects.
Click a move name to see even more detailed information, including which pokemon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.
Name | Type | Cat. | Power | Acc. | PP | TM/HM? | Effect | Prob. |
|---|---|---|---|---|---|---|---|---|
| Absorb | Grass | Special | 20 | 100 | 25 | - | User recovers half the HP inflicted on opponent. | - |
| Acid | Poison | Special | 40 | 100 | 30 | - | May lower opponent's Special Defense. | 10 |
| Acid Armor | Poison | Status | - | - | 40 | - | Sharply raises user's Defense. | - |
| Acid Spray | Poison | Special | 40 | 100 | 20 | - | Sharply lowers opponent's Special Defense. | 100 |
| Acrobatics | Flying | Physical | 55 | 100 | 15 | TM62 | Stronger when the user does not have a held item. | - |
| Acupressure | Normal | Status | - | - | 30 | - | Sharply raises a random stat. | - |
| Aerial Ace | Flying | Physical | 60 | ∞ | 20 | TM40 | Ignores Accuracy and Evasiveness. | - |
| Aeroblast | Flying | Special | 100 | 95 | 5 | - | High critical hit ratio. | - |
| After You | Normal | Status | - | - | 15 | - | Gives target priority in the next turn. | - |
| Agility | Psychic | Status | - | - | 30 | - | Sharply raises user's Speed. | - |
| Air Cutter | Flying | Special | 55 | 95 | 25 | - | High critical hit ratio. | - |
| Air Slash | Flying | Special | 75 | 95 | 20 | - | May cause flinching. | 30 |
| Ally Switch | Psychic | Status | - | - | 15 | TM51 | User switches with opposite teammate. | - |
| Amnesia | Psychic | Status | - | - | 20 | - | Sharply raises user's Special Defense. | - |
| AncientPower | Rock | Special | 60 | 100 | 5 | - | May raise all user's stats at once. | 10 |
| Aqua Jet | Water | Physical | 40 | 100 | 20 | - | User attacks first. | - |
| Aqua Ring | Water | Status | - | - | 20 | - | Restores a little HP each turn. | - |
| Aqua Tail | Water | Physical | 90 | 90 | 10 | - | - | |
| Arm Thrust | Fighting | Physical | 15 | 100 | 20 | - | Hits 2-5 times in one turn. | - |
| Aromatherapy | Grass | Status | - | - | 5 | - | Cures all status problems in your party. | - |
| Assist | Normal | Status | - | - | 20 | - | In a Double Battle, user randomly attacks with a partner's move. | - |
| Assurance | Dark | Physical | 50 | 100 | 10 | - | Power doubles if opponent already took damage in the same turn. | - |
| Astonish | Ghost | Physical | 30 | 100 | 15 | - | May cause flinching. | 30 |
| Attack Order | Bug | Physical | 90 | 100 | 15 | - | High critical hit ratio. | - |
| Attract | Normal | Status | - | 100 | 15 | TM45 | If opponent is the opposite gender, it's less likely to attack. | - |
| Aura Sphere | Fighting | Special | 90 | ∞ | 20 | - | Ignores Accuracy and Evasiveness. | - |
| Aurora Beam | Ice | Special | 65 | 100 | 20 | - | May lower opponent's Attack. | 10 |
| Autotomize | Steel | Status | - | - | 15 | - | Halves weight and sharply raises Speed. | - |
| Avalanche | Ice | Physical | 60 | 100 | 10 | - | Power doubles if user took damage first. | - |
| Barrage | Normal | Physical | 15 | 85 | 20 | - | Hits 2-5 times in one turn. | - |
| Barrier | Psychic | Status | - | - | 30 | - | Sharply raises user's Defense. | - |
| Baton Pass | Normal | Status | - | - | 40 | - | User switches out and gives stat changes to the incoming Pokemon. | - |
| Beat Up | Dark | Physical | - | 100 | 30 | - | Each Pokemon in your party attacks. | - |
| Belly Drum | Normal | Status | - | - | 10 | - | User loses 50% of its max HP, but Attack raises to maximum. | - |
| Bestow | Normal | Status | - | - | 15 | - | Gives the user's held item to the target. | - |
| Bide | Normal | Physical | - | - | 10 | - | User takes damage for two turns then strikes back double. | - |
| Bind | Normal | Physical | 15 | 85 | 20 | - | Traps opponent, damaging them for 4-5 turns. | - |
| Bite | Dark | Physical | 60 | 100 | 25 | - | May cause flinching. | 30 |
| Blast Burn | Fire | Special | 150 | 90 | 5 | - | User must recharge next turn. | - |
| Blaze Kick | Fire | Physical | 85 | 90 | 10 | - | High critical hit ratio. May burn opponent. | 10 |
| Blizzard | Ice | Special | 120 | 70 | 5 | TM14 | May freeze opponent. | 10 |
| Block | Normal | Status | - | - | 5 | - | Opponent cannot flee or switch. | - |
| Blue Flare | Fire | Special | 130 | 85 | 5 | - | May burn opponent. | 20 |
| Body Slam | Normal | Physical | 85 | 100 | 15 | - | May paralyze opponent. | 30 |
| Bolt Strike | Electric | Physical | 130 | 85 | 5 | - | May paralyze opponent. | 20 |
| Bone Club | Ground | Physical | 65 | 85 | 20 | - | May cause flinching. | 10 |
| Bone Rush | Ground | Physical | 25 | 90 | 10 | - | Hits 2-5 times in one turn. | - |
| Bonemerang | Ground | Physical | 50 | 90 | 10 | - | Hits twice in one turn. | - |
| Bounce | Flying | Physical | 85 | 85 | 5 | - | Springs up on first turn, attacks on second. May paralyze opponent. | 30 |
| Brave Bird | Flying | Physical | 120 | 100 | 15 | - | User receives recoil damage. | - |
| Brick Break | Fighting | Physical | 75 | 100 | 30 | TM31 | Breaks through Reflect and Light Screen barriers. | - |
| Brine | Water | Special | 65 | 100 | 10 | - | Power doubles if opponent's HP is less than 50%. | - |
| Bubble | Water | Special | 20 | 100 | 30 | - | May lower opponent's Speed. | 10 |
| BubbleBeam | Water | Special | 65 | 100 | 20 | - | May lower opponent's Speed. | 10 |
| Bug Bite | Bug | Physical | 60 | 100 | 20 | - | Receives the effect from the opponent's held berry. | - |
| Bug Buzz | Bug | Special | 90 | 100 | 10 | - | May lower opponent's Special Defense. | 10 |
| Bulk Up | Fighting | Status | - | - | 20 | TM08 | Raises user's Attack and Defense. | - |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | TM78 | Lowers opponent's Speed. | 100 |
| Bullet Punch | Steel | Physical | 40 | 100 | 30 | - | User attacks first. | - |
| Bullet Seed | Grass | Physical | 25 | 100 | 30 | - | Hits 2-5 times in one turn. | - |
| Calm Mind | Psychic | Status | - | - | 20 | TM04 | Raises user's Special Attack and Special Defense. | - |
| Camouflage | Normal | Status | - | - | 20 | - | Changes user's type according to the location. | - |
| Captivate | Normal | Status | - | 100 | 20 | - | Sharply lowers opponent's Special Attack if opposite gender. | - |
| Charge | Electric | Status | - | - | 20 | - | Raises user's Special Defense and next Electric move's power increases. | - |
| Charge Beam | Electric | Special | 50 | 90 | 10 | TM57 | May raise user's Special Attack. | 70 |
| Charm | Normal | Status | - | 100 | 20 | - | Sharply lowers opponent's Attack. | - |
| Chatter | Flying | Special | 60 | 100 | 20 | - | May confuse opponent. | 31 |
| Chip Away | Normal | Physical | 70 | 100 | 20 | - | Ignores opponent's stat changes. | - |
| Circle Throw | Fighting | Physical | 60 | 90 | 10 | - | In battles, the opponent switches. In the wild, the Pokemon runs. | - |
| Clamp | Water | Physical | 35 | 75 | 10 | - | Traps opponent, damaging them for 4-5 turns. | - |
| Clear Smog | Poison | Special | 50 | - | 15 | - | Removes all of the target's stat changes. | - |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | - | Lowers user's Defense and Special Defense. | - |
| Coil | Poison | Status | - | - | 20 | - | Raises user's Attack, Defense and Accuracy. | - |
| Comet Punch | Normal | Physical | 18 | 85 | 15 | - | Hits 2-5 times in one turn. | - |
| Confuse Ray | Ghost | Status | - | 100 | 10 | - | Confuses opponent. | - |
| Confusion | Psychic | Special | 50 | 100 | 25 | - | May confuse opponent. | 10 |
| Constrict | Normal | Physical | 10 | 100 | 35 | - | May lower opponent's Speed by one stage. | 10 |
| Conversion | Normal | Status | - | - | 30 | - | Changes user's type to a type of one of its own moves. | - |
| Conversion 2 | Normal | Status | - | - | 30 | - | User changes type to become resistant to opponent's last move. | - |
| Copycat | Normal | Status | - | - | 20 | - | Copies opponent's last move. | - |
| Cosmic Power | Psychic | Status | - | - | 20 | - | Raises user's Defense and Special Defense. | - |
| Cotton Guard | Grass | Status | - | - | 10 | - | Drastically raises user's Defense. | - |
| Cotton Spore | Grass | Status | - | 100 | 40 | - | Sharply lowers opponent's Speed. | - |
| Counter | Fighting | Physical | - | 100 | 20 | - | When hit by a Physical Attack, user strikes back with 2x power. | - |
| Covet | Normal | Physical | 60 | 100 | 40 | - | Opponent's item is stolen by the user. | - |
| Crabhammer | Water | Physical | 90 | 90 | 10 | - | High critical hit ratio. | - |
| Cross Chop | Fighting | Physical | 100 | 80 | 5 | - | High critical hit ratio. | - |
| Cross Poison | Poison | Physical | 70 | 100 | 20 | - | High critical hit ratio. May poison opponent. | 10 |
| Crunch | Dark | Physical | 80 | 100 | 15 | - | May lower opponent's Defense. | 20 |
| Crush Claw | Normal | Physical | 75 | 95 | 10 | - | May lower opponent's Defense. | 50 |
| Crush Grip | Normal | Physical | - | 100 | 5 | - | More powerful when opponent has higher HP. | - |
| Curse | Ghost | Status | - | - | 10 | - | Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. | - |
| Cut | Normal | Physical | 50 | 95 | 30 | HM01 | - | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | - | May cause flinching. | 20 |
| Dark Void | Dark | Status | - | 80 | 10 | - | Puts all Pokemon on the field to sleep. | - |
| Defend Order | Bug | Status | - | - | 10 | - | Raises user's Defense and Special Defense. | - |
| Defense Curl | Normal | Status | - | - | 40 | - | Raises user's Defense. | - |
| Defog | Flying | Status | - | - | 15 | - | Lowers opponent's Evasiveness and clears fog. | - |
| Destiny Bond | Ghost | Status | - | - | 5 | - | If the user faints, the opponent also faints. | - |
| Detect | Fighting | Status | - | - | 5 | - | Opponent's attack doesn't affect you, but may fail if used often. | - |
| Dig | Ground | Physical | 80 | 100 | 10 | TM28 | Digs underground on first turn, attacks on second. Can also escape from caves. | - |
| Disable | Normal | Status | - | 100 | 20 | - | Opponent can't use its last attack for a few turns. | - |
| Discharge | Electric | Special | 80 | 100 | 15 | - | May paralyze opponent. | 30 |
| Dive | Water | Physical | 80 | 100 | 10 | HM06 | Dives underwater on first turn, attacks on second turn. | - |
| Dizzy Punch | Normal | Physical | 70 | 100 | 10 | - | May confuse opponent. | 20 |
| Doom Desire | Steel | Special | 140 | 100 | 5 | - | Damage occurs 2 turns later. | - |
| Double Hit | Normal | Physical | 35 | 90 | 10 | - | Hits twice in one turn. | - |
| Double Kick | Fighting | Physical | 30 | 100 | 30 | - | Hits twice in one turn. | - |
| Double Team | Normal | Status | - | - | 15 | TM32 | Raises user's Evasiveness. | - |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | - | User receives recoil damage. | - |
| DoubleSlap | Normal | Physical | 15 | 85 | 10 | - | Hits 2-5 times in one turn. | - |
| Draco Meteor | Dragon | Special | 140 | 90 | 5 | - | Sharply lowers user's Special Attack. | - |
| Dragon Claw | Dragon | Physical | 80 | 100 | 15 | TM02 | - | |
| Dragon Dance | Dragon | Status | - | - | 20 | - | Raises user's Attack and Speed. | - |
| Dragon Pulse | Dragon | Special | 90 | 100 | 10 | - | - | |
| Dragon Rage | Dragon | Special | - | 100 | 10 | - | Always inflicts 40 HP. | - |
| Dragon Rush | Dragon | Physical | 100 | 75 | 10 | - | May cause flinching. | 20 |
| Dragon Tail | Dragon | Physical | 60 | 90 | 10 | TM82 | In battles, the opponent switches. In the wild, the Pokemon runs. | - |
| DragonBreath | Dragon | Special | 60 | 100 | 20 | - | May paralyze opponent. | 30 |
| Drain Punch | Fighting | Physical | 75 | 100 | 10 | - | User recovers half the HP inflicted on opponent. | - |
| Dream Eater | Psychic | Special | 100 | 100 | 15 | TM85 | User recovers half the HP inflicted on a sleeping opponent. | - |
| Drill Peck | Flying | Physical | 80 | 100 | 20 | - | - | |
| Drill Run | Ground | Physical | 80 | 95 | 10 | - | High critical hit ratio. | - |
| Dual Chop | Dragon | Physical | 40 | 90 | 15 | - | Hits twice in one turn. | - |
| DynamicPunch | Fighting | Physical | 100 | 50 | 5 | - | Confuses opponent. | 100 |
| Earth Power | Ground | Special | 90 | 100 | 10 | - | May lower opponent's Special Defense. | 10 |
| Earthquake | Ground | Physical | 100 | 100 | 10 | TM26 | Power is doubled if opponent is underground from using Dig. | - |
| Echoed Voice | Normal | Special | 40 | 100 | 15 | TM49 | Power increases each turn if multiple Pokemon in the team also use it. | - |
| Egg Bomb | Normal | Physical | 100 | 75 | 10 | - | - | |
| Electro Ball | Electric | Special | - | 100 | 10 | - | The faster the user, the stronger the attack. | - |
| Electroweb | Electric | Special | 55 | 95 | 15 | - | Lowers opponent's Speed. | 100 |
| Embargo | Dark | Status | - | 100 | 15 | TM63 | Opponent cannot use items. | - |
| Ember | Fire | Special | 40 | 100 | 25 | - | May burn opponent. | 10 |
| Encore | Normal | Status | - | 100 | 5 | - | Forces opponent to keep using its last more for 2-6 turns. | - |
| Endeavor | Normal | Physical | - | 100 | 5 | - | Reduces opponent's HP to same as user's. | - |
| Endure | Normal | Status | - | - | 10 | - | Always left with at least 1 HP, but may fail if used consecutively. | - |
| Energy Ball | Grass | Special | 80 | 100 | 10 | TM53 | May lower opponent's Special Defense. | 10 |
| Entrainment | Normal | Status | - | 100 | 15 | - | Makes target's ability same as user's. | - |
| Eruption | Fire | Special | 150 | 100 | 5 | - | Stronger when the user's HP is higher. | - |
| Explosion | Normal | Physical | 250 | 100 | 5 | TM64 | User faints. | - |
| Extrasensory | Psychic | Special | 80 | 100 | 30 | - | May cause flinching. | 10 |
| ExtremeSpeed | Normal | Physical | 80 | 100 | 5 | - | User attacks first. | - |
| Facade | Normal | Physical | 70 | 100 | 20 | TM42 | Stronger if user is Burned, Poisoned, or Paralyzed. | - |
| Faint Attack | Dark | Physical | 60 | ∞ | 20 | - | Ignores Accuracy and Evasiveness. | - |
| Fake Out | Normal | Physical | 40 | 100 | 10 | - | User attacks first, foe flinches. Only usable on first turn. | 100 |
| Fake Tears | Dark | Status | - | 100 | 20 | - | Sharply lowers opponent's Special Defense. | - |
| False Swipe | Normal | Physical | 40 | 100 | 40 | TM54 | Always leaves opponent with at least 1 HP. | - |
| FeatherDance | Flying | Status | - | 100 | 15 | - | Sharply lowers opponent's Attack. | - |
| Feint | Normal | Physical | 30 | 100 | 10 | - | Only hits if opponent uses Protect or Detect in the same turn. | - |
| Fiery Dance | Fire | Special | 80 | 100 | 10 | - | May raise user's Special Attack. | 50 |
| Final Gambit | Fighting | Special | - | 100 | 5 | - | Inflicts damage equal to the user's remaining HP. User faints. | - |
| Fire Blast | Fire | Special | 120 | 85 | 5 | TM38 | May burn opponent. | 10 |
| Fire Fang | Fire | Physical | 65 | 95 | 15 | - | May cause flinching and/or burn opponent. | 10 |
| Fire Pledge | Fire | Special | 50 | 100 | 10 | - | Added effects appear if combined with Grass Pledge or Water Pledge. | - |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | - | May burn opponent. | 10 |
| Fire Spin | Fire | Special | 35 | 85 | 15 | - | Traps opponent, damaging them for 4-5 turns. | - |
| Fissure | Ground | Physical | - | - | 5 | - | One-Hit-KO, if it hits. | - |
| Flail | Normal | Physical | - | 100 | 15 | - | The lower the user's HP, the higher the power. | - |
| Flame Burst | Fire | Special | 70 | 100 | 15 | - | May also injure nearby Pokemon. | - |
| Flame Charge | Fire | Physical | 50 | 100 | 20 | TM43 | Raises user's Speed. | 100 |
| Flame Wheel | Fire | Physical | 60 | 100 | 25 | - | May burn opponent. | 10 |
| Flamethrower | Fire | Special | 95 | 100 | 15 | TM35 | May burn opponent. | 10 |
| Flare Blitz | Fire | Physical | 120 | 100 | 15 | - | User receives recoil damage. May burn opponent. | 10 |
| Flash | Normal | Status | - | 100 | 20 | TM70 | Lowers opponent's Accuracy. | - |
| Flash Cannon | Steel | Special | 80 | 100 | 10 | TM91 | May lower opponent's Special Defense. | 10 |
| Flatter | Dark | Status | - | 100 | 15 | - | Confuses opponent, but raises its Special Attack by two stages. | - |
| Fling | Dark | Physical | - | 100 | 10 | TM56 | Power depends on held item. | - |
| Fly | Flying | Physical | 90 | 95 | 15 | HM02 | Flies up on first turn, attacks on second turn. | - |
| Focus Blast | Fighting | Special | 120 | 70 | 5 | TM52 | May lower opponent's Special Defense. | 10 |
| Focus Energy | Normal | Status | - | - | 30 | - | Increases critical hit ratio. | - |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | - | If the user is hit before attacking, it flinches instead. | - |
| Follow Me | Normal | Status | - | - | 20 | - | In Double Battle, the user takes all the attacks. | - |
| Force Palm | Fighting | Physical | 60 | 100 | 10 | - | May paralyze opponent. | 30 |
| Foresight | Normal | Status | - | - | 40 | - | Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. | - |
| Foul Play | Dark | Physical | 95 | 100 | 15 | - | Uses the opponent's Attack stat. | - |
| Freeze Shock | Ice | Physical | 140 | 90 | 5 | - | Charges on first turn, attacks on second. May paralyze opponent. | 30 |
| Frenzy Plant | Grass | Special | 150 | 90 | 5 | - | User must recharge next turn. | - |
| Frost Breath | Ice | Special | 40 | 90 | 10 | TM79 | Always results in a critical hit. | 100 |
| Frustration | Normal | Physical | - | 100 | 20 | TM21 | Power decreases with user's Happiness. | - |
| Fury Attack | Normal | Physical | 15 | 85 | 20 | - | Hits 2-5 times in one turn. | - |
| Fury Cutter | Bug | Physical | 20 | 95 | 20 | - | Power increases with each consecutive hit. | - |
| Fury Swipes | Normal | Physical | 18 | 80 | 15 | - | Hits 2-5 times in one turn. | - |
| Fusion Bolt | Electric | Physical | 100 | 100 | 5 | - | Power increases if Fusion Flare is used in the same turn. | - |
| Fusion Flare | Fire | Special | 100 | 100 | 5 | - | Power increases if Fusion Bolt is used in the same turn. | - |
| Future Sight | Psychic | Special | 100 | 100 | 10 | - | Damage occurs 2 turns later. | - |
| Gastro Acid | Poison | Status | - | 100 | 10 | - | Cancels out the effect of the opponent's Ability. | - |
| Gear Grind | Steel | Physical | 50 | 85 | 15 | - | Hits twice in one turn. | - |
| Giga Drain | Grass | Special | 75 | 100 | 10 | - | User recovers half the HP inflicted on opponent. | - |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | TM68 | User must recharge next turn. | - |
| Glaciate | Ice | Special | 65 | 95 | 10 | - | Lowers opponent's Speed. | 100 |
| Glare | Normal | Status | - | 90 | 30 | - | Paralyzes opponent. | - |
| Grass Knot | Grass | Special | - | 100 | 20 | TM86 | The heavier the opponent, the stronger the attack. | - |
| Grass Pledge | Grass | Special | 50 | 100 | 10 | - | Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge. | - |
| GrassWhistle | Grass | Status | - | 55 | 15 | - | Puts opponent to sleep, if it hits. | - |
| Gravity | Psychic | Status | - | - | 5 | - | Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. | - |
| Growl | Normal | Status | - | 100 | 40 | - | Lowers opponent's Attack. | - |
| Growth | Normal | Status | - | - | 40 | - | Raises user's Attack and Special Attack. | - |
| Grudge | Ghost | Status | - | - | 5 | - | If the users faints after using this move, the PP for the opponent's last move is depleted. | - |
| Guard Split | Psychic | Status | - | - | 10 | - | Averages Defense and Special Defense with the target. | - |
| Guard Swap | Psychic | Status | - | - | 10 | - | User and opponent swap Defense and Special Defense. | - |
| Guillotine | Normal | Physical | - | - | 5 | - | One-Hit-KO, if it hits. | - |
| Gunk Shot | Poison | Physical | 120 | 70 | 5 | - | May poison opponent. | 30 |
| Gust | Flying | Special | 40 | 100 | 35 | - | Hits Pokemon using Fly/Bounce with double power. | - |
| Gyro Ball | Steel | Physical | - | 100 | 5 | TM74 | The slower the opponent, the stronger the attack. | - |
| Hail | Ice | Status | - | - | 10 | TM07 | Non-Ice types are damaged for 5 turns. | - |
| Hammer Arm | Fighting | Physical | 100 | 90 | 10 | - | Lowers user's Speed. | - |
| Harden | Normal | Status | - | - | 30 | - | Raises user's Defense. | - |
| Haze | Ice | Status | - | - | 30 | - | Resets all stat changes. | - |
| Head Charge | Normal | Physical | 120 | 100 | 15 | - | User receives recoil damage. | - |
| Head Smash | Rock | Physical | 150 | 80 | 5 | - | User receives recoil damage. | - |
| Headbutt | Normal | Physical | 70 | 100 | 15 | - | May cause flinching. | 30 |
| Heal Bell | Normal | Status | - | - | 5 | - | Heals the user's party's status conditions. | - |
| Heal Block | Psychic | Status | - | - | 15 | - | Prevents the opponent from restoring HP for 5 turns. | - |
| Heal Order | Bug | Status | - | - | 10 | - | Recovers half of the user's max HP. | - |
| Heal Pulse | Psychic | Status | - | - | 10 | - | Restores half the target's max HP. | - |
| Healing Wish | Psychic | Status | - | - | 10 | - | The user faints and the next Pokemon released is fully healed. | - |
| Heart Stamp | Psychic | Physical | 60 | 100 | 25 | - | May cause flinching. | 30 |
| Heart Swap | Psychic | Status | - | - | 10 | - | Stat changes are swapped with the opponent. | - |
| Heat Crash | Fire | Physical | - | 100 | 10 | - | The heavier the user, the stronger the attack. | - |
| Heat Wave | Fire | Special | 100 | 90 | 10 | - | May burn opponent. | 10 |
| Heavy Slam | Steel | Physical | - | 100 | 10 | - | The heavier the user, the stronger the attack. | - |
| Helping Hand | Normal | Status | - | - | 20 | - | In Double Battles, boosts the power of the partner's move. | - |
| Hex | Ghost | Special | 50 | 100 | 10 | - | Inflicts more damage if the target has a status condition. | - |
| Hi Jump Kick | Fighting | Physical | 130 | 90 | 10 | - | If it misses, the user loses half their HP. | - |
| Hidden Power | Normal | Special | - | 100 | 15 | TM10 | Type and power depends on user's IVs. | - |
| Hone Claws | Dark | Status | - | - | 15 | TM01 | Raises user's Attack and Accuracy. | - |
| Horn Attack | Normal | Physical | 65 | 100 | 25 | - | - | |
| Horn Drill | Normal | Physical | - | - | 5 | - | One-Hit-KO, if it hits. | - |
| Horn Leech | Grass | Physical | 75 | 100 | 10 | - | Heals the user by half the damage inflicted. | - |
| Howl | Normal | Status | - | - | 40 | - | Raises user's Attack. | - |
| Hurricane | Flying | Special | 120 | 70 | 10 | - | May confuse opponent. | 30 |
| Hydro Cannon | Water | Special | 150 | 90 | 5 | - | User must recharge next turn. | - |
| Hydro Pump | Water | Special | 120 | 80 | 5 | - | - | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | TM15 | User must recharge next turn. | - |
| Hyper Fang | Normal | Physical | 80 | 90 | 15 | - | May cause flinching. | 10 |
| Hyper Voice | Normal | Special | 90 | 100 | 10 | - | - | |
| Hypnosis | Psychic | Status | - | 60 | 20 | - | Put opponent to sleep, if it hits. | - |
| Ice Ball | Ice | Physical | 30 | 90 | 20 | - | Doubles in power each turn for 5 turns. | - |
| Ice Beam | Ice | Special | 95 | 100 | 10 | TM13 | May freeze opponent. | 10 |
| Ice Burn | Ice | Special | 140 | 90 | 5 | - | Charges on first turn, attacks on second. May burn opponent. | 30 |
| Ice Fang | Ice | Physical | 65 | 95 | 15 | - | May cause flinching and/or freeze opponent. | 10 |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | - | May freeze opponent. | 10 |
| Ice Shard | Ice | Physical | 40 | 100 | 30 | - | User attacks first. | - |
| Icicle Crash | Ice | Physical | 85 | 90 | 10 | - | May cause flinching. | 30 |
| Icicle Spear | Ice | Physical | 25 | 100 | 30 | - | Hits 2-5 times in one turn. | - |
| Icy Wind | Ice | Special | 55 | 95 | 15 | - | Lowers opponent's Speed. | 100 |
| Imprison | Psychic | Status | - | - | 10 | - | Opponent is unable to use moves that the user also knows. | - |
| Incinerate | Fire | Special | 30 | 100 | 15 | TM59 | Destroys the target's held berry. | - |
| Inferno | Fire | Special | 100 | 50 | 5 | - | Burns opponent. | 100 |
| Ingrain | Grass | Status | - | - | 20 | - | User restores HP each turn. User cannot escape/switch. | - |
| Iron Defense | Steel | Status | - | - | 15 | - | Sharply raises user's Defense. | - |
| Iron Head | Steel | Physical | 80 | 100 | 15 | - | May cause flinching. | 30 |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | - | May lower opponent's Defense. | 10 |
| Judgment | Normal | Special | 100 | 100 | 10 | - | Type depends on the Arceus Plate being held. | - |
| Jump Kick | Fighting | Physical | 100 | 95 | 10 | - | If it misses, the user loses half their HP. | - |
| Karate Chop | Fighting | Physical | 50 | 100 | 25 | - | High critical hit ratio. | - |
| Kinesis | Psychic | Status | - | 80 | 15 | - | Lowers opponent's Accuracy. | - |
| Knock Off | Dark | Physical | 20 | 100 | 20 | - | Opponent cannot use its hold item for the duration of the battle. | - |
| Last Resort | Normal | Physical | 140 | 100 | 5 | - | Can only be used after all other moves are used. | - |
| Lava Plume | Fire | Special | 80 | 100 | 15 | - | May burn opponent. | 30 |
| Leaf Blade | Grass | Physical | 90 | 100 | 15 | - | High critical hit ratio. | - |
| Leaf Storm | Grass | Special | 140 | 90 | 5 | - | Sharply lowers user's Special Attack. | - |
| Leaf Tornado | Grass | Special | 65 | 90 | 10 | - | May lower opponent's Accuracy. | 30 |
| Leech Life | Bug | Physical | 20 | 100 | 15 | - | User recovers half the HP inflicted on opponent. | - |
| Leech Seed | Grass | Status | - | 90 | 10 | - | User steals HP from opponent each turn. | - |
| Leer | Normal | Status | - | 100 | 30 | - | Lowers opponent's Defense. | - |
| Lick | Ghost | Physical | 20 | 100 | 30 | - | May paralyze opponent. | 30 |
| Light Screen | Psychic | Status | - | - | 30 | TM16 | Halves damage from Special attacks for 5 turns. | - |
| Lock-On | Normal | Status | - | - | 5 | - | The next move the user uses is guaranteed to hit. | - |
| Lovely Kiss | Normal | Status | - | 75 | 10 | - | Puts the opponent to sleep, if it hits. | - |
| Low Kick | Fighting | Physical | - | 100 | 20 | - | The heavier the opponent, the stronger the attack. | - |
| Low Sweep | Fighting | Physical | 60 | 100 | 20 | TM47 | Lowers opponent's Speed. | 100 |
| Lucky Chant | Normal | Status | - | - | 30 | - | Opponent cannot land critical hits for 5 turns. | - |
| Lunar Dance | Psychic | Status | - | - | 10 | - | The user faints but the next Pokemon released is fully healed. | - |
| Luster Purge | Psychic | Special | 70 | 100 | 5 | - | May lower opponent's Special Defense. | 50 |
| Mach Punch | Fighting | Physical | 40 | 100 | 30 | - | User attacks first. | - |
| Magic Coat | Psychic | Status | - | - | 15 | - | Any special move is reflected back to the attacker. | - |
| Magic Room | Psychic | Status | - | - | 10 | - | Suppresses the effects of held items for five turns. | - |
| Magical Leaf | Grass | Special | 60 | ∞ | 20 | - | Ignores Accuracy and Evasiveness. | - |
| Magma Storm | Fire | Special | 120 | 75 | 5 | - | Traps opponent, damaging them for 4-5 turns. | - |
| Magnet Bomb | Steel | Physical | 60 | ∞ | 20 | - | Ignores Accuracy and Evasiveness. | - |
| Magnet Rise | Electric | Status | - | - | 10 | - | User becomes immune to Ground-type moves for 5 turns. | - |
| Magnitude | Ground | Physical | - | 100 | 30 | - | Hits with random power. | - |
| Me First | Normal | Status | - | - | 20 | - | User copies the opponent's attack with 1.5× power. | - |
| Mean Look | Normal | Status | - | - | 5 | - | Opponent cannot escape/switch. | - |
| Meditate | Psychic | Status | - | - | 40 | - | Raises user's Attack. | - |
| Mega Drain | Grass | Special | 40 | 100 | 15 | - | User recovers half the HP inflicted on opponent. | - |
| Mega Kick | Normal | Physical | 120 | 75 | 5 | - | - | |
| Mega Punch | Normal | Physical | 80 | 85 | 20 | - | - | |
| Megahorn | Bug | Physical | 120 | 85 | 10 | - | - | |
| Memento | Dark | Status | - | 100 | 10 | - | User faints, sharply lowers opponent's Attack and Special Attack. | - |
| Metal Burst | Steel | Physical | - | 100 | 10 | - | Deals damage equal to 1.5x opponent's attack. | - |
| Metal Claw | Steel | Physical | 50 | 95 | 35 | - | May raise user's Attack. | 10 |
| Metal Sound | Steel | Status | - | 85 | 40 | - | Sharply lowers opponent's Special Defense. | - |
| Meteor Mash | Steel | Physical | 100 | 85 | 10 | - | May raise user's Attack. | 20 |
| Metronome | Normal | Status | - | - | 10 | - | User performs any move in the game at random. | - |
| Milk Drink | Normal | Status | - | - | 10 | - | User recoves 50% of its maximum HP. | - |
| Mimic | Normal | Status | - | - | 10 | - | Copies the opponent's last move. | - |
| Mind Reader | Normal | Status | - | - | 5 | - | User's next attack is guaranteed to hit. | - |
| Minimize | Normal | Status | - | - | 20 | - | Sharply raises user's Evasiveness. | - |
| Miracle Eye | Psychic | Status | - | - | 40 | - | Resets opponent's Evasiveness, removes Dark's Psychic immunity. | - |
| Mirror Coat | Psychic | Special | - | 100 | 20 | - | When hit by a Special Attack, user strikes back with 2x power. | - |
| Mirror Move | Flying | Status | - | - | 20 | - | User performs the opponent's last move. | - |
| Mirror Shot | Steel | Special | 65 | 85 | 10 | - | May lower opponent's Accuracy. | 30 |
| Mist | Ice | Status | - | - | 30 | - | User's stats cannot be changed for a period of time. | - |
| Mist Ball | Psychic | Special | 70 | 100 | 5 | - | May lower opponent's Special Attack. | 50 |
| Moonlight | Normal | Status | - | - | 5 | - | User recovers HP. Amount varies with the weather. | - |
| Morning Sun | Normal | Status | - | - | 5 | - | User recovers HP. Amount varies with the weather. | - |
| Mud Bomb | Ground | Special | 65 | 85 | 10 | - | May lower opponent's Accuracy. | 30 |
| Mud Shot | Ground | Special | 55 | 95 | 15 | - | Lowers opponent's Speed. | 100 |
| Mud Sport | Ground | Status | - | - | 15 | - | Weakens the power of Electric-type moves. | - |
| Mud-Slap | Ground | Special | 20 | 100 | 10 | - | Lowers opponent's Accuracy. | 100 |
| Muddy Water | Water | Special | 95 | 85 | 10 | - | May lower opponent's Accuracy. | 30 |
| Nasty Plot | Dark | Status | - | - | 20 | - | Sharply raises user's Special Attack. | - |
| Natural Gift | Normal | Physical | - | 100 | 15 | - | Power and type depend on the user's held berry. | - |
| Nature Power | Normal | Status | - | - | 20 | - | Uses a certain move based on the current terrain. | - |
| Needle Arm | Grass | Physical | 60 | 100 | 15 | - | May cause flinching. | 30 |
| Night Daze | Dark | Special | 85 | 95 | 10 | - | May lower opponent's Accuracy. | 40 |
| Night Shade | Ghost | Special | - | 100 | 15 | - | Inflicts damage equal to user's level. | - |
| Night Slash | Dark | Physical | 70 | 100 | 15 | - | High critical hit ratio. | - |
| Nightmare | Ghost | Special | - | 100 | 15 | - | The sleeping opponent loses 25% of its max HP each turn. | - |
| Octazooka | Water | Special | 65 | 85 | 10 | - | May lower opponent's Accuracy. | 50 |
| Odor Sleuth | Normal | Status | - | - | 40 | - | Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. | - |
| Ominous Wind | Ghost | Special | 60 | 100 | 5 | - | May raise all user's stats at once. | 10 |
| Outrage | Dragon | Physical | 120 | 100 | 10 | - | User attacks for 2-3 turns but then becomes confused. | - |
| Overheat | Fire | Special | 140 | 90 | 5 | TM50 | Sharply lowers user's Special Attack. | - |
| Pain Split | Normal | Status | - | - | 20 | - | The user's and opponent's HP becomes the average of both. | - |
| Pay Day | Normal | Physical | 40 | 100 | 20 | - | A small amount of money is gained after the battle resolves. | - |
| Payback | Dark | Physical | 50 | 100 | 10 | TM66 | Power doubles if the user was attacked first. | - |
| Peck | Flying | Physical | 35 | 100 | 35 | - | - | |
| Perish Song | Normal | Status | - | - | 5 | - | Any Pokemon in play when this attack is used faints in 3 turns. | - |
| Petal Dance | Grass | Special | 120 | 100 | 10 | - | User attacks for 2-3 turns but then becomes confused. | - |
| Pin Missile | Bug | Physical | 14 | 85 | 20 | - | Hits 2-5 times in one turn. | - |
| Pluck | Flying | Physical | 60 | 100 | 20 | TM88 | If the opponent is holding a berry, its effect is stolen by user. | - |
| Poison Fang | Poison | Physical | 50 | 100 | 15 | - | May badly poison opponent. | 30 |
| Poison Gas | Poison | Status | - | 85 | 40 | - | Poisons opponent. | - |
| Poison Jab | Poison | Physical | 80 | 100 | 20 | TM84 | May poison the opponent. | 30 |
| Poison Sting | Poison | Physical | 15 | 100 | 35 | - | May poison the opponent. | 30 |
| Poison Tail | Poison | Physical | 50 | 100 | 25 | - | High critical hit ratio. May poison opponent. | 10 |
| PoisonPowder | Poison | Status | - | 75 | 35 | - | Poisons opponent. | - |
| Pound | Normal | Physical | 40 | 100 | 35 | - | - | |
| Powder Snow | Ice | Special | 40 | 100 | 25 | - | May freeze opponent. | 10 |
| Power Gem | Rock | Special | 70 | 100 | 20 | - | - | |
| Power Split | Psychic | Status | - | - | 10 | - | Averages Attack and Special Attack with the target. | - |
| Power Swap | Psychic | Status | - | - | 10 | - | User and opponent swap Attack and Special Attack. | - |
| Power Trick | Psychic | Status | - | - | 10 | - | User's own Attack and Defense switch. | - |
| Power Whip | Grass | Physical | 120 | 85 | 10 | - | - | |
| Present | Normal | Physical | - | 90 | 15 | - | Either deals damage or heals. | - |
| Protect | Normal | Status | - | - | 10 | TM17 | User is not affected by opponent's move. | - |
| Psybeam | Psychic | Special | 65 | 100 | 20 | - | May confuse opponent. | 10 |
| Psych Up | Normal | Status | - | - | 10 | TM77 | Copies the opponent's stat changes. | - |
| Psychic | Psychic | Special | 90 | 100 | 10 | TM29 | May lower opponent's Special Defense. | 10 |
| Psycho Boost | Psychic | Special | 140 | 90 | 5 | - | Sharply lowers user's Special Attack. | - |
| Psycho Cut | Psychic | Physical | 70 | 100 | 20 | - | High critical hit ratio. | - |
| Psycho Shift | Psychic | Status | - | 90 | 10 | - | Gives the opponent the user's status condition, if it hits. | - |
| Psyshock | Psychic | Special | 80 | 100 | 10 | TM03 | Inflicts damage based on the target's Defense, not Special Defense. | - |
| Psystrike | Psychic | Special | 100 | 100 | 10 | - | Inflicts damage based on the target's Defense, not Special Defense. | - |
| Psywave | Psychic | Special | - | 80 | 15 | - | Inflicts damage 50-150% of user's level. | - |
| Punishment | Dark | Physical | - | 100 | 5 | - | Power increases when opponent's stats have been raised. | - |
| Pursuit | Dark | Physical | 40 | 100 | 20 | - | Double power if the opponent is switching out. | - |
| Quash | Dark | Status | - | 100 | 15 | TM60 | Makes the target act last this turn. | - |
| Quick Attack | Normal | Physical | 40 | 100 | 30 | - | User attacks first. | - |
| Quick Guard | Fighting | Status | - | - | 15 | - | Fast moves won't damage the user or its teammates. | - |
| Quiver Dance | Bug | Status | - | - | 20 | - | Raises user's Special Attack, Special Defense and Speed. | - |
| Rage | Normal | Physical | 20 | 100 | 20 | - | Raises user's Attack when hit. | - |
| Rage Powder | Bug | Status | - | - | 20 | - | Forces attacks to hit user, not team-mates. | - |
| Rain Dance | Water | Status | - | - | 5 | TM18 | Makes it rain for 5 turns. | - |
| Rapid Spin | Normal | Physical | 20 | 100 | 40 | - | Removes effects of trap moves. | - |
| Razor Leaf | Grass | Physical | 55 | 95 | 25 | - | High critical hit ratio. | - |
| Razor Shell | Water | Physical | 75 | 95 | 10 | - | May lower opponent's Defense. | 50 |
| Razor Wind | Normal | Special | 80 | 100 | 10 | - | Charges on first turn, attacks on second. High critical hit ratio. | - |
| Recover | Normal | Status | - | - | 10 | - | User recovers 50% of its max HP. | - |
| Recycle | Normal | Status | - | - | 10 | - | User's used hold item is restored. | - |
| Reflect | Psychic | Status | - | - | 20 | TM33 | Halves damage from Physical attacks for 5 turns. | - |
| Reflect Type | Normal | Status | - | - | 15 | - | User becomes the target's type. | - |
| Refresh | Normal | Status | - | - | 20 | - | Cures paralysis, poison, and burns. | - |
| Relic Song | Normal | Special | 75 | 100 | 10 | - | May put the target to sleep. | 10 |
| Rest | Psychic | Status | - | - | 10 | TM44 | User sleeps for 2 turns, but user is fully healed. | - |
| Retaliate | Normal | Physical | 70 | 100 | 5 | TM67 | Inflicts double damage if a teammate fainted on the last turn. | - |
| Return | Normal | Physical | - | 100 | 20 | TM27 | Power increases with user's Happiness. | - |
| Revenge | Fighting | Physical | 60 | 100 | 10 | - | Power increases if user was hit first. | - |
| Reversal | Fighting | Physical | - | 100 | 15 | - | The lower the user's HP, the higher the power. | - |
| Roar | Normal | Status | - | 100 | 20 | TM05 | In battles, the opponent switches. In the wild, the Pokemon runs. | - |
| Roar of Time | Dragon | Special | 150 | 90 | 5 | - | User must recharge next turn. | - |
| Rock Blast | Rock | Physical | 25 | 90 | 10 | - | Hits 2-5 times in one turn. | - |
| Rock Climb | Normal | Physical | 90 | 85 | 20 | - | May confuse opponent. | 20 |
| Rock Polish | Rock | Status | - | - | 20 | TM69 | Sharply raises user's Speed. | - |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | TM80 | May cause flinching. | 30 |
| Rock Smash | Fighting | Physical | 40 | 100 | 15 | TM94 | May lower opponent's Defense. | 50 |
| Rock Throw | Rock | Physical | 50 | 90 | 15 | - | - | |
| Rock Tomb | Rock | Physical | 50 | 80 | 10 | TM39 | Lowers opponent's Speed. | 100 |
| Rock Wrecker | Rock | Physical | 150 | 90 | 5 | - | User must recharge next turn. | - |
| Role Play | Psychic | Status | - | - | 15 | - | User copies the opponent's Ability. | - |
| Rolling Kick | Fighting | Physical | 60 | 85 | 15 | - | May cause flinching. | 30 |
| Rollout | Rock | Physical | 30 | 90 | 20 | - | Doubles in power each turn for 5 turns. | - |
| Roost | Flying | Status | - | - | 10 | - | User recovers 50% of its max HP. Flying-type users are not immune to Ground-type moves immediately following this move. | - |
| Round | Normal | Special | 60 | 100 | 15 | TM48 | Power increases each turn if multiple Pokemon in the team also use it. | - |
| Sacred Fire | Fire | Physical | 100 | 95 | 5 | - | May burn opponent. | 50 |
| Sacred Sword | Fighting | Physical | 90 | 100 | 20 | - | Ignores opponent's stat changes. | - |
| Safeguard | Normal | Status | - | - | 25 | TM20 | The user's party is protected from status conditions. | - |
| Sand Tomb | Ground | Physical | 35 | 85 | 15 | - | Traps opponent, damaging them for 4-5 turns. | - |
| Sand-Attack | Ground | Status | - | 100 | 15 | - | Lowers opponent's Accuracy. | - |
| Sandstorm | Rock | Status | - | - | 10 | TM37 | Creates a sandstorm for 5 turns. | - |
| Scald | Water | Special | 80 | 100 | 15 | TM55 | May burn opponent. | 30 |
| Scary Face | Normal | Status | - | 100 | 10 | - | Sharply lowers opponent's Speed. | - |
| Scratch | Normal | Physical | 40 | 100 | 35 | - | - | |
| Screech | Normal | Status | - | 85 | 40 | - | Sharply lowers opponent's Defense. | - |
| Searing Shot | Fire | Special | 100 | 100 | 5 | - | May burn opponent. | 30 |
| Secret Power | Normal | Physical | 70 | 100 | 20 | - | Effects of the attack vary with the location. | 30 |
| Secret Sword | Fighting | Special | 85 | 100 | 10 | - | Inflicts damage based on the target's Defense, not Special Defense. | - |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | - | - | |
| Seed Flare | Grass | Special | 120 | 85 | 5 | - | May lower opponent's Special Defense. | 40 |
| Seismic Toss | Fighting | Physical | - | 100 | 20 | - | Inflicts damage equal to user's level. | - |
| Selfdestruct | Normal | Physical | 200 | 100 | 5 | - | User faints. | - |
| Shadow Ball | Ghost | Special | 80 | 100 | 15 | TM30 | May lower opponent's Special Defense. | 20 |
| Shadow Claw | Ghost | Physical | 70 | 100 | 15 | TM65 | High critical hit ratio. | - |
| Shadow Force | Ghost | Physical | 120 | 100 | 5 | - | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | - |
| Shadow Punch | Ghost | Physical | 60 | ∞ | 20 | - | Ignores Accuracy and Evasiveness. | - |
| Shadow Sneak | Ghost | Physical | 40 | 100 | 30 | - | User attacks first. | - |
| Sharpen | Normal | Status | - | - | 30 | - | Raises user's Attack. | - |
| Sheer Cold | Ice | Special | - | - | 5 | - | One-Hit-KO, if it hits. | - |
| Shell Smash | Normal | Status | - | - | 15 | - | Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. | - |
| Shift Gear | Steel | Status | - | - | 10 | - | Raises user's Attack and sharply raises Speed. | - |
| Shock Wave | Electric | Special | 60 | ∞ | 20 | - | Ignores Accuracy and Evasiveness. | - |
| Signal Beam | Bug | Special | 75 | 100 | 15 | - | May confuse opponent. | 10 |
| Silver Wind | Bug | Special | 60 | 100 | 5 | - | May raise all stats of user at once. | 10 |
| Simple Beam | Normal | Status | - | 100 | 15 | - | Changes target's ability to Simple. | - |
| Sing | Normal | Status | - | 55 | 15 | - | Puts the opponent to sleep, if it hits. | 100 |
| Sketch | Normal | Status | - | - | 1 | - | Permanently copies the opponent's last move. | - |
| Skill Swap | Psychic | Status | - | - | 10 | - | The user swaps Abilities with the opponent. | - |
| Skull Bash | Normal | Physical | 100 | 100 | 15 | - | Raises Defense on first turn, attacks on second. | 100 |
| Sky Attack | Flying | Physical | 140 | 90 | 5 | - | Charges on first turn, attacks on second. May cause flinching. | 30 |
| Sky Drop | Flying | Physical | 60 | 100 | 10 | TM58 | Takes opponent into the air on first turn, drops them on second turn. | - |
| Sky Uppercut | Fighting | Physical | 85 | 90 | 15 | - | Hits the opponent, even during Fly. | - |
| Slack Off | Normal | Status | - | - | 10 | - | User recovers 50% of its max HP. | - |
| Slam | Normal | Physical | 80 | 75 | 20 | - | - | |
| Slash | Normal | Physical | 70 | 100 | 20 | - | High critical hit ratio. | - |
| Sleep Powder | Grass | Status | - | 75 | 15 | - | Puts the opponent to sleep, if it hits. | - |
| Sleep Talk | Normal | Status | - | - | 10 | - | User performs one of its own moves while sleeping. | - |
| Sludge | Poison | Special | 65 | 100 | 20 | - | May poison opponent. | 30 |
| Sludge Bomb | Poison | Special | 90 | 100 | 10 | TM36 | May poison opponent. | 30 |
| Sludge Wave | Poison | Special | 95 | 100 | 10 | TM34 | May poison opponent. | 10 |
| Smack Down | Rock | Physical | 50 | 100 | 15 | TM23 | Makes Flying-type Pokemon vulnerable to Ground moves. | 100 |
| SmellingSalt | Normal | Physical | 60 | 100 | 10 | - | Power increases when used on a paralyzed opponent, but cures it. | - |
| Smog | Poison | Special | 20 | 70 | 20 | - | May poison opponent. | 40 |
| SmokeScreen | Normal | Status | - | 100 | 20 | - | Lowers opponent's Accuracy. | - |
| Snarl | Dark | Special | 55 | 95 | 15 | TM95 | Lowers opponent's Special Attack. | 100 |
| Snatch | Dark | Status | - | - | 10 | - | Steals the effects of the opponent's next move. | - |
| Snore | Normal | Special | 40 | 100 | 15 | - | Can only be used if asleep. May cause flinching. | 30 |
| Soak | Water | Status | - | 100 | 20 | - | Changes the target's type to water. | - |
| Softboiled | Normal | Status | - | - | 10 | - | User recovers 50% of its max HP. | - |
| SolarBeam | Grass | Special | 120 | 100 | 10 | TM22 | Charges on first turn, attacks on second. | - |
| SonicBoom | Normal | Special | - | 90 | 20 | - | Always inflicts 20 HP. | - |
| Spacial Rend | Dragon | Special | 100 | 95 | 5 | - | High critical hit ratio. | - |
| Spark | Electric | Physical | 65 | 100 | 20 | - | May paralyze opponent. | 30 |
| Spider Web | Bug | Status | - | - | 10 | - | Opponent cannot escape/switch. | - |
| Spike Cannon | Normal | Physical | 20 | 100 | 15 | - | Hits 2-5 times in one turn. | - |
| Spikes | Ground | Status | - | - | 20 | - | Hurts opponents when they switch into battle. | - |
| Spit Up | Normal | Special | - | 100 | 10 | - | Power depends on how many times the user performed Stockpile. | - |
| Spite | Ghost | Status | - | 100 | 10 | - | The opponent's last move loses 2-5 PP. | - |
| Splash | Normal | Status | - | - | 40 | - | Doesn't do ANYTHING. | - |
| Spore | Grass | Status | - | 100 | 15 | - | Puts the opponent to sleep. | 100 |
| Stealth Rock | Rock | Status | - | - | 20 | - | Damages opponent switching into battle. | - |
| Steamroller | Bug | Physical | 65 | 100 | 20 | - | May cause flinching. | 30 |
| Steel Wing | Steel | Physical | 70 | 90 | 25 | - | May raise user's Defense. | 10 |
| Stockpile | Normal | Status | - | - | 20 | - | Stores energy for use with Spit Up and Swallow. | - |
| Stomp | Normal | Physical | 65 | 100 | 20 | - | May cause flinching. | 30 |
| Stone Edge | Rock | Physical | 100 | 80 | 5 | TM71 | High critical hit ratio. | - |
| Stored Power | Psychic | Special | 20 | 100 | 10 | - | Power increases when user's stats have been raised. | - |
| Storm Throw | Fighting | Physical | 40 | 100 | 10 | - | Always results in a critical hit. | - |
| Strength | Normal | Physical | 80 | 100 | 15 | HM04 | - | |
| String Shot | Bug | Status | - | 95 | 40 | - | Lowers opponent's Speed. | - |
| Struggle | Normal | Physical | 50 | 100 | - | - | Only usable when all PP are gone. Hurts the user. | - |
| Struggle Bug | Bug | Special | 30 | 100 | 20 | TM76 | Lowers opponent's Special Attack. | 100 |
| Stun Spore | Grass | Status | - | 75 | 30 | - | Paralyzes opponent. | - |
| Submission | Fighting | Physical | 80 | 80 | 25 | - | User receives recoil damage. | - |
| Substitute | Normal | Status | - | - | 10 | TM90 | Uses HP to creates a decoy that takes hits. | - |
| Sucker Punch | Dark | Physical | 80 | 100 | 5 | - | User attacks first, but only works if opponent is readying an attack. | - |
| Sunny Day | Fire | Status | - | - | 5 | TM11 | Makes it sunny for 5 turns. | - |
| Super Fang | Normal | Physical | - | 90 | 10 | - | Always takes off half of the opponent's HP. | - |
| Superpower | Fighting | Physical | 120 | 100 | 5 | - | Lowers user's Attack and Defense. | - |
| Supersonic | Normal | Status | - | 55 | 20 | - | Confuses opponent. | - |
| Surf | Water | Special | 95 | 100 | 15 | HM03 | - | |
| Swagger | Normal | Status | - | 90 | 15 | TM87 | Opponent becomes confused, but its Attack is raised two stages. | - |
| Swallow | Normal | Status | - | - | 10 | - | The more times the user has performed Stockpile, the more HP is recovered. | - |
| Sweet Kiss | Normal | Status | - | 75 | 10 | - | Confuses opponent. | - |
| Sweet Scent | Normal | Status | - | - | 20 | - | Lowers opponent's Evasiveness. | - |
| Swift | Normal | Special | 60 | ∞ | 20 | - | Ignores Accuracy and Evasiveness. | - |
| Switcheroo | Dark | Status | - | 100 | 15 | - | Swaps held items with the opponent. | - |
| Swords Dance | Normal | Status | - | - | 30 | TM75 | Sharply raises user's Attack. | - |
| Synchronoise | Psychic | Special | 70 | 100 | 15 | - | Hits any Pokemon that shares a type with the user. | - |
| Synthesis | Grass | Status | - | - | 5 | - | User recovers HP. Amount varies with the weather. | - |
| Tackle | Normal | Physical | 50 | 100 | 35 | - | - | |
| Tail Glow | Bug | Status | - | - | 20 | - | Drastically raises user's Special Attack. | - |
| Tail Slap | Normal | Physical | 25 | 85 | 10 | - | Hits 2-5 times in one turn. | - |
| Tail Whip | Normal | Status | - | 100 | 30 | - | Lowers opponent's Defense. | - |
| Tailwind | Flying | Status | - | - | 30 | - | Doubles Speed for 4 turns. | - |
| Take Down | Normal | Physical | 90 | 85 | 20 | - | User receives recoil damage. | - |
| Taunt | Dark | Status | - | 100 | 20 | TM12 | Opponent can only use moves that attack. | - |
| Techno Blast | Normal | Special | 85 | 100 | 5 | - | If the user is holding a plate, the damage inflicted will match it. | - |
| Teeter Dance | Normal | Status | - | 100 | 20 | - | Confuses all Pokemon. | - |
| Telekinesis | Psychic | Status | - | - | 15 | TM19 | Ignores opponent's Evasiveness for three turns, add Ground immunity. | - |
| Teleport | Psychic | Status | - | - | 20 | - | Allows user to switch out. In the wild, the battle ends. | - |
| Thief | Dark | Physical | 40 | 100 | 10 | TM46 | Also steals opponent's held item. | - |
| Thrash | Normal | Physical | 120 | 100 | 10 | - | User attacks for 2-3 turns but then becomes confused. | - |
| Thunder | Electric | Special | 120 | 70 | 10 | TM25 | May paralyze opponent. | 30 |
| Thunder Fang | Electric | Physical | 65 | 95 | 15 | - | May cause flinching and/or paralyze opponent. | 10 |
| Thunder Wave | Electric | Status | - | 100 | 20 | TM73 | Paralyzes opponent. | 100 |
| Thunderbolt | Electric | Special | 95 | 100 | 15 | TM24 | May paralyze opponent. | 10 |
| ThunderPunch | Electric | Physical | 75 | 100 | 15 | - | May paralyze opponent. | 10 |
| ThunderShock | Electric | Special | 40 | 100 | 30 | - | May paralyze opponent. | 10 |
| Tickle | Normal | Status | - | 100 | 20 | - | Lowers opponent's Attack and Defense. | - |
| Torment | Dark | Status | - | 100 | 15 | TM41 | Opponent cannot use the same move in a row. | - |
| Toxic | Poison | Status | - | 90 | 10 | TM06 | Badly poisons opponent. | - |
| Toxic Spikes | Poison | Status | - | - | 20 | - | Poisons opponents when they switch into battle. | - |
| Transform | Normal | Status | - | - | 10 | - | User takes on the form and attacks of the opponent. | - |
| Tri Attack | Normal | Special | 80 | 100 | 10 | - | May paralyze, burn or freeze opponent. | 20 |
| Trick | Psychic | Status | - | 100 | 10 | - | Swaps held items with the opponent. | - |
| Trick Room | Psychic | Status | - | - | 5 | TM92 | Slower Pokemon move first in the turn for 5 turns. | - |
| Triple Kick | Fighting | Physical | 10 | 90 | 10 | - | Hits thrice in one turn at increasing power. | - |
| Trump Card | Normal | Special | - | ∞ | 5 | - | The lower the PP, the higher the power. | - |
| Twineedle | Bug | Physical | 25 | 100 | 20 | - | Hits twice in one turn. May poison opponent. | 20 |
| Twister | Dragon | Special | 40 | 100 | 20 | - | May cause flinching. Hits Pokemon using Fly/Bounce with double power. | 20 |
| U-turn | Bug | Physical | 70 | 100 | 20 | TM89 | User switches out immediately after attacking. | - |
| Uproar | Normal | Special | 90 | 100 | 10 | - | User attacks for 3 turns and prevents sleep. | - |
| V-create | Fire | Physical | 180 | 95 | 5 | - | Lowers user's Defense, Special Defense and Speed. | 100 |
| Vacuum Wave | Fighting | Special | 40 | 100 | 30 | - | User attacks first. | - |
| Venoshock | Poison | Special | 65 | 100 | 10 | TM09 | Inflicts double damage if the target is poisoned. | - |
| ViceGrip | Normal | Physical | 55 | 100 | 30 | - | - | |
| Vine Whip | Grass | Physical | 35 | 100 | 15 | - | - | |
| Vital Throw | Fighting | Physical | 70 | ∞ | 10 | - | User attacks last, but ignores Accuracy and Evasiveness. | - |
| Volt Switch | Electric | Special | 70 | 100 | 20 | TM72 | User must switch out after attacking. | - |
| Volt Tackle | Electric | Physical | 120 | 100 | 15 | - | User receives recoil damage. May paralyze opponent. | 10 |
| Wake-Up Slap | Fighting | Physical | 60 | 100 | 10 | - | Power doubles if used on a sleeping opponent, but wakes it up. | - |
| Water Gun | Water | Special | 40 | 100 | 25 | - | - | |
| Water Pledge | Water | Special | 50 | 100 | 10 | - | Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge. | - |
| Water Pulse | Water | Special | 60 | 100 | 20 | - | May confuse opponent. | 20 |
| Water Sport | Water | Status | - | - | 15 | - | Weakens the power of Fire-type moves. | - |
| Water Spout | Water | Special | 150 | 100 | 5 | - | The higher the user's HP, the higher the damage caused. | - |
| Waterfall | Water | Physical | 80 | 100 | 15 | HM05 | May cause flinching. | 20 |
| Weather Ball | Normal | Special | 50 | 100 | 10 | - | Move's power and type changes with the weather. | - |
| Whirlpool | Water | Special | 35 | 85 | 15 | - | Traps opponent, damaging them for 4-5 turns. | - |
| Whirlwind | Normal | Status | - | 100 | 20 | - | In battles, the opponent switches. In the wild, the Pokemon runs. | - |
| Wide Guard | Rock | Status | - | - | 10 | - | Protects the user's team from multi-target attacks. | - |
| Wild Charge | Electric | Physical | 90 | 100 | 15 | TM93 | User receives recoil damage. | - |
| Will-O-Wisp | Fire | Status | - | 75 | 15 | TM61 | Burns opponent. | 100 |
| Wing Attack | Flying | Physical | 60 | 100 | 35 | - | - | |
| Wish | Normal | Status | - | - | 10 | - | The user recovers HP in the following turn. | - |
| Withdraw | Water | Status | - | - | 40 | - | Raises user's Defense. | - |
| Wonder Room | Psychic | Status | - | - | 10 | - | Swaps every Pokemon's Defense and Special Defense for 5 turns. | - |
| Wood Hammer | Grass | Physical | 120 | 100 | 15 | - | User receives recoil damage. | - |
| Work Up | Normal | Status | - | - | 30 | TM83 | Raises user's Attack and Special Attack. | - |
| Worry Seed | Grass | Status | - | 100 | 10 | - | Changes the opponent's Ability to Insomnia. | - |
| Wrap | Normal | Physical | 15 | 90 | 20 | - | Traps opponent, damaging them for 4-5 turns. | - |
| Wring Out | Normal | Special | - | 100 | 5 | - | The higher the opponent's HP, the higher the damage. | - |
| X-Scissor | Bug | Physical | 80 | 100 | 15 | TM81 | - | |
| Yawn | Normal | Status | - | - | 10 | - | Puts the opponent to sleep in the following turn. | - |
| Zap Cannon | Electric | Special | 120 | 50 | 5 | - | Paralyzes opponent. | 100 |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | - | May cause flinching. | 20 |