Pokémon move list

This is a full list of every Pokémon move from all five generations of the game series, including Black & White. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.

For new moves from the upcoming Pokémon X&Y, see the Generation 6 moves page.

Name
Type
Cat.
Power
Acc.
PP
TM
Effect
Prob. (%)
AbsorbGrassSpecial 20 100 25 User recovers half the HP inflicted on opponent. -
AcidPoisonSpecial 40 100 30 May lower opponent's Special Defense. 10
Acid ArmorPoisonStatus - - 20 Sharply raises user's Defense. -
Acid SprayPoisonSpecial 40 100 20 Sharply lowers opponent's Special Defense. 100
AcrobaticsFlyingPhysical 55 100 15 TM62 Stronger when the user does not have a held item. -
AcupressureNormalStatus - - 30 Sharply raises a random stat. -
Aerial AceFlyingPhysical 60 20 TM40 Ignores Accuracy and Evasiveness. -
AeroblastFlyingSpecial 100 95 5 High critical hit ratio. -
After YouNormalStatus - - 15 Gives target priority in the next turn. -
AgilityPsychicStatus - - 30 Sharply raises user's Speed. -
Air CutterFlyingSpecial 60 95 25 High critical hit ratio. -
Air SlashFlyingSpecial 75 95 20 May cause flinching. 30
Ally SwitchPsychicStatus - - 15 TM51 User switches with opposite teammate. -
AmnesiaPsychicStatus - - 20 Sharply raises user's Special Defense. -
Ancient PowerRockSpecial 60 100 5 May raise all user's stats at once. 10
Aqua JetWaterPhysical 40 100 20 User attacks first. -
Aqua RingWaterStatus - - 20 Restores a little HP each turn. -
Aqua TailWaterPhysical 90 90 10 -
Arm ThrustFightingPhysical 15 100 20 Hits 2-5 times in one turn. -
AromatherapyGrassStatus - - 5 Cures all status problems in your party. -
Aromatic MistFairyStatus - 100 20 Raises Special Defense of allies. -
AssistNormalStatus - - 20 In a Double Battle, user randomly attacks with a partner's move. -
AssuranceDarkPhysical 60 100 10 Power doubles if opponent already took damage in the same turn. -
AstonishGhostPhysical 30 100 15 May cause flinching. 30
Attack OrderBugPhysical 90 100 15 High critical hit ratio. -
AttractNormalStatus - 100 15 TM45 If opponent is the opposite gender, it's less likely to attack. -
Aura SphereFightingSpecial 80 20 Ignores Accuracy and Evasiveness. -
Aurora BeamIceSpecial 65 100 20 May lower opponent's Attack. 10
AutotomizeSteelStatus - - 15 Halves weight and sharply raises Speed. -
AvalancheIcePhysical 60 100 10 Power doubles if user took damage first. -
Baby-Doll EyesFairyStatus - 100 30 Always goes first. Lowers the target's attack. -
BarrageNormalPhysical 15 85 20 Hits 2-5 times in one turn. -
BarrierPsychicStatus - - 20 Sharply raises user's Defense. -
Baton PassNormalStatus - - 40 User switches out and gives stat changes to the incoming Pokémon. -
Beat UpDarkPhysical - 100 30 Each Pokémon in your party attacks. -
BelchPoisonSpecial 120 90 10 Requires a held Berry to attack. -
Belly DrumNormalStatus - - 10 User loses 50% of its max HP, but Attack raises to maximum. -
BestowNormalStatus - - 15 Gives the user's held item to the target. -
BideNormalPhysical - - 10 User takes damage for two turns then strikes back double. -
BindNormalPhysical 15 85 20 Traps opponent, damaging them for 4-5 turns. -
BiteDarkPhysical 60 100 25 May cause flinching. 30
Blast BurnFireSpecial 150 90 5 User must recharge next turn. -
Blaze KickFirePhysical 85 90 10 High critical hit ratio. May burn opponent. 10
BlizzardIceSpecial 110 70 5 TM14 May freeze opponent. 10
BlockNormalStatus - - 5 Opponent cannot flee or switch. -
Blue FlareFireSpecial 130 85 5 May burn opponent. 20
Body SlamNormalPhysical 85 100 15 May paralyze opponent. 30
Bolt StrikeElectricPhysical 130 85 5 May paralyze opponent. 20
Bone ClubGroundPhysical 65 85 20 May cause flinching. 10
Bone RushGroundPhysical 25 90 10 Hits 2-5 times in one turn. -
BonemerangGroundPhysical 50 90 10 Hits twice in one turn. -
BoomburstNormalSpecial 140 100 10 Hits all adjacent Pokémon. -
BounceFlyingPhysical 85 85 5 Springs up on first turn, attacks on second. May paralyze opponent. 30
Brave BirdFlyingPhysical 120 100 15 User receives recoil damage. -
Brick BreakFightingPhysical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers. -
BrineWaterSpecial 65 100 10 Power doubles if opponent's HP is less than 50%. -
BubbleWaterSpecial 40 100 30 May lower opponent's Speed. 10
Bubble BeamWaterSpecial 65 100 20 May lower opponent's Speed. 10
Bug BiteBugPhysical 60 100 20 Receives the effect from the opponent's held berry. -
Bug BuzzBugSpecial 90 100 10 May lower opponent's Special Defense. 10
Bulk UpFightingStatus - - 20 TM08 Raises user's Attack and Defense. -
BulldozeGroundPhysical 60 100 20 TM78 Lowers opponent's Speed. 100
Bullet PunchSteelPhysical 40 100 30 User attacks first. -
Bullet SeedGrassPhysical 25 100 30 Hits 2-5 times in one turn. -
Calm MindPsychicStatus - - 20 TM04 Raises user's Special Attack and Special Defense. -
CamouflageNormalStatus - - 20 Changes user's type according to the location. -
CaptivateNormalStatus - 100 20 Sharply lowers opponent's Special Attack if opposite gender. -
ChargeElectricStatus - - 20 Raises user's Special Defense and next Electric move's power increases. -
Charge BeamElectricSpecial 50 90 10 TM57 May raise user's Special Attack. 70
CharmFairyStatus - 100 20 Sharply lowers opponent's Attack. -
ChatterFlyingSpecial 65 100 20 Confuses opponent. 100
Chip AwayNormalPhysical 70 100 20 Ignores opponent's stat changes. -
Circle ThrowFightingPhysical 60 90 10 In battles, the opponent switches. In the wild, the Pokémon runs. -
ClampWaterPhysical 35 85 10 Traps opponent, damaging them for 4-5 turns. -
Clear SmogPoisonSpecial 50 - 15 Removes all of the target's stat changes. -
Close CombatFightingPhysical 120 100 5 Lowers user's Defense and Special Defense. -
CoilPoisonStatus - - 20 Raises user's Attack, Defense and Accuracy. -
Comet PunchNormalPhysical 18 85 15 Hits 2-5 times in one turn. -
ConfideNormalStatus - - 20 Lowers opponent's Special Attack. -
Confuse RayGhostStatus - 100 10 Confuses opponent. -
ConfusionPsychicSpecial 50 100 25 May confuse opponent. 10
ConstrictNormalPhysical 10 100 35 May lower opponent's Speed by one stage. 10
ConversionNormalStatus - - 30 Changes user's type to a type of one of its own moves. -
Conversion 2NormalStatus - - 30 User changes type to become resistant to opponent's last move. -
CopycatNormalStatus - - 20 Copies opponent's last move. -
Cosmic PowerPsychicStatus - - 20 Raises user's Defense and Special Defense. -
Cotton GuardGrassStatus - - 10 Drastically raises user's Defense. -
Cotton SporeGrassStatus - 100 40 Sharply lowers opponent's Speed. -
CounterFightingPhysical - 100 20 When hit by a Physical Attack, user strikes back with 2x power. -
CovetNormalPhysical 60 100 25 Opponent's item is stolen by the user. -
CrabhammerWaterPhysical 100 90 10 High critical hit ratio. -
Crafty ShieldFairyStatus - - 10 Protects the Pokémon from status moves. -
Cross ChopFightingPhysical 100 80 5 High critical hit ratio. -
Cross PoisonPoisonPhysical 70 100 20 High critical hit ratio. May poison opponent. 10
CrunchDarkPhysical 80 100 15 May lower opponent's Defense. 20
Crush ClawNormalPhysical 75 95 10 May lower opponent's Defense. 50
Crush GripNormalPhysical - 100 5 More powerful when opponent has higher HP. -
CurseGhostStatus - - 10 Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. -
CutNormalPhysical 50 95 30 HM01 -
Dark PulseDarkSpecial 80 100 15 May cause flinching. 20
Dark VoidDarkStatus - 80 10 Puts all adjacent opponents to sleep. -
Dazzling GleamFairySpecial 80 100 10 Hits all adjacent opponents. -
Defend OrderBugStatus - - 10 Raises user's Defense and Special Defense. -
Defense CurlNormalStatus - - 40 Raises user's Defense. -
DefogFlyingStatus - - 15 Lowers opponent's Evasiveness and clears fog. -
Destiny BondGhostStatus - - 5 If the user faints, the opponent also faints. -
DetectFightingStatus - - 5 Opponent's attack doesn't affect you, but may fail if used often. -
DigGroundPhysical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves. -
DisableNormalStatus - 100 20 Opponent can't use its last attack for a few turns. -
Disarming VoiceFairySpecial 40 15 Ignores Accuracy and Evasiveness. -
DischargeElectricSpecial 80 100 15 May paralyze opponent. 30
DiveWaterPhysical 80 100 10 HM06 Dives underwater on first turn, attacks on second turn. -
Dizzy PunchNormalPhysical 70 100 10 May confuse opponent. 20
Doom DesireSteelSpecial 140 100 5 Damage occurs 2 turns later. -
Double HitNormalPhysical 35 90 10 Hits twice in one turn. -
Double KickFightingPhysical 30 100 30 Hits twice in one turn. -
Double SlapNormalPhysical 15 85 10 Hits 2-5 times in one turn. -
Double TeamNormalStatus - - 15 TM32 Raises user's Evasiveness. -
Double-EdgeNormalPhysical 120 100 15 User receives recoil damage. -
Draco MeteorDragonSpecial 130 90 5 Sharply lowers user's Special Attack. -
Dragon BreathDragonSpecial 60 100 20 May paralyze opponent. 30
Dragon ClawDragonPhysical 80 100 15 TM02 -
Dragon DanceDragonStatus - - 20 Raises user's Attack and Speed. -
Dragon PulseDragonSpecial 85 100 10 -
Dragon RageDragonSpecial - 100 10 Always inflicts 40 HP. -
Dragon RushDragonPhysical 100 75 10 May cause flinching. 20
Dragon TailDragonPhysical 60 90 10 TM82 In battles, the opponent switches. In the wild, the Pokémon runs. -
Drain PunchFightingPhysical 75 100 10 User recovers half the HP inflicted on opponent. -
Draining KissFairySpecial 50 100 10 User recovers most the HP inflicted on opponent. -
Dream EaterPsychicSpecial 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent. -
Drill PeckFlyingPhysical 80 100 20 -
Drill RunGroundPhysical 80 95 10 High critical hit ratio. -
Dual ChopDragonPhysical 40 90 15 Hits twice in one turn. -
Dynamic PunchFightingPhysical 100 50 5 Confuses opponent. 100
Earth PowerGroundSpecial 90 100 10 May lower opponent's Special Defense. 10
EarthquakeGroundPhysical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig. -
Echoed VoiceNormalSpecial 40 100 15 TM49 Power increases each turn. -
Eerie ImpulseElectricStatus - 100 15 Sharply lowers opponent's Special Attack. -
Egg BombNormalPhysical 100 75 10 -
Electric TerrainElectricStatus - - 10 Prevents all Pokémon from falling asleep for 5 turns. -
ElectrifyElectricStatus - - 20 Changes the target's move to Electric type. -
Electro BallElectricSpecial - 100 10 The faster the user, the stronger the attack. -
ElectrowebElectricSpecial 55 95 15 Lowers opponent's Speed. 100
EmbargoDarkStatus - 100 15 TM63 Opponent cannot use items. -
EmberFireSpecial 40 100 25 May burn opponent. 10
EncoreNormalStatus - 100 5 Forces opponent to keep using its last move for 3 turns. -
EndeavorNormalPhysical - 100 5 Reduces opponent's HP to same as user's. -
EndureNormalStatus - - 10 Always left with at least 1 HP, but may fail if used consecutively. -
Energy BallGrassSpecial 90 100 10 TM53 May lower opponent's Special Defense. 10
EntrainmentNormalStatus - 100 15 Makes target's ability same as user's. -
EruptionFireSpecial 150 100 5 Stronger when the user's HP is higher. -
ExplosionNormalPhysical 250 100 5 TM64 User faints. -
ExtrasensoryPsychicSpecial 80 100 20 May cause flinching. 10
Extreme SpeedNormalPhysical 80 100 5 User attacks first. -
FacadeNormalPhysical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed. -
Fairy LockFairyStatus - - 10 Prevents fleeing in the next turn. -
Fairy WindFairySpecial 40 100 30 -
Fake OutNormalPhysical 40 100 10 User attacks first, foe flinches. Only usable on first turn. 100
Fake TearsDarkStatus - 100 20 Sharply lowers opponent's Special Defense. -
False SwipeNormalPhysical 40 100 40 TM54 Always leaves opponent with at least 1 HP. -
Feather DanceFlyingStatus - 100 15 Sharply lowers opponent's Attack. -
FeintNormalPhysical 30 100 10 Only hits if opponent uses Protect or Detect in the same turn. -
Feint AttackDarkPhysical 60 20 Ignores Accuracy and Evasiveness. -
Fell StingerBugPhysical 30 100 25 Sharply raises user's Attack if target is KO'd. -
Fiery DanceFireSpecial 80 100 10 May raise user's Special Attack. 50
Final GambitFightingSpecial - 100 5 Inflicts damage equal to the user's remaining HP. User faints. -
Fire BlastFireSpecial 110 85 5 TM38 May burn opponent. 10
Fire FangFirePhysical 65 95 15 May cause flinching and/or burn opponent. 10
Fire PledgeFireSpecial 80 100 10 Added effects appear if combined with Grass Pledge or Water Pledge. -
Fire PunchFirePhysical 75 100 15 May burn opponent. 10
Fire SpinFireSpecial 35 85 15 Traps opponent, damaging them for 4-5 turns. -
FissureGroundPhysical - - 5 One-Hit-KO, if it hits. -
FlailNormalPhysical - 100 15 The lower the user's HP, the higher the power. -
Flame BurstFireSpecial 70 100 15 May also injure nearby Pokémon. -
Flame ChargeFirePhysical 50 100 20 TM43 Raises user's Speed. 100
Flame WheelFirePhysical 60 100 25 May burn opponent. 10
FlamethrowerFireSpecial 90 100 15 TM35 May burn opponent. 10
Flare BlitzFirePhysical 120 100 15 User receives recoil damage. May burn opponent. 10
FlashNormalStatus - 100 20 TM70 Lowers opponent's Accuracy. -
Flash CannonSteelSpecial 80 100 10 TM91 May lower opponent's Special Defense. 10
FlatterDarkStatus - 100 15 Confuses opponent, but raises its Special Attack by two stages. -
FlingDarkPhysical - 100 10 TM56 Power depends on held item. -
Flower ShieldFairyStatus - - 10 Sharply raises Defense of all Grass-type Pokémon on the field. -
FlyFlyingPhysical 90 95 15 HM02 Flies up on first turn, attacks on second turn. -
Flying PressFightingPhysical 80 95 10 Deals Fighting and Flying type damage. -
Focus BlastFightingSpecial 120 70 5 TM52 May lower opponent's Special Defense. 10
Focus EnergyNormalStatus - - 30 Increases critical hit ratio. -
Focus PunchFightingPhysical 150 100 20 If the user is hit before attacking, it flinches instead. -
Follow MeNormalStatus - - 20 In Double Battle, the user takes all the attacks. -
Force PalmFightingPhysical 60 100 10 May paralyze opponent. 30
ForesightNormalStatus - - 40 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. -
Forest's CurseGrassStatus - 100 20 Adds Grass type to opponent. -
Foul PlayDarkPhysical 95 100 15 Uses the opponent's Attack stat. -
Freeze ShockIcePhysical 140 90 5 Charges on first turn, attacks on second. May paralyze opponent. 30
Freeze-DryIceSpecial 70 100 20 May freeze opponent. Super-effective against Water types. -
Frenzy PlantGrassSpecial 150 90 5 User must recharge next turn. -
Frost BreathIceSpecial 60 90 10 TM79 Always results in a critical hit. 100
FrustrationNormalPhysical - 100 20 TM21 Power decreases with higher Happiness. -
Fury AttackNormalPhysical 15 85 20 Hits 2-5 times in one turn. -
Fury CutterBugPhysical 40 95 20 Power increases each turn. -
Fury SwipesNormalPhysical 18 80 15 Hits 2-5 times in one turn. -
Fusion BoltElectricPhysical 100 100 5 Power increases if Fusion Flare is used in the same turn. -
Fusion FlareFireSpecial 100 100 5 Power increases if Fusion Bolt is used in the same turn. -
Future SightPsychicSpecial 120 100 10 Damage occurs 2 turns later. -
Gastro AcidPoisonStatus - 100 10 Cancels out the effect of the opponent's Ability. -
Gear GrindSteelPhysical 50 85 15 Hits twice in one turn. -
GeomancyFairyStatus - - 10 Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second. -
Giga DrainGrassSpecial 75 100 10 User recovers half the HP inflicted on opponent. -
Giga ImpactNormalPhysical 150 90 5 TM68 User must recharge next turn. -
GlaciateIceSpecial 65 95 10 Lowers opponent's Speed. 100
GlareNormalStatus - 100 30 Paralyzes opponent. -
Grass KnotGrassSpecial - 100 20 TM86 The heavier the opponent, the stronger the attack. -
Grass PledgeGrassSpecial 80 100 10 Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge. -
Grass WhistleGrassStatus - 55 15 Puts opponent to sleep. -
Grassy TerrainGrassStatus - - 10 Restores a little HP of all Pokémon for 5 turns. -
GravityPsychicStatus - - 5 Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. -
GrowlNormalStatus - 100 40 Lowers opponent's Attack. -
GrowthNormalStatus - - 40 Raises user's Attack and Special Attack. -
GrudgeGhostStatus - - 5 If the users faints after using this move, the PP for the opponent's last move is depleted. -
Guard SplitPsychicStatus - - 10 Averages Defense and Special Defense with the target. -
Guard SwapPsychicStatus - - 10 User and opponent swap Defense and Special Defense. -
GuillotineNormalPhysical - - 5 One-Hit-KO, if it hits. -
Gunk ShotPoisonPhysical 120 80 5 May poison opponent. 30
GustFlyingSpecial 40 100 35 Hits Pokémon using Fly/Bounce with double power. -
Gyro BallSteelPhysical - 100 5 TM74 The slower the opponent, the stronger the attack. -
HailIceStatus - - 10 TM07 Non-Ice types are damaged for 5 turns. -
Hammer ArmFightingPhysical 100 90 10 Lowers user's Speed. -
Happy HourNormalStatus - - 30 Doubles prize money from trainer battles. -
HardenNormalStatus - - 30 Raises user's Defense. -
HazeIceStatus - - 30 Resets all stat changes. -
Head ChargeNormalPhysical 120 100 15 User receives recoil damage. -
Head SmashRockPhysical 150 80 5 User receives recoil damage. -
HeadbuttNormalPhysical 70 100 15 May cause flinching. 30
Heal BellNormalStatus - - 5 Heals the user's party's status conditions. -
Heal BlockPsychicStatus - - 15 Prevents the opponent from restoring HP for 5 turns. -
Heal OrderBugStatus - - 10 Recovers half of the user's max HP. -
Heal PulsePsychicStatus - - 10 Restores half the target's max HP. -
Healing WishPsychicStatus - - 10 The user faints and the next Pokémon released is fully healed. -
Heart StampPsychicPhysical 60 100 25 May cause flinching. 30
Heart SwapPsychicStatus - - 10 Stat changes are swapped with the opponent. -
Heat CrashFirePhysical - 100 10 The heavier the user, the stronger the attack. -
Heat WaveFireSpecial 95 90 10 May burn opponent. 10
Heavy SlamSteelPhysical - 100 10 The heavier the user, the stronger the attack. -
Helping HandNormalStatus - - 20 In Double Battles, boosts the power of the partner's move. -
HexGhostSpecial 65 100 10 Inflicts more damage if the target has a status condition. -
Hidden PowerNormalSpecial 60 100 15 TM10 Type and power depends on user's IVs. -
High Jump KickFightingPhysical 130 90 10 If it misses, the user loses half their HP. -
Hone ClawsDarkStatus - - 15 TM01 Raises user's Attack and Accuracy. -
Horn AttackNormalPhysical 65 100 25 -
Horn DrillNormalPhysical - - 5 One-Hit-KO, if it hits. -
Horn LeechGrassPhysical 75 100 10 User recovers half the HP inflicted on opponent. -
HowlNormalStatus - - 40 Raises user's Attack. -
HurricaneFlyingSpecial 110 70 10 May confuse opponent. 30
Hydro CannonWaterSpecial 150 90 5 User must recharge next turn. -
Hydro PumpWaterSpecial 110 80 5 -
Hyper BeamNormalSpecial 150 90 5 TM15 User must recharge next turn. -
Hyper FangNormalPhysical 80 90 15 May cause flinching. 10
Hyper VoiceNormalSpecial 90 100 10 -
HypnosisPsychicStatus - 60 20 Puts opponent to sleep. -
Ice BallIcePhysical 30 90 20 Doubles in power each turn for 5 turns. -
Ice BeamIceSpecial 90 100 10 TM13 May freeze opponent. 10
Ice BurnIceSpecial 140 90 5 Charges on first turn, attacks on second. May burn opponent. 30
Ice FangIcePhysical 65 95 15 May cause flinching and/or freeze opponent. 10
Ice PunchIcePhysical 75 100 15 May freeze opponent. 10
Ice ShardIcePhysical 40 100 30 User attacks first. -
Icicle CrashIcePhysical 85 90 10 May cause flinching. 30
Icicle SpearIcePhysical 25 100 30 Hits 2-5 times in one turn. -
Icy WindIceSpecial 55 95 15 Lowers opponent's Speed. 100
ImprisonPsychicStatus - - 10 Opponent is unable to use moves that the user also knows. -
IncinerateFireSpecial 60 100 15 TM59 Destroys the target's held berry. -
InfernoFireSpecial 100 50 5 Burns opponent. 100
InfestationBugSpecial 20 100 20 Traps opponent, damaging them for 4-5 turns. -
IngrainGrassStatus - - 20 User restores HP each turn. User cannot escape/switch. -
Ion DelugeElectricStatus - - 25 Changes Normal-type moves to Electric-type. -
Iron DefenseSteelStatus - - 15 Sharply raises user's Defense. -
Iron HeadSteelPhysical 80 100 15 May cause flinching. 30
Iron TailSteelPhysical 100 75 15 May lower opponent's Defense. 10
JudgmentNormalSpecial 100 100 10 Type depends on the Arceus Plate being held. -
Jump KickFightingPhysical 100 95 10 If it misses, the user loses half their HP. -
Karate ChopFightingPhysical 50 100 25 High critical hit ratio. -
KinesisPsychicStatus - 80 15 Lowers opponent's Accuracy. -
King's ShieldSteelStatus - - 10 Protects against attacks, and lowers opponent's Attack on contact. -
Knock OffDarkPhysical 55 100 20 Removes opponent's held item for the rest of the battle. -
Land's WrathGroundPhysical 90 100 10 -
Last ResortNormalPhysical 140 100 5 Can only be used after all other moves are used. -
Lava PlumeFireSpecial 80 100 15 May burn opponent. 30
Leaf BladeGrassPhysical 90 100 15 High critical hit ratio. -
Leaf StormGrassSpecial 130 90 5 Sharply lowers user's Special Attack. -
Leaf TornadoGrassSpecial 65 90 10 May lower opponent's Accuracy. 30
Leech LifeBugPhysical 20 100 15 User recovers half the HP inflicted on opponent. -
Leech SeedGrassStatus - 90 10 User steals HP from opponent each turn. -
LeerNormalStatus - 100 30 Lowers opponent's Defense. -
LickGhostPhysical 30 100 30 May paralyze opponent. 30
Light ScreenPsychicStatus - - 30 TM16 Halves damage from Special attacks for 5 turns. -
Lock-OnNormalStatus - - 5 The next move the user uses is guaranteed to hit. -
Lovely KissNormalStatus - 75 10 Puts opponent to sleep. -
Low KickFightingPhysical - 100 20 The heavier the opponent, the stronger the attack. -
Low SweepFightingPhysical 65 100 20 TM47 Lowers opponent's Speed. 100
Lucky ChantNormalStatus - - 30 Opponent cannot land critical hits for 5 turns. -
Lunar DancePsychicStatus - - 10 The user faints but the next Pokémon released is fully healed. -
Luster PurgePsychicSpecial 70 100 5 May lower opponent's Special Defense. 50
Mach PunchFightingPhysical 40 100 30 User attacks first. -
Magic CoatPsychicStatus - - 15 Any special move is reflected back to the attacker. -
Magic RoomPsychicStatus - - 10 Suppresses the effects of held items for five turns. -
Magical LeafGrassSpecial 60 20 Ignores Accuracy and Evasiveness. -
Magma StormFireSpecial 120 75 5 Traps opponent, damaging them for 4-5 turns. -
Magnet BombSteelPhysical 60 20 Ignores Accuracy and Evasiveness. -
Magnet RiseElectricStatus - - 10 User becomes immune to Ground-type moves for 5 turns. -
Magnetic FluxElectricStatus - - 20 Raises Defense and Sp. Defense of Plus/Minus Pokémon. -
MagnitudeGroundPhysical - 100 30 Hits with random power. -
Mat BlockFightingStatus - - 15 Protects teammates from damaging moves. -
Me FirstNormalStatus - - 20 User copies the opponent's attack with 1.5× power. -
Mean LookNormalStatus - - 5 Opponent cannot escape/switch. -
MeditatePsychicStatus - - 40 Raises user's Attack. -
Mega DrainGrassSpecial 40 100 15 User recovers half the HP inflicted on opponent. -
Mega KickNormalPhysical 120 75 5 -
Mega PunchNormalPhysical 80 85 20 -
MegahornBugPhysical 120 85 10 -
MementoDarkStatus - 100 10 User faints, sharply lowers opponent's Attack and Special Attack. -
Metal BurstSteelPhysical - 100 10 Deals damage equal to 1.5x opponent's attack. -
Metal ClawSteelPhysical 50 95 35 May raise user's Attack. 10
Metal SoundSteelStatus - 85 40 Sharply lowers opponent's Special Defense. -
Meteor MashSteelPhysical 90 90 10 May raise user's Attack. 20
MetronomeNormalStatus - - 10 User performs any move in the game at random. -
Milk DrinkNormalStatus - - 10 User recoves 50% of its maximum HP. -
MimicNormalStatus - - 10 Copies the opponent's last move. -
Mind ReaderNormalStatus - - 5 User's next attack is guaranteed to hit. -
MinimizeNormalStatus - - 10 Sharply raises user's Evasiveness. -
Miracle EyePsychicStatus - - 40 Resets opponent's Evasiveness, removes Dark's Psychic immunity. -
Mirror CoatPsychicSpecial - 100 20 When hit by a Special Attack, user strikes back with 2x power. -
Mirror MoveFlyingStatus - - 20 User performs the opponent's last move. -
Mirror ShotSteelSpecial 65 85 10 May lower opponent's Accuracy. 30
MistIceStatus - - 30 User's stats cannot be changed for a period of time. -
Mist BallPsychicSpecial 70 100 5 May lower opponent's Special Attack. 50
Misty TerrainFairyStatus - - 10 Protects the field from status conditions for 5 turns. -
MoonblastFairySpecial 95 100 15 May lower opponent's Special Attack. 30
MoonlightFairyStatus - - 5 User recovers HP. Amount varies with the weather. -
Morning SunNormalStatus - - 5 User recovers HP. Amount varies with the weather. -
Mud BombGroundSpecial 65 85 10 May lower opponent's Accuracy. 30
Mud ShotGroundSpecial 55 95 15 Lowers opponent's Speed. 100
Mud SportGroundStatus - - 15 Weakens the power of Electric-type moves. -
Mud-SlapGroundSpecial 20 100 10 Lowers opponent's Accuracy. 100
Muddy WaterWaterSpecial 90 85 10 May lower opponent's Accuracy. 30
Mystical FireFireSpecial 65 100 10 Lowers opponent's Special Attack. 100
Nasty PlotDarkStatus - - 20 Sharply raises user's Special Attack. -
Natural GiftNormalPhysical - 100 15 Power and type depend on the user's held berry. -
Nature PowerNormalStatus - - 20 Uses a certain move based on the current terrain. -
Needle ArmGrassPhysical 60 100 15 May cause flinching. 30
Night DazeDarkSpecial 85 95 10 May lower opponent's Accuracy. 40
Night ShadeGhostSpecial - 100 15 Inflicts damage equal to user's level. -
Night SlashDarkPhysical 70 100 15 High critical hit ratio. -
NightmareGhostSpecial - 100 15 The sleeping opponent loses 25% of its max HP each turn. -
Noble RoarNormalStatus - 100 30 Lowers opponent's Attack and Special Attack. -
NuzzleElectricPhysical 20 100 20 Paralyzes opponent. 100
Oblivion WingFlyingSpecial 80 100 10 User recovers most of the HP inflicted on opponent. -
OctazookaWaterSpecial 65 85 10 May lower opponent's Accuracy. 50
Odor SleuthNormalStatus - - 40 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. -
Ominous WindGhostSpecial 60 100 5 May raise all user's stats at once. 10
OutrageDragonPhysical 120 100 10 User attacks for 2-3 turns but then becomes confused. -
OverheatFireSpecial 130 90 5 TM50 Sharply lowers user's Special Attack. -
Pain SplitNormalStatus - - 20 The user's and opponent's HP becomes the average of both. -
Parabolic ChargeElectricSpecial 50 100 20 User recovers half the HP inflicted on opponent. -
Parting ShotDarkStatus - 100 20 Lowers opponent's Attack and Special Attack then switches out. -
Pay DayNormalPhysical 40 100 20 A small amount of money is gained after the battle resolves. -
PaybackDarkPhysical 50 100 10 TM66 Power doubles if the user was attacked first. -
PeckFlyingPhysical 35 100 35 -
Perish SongNormalStatus - - 5 Any Pokémon in play when this attack is used faints in 3 turns. -
Petal BlizzardGrassPhysical 90 100 15 Hits all adjacent Pokémon. -
Petal DanceGrassSpecial 120 100 10 User attacks for 2-3 turns but then becomes confused. -
Phantom ForceGhostPhysical 90 100 10 Disappears on first turn, attacks on second. Can strike through Protect/Detect. -
Pin MissileBugPhysical 25 85 20 Hits 2-5 times in one turn. -
Play NiceNormalStatus - - 20 Lowers opponent's Attack. Always hits. -
Play RoughFairyPhysical 90 90 10 May lower opponent's Attack. -
PluckFlyingPhysical 60 100 20 TM88 If the opponent is holding a berry, its effect is stolen by user. -
Poison FangPoisonPhysical 50 100 15 May badly poison opponent. 30
Poison GasPoisonStatus - 90 40 Poisons opponent. -
Poison JabPoisonPhysical 80 100 20 TM84 May poison the opponent. 30
Poison PowderPoisonStatus - 75 35 Poisons opponent. -
Poison StingPoisonPhysical 15 100 35 May poison the opponent. 30
Poison TailPoisonPhysical 50 100 25 High critical hit ratio. May poison opponent. 10
PoundNormalPhysical 40 100 35 -
PowderBugStatus - 100 20 Damages Pokémon using Fire type moves. -
Powder SnowIceSpecial 40 100 25 May freeze opponent. 10
Power GemRockSpecial 80 100 20 -
Power SplitPsychicStatus - - 10 Averages Attack and Special Attack with the target. -
Power SwapPsychicStatus - - 10 User and opponent swap Attack and Special Attack. -
Power TrickPsychicStatus - - 10 User's own Attack and Defense switch. -
Power WhipGrassPhysical 120 85 10 -
Power-Up PunchFightingPhysical 40 100 10 Raises Attack. 100
PresentNormalPhysical - 90 15 Either deals damage or heals. -
ProtectNormalStatus - - 10 TM17 User is not affected by opponent's move. -
PsybeamPsychicSpecial 65 100 20 May confuse opponent. 10
Psych UpNormalStatus - - 10 TM77 Copies the opponent's stat changes. -
PsychicPsychicSpecial 90 100 10 TM29 May lower opponent's Special Defense. 10
Psycho BoostPsychicSpecial 140 90 5 Sharply lowers user's Special Attack. -
Psycho CutPsychicPhysical 70 100 20 High critical hit ratio. -
Psycho ShiftPsychicStatus - 90 10 Gives the opponent the user's status condition, if it hits. -
PsyshockPsychicSpecial 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense. -
PsystrikePsychicSpecial 100 100 10 Inflicts damage based on the target's Defense, not Special Defense. -
PsywavePsychicSpecial - 80 15 Inflicts damage 50-150% of user's level. -
PunishmentDarkPhysical - 100 5 Power increases when opponent's stats have been raised. -
PursuitDarkPhysical 40 100 20 Double power if the opponent is switching out. -
QuashDarkStatus - 100 15 TM60 Makes the target act last this turn. -
Quick AttackNormalPhysical 40 100 30 User attacks first. -
Quick GuardFightingStatus - - 15 Fast moves won't damage the user or its teammates. -
Quiver DanceBugStatus - - 20 Raises user's Special Attack, Special Defense and Speed. -
RageNormalPhysical 20 100 20 Raises user's Attack when hit. -
Rage PowderBugStatus - - 20 Forces attacks to hit user, not team-mates. -
Rain DanceWaterStatus - - 5 TM18 Makes it rain for 5 turns. -
Rapid SpinNormalPhysical 20 100 40 Removes effects of trap moves. -
Razor LeafGrassPhysical 55 95 25 High critical hit ratio. -
Razor ShellWaterPhysical 75 95 10 May lower opponent's Defense. 50
Razor WindNormalSpecial 80 100 10 Charges on first turn, attacks on second. High critical hit ratio. -
RecoverNormalStatus - - 10 User recovers 50% of its max HP. -
RecycleNormalStatus - - 10 User's used hold item is restored. -
ReflectPsychicStatus - - 20 TM33 Halves damage from Physical attacks for 5 turns. -
Reflect TypeNormalStatus - - 15 User becomes the target's type. -
RefreshNormalStatus - - 20 Cures paralysis, poison, and burns. -
Relic SongNormalSpecial 75 100 10 May put the target to sleep. 10
RestPsychicStatus - - 10 TM44 User sleeps for 2 turns, but user is fully healed. -
RetaliateNormalPhysical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn. -
ReturnNormalPhysical - 100 20 TM27 Power increases with user's Happiness. -
RevengeFightingPhysical 60 100 10 Power increases if user was hit first. -
ReversalFightingPhysical - 100 15 The lower the user's HP, the higher the power. -
RoarNormalStatus - - 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs. -
Roar of TimeDragonSpecial 150 90 5 User must recharge next turn. -
Rock BlastRockPhysical 25 90 10 Hits 2-5 times in one turn. -
Rock ClimbNormalPhysical 90 85 20 May confuse opponent. 20
Rock PolishRockStatus - - 20 TM69 Sharply raises user's Speed. -
Rock SlideRockPhysical 75 90 10 TM80 May cause flinching. 30
Rock SmashFightingPhysical 40 100 15 TM94 May lower opponent's Defense. 50
Rock ThrowRockPhysical 50 90 15 -
Rock TombRockPhysical 60 95 15 TM39 Lowers opponent's Speed. 100
Rock WreckerRockPhysical 150 90 5 User must recharge next turn. -
Role PlayPsychicStatus - - 15 User copies the opponent's Ability. -
Rolling KickFightingPhysical 60 85 15 May cause flinching. 30
RolloutRockPhysical 30 90 20 Doubles in power each turn for 5 turns. -
RoostFlyingStatus - - 10 User recovers 50% of its max HP. Flying-type users are not immune to Ground-type moves immediately following this move. -
RototillerGroundStatus - - 10 Raises Attack and Special Attack of Grass-types. -
RoundNormalSpecial 60 100 15 TM48 Power increases if teammates use it in the same turn. -
Sacred FireFirePhysical 100 95 5 May burn opponent. 50
Sacred SwordFightingPhysical 90 100 20 Ignores opponent's stat changes. -
SafeguardNormalStatus - - 25 TM20 The user's party is protected from status conditions. -
Sand AttackGroundStatus - 100 15 Lowers opponent's Accuracy. -
Sand TombGroundPhysical 35 85 15 Traps opponent, damaging them for 4-5 turns. -
SandstormRockStatus - - 10 TM37 Creates a sandstorm for 5 turns. -
ScaldWaterSpecial 80 100 15 TM55 May burn opponent. 30
Scary FaceNormalStatus - 100 10 Sharply lowers opponent's Speed. -
ScratchNormalPhysical 40 100 35 -
ScreechNormalStatus - 85 40 Sharply lowers opponent's Defense. -
Searing ShotFireSpecial 100 100 5 May burn opponent. 30
Secret PowerNormalPhysical 70 100 20 Effects of the attack vary with the location. 30
Secret SwordFightingSpecial 85 100 10 Inflicts damage based on the target's Defense, not Special Defense. -
Seed BombGrassPhysical 80 100 15 -
Seed FlareGrassSpecial 120 85 5 May lower opponent's Special Defense. 40
Seismic TossFightingPhysical - 100 20 Inflicts damage equal to user's level. -
Self-DestructNormalPhysical 200 100 5 User faints. -
Shadow BallGhostSpecial 80 100 15 TM30 May lower opponent's Special Defense. 20
Shadow ClawGhostPhysical 70 100 15 TM65 High critical hit ratio. -
Shadow ForceGhostPhysical 120 100 5 Disappears on first turn, attacks on second. Can strike through Protect/Detect. -
Shadow PunchGhostPhysical 60 20 Ignores Accuracy and Evasiveness. -
Shadow SneakGhostPhysical 40 100 30 User attacks first. -
SharpenNormalStatus - - 30 Raises user's Attack. -
Sheer ColdIceSpecial - - 5 One-Hit-KO, if it hits. -
Shell SmashNormalStatus - - 15 Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. -
Shift GearSteelStatus - - 10 Raises user's Attack and sharply raises Speed. -
Shock WaveElectricSpecial 60 20 Ignores Accuracy and Evasiveness. -
Signal BeamBugSpecial 75 100 15 May confuse opponent. 10
Silver WindBugSpecial 60 100 5 May raise all stats of user at once. 10
Simple BeamNormalStatus - 100 15 Changes target's ability to Simple. -
SingNormalStatus - 55 15 Puts opponent to sleep. 100
SketchNormalStatus - - 1 Permanently copies the opponent's last move. -
Skill SwapPsychicStatus - - 10 The user swaps Abilities with the opponent. -
Skull BashNormalPhysical 130 100 10 Raises Defense on first turn, attacks on second. 100
Sky AttackFlyingPhysical 140 90 5 Charges on first turn, attacks on second. May cause flinching. 30
Sky DropFlyingPhysical 60 100 10 TM58 Takes opponent into the air on first turn, drops them on second turn. -
Sky UppercutFightingPhysical 85 90 15 Hits the opponent, even during Fly. -
Slack OffNormalStatus - - 10 User recovers 50% of its max HP. -
SlamNormalPhysical 80 75 20 -
SlashNormalPhysical 70 100 20 High critical hit ratio. -
Sleep PowderGrassStatus - 75 15 Puts opponent to sleep. -
Sleep TalkNormalStatus - - 10 User performs one of its own moves while sleeping. -
SludgePoisonSpecial 65 100 20 May poison opponent. 30
Sludge BombPoisonSpecial 90 100 10 TM36 May poison opponent. 30
Sludge WavePoisonSpecial 95 100 10 TM34 May poison opponent. 10
Smack DownRockPhysical 50 100 15 TM23 Makes Flying-type Pokémon vulnerable to Ground moves. 100
Smelling SaltsNormalPhysical 70 100 10 Power doubles if opponent is paralyzed, but cures it. -
SmogPoisonSpecial 30 70 20 May poison opponent. 40
SmokescreenNormalStatus - 100 20 Lowers opponent's Accuracy. -
SnarlDarkSpecial 55 95 15 TM95 Lowers opponent's Special Attack. 100
SnatchDarkStatus - - 10 Steals the effects of the opponent's next move. -
SnoreNormalSpecial 50 100 15 Can only be used if asleep. May cause flinching. 30
SoakWaterStatus - 100 20 Changes the target's type to water. -
Soft-BoiledNormalStatus - - 10 User recovers 50% of its max HP. -
Solar BeamGrassSpecial 120 100 10 TM22 Charges on first turn, attacks on second. -
Sonic BoomNormalSpecial - 90 20 Always inflicts 20 HP. -
Spacial RendDragonSpecial 100 95 5 High critical hit ratio. -
SparkElectricPhysical 65 100 20 May paralyze opponent. 30
Spider WebBugStatus - - 10 Opponent cannot escape/switch. -
Spike CannonNormalPhysical 20 100 15 Hits 2-5 times in one turn. -
SpikesGroundStatus - - 20 Hurts opponents when they switch into battle. -
Spiky ShieldGrassStatus - - 10 Protects user and inflicts damage on contact moves. -
Spit UpNormalSpecial - 100 10 Power depends on how many times the user performed Stockpile. -
SpiteGhostStatus - 100 10 The opponent's last move loses 2-5 PP. -
SplashNormalStatus - - 40 Doesn't do ANYTHING. -
SporeGrassStatus - 100 15 Puts opponent to sleep. 100
Stealth RockRockStatus - - 20 Damages opponent switching into battle. -
SteamrollerBugPhysical 65 100 20 May cause flinching. 30
Steel WingSteelPhysical 70 90 25 May raise user's Defense. 10
Sticky WebBugStatus - - 20 Lowers opponent's Speed when switching into battle. -
StockpileNormalStatus - - 20 Stores energy for use with Spit Up and Swallow. -
StompNormalPhysical 65 100 20 May cause flinching. 30
Stone EdgeRockPhysical 100 80 5 TM71 High critical hit ratio. -
Stored PowerPsychicSpecial 20 100 10 Power increases when user's stats have been raised. -
Storm ThrowFightingPhysical 60 100 10 Always results in a critical hit. -
StrengthNormalPhysical 80 100 15 HM04 -
String ShotBugStatus - 95 40 Lowers opponent's Speed. -
StruggleNormalPhysical 50 100 - Only usable when all PP are gone. Hurts the user. -
Struggle BugBugSpecial 50 100 20 TM76 Lowers opponent's Special Attack. 100
Stun SporeGrassStatus - 75 30 Paralyzes opponent. -
SubmissionFightingPhysical 80 80 25 User receives recoil damage. -
SubstituteNormalStatus - - 10 TM90 Uses HP to creates a decoy that takes hits. -
Sucker PunchDarkPhysical 80 100 5 User attacks first, but only works if opponent is readying an attack. -
Sunny DayFireStatus - - 5 TM11 Makes it sunny for 5 turns. -
Super FangNormalPhysical - 90 10 Always takes off half of the opponent's HP. -
SuperpowerFightingPhysical 120 100 5 Lowers user's Attack and Defense. -
SupersonicNormalStatus - 55 20 Confuses opponent. -
SurfWaterSpecial 90 100 15 HM03 Hits all adjacent Pokémon. -
SwaggerNormalStatus - 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages. -
SwallowNormalStatus - - 10 The more times the user has performed Stockpile, the more HP is recovered. -
Sweet KissFairyStatus - 75 10 Confuses opponent. -
Sweet ScentNormalStatus - - 20 Lowers opponent's Evasiveness. -
SwiftNormalSpecial 60 20 Ignores Accuracy and Evasiveness. -
SwitcherooDarkStatus - 100 15 Swaps held items with the opponent. -
Swords DanceNormalStatus - - 20 TM75 Sharply raises user's Attack. -
SynchronoisePsychicSpecial 120 100 15 Hits any Pokémon that shares a type with the user. -
SynthesisGrassStatus - - 5 User recovers HP. Amount varies with the weather. -
TackleNormalPhysical 50 100 35 -
Tail GlowBugStatus - - 20 Drastically raises user's Special Attack. -
Tail SlapNormalPhysical 25 85 10 Hits 2-5 times in one turn. -
Tail WhipNormalStatus - 100 30 Lowers opponent's Defense. -
TailwindFlyingStatus - - 30 Doubles Speed for 4 turns. -
Take DownNormalPhysical 90 85 20 User receives recoil damage. -
TauntDarkStatus - 100 20 TM12 Opponent can only use moves that attack. -
Techno BlastNormalSpecial 85 100 5 Type depends on the Drive being held. -
Teeter DanceNormalStatus - 100 20 Confuses all Pokémon. -
TelekinesisPsychicStatus - - 15 TM19 Ignores opponent's Evasiveness for three turns, add Ground immunity. -
TeleportPsychicStatus - - 20 Allows user to switch out. In the wild, the battle ends. -
ThiefDarkPhysical 40 100 10 TM46 Also steals opponent's held item. -
ThrashNormalPhysical 120 100 10 User attacks for 2-3 turns but then becomes confused. -
ThunderElectricSpecial 110 70 10 TM25 May paralyze opponent. 30
Thunder FangElectricPhysical 65 95 15 May cause flinching and/or paralyze opponent. 10
Thunder PunchElectricPhysical 75 100 15 May paralyze opponent. 10
Thunder ShockElectricSpecial 40 100 30 May paralyze opponent. 10
Thunder WaveElectricStatus - 100 20 TM73 Paralyzes opponent. 100
ThunderboltElectricSpecial 90 100 15 TM24 May paralyze opponent. 10
TickleNormalStatus - 100 20 Lowers opponent's Attack and Defense. -
Topsy-TurvyDarkStatus - 100 20 Reverses stat changes of opponent. -
TormentDarkStatus - 100 15 TM41 Opponent cannot use the same move in a row. -
ToxicPoisonStatus - 90 10 TM06 Badly poisons opponent. -
Toxic SpikesPoisonStatus - - 20 Poisons opponents when they switch into battle. -
TransformNormalStatus - - 10 User takes on the form and attacks of the opponent. -
Tri AttackNormalSpecial 80 100 10 May paralyze, burn or freeze opponent. 20
TrickPsychicStatus - 100 10 Swaps held items with the opponent. -
Trick RoomPsychicStatus - - 5 TM92 Slower Pokémon move first in the turn for 5 turns. -
Trick-or-TreatGhostStatus - 100 20 Adds Ghost type to opponent. -
Triple KickFightingPhysical 10 90 10 Hits thrice in one turn at increasing power. -
Trump CardNormalSpecial - 5 The lower the PP, the higher the power. -
TwineedleBugPhysical 25 100 20 Hits twice in one turn. May poison opponent. 20
TwisterDragonSpecial 40 100 20 May cause flinching. Hits Pokémon using Fly/Bounce with double power. 20
U-turnBugPhysical 70 100 20 TM89 User switches out immediately after attacking. -
UproarNormalSpecial 90 100 10 User attacks for 3 turns and prevents sleep. -
V-createFirePhysical 180 95 5 Lowers user's Defense, Special Defense and Speed. 100
Vacuum WaveFightingSpecial 40 100 30 User attacks first. -
Venom DrenchPoisonStatus - 100 20 Lowers poisoned opponent's Special Attack and Speed. -
VenoshockPoisonSpecial 65 100 10 TM09 Inflicts double damage if the target is poisoned. -
Vice GripNormalPhysical 55 100 30 -
Vine WhipGrassPhysical 45 100 25 -
Vital ThrowFightingPhysical 70 10 User attacks last, but ignores Accuracy and Evasiveness. -
Volt SwitchElectricSpecial 70 100 20 TM72 User must switch out after attacking. -
Volt TackleElectricPhysical 120 100 15 User receives recoil damage. May paralyze opponent. 10
Wake-Up SlapFightingPhysical 70 100 10 Power doubles if opponent is asleep, but wakes it up. -
Water GunWaterSpecial 40 100 25 -
Water PledgeWaterSpecial 80 100 10 Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge. -
Water PulseWaterSpecial 60 100 20 May confuse opponent. 20
Water ShurikenWaterPhysical 15 100 10 Hits 2-5 times in one turn. -
Water SportWaterStatus - - 15 Weakens the power of Fire-type moves. -
Water SpoutWaterSpecial 150 100 5 The higher the user's HP, the higher the damage caused. -
WaterfallWaterPhysical 80 100 15 HM05 May cause flinching. 20
Weather BallNormalSpecial 50 100 10 Move's power and type changes with the weather. -
WhirlpoolWaterSpecial 35 85 15 Traps opponent, damaging them for 4-5 turns. -
WhirlwindNormalStatus - - 20 In battles, the opponent switches. In the wild, the Pokémon runs. -
Wide GuardRockStatus - - 10 Protects the user's team from multi-target attacks. -
Wild ChargeElectricPhysical 90 100 15 TM93 User receives recoil damage. -
Will-O-WispFireStatus - 85 15 TM61 Burns opponent. 100
Wing AttackFlyingPhysical 60 100 35 -
WishNormalStatus - - 10 The user recovers HP in the following turn. -
WithdrawWaterStatus - - 40 Raises user's Defense. -
Wonder RoomPsychicStatus - - 10 Swaps every Pokémon's Defense and Special Defense for 5 turns. -
Wood HammerGrassPhysical 120 100 15 User receives recoil damage. -
Work UpNormalStatus - - 30 TM83 Raises user's Attack and Special Attack. -
Worry SeedGrassStatus - 100 10 Changes the opponent's Ability to Insomnia. -
WrapNormalPhysical 15 90 20 Traps opponent, damaging them for 4-5 turns. -
Wring OutNormalSpecial - 100 5 The higher the opponent's HP, the higher the damage. -
X-ScissorBugPhysical 80 100 15 TM81 -
YawnNormalStatus - - 10 Puts opponent to sleep in the next turn. -
Zap CannonElectricSpecial 120 50 5 Paralyzes opponent. 100
Zen HeadbuttPsychicPhysical 80 90 15 May cause flinching. 20