Pokemon move list

This is a full list of every Pokemon move from all five generations of the game series, including Black & White. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which pokemon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.

Name: Type: Category:
Name Type Cat. Power Acc. PP TM/HM? Effect Prob.
Absorb Grass Special 20 100 25 - User recovers half of the HP inflicted on opponent. -
Acid Poison Special 40 100 30 - May lower opponent's Defense or Special Defense one stage. 10
Acid Armor Poison Status - - 40 - Increases user's Defense by two stages. -
Acid Spray Poison Special 40 100 20 - Decreases opponent's Special Defense by two stages. 100
Acrobatics Flying Physical 55 100 15 TM62 Stronger when the user does not have a held item. -
Acupressure Normal Status - - 30 - Randomly raises one of the user's stats by two stages. -
Aerial Ace Flying Physical 60 20 TM40 Cannot miss, regardless of Accuracy or Evasiveness. -
Aeroblast Flying Special 100 95 5 - High Critical-Hit ratio. -
After You Normal Status - - 15 - Gives target priority in the next turn -
Agility Psychic Status - - 30 - Raises the user's Speed by two stages. -
Air Cutter Flying Special 55 95 25 - High Critical-Hit ratio. -
Air Slash Flying Special 75 95 20 - May cause flinching. 30
Ally Switch Psychic Status - - 15 TM51 User switches with opposite teammate. -
Amnesia Psychic Status - - 20 - Raises user's Special Defense by two stages. -
Ancientpower Rock Special 60 100 5 - Might raise all of the user's stats by one stage. 10
Aqua Jet Water Physical 40 100 20 - User goes first. -
Aqua Ring Water Status - - 20 - Restores a little HP each turn. -
Aqua Tail Water Physical 90 90 10 - -
Arm Thrust Fighting Physical 15 100 20 - Hits 2-5 times in one turn. -
Aromatherapy Grass Status - - 5 - Cures all status problems in your party. -
Assist Normal Status - - 20 - In a Double Battle, user randomly attacks with a partner's move. -
Assurance Dark Physical 50 100 10 - Power doubles if opponent already took damage in the same turn. -
Astonish Ghost Physical 30 100 15 - May cause flinching. 30
Attack Order Bug Physical 90 100 15 - High Critical-Hit ratio. -
Attract Normal Status - 100 15 TM45 If opponent is the opposite gender, it's less likely to attack. -
Aura Sphere Fighting Special 90 20 - Cannot miss, regardless of Accuracy or Evasiveness. -
Aurora Beam Ice Special 65 100 20 - Might lower opponent's Attack. 10
Autotomize Steel Status - - 15 - Decreases user's weight and raises Speed by two stages. -
Avalanche Ice Physical 60 100 10 - Power doubles if user took damage first. -
Barrage Normal Physical 15 85 20 - Hits 2-5 times in one turn. -
Barrier Psychic Status - - 30 - Raises user's Defense by two stages. -
Baton Pass Normal Status - - 40 - User switches out and gives stat changes to the incoming Pokemon. -
Beat Up Dark Physical - 100 30 - Each Pokemon in your party attacks. -
Belly Drum Normal Status - - 10 - User loses 50% of its max HP, but Attack raises to maximum. -
Bestow Normal Status - - 15 - Gives the user's held item to the target. -
Bide Normal Physical - - 10 - User takes damage for two turns and strikes back double on 3rd. -
Bind Normal Physical 15 85 20 - Damages opponent for 2-5 turns, opponent cannot escape/switch. -
Bite Dark Physical 60 100 25 - May cause flinching. 30
Blast Burn Fire Special 150 90 5 - User cannot move next turn. -
Blaze Kick Fire Physical 85 90 10 - High Critical-Hit ratio. May cause a burn. 10
Blizzard Ice Special 120 70 5 TM14 May cause freezing. 10
Block Normal Status - - 5 - Opponent cannot flee or switch. -
Blue Flare Fire Special 130 85 5 - May burn the target. 20
Body Slam Normal Physical 85 100 15 - May cause paralysis. 30
Bolt Strike Electric Physical 130 85 5 - May paralyze the target. 20
Bone Club Ground Physical 65 85 20 - May cause flinching. 10
Bone Rush Ground Physical 25 90 10 - Hits 2-5 times in one turn. -
Bonemerang Ground Physical 50 90 10 - Hits twice. -
Bounce Flying Physical 85 85 5 - Flies up on the first turn, hits on the 2nd. May cause paralysis. 30
Brave Bird Flying Physical 120 100 15 - User receives recoil damage. -
Brick Break Fighting Physical 75 100 30 TM31 Breaks through Reflect and Light Screen barriers. -
Brine Water Special 65 100 10 - Power doubles if opponent's HP is less than 50%. -
Bubble Water Special 20 100 30 - May lower opponent's Speed by one stage. 10
Bubblebeam Water Special 65 100 20 - May lower opponent's Speed by one stage. 10
Bug Bite Bug Physical 60 100 20 - Receives the effect from the opponent's held berry. -
Bug Buzz Bug Special 90 100 10 - May lower opponent's Special Defense by one stage. 10
Bulk Up Fighting Status - - 20 TM08 Increases user's Attack and Defense by one stage. -
Bulldoze Ground Physical 60 100 20 TM78 May lower the target's Speed by one level. 100
Bullet Punch Steel Physical 40 100 30 - User goes first. -
Bullet Seed Grass Physical 25 100 30 - Hits 2-5 times in one turn. -
Calm Mind Psychic Status - - 20 TM04 Increases user's Special Attack and Special Defense by one stage. -
Camouflage Normal Status - - 20 - Changes user's type according to the location. -
Captivate Normal Status - 100 20 - Foe with opposite gender has its Sp. Attack lowered by 2 stages. -
Charge Electric Status - - 20 - Power of your Electric-type attacks increase next turn. -
Charge Beam Electric Special 50 90 10 TM57 May raise user's Special Attack. 70
Charm Normal Status - 100 20 - Lowers opponent's Attack by two stages. -
Chatter Flying Special 60 100 20 - Likely to confuse the opponent. 50
Chip Away Normal Physical 70 100 20 - Ignores the target's stat changes. -
Circle Throw Fighting Physical 60 90 10 - In battles, the opponent switches. In the wild, the Pokemon runs. -
Clamp Water Physical 35 75 10 - Damages opponent for 2-5 turns, opponent cannot escape/switch. -
Clear Smog Poison Special 50 - 15 - Removes all of the target's stat changes. -
Close Combat Fighting Physical 120 100 5 - Decreases user's Defense and Special Defense by one stage. -
Coil Poison Status - - 20 - Raises the user's Attack, Defense and Accuracy. -
Comet Punch Normal Physical 18 85 15 - Hits 2-5 times in one turn. -
Confuse Ray Ghost Status - 100 10 - Confuses opponent. -
Confusion Psychic Special 50 100 25 - May confuse opponent. 10
Constrict Normal Physical 10 100 35 - May lower opponent's Speed by one stage. 10
Conversion Normal Status - - 30 - Changes user's type to a type of one of its own moves. -
Conversion 2 Normal Status - - 30 - User changes type to become resistant to opponent's last move. -
Copycat Normal Status - - 20 - Copies opponent's last move. -
Cosmic Power Psychic Status - - 20 - Increase user's Defense and Special Defense by one stage. -
Cotton Guard Grass Status - - 10 - Raises the user's Defense by three stages. -
Cotton Spore Grass Status - 100 40 - Sharply reduces opponent's Speed. -
Counter Fighting Physical - 100 20 - When hit by a Physical Attack, user strikes back with 2x power. -
Covet Normal Physical 60 100 40 - Opponent's item is stolen by the user. -
Crabhammer Water Physical 90 90 10 - High Critical-Hit ratio. -
Cross Chop Fighting Physical 100 80 5 - High Critical-Hit ratio. -
Cross Poison Poison Physical 70 100 20 - Likely to land a Critical Hit, may poison opponent. 10
Crunch Dark Physical 80 100 15 - May decrease opponent's Defense by one stage. 20
Crush Claw Normal Physical 75 95 10 - May decrease opponent's Defense by one stage. 50
Crush Grip Normal Physical - 100 5 - More powerful when opponent has higher HP. -
Curse Ghost Status - - 10 - Ghosts - Lose 50% of max HP, opponent loses 25% of max HP at the end of each turn. Non-Ghosts - Raises user's Attack and Defense one stage each, but lowers Speed by one stage. -
Cut Normal Physical 50 95 30 HM01 -
Dark Pulse Dark Special 80 100 15 - May cause flinching. 20
Dark Void Dark Status - 80 10 - Puts all Pokemon on the field to sleep. -
Defend Order Bug Status - - 10 - Increases user's Defense and Special Defense by one stage each. -
Defense Curl Normal Status - - 40 - Increases user's Defense by one stage. Rollout is now stronger. -
Defog Flying Status - - 15 - Lowers opponent's Evasiveness by one stage. -
Destiny Bond Ghost Status - - 5 - If the user faints, the opponent also faints. -
Detect Fighting Status - - 5 - Opponent's attack doesn't affect you, but may fail if used often. -
Dig Ground Physical 80 100 10 TM28 Digs down first turn, attacks in the 2nd. Acts like an Escape Rope on the field. -
Disable Normal Status - 100 20 - Opponent can't use its last attack for a few turns. -
Discharge Electric Special 80 100 15 - May cause paralysis. 30
Dive Water Physical 80 100 10 HM06 Dives down for the first turn, attacks on the second turn. -
Dizzy Punch Normal Physical 70 100 10 - May cause confusion. 20
Doom Desire Steel Special 140 100 5 - Damage occurs 2 turns later. -
Double Hit Normal Physical 35 90 10 - Hits twice. -
Double Kick Fighting Physical 30 100 30 - Hits twice. -
Double Team Normal Status - - 15 TM32 Increases user's Evasiveness by one stage. -
Double-Edge Normal Physical 120 100 15 - User receives recoil damage equal to 1/8th the damage inflicted. -
Doubleslap Normal Physical 15 85 10 - Hits 2-5 times in one turn. -
Draco Meteor Dragon Special 140 90 5 - Decreases user's Special Attack by 2 stages. -
Dragon Claw Dragon Physical 80 100 15 TM02 -
Dragon Dance Dragon Status - - 20 - Increases user's Attack and Speed by one stage each. -
Dragon Pulse Dragon Special 90 100 10 - -
Dragon Rage Dragon Special - 100 10 - Always inflicts 40 HP. -
Dragon Rush Dragon Physical 100 75 10 - May cause flinching. 20
Dragon Tail Dragon Physical 60 90 10 TM82 In battles, the opponent switches. In the wild, the Pokemon runs. -
Dragonbreath Dragon Special 60 100 20 - May cause paralysis. -
Drain Punch Fighting Physical 75 100 10 - User recovers half of the damage inflicted on opponent. -
Dream Eater Psychic Special 100 100 15 TM85 Can only be used on a sleeping target. User recovers half of the damage inflicted on opponent. -
Drill Peck Flying Physical 80 100 20 - -
Drill Run Ground Physical 80 95 10 - High Critical-Hit ratio. -
Dual Chop Dragon Physical 40 90 15 - Hits twice in one turn. -
Dynamicpunch Fighting Physical 100 50 5 - Causes confusion, if it hits. 100
Earth Power Ground Special 90 100 10 - May decrease opponent's Special Defense by one stage. 10
Earthquake Ground Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig. -
Echoed Voice Normal Special 40 100 15 TM49 Power increases each turn if multiple Pokemon in the team also use it. -
Egg Bomb Normal Physical 100 75 10 - -
Electro Ball Electric Special - 100 10 - The faster the user, the stronger the attack. -
Electroweb Electric Special 55 95 15 - Lowers the target's Speed by one level. 100
Embargo Dark Status - 100 15 TM63 Opponent cannot use hold items. -
Ember Fire Special 40 100 25 - May cause a burn. 10
Encore Normal Status - 100 5 - Forces opponent to keep using its last more for 2-6 turns. -
Endeavor Normal Physical - 100 5 - Reduces opponent's HP to same as user's. -
Endure Normal Status - - 10 - Always left with at least 1 HP, but may fail if used in a row. -
Energy Ball Grass Special 80 100 10 TM53 May decrease opponent's Special Defense by one stage. -
Entrainment Normal Status - 100 15 - Makes target's ability same as user's. -
Eruption Fire Special 150 100 5 - Stronger when the user's HP is higher. -
Explosion Normal Physical 250 100 5 TM64 User faints. -
Extrasensory Psychic Special 80 100 30 - May cause flinching. 10
Extremespeed Normal Physical 80 100 5 - User attacks first. -
Facade Normal Physical 70 100 20 TM42 Stronger if user is Burned, Poisoned, or Paralyzed. -
Faint Attack Dark Physical 60 20 - Cannot miss, regardless of Accuracy or Evasiveness. -
Fake Out Normal Physical 40 100 10 - Can only be used in first turn. User goes first, foe flinches. 100
Fake Tears Dark Status - 100 20 - Decreases opponent's Special Defense by two stages. -
False Swipe Normal Physical 40 100 40 TM54 Always leaves opponent with at least 1 HP. -
Featherdance Flying Status - 100 15 - Decreases opponent't Attack by two stages. -
Feint Normal Physical 30 100 10 - Only hits if opponent uses Protect or Detect in the same turn. -
Fiery Dance Fire Special 80 100 10 - May raise the user's Special Attack by one level. 50
Final Gambit Fighting Special - 100 5 - Inflicts damage equal to the user's remaining HP. User faints. -
Fire Blast Fire Special 120 85 5 TM38 May cause a burn. 10
Fire Fang Fire Physical 65 95 15 - May cause a burn or flinching. 10
Fire Pledge Fire Special 50 100 10 - Added effects appear if preceded by Grass Pledge or succeeded by Water Pledge. -
Fire Punch Fire Physical 75 100 15 - May cause a burn. 10
Fire Spin Fire Special 35 85 15 - Damages opponent for 2-5 turns, opponent cannot escape/switch. -
Fissure Ground Physical - 30 5 - An instant 1-hit KO, if it hits. -
Flail Normal Physical - 100 15 - The lower the user's HP, the higher the power. -
Flame Burst Fire Special 70 100 15 - May also injure nearby Pokemon. -
Flame Charge Fire Physical 50 100 20 TM43 Inflicts damage and raises the user's Speed by one stage. 100
Flame Wheel Fire Physical 60 100 25 - May cause a burn. 10
Flamethrower Fire Special 95 100 15 TM35 May cause a burn. 10
Flare Blitz Fire Physical 120 100 15 - User receives recoil damage. -
Flash Normal Status - 100 20 TM70 Decreases opponent's Accuracy by one stage. -
Flash Cannon Steel Special 80 100 10 TM91 May decrease opponent's Sp. Attack or Sp. Defense by one stage. 10
Flatter Dark Status - 100 15 - Confuses opponent, but raises its Special Attack by two stages. -
Fling Dark Physical - 100 10 TM56 Power depends on held item. -
Fly Flying Physical 90 95 15 HM02 Flies up on the first turn, attacks on the second turn. -
Focus Blast Fighting Special 120 70 5 TM52 May decrease opponent's Special Defense by one stage. 10
Focus Energy Normal Status - - 30 - Increases Critical-Hit ratio by one stage -
Focus Punch Fighting Physical 150 100 20 - Pokemon waits on the first turn, attacks on the second. If the Pokemon is hit between this, the Pokemon flinches instead of attacking. -
Follow Me Normal Status - - 20 - In Double Battle, the user takes all the attacks. -
Force Palm Fighting Physical 60 100 10 - May cause paralysis. 30
Foresight Normal Status - - 40 - Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. -
Foul Play Dark Physical 95 100 15 - Uses the opponent's Attack stat. -
Freeze Shock Ice Physical 140 90 5 - Charges for a turn before attacking. May paralyze the target. 30
Frenzy Plant Grass Special 150 90 5 - User cannot move in the following turn. -
Frost Breath Ice Special 40 90 10 TM79 Always results in a critical hit. 100
Frustration Normal Physical - 100 20 TM21 Power raises with the more the user dislikes its trainer. -
Fury Attack Normal Physical 15 85 20 - Hits 2-5 times in one turn. -
Fury Cutter Bug Physical 20 95 20 - Power increases with each consecutive hit. -
Fury Swipes Normal Physical 18 80 15 - Hits 2-5 times in one turn. -
Fusion Bolt Electric Physical 100 100 5 - Power increases if Fusion Flare is used in the same turn. -
Fusion Flare Fire Special 100 100 5 - Power increases if Fusion Bolt is used in the same turn. -
Future Sight Psychic Special 100 100 10 - Damage occurs 2 turns later. -
Gastro Acid Poison Status - 100 10 - Cancels out the effect of the opponent's Ability. -
Gear Grind Steel Physical 50 85 15 - Hits twice in one turn. -
Giga Drain Grass Special 75 100 10 - User recovers 50% of the damage inflicted on the opponent. -
Giga Impact Normal Physical 150 90 5 TM68 User cannot move in the following turn. -
Glaciate Ice Special 65 95 10 - Lowers the target's Speed. 100
Glare Normal Status - 90 30 - Causes paralysis, if it hits. -
Grass Knot Grass Special - 100 20 TM86 The heavier the opponent, the stronger the attack. -
Grass Pledge Grass Special 50 100 10 - Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge. -
Grasswhistle Grass Status - 55 15 - Puts opponent to sleep, if it hits. -
Gravity Psychic Status - - 5 - Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. -
Growl Normal Status - 100 40 - Decreases opponent's Attack by one stage. -
Growth Normal Status - - 40 - Increases user's Attack and Special Attack. -
Grudge Ghost Status - - 5 - If the users faints after using this move, the PP for the opponent's last move is depleted. -
Guard Split Psychic Status - - 10 - Averages Defense and Special Defense with the target. -
Guard Swap Psychic Status - - 10 - User and opponent swap Defense and Special Defense. -
Guillotine Normal Physical - 30 5 - An instant 1-hit KO, if it hits. -
Gunk Shot Poison Physical 120 70 5 - May cause poison. -
Gust Flying Special 40 100 35 - -
Gyro Ball Steel Physical - 100 5 TM74 The slower the opponent, the stronger the attack. -
Hail Ice Status - - 10 TM07 Non-Ice types are damaged for 5 turns. -
Hammer Arm Fighting Physical 100 90 10 - Decreases the user's Speed by one stage. -
Harden Normal Status - - 30 - Increases the user's Defense by one stage. -
Haze Ice Status - - 30 - Resets all stat changes. -
Head Charge Normal Physical 120 100 15 - User receives 1/4 the damage it inflicts in recoil. -
Head Smash Rock Physical 150 80 5 - User receives recoil damage. -
Headbutt Normal Physical 70 100 15 - May cause flinching. 30
Heal Bell Normal Status - - 5 - Heals the user's party's status conditions. -
Heal Block Psychic Status - - 15 - Prevents the opponent from restoring HP for 5 turns. -
Heal Order Bug Status - - 10 - Recovers half of the user's max HP. -
Heal Pulse Psychic Status - - 10 - Restores half the target's max HP. -
Healing Wish Psychic Status - - 10 - The user faints and the next Pokemon released is fully healed. -
Heart Stamp Psychic Physical 60 100 25 - May make the target flinch. 30
Heart Swap Psychic Status - - 10 - Stat changes are swapped with the opponent. -
Heat Crash Fire Physical - 100 10 - The heavier the user, the stronger the attack. -
Heat Wave Fire Special 100 90 10 - May cause a burn. 10
Heavy Slam Steel Physical - 100 10 - The heavier the user, the stronger the attack. -
Helping Hand Normal Status - - 20 - In Double Battles, boosts the power of the partner's move. -
Hex Ghost Special 50 100 10 - Inflicts more damage if the target has a status condition. -
Hi Jump Kick Fighting Physical 130 90 10 - If it misses, the user loses half their HP. -
Hidden Power Normal Special - 100 15 TM10 Type and power depends on user's IV's. -
Hone Claws Dark Status - - 15 TM01 Raises Attack and Accuracy. -
Horn Attack Normal Physical 65 100 25 - -
Horn Drill Normal Physical - 30 5 - An instant 1-hit KO, if it hits. -
Horn Leech Grass Physical 75 100 10 - Heals the user by half the damage inflicted. -
Howl Normal Status - - 40 - Increases the user's Attack by one stage. -
Hurricane Flying Special 120 70 10 - May confuse the target. 30
Hydro Cannon Water Special 150 90 5 - User cannot move in the following turn. -
Hydro Pump Water Special 120 80 5 - -
Hyper Beam Normal Special 150 90 5 TM15 User cannot move on the following turn. -
Hyper Fang Normal Physical 80 90 15 - May cause flinching. 10
Hyper Voice Normal Special 90 100 10 - -
Hypnosis Psychic Status - 60 20 - Put opponent to sleep, if it hits. -
Ice Ball Ice Physical 30 90 20 - An attack lasting for 5 turns that grows in power. -
Ice Beam Ice Special 95 100 10 TM13 May cause freezing. 10
Ice Burn Ice Special 140 90 5 - Charges for a turn before attacking. May burn the target. 30
Ice Fang Ice Physical 65 95 15 - May cause freezing and flinching. 10
Ice Punch Ice Physical 75 100 15 - May cause freezing. 10
Ice Shard Ice Physical 40 100 30 - User attacks first. -
Icicle Crash Ice Physical 85 90 10 - May make the target flinch. 30
Icicle Spear Ice Physical 25 100 30 - Hits 2-5 times in one turn. -
Icy Wind Ice Special 55 95 15 - Decreases opponent's Speed by one stage. 100
Imprison Psychic Status - - 10 - Opponent is unable to use moves that the user also knows. -
Incinerate Fire Special 30 100 15 TM59 Destroys the target's held berry. -
Inferno Fire Special 100 50 5 - Burns the target, if it hits. 100
Ingrain Grass Status - - 20 - User restores HP each turn. User cannot escape/switch. -
Iron Defense Steel Status - - 15 - Increases the user's Defense by two stages. -
Iron Head Steel Physical 80 100 15 - May cause flinching. 30
Iron Tail Steel Physical 100 75 15 - May decrease opponent's Defense by one stage. 30
Judgment Normal Special 100 100 10 - Type depends on the Arceus Plate being held. -
Jump Kick Fighting Physical 85 95 25 - If it misses, the user loses half their HP. -
Karate Chop Fighting Physical 50 100 25 - High Critical-Hit ratio. -
Kinesis Psychic Status - 80 15 - Decreases opponent's Accuracy by one stage, if it hits. -
Knock Off Dark Physical 20 100 20 - Opponent cannot use its hold item for the duration of the battle. -
Last Resort Normal Physical 140 100 5 - Can only be used after all other moves are used. -
Lava Plume Fire Special 80 100 15 - May cause a burn. 30
Leaf Blade Grass Physical 90 100 15 - High Critcal-Hit ratio. -
Leaf Storm Grass Special 140 90 5 - Decreases user's Special Attack by two stages. -
Leaf Tornado Grass Special 65 90 10 - May lower the target's Accuracy by one level. 50
Leech Life Bug Physical 20 100 15 - User recovers half of the damage inflicted on the opponent. -
Leech Seed Grass Status - 90 10 - User steals HP from opponent each turn. -
Leer Normal Status - 100 30 - Decreases opponent's Defense by one stage. -
Lick Ghost Physical 20 100 30 - May cause paralysis. 30
Light Screen Psychic Status - - 30 TM16 User's party receives 1/2 damage from Sp. Attacks for 5 turns. -
Lock-on Normal Status - - 5 - The next move the user uses is guaranteed to hit. -
Lovely Kiss Normal Status - 75 10 - Puts the opponent to sleep, if it hits. -
Low Kick Fighting Physical - 100 20 - The heavier the opponent, the stronger the attack. -
Low Sweep Fighting Physical 60 100 20 TM47 Lowers the target's Speed by one level. 100
Lucky Chant Normal Status - - 30 - Opponent cannot land Critical Hits for 5 turns. -
Lunar Dance Psychic Status - - 10 - The user faints but the next Pokemon released is fully healed. -
Luster Purge Psychic Special 70 100 5 - May decrease opponent's Special Defense by one stage. -
Mach Punch Fighting Physical 40 100 30 - User goes first. -
Magic Coat Psychic Status - - 15 - Any special move is reflected back to the attacker. -
Magic Room Psychic Status - - 10 - Suppresses the effects of held items for five turns. -
Magical Leaf Grass Special 60 20 - Cannot miss, regardless of Accuracy or Evasiveness. -
Magma Storm Fire Special 120 75 5 - Opponent cannot escape/switch. -
Magnet Bomb Steel Physical 60 20 - Cannot miss, regardless of Accuracy or Evasiveness. -
Magnet Rise Electric Status - - 10 - User becomes immune to Ground-type moves for 5 turns. -
Magnitude Ground Physical - 100 30 - Hits with random power. -
Me First Normal Status - - 20 - User goes first with the opponent's attack at 1.5x power. -
Mean Look Normal Status - - 5 - Opponent cannot escape/switch. -
Meditate Psychic Status - - 40 - Increases user's Attack by one stage. -
Mega Drain Grass Special 40 100 15 - User recovers 1/2 of the damage inflicted onto the opponent. -
Mega Kick Normal Physical 120 75 5 - -
Mega Punch Normal Physical 80 85 20 - -
Megahorn Bug Physical 120 85 10 - -
Memento Dark Status - 100 10 - User faints, opponent's Attack is dropped to the lowest stage. -
Metal Burst Steel Physical - 100 10 - Deals damage equal to 1.5x opponent's attack. -
Metal Claw Steel Physical 50 95 35 - May increase the user's Attack by one stage. 10
Metal Sound Steel Status - 85 40 - Decreases opponent's Special Defense by two stages. -
Meteor Mash Steel Physical 100 85 10 - May increase user's Attack by one stage. 20
Metronome Normal Status - - 10 - User performs any move in the game at random. -
Milk Drink Normal Status - - 10 - User recoves 50% of its maximum HP. -
Mimic Normal Status - - 10 - Replaces this move with the opponent's last move, for the battle. -
Mind Reader Psychic Status - - 5 - User's next attack is guaranteed to hit. -
Minimize Normal Status - - 20 - Sharply increases Evasiveness. -
Miracle Eye Psychic Status - - 40 - Resets opponent's Evasiveness, removes Dark's Psychic immunity. -
Mirror Coat Psychic Special - 100 20 - When hit by a Special Attack, user strikes back with 2x power. -
Mirror Move Flying Status - - 20 - User performs the opponent's last move. -
Mirror Shot Steel Special 65 85 10 - May decrease opponent's Accuracy by one stage. -
Mist Ice Status - - 30 - User's stats cannot be changed for a period of time. -
Mist Ball Psychic Special 70 100 5 - Likely to decrease opponent's Special Attack by one stage. 50
Moonlight Normal Status - - 5 - User recovers HP. Amount varies with the weather. -
Morning Sun Normal Status - - 5 - User recovers HP. Amount varies with the weather. -
Mud Bomb Ground Special 65 85 10 - May decrease opponent's Accuracy by one stage. 30
Mud Shot Ground Special 55 95 15 - Decreases opponent's Speed by one stage. 100
Mud Sport Ground Status - - 15 - Weakens the power of Electric-type moves. -
Mud-Slap Ground Special 20 100 10 - Lowers opponent's accuracy by one stage 100
Muddy Water Water Special 95 85 10 - May decrease opponent's Accuracy by one stage. 30
Nasty Plot Dark Status - - 20 - Increases the user's Special Attack by two stages. -
Natural Gift Normal Physical - 100 15 - The type and power depends on the user's held berry. -
Nature Power Normal Status - - 20 - Uses a certain move based on the current terrain. -
Needle Arm Grass Physical 60 100 15 - May cause flinching. 30
Night Daze Dark Special 85 95 10 - May lower the target's Accuracy by one level. 40
Night Shade Ghost Special - 100 15 - Inflicts damage equal to user's level. -
Night Slash Dark Physical 70 100 15 - High Critical-Hit ratio. -
Nightmare Ghost Special - 100 15 - The sleeping opponent loses 25% of its max HP each turn. -
Octazooka Water Special 65 85 10 - Likely to decrease opponent's Accuracy by one stage. 50
Odor Sleuth Normal Status - - 40 - Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. -
Ominous Wind Ghost Special 60 100 5 - May increase all stats of the user by one stage each. 10
Outrage Dragon Physical 120 100 15 - User attacks for 2-3 turns and then becomes confused. -
Overheat Fire Special 140 90 5 TM50 Decreases user's Special Attack by two stages. -
Pain Split Normal Status - - 20 - The user's and opponent's HP becomes the average of both. -
Pay Day Normal Physical 40 100 20 - A small amount of money is gained after the battle resolves. -
Payback Dark Physical 50 100 10 TM66 Power doubles if the user was attacked first. -
Peck Flying Physical 35 100 35 - -
Perish Song Normal Status - - 5 - Any Pokemon in play when this attack is used faints in 3 turns. -
Petal Dance Grass Special 120 100 10 - User attacks for 2-3 turns but then becomes confused. -
Pin Missile Bug Physical 14 85 20 - Hits 2-5 times in one turn. -
Pluck Flying Physical 60 100 20 TM88 If the opponent is holding a berry, its effect is stolen by user. -
Poison Fang Poison Physical 50 100 15 - May cause poison that gets worse each turn. 30
Poison Gas Poison Status - 85 40 - Poisons the opponent, if it hits. -
Poison Jab Poison Physical 80 100 20 TM84 May poison the opponent. 30
Poison Sting Poison Physical 15 100 35 - May poison the opponent. 30
Poison Tail Poison Physical 50 100 25 - High Critical-Hit ratio. May poison the opponent. 10
Poisonpowder Poison Status - 75 35 - Poisons the opponent, if it hits. -
Pound Normal Physical 40 100 35 - -
Powder Snow Ice Special 40 100 25 - May cause freezing. 10
Power Gem Rock Special 70 100 20 - -
Power Split Psychic Status - - 10 - Averages Attack and Special Attack with the target. -
Power Swap Psychic Status - - 10 - User and opponent swap Attack and Special Attack. -
Power Trick Psychic Status - - 10 - User's own Attack and Defense switch. -
Power Whip Grass Physical 120 85 10 - -
Present Normal Physical - 90 15 - Either deals damage or heals. -
Protect Normal Status - - 10 TM17 User is not affected by opponent's move. -
Psybeam Psychic Special 65 100 20 - May confuse the opponent. 10
Psych Up Normal Status - - 10 TM77 Copies the opponent's stat changes. -
Psychic Psychic Special 90 100 10 TM29 May decreases the opponent's Special Defense by one stage. 10
Psycho Boost Psychic Special 140 90 5 - Decreases user's Special Attack by two stages. -
Psycho Cut Psychic Physical 70 100 20 - High Critical-Hit ratio. -
Psycho Shift Psychic Status - 90 10 - Gives the opponent the user's status condition, if it hits. -
Psyshock Psychic Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense. -
Psystrike Psychic Special 100 100 10 - Inflicts damage based on the target's Defense, not Special Defense. -
Psywave Psychic Special - 80 15 - Inflicts damage 50-150% of user's level. -
Punishment Dark Physical - 100 5 - Power depends on opponent's stats. -
Pursuit Dark Physical 40 100 20 - Double power if the opponent is switching out. -
Quash Dark Status - 100 15 TM60 Makes the target act last this turn. -
Quick Attack Normal Physical 40 100 30 - User goes first. -
Quick Guard Fighting Status - - 15 - Fast moves won't damage the user or its teammates. -
Quiver Dance Bug Status - - 20 - Raises the user's Special Attack, Special Defense and Speed. -
Rage Normal Physical 20 100 20 - Increases user's Attack by one stage when hit. -
Rage Powder Bug Status - - 20 - Forces attacks to hit user, not team-mates. -
Rain Dance Water Status - - 5 TM18 Causes the weather to change to rain for 5 turns. -
Rapid Spin Normal Physical 20 100 40 - Removes the effects of trap moves -
Razor Leaf Grass Physical 55 95 25 - High Critical-Hit ratio. -
Razor Shell Water Physical 75 95 10 - May lower the target's Defense by one level. 50
Razor Wind Normal Special 80 100 10 - Immobile on the first turn, attacks on the second turn. High Critical-Hit ratio. -
Recover Normal Status - - 10 - User recovers 50% of its max HP. -
Recycle Normal Status - - 10 - User's used hold item is restored. -
Reflect Psychic Status - - 20 TM33 User's party receives 1/2 damage from Ph. Attacks for 5 turns. -
Reflect Type Normal Status - - 15 - User becomes the target's type. -
Refresh Normal Status - - 20 - Cures paralysis, poison, and burns. -
Relic Song Normal Special 75 100 10 - May put the target to sleep. 10
Rest Psychic Status - - 10 TM44 User sleeps for 2 turns, but user is fully healed. -
Retaliate Normal Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn. -
Return Normal Physical - 100 20 TM27 Power increases with user's Happiness. -
Revenge Fighting Physical 60 100 10 - Power increases if user was hit first. -
Reversal Fighting Physical - 100 15 - The lower the user's HP, the higher the power. -
Roar Normal Status - 100 20 TM05 In battles, the opponent switches. In the wild, the Pokemon runs. -
Roar of Time Dragon Special 150 90 5 - The user cannot move in the following turn. -
Rock Blast Rock Physical 25 90 10 - Hits 2-5 times in one turn. -
Rock Climb Normal Physical 90 85 20 - May cause confusion. 20
Rock Polish Rock Status - - 20 TM69 Increases the user's Speed by two stages. -
Rock Slide Rock Physical 75 90 10 TM80 May cause flinching, if it hits. 30
Rock Smash Fighting Physical 40 100 15 TM94 Likely to decrease the opponent's Defense by one stage. 50
Rock Throw Rock Physical 50 90 15 - -
Rock Tomb Rock Physical 50 80 10 TM39 Decreases the opponent's Speed by one stage, if it hits. 100
Rock Wrecker Rock Physical 150 90 5 - The user cannot move in the following turn. -
Role Play Psychic Status - - 15 - User copies the opponent's Ability. -
Rolling Kick Fighting Physical 60 85 15 - May cause flinching. 30
Rollout Rock Physical 30 90 20 - An attack lasting for 5 turns that grows in power. -
Roost Flying Status - - 10 - User recovers 50% of its max HP. Flying-type users are not immune to Ground-type moves immediately following this move. -
Round Normal Special 60 100 15 TM48 Power increases each turn if multiple Pokemon in the team also use it. -
Sacred Fire Fire Physical 100 95 5 - Likely to cause a burn. 50
Sacred Sword Fighting Physical 90 100 20 - Ignores the target's stat changes. -
Safeguard Normal Status - - 25 TM20 The user's party is protected from status conditions. -
Sand Tomb Ground Physical 35 85 15 - Damages opponent for 2-5 turns, opponent cannot switch/escape. -
Sand-attack Ground Status - 100 15 - Decreases the opponent's Accuracy by one stage. -
Sandstorm Rock Status - - 10 TM37 Non Rock, Ground and Steel types are damaged for 5 turns. -
Scald Water Special 80 100 15 TM55 May burn the target. 30
Scary Face Normal Status - 100 10 - Sharply lowers opponent's Speed. -
Scratch Normal Physical 40 100 35 - -
Screech Normal Status - 85 40 - Decreases the opponent's Defense by two stages, if it hits. -
Searing Shot Fire Special 100 100 5 - May burn the target. 30
Secret Power Normal Physical 70 100 20 - Effects of the attack vary with the location. 30
Secret Sword Fighting Special 85 100 10 - Inflicts damage based on the target's Defense, not Special Defense. -
Seed Bomb Grass Physical 80 100 15 - -
Seed Flare Grass Special 120 85 5 - May decrease the opponent's Special Defense by one stage. 40
Seismic Toss Fighting Physical - 100 20 - Inflicts damage equal to user's level. -
Selfdestruct Normal Physical 200 100 5 - User faints. -
Shadow Ball Ghost Special 80 100 15 TM30 May decrease opponent's Special Defense. 20
Shadow Claw Ghost Physical 70 100 15 TM65 High Critical-Hit ratio. -
Shadow Force Ghost Physical 120 100 5 - Disappears on the 1st turn, attacks on the 2nd turn. -
Shadow Punch Ghost Physical 60 20 - Cannot miss, regardless of Accuracy and Evasiveness. -
Shadow Sneak Ghost Physical 40 100 30 - User goes first. -
Sharpen Normal Status - - 30 - Increases the user's Attack by one stage. -
Sheer Cold Ice Special - 30 5 - An instant 1-hit KO, if it hits. -
Shell Smash Normal Status - - 15 - Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. -
Shift Gear Steel Status - - 10 - Raises Attack and sharply raises Speed. -
Shock Wave Electric Special 60 20 - Cannot miss, regardless of Accuracy and Evasiveness. -
Signal Beam Bug Special 75 100 15 - May cause confusion. 10
Silver Wind Bug Special 60 100 5 - May increase all of the user's stats by one stage each. 10
Simple Beam Normal Status - 100 15 - Changes target's ability to Simple. -
Sing Normal Status - 55 15 - Puts the opponent to sleep, if it hits. 100
Sketch Normal Status - - 1 - Permanently copies the opponent's last move. -
Skill Swap Psychic Status - - 10 - The user swaps Abilities with the opponent. -
Skull Bash Normal Physical 100 100 15 - Increases user's Defense one stage in the 1st turn, attacks in the 2nd turn. 100
Sky Attack Flying Physical 140 90 5 - User cannot move in the 1st turn, attacks 2nd turn. May cause flinching. 30
Sky Drop Flying Physical 60 100 10 TM58 Tosses the target into the air on first turn; Drops them on the second. -
Sky Uppercut Fighting Physical 85 90 15 - Hits the opponent, even during Fly. -
Slack Off Normal Status - - 10 - User recovers 50% of its max HP. -
Slam Normal Physical 80 75 20 - -
Slash Normal Physical 70 100 20 - High Critical-Hit ratio. -
Sleep Powder Grass Status - 75 15 - Puts the opponent to sleep, if it hits. -
Sleep Talk Normal Status - - 10 - User performs one of its own moves while sleeping. -
Sludge Poison Special 65 100 20 - May poison the opponent. 30
Sludge Bomb Poison Special 90 100 10 TM36 May poison the opponent. 30
Sludge Wave Poison Special 95 100 10 TM34 May poison the target. 10
Smack Down Rock Physical 50 100 15 TM23 Makes Flying-type pokemon vulnerable to Ground moves. 100
Smellingsalt Normal Special 60 100 10 - Power increases when used on a paralyzed opponent, but cures it. -
Smog Poison Special 20 70 20 - May poison the opponent. 40
Smokescreen Normal Status - 100 20 - Decreases the opponent's Accuracy by one stage. -
Snarl Dark Special 55 95 15 TM95 Lowers the target's Special Attack by one level. 100
Snatch Dark Status - - 10 - User steals the effects of the opponent's next move. -
Snore Normal Special 40 100 15 - Can only be used while the user is sleeping. -
Soak Water Status - 100 20 - Changes the target's type to water. -
Softboiled Normal Status - - 10 - User recovers 50% of its max HP. -
Solarbeam Grass Special 120 100 10 TM22 User cannot move in the 1st turn, attacks in the 2nd turn. -
Sonicboom Normal Special - 90 20 - Always inflicts 20 HP. -
Spacial Rend Dragon Special 100 95 5 - High Critical-Hit ratio. -
Spark Electric Physical 65 100 20 - May cause paralysis. 30
Spider Web Bug Status - - 10 - Opponent cannot escape/switch. -
Spike Cannon Normal Physical 20 100 15 - Hits 2-5 times in one turn. -
Spikes Ground Status - - 20 - Hurts opponents when they switch into battle. -
Spit Up Normal Special - 100 10 - Power depends on how many times the user performed Stockpile. -
Spite Ghost Status - 100 10 - The opponent's last move loses 2-5 PP. -
Splash Normal Status - - 40 - Doesn't do ANYTHING. -
Spore Grass Status - 100 15 - Puts the opponent to sleep. 100
Stealth Rock Rock Status - - 20 - Damages opponent when they switch into battle. -
Steamroller Bug Physical 65 100 20 - May make the target flinch. 30
Steel Wing Steel Physical 70 90 25 - May increases user's Defense by one stage. 10
Stockpile Normal Status - - 20 - Temporarily increases user's Defense by one stage. To be used with Spit Up and Swallow. -
Stomp Normal Physical 65 100 20 - May cause flinching. 30
Stone Edge Rock Physical 100 80 5 TM71 High Critical-Hit ratio. -
Stored Power Psychic Special 20 100 10 - Power rises the more the user's stats have been raised. -
Storm Throw Fighting Physical 40 100 10 - Always results in a critical hit. -
Strength Normal Physical 80 100 15 HM04 -
String Shot Bug Status - 95 40 - Decreases opponent's Speed by one stage. -
Struggle Normal Physical 50 100 - - Only usable when all PP are gone. Hurts the user. -
Struggle Bug Bug Special 30 100 20 TM76 Lowers the target's Special Attack by one level. 100
Stun Spore Grass Status - 75 30 - Causes paralysis, if it hits. -
Submission Fighting Physical 80 80 25 - User receives recoil damage. -
Substitute Normal Status - - 10 TM90 User loses 1/4 of its max HP, but can take hits without losing HP for awhile. -
Sucker Punch Dark Physical 80 100 5 - User goes first, but won't work if opponent doesn't use an attacking move. -
Sunny Day Fire Status - - 5 TM11 Changes the weather to sunny. -
Super Fang Normal Physical - 90 10 - Always takes off half of the opponent's HP. -
Superpower Fighting Physical 120 100 5 - Decreases user's Attack and Defense by one stage each. -
Supersonic Normal Status - 55 20 - Causes confusion, if it hits. -
Surf Water Special 95 100 15 HM03 -
Swagger Normal Status - 90 15 TM87 Opponent becomes confused, but its Attack is raised by 2 stages. -
Swallow Normal Status - - 10 - The more times the user has performed Stockpile, the more HP is recovered. -
Sweet Kiss Normal Status - 75 10 - Causes confusion, if it hits. -
Sweet Scent Normal Status - - 20 - Decreases opponent's Evasiveness by one stage. -
Swift Normal Special 60 20 - Cannot miss, regardless of Accuracy and Evasiveness. -
Switcheroo Dark Status - 100 15 - Swaps held items with the opponent. -
Swords Dance Normal Status - - 30 TM75 Increases the user's Attack by two stages. -
Synchronoise Psychic Special 70 100 15 - Hits any Pokemon that shares a type with the user. -
Synthesis Grass Status - - 5 - User recovers HP. Amount varies with the weather. -
Tackle Normal Physical 50 100 35 - -
Tail Glow Bug Status - - 20 - Drastically increases user's Special Attack. -
Tail Slap Normal Physical 25 85 10 - Hits 2-5 times in one turn. -
Tail Whip Normal Status - 100 30 - Decreases opponent's Defense by one stage. -
Tailwind Flying Status - - 30 - The party's Speed doubled for 4 turns. -
Take Down Normal Physical 90 85 20 - User receives recoil damage. -
Taunt Dark Status - 100 20 TM12 Opponent can only use moves that attack. -
Techno Blast Normal Special 85 100 5 - If the user is holding a plate, the damage inflicted will match it. -
Teeter Dance Normal Status - 100 20 - All Pokemon on the field become confused. -
Telekinesis Psychic Status - - 15 TM19 Ignores opponent's evasion for 3 turns, add Ground immunity. -
Teleport Psychic Status - - 20 - Allows user to switch out. In the wild, the battle ends. -
Thief Dark Physical 40 100 10 TM46 May steal opponent's held item. 40
Thrash Normal Physical 120 100 10 - User attacks for 2-3 turns but then becomes confused. -
Thunder Electric Special 120 70 10 TM25 May cause paralysis. 30
Thunder Fang Electric Physical 65 95 15 - May cause paralysis and flinching. 10
Thunder Wave Electric Status - 100 20 TM73 Causes paralysis. 100
Thunderbolt Electric Special 95 100 15 TM24 May cause paralysis. 10
Thunderpunch Electric Physical 75 100 15 - May cause paralysis. 10
Thundershock Electric Special 40 100 30 - May cause paralysis. 10
Tickle Normal Status - 100 20 - Decreases the opponent's Attack and Defense by one stage each. -
Torment Dark Status - 100 15 TM41 Opponent cannot use the same move in a row. -
Toxic Poison Status - 90 10 TM06 Causes poison that increases damage each turn. -
Toxic Spikes Poison Status - - 20 - Hurts opponents when they switch into battle. -
Transform Normal Status - - 10 - User takes on the form and attacks of the opponent. -
Tri Attack Normal Special 80 100 10 - May cause paralysis, freezing, or a burn 20
Trick Psychic Status - 100 10 - Swaps held items with the opponent. -
Trick Room Psychic Status - - 5 TM92 Slower Pokemon move first in the turn for 5 turns. -
Triple Kick Fighting Physical 10 90 10 - Hits 3 times, growing in power each with each hit. -
Trump Card Normal Special - 100 5 - The lower the PP, the higher the power. -
Twineedle Bug Physical 25 100 20 - Hits twice. May cause poison. 20
Twister Dragon Special 40 100 20 - May cause flinching. 2x damage against an opponent using Fly. 20
U-turn Bug Physical 70 100 20 TM89 User switches out immediately after attacking. -
Uproar Normal Special 90 100 10 - User attacks for 3 turns and prevents sleep. -
V-Create Fire Physical 180 95 5 - Lowers the user's Defense, Special Defense and Speed. 100
Vacuum Wave Fighting Special 40 100 30 - User goes first. -
Venoshock Poison Special 65 100 10 TM09 Inflicts double damage if the target is poisoned. -
Vicegrip Normal Physical 55 100 30 - -
Vine Whip Grass Physical 35 100 15 - -
Vital Throw Fighting Physical 70 10 - User attacks last, but cannot miss. -
Volt Switch Electric Special 70 100 20 TM72 User must switch out after attacking. -
Volt Tackle Electric Physical 120 100 15 - User receives recoil damage. -
Wake-up Slap Fighting Physical 60 100 10 - Power doubles if used on a sleeping opponent, but wakes it up. -
Water Gun Water Special 40 100 25 - -
Water Pledge Water Special 50 100 10 - Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge. -
Water Pulse Water Special 60 100 20 - May cause confusion. 20
Water Sport Water Status - - 15 - Increases the user's Fire resistance. -
Water Spout Water Special 150 100 5 - The higher the user's HP, the higher the damage caused. -
Waterfall Water Physical 80 100 15 HM05 May cause flinching. 20
Weather Ball Normal Special 50 100 10 - Move's power and type changes with the weather. -
Whirlpool Water Special 35 85 15 - Damages opponent for 2-5 turns, opponent cannot switch/escape. -
Whirlwind Normal Status - 100 20 - In battles, the opponent switches. In the wild, the Pokemon runs. -
Wide Guard Rock Status - - 10 - Protects the user's team from multi-target attacks. -
Wild Charge Electric Physical 90 100 15 TM93 User receives 1/4 the damage it inflicts in recoil. -
Will-o-wisp Fire Status - 75 15 TM61 Causes a burn, if it hits. 100
Wing Attack Flying Physical 60 100 35 - -
Wish Normal Status - - 10 - The user recovers HP in the following turn. -
Withdraw Water Status - - 40 - Increases the user's Defense by one stage. -
Wonder Room Psychic Status - - 10 - Swaps every Pokemon's Defense and Special Defense for 5 turns. -
Wood Hammer Grass Physical 120 100 15 - User receives recoil damage. -
Work Up Normal Status - - 30 TM83 Raises the user's Attack and Special Attack. -
Worry Seed Grass Status - 100 10 - Changes the opponent's Ability to Insomnia. -
Wrap Normal Physical 15 90 20 - Damages opponent for 2-5 turns, opponent cannot escape/switch. -
Wring Out Normal Special 120 100 5 - The higher the opponent's HP, the higher the damage. -
X-Scissor Bug Physical 80 100 15 TM81 -
Yawn Normal Status - - 10 - Puts the opponent to sleep in the following turn. -
Zap Cannon Electric Special 120 50 5 - Guaranteed to paralyze target, if it hits. 100
Zen Headbutt Psychic Physical 80 90 15 - May cause flinching. 20

 

Quick Search

Type a Pokemon name, type, move, ability to see instant results.

Advanced site search