This is a full list of every Dark move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.
Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.
| Name | Cat. | Power | Acc. | PP | TM/HM? | Effect | Prob. |
|---|---|---|---|---|---|---|---|
| Assurance | Physical | 50 | 100 | 10 | - | Power doubles if opponent already took damage in the same turn. | - |
| Beat Up | Physical | - | 100 | 30 | - | Each Pokemon in your party attacks. | - |
| Bite | Physical | 60 | 100 | 25 | - | May cause flinching. | 30 |
| Crunch | Physical | 80 | 100 | 15 | - | May lower opponent's Defense. | 20 |
| Dark Pulse | Special | 80 | 100 | 15 | - | May cause flinching. | 20 |
| Dark Void | Status | - | 80 | 10 | - | Puts all Pokemon on the field to sleep. | - |
| Embargo | Status | - | 100 | 15 | TM63 | Opponent cannot use items. | - |
| Faint Attack | Physical | 60 | ∞ | 20 | - | Ignores Accuracy and Evasiveness. | - |
| Fake Tears | Status | - | 100 | 20 | - | Sharply lowers opponent's Special Defense. | - |
| Flatter | Status | - | 100 | 15 | - | Confuses opponent, but raises its Special Attack by two stages. | - |
| Fling | Physical | - | 100 | 10 | TM56 | Power depends on held item. | - |
| Foul Play | Physical | 95 | 100 | 15 | - | Uses the opponent's Attack stat. | - |
| Hone Claws | Status | - | - | 15 | TM01 | Raises user's Attack and Accuracy. | - |
| Knock Off | Physical | 20 | 100 | 20 | - | Opponent cannot use its hold item for the duration of the battle. | - |
| Memento | Status | - | 100 | 10 | - | User faints, opponent's Attack is dropped to the lowest stage. | - |
| Nasty Plot | Status | - | - | 20 | - | Sharply raises user's Special Attack. | - |
| Night Daze | Special | 85 | 95 | 10 | - | May lower opponent's Accuracy. | 40 |
| Night Slash | Physical | 70 | 100 | 15 | - | High critical hit ratio. | - |
| Payback | Physical | 50 | 100 | 10 | TM66 | Power doubles if the user was attacked first. | - |
| Punishment | Physical | - | 100 | 5 | - | Power increases when opponent's stats have been raised. | - |
| Pursuit | Physical | 40 | 100 | 20 | - | Double power if the opponent is switching out. | - |
| Quash | Status | - | 100 | 15 | TM60 | Makes the target act last this turn. | - |
| Snarl | Special | 55 | 95 | 15 | TM95 | Lowers opponent's Special Attack. | 100 |
| Snatch | Status | - | - | 10 | - | Steals the effects of the opponent's next move. | - |
| Sucker Punch | Physical | 80 | 100 | 5 | - | User goes first, but won't work if opponent doesn't use an attacking move. | - |
| Switcheroo | Status | - | 100 | 15 | - | Swaps held items with the opponent. | - |
| Taunt | Status | - | 100 | 20 | TM12 | Opponent can only use moves that attack. | - |
| Thief | Physical | 40 | 100 | 10 | TM46 | May steal opponent's held item. | 40 |
| Torment | Status | - | 100 | 15 | TM41 | Opponent cannot use the same move in a row. | - |