Dark type Pokémon moves

This is a full list of every Dark move from all five generations of the Pokémon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which Pokémon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

Name
Type
Cat.
Power
Acc.
PP
TM
Effect
Prob. (%)
AssuranceDarkPhysical 60 100 10 Power doubles if opponent already took damage in the same turn. -
Beat UpDarkPhysical - 100 30 Each Pokémon in your party attacks. -
BiteDarkPhysical 60 100 25 May cause flinching. 30
CrunchDarkPhysical 80 100 15 May lower opponent's Defense. 20
Dark PulseDarkSpecial 80 100 15 TM97 May cause flinching. 20
Dark VoidDarkStatus - 80 10 Puts all adjacent opponents to sleep. -
EmbargoDarkStatus - 100 15 TM63 Opponent cannot use items. -
Fake TearsDarkStatus - 100 20 Sharply lowers opponent's Special Defense. -
Feint AttackDarkPhysical 60 20 Ignores Accuracy and Evasiveness. -
FlatterDarkStatus - 100 15 Confuses opponent, but raises its Special Attack by two stages. -
FlingDarkPhysical - 100 10 TM56 Power depends on held item. -
Foul PlayDarkPhysical 95 100 15 Uses the opponent's Attack stat. -
Hone ClawsDarkStatus - - 15 TM01 Raises user's Attack and Accuracy. -
Knock OffDarkPhysical 65 100 25 Removes opponent's held item for the rest of the battle. -
MementoDarkStatus - 100 10 User faints, sharply lowers opponent's Attack and Special Attack. -
Nasty PlotDarkStatus - - 20 Sharply raises user's Special Attack. -
Night DazeDarkSpecial 85 95 10 May lower opponent's Accuracy. 40
Night SlashDarkPhysical 70 100 15 High critical hit ratio. -
Parting ShotDarkStatus - 100 20 Lowers opponent's Attack and Special Attack then switches out. -
PaybackDarkPhysical 50 100 10 TM66 Power doubles if the user was attacked first. -
PunishmentDarkPhysical - 100 5 Power increases when opponent's stats have been raised. -
PursuitDarkPhysical 40 100 20 Double power if the opponent is switching out. -
QuashDarkStatus - 100 15 TM60 Makes the target act last this turn. -
SnarlDarkSpecial 55 95 15 TM95 Lowers opponent's Special Attack. 100
SnatchDarkStatus - - 10 Steals the effects of the opponent's next move. -
Sucker PunchDarkPhysical 80 100 5 User attacks first, but only works if opponent is readying an attack. -
SwitcherooDarkStatus - 100 15 Swaps held items with the opponent. -
TauntDarkStatus - 100 20 TM12 Opponent can only use moves that attack. -
ThiefDarkPhysical 60 100 25 TM46 Also steals opponent's held item. -
Topsy-TurvyDarkStatus - 100 20 Reverses stat changes of opponent. -
TormentDarkStatus - 100 15 TM41 Opponent cannot use the same move in a row. -