Pokemon Dark moves

This is a full list of every Dark move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

Normal Fire Water Electric Grass Ice Fighting Poison Ground Flying Psychic Bug Rock Ghost Dragon Dark Steel

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Name Type Cat. Power Acc. PP TM/HM? Effect Prob.
AssuranceDarkPhysical5010010 - Power doubles if opponent already took damage in the same turn. -
Beat UpDarkPhysical-10030 - Each Pokemon in your party attacks. -
BiteDarkPhysical6010025 - May cause flinching. 30
CrunchDarkPhysical8010015 - May lower opponent's Defense. 20
Dark PulseDarkSpecial8010015 - May cause flinching. 20
Dark VoidDarkStatus-8010 - Puts all Pokemon on the field to sleep. -
EmbargoDarkStatus-10015 TM63 Opponent cannot use items. -
Faint AttackDarkPhysical6020 - Ignores Accuracy and Evasiveness. -
Fake TearsDarkStatus-10020 - Sharply lowers opponent's Special Defense. -
FlatterDarkStatus-10015 - Confuses opponent, but raises its Special Attack by two stages. -
FlingDarkPhysical-10010 TM56 Power depends on held item. -
Foul PlayDarkPhysical9510015 - Uses the opponent's Attack stat. -
Hone ClawsDarkStatus--15 TM01 Raises user's Attack and Accuracy. -
Knock OffDarkPhysical2010020 - Opponent cannot use its hold item for the duration of the battle. -
MementoDarkStatus-10010 - User faints, sharply lowers opponent's Attack and Special Attack. -
Nasty PlotDarkStatus--20 - Sharply raises user's Special Attack. -
Night DazeDarkSpecial859510 - May lower opponent's Accuracy. 40
Night SlashDarkPhysical7010015 - High critical hit ratio. -
PaybackDarkPhysical5010010 TM66 Power doubles if the user was attacked first. -
PunishmentDarkPhysical-1005 - Power increases when opponent's stats have been raised. -
PursuitDarkPhysical4010020 - Double power if the opponent is switching out. -
QuashDarkStatus-10015 TM60 Makes the target act last this turn. -
SnarlDarkSpecial559515 TM95 Lowers opponent's Special Attack. 100
SnatchDarkStatus--10 - Steals the effects of the opponent's next move. -
Sucker PunchDarkPhysical801005 - User attacks first, but only works if opponent is readying an attack. -
SwitcherooDarkStatus-10015 - Swaps held items with the opponent. -
TauntDarkStatus-10020 TM12 Opponent can only use moves that attack. -
ThiefDarkPhysical4010010 TM46 Also steals opponent's held item. -
TormentDarkStatus-10015 TM41 Opponent cannot use the same move in a row. -