Pokemon Dark moves

This is a full list of every Dark move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

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Name Cat. Power Acc. PP TM/HM? Effect Prob.
Assurance Physical 50 100 10 - Power doubles if opponent already took damage in the same turn. -
Beat Up Physical - 100 30 - Each Pokemon in your party attacks. -
Bite Physical 60 100 25 - May cause flinching. 30
Crunch Physical 80 100 15 - May lower opponent's Defense. 20
Dark Pulse Special 80 100 15 - May cause flinching. 20
Dark Void Status - 80 10 - Puts all Pokemon on the field to sleep. -
Embargo Status - 100 15 TM63 Opponent cannot use items. -
Faint Attack Physical 60 20 - Ignores Accuracy and Evasiveness. -
Fake Tears Status - 100 20 - Sharply lowers opponent's Special Defense. -
Flatter Status - 100 15 - Confuses opponent, but raises its Special Attack by two stages. -
Fling Physical - 100 10 TM56 Power depends on held item. -
Foul Play Physical 95 100 15 - Uses the opponent's Attack stat. -
Hone Claws Status - - 15 TM01 Raises user's Attack and Accuracy. -
Knock Off Physical 20 100 20 - Opponent cannot use its hold item for the duration of the battle. -
Memento Status - 100 10 - User faints, opponent's Attack is dropped to the lowest stage. -
Nasty Plot Status - - 20 - Sharply raises user's Special Attack. -
Night Daze Special 85 95 10 - May lower opponent's Accuracy. 40
Night Slash Physical 70 100 15 - High critical hit ratio. -
Payback Physical 50 100 10 TM66 Power doubles if the user was attacked first. -
Punishment Physical - 100 5 - Power increases when opponent's stats have been raised. -
Pursuit Physical 40 100 20 - Double power if the opponent is switching out. -
Quash Status - 100 15 TM60 Makes the target act last this turn. -
Snarl Special 55 95 15 TM95 Lowers opponent's Special Attack. 100
Snatch Status - - 10 - Steals the effects of the opponent's next move. -
Sucker Punch Physical 80 100 5 - User goes first, but won't work if opponent doesn't use an attacking move. -
Switcheroo Status - 100 15 - Swaps held items with the opponent. -
Taunt Status - 100 20 TM12 Opponent can only use moves that attack. -
Thief Physical 40 100 10 TM46 May steal opponent's held item. 40
Torment Status - 100 15 TM41 Opponent cannot use the same move in a row. -

 

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