Electric type Pokémon moves

This is a full list of every Electric move from all five generations of the Pokémon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which Pokémon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

Name
Type
Cat.
Power
Acc.
PP
TM
Effect
Prob. (%)
Bolt StrikeElectricPhysical 130 85 5 May paralyze opponent. 20
ChargeElectricStatus - - 20 Raises user's Special Defense and next Electric move's power increases. -
Charge BeamElectricSpecial 50 90 10 TM57 May raise user's Special Attack. 70
DischargeElectricSpecial 80 100 15 May paralyze opponent. 30
Eerie ImpulseElectricStatus - 100 15 Sharply lowers opponent's Special Attack. -
Electric TerrainElectricStatus - - 10 Prevents all Pokémon from falling asleep for 5 turns. -
ElectrifyElectricStatus - - 20 Changes the target's move to Electric type. -
Electro BallElectricSpecial - 100 10 The faster the user, the stronger the attack. -
ElectrowebElectricSpecial 55 95 15 Lowers opponent's Speed. 100
Fusion BoltElectricPhysical 100 100 5 Power increases if Fusion Flare is used in the same turn. -
Ion DelugeElectricStatus - - 25 Changes Normal-type moves to Electric-type. -
Magnet RiseElectricStatus - - 10 User becomes immune to Ground-type moves for 5 turns. -
Magnetic FluxElectricStatus - - 20 Raises Defense and Sp. Defense of Plus/Minus Pokémon. -
NuzzleElectricPhysical 20 100 20 Paralyzes opponent. 100
Parabolic ChargeElectricSpecial 50 100 20 User recovers half the HP inflicted on opponent. -
Shock WaveElectricSpecial 60 20 Ignores Accuracy and Evasiveness. -
SparkElectricPhysical 65 100 20 May paralyze opponent. 30
ThunderElectricSpecial 110 70 10 TM25 May paralyze opponent. 30
Thunder FangElectricPhysical 65 95 15 May cause flinching and/or paralyze opponent. 10
Thunder PunchElectricPhysical 75 100 15 May paralyze opponent. 10
Thunder ShockElectricSpecial 40 100 30 May paralyze opponent. 10
Thunder WaveElectricStatus - 100 20 TM73 Paralyzes opponent. 100
ThunderboltElectricSpecial 90 100 15 TM24 May paralyze opponent. 10
Volt SwitchElectricSpecial 70 100 20 TM72 User must switch out after attacking. -
Volt TackleElectricPhysical 120 100 15 User receives recoil damage. May paralyze opponent. 10
Wild ChargeElectricPhysical 90 100 15 TM93 User receives recoil damage. -
Zap CannonElectricSpecial 120 50 5 Paralyzes opponent. 100