This is a full list of every Electric move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.
Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.
| Name | Cat. | Power | Acc. | PP | TM/HM? | Effect | Prob. |
|---|---|---|---|---|---|---|---|
| Bolt Strike | Physical | 130 | 85 | 5 | - | May paralyze the target. | 20 |
| Charge | Status | - | - | 20 | - | Power of your Electric-type attacks increase next turn. | - |
| Charge Beam | Special | 50 | 90 | 10 | TM57 | May raise user's Special Attack. | 70 |
| Discharge | Special | 80 | 100 | 15 | - | May cause paralysis. | 30 |
| Electro Ball | Special | - | 100 | 10 | - | The faster the user, the stronger the attack. | - |
| Electroweb | Special | 55 | 95 | 15 | - | Lowers the target's Speed by one level. | 100 |
| Fusion Bolt | Physical | 100 | 100 | 5 | - | Power increases if Fusion Flare is used in the same turn. | - |
| Magnet Rise | Status | - | - | 10 | - | User becomes immune to Ground-type moves for 5 turns. | - |
| Shock Wave | Special | 60 | ∞ | 20 | - | Cannot miss, regardless of Accuracy and Evasiveness. | - |
| Spark | Physical | 65 | 100 | 20 | - | May cause paralysis. | 30 |
| Thunder | Special | 120 | 70 | 10 | TM25 | May cause paralysis. | 30 |
| Thunder Fang | Physical | 65 | 95 | 15 | - | May cause paralysis and flinching. | 10 |
| Thunder Wave | Status | - | 100 | 20 | TM73 | Causes paralysis. | 100 |
| Thunderbolt | Special | 95 | 100 | 15 | TM24 | May cause paralysis. | 10 |
| Thunderpunch | Physical | 75 | 100 | 15 | - | May cause paralysis. | 10 |
| Thundershock | Special | 40 | 100 | 30 | - | May cause paralysis. | 10 |
| Volt Switch | Special | 70 | 100 | 20 | TM72 | User must switch out after attacking. | - |
| Volt Tackle | Physical | 120 | 100 | 15 | - | User receives recoil damage. | - |
| Wild Charge | Physical | 90 | 100 | 15 | TM93 | User receives 1/4 the damage it inflicts in recoil. | - |
| Zap Cannon | Special | 120 | 50 | 5 | - | Guaranteed to paralyze target, if it hits. | 100 |