Pokemon Fighting moves

This is a full list of every Fighting move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

Normal Fire Water Electric Grass Ice Fighting Poison Ground Flying Psychic Bug Rock Ghost Dragon Dark Steel

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Name Type Cat. Power Acc. PP TM/HM? Effect Prob.
Arm ThrustFightingPhysical1510020 - Hits 2-5 times in one turn. -
Aura SphereFightingSpecial9020 - Ignores Accuracy and Evasiveness. -
Brick BreakFightingPhysical7510030 TM31 Breaks through Reflect and Light Screen barriers. -
Bulk UpFightingStatus--20 TM08 Raises user's Attack and Defense. -
Circle ThrowFightingPhysical609010 - In battles, the opponent switches. In the wild, the Pokemon runs. -
Close CombatFightingPhysical1201005 - Lowers user's Defense and Special Defense. -
CounterFightingPhysical-10020 - When hit by a Physical Attack, user strikes back with 2x power. -
Cross ChopFightingPhysical100805 - High critical hit ratio. -
DetectFightingStatus--5 - Opponent's attack doesn't affect you, but may fail if used often. -
Double KickFightingPhysical3010030 - Hits twice in one turn. -
Drain PunchFightingPhysical7510010 - User recovers half the HP inflicted on opponent. -
DynamicPunchFightingPhysical100505 - Confuses opponent. 100
Final GambitFightingSpecial-1005 - Inflicts damage equal to the user's remaining HP. User faints. -
Focus BlastFightingSpecial120705 TM52 May lower opponent's Special Defense. 10
Focus PunchFightingPhysical15010020 - If the user is hit before attacking, it flinches instead. -
Force PalmFightingPhysical6010010 - May paralyze opponent. 30
Hammer ArmFightingPhysical1009010 - Lowers user's Speed. -
Hi Jump KickFightingPhysical1309010 - If it misses, the user loses half their HP. -
Jump KickFightingPhysical1009510 - If it misses, the user loses half their HP. -
Karate ChopFightingPhysical5010025 - High critical hit ratio. -
Low KickFightingPhysical-10020 - The heavier the opponent, the stronger the attack. -
Low SweepFightingPhysical6010020 TM47 Lowers opponent's Speed. 100
Mach PunchFightingPhysical4010030 - User attacks first. -
Quick GuardFightingStatus--15 - Fast moves won't damage the user or its teammates. -
RevengeFightingPhysical6010010 - Power increases if user was hit first. -
ReversalFightingPhysical-10015 - The lower the user's HP, the higher the power. -
Rock SmashFightingPhysical4010015 TM94 May lower opponent's Defense. 50
Rolling KickFightingPhysical608515 - May cause flinching. 30
Sacred SwordFightingPhysical9010020 - Ignores opponent's stat changes. -
Secret SwordFightingSpecial8510010 - Inflicts damage based on the target's Defense, not Special Defense. -
Seismic TossFightingPhysical-10020 - Inflicts damage equal to user's level. -
Sky UppercutFightingPhysical859015 - Hits the opponent, even during Fly. -
Storm ThrowFightingPhysical4010010 - Always results in a critical hit. -
SubmissionFightingPhysical808025 - User receives recoil damage. -
SuperpowerFightingPhysical1201005 - Lowers user's Attack and Defense. -
Triple KickFightingPhysical109010 - Hits thrice in one turn at increasing power. -
Vacuum WaveFightingSpecial4010030 - User attacks first. -
Vital ThrowFightingPhysical7010 - User attacks last, but ignores Accuracy and Evasiveness. -
Wake-Up SlapFightingPhysical6010010 - Power doubles if used on a sleeping opponent, but wakes it up. -