This is a full list of every Fighting move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.
Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.
| Name | Cat. | Power | Acc. | PP | TM/HM? | Effect | Prob. |
|---|---|---|---|---|---|---|---|
| Arm Thrust | Physical | 15 | 100 | 20 | - | Hits 2-5 times in one turn. | - |
| Aura Sphere | Special | 90 | ∞ | 20 | - | Cannot miss, regardless of Accuracy or Evasiveness. | - |
| Brick Break | Physical | 75 | 100 | 30 | TM31 | Breaks through Reflect and Light Screen barriers. | - |
| Bulk Up | Status | - | - | 20 | TM08 | Increases user's Attack and Defense by one stage. | - |
| Circle Throw | Physical | 60 | 90 | 10 | - | In battles, the opponent switches. In the wild, the Pokemon runs. | - |
| Close Combat | Physical | 120 | 100 | 5 | - | Decreases user's Defense and Special Defense by one stage. | - |
| Counter | Physical | - | 100 | 20 | - | When hit by a Physical Attack, user strikes back with 2x power. | - |
| Cross Chop | Physical | 100 | 80 | 5 | - | High Critical-Hit ratio. | - |
| Detect | Status | - | - | 5 | - | Opponent's attack doesn't affect you, but may fail if used often. | - |
| Double Kick | Physical | 30 | 100 | 30 | - | Hits twice. | - |
| Drain Punch | Physical | 75 | 100 | 10 | - | User recovers half of the damage inflicted on opponent. | - |
| Dynamicpunch | Physical | 100 | 50 | 5 | - | Causes confusion, if it hits. | 100 |
| Final Gambit | Special | - | 100 | 5 | - | Inflicts damage equal to the user's remaining HP. User faints. | - |
| Focus Blast | Special | 120 | 70 | 5 | TM52 | May decrease opponent's Special Defense by one stage. | 10 |
| Focus Punch | Physical | 150 | 100 | 20 | - | Pokemon waits on the first turn, attacks on the second. If the Pokemon is hit between this, the Pokemon flinches instead of attacking. | - |
| Force Palm | Physical | 60 | 100 | 10 | - | May cause paralysis. | 30 |
| Hammer Arm | Physical | 100 | 90 | 10 | - | Decreases the user's Speed by one stage. | - |
| Hi Jump Kick | Physical | 130 | 90 | 10 | - | If it misses, the user loses half their HP. | - |
| Jump Kick | Physical | 85 | 95 | 25 | - | If it misses, the user loses half their HP. | - |
| Karate Chop | Physical | 50 | 100 | 25 | - | High Critical-Hit ratio. | - |
| Low Kick | Physical | - | 100 | 20 | - | The heavier the opponent, the stronger the attack. | - |
| Low Sweep | Physical | 60 | 100 | 20 | TM47 | Lowers the target's Speed by one level. | 100 |
| Mach Punch | Physical | 40 | 100 | 30 | - | User goes first. | - |
| Quick Guard | Status | - | - | 15 | - | Fast moves won't damage the user or its teammates. | - |
| Revenge | Physical | 60 | 100 | 10 | - | Power increases if user was hit first. | - |
| Reversal | Physical | - | 100 | 15 | - | The lower the user's HP, the higher the power. | - |
| Rock Smash | Physical | 40 | 100 | 15 | TM94 | Likely to decrease the opponent's Defense by one stage. | 50 |
| Rolling Kick | Physical | 60 | 85 | 15 | - | May cause flinching. | 30 |
| Sacred Sword | Physical | 90 | 100 | 20 | - | Ignores the target's stat changes. | - |
| Secret Sword | Special | 85 | 100 | 10 | - | Inflicts damage based on the target's Defense, not Special Defense. | - |
| Seismic Toss | Physical | - | 100 | 20 | - | Inflicts damage equal to user's level. | - |
| Sky Uppercut | Physical | 85 | 90 | 15 | - | Hits the opponent, even during Fly. | - |
| Storm Throw | Physical | 40 | 100 | 10 | - | Always results in a critical hit. | - |
| Submission | Physical | 80 | 80 | 25 | - | User receives recoil damage. | - |
| Superpower | Physical | 120 | 100 | 5 | - | Decreases user's Attack and Defense by one stage each. | - |
| Triple Kick | Physical | 10 | 90 | 10 | - | Hits 3 times, growing in power each with each hit. | - |
| Vacuum Wave | Special | 40 | 100 | 30 | - | User goes first. | - |
| Vital Throw | Physical | 70 | ∞ | 10 | - | User attacks last, but cannot miss. | - |
| Wake-up Slap | Physical | 60 | 100 | 10 | - | Power doubles if used on a sleeping opponent, but wakes it up. | - |