This is a full list of every Fighting move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.
Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.
Normal Fire Water Electric Grass Ice Fighting Poison Ground Flying Psychic Bug Rock Ghost Dragon Dark Steel
| Name | Type | Cat. | Power | Acc. | PP | TM/HM? | Effect | Prob. |
|---|---|---|---|---|---|---|---|---|
| Arm Thrust | Fighting | Physical | 15 | 100 | 20 | - | Hits 2-5 times in one turn. | - |
| Aura Sphere | Fighting | Special | 90 | ∞ | 20 | - | Ignores Accuracy and Evasiveness. | - |
| Brick Break | Fighting | Physical | 75 | 100 | 30 | TM31 | Breaks through Reflect and Light Screen barriers. | - |
| Bulk Up | Fighting | Status | - | - | 20 | TM08 | Raises user's Attack and Defense. | - |
| Circle Throw | Fighting | Physical | 60 | 90 | 10 | - | In battles, the opponent switches. In the wild, the Pokemon runs. | - |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | - | Lowers user's Defense and Special Defense. | - |
| Counter | Fighting | Physical | - | 100 | 20 | - | When hit by a Physical Attack, user strikes back with 2x power. | - |
| Cross Chop | Fighting | Physical | 100 | 80 | 5 | - | High critical hit ratio. | - |
| Detect | Fighting | Status | - | - | 5 | - | Opponent's attack doesn't affect you, but may fail if used often. | - |
| Double Kick | Fighting | Physical | 30 | 100 | 30 | - | Hits twice in one turn. | - |
| Drain Punch | Fighting | Physical | 75 | 100 | 10 | - | User recovers half the HP inflicted on opponent. | - |
| DynamicPunch | Fighting | Physical | 100 | 50 | 5 | - | Confuses opponent. | 100 |
| Final Gambit | Fighting | Special | - | 100 | 5 | - | Inflicts damage equal to the user's remaining HP. User faints. | - |
| Focus Blast | Fighting | Special | 120 | 70 | 5 | TM52 | May lower opponent's Special Defense. | 10 |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | - | If the user is hit before attacking, it flinches instead. | - |
| Force Palm | Fighting | Physical | 60 | 100 | 10 | - | May paralyze opponent. | 30 |
| Hammer Arm | Fighting | Physical | 100 | 90 | 10 | - | Lowers user's Speed. | - |
| Hi Jump Kick | Fighting | Physical | 130 | 90 | 10 | - | If it misses, the user loses half their HP. | - |
| Jump Kick | Fighting | Physical | 100 | 95 | 10 | - | If it misses, the user loses half their HP. | - |
| Karate Chop | Fighting | Physical | 50 | 100 | 25 | - | High critical hit ratio. | - |
| Low Kick | Fighting | Physical | - | 100 | 20 | - | The heavier the opponent, the stronger the attack. | - |
| Low Sweep | Fighting | Physical | 60 | 100 | 20 | TM47 | Lowers opponent's Speed. | 100 |
| Mach Punch | Fighting | Physical | 40 | 100 | 30 | - | User attacks first. | - |
| Quick Guard | Fighting | Status | - | - | 15 | - | Fast moves won't damage the user or its teammates. | - |
| Revenge | Fighting | Physical | 60 | 100 | 10 | - | Power increases if user was hit first. | - |
| Reversal | Fighting | Physical | - | 100 | 15 | - | The lower the user's HP, the higher the power. | - |
| Rock Smash | Fighting | Physical | 40 | 100 | 15 | TM94 | May lower opponent's Defense. | 50 |
| Rolling Kick | Fighting | Physical | 60 | 85 | 15 | - | May cause flinching. | 30 |
| Sacred Sword | Fighting | Physical | 90 | 100 | 20 | - | Ignores opponent's stat changes. | - |
| Secret Sword | Fighting | Special | 85 | 100 | 10 | - | Inflicts damage based on the target's Defense, not Special Defense. | - |
| Seismic Toss | Fighting | Physical | - | 100 | 20 | - | Inflicts damage equal to user's level. | - |
| Sky Uppercut | Fighting | Physical | 85 | 90 | 15 | - | Hits the opponent, even during Fly. | - |
| Storm Throw | Fighting | Physical | 40 | 100 | 10 | - | Always results in a critical hit. | - |
| Submission | Fighting | Physical | 80 | 80 | 25 | - | User receives recoil damage. | - |
| Superpower | Fighting | Physical | 120 | 100 | 5 | - | Lowers user's Attack and Defense. | - |
| Triple Kick | Fighting | Physical | 10 | 90 | 10 | - | Hits thrice in one turn at increasing power. | - |
| Vacuum Wave | Fighting | Special | 40 | 100 | 30 | - | User attacks first. | - |
| Vital Throw | Fighting | Physical | 70 | ∞ | 10 | - | User attacks last, but ignores Accuracy and Evasiveness. | - |
| Wake-Up Slap | Fighting | Physical | 60 | 100 | 10 | - | Power doubles if used on a sleeping opponent, but wakes it up. | - |