Fighting type Pokémon moves

This is a full list of every Fighting move from all five generations of the Pokémon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which Pokémon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

Name
Type
Cat.
Power
Acc.
PP
TM
Effect
Prob. (%)
Arm ThrustFightingPhysical 15 100 20 Hits 2-5 times in one turn. -
Aura SphereFightingSpecial 80 20 Ignores Accuracy and Evasiveness. -
Brick BreakFightingPhysical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers. -
Bulk UpFightingStatus - - 20 TM08 Raises user's Attack and Defense. -
Circle ThrowFightingPhysical 60 90 10 In battles, the opponent switches. In the wild, the Pokémon runs. -
Close CombatFightingPhysical 120 100 5 Lowers user's Defense and Special Defense. -
CounterFightingPhysical - 100 20 When hit by a Physical Attack, user strikes back with 2x power. -
Cross ChopFightingPhysical 100 80 5 High critical hit ratio. -
DetectFightingStatus - - 5 Opponent's attack doesn't affect you, but may fail if used often. -
Double KickFightingPhysical 30 100 30 Hits twice in one turn. -
Drain PunchFightingPhysical 75 100 10 User recovers half the HP inflicted on opponent. -
Dynamic PunchFightingPhysical 100 50 5 Confuses opponent. 100
Final GambitFightingSpecial - 100 5 Inflicts damage equal to the user's remaining HP. User faints. -
Flying PressFightingPhysical 80 95 10 Deals Fighting and Flying type damage. -
Focus BlastFightingSpecial 120 70 5 TM52 May lower opponent's Special Defense. 10
Focus PunchFightingPhysical 150 100 20 If the user is hit before attacking, it flinches instead. -
Force PalmFightingPhysical 60 100 10 May paralyze opponent. 30
Hammer ArmFightingPhysical 100 90 10 Lowers user's Speed. -
High Jump KickFightingPhysical 130 90 10 If it misses, the user loses half their HP. -
Jump KickFightingPhysical 100 95 10 If it misses, the user loses half their HP. -
Karate ChopFightingPhysical 50 100 25 High critical hit ratio. -
Low KickFightingPhysical - 100 20 The heavier the opponent, the stronger the attack. -
Low SweepFightingPhysical 65 100 20 TM47 Lowers opponent's Speed. 100
Mach PunchFightingPhysical 40 100 30 User attacks first. -
Mat BlockFightingStatus - - 15 Protects teammates from damaging moves. -
Power-Up PunchFightingPhysical 40 100 10 TM98 Raises Attack. 100
Quick GuardFightingStatus - - 15 Fast moves won't damage the user or its teammates. -
RevengeFightingPhysical 60 100 10 Power increases if user was hit first. -
ReversalFightingPhysical - 100 15 The lower the user's HP, the higher the power. -
Rock SmashFightingPhysical 40 100 15 TM94 May lower opponent's Defense. 50
Rolling KickFightingPhysical 60 85 15 May cause flinching. 30
Sacred SwordFightingPhysical 90 100 20 Ignores opponent's stat changes. -
Secret SwordFightingSpecial 85 100 10 Inflicts damage based on the target's Defense, not Special Defense. -
Seismic TossFightingPhysical - 100 20 Inflicts damage equal to user's level. -
Sky UppercutFightingPhysical 85 90 15 Hits the opponent, even during Fly. -
Storm ThrowFightingPhysical 60 100 10 Always results in a critical hit. -
SubmissionFightingPhysical 80 80 25 User receives recoil damage. -
SuperpowerFightingPhysical 120 100 5 Lowers user's Attack and Defense. -
Triple KickFightingPhysical 10 90 10 Hits thrice in one turn at increasing power. -
Vacuum WaveFightingSpecial 40 100 30 User attacks first. -
Vital ThrowFightingPhysical 70 10 User attacks last, but ignores Accuracy and Evasiveness. -
Wake-Up SlapFightingPhysical 70 100 10 Power doubles if opponent is asleep, but wakes it up. -