Pokemon Fire moves

This is a full list of every Fire move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

Normal Fire Water Electric Grass Ice Fighting Poison Ground Flying Psychic Bug Rock Ghost Dragon Dark Steel

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Name Cat. Power Acc. PP TM/HM? Effect Prob.
Blast Burn Special 150 90 5 - User cannot move next turn. -
Blaze Kick Physical 85 90 10 - High critical hit ratio. May burn opponent. 10
Blue Flare Special 130 85 5 - May burn opponent. 20
Ember Special 40 100 25 - May burn opponent. 10
Eruption Special 150 100 5 - Stronger when the user's HP is higher. -
Fiery Dance Special 80 100 10 - May raise user's Special Attack. 50
Fire Blast Special 120 85 5 TM38 May burn opponent. 10
Fire Fang Physical 65 95 15 - May cause flinching and/or burn opponent. 10
Fire Pledge Special 50 100 10 - Added effects appear if combined with Grass Pledge or Water Pledge. -
Fire Punch Physical 75 100 15 - May cause a burn. 10
Fire Spin Special 35 85 15 - Traps opponent, damaging them for 4-5 turns. -
Flame Burst Special 70 100 15 - May also injure nearby Pokemon. -
Flame Charge Physical 50 100 20 TM43 Raises user's Speed. 100
Flame Wheel Physical 60 100 25 - May burn opponent. 10
Flamethrower Special 95 100 15 TM35 May burn opponent. 10
Flare Blitz Physical 120 100 15 - User receives recoil damage. -
Fusion Flare Special 100 100 5 - Power increases if Fusion Bolt is used in the same turn. -
Heat Crash Physical - 100 10 - The heavier the user, the stronger the attack. -
Heat Wave Special 100 90 10 - May burn opponent. 10
Incinerate Special 30 100 15 TM59 Destroys the target's held berry. -
Inferno Special 100 50 5 - Burns opponent. 100
Lava Plume Special 80 100 15 - May burn opponent. 30
Magma Storm Special 120 75 5 - Traps opponent, damaging them for 4-5 turns. -
Overheat Special 140 90 5 TM50 Sharply lowers user's Special Attack. -
Sacred Fire Physical 100 95 5 - May burn opponent. 50
Searing Shot Special 100 100 5 - May burn opponent. 30
Sunny Day Status - - 5 TM11 Makes it sunny for 5 turns. -
V-create Physical 180 95 5 - Lowers user's Defense, Special Defense and Speed. 100
Will-O-Wisp Status - 75 15 TM61 Burns opponent. 100

 

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