Pokemon Ghost moves

This is a full list of every Ghost move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

Normal Fire Water Electric Grass Ice Fighting Poison Ground Flying Psychic Bug Rock Ghost Dragon Dark Steel

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Name Cat. Power Acc. PP TM/HM? Effect Prob.
Astonish Physical 30 100 15 - May cause flinching. 30
Confuse Ray Status - 100 10 - Confuses opponent. -
Curse Status - - 10 - Ghosts - Lose 50% of max HP, opponent loses 25% of max HP at the end of each turn. Non-Ghosts - Raises user's Attack and Defense one stage each, but lowers Speed by one stage. -
Destiny Bond Status - - 5 - If the user faints, the opponent also faints. -
Grudge Status - - 5 - If the users faints after using this move, the PP for the opponent's last move is depleted. -
Hex Special 50 100 10 - Inflicts more damage if the target has a status condition. -
Lick Physical 20 100 30 - May cause paralysis. 30
Night Shade Special - 100 15 - Inflicts damage equal to user's level. -
Nightmare Special - 100 15 - The sleeping opponent loses 25% of its max HP each turn. -
Ominous Wind Special 60 100 5 - May increase all stats of the user by one stage each. 10
Shadow Ball Special 80 100 15 TM30 May decrease opponent's Special Defense. 20
Shadow Claw Physical 70 100 15 TM65 High Critical-Hit ratio. -
Shadow Force Physical 120 100 5 - Disappears on the 1st turn, attacks on the 2nd turn. -
Shadow Punch Physical 60 20 - Cannot miss, regardless of Accuracy and Evasiveness. -
Shadow Sneak Physical 40 100 30 - User goes first. -
Spite Status - 100 10 - The opponent's last move loses 2-5 PP. -

 

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