This is a full list of every Grass move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.
Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.
Normal Fire Water Electric Grass Ice Fighting Poison Ground Flying Psychic Bug Rock Ghost Dragon Dark Steel
| Name | Type | Cat. | Power | Acc. | PP | TM/HM? | Effect | Prob. |
|---|---|---|---|---|---|---|---|---|
| Absorb | Grass | Special | 20 | 100 | 25 | - | User recovers half the HP inflicted on opponent. | - |
| Aromatherapy | Grass | Status | - | - | 5 | - | Cures all status problems in your party. | - |
| Bullet Seed | Grass | Physical | 25 | 100 | 30 | - | Hits 2-5 times in one turn. | - |
| Cotton Guard | Grass | Status | - | - | 10 | - | Drastically raises user's Defense. | - |
| Cotton Spore | Grass | Status | - | 100 | 40 | - | Sharply lowers opponent's Speed. | - |
| Energy Ball | Grass | Special | 80 | 100 | 10 | TM53 | May lower opponent's Special Defense. | 10 |
| Frenzy Plant | Grass | Special | 150 | 90 | 5 | - | User must recharge next turn. | - |
| Giga Drain | Grass | Special | 75 | 100 | 10 | - | User recovers half the HP inflicted on opponent. | - |
| Grass Knot | Grass | Special | - | 100 | 20 | TM86 | The heavier the opponent, the stronger the attack. | - |
| Grass Pledge | Grass | Special | 50 | 100 | 10 | - | Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge. | - |
| GrassWhistle | Grass | Status | - | 55 | 15 | - | Puts opponent to sleep, if it hits. | - |
| Horn Leech | Grass | Physical | 75 | 100 | 10 | - | Heals the user by half the damage inflicted. | - |
| Ingrain | Grass | Status | - | - | 20 | - | User restores HP each turn. User cannot escape/switch. | - |
| Leaf Blade | Grass | Physical | 90 | 100 | 15 | - | High critical hit ratio. | - |
| Leaf Storm | Grass | Special | 140 | 90 | 5 | - | Sharply lowers user's Special Attack. | - |
| Leaf Tornado | Grass | Special | 65 | 90 | 10 | - | May lower opponent's Accuracy. | 30 |
| Leech Seed | Grass | Status | - | 90 | 10 | - | User steals HP from opponent each turn. | - |
| Magical Leaf | Grass | Special | 60 | ∞ | 20 | - | Ignores Accuracy and Evasiveness. | - |
| Mega Drain | Grass | Special | 40 | 100 | 15 | - | User recovers half the HP inflicted on opponent. | - |
| Needle Arm | Grass | Physical | 60 | 100 | 15 | - | May cause flinching. | 30 |
| Petal Dance | Grass | Special | 120 | 100 | 10 | - | User attacks for 2-3 turns but then becomes confused. | - |
| Power Whip | Grass | Physical | 120 | 85 | 10 | - | - | |
| Razor Leaf | Grass | Physical | 55 | 95 | 25 | - | High critical hit ratio. | - |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | - | - | |
| Seed Flare | Grass | Special | 120 | 85 | 5 | - | May lower opponent's Special Defense. | 40 |
| Sleep Powder | Grass | Status | - | 75 | 15 | - | Puts the opponent to sleep, if it hits. | - |
| SolarBeam | Grass | Special | 120 | 100 | 10 | TM22 | Charges on first turn, attacks on second. | - |
| Spore | Grass | Status | - | 100 | 15 | - | Puts the opponent to sleep. | 100 |
| Stun Spore | Grass | Status | - | 75 | 30 | - | Paralyzes opponent. | - |
| Synthesis | Grass | Status | - | - | 5 | - | User recovers HP. Amount varies with the weather. | - |
| Vine Whip | Grass | Physical | 35 | 100 | 15 | - | - | |
| Wood Hammer | Grass | Physical | 120 | 100 | 15 | - | User receives recoil damage. | - |
| Worry Seed | Grass | Status | - | 100 | 10 | - | Changes the opponent's Ability to Insomnia. | - |