Pokemon Ground moves

This is a full list of every Ground move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

Normal Fire Water Electric Grass Ice Fighting Poison Ground Flying Psychic Bug Rock Ghost Dragon Dark Steel

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Name Cat. Power Acc. PP TM/HM? Effect Prob.
Bone Club Physical 65 85 20 - May cause flinching. 10
Bone Rush Physical 25 90 10 - Hits 2-5 times in one turn. -
Bonemerang Physical 50 90 10 - Hits twice. -
Bulldoze Physical 60 100 20 TM78 May lower the target's Speed by one level. 100
Dig Physical 80 100 10 TM28 Digs down first turn, attacks in the 2nd. Acts like an Escape Rope on the field. -
Drill Run Physical 80 95 10 - High Critical-Hit ratio. -
Earth Power Special 90 100 10 - May decrease opponent's Special Defense by one stage. 10
Earthquake Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig. -
Fissure Physical - 30 5 - An instant 1-hit KO, if it hits. -
Magnitude Physical - 100 30 - Hits with random power. -
Mud Bomb Special 65 85 10 - May decrease opponent's Accuracy by one stage. 30
Mud Shot Special 55 95 15 - Decreases opponent's Speed by one stage. 100
Mud Sport Status - - 15 - Weakens the power of Electric-type moves. -
Mud-Slap Special 20 100 10 - Lowers opponent's accuracy by one stage 100
Sand Tomb Physical 35 85 15 - Damages opponent for 2-5 turns, opponent cannot switch/escape. -
Sand-attack Status - 100 15 - Decreases the opponent's Accuracy by one stage. -
Spikes Status - - 20 - Hurts opponents when they switch into battle. -

 

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