Pokemon Ground moves

This is a full list of every Ground move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

Normal Fire Water Electric Grass Ice Fighting Poison Ground Flying Psychic Bug Rock Ghost Dragon Dark Steel

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Name Cat. Power Acc. PP TM/HM? Effect Prob.
Bone Club Physical 65 85 20 - May cause flinching. 10
Bone Rush Physical 25 90 10 - Hits 2-5 times in one turn. -
Bonemerang Physical 50 90 10 - Hits twice. -
Bulldoze Physical 60 100 20 TM78 Lowers opponent's Speed. 100
Dig Physical 80 100 10 TM28 Digs underground first turn, attacks on second. Can also escape from caves. -
Drill Run Physical 80 95 10 - High critical hit ratio. -
Earth Power Special 90 100 10 - May lower opponent's Special Defense. 10
Earthquake Physical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig. -
Fissure Physical - - 5 - One-Hit-KO, if it hits. -
Magnitude Physical - 100 30 - Hits with random power. -
Mud Bomb Special 65 85 10 - May lower opponent's Accuracy. 30
Mud Shot Special 55 95 15 - Lowers opponent's Speed. 100
Mud Sport Status - - 15 - Weakens the power of Electric-type moves. -
Mud-Slap Special 20 100 10 - Lowers opponent's Accuracy. 100
Sand Tomb Physical 35 85 15 - Traps opponent, damaging them for 4-5 turns. -
Sand-Attack Status - 100 15 - Lowers opponent's Accuracy. -
Spikes Status - - 20 - Hurts opponents when they switch into battle. -

 

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