This is a full list of every Ground move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.
Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.
Normal Fire Water Electric Grass Ice Fighting Poison Ground Flying Psychic Bug Rock Ghost Dragon Dark Steel
| Name | Type | Cat. | Power | Acc. | PP | TM/HM? | Effect | Prob. |
|---|---|---|---|---|---|---|---|---|
| Bone Club | Ground | Physical | 65 | 85 | 20 | - | May cause flinching. | 10 |
| Bone Rush | Ground | Physical | 25 | 90 | 10 | - | Hits 2-5 times in one turn. | - |
| Bonemerang | Ground | Physical | 50 | 90 | 10 | - | Hits twice in one turn. | - |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | TM78 | Lowers opponent's Speed. | 100 |
| Dig | Ground | Physical | 80 | 100 | 10 | TM28 | Digs underground on first turn, attacks on second. Can also escape from caves. | - |
| Drill Run | Ground | Physical | 80 | 95 | 10 | - | High critical hit ratio. | - |
| Earth Power | Ground | Special | 90 | 100 | 10 | - | May lower opponent's Special Defense. | 10 |
| Earthquake | Ground | Physical | 100 | 100 | 10 | TM26 | Power is doubled if opponent is underground from using Dig. | - |
| Fissure | Ground | Physical | - | - | 5 | - | One-Hit-KO, if it hits. | - |
| Magnitude | Ground | Physical | - | 100 | 30 | - | Hits with random power. | - |
| Mud Bomb | Ground | Special | 65 | 85 | 10 | - | May lower opponent's Accuracy. | 30 |
| Mud Shot | Ground | Special | 55 | 95 | 15 | - | Lowers opponent's Speed. | 100 |
| Mud Sport | Ground | Status | - | - | 15 | - | Weakens the power of Electric-type moves. | - |
| Mud-Slap | Ground | Special | 20 | 100 | 10 | - | Lowers opponent's Accuracy. | 100 |
| Sand Tomb | Ground | Physical | 35 | 85 | 15 | - | Traps opponent, damaging them for 4-5 turns. | - |
| Sand-Attack | Ground | Status | - | 100 | 15 | - | Lowers opponent's Accuracy. | - |
| Spikes | Ground | Status | - | - | 20 | - | Hurts opponents when they switch into battle. | - |