Pokemon Ground moves

This is a full list of every Ground move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

Normal Fire Water Electric Grass Ice Fighting Poison Ground Flying Psychic Bug Rock Ghost Dragon Dark Steel

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Name Type Cat. Power Acc. PP TM/HM? Effect Prob.
Bone ClubGroundPhysical658520 - May cause flinching. 10
Bone RushGroundPhysical259010 - Hits 2-5 times in one turn. -
BonemerangGroundPhysical509010 - Hits twice in one turn. -
BulldozeGroundPhysical6010020 TM78 Lowers opponent's Speed. 100
DigGroundPhysical8010010 TM28 Digs underground on first turn, attacks on second. Can also escape from caves. -
Drill RunGroundPhysical809510 - High critical hit ratio. -
Earth PowerGroundSpecial9010010 - May lower opponent's Special Defense. 10
EarthquakeGroundPhysical10010010 TM26 Power is doubled if opponent is underground from using Dig. -
FissureGroundPhysical--5 - One-Hit-KO, if it hits. -
MagnitudeGroundPhysical-10030 - Hits with random power. -
Mud BombGroundSpecial658510 - May lower opponent's Accuracy. 30
Mud ShotGroundSpecial559515 - Lowers opponent's Speed. 100
Mud SportGroundStatus--15 - Weakens the power of Electric-type moves. -
Mud-SlapGroundSpecial2010010 - Lowers opponent's Accuracy. 100
Sand TombGroundPhysical358515 - Traps opponent, damaging them for 4-5 turns. -
Sand-AttackGroundStatus-10015 - Lowers opponent's Accuracy. -
SpikesGroundStatus--20 - Hurts opponents when they switch into battle. -