Ground type Pokémon moves

This is a full list of every Ground move from all five generations of the Pokémon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which Pokémon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

Name
Type
Cat.
Power
Acc.
PP
TM
Effect
Prob. (%)
Bone ClubGroundPhysical 65 85 20 May cause flinching. 10
Bone RushGroundPhysical 25 90 10 Hits 2-5 times in one turn. -
BonemerangGroundPhysical 50 90 10 Hits twice in one turn. -
BulldozeGroundPhysical 60 100 20 TM78 Lowers opponent's Speed. 100
DigGroundPhysical 80 100 10 TM28 Digs underground on first turn, attacks on second. Can also escape from caves. -
Drill RunGroundPhysical 80 95 10 High critical hit ratio. -
Earth PowerGroundSpecial 90 100 10 May lower opponent's Special Defense. 10
EarthquakeGroundPhysical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig. -
FissureGroundPhysical - - 5 One-Hit-KO, if it hits. -
Land's WrathGroundPhysical 90 100 10 -
MagnitudeGroundPhysical - 100 30 Hits with random power. -
Mud BombGroundSpecial 65 85 10 May lower opponent's Accuracy. 30
Mud ShotGroundSpecial 55 95 15 Lowers opponent's Speed. 100
Mud SportGroundStatus - - 15 Weakens the power of Electric-type moves. -
Mud-SlapGroundSpecial 20 100 10 Lowers opponent's Accuracy. 100
RototillerGroundStatus - - 10 Raises Attack and Special Attack of Grass-types. -
Sand AttackGroundStatus - 100 15 Lowers opponent's Accuracy. -
Sand TombGroundPhysical 35 85 15 Traps opponent, damaging them for 4-5 turns. -
SpikesGroundStatus - - 20 Hurts opponents when they switch into battle. -