Normal type Pokémon moves

This is a full list of every Normal move from all five generations of the Pokémon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which Pokémon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

Name
Type
Cat.
Power
Acc.
PP
TM
Effect
Prob. (%)
AcupressureNormalStatus - - 30 Sharply raises a random stat. -
After YouNormalStatus - - 15 Gives target priority in the next turn. -
AssistNormalStatus - - 20 In a Double Battle, user randomly attacks with a partner's move. -
AttractNormalStatus - 100 15 TM45 If opponent is the opposite gender, it's less likely to attack. -
BarrageNormalPhysical 15 85 20 Hits 2-5 times in one turn. -
Baton PassNormalStatus - - 40 User switches out and gives stat changes to the incoming Pokémon. -
Belly DrumNormalStatus - - 10 User loses 50% of its max HP, but Attack raises to maximum. -
BestowNormalStatus - - 15 Gives the user's held item to the target. -
BideNormalPhysical - - 10 User takes damage for two turns then strikes back double. -
BindNormalPhysical 15 85 20 Traps opponent, damaging them for 4-5 turns. -
BlockNormalStatus - - 5 Opponent cannot flee or switch. -
Body SlamNormalPhysical 85 100 15 May paralyze opponent. 30
BoomburstNormalSpecial 140 100 10 Hits all adjacent Pokémon. -
CamouflageNormalStatus - - 20 Changes user's type according to the location. -
CaptivateNormalStatus - 100 20 Sharply lowers opponent's Special Attack if opposite gender. -
Chip AwayNormalPhysical 70 100 20 Ignores opponent's stat changes. -
Comet PunchNormalPhysical 18 85 15 Hits 2-5 times in one turn. -
ConfideNormalStatus - - 20 Lowers opponent's Special Attack. -
ConstrictNormalPhysical 10 100 35 May lower opponent's Speed by one stage. 10
ConversionNormalStatus - - 30 Changes user's type to a type of one of its own moves. -
Conversion 2NormalStatus - - 30 User changes type to become resistant to opponent's last move. -
CopycatNormalStatus - - 20 Copies opponent's last move. -
CovetNormalPhysical 60 100 25 Opponent's item is stolen by the user. -
Crush ClawNormalPhysical 75 95 10 May lower opponent's Defense. 50
Crush GripNormalPhysical - 100 5 More powerful when opponent has higher HP. -
CutNormalPhysical 50 95 30 HM01 -
Defense CurlNormalStatus - - 40 Raises user's Defense. -
DisableNormalStatus - 100 20 Opponent can't use its last attack for a few turns. -
Dizzy PunchNormalPhysical 70 100 10 May confuse opponent. 20
Double HitNormalPhysical 35 90 10 Hits twice in one turn. -
Double SlapNormalPhysical 15 85 10 Hits 2-5 times in one turn. -
Double TeamNormalStatus - - 15 TM32 Raises user's Evasiveness. -
Double-EdgeNormalPhysical 120 100 15 User receives recoil damage. -
Echoed VoiceNormalSpecial 40 100 15 TM49 Power increases each turn. -
Egg BombNormalPhysical 100 75 10 -
EncoreNormalStatus - 100 5 Forces opponent to keep using its last move for 3 turns. -
EndeavorNormalPhysical - 100 5 Reduces opponent's HP to same as user's. -
EndureNormalStatus - - 10 Always left with at least 1 HP, but may fail if used consecutively. -
EntrainmentNormalStatus - 100 15 Makes target's ability same as user's. -
ExplosionNormalPhysical 250 100 5 TM64 User faints. -
Extreme SpeedNormalPhysical 80 100 5 User attacks first. -
FacadeNormalPhysical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed. -
Fake OutNormalPhysical 40 100 10 User attacks first, foe flinches. Only usable on first turn. 100
False SwipeNormalPhysical 40 100 40 TM54 Always leaves opponent with at least 1 HP. -
FeintNormalPhysical 30 100 10 Only hits if opponent uses Protect or Detect in the same turn. -
FlailNormalPhysical - 100 15 The lower the user's HP, the higher the power. -
FlashNormalStatus - 100 20 TM70 Lowers opponent's Accuracy. -
Focus EnergyNormalStatus - - 30 Increases critical hit ratio. -
Follow MeNormalStatus - - 20 In Double Battle, the user takes all the attacks. -
ForesightNormalStatus - - 40 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. -
FrustrationNormalPhysical - 100 20 TM21 Power decreases with higher Happiness. -
Fury AttackNormalPhysical 15 85 20 Hits 2-5 times in one turn. -
Fury SwipesNormalPhysical 18 80 15 Hits 2-5 times in one turn. -
Giga ImpactNormalPhysical 150 90 5 TM68 User must recharge next turn. -
GlareNormalStatus - 100 30 Paralyzes opponent. -
GrowlNormalStatus - 100 40 Lowers opponent's Attack. -
GrowthNormalStatus - - 40 Raises user's Attack and Special Attack. -
GuillotineNormalPhysical - - 5 One-Hit-KO, if it hits. -
Happy HourNormalStatus - - 30 Doubles prize money from trainer battles. -
HardenNormalStatus - - 30 Raises user's Defense. -
Head ChargeNormalPhysical 120 100 15 User receives recoil damage. -
HeadbuttNormalPhysical 70 100 15 May cause flinching. 30
Heal BellNormalStatus - - 5 Heals the user's party's status conditions. -
Helping HandNormalStatus - - 20 In Double Battles, boosts the power of the partner's move. -
Hidden PowerNormalSpecial 60 100 15 TM10 Type and power depends on user's IVs. -
Horn AttackNormalPhysical 65 100 25 -
Horn DrillNormalPhysical - - 5 One-Hit-KO, if it hits. -
HowlNormalStatus - - 40 Raises user's Attack. -
Hyper BeamNormalSpecial 150 90 5 TM15 User must recharge next turn. -
Hyper FangNormalPhysical 80 90 15 May cause flinching. 10
Hyper VoiceNormalSpecial 90 100 10 -
JudgmentNormalSpecial 100 100 10 Type depends on the Arceus Plate being held. -
Last ResortNormalPhysical 140 100 5 Can only be used after all other moves are used. -
LeerNormalStatus - 100 30 Lowers opponent's Defense. -
Lock-OnNormalStatus - - 5 The next move the user uses is guaranteed to hit. -
Lovely KissNormalStatus - 75 10 Puts opponent to sleep. -
Lucky ChantNormalStatus - - 30 Opponent cannot land critical hits for 5 turns. -
Me FirstNormalStatus - - 20 User copies the opponent's attack with 1.5× power. -
Mean LookNormalStatus - - 5 Opponent cannot escape/switch. -
Mega KickNormalPhysical 120 75 5 -
Mega PunchNormalPhysical 80 85 20 -
MetronomeNormalStatus - - 10 User performs any move in the game at random. -
Milk DrinkNormalStatus - - 10 User recoves 50% of its maximum HP. -
MimicNormalStatus - - 10 Copies the opponent's last move. -
Mind ReaderNormalStatus - - 5 User's next attack is guaranteed to hit. -
MinimizeNormalStatus - - 10 Sharply raises user's Evasiveness. -
Morning SunNormalStatus - - 5 User recovers HP. Amount varies with the weather. -
Natural GiftNormalPhysical - 100 15 Power and type depend on the user's held berry. -
Nature PowerNormalStatus - - 20 Uses a certain move based on the current terrain. -
Noble RoarNormalStatus - 100 30 Lowers opponent's Attack and Special Attack. -
Odor SleuthNormalStatus - - 40 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. -
Pain SplitNormalStatus - - 20 The user's and opponent's HP becomes the average of both. -
Pay DayNormalPhysical 40 100 20 A small amount of money is gained after the battle resolves. -
Perish SongNormalStatus - - 5 Any Pokémon in play when this attack is used faints in 3 turns. -
Play NiceNormalStatus - - 20 Lowers opponent's Attack. Always hits. -
PoundNormalPhysical 40 100 35 -
PresentNormalPhysical - 90 15 Either deals damage or heals. -
ProtectNormalStatus - - 10 TM17 User is not affected by opponent's move. -
Psych UpNormalStatus - - 10 TM77 Copies the opponent's stat changes. -
Quick AttackNormalPhysical 40 100 30 User attacks first. -
RageNormalPhysical 20 100 20 Raises user's Attack when hit. -
Rapid SpinNormalPhysical 20 100 40 Removes effects of trap moves. -
Razor WindNormalSpecial 80 100 10 Charges on first turn, attacks on second. High critical hit ratio. -
RecoverNormalStatus - - 10 User recovers 50% of its max HP. -
RecycleNormalStatus - - 10 User's used hold item is restored. -
Reflect TypeNormalStatus - - 15 User becomes the target's type. -
RefreshNormalStatus - - 20 Cures paralysis, poison, and burns. -
Relic SongNormalSpecial 75 100 10 May put the target to sleep. 10
RetaliateNormalPhysical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn. -
ReturnNormalPhysical - 100 20 TM27 Power increases with user's Happiness. -
RoarNormalStatus - - 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs. -
Rock ClimbNormalPhysical 90 85 20 May confuse opponent. 20
RoundNormalSpecial 60 100 15 TM48 Power increases if teammates use it in the same turn. -
SafeguardNormalStatus - - 25 TM20 The user's party is protected from status conditions. -
Scary FaceNormalStatus - 100 10 Sharply lowers opponent's Speed. -
ScratchNormalPhysical 40 100 35 -
ScreechNormalStatus - 85 40 Sharply lowers opponent's Defense. -
Secret PowerNormalPhysical 70 100 20 Effects of the attack vary with the location. 30
Self-DestructNormalPhysical 200 100 5 User faints. -
SharpenNormalStatus - - 30 Raises user's Attack. -
Shell SmashNormalStatus - - 15 Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. -
Simple BeamNormalStatus - 100 15 Changes target's ability to Simple. -
SingNormalStatus - 55 15 Puts opponent to sleep. 100
SketchNormalStatus - - 1 Permanently copies the opponent's last move. -
Skull BashNormalPhysical 130 100 10 Raises Defense on first turn, attacks on second. 100
Slack OffNormalStatus - - 10 User recovers 50% of its max HP. -
SlamNormalPhysical 80 75 20 -
SlashNormalPhysical 70 100 20 High critical hit ratio. -
Sleep TalkNormalStatus - - 10 User performs one of its own moves while sleeping. -
Smelling SaltsNormalPhysical 70 100 10 Power doubles if opponent is paralyzed, but cures it. -
SmokescreenNormalStatus - 100 20 Lowers opponent's Accuracy. -
SnoreNormalSpecial 50 100 15 Can only be used if asleep. May cause flinching. 30
Soft-BoiledNormalStatus - - 10 User recovers 50% of its max HP. -
Sonic BoomNormalSpecial - 90 20 Always inflicts 20 HP. -
Spike CannonNormalPhysical 20 100 15 Hits 2-5 times in one turn. -
Spit UpNormalSpecial - 100 10 Power depends on how many times the user performed Stockpile. -
SplashNormalStatus - - 40 Doesn't do ANYTHING. -
StockpileNormalStatus - - 20 Stores energy for use with Spit Up and Swallow. -
StompNormalPhysical 65 100 20 May cause flinching. 30
StrengthNormalPhysical 80 100 15 HM04 -
StruggleNormalPhysical 50 100 - Only usable when all PP are gone. Hurts the user. -
SubstituteNormalStatus - - 10 TM90 Uses HP to creates a decoy that takes hits. -
Super FangNormalPhysical - 90 10 Always takes off half of the opponent's HP. -
SupersonicNormalStatus - 55 20 Confuses opponent. -
SwaggerNormalStatus - 90 15 TM87 Opponent becomes confused, but its Attack is raised two stages. -
SwallowNormalStatus - - 10 The more times the user has performed Stockpile, the more HP is recovered. -
Sweet ScentNormalStatus - - 20 Lowers opponent's Evasiveness. -
SwiftNormalSpecial 60 20 Ignores Accuracy and Evasiveness. -
Swords DanceNormalStatus - - 20 TM75 Sharply raises user's Attack. -
TackleNormalPhysical 50 100 35 -
Tail SlapNormalPhysical 25 85 10 Hits 2-5 times in one turn. -
Tail WhipNormalStatus - 100 30 Lowers opponent's Defense. -
Take DownNormalPhysical 90 85 20 User receives recoil damage. -
Techno BlastNormalSpecial 85 100 5 Type depends on the Drive being held. -
Teeter DanceNormalStatus - 100 20 Confuses all Pokémon. -
ThrashNormalPhysical 120 100 10 User attacks for 2-3 turns but then becomes confused. -
TickleNormalStatus - 100 20 Lowers opponent's Attack and Defense. -
TransformNormalStatus - - 10 User takes on the form and attacks of the opponent. -
Tri AttackNormalSpecial 80 100 10 May paralyze, burn or freeze opponent. 20
Trump CardNormalSpecial - 5 The lower the PP, the higher the power. -
UproarNormalSpecial 90 100 10 User attacks for 3 turns and prevents sleep. -
Vice GripNormalPhysical 55 100 30 -
Weather BallNormalSpecial 50 100 10 Move's power and type changes with the weather. -
WhirlwindNormalStatus - - 20 In battles, the opponent switches. In the wild, the Pokémon runs. -
WishNormalStatus - - 10 The user recovers HP in the following turn. -
Work UpNormalStatus - - 30 TM83 Raises user's Attack and Special Attack. -
WrapNormalPhysical 15 90 20 Traps opponent, damaging them for 4-5 turns. -
Wring OutNormalSpecial - 100 5 The higher the opponent's HP, the higher the damage. -
YawnNormalStatus - - 10 Puts opponent to sleep in the next turn. -