Normal type Pokémon moves

This is a full list of every Normal move from all five generations of the Pokémon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which Pokémon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

Name
Type
Cat.
Power
Acc.
PP
TM
Effect
Prob. (%)
AcupressureNormal 30 Sharply raises a random stat.
After YouNormal 15 Gives target priority in the next turn.
AssistNormal 20 In a Double Battle, user randomly attacks with a partner's move.
AttractNormal 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
BarrageNormal 15 85 20 Hits 2-5 times in one turn.
Baton PassNormal 40 User switches out and gives stat changes to the incoming Pokémon.
Belly DrumNormal 10 User loses 50% of its max HP, but Attack raises to maximum.
BestowNormal 15 Gives the user's held item to the target.
BideNormal 10 User takes damage for two turns then strikes back double.
BindNormal 15 85 20 Traps opponent, damaging them for 4-5 turns.
BlockNormal 5 Opponent cannot flee or switch.
Body SlamNormal 85 100 15 May paralyze opponent. 30
BoomburstNormal 140 100 10 Hits all adjacent Pokémon.
Breakneck BlitzNormal 1 Normal type Z-Move.
CamouflageNormal 20 Changes user's type according to the location.
CaptivateNormal 100 20 Sharply lowers opponent's Special Attack if opposite gender.
CelebrateNormal 40 The Pokémon congratulates you on your special day. No battle effect.
Chip AwayNormal 70 100 20 Ignores opponent's stat changes.
Comet PunchNormal 18 85 15 Hits 2-5 times in one turn.
ConfideNormal 20 TM100 Lowers opponent's Special Attack.
ConstrictNormal 10 100 35 May lower opponent's Speed by one stage. 10
ConversionNormal 30 Changes user's type to that of its first move.
Conversion 2Normal 30 User changes type to become resistant to opponent's last move.
CopycatNormal 20 Copies opponent's last move.
CovetNormal 60 100 25 Opponent's item is stolen by the user.
Crush ClawNormal 75 95 10 May lower opponent's Defense. 50
Crush GripNormal 100 5 More powerful when opponent has higher HP.
CutNormal 50 95 30
Defense CurlNormal 40 Raises user's Defense.
DisableNormal 100 20 Opponent can't use its last attack for a few turns.
Dizzy PunchNormal 70 100 10 May confuse opponent. 20
Double HitNormal 35 90 10 Hits twice in one turn.
Double SlapNormal 15 85 10 Hits 2-5 times in one turn.
Double TeamNormal 15 TM32 Raises user's Evasiveness.
Double-EdgeNormal 120 100 15 User receives recoil damage.
Echoed VoiceNormal 40 100 15 TM49 Power increases each turn.
Egg BombNormal 100 75 10
EncoreNormal 100 5 Forces opponent to keep using its last move for 3 turns.
EndeavorNormal 100 5 Reduces opponent's HP to same as user's.
EndureNormal 10 Always left with at least 1 HP, but may fail if used consecutively.
EntrainmentNormal 100 15 Makes target's ability same as user's.
ExplosionNormal 250 100 5 TM64 User faints.
Extreme EvoboostNormal 1 Eevee-exclusive Z-Move. Sharply raises all stats.
Extreme SpeedNormal 80 100 5 User attacks first.
FacadeNormal 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Fake OutNormal 40 100 10 User attacks first, foe flinches. Only usable on first turn. 100
False SwipeNormal 40 100 40 TM54 Always leaves opponent with at least 1 HP.
FeintNormal 30 100 10 Only hits if opponent uses Protect or Detect in the same turn.
FlailNormal 100 15 The lower the user's HP, the higher the power.
FlashNormal 100 20 Lowers opponent's Accuracy.
Focus EnergyNormal 30 Increases critical hit ratio.
Follow MeNormal 20 In Double Battle, the user takes all the attacks.
ForesightNormal 40 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
FrustrationNormal 100 20 TM21 Power decreases with higher Happiness.
Fury AttackNormal 15 85 20 Hits 2-5 times in one turn.
Fury SwipesNormal 18 80 15 Hits 2-5 times in one turn.
Giga ImpactNormal 150 90 5 TM68 User must recharge next turn.
GlareNormal 100 30 Paralyzes opponent.
GrowlNormal 100 40 Lowers opponent's Attack.
GrowthNormal 40 Raises user's Attack and Special Attack.
GuillotineNormal 5 One-Hit-KO, if it hits.
Happy HourNormal 30 Doubles prize money from trainer battles.
HardenNormal 30 Raises user's Defense.
Head ChargeNormal 120 100 15 User receives recoil damage.
HeadbuttNormal 70 100 15 May cause flinching. 30
Heal BellNormal 5 Heals the user's party's status conditions.
Helping HandNormal 20 In Double Battles, boosts the power of the partner's move.
Hidden PowerNormal 60 100 15 TM10 Type and power depends on user's IVs.
Hold BackNormal 40 100 40 Always leaves opponent with at least 1 HP.
Hold HandsNormal 40 Makes the user and an ally very happy.
Horn AttackNormal 65 100 25
Horn DrillNormal 5 One-Hit-KO, if it hits.
HowlNormal 40 Raises user's Attack.
Hyper BeamNormal 150 90 5 TM15 User must recharge next turn.
Hyper FangNormal 80 90 15 May cause flinching. 10
Hyper VoiceNormal 90 100 10
JudgmentNormal 100 100 10 Type depends on the Arceus Plate being held.
Laser FocusNormal 30 User's next attack is guaranteed to result in a critical hit.
Last ResortNormal 140 100 5 Can only be used after all other moves are used.
LeerNormal 100 30 Lowers opponent's Defense.
Lock-OnNormal 5 User's next attack is guaranteed to hit.
Lovely KissNormal 75 10 Puts opponent to sleep.
Lucky ChantNormal 30 Opponent cannot land critical hits for 5 turns.
Me FirstNormal 20 User copies the opponent's attack with 1.5× power.
Mean LookNormal 5 Opponent cannot flee or switch.
Mega KickNormal 120 75 5
Mega PunchNormal 80 85 20
MetronomeNormal 10 User performs any move in the game at random.
Milk DrinkNormal 10 User recovers half its max HP.
MimicNormal 10 Copies the opponent's last move.
Mind ReaderNormal 5 User's next attack is guaranteed to hit.
MinimizeNormal 10 Sharply raises user's Evasiveness.
Morning SunNormal 5 User recovers HP. Amount varies with the weather.
Multi-AttackNormal 90 100 10 Type matches user's current type.
Natural GiftNormal 100 15 Power and type depend on the user's held berry.
Nature PowerNormal 20 TM96 Uses a certain move based on the current terrain.
Noble RoarNormal 100 30 Lowers opponent's Attack and Special Attack.
Odor SleuthNormal 40 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
Pain SplitNormal 20 The user's and opponent's HP becomes the average of both.
Pay DayNormal 40 100 20 A small amount of money is gained after the battle resolves.
Perish SongNormal 5 Any Pokémon in play when this attack is used faints in 3 turns.
Play NiceNormal 20 Lowers opponent's Attack. Always hits.
PoundNormal 40 100 35
PresentNormal 90 15 Either deals damage or heals.
ProtectNormal 10 TM17 User is not affected by opponent's move.
Psych UpNormal 10 TM77 Copies the opponent's stat changes.
Pulverizing PancakeNormal 210 1 Snorlax-exclusive Normal type Z-Move.
Quick AttackNormal 40 100 30 User attacks first.
RageNormal 20 100 20 Raises user's Attack when hit.
Rapid SpinNormal 20 100 40 Removes effects of trap moves.
Razor WindNormal 80 100 10 Charges on first turn, attacks on second. High critical hit ratio.
RecoverNormal 10 User recovers half its max HP.
RecycleNormal 10 User's used hold item is restored.
Reflect TypeNormal 15 User becomes the target's type.
RefreshNormal 20 Cures paralysis, poison, and burns.
Relic SongNormal 75 100 10 May put the target to sleep. 10
RetaliateNormal 70 100 5 Inflicts double damage if a teammate fainted on the last turn.
ReturnNormal 100 20 TM27 Power increases with user's Happiness.
Revelation DanceNormal 90 100 15 Type changes based on Oricorio's form.
RoarNormal 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Rock ClimbNormal 90 85 20 May confuse opponent. 20
RoundNormal 60 100 15 TM48 Power increases if teammates use it in the same turn.
SafeguardNormal 25 TM20 The user's party is protected from status conditions.
Scary FaceNormal 100 10 Sharply lowers opponent's Speed.
ScratchNormal 40 100 35
ScreechNormal 85 40 Sharply lowers opponent's Defense.
Secret PowerNormal 70 100 20 Effects of the attack vary with the location. 30
Self-DestructNormal 200 100 5 User faints.
SharpenNormal 30 Raises user's Attack.
Shell SmashNormal 15 Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.
Simple BeamNormal 100 15 Changes target's ability to Simple.
SingNormal 55 15 Puts opponent to sleep. 100
SketchNormal 1 Permanently copies the opponent's last move.
Skull BashNormal 130 100 10 Raises Defense on first turn, attacks on second. 100
Slack OffNormal 10 User recovers half its max HP.
SlamNormal 80 75 20
SlashNormal 70 100 20 High critical hit ratio.
Sleep TalkNormal 10 TM88 User performs one of its own moves while sleeping.
Smelling SaltsNormal 70 100 10 Power doubles if opponent is paralyzed, but cures it.
SmokescreenNormal 100 20 Lowers opponent's Accuracy.
SnoreNormal 50 100 15 Can only be used if asleep. May cause flinching. 30
Soft-BoiledNormal 10 User recovers half its max HP.
Sonic BoomNormal 90 20 Always inflicts 20 HP.
Spike CannonNormal 20 100 15 Hits 2-5 times in one turn.
Spit UpNormal 100 10 Power depends on how many times the user performed Stockpile.
SplashNormal 40 Doesn't do ANYTHING.
SpotlightNormal 15 The user shines a spotlight on the target so that only the target will be attacked during the turn.
StockpileNormal 20 Stores energy for use with Spit Up and Swallow.
StompNormal 65 100 20 May cause flinching. 30
StrengthNormal 80 100 15
StruggleNormal 50 100 Only usable when all PP are gone. Hurts the user.
SubstituteNormal 10 TM90 Uses HP to creates a decoy that takes hits.
Super FangNormal 90 10 Always takes off half of the opponent's HP.
SupersonicNormal 55 20 Confuses opponent.
SwaggerNormal 85 15 TM87 Opponent becomes confused, but its Attack is sharply raised.
SwallowNormal 10 The more times the user has performed Stockpile, the more HP is recovered.
Sweet ScentNormal 20 Lowers opponent's Evasiveness.
SwiftNormal 60 20 Ignores Accuracy and Evasiveness.
Swords DanceNormal 20 TM75 Sharply raises user's Attack.
TackleNormal 40 100 35
Tail SlapNormal 25 85 10 Hits 2-5 times in one turn.
Tail WhipNormal 100 30 Lowers opponent's Defense.
Take DownNormal 90 85 20 User receives recoil damage.
Tearful LookNormal 20 The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.
Techno BlastNormal 120 100 5 Type depends on the Drive being held.
Teeter DanceNormal 100 20 Confuses all Pokémon.
ThrashNormal 120 100 10 User attacks for 2-3 turns but then becomes confused.
TickleNormal 100 20 Lowers opponent's Attack and Defense.
TransformNormal 10 User takes on the form and attacks of the opponent.
Tri AttackNormal 80 100 10 May paralyze, burn or freeze opponent. 20
Trump CardNormal 5 The lower the PP, the higher the power.
UproarNormal 90 100 10 User attacks for 3 turns and prevents sleep.
Vice GripNormal 55 100 30
Weather BallNormal 50 100 10 Move's power and type changes with the weather.
WhirlwindNormal 20 In battles, the opponent switches. In the wild, the Pokémon runs.
WishNormal 10 The user recovers HP in the following turn.
Work UpNormal 30 TM01 Raises user's Attack and Special Attack.
WrapNormal 15 90 20 Traps opponent, damaging them for 4-5 turns.
Wring OutNormal 100 5 The higher the opponent's HP, the higher the damage.
YawnNormal 10 Puts opponent to sleep in the next turn.