This is a full list of every Normal move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.
Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.
| Name | Cat. | Power | Acc. | PP | TM/HM? | Effect | Prob. |
|---|---|---|---|---|---|---|---|
| Acupressure | Status | - | - | 30 | - | Randomly raises one of the user's stats by two stages. | - |
| After You | Status | - | - | 15 | - | Gives target priority in the next turn | - |
| Assist | Status | - | - | 20 | - | In a Double Battle, user randomly attacks with a partner's move. | - |
| Attract | Status | - | 100 | 15 | TM45 | If opponent is the opposite gender, it's less likely to attack. | - |
| Barrage | Physical | 15 | 85 | 20 | - | Hits 2-5 times in one turn. | - |
| Baton Pass | Status | - | - | 40 | - | User switches out and gives stat changes to the incoming Pokemon. | - |
| Belly Drum | Status | - | - | 10 | - | User loses 50% of its max HP, but Attack raises to maximum. | - |
| Bestow | Status | - | - | 15 | - | Gives the user's held item to the target. | - |
| Bide | Physical | - | - | 10 | - | User takes damage for two turns and strikes back double on 3rd. | - |
| Bind | Physical | 15 | 85 | 20 | - | Damages opponent for 2-5 turns, opponent cannot escape/switch. | - |
| Block | Status | - | - | 5 | - | Opponent cannot flee or switch. | - |
| Body Slam | Physical | 85 | 100 | 15 | - | May cause paralysis. | 30 |
| Camouflage | Status | - | - | 20 | - | Changes user's type according to the location. | - |
| Captivate | Status | - | 100 | 20 | - | Foe with opposite gender has its Sp. Attack lowered by 2 stages. | - |
| Charm | Status | - | 100 | 20 | - | Lowers opponent's Attack by two stages. | - |
| Chip Away | Physical | 70 | 100 | 20 | - | Ignores the target's stat changes. | - |
| Comet Punch | Physical | 18 | 85 | 15 | - | Hits 2-5 times in one turn. | - |
| Constrict | Physical | 10 | 100 | 35 | - | May lower opponent's Speed by one stage. | 10 |
| Conversion | Status | - | - | 30 | - | Changes user's type to a type of one of its own moves. | - |
| Conversion 2 | Status | - | - | 30 | - | User changes type to become resistant to opponent's last move. | - |
| Copycat | Status | - | - | 20 | - | Copies opponent's last move. | - |
| Covet | Physical | 60 | 100 | 40 | - | Opponent's item is stolen by the user. | - |
| Crush Claw | Physical | 75 | 95 | 10 | - | May decrease opponent's Defense by one stage. | 50 |
| Crush Grip | Physical | - | 100 | 5 | - | More powerful when opponent has higher HP. | - |
| Cut | Physical | 50 | 95 | 30 | HM01 | - | |
| Defense Curl | Status | - | - | 40 | - | Increases user's Defense by one stage. Rollout is now stronger. | - |
| Disable | Status | - | 100 | 20 | - | Opponent can't use its last attack for a few turns. | - |
| Dizzy Punch | Physical | 70 | 100 | 10 | - | May cause confusion. | 20 |
| Double Hit | Physical | 35 | 90 | 10 | - | Hits twice. | - |
| Double Team | Status | - | - | 15 | TM32 | Increases user's Evasiveness by one stage. | - |
| Double-Edge | Physical | 120 | 100 | 15 | - | User receives recoil damage equal to 1/8th the damage inflicted. | - |
| Doubleslap | Physical | 15 | 85 | 10 | - | Hits 2-5 times in one turn. | - |
| Echoed Voice | Special | 40 | 100 | 15 | TM49 | Power increases each turn if multiple Pokemon in the team also use it. | - |
| Egg Bomb | Physical | 100 | 75 | 10 | - | - | |
| Encore | Status | - | 100 | 5 | - | Forces opponent to keep using its last more for 2-6 turns. | - |
| Endeavor | Physical | - | 100 | 5 | - | Reduces opponent's HP to same as user's. | - |
| Endure | Status | - | - | 10 | - | Always left with at least 1 HP, but may fail if used in a row. | - |
| Entrainment | Status | - | 100 | 15 | - | Makes target's ability same as user's. | - |
| Explosion | Physical | 250 | 100 | 5 | TM64 | User faints. | - |
| Extremespeed | Physical | 80 | 100 | 5 | - | User attacks first. | - |
| Facade | Physical | 70 | 100 | 20 | TM42 | Stronger if user is Burned, Poisoned, or Paralyzed. | - |
| Fake Out | Physical | 40 | 100 | 10 | - | Can only be used in first turn. User goes first, foe flinches. | 100 |
| False Swipe | Physical | 40 | 100 | 40 | TM54 | Always leaves opponent with at least 1 HP. | - |
| Feint | Physical | 30 | 100 | 10 | - | Only hits if opponent uses Protect or Detect in the same turn. | - |
| Flail | Physical | - | 100 | 15 | - | The lower the user's HP, the higher the power. | - |
| Flash | Status | - | 100 | 20 | TM70 | Decreases opponent's Accuracy by one stage. | - |
| Focus Energy | Status | - | - | 30 | - | Increases Critical-Hit ratio by one stage | - |
| Follow Me | Status | - | - | 20 | - | In Double Battle, the user takes all the attacks. | - |
| Foresight | Status | - | - | 40 | - | Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. | - |
| Frustration | Physical | - | 100 | 20 | TM21 | Power raises with the more the user dislikes its trainer. | - |
| Fury Attack | Physical | 15 | 85 | 20 | - | Hits 2-5 times in one turn. | - |
| Fury Swipes | Physical | 18 | 80 | 15 | - | Hits 2-5 times in one turn. | - |
| Giga Impact | Physical | 150 | 90 | 5 | TM68 | User cannot move in the following turn. | - |
| Glare | Status | - | 90 | 30 | - | Causes paralysis, if it hits. | - |
| Growl | Status | - | 100 | 40 | - | Decreases opponent's Attack by one stage. | - |
| Growth | Status | - | - | 40 | - | Increases user's Attack and Special Attack. | - |
| Guillotine | Physical | - | 30 | 5 | - | An instant 1-hit KO, if it hits. | - |
| Harden | Status | - | - | 30 | - | Increases the user's Defense by one stage. | - |
| Head Charge | Physical | 120 | 100 | 15 | - | User receives 1/4 the damage it inflicts in recoil. | - |
| Headbutt | Physical | 70 | 100 | 15 | - | May cause flinching. | 30 |
| Heal Bell | Status | - | - | 5 | - | Heals the user's party's status conditions. | - |
| Helping Hand | Status | - | - | 20 | - | In Double Battles, boosts the power of the partner's move. | - |
| Hidden Power | Special | - | 100 | 15 | TM10 | Type and power depends on user's IV's. | - |
| Horn Attack | Physical | 65 | 100 | 25 | - | - | |
| Horn Drill | Physical | - | 30 | 5 | - | An instant 1-hit KO, if it hits. | - |
| Howl | Status | - | - | 40 | - | Increases the user's Attack by one stage. | - |
| Hyper Beam | Special | 150 | 90 | 5 | TM15 | User cannot move on the following turn. | - |
| Hyper Fang | Physical | 80 | 90 | 15 | - | May cause flinching. | 10 |
| Hyper Voice | Special | 90 | 100 | 10 | - | - | |
| Judgment | Special | 100 | 100 | 10 | - | Type depends on the Arceus Plate being held. | - |
| Last Resort | Physical | 140 | 100 | 5 | - | Can only be used after all other moves are used. | - |
| Leer | Status | - | 100 | 30 | - | Decreases opponent's Defense by one stage. | - |
| Lock-on | Status | - | - | 5 | - | The next move the user uses is guaranteed to hit. | - |
| Lovely Kiss | Status | - | 75 | 10 | - | Puts the opponent to sleep, if it hits. | - |
| Lucky Chant | Status | - | - | 30 | - | Opponent cannot land Critical Hits for 5 turns. | - |
| Me First | Status | - | - | 20 | - | User goes first with the opponent's attack at 1.5x power. | - |
| Mean Look | Status | - | - | 5 | - | Opponent cannot escape/switch. | - |
| Mega Kick | Physical | 120 | 75 | 5 | - | - | |
| Mega Punch | Physical | 80 | 85 | 20 | - | - | |
| Metronome | Status | - | - | 10 | - | User performs any move in the game at random. | - |
| Milk Drink | Status | - | - | 10 | - | User recoves 50% of its maximum HP. | - |
| Mimic | Status | - | - | 10 | - | Replaces this move with the opponent's last move, for the battle. | - |
| Minimize | Status | - | - | 20 | - | Sharply increases Evasiveness. | - |
| Moonlight | Status | - | - | 5 | - | User recovers HP. Amount varies with the weather. | - |
| Morning Sun | Status | - | - | 5 | - | User recovers HP. Amount varies with the weather. | - |
| Natural Gift | Physical | - | 100 | 15 | - | The type and power depends on the user's held berry. | - |
| Nature Power | Status | - | - | 20 | - | Uses a certain move based on the current terrain. | - |
| Odor Sleuth | Status | - | - | 40 | - | Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. | - |
| Pain Split | Status | - | - | 20 | - | The user's and opponent's HP becomes the average of both. | - |
| Pay Day | Physical | 40 | 100 | 20 | - | A small amount of money is gained after the battle resolves. | - |
| Perish Song | Status | - | - | 5 | - | Any Pokemon in play when this attack is used faints in 3 turns. | - |
| Pound | Physical | 40 | 100 | 35 | - | - | |
| Present | Physical | - | 90 | 15 | - | Either deals damage or heals. | - |
| Protect | Status | - | - | 10 | TM17 | User is not affected by opponent's move. | - |
| Psych Up | Status | - | - | 10 | TM77 | Copies the opponent's stat changes. | - |
| Quick Attack | Physical | 40 | 100 | 30 | - | User goes first. | - |
| Rage | Physical | 20 | 100 | 20 | - | Increases user's Attack by one stage when hit. | - |
| Rapid Spin | Physical | 20 | 100 | 40 | - | Removes the effects of trap moves | - |
| Razor Wind | Special | 80 | 100 | 10 | - | Immobile on the first turn, attacks on the second turn. High Critical-Hit ratio. | - |
| Recover | Status | - | - | 10 | - | User recovers 50% of its max HP. | - |
| Recycle | Status | - | - | 10 | - | User's used hold item is restored. | - |
| Reflect Type | Status | - | - | 15 | - | User becomes the target's type. | - |
| Refresh | Status | - | - | 20 | - | Cures paralysis, poison, and burns. | - |
| Relic Song | Special | 75 | 100 | 10 | - | May put the target to sleep. | 10 |
| Retaliate | Physical | 70 | 100 | 5 | TM67 | Inflicts double damage if a teammate fainted on the last turn. | - |
| Return | Physical | - | 100 | 20 | TM27 | Power increases with user's Happiness. | - |
| Roar | Status | - | 100 | 20 | TM05 | In battles, the opponent switches. In the wild, the Pokemon runs. | - |
| Rock Climb | Physical | 90 | 85 | 20 | - | May cause confusion. | 20 |
| Round | Special | 60 | 100 | 15 | TM48 | Power increases each turn if multiple Pokemon in the team also use it. | - |
| Safeguard | Status | - | - | 25 | TM20 | The user's party is protected from status conditions. | - |
| Scary Face | Status | - | 100 | 10 | - | Sharply lowers opponent's Speed. | - |
| Scratch | Physical | 40 | 100 | 35 | - | - | |
| Screech | Status | - | 85 | 40 | - | Decreases the opponent's Defense by two stages, if it hits. | - |
| Secret Power | Physical | 70 | 100 | 20 | - | Effects of the attack vary with the location. | 30 |
| Selfdestruct | Physical | 200 | 100 | 5 | - | User faints. | - |
| Sharpen | Status | - | - | 30 | - | Increases the user's Attack by one stage. | - |
| Shell Smash | Status | - | - | 15 | - | Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. | - |
| Simple Beam | Status | - | 100 | 15 | - | Changes target's ability to Simple. | - |
| Sing | Status | - | 55 | 15 | - | Puts the opponent to sleep, if it hits. | 100 |
| Sketch | Status | - | - | 1 | - | Permanently copies the opponent's last move. | - |
| Skull Bash | Physical | 100 | 100 | 15 | - | Increases user's Defense one stage in the 1st turn, attacks in the 2nd turn. | 100 |
| Slack Off | Status | - | - | 10 | - | User recovers 50% of its max HP. | - |
| Slam | Physical | 80 | 75 | 20 | - | - | |
| Slash | Physical | 70 | 100 | 20 | - | High Critical-Hit ratio. | - |
| Sleep Talk | Status | - | - | 10 | - | User performs one of its own moves while sleeping. | - |
| Smellingsalt | Special | 60 | 100 | 10 | - | Power increases when used on a paralyzed opponent, but cures it. | - |
| Smokescreen | Status | - | 100 | 20 | - | Decreases the opponent's Accuracy by one stage. | - |
| Snore | Special | 40 | 100 | 15 | - | Can only be used while the user is sleeping. | - |
| Softboiled | Status | - | - | 10 | - | User recovers 50% of its max HP. | - |
| Sonicboom | Special | - | 90 | 20 | - | Always inflicts 20 HP. | - |
| Spike Cannon | Physical | 20 | 100 | 15 | - | Hits 2-5 times in one turn. | - |
| Spit Up | Special | - | 100 | 10 | - | Power depends on how many times the user performed Stockpile. | - |
| Splash | Status | - | - | 40 | - | Doesn't do ANYTHING. | - |
| Stockpile | Status | - | - | 20 | - | Temporarily increases user's Defense by one stage. To be used with Spit Up and Swallow. | - |
| Stomp | Physical | 65 | 100 | 20 | - | May cause flinching. | 30 |
| Strength | Physical | 80 | 100 | 15 | HM04 | - | |
| Struggle | Physical | 50 | 100 | - | - | Only usable when all PP are gone. Hurts the user. | - |
| Substitute | Status | - | - | 10 | TM90 | User loses 1/4 of its max HP, but can take hits without losing HP for awhile. | - |
| Super Fang | Physical | - | 90 | 10 | - | Always takes off half of the opponent's HP. | - |
| Supersonic | Status | - | 55 | 20 | - | Causes confusion, if it hits. | - |
| Swagger | Status | - | 90 | 15 | TM87 | Opponent becomes confused, but its Attack is raised by 2 stages. | - |
| Swallow | Status | - | - | 10 | - | The more times the user has performed Stockpile, the more HP is recovered. | - |
| Sweet Kiss | Status | - | 75 | 10 | - | Causes confusion, if it hits. | - |
| Sweet Scent | Status | - | - | 20 | - | Decreases opponent's Evasiveness by one stage. | - |
| Swift | Special | 60 | ∞ | 20 | - | Cannot miss, regardless of Accuracy and Evasiveness. | - |
| Swords Dance | Status | - | - | 30 | TM75 | Increases the user's Attack by two stages. | - |
| Tackle | Physical | 50 | 100 | 35 | - | - | |
| Tail Slap | Physical | 25 | 85 | 10 | - | Hits 2-5 times in one turn. | - |
| Tail Whip | Status | - | 100 | 30 | - | Decreases opponent's Defense by one stage. | - |
| Take Down | Physical | 90 | 85 | 20 | - | User receives recoil damage. | - |
| Techno Blast | Special | 85 | 100 | 5 | - | If the user is holding a plate, the damage inflicted will match it. | - |
| Teeter Dance | Status | - | 100 | 20 | - | All Pokemon on the field become confused. | - |
| Thrash | Physical | 120 | 100 | 10 | - | User attacks for 2-3 turns but then becomes confused. | - |
| Tickle | Status | - | 100 | 20 | - | Decreases the opponent's Attack and Defense by one stage each. | - |
| Transform | Status | - | - | 10 | - | User takes on the form and attacks of the opponent. | - |
| Tri Attack | Special | 80 | 100 | 10 | - | May cause paralysis, freezing, or a burn | 20 |
| Trump Card | Special | - | 100 | 5 | - | The lower the PP, the higher the power. | - |
| Uproar | Special | 90 | 100 | 10 | - | User attacks for 3 turns and prevents sleep. | - |
| Vicegrip | Physical | 55 | 100 | 30 | - | - | |
| Weather Ball | Special | 50 | 100 | 10 | - | Move's power and type changes with the weather. | - |
| Whirlwind | Status | - | 100 | 20 | - | In battles, the opponent switches. In the wild, the Pokemon runs. | - |
| Wish | Status | - | - | 10 | - | The user recovers HP in the following turn. | - |
| Work Up | Status | - | - | 30 | TM83 | Raises the user's Attack and Special Attack. | - |
| Wrap | Physical | 15 | 90 | 20 | - | Damages opponent for 2-5 turns, opponent cannot escape/switch. | - |
| Wring Out | Special | 120 | 100 | 5 | - | The higher the opponent's HP, the higher the damage. | - |
| Yawn | Status | - | - | 10 | - | Puts the opponent to sleep in the following turn. | - |