Pokemon Normal moves

This is a full list of every Normal move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

Normal Fire Water Electric Grass Ice Fighting Poison Ground Flying Psychic Bug Rock Ghost Dragon Dark Steel

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Name Cat. Power Acc. PP TM/HM? Effect Prob.
Acupressure Status - - 30 - Randomly raises one of the user's stats by two stages. -
After You Status - - 15 - Gives target priority in the next turn -
Assist Status - - 20 - In a Double Battle, user randomly attacks with a partner's move. -
Attract Status - 100 15 TM45 If opponent is the opposite gender, it's less likely to attack. -
Barrage Physical 15 85 20 - Hits 2-5 times in one turn. -
Baton Pass Status - - 40 - User switches out and gives stat changes to the incoming Pokemon. -
Belly Drum Status - - 10 - User loses 50% of its max HP, but Attack raises to maximum. -
Bestow Status - - 15 - Gives the user's held item to the target. -
Bide Physical - - 10 - User takes damage for two turns and strikes back double on 3rd. -
Bind Physical 15 85 20 - Damages opponent for 2-5 turns, opponent cannot escape/switch. -
Block Status - - 5 - Opponent cannot flee or switch. -
Body Slam Physical 85 100 15 - May cause paralysis. 30
Camouflage Status - - 20 - Changes user's type according to the location. -
Captivate Status - 100 20 - Foe with opposite gender has its Sp. Attack lowered by 2 stages. -
Charm Status - 100 20 - Lowers opponent's Attack by two stages. -
Chip Away Physical 70 100 20 - Ignores the target's stat changes. -
Comet Punch Physical 18 85 15 - Hits 2-5 times in one turn. -
Constrict Physical 10 100 35 - May lower opponent's Speed by one stage. 10
Conversion Status - - 30 - Changes user's type to a type of one of its own moves. -
Conversion 2 Status - - 30 - User changes type to become resistant to opponent's last move. -
Copycat Status - - 20 - Copies opponent's last move. -
Covet Physical 60 100 40 - Opponent's item is stolen by the user. -
Crush Claw Physical 75 95 10 - May decrease opponent's Defense by one stage. 50
Crush Grip Physical - 100 5 - More powerful when opponent has higher HP. -
Cut Physical 50 95 30 HM01 -
Defense Curl Status - - 40 - Increases user's Defense by one stage. Rollout is now stronger. -
Disable Status - 100 20 - Opponent can't use its last attack for a few turns. -
Dizzy Punch Physical 70 100 10 - May cause confusion. 20
Double Hit Physical 35 90 10 - Hits twice. -
Double Team Status - - 15 TM32 Increases user's Evasiveness by one stage. -
Double-Edge Physical 120 100 15 - User receives recoil damage equal to 1/8th the damage inflicted. -
Doubleslap Physical 15 85 10 - Hits 2-5 times in one turn. -
Echoed Voice Special 40 100 15 TM49 Power increases each turn if multiple Pokemon in the team also use it. -
Egg Bomb Physical 100 75 10 - -
Encore Status - 100 5 - Forces opponent to keep using its last more for 2-6 turns. -
Endeavor Physical - 100 5 - Reduces opponent's HP to same as user's. -
Endure Status - - 10 - Always left with at least 1 HP, but may fail if used in a row. -
Entrainment Status - 100 15 - Makes target's ability same as user's. -
Explosion Physical 250 100 5 TM64 User faints. -
Extremespeed Physical 80 100 5 - User attacks first. -
Facade Physical 70 100 20 TM42 Stronger if user is Burned, Poisoned, or Paralyzed. -
Fake Out Physical 40 100 10 - Can only be used in first turn. User goes first, foe flinches. 100
False Swipe Physical 40 100 40 TM54 Always leaves opponent with at least 1 HP. -
Feint Physical 30 100 10 - Only hits if opponent uses Protect or Detect in the same turn. -
Flail Physical - 100 15 - The lower the user's HP, the higher the power. -
Flash Status - 100 20 TM70 Decreases opponent's Accuracy by one stage. -
Focus Energy Status - - 30 - Increases Critical-Hit ratio by one stage -
Follow Me Status - - 20 - In Double Battle, the user takes all the attacks. -
Foresight Status - - 40 - Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. -
Frustration Physical - 100 20 TM21 Power raises with the more the user dislikes its trainer. -
Fury Attack Physical 15 85 20 - Hits 2-5 times in one turn. -
Fury Swipes Physical 18 80 15 - Hits 2-5 times in one turn. -
Giga Impact Physical 150 90 5 TM68 User cannot move in the following turn. -
Glare Status - 90 30 - Causes paralysis, if it hits. -
Growl Status - 100 40 - Decreases opponent's Attack by one stage. -
Growth Status - - 40 - Increases user's Attack and Special Attack. -
Guillotine Physical - 30 5 - An instant 1-hit KO, if it hits. -
Harden Status - - 30 - Increases the user's Defense by one stage. -
Head Charge Physical 120 100 15 - User receives 1/4 the damage it inflicts in recoil. -
Headbutt Physical 70 100 15 - May cause flinching. 30
Heal Bell Status - - 5 - Heals the user's party's status conditions. -
Helping Hand Status - - 20 - In Double Battles, boosts the power of the partner's move. -
Hidden Power Special - 100 15 TM10 Type and power depends on user's IV's. -
Horn Attack Physical 65 100 25 - -
Horn Drill Physical - 30 5 - An instant 1-hit KO, if it hits. -
Howl Status - - 40 - Increases the user's Attack by one stage. -
Hyper Beam Special 150 90 5 TM15 User cannot move on the following turn. -
Hyper Fang Physical 80 90 15 - May cause flinching. 10
Hyper Voice Special 90 100 10 - -
Judgment Special 100 100 10 - Type depends on the Arceus Plate being held. -
Last Resort Physical 140 100 5 - Can only be used after all other moves are used. -
Leer Status - 100 30 - Decreases opponent's Defense by one stage. -
Lock-on Status - - 5 - The next move the user uses is guaranteed to hit. -
Lovely Kiss Status - 75 10 - Puts the opponent to sleep, if it hits. -
Lucky Chant Status - - 30 - Opponent cannot land Critical Hits for 5 turns. -
Me First Status - - 20 - User goes first with the opponent's attack at 1.5x power. -
Mean Look Status - - 5 - Opponent cannot escape/switch. -
Mega Kick Physical 120 75 5 - -
Mega Punch Physical 80 85 20 - -
Metronome Status - - 10 - User performs any move in the game at random. -
Milk Drink Status - - 10 - User recoves 50% of its maximum HP. -
Mimic Status - - 10 - Replaces this move with the opponent's last move, for the battle. -
Minimize Status - - 20 - Sharply increases Evasiveness. -
Moonlight Status - - 5 - User recovers HP. Amount varies with the weather. -
Morning Sun Status - - 5 - User recovers HP. Amount varies with the weather. -
Natural Gift Physical - 100 15 - The type and power depends on the user's held berry. -
Nature Power Status - - 20 - Uses a certain move based on the current terrain. -
Odor Sleuth Status - - 40 - Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. -
Pain Split Status - - 20 - The user's and opponent's HP becomes the average of both. -
Pay Day Physical 40 100 20 - A small amount of money is gained after the battle resolves. -
Perish Song Status - - 5 - Any Pokemon in play when this attack is used faints in 3 turns. -
Pound Physical 40 100 35 - -
Present Physical - 90 15 - Either deals damage or heals. -
Protect Status - - 10 TM17 User is not affected by opponent's move. -
Psych Up Status - - 10 TM77 Copies the opponent's stat changes. -
Quick Attack Physical 40 100 30 - User goes first. -
Rage Physical 20 100 20 - Increases user's Attack by one stage when hit. -
Rapid Spin Physical 20 100 40 - Removes the effects of trap moves -
Razor Wind Special 80 100 10 - Immobile on the first turn, attacks on the second turn. High Critical-Hit ratio. -
Recover Status - - 10 - User recovers 50% of its max HP. -
Recycle Status - - 10 - User's used hold item is restored. -
Reflect Type Status - - 15 - User becomes the target's type. -
Refresh Status - - 20 - Cures paralysis, poison, and burns. -
Relic Song Special 75 100 10 - May put the target to sleep. 10
Retaliate Physical 70 100 5 TM67 Inflicts double damage if a teammate fainted on the last turn. -
Return Physical - 100 20 TM27 Power increases with user's Happiness. -
Roar Status - 100 20 TM05 In battles, the opponent switches. In the wild, the Pokemon runs. -
Rock Climb Physical 90 85 20 - May cause confusion. 20
Round Special 60 100 15 TM48 Power increases each turn if multiple Pokemon in the team also use it. -
Safeguard Status - - 25 TM20 The user's party is protected from status conditions. -
Scary Face Status - 100 10 - Sharply lowers opponent's Speed. -
Scratch Physical 40 100 35 - -
Screech Status - 85 40 - Decreases the opponent's Defense by two stages, if it hits. -
Secret Power Physical 70 100 20 - Effects of the attack vary with the location. 30
Selfdestruct Physical 200 100 5 - User faints. -
Sharpen Status - - 30 - Increases the user's Attack by one stage. -
Shell Smash Status - - 15 - Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. -
Simple Beam Status - 100 15 - Changes target's ability to Simple. -
Sing Status - 55 15 - Puts the opponent to sleep, if it hits. 100
Sketch Status - - 1 - Permanently copies the opponent's last move. -
Skull Bash Physical 100 100 15 - Increases user's Defense one stage in the 1st turn, attacks in the 2nd turn. 100
Slack Off Status - - 10 - User recovers 50% of its max HP. -
Slam Physical 80 75 20 - -
Slash Physical 70 100 20 - High Critical-Hit ratio. -
Sleep Talk Status - - 10 - User performs one of its own moves while sleeping. -
Smellingsalt Special 60 100 10 - Power increases when used on a paralyzed opponent, but cures it. -
Smokescreen Status - 100 20 - Decreases the opponent's Accuracy by one stage. -
Snore Special 40 100 15 - Can only be used while the user is sleeping. -
Softboiled Status - - 10 - User recovers 50% of its max HP. -
Sonicboom Special - 90 20 - Always inflicts 20 HP. -
Spike Cannon Physical 20 100 15 - Hits 2-5 times in one turn. -
Spit Up Special - 100 10 - Power depends on how many times the user performed Stockpile. -
Splash Status - - 40 - Doesn't do ANYTHING. -
Stockpile Status - - 20 - Temporarily increases user's Defense by one stage. To be used with Spit Up and Swallow. -
Stomp Physical 65 100 20 - May cause flinching. 30
Strength Physical 80 100 15 HM04 -
Struggle Physical 50 100 - - Only usable when all PP are gone. Hurts the user. -
Substitute Status - - 10 TM90 User loses 1/4 of its max HP, but can take hits without losing HP for awhile. -
Super Fang Physical - 90 10 - Always takes off half of the opponent's HP. -
Supersonic Status - 55 20 - Causes confusion, if it hits. -
Swagger Status - 90 15 TM87 Opponent becomes confused, but its Attack is raised by 2 stages. -
Swallow Status - - 10 - The more times the user has performed Stockpile, the more HP is recovered. -
Sweet Kiss Status - 75 10 - Causes confusion, if it hits. -
Sweet Scent Status - - 20 - Decreases opponent's Evasiveness by one stage. -
Swift Special 60 20 - Cannot miss, regardless of Accuracy and Evasiveness. -
Swords Dance Status - - 30 TM75 Increases the user's Attack by two stages. -
Tackle Physical 50 100 35 - -
Tail Slap Physical 25 85 10 - Hits 2-5 times in one turn. -
Tail Whip Status - 100 30 - Decreases opponent's Defense by one stage. -
Take Down Physical 90 85 20 - User receives recoil damage. -
Techno Blast Special 85 100 5 - If the user is holding a plate, the damage inflicted will match it. -
Teeter Dance Status - 100 20 - All Pokemon on the field become confused. -
Thrash Physical 120 100 10 - User attacks for 2-3 turns but then becomes confused. -
Tickle Status - 100 20 - Decreases the opponent's Attack and Defense by one stage each. -
Transform Status - - 10 - User takes on the form and attacks of the opponent. -
Tri Attack Special 80 100 10 - May cause paralysis, freezing, or a burn 20
Trump Card Special - 100 5 - The lower the PP, the higher the power. -
Uproar Special 90 100 10 - User attacks for 3 turns and prevents sleep. -
Vicegrip Physical 55 100 30 - -
Weather Ball Special 50 100 10 - Move's power and type changes with the weather. -
Whirlwind Status - 100 20 - In battles, the opponent switches. In the wild, the Pokemon runs. -
Wish Status - - 10 - The user recovers HP in the following turn. -
Work Up Status - - 30 TM83 Raises the user's Attack and Special Attack. -
Wrap Physical 15 90 20 - Damages opponent for 2-5 turns, opponent cannot escape/switch. -
Wring Out Special 120 100 5 - The higher the opponent's HP, the higher the damage. -
Yawn Status - - 10 - Puts the opponent to sleep in the following turn. -

 

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