Pokemon Psychic moves

This is a full list of every Psychic move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

Normal Fire Water Electric Grass Ice Fighting Poison Ground Flying Psychic Bug Rock Ghost Dragon Dark Steel

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Name Cat. Power Acc. PP TM/HM? Effect Prob.
Agility Status - - 30 - Raises the user's Speed by two stages. -
Ally Switch Status - - 15 TM51 User switches with opposite teammate. -
Amnesia Status - - 20 - Raises user's Special Defense by two stages. -
Barrier Status - - 30 - Raises user's Defense by two stages. -
Calm Mind Status - - 20 TM04 Increases user's Special Attack and Special Defense by one stage. -
Confusion Special 50 100 25 - May confuse opponent. 10
Cosmic Power Status - - 20 - Increase user's Defense and Special Defense by one stage. -
Dream Eater Special 100 100 15 TM85 Can only be used on a sleeping target. User recovers half of the damage inflicted on opponent. -
Extrasensory Special 80 100 30 - May cause flinching. 10
Future Sight Special 100 100 10 - Damage occurs 2 turns later. -
Gravity Status - - 5 - Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. -
Guard Split Status - - 10 - Averages Defense and Special Defense with the target. -
Guard Swap Status - - 10 - User and opponent swap Defense and Special Defense. -
Heal Block Status - - 15 - Prevents the opponent from restoring HP for 5 turns. -
Heal Pulse Status - - 10 - Restores half the target's max HP. -
Healing Wish Status - - 10 - The user faints and the next Pokemon released is fully healed. -
Heart Stamp Physical 60 100 25 - May make the target flinch. 30
Heart Swap Status - - 10 - Stat changes are swapped with the opponent. -
Hypnosis Status - 60 20 - Put opponent to sleep, if it hits. -
Imprison Status - - 10 - Opponent is unable to use moves that the user also knows. -
Kinesis Status - 80 15 - Decreases opponent's Accuracy by one stage, if it hits. -
Light Screen Status - - 30 TM16 User's party receives 1/2 damage from Sp. Attacks for 5 turns. -
Lunar Dance Status - - 10 - The user faints but the next Pokemon released is fully healed. -
Luster Purge Special 70 100 5 - May decrease opponent's Special Defense by one stage. -
Magic Coat Status - - 15 - Any special move is reflected back to the attacker. -
Magic Room Status - - 10 - Suppresses the effects of held items for five turns. -
Meditate Status - - 40 - Increases user's Attack by one stage. -
Mind Reader Status - - 5 - User's next attack is guaranteed to hit. -
Miracle Eye Status - - 40 - Resets opponent's Evasiveness, removes Dark's Psychic immunity. -
Mirror Coat Special - 100 20 - When hit by a Special Attack, user strikes back with 2x power. -
Mist Ball Special 70 100 5 - Likely to decrease opponent's Special Attack by one stage. 50
Power Split Status - - 10 - Averages Attack and Special Attack with the target. -
Power Swap Status - - 10 - User and opponent swap Attack and Special Attack. -
Power Trick Status - - 10 - User's own Attack and Defense switch. -
Psybeam Special 65 100 20 - May confuse the opponent. 10
Psychic Special 90 100 10 TM29 May decreases the opponent's Special Defense by one stage. 10
Psycho Boost Special 140 90 5 - Decreases user's Special Attack by two stages. -
Psycho Cut Physical 70 100 20 - High Critical-Hit ratio. -
Psycho Shift Status - 90 10 - Gives the opponent the user's status condition, if it hits. -
Psyshock Special 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense. -
Psystrike Special 100 100 10 - Inflicts damage based on the target's Defense, not Special Defense. -
Psywave Special - 80 15 - Inflicts damage 50-150% of user's level. -
Reflect Status - - 20 TM33 User's party receives 1/2 damage from Ph. Attacks for 5 turns. -
Rest Status - - 10 TM44 User sleeps for 2 turns, but user is fully healed. -
Role Play Status - - 15 - User copies the opponent's Ability. -
Skill Swap Status - - 10 - The user swaps Abilities with the opponent. -
Stored Power Special 20 100 10 - Power rises the more the user's stats have been raised. -
Synchronoise Special 70 100 15 - Hits any Pokemon that shares a type with the user. -
Telekinesis Status - - 15 TM19 Ignores opponent's evasion for 3 turns, add Ground immunity. -
Teleport Status - - 20 - Allows user to switch out. In the wild, the battle ends. -
Trick Status - 100 10 - Swaps held items with the opponent. -
Trick Room Status - - 5 TM92 Slower Pokemon move first in the turn for 5 turns. -
Wonder Room Status - - 10 - Swaps every Pokemon's Defense and Special Defense for 5 turns. -
Zen Headbutt Physical 80 90 15 - May cause flinching. 20

 

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