This is a full list of every Psychic move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.
Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.
Normal Fire Water Electric Grass Ice Fighting Poison Ground Flying Psychic Bug Rock Ghost Dragon Dark Steel
| Name | Type | Cat. | Power | Acc. | PP | TM/HM? | Effect | Prob. |
|---|---|---|---|---|---|---|---|---|
| Agility | Psychic | Status | - | - | 30 | - | Sharply raises user's Speed. | - |
| Ally Switch | Psychic | Status | - | - | 15 | TM51 | User switches with opposite teammate. | - |
| Amnesia | Psychic | Status | - | - | 20 | - | Sharply raises user's Special Defense. | - |
| Barrier | Psychic | Status | - | - | 30 | - | Sharply raises user's Defense. | - |
| Calm Mind | Psychic | Status | - | - | 20 | TM04 | Raises user's Special Attack and Special Defense. | - |
| Confusion | Psychic | Special | 50 | 100 | 25 | - | May confuse opponent. | 10 |
| Cosmic Power | Psychic | Status | - | - | 20 | - | Raises user's Defense and Special Defense. | - |
| Dream Eater | Psychic | Special | 100 | 100 | 15 | TM85 | User recovers half the HP inflicted on a sleeping opponent. | - |
| Extrasensory | Psychic | Special | 80 | 100 | 30 | - | May cause flinching. | 10 |
| Future Sight | Psychic | Special | 100 | 100 | 10 | - | Damage occurs 2 turns later. | - |
| Gravity | Psychic | Status | - | - | 5 | - | Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. | - |
| Guard Split | Psychic | Status | - | - | 10 | - | Averages Defense and Special Defense with the target. | - |
| Guard Swap | Psychic | Status | - | - | 10 | - | User and opponent swap Defense and Special Defense. | - |
| Heal Block | Psychic | Status | - | - | 15 | - | Prevents the opponent from restoring HP for 5 turns. | - |
| Heal Pulse | Psychic | Status | - | - | 10 | - | Restores half the target's max HP. | - |
| Healing Wish | Psychic | Status | - | - | 10 | - | The user faints and the next Pokemon released is fully healed. | - |
| Heart Stamp | Psychic | Physical | 60 | 100 | 25 | - | May cause flinching. | 30 |
| Heart Swap | Psychic | Status | - | - | 10 | - | Stat changes are swapped with the opponent. | - |
| Hypnosis | Psychic | Status | - | 60 | 20 | - | Put opponent to sleep, if it hits. | - |
| Imprison | Psychic | Status | - | - | 10 | - | Opponent is unable to use moves that the user also knows. | - |
| Kinesis | Psychic | Status | - | 80 | 15 | - | Lowers opponent's Accuracy. | - |
| Light Screen | Psychic | Status | - | - | 30 | TM16 | Halves damage from Special attacks for 5 turns. | - |
| Lunar Dance | Psychic | Status | - | - | 10 | - | The user faints but the next Pokemon released is fully healed. | - |
| Luster Purge | Psychic | Special | 70 | 100 | 5 | - | May lower opponent's Special Defense. | 50 |
| Magic Coat | Psychic | Status | - | - | 15 | - | Any special move is reflected back to the attacker. | - |
| Magic Room | Psychic | Status | - | - | 10 | - | Suppresses the effects of held items for five turns. | - |
| Meditate | Psychic | Status | - | - | 40 | - | Raises user's Attack. | - |
| Miracle Eye | Psychic | Status | - | - | 40 | - | Resets opponent's Evasiveness, removes Dark's Psychic immunity. | - |
| Mirror Coat | Psychic | Special | - | 100 | 20 | - | When hit by a Special Attack, user strikes back with 2x power. | - |
| Mist Ball | Psychic | Special | 70 | 100 | 5 | - | May lower opponent's Special Attack. | 50 |
| Power Split | Psychic | Status | - | - | 10 | - | Averages Attack and Special Attack with the target. | - |
| Power Swap | Psychic | Status | - | - | 10 | - | User and opponent swap Attack and Special Attack. | - |
| Power Trick | Psychic | Status | - | - | 10 | - | User's own Attack and Defense switch. | - |
| Psybeam | Psychic | Special | 65 | 100 | 20 | - | May confuse opponent. | 10 |
| Psychic | Psychic | Special | 90 | 100 | 10 | TM29 | May lower opponent's Special Defense. | 10 |
| Psycho Boost | Psychic | Special | 140 | 90 | 5 | - | Sharply lowers user's Special Attack. | - |
| Psycho Cut | Psychic | Physical | 70 | 100 | 20 | - | High critical hit ratio. | - |
| Psycho Shift | Psychic | Status | - | 90 | 10 | - | Gives the opponent the user's status condition, if it hits. | - |
| Psyshock | Psychic | Special | 80 | 100 | 10 | TM03 | Inflicts damage based on the target's Defense, not Special Defense. | - |
| Psystrike | Psychic | Special | 100 | 100 | 10 | - | Inflicts damage based on the target's Defense, not Special Defense. | - |
| Psywave | Psychic | Special | - | 80 | 15 | - | Inflicts damage 50-150% of user's level. | - |
| Reflect | Psychic | Status | - | - | 20 | TM33 | Halves damage from Physical attacks for 5 turns. | - |
| Rest | Psychic | Status | - | - | 10 | TM44 | User sleeps for 2 turns, but user is fully healed. | - |
| Role Play | Psychic | Status | - | - | 15 | - | User copies the opponent's Ability. | - |
| Skill Swap | Psychic | Status | - | - | 10 | - | The user swaps Abilities with the opponent. | - |
| Stored Power | Psychic | Special | 20 | 100 | 10 | - | Power increases when user's stats have been raised. | - |
| Synchronoise | Psychic | Special | 70 | 100 | 15 | - | Hits any Pokemon that shares a type with the user. | - |
| Telekinesis | Psychic | Status | - | - | 15 | TM19 | Ignores opponent's Evasiveness for three turns, add Ground immunity. | - |
| Teleport | Psychic | Status | - | - | 20 | - | Allows user to switch out. In the wild, the battle ends. | - |
| Trick | Psychic | Status | - | 100 | 10 | - | Swaps held items with the opponent. | - |
| Trick Room | Psychic | Status | - | - | 5 | TM92 | Slower Pokemon move first in the turn for 5 turns. | - |
| Wonder Room | Psychic | Status | - | - | 10 | - | Swaps every Pokemon's Defense and Special Defense for 5 turns. | - |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | - | May cause flinching. | 20 |