This is a full list of every Water move from all four generations of the Pokemon game series. The power, accuracy and PP are listed along with any additional effects.
Click a move name to see even more detailed information, including which pokemon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.
Normal Fire Water Electric Grass Ice Fighting Poison Ground Flying Psychic Bug Rock Ghost Dragon Dark Steel
| Name | Type | Cat. | Power | Acc. | PP | TM/HM? | Effect | Prob. |
|---|---|---|---|---|---|---|---|---|
| Aqua Jet | Water | Physical | 40 | 100 | 20 | - | User attacks first. | - |
| Aqua Ring | Water | Status | - | - | 20 | - | Restores a little HP each turn. | - |
| Aqua Tail | Water | Physical | 90 | 90 | 10 | - | - | |
| Brine | Water | Special | 65 | 100 | 10 | - | Power doubles if opponent's HP is less than 50%. | - |
| Bubble | Water | Special | 20 | 100 | 30 | - | May lower opponent's Speed. | 10 |
| BubbleBeam | Water | Special | 65 | 100 | 20 | - | May lower opponent's Speed. | 10 |
| Clamp | Water | Physical | 35 | 75 | 10 | - | Traps opponent, damaging them for 4-5 turns. | - |
| Crabhammer | Water | Physical | 90 | 90 | 10 | - | High critical hit ratio. | - |
| Dive | Water | Physical | 80 | 100 | 10 | HM06 | Dives underwater on first turn, attacks on second turn. | - |
| Hydro Cannon | Water | Special | 150 | 90 | 5 | - | User must recharge next turn. | - |
| Hydro Pump | Water | Special | 120 | 80 | 5 | - | - | |
| Muddy Water | Water | Special | 95 | 85 | 10 | - | May lower opponent's Accuracy. | 30 |
| Octazooka | Water | Special | 65 | 85 | 10 | - | May lower opponent's Accuracy. | 50 |
| Rain Dance | Water | Status | - | - | 5 | TM18 | Makes it rain for 5 turns. | - |
| Razor Shell | Water | Physical | 75 | 95 | 10 | - | May lower opponent's Defense. | 50 |
| Scald | Water | Special | 80 | 100 | 15 | TM55 | May burn opponent. | 30 |
| Soak | Water | Status | - | 100 | 20 | - | Changes the target's type to water. | - |
| Surf | Water | Special | 95 | 100 | 15 | HM03 | - | |
| Water Gun | Water | Special | 40 | 100 | 25 | - | - | |
| Water Pledge | Water | Special | 50 | 100 | 10 | - | Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge. | - |
| Water Pulse | Water | Special | 60 | 100 | 20 | - | May confuse opponent. | 20 |
| Water Sport | Water | Status | - | - | 15 | - | Weakens the power of Fire-type moves. | - |
| Water Spout | Water | Special | 150 | 100 | 5 | - | The higher the user's HP, the higher the damage caused. | - |
| Waterfall | Water | Physical | 80 | 100 | 15 | HM05 | May cause flinching. | 20 |
| Whirlpool | Water | Special | 35 | 85 | 15 | - | Traps opponent, damaging them for 4-5 turns. | - |
| Withdraw | Water | Status | - | - | 40 | - | Raises user's Defense. | - |