Water type Pokémon moves

This is a full list of every Water move from all five generations of the Pokémon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which Pokémon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

Name
Type
Cat.
Power
Acc.
PP
TM
Effect
Prob. (%)
Aqua JetWaterPhysical 40 100 20 User attacks first. -
Aqua RingWaterStatus - - 20 Restores a little HP each turn. -
Aqua TailWaterPhysical 90 90 10 -
BrineWaterSpecial 65 100 10 Power doubles if opponent's HP is less than 50%. -
BubbleWaterSpecial 40 100 30 May lower opponent's Speed. 10
Bubble BeamWaterSpecial 65 100 20 May lower opponent's Speed. 10
ClampWaterPhysical 35 85 10 Traps opponent, damaging them for 4-5 turns. -
CrabhammerWaterPhysical 100 90 10 High critical hit ratio. -
DiveWaterPhysical 80 100 10 Dives underwater on first turn, attacks on second turn. -
Hydro CannonWaterSpecial 150 90 5 User must recharge next turn. -
Hydro PumpWaterSpecial 110 80 5 -
Muddy WaterWaterSpecial 90 85 10 May lower opponent's Accuracy. 30
OctazookaWaterSpecial 65 85 10 May lower opponent's Accuracy. 50
Rain DanceWaterStatus - - 5 TM18 Makes it rain for 5 turns. -
Razor ShellWaterPhysical 75 95 10 May lower opponent's Defense. 50
ScaldWaterSpecial 80 100 15 TM55 May burn opponent. 30
SoakWaterStatus - 100 20 Changes the target's type to water. -
Steam EruptionWaterSpecial 110 95 5 May burn opponent. 30
SurfWaterSpecial 90 100 15 HM03 Hits all adjacent Pokémon. -
Water GunWaterSpecial 40 100 25 -
Water PledgeWaterSpecial 80 100 10 Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge. -
Water PulseWaterSpecial 60 100 20 May confuse opponent. 20
Water ShurikenWaterPhysical 15 100 10 Hits 2-5 times in one turn. -
Water SportWaterStatus - - 15 Weakens the power of Fire-type moves. -
Water SpoutWaterSpecial 150 100 5 The higher the user's HP, the higher the damage caused. -
WaterfallWaterPhysical 80 100 15 HM05 May cause flinching. 20
WhirlpoolWaterSpecial 35 85 15 Traps opponent, damaging them for 4-5 turns. -
WithdrawWaterStatus - - 40 Raises user's Defense. -