Pokémon move list
This is a full list of every Pokémon move from all 9 generations of the game series. The power, accuracy and PP are listed along with any additional effects.
Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.
Category key:  
					 Physical
 Physical   
					 Special
 Special   
					 Status
 Status   
			
| Name | Type | Cat. | Power | Acc. | PP | Effect | Prob. (%) | 
|---|---|---|---|---|---|---|---|
| 10,000,000 Volt Thunderbolt | Electric |  | 195 | — | 1 | Pikachu-exclusive Z-Move. High critical hit ratio. | — | 
| Absorb | Grass |  | 20 | 100 | 25 | User recovers half the HP inflicted on opponent. | — | 
| Accelerock | Rock |  | 40 | 100 | 20 | User attacks first. | — | 
| Acid | Poison |  | 40 | 100 | 30 | May lower opponent's Special Defense. | 10 | 
| Acid Armor | Poison |  | — | — | 20 | Sharply raises user's Defense. | — | 
| Acid Downpour | Poison | — | — | — | 1 | Poison type Z-Move. | — | 
| Acid Spray | Poison |  | 40 | 100 | 20 | Sharply lowers opponent's Special Defense. | 100 | 
| Acrobatics | Flying |  | 55 | 100 | 15 | Stronger when the user does not have a held item. | — | 
| Acupressure | Normal |  | — | — | 30 | Sharply raises a random stat. | — | 
| Aerial Ace | Flying |  | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | 
| Aeroblast | Flying |  | 100 | 95 | 5 | High critical hit ratio. | — | 
| After You | Normal |  | — | — | 15 | Gives target priority in the next turn. | — | 
| Agility | Psychic |  | — | — | 30 | Sharply raises user's Speed. | — | 
| Air Cutter | Flying |  | 60 | 95 | 25 | High critical hit ratio. | — | 
| Air Slash | Flying |  | 75 | 95 | 15 | May cause flinching. | 30 | 
| All-Out Pummeling | Fighting | — | — | — | 1 | Fighting type Z-Move. | — | 
| Alluring Voice | Fairy |  | 80 | 100 | 10 | — | |
| Ally Switch | Psychic |  | — | — | 15 | User switches with opposite teammate. | — | 
| Amnesia | Psychic |  | — | — | 20 | Sharply raises user's Special Defense. | — | 
| Anchor Shot | Steel |  | 80 | 100 | 20 | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | — | 
| Ancient Power | Rock |  | 60 | 100 | 5 | May raise all user's stats at once. | 10 | 
| Apple Acid | Grass |  | 80 | 100 | 10 | Lowers target's Special Defense. | 100 | 
| Aqua Cutter | Water |  | 70 | 100 | 20 | High critical hit ratio. | — | 
| Aqua Jet | Water |  | 40 | 100 | 20 | User attacks first. | — | 
| Aqua Ring | Water |  | — | — | 20 | Restores a little HP each turn. | — | 
| Aqua Step | Water |  | 80 | 100 | 10 | Raises user's Speed. | 100 | 
| Aqua Tail | Water |  | 90 | 90 | 10 | — | |
| Arm Thrust | Fighting |  | 15 | 100 | 20 | Hits 2-5 times in one turn. | — | 
| Armor Cannon | Fire |  | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | — | 
| Aromatherapy | Grass |  | — | — | 5 | Cures all status problems in your party. | — | 
| Aromatic Mist | Fairy |  | — | — | 20 | Raises Special Defense of an ally. | — | 
| Assist | Normal |  | — | — | 20 | User performs a move known by its allies at random. | — | 
| Assurance | Dark |  | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | — | 
| Astonish | Ghost |  | 30 | 100 | 15 | May cause flinching. | 30 | 
| Astral Barrage | Ghost |  | 120 | 100 | 5 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | — | 
| Attack Order | Bug |  | 90 | 100 | 15 | High critical hit ratio. | — | 
| Attract | Normal |  | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | — | 
| Aura Sphere | Fighting |  | 80 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | 
| Aura Wheel | Electric |  | 110 | 100 | 10 | Changes type based on Morpeko's Mode. | 100 | 
| Aurora Beam | Ice |  | 65 | 100 | 20 | May lower opponent's Attack. | 10 | 
| Aurora Veil | Ice |  | — | — | 20 | Halves damage from Physical and Special attacks for five turns. | — | 
| Autotomize | Steel |  | — | — | 15 | Reduces weight and sharply raises Speed. | — | 
| Avalanche | Ice |  | 60 | 100 | 10 | Power doubles if user took damage first. | — | 
| Axe Kick | Fighting |  | 120 | 90 | 10 | May confuse opponent. If it misses, the user loses HP. | — | 
| Baby-Doll Eyes | Fairy |  | — | 100 | 30 | Always goes first. Lowers the target's attack. | — | 
| Baddy Bad | Dark |  | 90 | 100 | 15 | Reduces damage from Physical attacks. | — | 
| Baneful Bunker | Poison |  | — | — | 10 | Protects the user and poisons opponent on contact. | — | 
| Barb Barrage | Poison |  | 60 | 100 | 10 | May poison opponent; inflicts double damage if the target is already poisoned. | — | 
| Barrage | Normal |  | 15 | 85 | 20 | Hits 2-5 times in one turn. | — | 
| Barrier | Psychic |  | — | — | 20 | Sharply raises user's Defense. | — | 
| Baton Pass | Normal |  | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. | — | 
| Beak Blast | Flying |  | 100 | 100 | 15 | The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn. | — | 
| Beat Up | Dark |  | — | 100 | 10 | Each Pokémon in user's party attacks. | — | 
| Behemoth Bash | Steel |  | 100 | 100 | 5 | Damage doubles if target is Dynamaxed. | — | 
| Behemoth Blade | Steel |  | 100 | 100 | 5 | Damage doubles if target is Dynamaxed. | — | 
| Belch | Poison |  | 120 | 90 | 10 | User must have consumed a Berry. | — | 
| Belly Drum | Normal |  | — | — | 10 | User loses 50% of its max HP, but Attack raises to maximum. | — | 
| Bestow | Normal |  | — | — | 15 | Gives the user's held item to the target. | — | 
| Bide | Normal |  | — | — | 10 | User takes damage for two turns then strikes back double. | — | 
| Bind | Normal |  | 15 | 85 | 20 | Traps opponent, damaging them for 4-5 turns. | 100 | 
| Bite | Dark |  | 60 | 100 | 25 | May cause flinching. | 30 | 
| Bitter Blade | Fire |  | 90 | 100 | 10 | User recovers half the HP inflicted on opponent. | — | 
| Bitter Malice | Ghost |  | 75 | 100 | 10 | Lowers opponent's Attack. | — | 
| Black Hole Eclipse | Dark | — | — | — | 1 | Dark type Z-Move. | — | 
| Blast Burn | Fire |  | 150 | 90 | 5 | User must recharge next turn. | — | 
| Blaze Kick | Fire |  | 85 | 90 | 10 | High critical hit ratio. May burn opponent. | 10 | 
| Blazing Torque | Fire |  | 80 | 100 | 10 | May burn the opponent. | — | 
| Bleakwind Storm | Flying |  | 100 | 80 | 10 | May lower opponent's Speed. | — | 
| Blizzard | Ice |  | 110 | 70 | 5 | May freeze opponent. | 10 | 
| Block | Normal |  | — | — | 5 | Opponent cannot flee or switch. | — | 
| Blood Moon | Normal |  | 140 | 100 | 5 | Cannot be used twice in a row. | — | 
| Bloom Doom | Grass | — | — | — | 1 | Grass type Z-Move. | — | 
| Blue Flare | Fire |  | 130 | 85 | 5 | May burn opponent. | 20 | 
| Body Press | Fighting |  | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. | — | 
| Body Slam | Normal |  | 85 | 100 | 15 | May paralyze opponent. | 30 | 
| Bolt Beak | Electric |  | 85 | 100 | 10 | If the user attacks before the target, the power of this move is doubled. | — | 
| Bolt Strike | Electric |  | 130 | 85 | 5 | May paralyze opponent. | 20 | 
| Bone Club | Ground |  | 65 | 85 | 20 | May cause flinching. | 10 | 
| Bone Rush | Ground |  | 25 | 90 | 10 | Hits 2-5 times in one turn. | — | 
| Bonemerang | Ground |  | 50 | 90 | 10 | Hits twice in one turn. | — | 
| Boomburst | Normal |  | 140 | 100 | 10 | Hits all adjacent Pokémon. | — | 
| Bounce | Flying |  | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. | 30 | 
| Bouncy Bubble | Water |  | 90 | 100 | 15 | User recovers half the HP inflicted on opponent. | — | 
| Branch Poke | Grass |  | 40 | 100 | 40 | — | |
| Brave Bird | Flying |  | 120 | 100 | 15 | User receives recoil damage. | — | 
| Breaking Swipe | Dragon |  | 60 | 100 | 15 | Hits multiple opponents and lowers their attack. | 100 | 
| Breakneck Blitz | Normal | — | — | — | 1 | Normal type Z-Move. | — | 
| Brick Break | Fighting |  | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | — | 
| Brine | Water |  | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. | — | 
| Brutal Swing | Dark |  | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | — | 
| Bubble | Water |  | 40 | 100 | 30 | May lower opponent's Speed. | 10 | 
| Bubble Beam | Water |  | 65 | 100 | 20 | May lower opponent's Speed. | 10 | 
| Bug Bite | Bug |  | 60 | 100 | 20 | Receives the effect from the opponent's held berry. | — | 
| Bug Buzz | Bug |  | 90 | 100 | 10 | May lower opponent's Special Defense. | 10 | 
| Bulk Up | Fighting |  | — | — | 20 | Raises user's Attack and Defense. | — | 
| Bulldoze | Ground |  | 60 | 100 | 20 | Lowers opponent's Speed. | 100 | 
| Bullet Punch | Steel |  | 40 | 100 | 30 | User attacks first. | — | 
| Bullet Seed | Grass |  | 25 | 100 | 30 | Hits 2-5 times in one turn. | — | 
| Burn Up | Fire |  | 130 | 100 | 5 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | — | 
| Burning Bulwark | Fire |  | — | ∞ | 10 | — | |
| Burning Jealousy | Fire |  | 70 | 100 | 5 | Hits all opponents, and burns any that have had their stats boosted. | — | 
| Buzzy Buzz | Electric |  | 90 | 100 | 15 | Paralyzes the opponent. | 100 | 
| Calm Mind | Psychic |  | — | — | 20 | Raises user's Special Attack and Special Defense. | — | 
| Camouflage | Normal |  | — | — | 20 | Changes user's type according to the location. | — | 
| Captivate | Normal |  | — | 100 | 20 | Sharply lowers opponent's Special Attack if opposite gender. | — | 
| Catastropika | Electric |  | 210 | — | 1 | Pikachu-exclusive Z-Move. | — | 
| Ceaseless Edge | Dark |  | 65 | 90 | 15 | Sets up Spikes. | — | 
| Celebrate | Normal |  | — | — | 40 | The Pokémon congratulates you on your special day. No battle effect. | — | 
| Charge | Electric |  | — | — | 20 | Raises user's Special Defense and next Electric move's power increases. | — | 
| Charge Beam | Electric |  | 50 | 90 | 10 | May raise user's Special Attack. | 70 | 
| Charm | Fairy |  | — | 100 | 20 | Sharply lowers opponent's Attack. | — | 
| Chatter | Flying |  | 65 | 100 | 20 | Confuses opponent. | 100 | 
| Chilling Water | Water |  | 50 | 100 | 20 | Lowers opponent's Attack. | — | 
| Chilly Reception | Ice |  | — | — | 10 | Switches out and summons a snowstorm lasting 5 turns. | — | 
| Chip Away | Normal |  | 70 | 100 | 20 | Ignores opponent's stat changes. | — | 
| Chloroblast | Grass |  | 150 | 95 | 5 | User receives recoil damage. | — | 
| Circle Throw | Fighting |  | 60 | 90 | 10 | In battles, the opponent switches. In the wild, the Pokémon runs. | — | 
| Clamp | Water |  | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | 100 | 
| Clanging Scales | Dragon |  | 110 | 100 | 5 | Lowers user's Defense. | 100 | 
| Clangorous Soul | Dragon |  | — | 100 | 5 | Raises all user's stats but loses HP. | 100 | 
| Clangorous Soulblaze | Dragon |  | 185 | — | 1 | Kommo-o exclusive Z-Move. | — | 
| Clear Smog | Poison |  | 50 | — | 15 | Removes all of the target's stat changes. | — | 
| Close Combat | Fighting |  | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | 100 | 
| Coaching | Fighting |  | — | — | 10 | Boosts Attack and Defense of a teammate. | — | 
| Coil | Poison |  | — | — | 20 | Raises user's Attack, Defense and Accuracy. | — | 
| Collision Course | Fighting |  | 100 | 100 | 5 | Boosted even more if it's super-effective. | — | 
| Combat Torque | Fighting |  | 100 | 100 | 10 | May paralyze the opponent. | — | 
| Comet Punch | Normal |  | 18 | 85 | 15 | Hits 2-5 times in one turn. | — | 
| Comeuppance | Dark |  | — | 100 | 10 | Deals more damage to the opponent that last inflicted damage on it. | — | 
| Confide | Normal |  | — | — | 20 | Lowers opponent's Special Attack. | 100 | 
| Confuse Ray | Ghost |  | — | 100 | 10 | Confuses opponent. | — | 
| Confusion | Psychic |  | 50 | 100 | 25 | May confuse opponent. | 10 | 
| Constrict | Normal |  | 10 | 100 | 35 | May lower opponent's Speed by one stage. | 10 | 
| Continental Crush | Rock | — | — | — | 1 | Rock type Z-Move. | — | 
| Conversion | Normal |  | — | — | 30 | Changes user's type to that of its first move. | — | 
| Conversion 2 | Normal |  | — | — | 30 | User changes type to become resistant to opponent's last move. | — | 
| Copycat | Normal |  | — | — | 20 | Copies opponent's last move. | — | 
| Core Enforcer | Dragon |  | 100 | 100 | 10 | Suppresses the target's ability if the target has already moved. | — | 
| Corkscrew Crash | Steel | — | — | — | 1 | Steel type Z-Move. | — | 
| Corrosive Gas | Poison |  | — | 100 | 40 | Removes opponent's items. | — | 
| Cosmic Power | Psychic |  | — | — | 20 | Raises user's Defense and Special Defense. | — | 
| Cotton Guard | Grass |  | — | — | 10 | Drastically raises user's Defense. | — | 
| Cotton Spore | Grass |  | — | 100 | 40 | Sharply lowers opponent's Speed. | — | 
| Counter | Fighting |  | — | 100 | 20 | When hit by a Physical Attack, user strikes back with 2x power. | — | 
| Court Change | Normal |  | — | 100 | 10 | Swaps the effects on either side of the field. | — | 
| Covet | Normal |  | 60 | 100 | 25 | Opponent's item is stolen by the user. | — | 
| Crabhammer | Water |  | 100 | 90 | 10 | High critical hit ratio. | — | 
| Crafty Shield | Fairy |  | — | — | 10 | Protects the Pokémon from status moves. | — | 
| Cross Chop | Fighting |  | 100 | 80 | 5 | High critical hit ratio. | — | 
| Cross Poison | Poison |  | 70 | 100 | 20 | High critical hit ratio. May poison opponent. | 10 | 
| Crunch | Dark |  | 80 | 100 | 15 | May lower opponent's Defense. | 20 | 
| Crush Claw | Normal |  | 75 | 95 | 10 | May lower opponent's Defense. | 50 | 
| Crush Grip | Normal |  | — | 100 | 5 | More powerful when opponent has higher HP. | — | 
| Curse | Ghost |  | — | — | 10 | Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. | — | 
| Cut | Normal |  | 50 | 95 | 30 | — | |
| Dark Pulse | Dark |  | 80 | 100 | 15 | May cause flinching. | 20 | 
| Dark Void | Dark |  | — | 50 | 10 | Puts all adjacent opponents to sleep. | — | 
| Darkest Lariat | Dark |  | 85 | 100 | 10 | Ignores opponent's stat changes. | — | 
| Dazzling Gleam | Fairy |  | 80 | 100 | 10 | Hits all adjacent opponents. | — | 
| Decorate | Fairy |  | — | — | 15 | Sharply raises target's Attack and Special Attack. | 100 | 
| Defend Order | Bug |  | — | — | 10 | Raises user's Defense and Special Defense. | — | 
| Defense Curl | Normal |  | — | — | 40 | Raises user's Defense. | — | 
| Defog | Flying |  | — | — | 15 | Lowers opponent's Evasiveness and clears fog. | — | 
| Destiny Bond | Ghost |  | — | — | 5 | If the user faints, the opponent also faints. | — | 
| Detect | Fighting |  | — | — | 5 | Protects the user, but may fail if used consecutively. | — | 
| Devastating Drake | Dragon | — | — | — | 1 | Dragon type Z-Move. | — | 
| Diamond Storm | Rock |  | 100 | 95 | 5 | May sharply raise user's Defense. | 50 | 
| Dig | Ground |  | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | — | 
| Dire Claw | Poison |  | 80 | 100 | 15 | May poison, paralyze or put the opponent to sleep. | — | 
| Disable | Normal |  | — | 100 | 20 | Opponent can't use its last attack for a few turns. | — | 
| Disarming Voice | Fairy |  | 40 | ∞ | 15 | Ignores Accuracy and Evasiveness. | — | 
| Discharge | Electric |  | 80 | 100 | 15 | May paralyze opponent. | 30 | 
| Dive | Water |  | 80 | 100 | 10 | Dives underwater on first turn, attacks on second turn. | — | 
| Dizzy Punch | Normal |  | 70 | 100 | 10 | May confuse opponent. | 20 | 
| Doodle | Normal |  | — | 100 | 10 | Changes the abilities of the user and its teammates to that of the target. | — | 
| Doom Desire | Steel |  | 140 | 100 | 5 | Damage occurs 2 turns later. | — | 
| Double Hit | Normal |  | 35 | 90 | 10 | Hits twice in one turn. | — | 
| Double Iron Bash | Steel |  | 60 | 100 | 5 | Hits twice in one turn; may cause flinching. | 30 | 
| Double Kick | Fighting |  | 30 | 100 | 30 | Hits twice in one turn. | — | 
| Double Shock | Electric |  | 120 | 100 | 5 | After using this move, the user will no longer be Electric type. | — | 
| Double Slap | Normal |  | 15 | 85 | 10 | Hits 2-5 times in one turn. | — | 
| Double Team | Normal |  | — | — | 15 | Raises user's Evasiveness. | — | 
| Double-Edge | Normal |  | 120 | 100 | 15 | User receives recoil damage. | — | 
| Draco Meteor | Dragon |  | 130 | 90 | 5 | Sharply lowers user's Special Attack. | 100 | 
| Dragon Ascent | Flying |  | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | 100 | 
| Dragon Breath | Dragon |  | 60 | 100 | 20 | May paralyze opponent. | 30 | 
| Dragon Cheer | Dragon |  | — | ∞ | 15 | — | |
| Dragon Claw | Dragon |  | 80 | 100 | 15 | — | |
| Dragon Dance | Dragon |  | — | — | 20 | Raises user's Attack and Speed. | — | 
| Dragon Darts | Dragon |  | 50 | 100 | 10 | User attacks twice. | — | 
| Dragon Energy | Dragon |  | 150 | 100 | 5 | The higher the user's HP, the higher the power. | — | 
| Dragon Hammer | Dragon |  | 90 | 100 | 15 | The user uses its body like a hammer to attack the target and inflict damage. | — | 
| Dragon Pulse | Dragon |  | 85 | 100 | 10 | — | |
| Dragon Rage | Dragon |  | — | 100 | 10 | Always inflicts 40 HP. | — | 
| Dragon Rush | Dragon |  | 100 | 75 | 10 | May cause flinching. | 20 | 
| Dragon Tail | Dragon |  | 60 | 90 | 10 | In battles, the opponent switches. In the wild, the Pokémon runs. | — | 
| Drain Punch | Fighting |  | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | — | 
| Draining Kiss | Fairy |  | 50 | 100 | 10 | User recovers most the HP inflicted on opponent. | — | 
| Dream Eater | Psychic |  | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. | — | 
| Drill Peck | Flying |  | 80 | 100 | 20 | — | |
| Drill Run | Ground |  | 80 | 95 | 10 | High critical hit ratio. | — | 
| Drum Beating | Grass |  | 80 | 100 | 10 | Lowers opponent's Speed. | 100 | 
| Dual Chop | Dragon |  | 40 | 90 | 15 | Hits twice in one turn. | — | 
| Dual Wingbeat | Flying |  | 40 | 90 | 10 | The user slams the target with its wings. The target is hit twice in a row. | — | 
| Dynamax Cannon | Dragon |  | 100 | 100 | 5 | Damage doubles if opponent is Dynamaxed. | — | 
| Dynamic Punch | Fighting |  | 100 | 50 | 5 | Confuses opponent. | 100 | 
| Earth Power | Ground |  | 90 | 100 | 10 | May lower opponent's Special Defense. | 10 | 
| Earthquake | Ground |  | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | — | 
| Echoed Voice | Normal |  | 40 | 100 | 15 | Power increases each turn. | — | 
| Eerie Impulse | Electric |  | — | 100 | 15 | Sharply lowers opponent's Special Attack. | — | 
| Eerie Spell | Psychic |  | 80 | 100 | 5 | Deals damage and reduces opponent's PP. | — | 
| Egg Bomb | Normal |  | 100 | 75 | 10 | — | |
| Electric Terrain | Electric |  | — | — | 10 | Prevents all Pokémon from falling asleep for 5 turns. | — | 
| Electrify | Electric |  | — | — | 20 | Changes the target's move to Electric type. | — | 
| Electro Ball | Electric |  | — | 100 | 10 | The faster the user, the stronger the attack. | — | 
| Electro Drift | Electric |  | 100 | 100 | 5 | Boosted even more if it's super-effective. | — | 
| Electro Shot | Electric |  | 130 | 100 | 10 | Charges on first turn, attacks on second. | — | 
| Electroweb | Electric |  | 55 | 95 | 15 | Lowers opponent's Speed. | 100 | 
| Embargo | Dark |  | — | 100 | 15 | Opponent cannot use items. | — | 
| Ember | Fire |  | 40 | 100 | 25 | May burn opponent. | 10 | 
| Encore | Normal |  | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | — | 
| Endeavor | Normal |  | — | 100 | 5 | Reduces opponent's HP to same as user's. | — | 
| Endure | Normal |  | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | — | 
| Energy Ball | Grass |  | 90 | 100 | 10 | May lower opponent's Special Defense. | 10 | 
| Entrainment | Normal |  | — | 100 | 15 | Makes target's ability same as user's. | — | 
| Eruption | Fire |  | 150 | 100 | 5 | Stronger when the user's HP is higher. | — | 
| Esper Wing | Psychic |  | 80 | 100 | 10 | High critical hit ratio. Raises user's Speed. | — | 
| Eternabeam | Dragon |  | 160 | 90 | 5 | User can't move on the next turn. | — | 
| Expanding Force | Psychic |  | 80 | 100 | 10 | Increases power and hits all opponents on Psychic Terrain. | — | 
| Explosion | Normal |  | 250 | 100 | 5 | User faints. | — | 
| Extrasensory | Psychic |  | 80 | 100 | 20 | May cause flinching. | 10 | 
| Extreme Evoboost | Normal |  | — | — | 1 | Eevee-exclusive Z-Move. Sharply raises all stats. | 100 | 
| Extreme Speed | Normal |  | 80 | 100 | 5 | User attacks first. | — | 
| Facade | Normal |  | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | — | 
| Fairy Lock | Fairy |  | — | — | 10 | Prevents fleeing in the next turn. | — | 
| Fairy Wind | Fairy |  | 40 | 100 | 30 | — | |
| Fake Out | Normal |  | 40 | 100 | 10 | User attacks first, foe flinches. Only usable on first turn. | 100 | 
| Fake Tears | Dark |  | — | 100 | 20 | Sharply lowers opponent's Special Defense. | — | 
| False Surrender | Dark |  | 80 | ∞ | 10 | Ignores Accuracy and Evasiveness. | — | 
| False Swipe | Normal |  | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | — | 
| Feather Dance | Flying |  | — | 100 | 15 | Sharply lowers opponent's Attack. | — | 
| Feint | Normal |  | 30 | 100 | 10 | Only hits if opponent uses Protect or Detect in the same turn. | — | 
| Feint Attack | Dark |  | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | 
| Fell Stinger | Bug |  | 50 | 100 | 25 | Drastically raises user's Attack if target is KO'd. | — | 
| Fickle Beam | Dragon |  | 80 | 100 | 5 | May deal double damage. | — | 
| Fiery Dance | Fire |  | 80 | 100 | 10 | May raise user's Special Attack. | 50 | 
| Fiery Wrath | Dark |  | 90 | 100 | 10 | May cause flinching. | 20 | 
| Fillet Away | Normal |  | — | — | 10 | Lowers HP but sharply boosts Attack, Special Attack, and Speed. | — | 
| Final Gambit | Fighting |  | — | 100 | 5 | Inflicts damage equal to the user's remaining HP. User faints. | — | 
| Fire Blast | Fire |  | 110 | 85 | 5 | May burn opponent. | 10 | 
| Fire Fang | Fire |  | 65 | 95 | 15 | May cause flinching and/or burn opponent. | 10 | 
| Fire Lash | Fire |  | 80 | 100 | 15 | The user strikes the target with a burning lash. This also lowers the target's Defense stat. | 100 | 
| Fire Pledge | Fire |  | 80 | 100 | 10 | Added effects appear if combined with Grass Pledge or Water Pledge. | — | 
| Fire Punch | Fire |  | 75 | 100 | 15 | May burn opponent. | 10 | 
| Fire Spin | Fire |  | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | 100 | 
| First Impression | Bug |  | 90 | 100 | 10 | Although this move has great power, it only works the first turn the user is in battle. | — | 
| Fishious Rend | Water |  | 85 | 100 | 10 | If the user attacks before the target, the power of this move is doubled. | — | 
| Fissure | Ground |  | — | 30 | 5 | One-Hit-KO, if it hits. | — | 
| Flail | Normal |  | — | 100 | 15 | The lower the user's HP, the higher the power. | — | 
| Flame Burst | Fire |  | 70 | 100 | 15 | May also injure nearby Pokémon. | — | 
| Flame Charge | Fire |  | 50 | 100 | 20 | Raises user's Speed. | 100 | 
| Flame Wheel | Fire |  | 60 | 100 | 25 | May burn opponent. | 10 | 
| Flamethrower | Fire |  | 90 | 100 | 15 | May burn opponent. | 10 | 
| Flare Blitz | Fire |  | 120 | 100 | 15 | User receives recoil damage. May burn opponent. | 10 | 
| Flash | Normal |  | — | 100 | 20 | Lowers opponent's Accuracy. | — | 
| Flash Cannon | Steel |  | 80 | 100 | 10 | May lower opponent's Special Defense. | 10 | 
| Flatter | Dark |  | — | 100 | 15 | Confuses opponent, but raises its Special Attack. | — | 
| Fleur Cannon | Fairy |  | 130 | 90 | 5 | Sharply lowers user's Special Attack. | 100 | 
| Fling | Dark |  | — | 100 | 10 | Power depends on held item. | — | 
| Flip Turn | Water |  | 60 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | — | 
| Floaty Fall | Flying |  | 90 | 95 | 15 | May cause flinching. | 30 | 
| Floral Healing | Fairy |  | — | — | 10 | The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. | — | 
| Flower Shield | Fairy |  | — | — | 10 | Sharply raises Defense of all Grass-type Pokémon on the field. | 100 | 
| Flower Trick | Grass |  | 70 | ∞ | 10 | Never misses; always results in a critical hit. | — | 
| Fly | Flying |  | 90 | 95 | 15 | Flies up on first turn, attacks on second turn. | — | 
| Flying Press | Fighting |  | 100 | 95 | 10 | Deals Fighting and Flying type damage. | — | 
| Focus Blast | Fighting |  | 120 | 70 | 5 | May lower opponent's Special Defense. | 10 | 
| Focus Energy | Normal |  | — | — | 30 | Increases critical hit ratio. | — | 
| Focus Punch | Fighting |  | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | — | 
| Follow Me | Normal |  | — | — | 20 | In Double Battle, the user takes all the attacks. | — | 
| Force Palm | Fighting |  | 60 | 100 | 10 | May paralyze opponent. | 30 | 
| Foresight | Normal |  | — | — | 40 | Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts. | — | 
| Forest's Curse | Grass |  | — | 100 | 20 | Adds Grass type to opponent. | — | 
| Foul Play | Dark |  | 95 | 100 | 15 | Uses the opponent's Attack stat. | — | 
| Freeze Shock | Ice |  | 140 | 90 | 5 | Charges on first turn, attacks on second. May paralyze opponent. | 30 | 
| Freeze-Dry | Ice |  | 70 | 100 | 20 | May freeze opponent. Super-effective against Water types. | 10 | 
| Freezing Glare | Psychic |  | 90 | 100 | 10 | May freeze opponent. | 10 | 
| Freezy Frost | Ice |  | 90 | 100 | 15 | Resets all stat changes. | — | 
| Frenzy Plant | Grass |  | 150 | 90 | 5 | User must recharge next turn. | — | 
| Frost Breath | Ice |  | 60 | 90 | 10 | Always results in a critical hit. | 100 | 
| Frustration | Normal |  | — | 100 | 20 | Power decreases with higher Friendship. | — | 
| Fury Attack | Normal |  | 15 | 85 | 20 | Hits 2-5 times in one turn. | — | 
| Fury Cutter | Bug |  | 40 | 95 | 20 | Power increases each turn. | — | 
| Fury Swipes | Normal |  | 18 | 80 | 15 | Hits 2-5 times in one turn. | — | 
| Fusion Bolt | Electric |  | 100 | 100 | 5 | Power increases if Fusion Flare is used in the same turn. | — | 
| Fusion Flare | Fire |  | 100 | 100 | 5 | Power increases if Fusion Bolt is used in the same turn. | — | 
| Future Sight | Psychic |  | 120 | 100 | 10 | Damage occurs 2 turns later. | — | 
| G-Max Befuddle | Bug | — | — | ∞ | 5 | Butterfree-exclusive G-Max Move. Poisons, paralyzes, or puts opponent to sleep. | 100 | 
| G-Max Cannonade | Water | — | — | ∞ | 10 | Blastoise-exclusive G-Max Move. Damages non-Water types for 4 turns. | — | 
| G-Max Centiferno | Fire | — | — | ∞ | 5 | Centiskorch-exclusive G-Max Move. Traps opponents for 4-5 turns. | 100 | 
| G-Max Chi Strike | Fighting | — | — | ∞ | 5 | Machamp-exclusive G-Max Move. Increases critical hit ratio. | — | 
| G-Max Cuddle | Normal | — | — | ∞ | 5 | Eevee-exclusive G-Max Move. Infatuates opponents. | 100 | 
| G-Max Depletion | Dragon | — | — | ∞ | 5 | Duraludon-exclusive G-Max Move. Reduces opponent's PP. | — | 
| G-Max Drum Solo | Grass | — | 160 | ∞ | 5 | Rillaboom-exclusive G-Max Move. Ignores target's ability. | — | 
| G-Max Finale | Fairy | — | — | ∞ | 5 | Alcremie-exclusive G-Max Move. Heals the user's team. | — | 
| G-Max Fireball | Fire | — | 160 | ∞ | 5 | Cinderace-exclusive G-Max Move. Ignores target's ability. | — | 
| G-Max Foam Burst | Water | — | — | ∞ | 5 | Kingler-exclusive G-Max Move. Harshly lowers opponents' Speed. | 100 | 
| G-Max Gold Rush | Normal | — | — | ∞ | 5 | Meowth-exclusive G-Max Move. Confuses opponents and earns more money. | 100 | 
| G-Max Gravitas | Psychic | — | — | ∞ | 5 | Orbeetle-exclusive G-Max Move. Summons Gravity for 5 turns. | — | 
| G-Max Hydrosnipe | Water | — | 160 | ∞ | 5 | Inteleon-exclusive G-Max Move. Ignores target's ability. | — | 
| G-Max Malodor | Poison | — | — | ∞ | 5 | Garbodor-exclusive G-Max Move. Poisons opponents. | 100 | 
| G-Max Meltdown | Steel | — | — | ∞ | 5 | Melmetal-exclusive G-Max Move. Prevents opponents using the same move twice in a row. | — | 
| G-Max One Blow | Dark | — | — | ∞ | 5 | Urshifu Single-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect. | — | 
| G-Max Rapid Flow | Water | — | — | ∞ | 5 | Urshifu Rapid-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect. | — | 
| G-Max Replenish | Normal | — | — | ∞ | 5 | Snorlax-exclusive G-Max Move. Recycles Berries. | — | 
| G-Max Resonance | Ice | — | — | ∞ | 5 | Lapras-exclusive G-Max Move. Reduces damage for 5 turns. | — | 
| G-Max Sandblast | Ground | — | — | ∞ | 5 | Sandaconda-exclusive G-Max Move. Traps opponents for 4-5 turns. | 100 | 
| G-Max Smite | Fairy | — | — | ∞ | 5 | Hatterene-exclusive G-Max Move. Confuses opponents. | 100 | 
| G-Max Snooze | Dark | — | — | ∞ | 5 | Grimmsnarl-exclusive G-Max Move. Makes opponents drowsy. | — | 
| G-Max Steelsurge | Steel | — | — | ∞ | 5 | Copperajah-exclusive G-Max Move. Sets up Spikes on the field. | — | 
| G-Max Stonesurge | Water | — | — | ∞ | 5 | Drednaw-exclusive G-Max Move. Sets up Stealth Rock. | — | 
| G-Max Stun Shock | Electric | — | — | ∞ | 10 | Toxtricity-exclusive G-Max Move. Poisons or paralyzes opponents. | 100 | 
| G-Max Sweetness | Grass | — | — | ∞ | 10 | Appletun-exclusive G-Max Move. Heals status conditions of user's team. | — | 
| G-Max Tartness | Grass | — | — | ∞ | 10 | Flapple-exclusive G-Max Move. Reduces opponents' evasiveness. | 100 | 
| G-Max Terror | Ghost | — | — | ∞ | 10 | Gengar-exclusive G-Max Move. Prevents opponent from switching out. | — | 
| G-Max Vine Lash | Grass | — | — | ∞ | 10 | Venusaur-exclusive G-Max Move. Damages non-Grass types for 4 turns. | — | 
| G-Max Volcalith | Rock | — | — | ∞ | 10 | Coalossal-exclusive G-Max Move. Deals damage for 4 turns. | 100 | 
| G-Max Volt Crash | Electric | — | — | ∞ | 10 | Pikachu-exclusive G-Max Move. Paralyzes opponents. | 100 | 
| G-Max Wildfire | Fire | — | — | ∞ | 10 | Charizard-exclusive G-Max Move. Damages non-Fire types for 4 turns. | 100 | 
| G-Max Wind Rage | Flying | — | — | ∞ | 10 | Corviknight-exclusive G-Max Move. Removes battlefield hazards. | — | 
| Gastro Acid | Poison |  | — | 100 | 10 | Cancels out the effect of the opponent's Ability. | — | 
| Gear Grind | Steel |  | 50 | 85 | 15 | Hits twice in one turn. | — | 
| Gear Up | Steel |  | — | — | 20 | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | — | 
| Genesis Supernova | Psychic |  | 185 | — | 1 | Mew-exclusive Z-Move. | — | 
| Geomancy | Fairy |  | — | — | 10 | Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second. | — | 
| Giga Drain | Grass |  | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | — | 
| Giga Impact | Normal |  | 150 | 90 | 5 | User must recharge next turn. | — | 
| Gigaton Hammer | Steel |  | 160 | 100 | 5 | Cannot be used twice in a row. | — | 
| Gigavolt Havoc | Electric | — | — | — | 1 | Electric type Z-Move. | — | 
| Glacial Lance | Ice |  | 120 | 100 | 5 | The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | — | 
| Glaciate | Ice |  | 65 | 95 | 10 | Lowers opponent's Speed. | 100 | 
| Glaive Rush | Dragon |  | 120 | 100 | 5 | Attacks from opposing Pokémon during the next turn cannot miss and will inflict double damage. | — | 
| Glare | Normal |  | — | 100 | 30 | Paralyzes opponent. | — | 
| Glitzy Glow | Psychic |  | 90 | 100 | 15 | Reduces damage from Special attacks. | — | 
| Grass Knot | Grass |  | — | 100 | 20 | The heavier the opponent, the stronger the attack. | — | 
| Grass Pledge | Grass |  | 80 | 100 | 10 | Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge. | — | 
| Grass Whistle | Grass |  | — | 55 | 15 | Puts opponent to sleep. | — | 
| Grassy Glide | Grass |  | 55 | 100 | 20 | High priority during Grassy Terrain. | — | 
| Grassy Terrain | Grass |  | — | — | 10 | Restores a little HP of all Pokémon for 5 turns. | — | 
| Grav Apple | Grass |  | 80 | 100 | 10 | Lowers the opponent's Defense stat. | 100 | 
| Gravity | Psychic |  | — | — | 5 | Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. | — | 
| Growl | Normal |  | — | 100 | 40 | Lowers opponent's Attack. | — | 
| Growth | Normal |  | — | — | 20 | Raises user's Attack and Special Attack. | — | 
| Grudge | Ghost |  | — | — | 5 | If the users faints after using this move, the PP for the opponent's last move is depleted. | — | 
| Guard Split | Psychic |  | — | — | 10 | Averages Defense and Special Defense with the target. | — | 
| Guard Swap | Psychic |  | — | — | 10 | User and opponent swap Defense and Special Defense. | — | 
| Guardian of Alola | Fairy |  | — | — | 1 | Tapu-exclusive Z-move. Cuts opponent's HP by 75%. | — | 
| Guillotine | Normal |  | — | 30 | 5 | One-Hit-KO, if it hits. | — | 
| Gunk Shot | Poison |  | 120 | 80 | 5 | May poison opponent. | 30 | 
| Gust | Flying |  | 40 | 100 | 35 | Hits Pokémon using Fly/Bounce/Sky Drop with double power. | — | 
| Gyro Ball | Steel |  | — | 100 | 5 | The slower the user, the stronger the attack. | — | 
| Hail | Ice |  | — | — | 10 | Non-Ice types are damaged for 5 turns. | — | 
| Hammer Arm | Fighting |  | 100 | 90 | 10 | Lowers user's Speed. | 100 | 
| Happy Hour | Normal |  | — | — | 30 | Doubles prize money from trainer battles. | — | 
| Hard Press | Steel |  | — | 100 | 10 | — | |
| Harden | Normal |  | — | — | 30 | Raises user's Defense. | — | 
| Haze | Ice |  | — | — | 30 | Resets all stat changes. | — | 
| Head Charge | Normal |  | 120 | 100 | 15 | User receives recoil damage. | — | 
| Head Smash | Rock |  | 150 | 80 | 5 | User receives recoil damage. | — | 
| Headbutt | Normal |  | 70 | 100 | 15 | May cause flinching. | 30 | 
| Headlong Rush | Ground |  | 120 | 100 | 5 | Lowers user's Defense. | — | 
| Heal Bell | Normal |  | — | — | 5 | Heals the user's party's status conditions. | — | 
| Heal Block | Psychic |  | — | 100 | 15 | Prevents the opponent from restoring HP for 5 turns. | — | 
| Heal Order | Bug |  | — | — | 10 | User recovers half its max HP. | — | 
| Heal Pulse | Psychic |  | — | — | 10 | Restores half the target's max HP. | — | 
| Healing Wish | Psychic |  | — | — | 10 | The user faints and the next Pokémon released is fully healed. | — | 
| Heart Stamp | Psychic |  | 60 | 100 | 25 | May cause flinching. | 30 | 
| Heart Swap | Psychic |  | — | — | 10 | Stat changes are swapped with the opponent. | — | 
| Heat Crash | Fire |  | — | 100 | 10 | The heavier the user, the stronger the attack. | — | 
| Heat Wave | Fire |  | 95 | 90 | 10 | May burn opponent. | 10 | 
| Heavy Slam | Steel |  | — | 100 | 10 | The heavier the user, the stronger the attack. | — | 
| Helping Hand | Normal |  | — | — | 20 | In Double Battles, boosts the power of the partner's move. | — | 
| Hex | Ghost |  | 65 | 100 | 10 | Inflicts more damage if the target has a status condition. | — | 
| Hidden Power | Normal |  | 60 | 100 | 15 | Type and power depends on user's IVs. | — | 
| High Horsepower | Ground |  | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. | — | 
| High Jump Kick | Fighting |  | 130 | 90 | 10 | If it misses, the user loses half their HP. | — | 
| Hold Back | Normal |  | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | — | 
| Hold Hands | Normal |  | — | — | 40 | Makes the user and an ally very happy. | — | 
| Hone Claws | Dark |  | — | — | 15 | Raises user's Attack and Accuracy. | — | 
| Horn Attack | Normal |  | 65 | 100 | 25 | — | |
| Horn Drill | Normal |  | — | 30 | 5 | One-Hit-KO, if it hits. | — | 
| Horn Leech | Grass |  | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | — | 
| Howl | Normal |  | — | — | 40 | Raises Attack of allies. | — | 
| Hurricane | Flying |  | 110 | 70 | 10 | May confuse opponent. | 30 | 
| Hydro Cannon | Water |  | 150 | 90 | 5 | User must recharge next turn. | — | 
| Hydro Pump | Water |  | 110 | 80 | 5 | — | |
| Hydro Steam | Water |  | 80 | 100 | 15 | Power increases in harsh sunlight. | — | 
| Hydro Vortex | Water | — | — | — | 1 | Water type Z-Move. | — | 
| Hyper Beam | Normal |  | 150 | 90 | 5 | User must recharge next turn. | — | 
| Hyper Drill | Normal |  | 100 | 100 | 5 | Can strike through Protect/Detect. | — | 
| Hyper Fang | Normal |  | 80 | 90 | 15 | May cause flinching. | 10 | 
| Hyper Voice | Normal |  | 90 | 100 | 10 | — | |
| Hyperspace Fury | Dark |  | 100 | ∞ | 5 | Lowers user's Defense. Can strike through Protect/Detect. | 100 | 
| Hyperspace Hole | Psychic |  | 80 | ∞ | 5 | Can strike through Protect/Detect. | — | 
| Hypnosis | Psychic |  | — | 60 | 20 | Puts opponent to sleep. | — | 
| Ice Ball | Ice |  | 30 | 90 | 20 | Doubles in power each turn for 5 turns. | — | 
| Ice Beam | Ice |  | 90 | 100 | 10 | May freeze opponent. | 10 | 
| Ice Burn | Ice |  | 140 | 90 | 5 | Charges on first turn, attacks on second. May burn opponent. | 30 | 
| Ice Fang | Ice |  | 65 | 95 | 15 | May cause flinching and/or freeze opponent. | 10 | 
| Ice Hammer | Ice |  | 100 | 90 | 10 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | 100 | 
| Ice Punch | Ice |  | 75 | 100 | 15 | May freeze opponent. | 10 | 
| Ice Shard | Ice |  | 40 | 100 | 30 | User attacks first. | — | 
| Ice Spinner | Ice |  | 80 | 100 | 15 | Removes effects of Terrain. | — | 
| Icicle Crash | Ice |  | 85 | 90 | 10 | May cause flinching. | 30 | 
| Icicle Spear | Ice |  | 25 | 100 | 30 | Hits 2-5 times in one turn. | — | 
| Icy Wind | Ice |  | 55 | 95 | 15 | Lowers opponent's Speed. | 100 | 
| Imprison | Psychic |  | — | — | 10 | Opponent is unable to use moves that the user also knows. | — | 
| Incinerate | Fire |  | 60 | 100 | 15 | Destroys the target's held berry. | — | 
| Infernal Parade | Ghost |  | 60 | 100 | 15 | Inflicts double damage if the target has a status condition. | — | 
| Inferno | Fire |  | 100 | 50 | 5 | Burns opponent. | 100 | 
| Inferno Overdrive | Fire | — | — | — | 1 | Fire type Z-Move. | — | 
| Infestation | Bug |  | 20 | 100 | 20 | Traps opponent, damaging them for 4-5 turns. | 100 | 
| Ingrain | Grass |  | — | — | 20 | User restores HP each turn. User cannot escape/switch. | — | 
| Instruct | Psychic |  | — | — | 15 | Allows an ally to use a move instead. | — | 
| Ion Deluge | Electric |  | — | — | 25 | Changes Normal-type moves to Electric-type. | — | 
| Iron Defense | Steel |  | — | — | 15 | Sharply raises user's Defense. | — | 
| Iron Head | Steel |  | 80 | 100 | 15 | May cause flinching. | 30 | 
| Iron Tail | Steel |  | 100 | 75 | 15 | May lower opponent's Defense. | 30 | 
| Ivy Cudgel | Grass |  | 100 | — | — | High critical hit ratio. Type changes based on form. | — | 
| Jaw Lock | Dark |  | 80 | 100 | 10 | Prevents user and opponent from switching out. | — | 
| Jet Punch | Water |  | 60 | 100 | 15 | Always goes first. | — | 
| Judgment | Normal |  | 100 | 100 | 10 | Type depends on the Arceus Plate being held. | — | 
| Jump Kick | Fighting |  | 100 | 95 | 10 | If it misses, the user loses half their HP. | — | 
| Jungle Healing | Grass |  | — | — | 10 | Restores team's HP and cures status conditions. | — | 
| Karate Chop | Fighting |  | 50 | 100 | 25 | High critical hit ratio. | — | 
| Kinesis | Psychic |  | — | 80 | 15 | Lowers opponent's Accuracy. | — | 
| King's Shield | Steel |  | — | — | 10 | Protects the user and lowers opponent's Attack on contact. | — | 
| Knock Off | Dark |  | 65 | 100 | 20 | Removes opponent's held item for the rest of the battle. | — | 
| Kowtow Cleave | Dark |  | 85 | ∞ | 10 | Always hits. | — | 
| Land's Wrath | Ground |  | 90 | 100 | 10 | — | |
| Laser Focus | Normal |  | — | — | 30 | User's next attack is guaranteed to result in a critical hit. | — | 
| Lash Out | Dark |  | 75 | 100 | 5 | Double power if stats were lowered during the turn. | — | 
| Last Resort | Normal |  | 140 | 100 | 5 | Can only be used after all other moves are used. | — | 
| Last Respects | Ghost |  | 50 | 100 | 10 | Damages increases the more party Pokémon have been defeated. | — | 
| Lava Plume | Fire |  | 80 | 100 | 15 | May burn opponent. | 30 | 
| Leaf Blade | Grass |  | 90 | 100 | 15 | High critical hit ratio. | — | 
| Leaf Storm | Grass |  | 130 | 90 | 5 | Sharply lowers user's Special Attack. | 100 | 
| Leaf Tornado | Grass |  | 65 | 90 | 10 | May lower opponent's Accuracy. | 50 | 
| Leafage | Grass |  | 40 | 100 | 40 | Strikes opponent with leaves. | — | 
| Leech Life | Bug |  | 80 | 100 | 10 | User recovers half the HP inflicted on opponent. | — | 
| Leech Seed | Grass |  | — | 90 | 10 | Drains HP from opponent each turn. | — | 
| Leer | Normal |  | — | 100 | 30 | Lowers opponent's Defense. | 100 | 
| Let's Snuggle Forever | Fairy |  | 190 | — | 1 | Mimikyu-exclusive Z-Move. | — | 
| Lick | Ghost |  | 30 | 100 | 30 | May paralyze opponent. | 30 | 
| Life Dew | Water |  | — | — | 10 | User and teammates recover HP. | — | 
| Light of Ruin | Fairy |  | 140 | 90 | 5 | User receives recoil damage. | — | 
| Light Screen | Psychic |  | — | — | 30 | Halves damage from Special attacks for 5 turns. | — | 
| Light That Burns the Sky | Psychic |  | 200 | — | 1 | Ultra Necrozma-exclusive Z-Move. Ignores target's ability; uses highest Attack stat. | — | 
| Liquidation | Water |  | 85 | 100 | 10 | May lower opponent's Defense. | 20 | 
| Lock-On | Normal |  | — | — | 5 | User's next attack is guaranteed to hit. | — | 
| Lovely Kiss | Normal |  | — | 75 | 10 | Puts opponent to sleep. | — | 
| Low Kick | Fighting |  | — | 100 | 20 | The heavier the opponent, the stronger the attack. | — | 
| Low Sweep | Fighting |  | 65 | 100 | 20 | Lowers opponent's Speed. | 100 | 
| Lucky Chant | Normal |  | — | — | 30 | Opponent cannot land critical hits for 5 turns. | — | 
| Lumina Crash | Psychic |  | 80 | 100 | 10 | Harshly lowers target’s Special Defense. | — | 
| Lunar Blessing | Psychic |  | — | — | 5 | Heals user's status conditions and recovers HP. | — | 
| Lunar Dance | Psychic |  | — | — | 10 | The user faints but the next Pokémon released is fully healed. | — | 
| Lunge | Bug |  | 80 | 100 | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. | 100 | 
| Luster Purge | Psychic |  | 95 | 100 | 5 | May lower opponent's Special Defense. | 50 | 
| Mach Punch | Fighting |  | 40 | 100 | 30 | User attacks first. | — | 
| Magic Coat | Psychic |  | — | — | 15 | Reflects moves that cause status conditions back to the attacker. | — | 
| Magic Powder | Psychic |  | — | 100 | 20 | Changes target's type to Psychic. | — | 
| Magic Room | Psychic |  | — | — | 10 | Suppresses the effects of held items for five turns. | — | 
| Magical Leaf | Grass |  | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | 
| Magical Torque | Fairy |  | 100 | 100 | 10 | May confuse the opponent. | — | 
| Magma Storm | Fire |  | 100 | 75 | 5 | Traps opponent, damaging them for 4-5 turns. | 100 | 
| Magnet Bomb | Steel |  | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | 
| Magnet Rise | Electric |  | — | — | 10 | User becomes immune to Ground-type moves for 5 turns. | — | 
| Magnetic Flux | Electric |  | — | — | 20 | Raises Defense and Sp. Defense of Plus/Minus Pokémon. | — | 
| Magnitude | Ground |  | — | 100 | 30 | Hits with random power. | — | 
| Make It Rain | Steel |  | 120 | 100 | 5 | Lowers user's Special Attack. Money is earned after the battle. | — | 
| Malicious Moonsault | Dark |  | 180 | — | 1 | Incineroar-exclusive Z-Move. | — | 
| Malignant Chain | Poison |  | 100 | 100 | 5 | May poison the opponent. | — | 
| Mat Block | Fighting |  | — | — | 10 | Protects teammates from damaging moves. | — | 
| Matcha Gotcha | Grass |  | 80 | 90 | 15 | Deals damage, restores HP, may burn opponent. | 20 | 
| Max Airstream | Flying | — | — | — | — | Flying type Dynamax move. Raises the team's Speed. | 100 | 
| Max Darkness | Dark | — | — | — | — | Dark type Dynamax move. Lowers the target's Special Defense. | 100 | 
| Max Flare | Fire | — | — | — | — | Fire type Dynamax move. Summons harsh sunlight. | — | 
| Max Flutterby | Bug | — | — | — | — | Bug type Dynamax move. Lowers the target's Special Attack. | 100 | 
| Max Geyser | Water | — | — | — | — | Water type Dynamax move. Summons heavy rain. | — | 
| Max Guard | Normal | — | — | — | — | Status category Dynamax move. Protects the user. | — | 
| Max Hailstorm | Ice | — | — | — | — | Ice type Dynamax move. Summons hail. | — | 
| Max Knuckle | Fighting | — | — | — | — | Fighting type Dynamax move. Increases the team's Attack. | 100 | 
| Max Lightning | Electric | — | — | — | — | Electric type Dynamax move. Summons Electric Terrain. | — | 
| Max Mindstorm | Psychic | — | — | — | — | Psychic type Dynamax move. Summons Psychic Terrain. | — | 
| Max Ooze | Poison | — | — | — | — | Poison type Dynamax move. Increases the team's Special Attack. | 100 | 
| Max Overgrowth | Grass | — | — | — | — | Grass type Dynamax move. Summons Grassy Terrain. | — | 
| Max Phantasm | Ghost | — | — | — | — | Ghost type Dynamax move. Lowers the target's Defense. | 100 | 
| Max Quake | Ground | — | — | — | — | Ground type Dynamax move. Increases the team's Special Defense. | 100 | 
| Max Rockfall | Rock | — | — | — | — | Rock type Dynamax move. Summons a sandstorm. | — | 
| Max Starfall | Fairy | — | — | — | — | Fairy type Dynamax move. Summons Misty Terrain. | — | 
| Max Steelspike | Steel | — | — | — | — | Steel type Dynamax move. Raises the team's Defense. | 100 | 
| Max Strike | Normal | — | — | — | — | Normal type Dynamax move. Lowers the target's Speed. | 100 | 
| Max Wyrmwind | Dragon | — | — | — | — | Dragon type Dynamax move. Lowers the target's Attack. | 100 | 
| Me First | Normal |  | — | — | 20 | User copies the opponent's attack with 1.5× power. | — | 
| Mean Look | Normal |  | — | — | 5 | Opponent cannot flee or switch. | — | 
| Meditate | Psychic |  | — | — | 40 | Raises user's Attack. | — | 
| Mega Drain | Grass |  | 40 | 100 | 15 | User recovers half the HP inflicted on opponent. | — | 
| Mega Kick | Normal |  | 120 | 75 | 5 | — | |
| Mega Punch | Normal |  | 80 | 85 | 20 | — | |
| Megahorn | Bug |  | 120 | 85 | 10 | — | |
| Memento | Dark |  | — | 100 | 10 | User faints, sharply lowers opponent's Attack and Special Attack. | — | 
| Menacing Moonraze Maelstrom | Ghost |  | 200 | — | 1 | Lunala-exclusive Z-Move. | — | 
| Metal Burst | Steel |  | — | 100 | 10 | Deals damage equal to 1.5x opponent's attack. | — | 
| Metal Claw | Steel |  | 50 | 95 | 35 | May raise user's Attack. | 10 | 
| Metal Sound | Steel |  | — | 85 | 40 | Sharply lowers opponent's Special Defense. | — | 
| Meteor Assault | Fighting |  | 150 | 100 | 5 | User must recharge next turn. | — | 
| Meteor Beam | Rock |  | 120 | 90 | 10 | User gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | — | 
| Meteor Mash | Steel |  | 90 | 90 | 10 | May raise user's Attack. | 20 | 
| Metronome | Normal |  | — | — | 10 | User performs almost any move in the game at random. | — | 
| Mighty Cleave | Rock |  | 95 | 100 | 5 | — | |
| Milk Drink | Normal |  | — | — | 5 | User recovers half its max HP. | — | 
| Mimic | Normal |  | — | — | 10 | Copies the opponent's last move. | — | 
| Mind Blown | Fire |  | 150 | 100 | 5 | User receives recoil damage. | — | 
| Mind Reader | Normal |  | — | — | 5 | User's next attack is guaranteed to hit. | — | 
| Minimize | Normal |  | — | — | 10 | Sharply raises user's Evasiveness. | — | 
| Miracle Eye | Psychic |  | — | — | 40 | Resets opponent's Evasiveness, removes Dark's Psychic immunity. | — | 
| Mirror Coat | Psychic |  | — | 100 | 20 | When hit by a Special Attack, user strikes back with 2x power. | — | 
| Mirror Move | Flying |  | — | — | 20 | User performs the opponent's last move. | — | 
| Mirror Shot | Steel |  | 65 | 85 | 10 | May lower opponent's Accuracy. | 30 | 
| Mist | Ice |  | — | — | 30 | User's stats cannot be changed for a period of time. | — | 
| Mist Ball | Psychic |  | 95 | 100 | 5 | May lower opponent's Special Attack. | 50 | 
| Misty Explosion | Fairy |  | 100 | 100 | 5 | Power increases on Misty Terrain. | — | 
| Misty Terrain | Fairy |  | — | — | 10 | Protects the field from status conditions for 5 turns. | — | 
| Moonblast | Fairy |  | 95 | 100 | 15 | May lower opponent's Special Attack. | 30 | 
| Moongeist Beam | Ghost |  | 100 | 100 | 5 | Ignores the target's ability. | — | 
| Moonlight | Fairy |  | — | — | 5 | User recovers HP. Amount varies with the weather. | — | 
| Morning Sun | Normal |  | — | — | 5 | User recovers HP. Amount varies with the weather. | — | 
| Mortal Spin | Poison |  | 30 | 100 | 15 | Removes entry hazards and trap move effects, and poisons opposing Pokémon. | — | 
| Mountain Gale | Ice |  | 100 | 85 | 10 | Lowers user's Speed. | — | 
| Mud Bomb | Ground |  | 65 | 85 | 10 | May lower opponent's Accuracy. | 30 | 
| Mud Shot | Ground |  | 55 | 95 | 15 | Lowers opponent's Speed. | 100 | 
| Mud Sport | Ground |  | — | — | 15 | Weakens the power of Electric-type moves. | — | 
| Mud-Slap | Ground |  | 20 | 100 | 10 | Lowers opponent's Accuracy. | 100 | 
| Muddy Water | Water |  | 90 | 85 | 10 | May lower opponent's Accuracy. | 30 | 
| Multi-Attack | Normal |  | 120 | 100 | 10 | Type matches Memory item held. | — | 
| Mystical Fire | Fire |  | 75 | 100 | 10 | Lowers opponent's Special Attack. | 100 | 
| Mystical Power | Psychic |  | 70 | 90 | 10 | Raises user's Special Attack. | — | 
| Nasty Plot | Dark |  | — | — | 20 | Sharply raises user's Special Attack. | — | 
| Natural Gift | Normal |  | — | 100 | 15 | Power and type depend on the user's held berry. | — | 
| Nature Power | Normal |  | — | — | 20 | Uses a certain move based on the current terrain. | — | 
| Nature's Madness | Fairy |  | — | 90 | 10 | Halves the foe's HP. | — | 
| Needle Arm | Grass |  | 60 | 100 | 15 | May cause flinching. | 30 | 
| Never-Ending Nightmare | Ghost | — | — | — | 1 | Ghost type Z-Move. | — | 
| Night Daze | Dark |  | 85 | 95 | 10 | May lower opponent's Accuracy. | 40 | 
| Night Shade | Ghost |  | — | 100 | 15 | Inflicts damage equal to user's level. | — | 
| Night Slash | Dark |  | 70 | 100 | 15 | High critical hit ratio. | — | 
| Nightmare | Ghost |  | — | 100 | 15 | The sleeping opponent loses 25% of its max HP each turn. | — | 
| No Retreat | Fighting |  | — | — | 5 | Raises all stats but user cannot switch out. | 100 | 
| Noble Roar | Normal |  | — | 100 | 30 | Lowers opponent's Attack and Special Attack. | 100 | 
| Noxious Torque | Poison |  | 100 | 100 | 10 | May poison the opponent. | — | 
| Nuzzle | Electric |  | 20 | 100 | 20 | Paralyzes opponent. | 100 | 
| Oblivion Wing | Flying |  | 80 | 100 | 10 | User recovers most of the HP inflicted on opponent. | — | 
| Obstruct | Dark |  | — | 100 | 10 | Protects the user and sharply lowers Defence on contact. | — | 
| Oceanic Operetta | Water |  | 195 | — | 1 | Primarina-exclusive Z-Move. | — | 
| Octazooka | Water |  | 65 | 85 | 10 | May lower opponent's Accuracy. | 50 | 
| Octolock | Fighting |  | — | 100 | 15 | Lowers opponent's Defense and Special Defense every turn, and they cannot flee or switch out. | — | 
| Odor Sleuth | Normal |  | — | — | 40 | Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts. | — | 
| Ominous Wind | Ghost |  | 60 | 100 | 5 | May raise all user's stats at once. | 10 | 
| Order Up | Dragon |  | 80 | 100 | 10 | Boosts Attack/Defense/Speed depending on ally Tatsugiri. | — | 
| Origin Pulse | Water |  | 110 | 85 | 10 | Hits all adjacent opponents. | — | 
| Outrage | Dragon |  | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | — | 
| Overdrive | Electric |  | 80 | 100 | 10 | Hits all adjacent opponents. | — | 
| Overheat | Fire |  | 130 | 90 | 5 | Sharply lowers user's Special Attack. | 100 | 
| Pain Split | Normal |  | — | — | 20 | The user's and opponent's HP becomes the average of both. | — | 
| Parabolic Charge | Electric |  | 65 | 100 | 20 | User recovers half the HP inflicted on opponent. | — | 
| Parting Shot | Dark |  | — | 100 | 20 | Lowers opponent's Attack and Special Attack then switches out. | 100 | 
| Pay Day | Normal |  | 40 | 100 | 20 | Money is earned after the battle. | — | 
| Payback | Dark |  | 50 | 100 | 10 | Power doubles if the user was attacked first. | — | 
| Peck | Flying |  | 35 | 100 | 35 | — | |
| Perish Song | Normal |  | — | — | 5 | Any Pokémon in play when this attack is used faints in 3 turns. | — | 
| Petal Blizzard | Grass |  | 90 | 100 | 15 | Hits all adjacent Pokémon. | — | 
| Petal Dance | Grass |  | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | — | 
| Phantom Force | Ghost |  | 90 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | — | 
| Photon Geyser | Psychic |  | 100 | 100 | 5 | Uses Attack or Special Attack stat, whichever is higher. | — | 
| Pika Papow | Electric |  | — | ∞ | 20 | Power increases when player's bond is stronger. | — | 
| Pin Missile | Bug |  | 25 | 95 | 20 | Hits 2-5 times in one turn. | — | 
| Plasma Fists | Electric |  | 100 | 100 | 15 | Changes Normal-type moves to Electric-type moves. | — | 
| Play Nice | Normal |  | — | — | 20 | Lowers opponent's Attack. Always hits. | 100 | 
| Play Rough | Fairy |  | 90 | 90 | 10 | May lower opponent's Attack. | 10 | 
| Pluck | Flying |  | 60 | 100 | 20 | If the opponent is holding a berry, its effect is stolen by user. | — | 
| Poison Fang | Poison |  | 50 | 100 | 15 | May badly poison opponent. | 50 | 
| Poison Gas | Poison |  | — | 90 | 40 | Poisons opponent. | — | 
| Poison Jab | Poison |  | 80 | 100 | 20 | May poison the opponent. | 30 | 
| Poison Powder | Poison |  | — | 75 | 35 | Poisons opponent. | — | 
| Poison Sting | Poison |  | 15 | 100 | 35 | May poison the opponent. | 30 | 
| Poison Tail | Poison |  | 50 | 100 | 25 | High critical hit ratio. May poison opponent. | 10 | 
| Pollen Puff | Bug |  | 90 | 100 | 15 | Deals damage to opponent or restores HP of teammate. | — | 
| Poltergeist | Ghost |  | 110 | 90 | 5 | Fails if the target doesn’t have an item. | — | 
| Population Bomb | Normal |  | 20 | 90 | 10 | Hits 1-10 times in a row. | — | 
| Pounce | Bug |  | 50 | 100 | 20 | Lowers opponent's Speed. | 100 | 
| Pound | Normal |  | 40 | 100 | 35 | — | |
| Powder | Bug |  | — | 100 | 20 | Damages Pokémon using Fire type moves. | — | 
| Powder Snow | Ice |  | 40 | 100 | 25 | May freeze opponent. | 10 | 
| Power Gem | Rock |  | 80 | 100 | 20 | — | |
| Power Shift | Normal |  | — | — | 10 | Switches Attack and Defense stats. | — | 
| Power Split | Psychic |  | — | — | 10 | Averages Attack and Special Attack with the target. | — | 
| Power Swap | Psychic |  | — | — | 10 | User and opponent swap Attack and Special Attack. | — | 
| Power Trick | Psychic |  | — | — | 10 | User's own Attack and Defense switch. | — | 
| Power Trip | Dark |  | 20 | 100 | 10 | The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. | — | 
| Power Whip | Grass |  | 120 | 85 | 10 | — | |
| Power-Up Punch | Fighting |  | 40 | 100 | 20 | Raises Attack. | 100 | 
| Precipice Blades | Ground |  | 120 | 85 | 10 | Hits all adjacent opponents. | — | 
| Present | Normal |  | — | 90 | 15 | Either deals damage or heals. | — | 
| Prismatic Laser | Psychic |  | 160 | 100 | 10 | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. | — | 
| Protect | Normal |  | — | — | 10 | Protects the user, but may fail if used consecutively. | — | 
| Psybeam | Psychic |  | 65 | 100 | 20 | May confuse opponent. | 10 | 
| Psyblade | Psychic |  | 80 | 100 | 15 | Power increases on Electric Terrain. | — | 
| Psych Up | Normal |  | — | — | 10 | Copies the opponent's stat changes. | — | 
| Psychic | Psychic |  | 90 | 100 | 10 | May lower opponent's Special Defense. | 10 | 
| Psychic Fangs | Psychic |  | 85 | 100 | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | — | 
| Psychic Noise | Psychic |  | 75 | 100 | 10 | Deals damage and prevents target from healing. | — | 
| Psychic Terrain | Psychic |  | — | — | 10 | Prevents priority moves from being used for 5 turns. | — | 
| Psycho Boost | Psychic |  | 140 | 90 | 5 | Sharply lowers user's Special Attack. | 100 | 
| Psycho Cut | Psychic |  | 70 | 100 | 20 | High critical hit ratio. | — | 
| Psycho Shift | Psychic |  | — | 100 | 10 | Transfers user's status condition to the opponent. | — | 
| Psyshield Bash | Psychic |  | 70 | 90 | 10 | Raises user's Defense and Special Defense. | — | 
| Psyshock | Psychic |  | 80 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | — | 
| Psystrike | Psychic |  | 100 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | — | 
| Psywave | Psychic |  | — | 100 | 15 | Inflicts damage 50-150% of user's level. | — | 
| Pulverizing Pancake | Normal |  | 210 | — | 1 | Snorlax-exclusive Normal type Z-Move. | — | 
| Punishment | Dark |  | — | 100 | 5 | Power increases when opponent's stats have been raised. | — | 
| Purify | Poison |  | — | — | 20 | The user heals the target's status condition. If the move succeeds, it also restores the user's own HP. | — | 
| Pursuit | Dark |  | 40 | 100 | 20 | Double power if the opponent is switching out. | — | 
| Pyro Ball | Fire |  | 120 | 90 | 5 | May burn opponent. | 10 | 
| Quash | Dark |  | — | 100 | 15 | Makes the target act last this turn. | — | 
| Quick Attack | Normal |  | 40 | 100 | 30 | User attacks first. | — | 
| Quick Guard | Fighting |  | — | — | 15 | Protects the user's team from high-priority moves. | — | 
| Quiver Dance | Bug |  | — | — | 20 | Raises user's Special Attack, Special Defense and Speed. | — | 
| Rage | Normal |  | 20 | 100 | 20 | Raises user's Attack when hit. | — | 
| Rage Fist | Ghost |  | 50 | 100 | 10 | The more times the user has been hit by attacks, the greater the move's power. | — | 
| Rage Powder | Bug |  | — | — | 20 | Forces attacks to hit user, not team-mates. | — | 
| Raging Bull | Normal |  | 90 | 100 | 10 | Type depends on the user’s form. Breaks through Reflect and Light Screen barriers. | — | 
| Raging Fury | Fire |  | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | — | 
| Rain Dance | Water |  | — | — | 5 | Makes it rain for 5 turns. | — | 
| Rapid Spin | Normal |  | 50 | 100 | 40 | Raises user's Speed and removes entry hazards and trap move effects. | 100 | 
| Razor Leaf | Grass |  | 55 | 95 | 25 | High critical hit ratio. | — | 
| Razor Shell | Water |  | 75 | 95 | 10 | May lower opponent's Defense. | 50 | 
| Razor Wind | Normal |  | 80 | 100 | 10 | Charges on first turn, attacks on second. High critical hit ratio. | — | 
| Recover | Normal |  | — | — | 5 | User recovers half its max HP. | — | 
| Recycle | Normal |  | — | — | 10 | User's used hold item is restored. | — | 
| Reflect | Psychic |  | — | — | 20 | Halves damage from Physical attacks for 5 turns. | — | 
| Reflect Type | Normal |  | — | — | 15 | User becomes the target's type. | — | 
| Refresh | Normal |  | — | — | 20 | Cures paralysis, poison, and burns. | — | 
| Relic Song | Normal |  | 75 | 100 | 10 | May put the target to sleep. | 10 | 
| Rest | Psychic |  | — | — | 5 | User sleeps for 2 turns, but user is fully healed. | — | 
| Retaliate | Normal |  | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | — | 
| Return | Normal |  | — | 100 | 20 | Power increases with higher Friendship. | — | 
| Revelation Dance | Normal |  | 90 | 100 | 15 | Type changes based on Oricorio's form. | — | 
| Revenge | Fighting |  | 60 | 100 | 10 | Power increases if user was hit first. | — | 
| Reversal | Fighting |  | — | 100 | 15 | The lower the user's HP, the higher the power. | — | 
| Revival Blessing | Normal |  | — | — | 1 | Revives a fainted party Pokémon to half HP. | — | 
| Rising Voltage | Electric |  | 70 | 100 | 20 | Power doubles on Electric Terrain. | — | 
| Roar | Normal |  | — | — | 20 | In battles, the opponent switches. In the wild, the Pokémon runs. | — | 
| Roar of Time | Dragon |  | 150 | 90 | 5 | User must recharge next turn. | — | 
| Rock Blast | Rock |  | 25 | 90 | 10 | Hits 2-5 times in one turn. | — | 
| Rock Climb | Normal |  | 90 | 85 | 20 | May confuse opponent. | 20 | 
| Rock Polish | Rock |  | — | — | 20 | Sharply raises user's Speed. | — | 
| Rock Slide | Rock |  | 75 | 90 | 10 | May cause flinching. | 30 | 
| Rock Smash | Fighting |  | 40 | 100 | 15 | May lower opponent's Defense. | 50 | 
| Rock Throw | Rock |  | 50 | 90 | 15 | — | |
| Rock Tomb | Rock |  | 60 | 95 | 15 | Lowers opponent's Speed. | 100 | 
| Rock Wrecker | Rock |  | 150 | 90 | 5 | User must recharge next turn. | — | 
| Role Play | Psychic |  | — | — | 10 | User copies the opponent's Ability. | — | 
| Rolling Kick | Fighting |  | 60 | 85 | 15 | May cause flinching. | 30 | 
| Rollout | Rock |  | 30 | 90 | 20 | Doubles in power each turn for 5 turns. | — | 
| Roost | Flying |  | — | — | 5 | User recovers half of its max HP and loses the Flying type temporarily. | — | 
| Rototiller | Ground |  | — | — | 10 | Raises Attack and Special Attack of Grass-types. | 100 | 
| Round | Normal |  | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | — | 
| Ruination | Dark |  | — | 90 | 10 | Halves the opponent's HP. | — | 
| Sacred Fire | Fire |  | 100 | 95 | 5 | May burn opponent. | 50 | 
| Sacred Sword | Fighting |  | 90 | 100 | 15 | Ignores opponent's stat changes. | — | 
| Safeguard | Normal |  | — | — | 25 | The user's party is protected from status conditions. | — | 
| Salt Cure | Rock |  | 40 | 100 | 15 | Deals damage each turn; Steel and Water types are more affected. | — | 
| Sand Attack | Ground |  | — | 100 | 15 | Lowers opponent's Accuracy. | — | 
| Sand Tomb | Ground |  | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | 100 | 
| Sandsear Storm | Ground |  | 100 | 80 | 10 | May burn target. | — | 
| Sandstorm | Rock |  | — | — | 10 | Creates a sandstorm for 5 turns. | — | 
| Sappy Seed | Grass |  | 90 | 100 | 15 | Drains HP from opponent each turn. | 100 | 
| Savage Spin-Out | Bug | — | — | — | 1 | Bug type Z-Move. | — | 
| Scald | Water |  | 80 | 100 | 15 | May burn opponent. | 30 | 
| Scale Shot | Dragon |  | 25 | 90 | 20 | Hits 2-5 times in one turn. Boosts user's Speed but lowers its Defense. | — | 
| Scary Face | Normal |  | — | 100 | 10 | Sharply lowers opponent's Speed. | — | 
| Scorching Sands | Ground |  | 70 | 100 | 10 | May burn the target. | — | 
| Scratch | Normal |  | 40 | 100 | 35 | — | |
| Screech | Normal |  | — | 85 | 40 | Sharply lowers opponent's Defense. | — | 
| Searing Shot | Fire |  | 100 | 100 | 5 | May burn opponent. | 30 | 
| Searing Sunraze Smash | Steel |  | 200 | — | 1 | Solgaleo-exclusive Z-Move. | — | 
| Secret Power | Normal |  | 70 | 100 | 20 | Effects of the attack vary with the location. | 30 | 
| Secret Sword | Fighting |  | 85 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | — | 
| Seed Bomb | Grass |  | 80 | 100 | 15 | — | |
| Seed Flare | Grass |  | 120 | 85 | 5 | May lower opponent's Special Defense. | 40 | 
| Seismic Toss | Fighting |  | — | 100 | 20 | Inflicts damage equal to user's level. | — | 
| Self-Destruct | Normal |  | 200 | 100 | 5 | User faints. | — | 
| Shadow Ball | Ghost |  | 80 | 100 | 15 | May lower opponent's Special Defense. | 20 | 
| Shadow Bone | Ghost |  | 85 | 100 | 10 | May lower opponent's Defense. | 20 | 
| Shadow Claw | Ghost |  | 70 | 100 | 15 | High critical hit ratio. | — | 
| Shadow Force | Ghost |  | 120 | 100 | 5 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | — | 
| Shadow Punch | Ghost |  | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | 
| Shadow Sneak | Ghost |  | 40 | 100 | 30 | User attacks first. | — | 
| Sharpen | Normal |  | — | — | 30 | Raises user's Attack. | — | 
| Shattered Psyche | Psychic | — | — | — | 1 | Psychic type Z-Move. | — | 
| Shed Tail | Normal |  | — | — | 10 | Creates a substitute, then swaps places with a party Pokémon in waiting. | — | 
| Sheer Cold | Ice |  | — | 30 | 5 | One-Hit-KO, if it hits. | — | 
| Shell Side Arm | Poison |  | 90 | 100 | 10 | May poison opponent. Inflicts either Special or Physical damage, whichever is better. | — | 
| Shell Smash | Normal |  | — | — | 15 | Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. | — | 
| Shell Trap | Fire |  | 150 | 100 | 5 | Deals more damage to opponent if hit by a Physical move. | — | 
| Shelter | Steel |  | — | — | 10 | Raises user's Defense. | — | 
| Shift Gear | Steel |  | — | — | 10 | Raises user's Attack and sharply raises Speed. | — | 
| Shock Wave | Electric |  | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | 
| Shore Up | Ground |  | — | — | 5 | The user regains up to half of its max HP. It restores more HP in a sandstorm. | — | 
| Signal Beam | Bug |  | 75 | 100 | 15 | May confuse opponent. | 10 | 
| Silk Trap | Bug |  | — | — | 10 | Protects the user and lowers opponent's Speed on contact. | — | 
| Silver Wind | Bug |  | 60 | 100 | 5 | May raise all stats of user at once. | 10 | 
| Simple Beam | Normal |  | — | 100 | 15 | Changes target's ability to Simple. | — | 
| Sing | Normal |  | — | 55 | 15 | Puts opponent to sleep. | — | 
| Sinister Arrow Raid | Ghost |  | 180 | — | 1 | Decidueye-exclusive Z-Move. | — | 
| Sizzly Slide | Fire |  | 90 | 100 | 15 | Burns the opponent. | 100 | 
| Sketch | Normal |  | — | — | 1 | Permanently copies the opponent's last move. | — | 
| Skill Swap | Psychic |  | — | — | 10 | The user swaps Abilities with the opponent. | — | 
| Skitter Smack | Bug |  | 70 | 90 | 10 | Lowers opponent's Sp. Attack. | — | 
| Skull Bash | Normal |  | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. | 100 | 
| Sky Attack | Flying |  | 140 | 90 | 5 | Charges on first turn, attacks on second. May cause flinching. High critical hit ratio. | 30 | 
| Sky Drop | Flying |  | 60 | 100 | 10 | Takes opponent into the air on first turn, drops them on second turn. | — | 
| Sky Uppercut | Fighting |  | 85 | 90 | 15 | Hits the opponent, even during Fly. | — | 
| Slack Off | Normal |  | — | — | 5 | User recovers half its max HP. | — | 
| Slam | Normal |  | 80 | 75 | 20 | — | |
| Slash | Normal |  | 70 | 100 | 20 | High critical hit ratio. | — | 
| Sleep Powder | Grass |  | — | 75 | 15 | Puts opponent to sleep. | — | 
| Sleep Talk | Normal |  | — | — | 10 | User performs one of its own moves while sleeping. | — | 
| Sludge | Poison |  | 65 | 100 | 20 | May poison opponent. | 30 | 
| Sludge Bomb | Poison |  | 90 | 100 | 10 | May poison opponent. | 30 | 
| Sludge Wave | Poison |  | 95 | 100 | 10 | May poison opponent. | 10 | 
| Smack Down | Rock |  | 50 | 100 | 15 | Makes Flying-type Pokémon vulnerable to Ground moves. | 100 | 
| Smart Strike | Steel |  | 70 | — | 10 | The user stabs the target with a sharp horn. This attack never misses. | — | 
| Smelling Salts | Normal |  | 70 | 100 | 10 | Power doubles if opponent is paralyzed, but cures it. | — | 
| Smog | Poison |  | 30 | 70 | 20 | May poison opponent. | 40 | 
| Smokescreen | Normal |  | — | 100 | 20 | Lowers opponent's Accuracy. | — | 
| Snap Trap | Grass |  | 35 | 100 | 15 | Traps opponent, damaging them for 4-5 turns. | 100 | 
| Snarl | Dark |  | 55 | 95 | 15 | Lowers opponent's Special Attack. | 100 | 
| Snatch | Dark |  | — | — | 10 | Steals the effects of the opponent's next move. | — | 
| Snipe Shot | Water |  | 80 | 100 | 15 | Ignores moves and abilities that draw in moves. High critical hit ratio. | — | 
| Snore | Normal |  | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | 30 | 
| Snowscape | Ice |  | — | — | 10 | Raises Defense of Ice types for 5 turns. | — | 
| Soak | Water |  | — | 100 | 20 | Changes the target's type to water. | — | 
| Soft-Boiled | Normal |  | — | — | 5 | User recovers half its max HP. | — | 
| Solar Beam | Grass |  | 120 | 100 | 10 | Charges on first turn, attacks on second. | — | 
| Solar Blade | Grass |  | 125 | 100 | 10 | Charges on first turn, attacks on second. | — | 
| Sonic Boom | Normal |  | — | 90 | 20 | Always inflicts 20 HP. | — | 
| Soul-Stealing 7-Star Strike | Ghost |  | 195 | — | 1 | Marshadow-exclusive Z-Move. | — | 
| Spacial Rend | Dragon |  | 100 | 95 | 5 | High critical hit ratio. | — | 
| Spark | Electric |  | 65 | 100 | 20 | May paralyze opponent. | 30 | 
| Sparkling Aria | Water |  | 90 | 100 | 10 | Heals the burns of its target. | — | 
| Sparkly Swirl | Fairy |  | 90 | 100 | 15 | Cures all status problems in the party Pokémon. | — | 
| Spectral Thief | Ghost |  | 90 | 100 | 10 | The user hides in the target's shadow, steals the target's stat boosts, and then attacks. | — | 
| Speed Swap | Psychic |  | — | — | 10 | The user exchanges Speed stats with the target. | — | 
| Spicy Extract | Grass |  | — | ∞ | 15 | Harshly lowers the opponent's Defense and sharply raises their Attack. | — | 
| Spider Web | Bug |  | — | — | 10 | Opponent cannot escape/switch. | — | 
| Spike Cannon | Normal |  | 20 | 100 | 15 | Hits 2-5 times in one turn. | — | 
| Spikes | Ground |  | — | — | 20 | Damages opponents switching into battle. | — | 
| Spiky Shield | Grass |  | — | — | 10 | Protects the user and inflicts damage on contact. | — | 
| Spin Out | Steel |  | 100 | 100 | 5 | Harshly lowers user’s Speed. | — | 
| Spirit Break | Fairy |  | 75 | 100 | 15 | Lowers opponent's Special Attack. | 100 | 
| Spirit Shackle | Ghost |  | 80 | 100 | 10 | Prevents the opponent from switching out. | — | 
| Spit Up | Normal |  | — | 100 | 10 | Power depends on how many times the user performed Stockpile. | — | 
| Spite | Ghost |  | — | 100 | 10 | The opponent's last move loses 2-5 PP. | — | 
| Splash | Normal |  | — | — | 40 | Doesn't do ANYTHING. | — | 
| Splintered Stormshards | Rock |  | 190 | — | 1 | Lycanroc-exclusive Z-Move. | — | 
| Splishy Splash | Water |  | 90 | 100 | 15 | May paralyze opponent. | 30 | 
| Spore | Grass |  | — | 100 | 15 | Puts opponent to sleep. | — | 
| Spotlight | Normal |  | — | — | 15 | The user shines a spotlight on the target so that only the target will be attacked during the turn. | — | 
| Springtide Storm | Fairy |  | 100 | 80 | 5 | Boosts user's stats in Incarnate Forme, or lowers opponent's stats in Therian Forme. | — | 
| Stealth Rock | Rock |  | — | — | 20 | Damages opponents switching into battle. | — | 
| Steam Eruption | Water |  | 110 | 95 | 5 | May burn opponent. | 30 | 
| Steamroller | Bug |  | 65 | 100 | 20 | May cause flinching. | 30 | 
| Steel Beam | Steel |  | 140 | 95 | 5 | User loses 50% of its HP. | — | 
| Steel Roller | Steel |  | 130 | 100 | 5 | Fails if no Terrain in effect. | — | 
| Steel Wing | Steel |  | 70 | 90 | 25 | May raise user's Defense. | 10 | 
| Sticky Web | Bug |  | — | — | 20 | Lowers opponent's Speed when switching into battle. | — | 
| Stockpile | Normal |  | — | — | 20 | Stores energy for use with Spit Up and Swallow. | — | 
| Stoked Sparksurfer | Electric |  | 175 | — | 1 | Alolan Raichu-exclusive Electric type Z-Move. | 100 | 
| Stomp | Normal |  | 65 | 100 | 20 | May cause flinching. | 30 | 
| Stomping Tantrum | Ground |  | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | — | 
| Stone Axe | Rock |  | 65 | 90 | 15 | Sets up Stealth Rock. | — | 
| Stone Edge | Rock |  | 100 | 80 | 5 | High critical hit ratio. | — | 
| Stored Power | Psychic |  | 20 | 100 | 10 | Power increases when user's stats have been raised. | — | 
| Storm Throw | Fighting |  | 60 | 100 | 10 | Always results in a critical hit. | 100 | 
| Strange Steam | Fairy |  | 90 | 95 | 10 | May confuse opponent. | 20 | 
| Strength | Normal |  | 80 | 100 | 15 | — | |
| Strength Sap | Grass |  | — | 100 | 10 | The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. | 100 | 
| String Shot | Bug |  | — | 95 | 40 | Sharply lowers opponent's Speed. | — | 
| Struggle | Normal |  | 50 | — | — | Only usable when all PP are gone. Hurts the user. | — | 
| Struggle Bug | Bug |  | 50 | 100 | 20 | Lowers opponent's Special Attack. | 100 | 
| Stuff Cheeks | Normal |  | — | — | 10 | The user eats its held Berry, then sharply raises its Defense stat. | 100 | 
| Stun Spore | Grass |  | — | 75 | 30 | Paralyzes opponent. | — | 
| Submission | Fighting |  | 80 | 80 | 20 | User receives recoil damage. | — | 
| Substitute | Normal |  | — | — | 10 | Uses HP to creates a decoy that takes hits. | — | 
| Subzero Slammer | Ice | — | — | — | 1 | Ice type Z-Move. | — | 
| Sucker Punch | Dark |  | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. | — | 
| Sunny Day | Fire |  | — | — | 5 | Makes it sunny for 5 turns. | — | 
| Sunsteel Strike | Steel |  | 100 | 100 | 5 | Ignores the target's ability. | — | 
| Super Fang | Normal |  | — | 90 | 10 | Always takes off half of the opponent's HP. | — | 
| Supercell Slam | Electric |  | 100 | 95 | 15 | — | |
| Superpower | Fighting |  | 120 | 100 | 5 | Lowers user's Attack and Defense. | 100 | 
| Supersonic | Normal |  | — | 55 | 20 | Confuses opponent. | — | 
| Supersonic Skystrike | Flying | — | — | — | 1 | Flying type Z-Move. | — | 
| Surf | Water |  | 90 | 100 | 15 | Hits all adjacent Pokémon. | — | 
| Surging Strikes | Water |  | 25 | 100 | 5 | Always results in a critical hit and ignores stat changes. | — | 
| Swagger | Normal |  | — | 85 | 15 | Confuses opponent, but sharply raises its Attack. | — | 
| Swallow | Normal |  | — | — | 10 | The more times the user has performed Stockpile, the more HP is recovered. | — | 
| Sweet Kiss | Fairy |  | — | 75 | 10 | Confuses opponent. | — | 
| Sweet Scent | Normal |  | — | 100 | 20 | Lowers opponent's Evasiveness. | — | 
| Swift | Normal |  | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | 
| Switcheroo | Dark |  | — | 100 | 10 | Swaps held items with the opponent. | — | 
| Swords Dance | Normal |  | — | — | 20 | Sharply raises user's Attack. | — | 
| Synchronoise | Psychic |  | 120 | 100 | 10 | Hits any Pokémon that shares a type with the user. | — | 
| Synthesis | Grass |  | — | — | 5 | User recovers HP. Amount varies with the weather. | — | 
| Syrup Bomb | Grass |  | 60 | 85 | 10 | Lowers opponent's Speed each turn for 3 turns. | — | 
| Tachyon Cutter | Steel |  | 50 | ∞ | 10 | Guaranteed to hit twice in a row. | — | 
| Tackle | Normal |  | 40 | 100 | 35 | — | |
| Tail Glow | Bug |  | — | — | 20 | Drastically raises user's Special Attack. | — | 
| Tail Slap | Normal |  | 25 | 85 | 10 | Hits 2-5 times in one turn. | — | 
| Tail Whip | Normal |  | — | 100 | 30 | Lowers opponent's Defense. | — | 
| Tailwind | Flying |  | — | — | 15 | Doubles Speed for 4 turns. | — | 
| Take Down | Normal |  | 90 | 85 | 20 | User receives recoil damage. | — | 
| Take Heart | Psychic |  | — | — | 10 | Heals user's status conditions and raises its stats. | — | 
| Tar Shot | Rock |  | — | 100 | 15 | Lowers the opponent's Speed and makes them weaker to Fire-type moves. | 100 | 
| Taunt | Dark |  | — | 100 | 20 | Opponent can only use moves that attack. | — | 
| Tearful Look | Normal |  | — | — | 20 | The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | 100 | 
| Teatime | Normal |  | — | — | 10 | Forces all Pokémon on the field to eat their berries. | — | 
| Techno Blast | Normal |  | 120 | 100 | 5 | Type depends on the Drive being held. | — | 
| Tectonic Rage | Ground | — | — | — | 1 | Ground type Z-Move. | — | 
| Teeter Dance | Normal |  | — | 100 | 20 | Confuses all Pokémon. | — | 
| Telekinesis | Psychic |  | — | — | 15 | Ignores opponent's Evasiveness for three turns, add Ground immunity. | — | 
| Teleport | Psychic |  | — | — | 20 | Allows user to flee wild battles; also warps player to last PokéCenter. | — | 
| Temper Flare | Fire |  | 75 | 100 | 10 | — | |
| Tera Blast | Normal |  | 80 | 100 | 10 | Changes type when the user has Terastallized. | — | 
| Tera Starstorm | Normal |  | 120 | 100 | 5 | — | |
| Terrain Pulse | Normal |  | 50 | 100 | 10 | Type and power change depending on the Terrain in effect. | — | 
| Thief | Dark |  | 60 | 100 | 25 | Also steals opponent's held item. | — | 
| Thousand Arrows | Ground |  | 90 | 100 | 10 | Makes Flying-type Pokémon vulnerable to Ground moves. | — | 
| Thousand Waves | Ground |  | 90 | 100 | 10 | Opponent cannot flee or switch. | — | 
| Thrash | Normal |  | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | — | 
| Throat Chop | Dark |  | 80 | 100 | 15 | Prevents use of sound moves for two turns. | 100 | 
| Thunder | Electric |  | 110 | 70 | 10 | May paralyze opponent. | 30 | 
| Thunder Cage | Electric |  | 80 | 90 | 15 | Deals damage and traps opponent, damaging them for 4-5 turns. | — | 
| Thunder Fang | Electric |  | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. | 10 | 
| Thunder Punch | Electric |  | 75 | 100 | 15 | May paralyze opponent. | 10 | 
| Thunder Shock | Electric |  | 40 | 100 | 30 | May paralyze opponent. | 10 | 
| Thunder Wave | Electric |  | — | 90 | 20 | Paralyzes opponent. | — | 
| Thunderbolt | Electric |  | 90 | 100 | 15 | May paralyze opponent. | 10 | 
| Thunderclap | Electric |  | 70 | 100 | 5 | Strikes before a target's move. | — | 
| Thunderous Kick | Fighting |  | 90 | 100 | 10 | Lowers opponent's Defense. | 100 | 
| Tickle | Normal |  | — | 100 | 20 | Lowers opponent's Attack and Defense. | — | 
| Tidy Up | Normal |  | — | — | 10 | Removes the effects of entry hazards and Substitute, and boosts user’s Attack and Speed. | — | 
| Topsy-Turvy | Dark |  | — | — | 20 | Reverses stat changes of opponent. | — | 
| Torch Song | Fire |  | 80 | 100 | 10 | Raises user's Special Attack. | — | 
| Torment | Dark |  | — | 100 | 15 | Opponent cannot use the same move in a row. | — | 
| Toxic | Poison |  | — | 90 | 10 | Badly poisons opponent. | — | 
| Toxic Spikes | Poison |  | — | — | 20 | Poisons opponents switching into battle. | — | 
| Toxic Thread | Poison |  | — | 100 | 20 | Poisons opponent and lowers its Speed. | 100 | 
| Trailblaze | Grass |  | 50 | 100 | 20 | Raises user's Speed. | — | 
| Transform | Normal |  | — | — | 10 | User takes on the form and attacks of the opponent. | — | 
| Tri Attack | Normal |  | 80 | 100 | 10 | May paralyze, burn or freeze opponent. | 20 | 
| Trick | Psychic |  | — | 100 | 10 | Swaps held items with the opponent. | — | 
| Trick Room | Psychic |  | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | — | 
| Trick-or-Treat | Ghost |  | — | 100 | 20 | Adds Ghost type to opponent. | — | 
| Triple Arrows | Fighting |  | 90 | 100 | 10 | High critical hit ratio. May lower opponent's Defense or cause them to flinch. | — | 
| Triple Axel | Ice |  | 20 | 90 | 10 | Attacks thrice with more power each time. | — | 
| Triple Dive | Water |  | 30 | 95 | 10 | Hits 3 times in a row. | — | 
| Triple Kick | Fighting |  | 10 | 90 | 10 | Hits thrice in one turn at increasing power. | — | 
| Trop Kick | Grass |  | 70 | 100 | 15 | Lowers opponent's Attack. | 100 | 
| Trump Card | Normal |  | — | ∞ | 5 | The lower the PP, the higher the power. | — | 
| Twin Beam | Psychic |  | 40 | 100 | 10 | Hits twice in one turn. | — | 
| Twineedle | Bug |  | 25 | 100 | 20 | Hits twice in one turn. May poison opponent. | 20 | 
| Twinkle Tackle | Fairy | — | — | — | 1 | Fairy type Z-Move. | — | 
| Twister | Dragon |  | 40 | 100 | 20 | May cause flinching. Hits Pokémon using Fly/Bounce with double power. | 20 | 
| U-turn | Bug |  | 70 | 100 | 20 | User switches out immediately after attacking. | — | 
| Upper Hand | Fighting |  | 65 | 100 | 15 | Strikes before a target's priority move. | — | 
| Uproar | Normal |  | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | — | 
| V-create | Fire |  | 180 | 95 | 5 | Lowers user's Defense, Special Defense and Speed. | 100 | 
| Vacuum Wave | Fighting |  | 40 | 100 | 30 | User attacks first. | — | 
| Veevee Volley | Normal |  | — | ∞ | 20 | Power increases when player's bond is stronger. | — | 
| Venom Drench | Poison |  | — | 100 | 20 | Lowers poisoned opponent's Special Attack and Speed. | 100 | 
| Venoshock | Poison |  | 65 | 100 | 10 | Inflicts double damage if the target is poisoned. | — | 
| Victory Dance | Fighting |  | — | — | 10 | Raises Attack and Defense. | — | 
| Vine Whip | Grass |  | 45 | 100 | 25 | — | |
| Vise Grip | Normal |  | 55 | 100 | 30 | — | |
| Vital Throw | Fighting |  | 70 | ∞ | 10 | User attacks last, but ignores Accuracy and Evasiveness. | — | 
| Volt Switch | Electric |  | 70 | 100 | 20 | User must switch out after attacking. | — | 
| Volt Tackle | Electric |  | 120 | 100 | 15 | User receives recoil damage. May paralyze opponent. | 10 | 
| Wake-Up Slap | Fighting |  | 70 | 100 | 10 | Power doubles if opponent is asleep, but wakes it up. | — | 
| Water Gun | Water |  | 40 | 100 | 25 | — | |
| Water Pledge | Water |  | 80 | 100 | 10 | Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge. | — | 
| Water Pulse | Water |  | 60 | 100 | 20 | May confuse opponent. | 20 | 
| Water Shuriken | Water |  | 15 | 100 | 20 | Hits 2-5 times in one turn. | — | 
| Water Sport | Water |  | — | — | 15 | Weakens the power of Fire-type moves. | — | 
| Water Spout | Water |  | 150 | 100 | 5 | The higher the user's HP, the higher the damage caused. | — | 
| Waterfall | Water |  | 80 | 100 | 15 | May cause flinching. | 20 | 
| Wave Crash | Water |  | 120 | 100 | 10 | User receives recoil damage. | — | 
| Weather Ball | Normal |  | 50 | 100 | 10 | Move's power and type changes with the weather. | — | 
| Whirlpool | Water |  | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | 100 | 
| Whirlwind | Normal |  | — | — | 20 | In battles, the opponent switches. In the wild, the Pokémon runs. | — | 
| Wicked Blow | Dark |  | 75 | 100 | 5 | Always results in a critical hit and ignores stat changes. | — | 
| Wicked Torque | Dark |  | 80 | 100 | 10 | May put opponent to sleep. | — | 
| Wide Guard | Rock |  | — | — | 10 | Protects the user's team from multi-target attacks. | — | 
| Wild Charge | Electric |  | 90 | 100 | 15 | User receives recoil damage. | — | 
| Wildbolt Storm | Electric |  | 100 | 80 | 10 | May paralyze target. | — | 
| Will-O-Wisp | Fire |  | — | 85 | 15 | Burns opponent. | — | 
| Wing Attack | Flying |  | 60 | 100 | 35 | — | |
| Wish | Normal |  | — | — | 10 | The user recovers HP in the following turn. | — | 
| Withdraw | Water |  | — | — | 40 | Raises user's Defense. | — | 
| Wonder Room | Psychic |  | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | — | 
| Wood Hammer | Grass |  | 120 | 100 | 15 | User receives recoil damage. | — | 
| Work Up | Normal |  | — | — | 30 | Raises user's Attack and Special Attack. | — | 
| Worry Seed | Grass |  | — | 100 | 10 | Changes the opponent's Ability to Insomnia. | — | 
| Wrap | Normal |  | 15 | 90 | 20 | Traps opponent, damaging them for 4-5 turns. | 100 | 
| Wring Out | Normal |  | — | 100 | 5 | The higher the opponent's HP, the higher the damage. | — | 
| X-Scissor | Bug |  | 80 | 100 | 15 | — | |
| Yawn | Normal |  | — | — | 10 | Puts opponent to sleep in the next turn. | — | 
| Zap Cannon | Electric |  | 120 | 50 | 5 | Paralyzes opponent. | 100 | 
| Zen Headbutt | Psychic |  | 80 | 90 | 15 | May cause flinching. | 20 | 
| Zing Zap | Electric |  | 80 | 100 | 10 | May cause flinching. | 30 | 
| Zippy Zap | Electric |  | 50 | 100 | 15 | Always results in a critical hit. | 100 | 
