Pokémon move list
This is a full list of every Pokémon move from all 9 generations of the game series. The power, accuracy and PP are listed along with any additional effects.
Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.
Category key:
Physical
Special
Status
Name | Type | Cat. | Power | Acc. | PP | Effect | Prob. (%) |
|---|---|---|---|---|---|---|---|
| 10,000,000 Volt Thunderbolt | Electric | 195 | — | 1 | Pikachu-exclusive Z-Move. High critical hit ratio. | — | |
| Absorb | Grass | 20 | 100 | 25 | User recovers half the HP inflicted on opponent. | — | |
| Accelerock | Rock | 40 | 100 | 20 | User attacks first. | — | |
| Acid | Poison | 40 | 100 | 30 | May lower opponent's Special Defense. | 10 | |
| Acid Armor | Poison | — | — | 20 | Sharply raises user's Defense. | — | |
| Acid Downpour | Poison | — | — | — | 1 | Poison type Z-Move. | — |
| Acid Spray | Poison | 40 | 100 | 20 | Sharply lowers opponent's Special Defense. | 100 | |
| Acrobatics | Flying | 55 | 100 | 15 | Stronger when the user does not have a held item. | — | |
| Acupressure | Normal | — | — | 30 | Sharply raises a random stat. | — | |
| Aerial Ace | Flying | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | |
| Aeroblast | Flying | 100 | 95 | 5 | High critical hit ratio. | — | |
| After You | Normal | — | — | 15 | Gives target priority in the next turn. | — | |
| Agility | Psychic | — | — | 30 | Sharply raises user's Speed. | — | |
| Air Cutter | Flying | 60 | 95 | 25 | High critical hit ratio. | — | |
| Air Slash | Flying | 75 | 95 | 15 | May cause flinching. | 30 | |
| All-Out Pummeling | Fighting | — | — | — | 1 | Fighting type Z-Move. | — |
| Alluring Voice | Fairy | 80 | 100 | 10 | — | ||
| Ally Switch | Psychic | — | — | 15 | User switches with opposite teammate. | — | |
| Amnesia | Psychic | — | — | 20 | Sharply raises user's Special Defense. | — | |
| Anchor Shot | Steel | 80 | 100 | 20 | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | — | |
| Ancient Power | Rock | 60 | 100 | 5 | May raise all user's stats at once. | 10 | |
| Apple Acid | Grass | 80 | 100 | 10 | Lowers target's Special Defense. | 100 | |
| Aqua Cutter | Water | 70 | 100 | 20 | High critical hit ratio. | — | |
| Aqua Jet | Water | 40 | 100 | 20 | User attacks first. | — | |
| Aqua Ring | Water | — | — | 20 | Restores a little HP each turn. | — | |
| Aqua Step | Water | 80 | 100 | 10 | Raises user's Speed. | 100 | |
| Aqua Tail | Water | 90 | 90 | 10 | — | ||
| Arm Thrust | Fighting | 15 | 100 | 20 | Hits 2-5 times in one turn. | — | |
| Armor Cannon | Fire | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | — | |
| Aromatherapy | Grass | — | — | 5 | Cures all status problems in your party. | — | |
| Aromatic Mist | Fairy | — | — | 20 | Raises Special Defense of an ally. | — | |
| Assist | Normal | — | — | 20 | User performs a move known by its allies at random. | — | |
| Assurance | Dark | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | — | |
| Astonish | Ghost | 30 | 100 | 15 | May cause flinching. | 30 | |
| Astral Barrage | Ghost | 120 | 100 | 5 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | — | |
| Attack Order | Bug | 90 | 100 | 15 | High critical hit ratio. | — | |
| Attract | Normal | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | — | |
| Aura Sphere | Fighting | 80 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | |
| Aura Wheel | Electric | 110 | 100 | 10 | Changes type based on Morpeko's Mode. | 100 | |
| Aurora Beam | Ice | 65 | 100 | 20 | May lower opponent's Attack. | 10 | |
| Aurora Veil | Ice | — | — | 20 | Halves damage from Physical and Special attacks for five turns. | — | |
| Autotomize | Steel | — | — | 15 | Reduces weight and sharply raises Speed. | — | |
| Avalanche | Ice | 60 | 100 | 10 | Power doubles if user took damage first. | — | |
| Axe Kick | Fighting | 120 | 90 | 10 | May confuse opponent. If it misses, the user loses HP. | — | |
| Baby-Doll Eyes | Fairy | — | 100 | 30 | Always goes first. Lowers the target's attack. | — | |
| Baddy Bad | Dark | 90 | 100 | 15 | Reduces damage from Physical attacks. | — | |
| Baneful Bunker | Poison | — | — | 10 | Protects the user and poisons opponent on contact. | — | |
| Barb Barrage | Poison | 60 | 100 | 10 | May poison opponent; inflicts double damage if the target is already poisoned. | — | |
| Barrage | Normal | 15 | 85 | 20 | Hits 2-5 times in one turn. | — | |
| Barrier | Psychic | — | — | 20 | Sharply raises user's Defense. | — | |
| Baton Pass | Normal | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. | — | |
| Beak Blast | Flying | 100 | 100 | 15 | The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn. | — | |
| Beat Up | Dark | — | 100 | 10 | Each Pokémon in user's party attacks. | — | |
| Behemoth Bash | Steel | 100 | 100 | 5 | Damage doubles if target is Dynamaxed. | — | |
| Behemoth Blade | Steel | 100 | 100 | 5 | Damage doubles if target is Dynamaxed. | — | |
| Belch | Poison | 120 | 90 | 10 | User must have consumed a Berry. | — | |
| Belly Drum | Normal | — | — | 10 | User loses 50% of its max HP, but Attack raises to maximum. | — | |
| Bestow | Normal | — | — | 15 | Gives the user's held item to the target. | — | |
| Bide | Normal | — | — | 10 | User takes damage for two turns then strikes back double. | — | |
| Bind | Normal | 15 | 85 | 20 | Traps opponent, damaging them for 4-5 turns. | 100 | |
| Bite | Dark | 60 | 100 | 25 | May cause flinching. | 30 | |
| Bitter Blade | Fire | 90 | 100 | 10 | User recovers half the HP inflicted on opponent. | — | |
| Bitter Malice | Ghost | 75 | 100 | 10 | Lowers opponent's Attack. | — | |
| Black Hole Eclipse | Dark | — | — | — | 1 | Dark type Z-Move. | — |
| Blast Burn | Fire | 150 | 90 | 5 | User must recharge next turn. | — | |
| Blaze Kick | Fire | 85 | 90 | 10 | High critical hit ratio. May burn opponent. | 10 | |
| Blazing Torque | Fire | 80 | 100 | 10 | May burn the opponent. | — | |
| Bleakwind Storm | Flying | 100 | 80 | 10 | May lower opponent's Speed. | — | |
| Blizzard | Ice | 110 | 70 | 5 | May freeze opponent. | 10 | |
| Block | Normal | — | — | 5 | Opponent cannot flee or switch. | — | |
| Blood Moon | Normal | 140 | 100 | 5 | Cannot be used twice in a row. | — | |
| Bloom Doom | Grass | — | — | — | 1 | Grass type Z-Move. | — |
| Blue Flare | Fire | 130 | 85 | 5 | May burn opponent. | 20 | |
| Body Press | Fighting | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. | — | |
| Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. | 30 | |
| Bolt Beak | Electric | 85 | 100 | 10 | If the user attacks before the target, the power of this move is doubled. | — | |
| Bolt Strike | Electric | 130 | 85 | 5 | May paralyze opponent. | 20 | |
| Bone Club | Ground | 65 | 85 | 20 | May cause flinching. | 10 | |
| Bone Rush | Ground | 25 | 90 | 10 | Hits 2-5 times in one turn. | — | |
| Bonemerang | Ground | 50 | 90 | 10 | Hits twice in one turn. | — | |
| Boomburst | Normal | 140 | 100 | 10 | Hits all adjacent Pokémon. | — | |
| Bounce | Flying | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. | 30 | |
| Bouncy Bubble | Water | 90 | 100 | 15 | User recovers half the HP inflicted on opponent. | — | |
| Branch Poke | Grass | 40 | 100 | 40 | — | ||
| Brave Bird | Flying | 120 | 100 | 15 | User receives recoil damage. | — | |
| Breaking Swipe | Dragon | 60 | 100 | 15 | Hits multiple opponents and lowers their attack. | 100 | |
| Breakneck Blitz | Normal | — | — | — | 1 | Normal type Z-Move. | — |
| Brick Break | Fighting | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | — | |
| Brine | Water | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. | — | |
| Brutal Swing | Dark | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | — | |
| Bubble | Water | 40 | 100 | 30 | May lower opponent's Speed. | 10 | |
| Bubble Beam | Water | 65 | 100 | 20 | May lower opponent's Speed. | 10 | |
| Bug Bite | Bug | 60 | 100 | 20 | Receives the effect from the opponent's held berry. | — | |
| Bug Buzz | Bug | 90 | 100 | 10 | May lower opponent's Special Defense. | 10 | |
| Bulk Up | Fighting | — | — | 20 | Raises user's Attack and Defense. | — | |
| Bulldoze | Ground | 60 | 100 | 20 | Lowers opponent's Speed. | 100 | |
| Bullet Punch | Steel | 40 | 100 | 30 | User attacks first. | — | |
| Bullet Seed | Grass | 25 | 100 | 30 | Hits 2-5 times in one turn. | — | |
| Burn Up | Fire | 130 | 100 | 5 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | — | |
| Burning Bulwark | Fire | — | ∞ | 10 | — | ||
| Burning Jealousy | Fire | 70 | 100 | 5 | Hits all opponents, and burns any that have had their stats boosted. | — | |
| Buzzy Buzz | Electric | 90 | 100 | 15 | Paralyzes the opponent. | 100 | |
| Calm Mind | Psychic | — | — | 20 | Raises user's Special Attack and Special Defense. | — | |
| Camouflage | Normal | — | — | 20 | Changes user's type according to the location. | — | |
| Captivate | Normal | — | 100 | 20 | Sharply lowers opponent's Special Attack if opposite gender. | — | |
| Catastropika | Electric | 210 | — | 1 | Pikachu-exclusive Z-Move. | — | |
| Ceaseless Edge | Dark | 65 | 90 | 15 | Sets up Spikes. | — | |
| Celebrate | Normal | — | — | 40 | The Pokémon congratulates you on your special day. No battle effect. | — | |
| Charge | Electric | — | — | 20 | Raises user's Special Defense and next Electric move's power increases. | — | |
| Charge Beam | Electric | 50 | 90 | 10 | May raise user's Special Attack. | 70 | |
| Charm | Fairy | — | 100 | 20 | Sharply lowers opponent's Attack. | — | |
| Chatter | Flying | 65 | 100 | 20 | Confuses opponent. | 100 | |
| Chilling Water | Water | 50 | 100 | 20 | Lowers opponent's Attack. | — | |
| Chilly Reception | Ice | — | — | 10 | Switches out and summons a snowstorm lasting 5 turns. | — | |
| Chip Away | Normal | 70 | 100 | 20 | Ignores opponent's stat changes. | — | |
| Chloroblast | Grass | 150 | 95 | 5 | User receives recoil damage. | — | |
| Circle Throw | Fighting | 60 | 90 | 10 | In battles, the opponent switches. In the wild, the Pokémon runs. | — | |
| Clamp | Water | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | 100 | |
| Clanging Scales | Dragon | 110 | 100 | 5 | Lowers user's Defense. | 100 | |
| Clangorous Soul | Dragon | — | 100 | 5 | Raises all user's stats but loses HP. | 100 | |
| Clangorous Soulblaze | Dragon | 185 | — | 1 | Kommo-o exclusive Z-Move. | — | |
| Clear Smog | Poison | 50 | — | 15 | Removes all of the target's stat changes. | — | |
| Close Combat | Fighting | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | 100 | |
| Coaching | Fighting | — | — | 10 | Boosts Attack and Defense of a teammate. | — | |
| Coil | Poison | — | — | 20 | Raises user's Attack, Defense and Accuracy. | — | |
| Collision Course | Fighting | 100 | 100 | 5 | Boosted even more if it's super-effective. | — | |
| Combat Torque | Fighting | 100 | 100 | 10 | May paralyze the opponent. | — | |
| Comet Punch | Normal | 18 | 85 | 15 | Hits 2-5 times in one turn. | — | |
| Comeuppance | Dark | — | 100 | 10 | Deals more damage to the opponent that last inflicted damage on it. | — | |
| Confide | Normal | — | — | 20 | Lowers opponent's Special Attack. | 100 | |
| Confuse Ray | Ghost | — | 100 | 10 | Confuses opponent. | — | |
| Confusion | Psychic | 50 | 100 | 25 | May confuse opponent. | 10 | |
| Constrict | Normal | 10 | 100 | 35 | May lower opponent's Speed by one stage. | 10 | |
| Continental Crush | Rock | — | — | — | 1 | Rock type Z-Move. | — |
| Conversion | Normal | — | — | 30 | Changes user's type to that of its first move. | — | |
| Conversion 2 | Normal | — | — | 30 | User changes type to become resistant to opponent's last move. | — | |
| Copycat | Normal | — | — | 20 | Copies opponent's last move. | — | |
| Core Enforcer | Dragon | 100 | 100 | 10 | Suppresses the target's ability if the target has already moved. | — | |
| Corkscrew Crash | Steel | — | — | — | 1 | Steel type Z-Move. | — |
| Corrosive Gas | Poison | — | 100 | 40 | Removes opponent's items. | — | |
| Cosmic Power | Psychic | — | — | 20 | Raises user's Defense and Special Defense. | — | |
| Cotton Guard | Grass | — | — | 10 | Drastically raises user's Defense. | — | |
| Cotton Spore | Grass | — | 100 | 40 | Sharply lowers opponent's Speed. | — | |
| Counter | Fighting | — | 100 | 20 | When hit by a Physical Attack, user strikes back with 2x power. | — | |
| Court Change | Normal | — | 100 | 10 | Swaps the effects on either side of the field. | — | |
| Covet | Normal | 60 | 100 | 25 | Opponent's item is stolen by the user. | — | |
| Crabhammer | Water | 100 | 90 | 10 | High critical hit ratio. | — | |
| Crafty Shield | Fairy | — | — | 10 | Protects the Pokémon from status moves. | — | |
| Cross Chop | Fighting | 100 | 80 | 5 | High critical hit ratio. | — | |
| Cross Poison | Poison | 70 | 100 | 20 | High critical hit ratio. May poison opponent. | 10 | |
| Crunch | Dark | 80 | 100 | 15 | May lower opponent's Defense. | 20 | |
| Crush Claw | Normal | 75 | 95 | 10 | May lower opponent's Defense. | 50 | |
| Crush Grip | Normal | — | 100 | 5 | More powerful when opponent has higher HP. | — | |
| Curse | Ghost | — | — | 10 | Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. | — | |
| Cut | Normal | 50 | 95 | 30 | — | ||
| Dark Pulse | Dark | 80 | 100 | 15 | May cause flinching. | 20 | |
| Dark Void | Dark | — | 50 | 10 | Puts all adjacent opponents to sleep. | — | |
| Darkest Lariat | Dark | 85 | 100 | 10 | Ignores opponent's stat changes. | — | |
| Dazzling Gleam | Fairy | 80 | 100 | 10 | Hits all adjacent opponents. | — | |
| Decorate | Fairy | — | — | 15 | Sharply raises target's Attack and Special Attack. | 100 | |
| Defend Order | Bug | — | — | 10 | Raises user's Defense and Special Defense. | — | |
| Defense Curl | Normal | — | — | 40 | Raises user's Defense. | — | |
| Defog | Flying | — | — | 15 | Lowers opponent's Evasiveness and clears fog. | — | |
| Destiny Bond | Ghost | — | — | 5 | If the user faints, the opponent also faints. | — | |
| Detect | Fighting | — | — | 5 | Protects the user, but may fail if used consecutively. | — | |
| Devastating Drake | Dragon | — | — | — | 1 | Dragon type Z-Move. | — |
| Diamond Storm | Rock | 100 | 95 | 5 | May sharply raise user's Defense. | 50 | |
| Dig | Ground | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | — | |
| Dire Claw | Poison | 80 | 100 | 15 | May poison, paralyze or put the opponent to sleep. | — | |
| Disable | Normal | — | 100 | 20 | Opponent can't use its last attack for a few turns. | — | |
| Disarming Voice | Fairy | 40 | ∞ | 15 | Ignores Accuracy and Evasiveness. | — | |
| Discharge | Electric | 80 | 100 | 15 | May paralyze opponent. | 30 | |
| Dive | Water | 80 | 100 | 10 | Dives underwater on first turn, attacks on second turn. | — | |
| Dizzy Punch | Normal | 70 | 100 | 10 | May confuse opponent. | 20 | |
| Doodle | Normal | — | 100 | 10 | Changes the abilities of the user and its teammates to that of the target. | — | |
| Doom Desire | Steel | 140 | 100 | 5 | Damage occurs 2 turns later. | — | |
| Double Hit | Normal | 35 | 90 | 10 | Hits twice in one turn. | — | |
| Double Iron Bash | Steel | 60 | 100 | 5 | Hits twice in one turn; may cause flinching. | 30 | |
| Double Kick | Fighting | 30 | 100 | 30 | Hits twice in one turn. | — | |
| Double Shock | Electric | 120 | 100 | 5 | After using this move, the user will no longer be Electric type. | — | |
| Double Slap | Normal | 15 | 85 | 10 | Hits 2-5 times in one turn. | — | |
| Double Team | Normal | — | — | 15 | Raises user's Evasiveness. | — | |
| Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. | — | |
| Draco Meteor | Dragon | 130 | 90 | 5 | Sharply lowers user's Special Attack. | 100 | |
| Dragon Ascent | Flying | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | 100 | |
| Dragon Breath | Dragon | 60 | 100 | 20 | May paralyze opponent. | 30 | |
| Dragon Cheer | Dragon | — | ∞ | 15 | — | ||
| Dragon Claw | Dragon | 80 | 100 | 15 | — | ||
| Dragon Dance | Dragon | — | — | 20 | Raises user's Attack and Speed. | — | |
| Dragon Darts | Dragon | 50 | 100 | 10 | User attacks twice. | — | |
| Dragon Energy | Dragon | 150 | 100 | 5 | The higher the user's HP, the higher the power. | — | |
| Dragon Hammer | Dragon | 90 | 100 | 15 | The user uses its body like a hammer to attack the target and inflict damage. | — | |
| Dragon Pulse | Dragon | 85 | 100 | 10 | — | ||
| Dragon Rage | Dragon | — | 100 | 10 | Always inflicts 40 HP. | — | |
| Dragon Rush | Dragon | 100 | 75 | 10 | May cause flinching. | 20 | |
| Dragon Tail | Dragon | 60 | 90 | 10 | In battles, the opponent switches. In the wild, the Pokémon runs. | — | |
| Drain Punch | Fighting | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | — | |
| Draining Kiss | Fairy | 50 | 100 | 10 | User recovers most the HP inflicted on opponent. | — | |
| Dream Eater | Psychic | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. | — | |
| Drill Peck | Flying | 80 | 100 | 20 | — | ||
| Drill Run | Ground | 80 | 95 | 10 | High critical hit ratio. | — | |
| Drum Beating | Grass | 80 | 100 | 10 | Lowers opponent's Speed. | 100 | |
| Dual Chop | Dragon | 40 | 90 | 15 | Hits twice in one turn. | — | |
| Dual Wingbeat | Flying | 40 | 90 | 10 | The user slams the target with its wings. The target is hit twice in a row. | — | |
| Dynamax Cannon | Dragon | 100 | 100 | 5 | Damage doubles if opponent is Dynamaxed. | — | |
| Dynamic Punch | Fighting | 100 | 50 | 5 | Confuses opponent. | 100 | |
| Earth Power | Ground | 90 | 100 | 10 | May lower opponent's Special Defense. | 10 | |
| Earthquake | Ground | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | — | |
| Echoed Voice | Normal | 40 | 100 | 15 | Power increases each turn. | — | |
| Eerie Impulse | Electric | — | 100 | 15 | Sharply lowers opponent's Special Attack. | — | |
| Eerie Spell | Psychic | 80 | 100 | 5 | Deals damage and reduces opponent's PP. | — | |
| Egg Bomb | Normal | 100 | 75 | 10 | — | ||
| Electric Terrain | Electric | — | — | 10 | Prevents all Pokémon from falling asleep for 5 turns. | — | |
| Electrify | Electric | — | — | 20 | Changes the target's move to Electric type. | — | |
| Electro Ball | Electric | — | 100 | 10 | The faster the user, the stronger the attack. | — | |
| Electro Drift | Electric | 100 | 100 | 5 | Boosted even more if it's super-effective. | — | |
| Electro Shot | Electric | 130 | 100 | 10 | Charges on first turn, attacks on second. | — | |
| Electroweb | Electric | 55 | 95 | 15 | Lowers opponent's Speed. | 100 | |
| Embargo | Dark | — | 100 | 15 | Opponent cannot use items. | — | |
| Ember | Fire | 40 | 100 | 25 | May burn opponent. | 10 | |
| Encore | Normal | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | — | |
| Endeavor | Normal | — | 100 | 5 | Reduces opponent's HP to same as user's. | — | |
| Endure | Normal | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | — | |
| Energy Ball | Grass | 90 | 100 | 10 | May lower opponent's Special Defense. | 10 | |
| Entrainment | Normal | — | 100 | 15 | Makes target's ability same as user's. | — | |
| Eruption | Fire | 150 | 100 | 5 | Stronger when the user's HP is higher. | — | |
| Esper Wing | Psychic | 80 | 100 | 10 | High critical hit ratio. Raises user's Speed. | — | |
| Eternabeam | Dragon | 160 | 90 | 5 | User can't move on the next turn. | — | |
| Expanding Force | Psychic | 80 | 100 | 10 | Increases power and hits all opponents on Psychic Terrain. | — | |
| Explosion | Normal | 250 | 100 | 5 | User faints. | — | |
| Extrasensory | Psychic | 80 | 100 | 20 | May cause flinching. | 10 | |
| Extreme Evoboost | Normal | — | — | 1 | Eevee-exclusive Z-Move. Sharply raises all stats. | 100 | |
| Extreme Speed | Normal | 80 | 100 | 5 | User attacks first. | — | |
| Facade | Normal | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | — | |
| Fairy Lock | Fairy | — | — | 10 | Prevents fleeing in the next turn. | — | |
| Fairy Wind | Fairy | 40 | 100 | 30 | — | ||
| Fake Out | Normal | 40 | 100 | 10 | User attacks first, foe flinches. Only usable on first turn. | 100 | |
| Fake Tears | Dark | — | 100 | 20 | Sharply lowers opponent's Special Defense. | — | |
| False Surrender | Dark | 80 | ∞ | 10 | Ignores Accuracy and Evasiveness. | — | |
| False Swipe | Normal | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | — | |
| Feather Dance | Flying | — | 100 | 15 | Sharply lowers opponent's Attack. | — | |
| Feint | Normal | 30 | 100 | 10 | Only hits if opponent uses Protect or Detect in the same turn. | — | |
| Feint Attack | Dark | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | |
| Fell Stinger | Bug | 50 | 100 | 25 | Drastically raises user's Attack if target is KO'd. | — | |
| Fickle Beam | Dragon | 80 | 100 | 5 | May deal double damage. | — | |
| Fiery Dance | Fire | 80 | 100 | 10 | May raise user's Special Attack. | 50 | |
| Fiery Wrath | Dark | 90 | 100 | 10 | May cause flinching. | 20 | |
| Fillet Away | Normal | — | — | 10 | Lowers HP but sharply boosts Attack, Special Attack, and Speed. | — | |
| Final Gambit | Fighting | — | 100 | 5 | Inflicts damage equal to the user's remaining HP. User faints. | — | |
| Fire Blast | Fire | 110 | 85 | 5 | May burn opponent. | 10 | |
| Fire Fang | Fire | 65 | 95 | 15 | May cause flinching and/or burn opponent. | 10 | |
| Fire Lash | Fire | 80 | 100 | 15 | The user strikes the target with a burning lash. This also lowers the target's Defense stat. | 100 | |
| Fire Pledge | Fire | 80 | 100 | 10 | Added effects appear if combined with Grass Pledge or Water Pledge. | — | |
| Fire Punch | Fire | 75 | 100 | 15 | May burn opponent. | 10 | |
| Fire Spin | Fire | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | 100 | |
| First Impression | Bug | 90 | 100 | 10 | Although this move has great power, it only works the first turn the user is in battle. | — | |
| Fishious Rend | Water | 85 | 100 | 10 | If the user attacks before the target, the power of this move is doubled. | — | |
| Fissure | Ground | — | 30 | 5 | One-Hit-KO, if it hits. | — | |
| Flail | Normal | — | 100 | 15 | The lower the user's HP, the higher the power. | — | |
| Flame Burst | Fire | 70 | 100 | 15 | May also injure nearby Pokémon. | — | |
| Flame Charge | Fire | 50 | 100 | 20 | Raises user's Speed. | 100 | |
| Flame Wheel | Fire | 60 | 100 | 25 | May burn opponent. | 10 | |
| Flamethrower | Fire | 90 | 100 | 15 | May burn opponent. | 10 | |
| Flare Blitz | Fire | 120 | 100 | 15 | User receives recoil damage. May burn opponent. | 10 | |
| Flash | Normal | — | 100 | 20 | Lowers opponent's Accuracy. | — | |
| Flash Cannon | Steel | 80 | 100 | 10 | May lower opponent's Special Defense. | 10 | |
| Flatter | Dark | — | 100 | 15 | Confuses opponent, but raises its Special Attack. | — | |
| Fleur Cannon | Fairy | 130 | 90 | 5 | Sharply lowers user's Special Attack. | 100 | |
| Fling | Dark | — | 100 | 10 | Power depends on held item. | — | |
| Flip Turn | Water | 60 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | — | |
| Floaty Fall | Flying | 90 | 95 | 15 | May cause flinching. | 30 | |
| Floral Healing | Fairy | — | — | 10 | The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. | — | |
| Flower Shield | Fairy | — | — | 10 | Sharply raises Defense of all Grass-type Pokémon on the field. | 100 | |
| Flower Trick | Grass | 70 | ∞ | 10 | Never misses; always results in a critical hit. | — | |
| Fly | Flying | 90 | 95 | 15 | Flies up on first turn, attacks on second turn. | — | |
| Flying Press | Fighting | 100 | 95 | 10 | Deals Fighting and Flying type damage. | — | |
| Focus Blast | Fighting | 120 | 70 | 5 | May lower opponent's Special Defense. | 10 | |
| Focus Energy | Normal | — | — | 30 | Increases critical hit ratio. | — | |
| Focus Punch | Fighting | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | — | |
| Follow Me | Normal | — | — | 20 | In Double Battle, the user takes all the attacks. | — | |
| Force Palm | Fighting | 60 | 100 | 10 | May paralyze opponent. | 30 | |
| Foresight | Normal | — | — | 40 | Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts. | — | |
| Forest's Curse | Grass | — | 100 | 20 | Adds Grass type to opponent. | — | |
| Foul Play | Dark | 95 | 100 | 15 | Uses the opponent's Attack stat. | — | |
| Freeze Shock | Ice | 140 | 90 | 5 | Charges on first turn, attacks on second. May paralyze opponent. | 30 | |
| Freeze-Dry | Ice | 70 | 100 | 20 | May freeze opponent. Super-effective against Water types. | 10 | |
| Freezing Glare | Psychic | 90 | 100 | 10 | May freeze opponent. | 10 | |
| Freezy Frost | Ice | 90 | 100 | 15 | Resets all stat changes. | — | |
| Frenzy Plant | Grass | 150 | 90 | 5 | User must recharge next turn. | — | |
| Frost Breath | Ice | 60 | 90 | 10 | Always results in a critical hit. | 100 | |
| Frustration | Normal | — | 100 | 20 | Power decreases with higher Friendship. | — | |
| Fury Attack | Normal | 15 | 85 | 20 | Hits 2-5 times in one turn. | — | |
| Fury Cutter | Bug | 40 | 95 | 20 | Power increases each turn. | — | |
| Fury Swipes | Normal | 18 | 80 | 15 | Hits 2-5 times in one turn. | — | |
| Fusion Bolt | Electric | 100 | 100 | 5 | Power increases if Fusion Flare is used in the same turn. | — | |
| Fusion Flare | Fire | 100 | 100 | 5 | Power increases if Fusion Bolt is used in the same turn. | — | |
| Future Sight | Psychic | 120 | 100 | 10 | Damage occurs 2 turns later. | — | |
| G-Max Befuddle | Bug | — | — | ∞ | 5 | Butterfree-exclusive G-Max Move. Poisons, paralyzes, or puts opponent to sleep. | 100 |
| G-Max Cannonade | Water | — | — | ∞ | 10 | Blastoise-exclusive G-Max Move. Damages non-Water types for 4 turns. | — |
| G-Max Centiferno | Fire | — | — | ∞ | 5 | Centiskorch-exclusive G-Max Move. Traps opponents for 4-5 turns. | 100 |
| G-Max Chi Strike | Fighting | — | — | ∞ | 5 | Machamp-exclusive G-Max Move. Increases critical hit ratio. | — |
| G-Max Cuddle | Normal | — | — | ∞ | 5 | Eevee-exclusive G-Max Move. Infatuates opponents. | 100 |
| G-Max Depletion | Dragon | — | — | ∞ | 5 | Duraludon-exclusive G-Max Move. Reduces opponent's PP. | — |
| G-Max Drum Solo | Grass | — | 160 | ∞ | 5 | Rillaboom-exclusive G-Max Move. Ignores target's ability. | — |
| G-Max Finale | Fairy | — | — | ∞ | 5 | Alcremie-exclusive G-Max Move. Heals the user's team. | — |
| G-Max Fireball | Fire | — | 160 | ∞ | 5 | Cinderace-exclusive G-Max Move. Ignores target's ability. | — |
| G-Max Foam Burst | Water | — | — | ∞ | 5 | Kingler-exclusive G-Max Move. Harshly lowers opponents' Speed. | 100 |
| G-Max Gold Rush | Normal | — | — | ∞ | 5 | Meowth-exclusive G-Max Move. Confuses opponents and earns more money. | 100 |
| G-Max Gravitas | Psychic | — | — | ∞ | 5 | Orbeetle-exclusive G-Max Move. Summons Gravity for 5 turns. | — |
| G-Max Hydrosnipe | Water | — | 160 | ∞ | 5 | Inteleon-exclusive G-Max Move. Ignores target's ability. | — |
| G-Max Malodor | Poison | — | — | ∞ | 5 | Garbodor-exclusive G-Max Move. Poisons opponents. | 100 |
| G-Max Meltdown | Steel | — | — | ∞ | 5 | Melmetal-exclusive G-Max Move. Prevents opponents using the same move twice in a row. | — |
| G-Max One Blow | Dark | — | — | ∞ | 5 | Urshifu Single-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect. | — |
| G-Max Rapid Flow | Water | — | — | ∞ | 5 | Urshifu Rapid-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect. | — |
| G-Max Replenish | Normal | — | — | ∞ | 5 | Snorlax-exclusive G-Max Move. Recycles Berries. | — |
| G-Max Resonance | Ice | — | — | ∞ | 5 | Lapras-exclusive G-Max Move. Reduces damage for 5 turns. | — |
| G-Max Sandblast | Ground | — | — | ∞ | 5 | Sandaconda-exclusive G-Max Move. Traps opponents for 4-5 turns. | 100 |
| G-Max Smite | Fairy | — | — | ∞ | 5 | Hatterene-exclusive G-Max Move. Confuses opponents. | 100 |
| G-Max Snooze | Dark | — | — | ∞ | 5 | Grimmsnarl-exclusive G-Max Move. Makes opponents drowsy. | — |
| G-Max Steelsurge | Steel | — | — | ∞ | 5 | Copperajah-exclusive G-Max Move. Sets up Spikes on the field. | — |
| G-Max Stonesurge | Water | — | — | ∞ | 5 | Drednaw-exclusive G-Max Move. Sets up Stealth Rock. | — |
| G-Max Stun Shock | Electric | — | — | ∞ | 10 | Toxtricity-exclusive G-Max Move. Poisons or paralyzes opponents. | 100 |
| G-Max Sweetness | Grass | — | — | ∞ | 10 | Appletun-exclusive G-Max Move. Heals status conditions of user's team. | — |
| G-Max Tartness | Grass | — | — | ∞ | 10 | Flapple-exclusive G-Max Move. Reduces opponents' evasiveness. | 100 |
| G-Max Terror | Ghost | — | — | ∞ | 10 | Gengar-exclusive G-Max Move. Prevents opponent from switching out. | — |
| G-Max Vine Lash | Grass | — | — | ∞ | 10 | Venusaur-exclusive G-Max Move. Damages non-Grass types for 4 turns. | — |
| G-Max Volcalith | Rock | — | — | ∞ | 10 | Coalossal-exclusive G-Max Move. Deals damage for 4 turns. | 100 |
| G-Max Volt Crash | Electric | — | — | ∞ | 10 | Pikachu-exclusive G-Max Move. Paralyzes opponents. | 100 |
| G-Max Wildfire | Fire | — | — | ∞ | 10 | Charizard-exclusive G-Max Move. Damages non-Fire types for 4 turns. | 100 |
| G-Max Wind Rage | Flying | — | — | ∞ | 10 | Corviknight-exclusive G-Max Move. Removes battlefield hazards. | — |
| Gastro Acid | Poison | — | 100 | 10 | Cancels out the effect of the opponent's Ability. | — | |
| Gear Grind | Steel | 50 | 85 | 15 | Hits twice in one turn. | — | |
| Gear Up | Steel | — | — | 20 | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | — | |
| Genesis Supernova | Psychic | 185 | — | 1 | Mew-exclusive Z-Move. | — | |
| Geomancy | Fairy | — | — | 10 | Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second. | — | |
| Giga Drain | Grass | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | — | |
| Giga Impact | Normal | 150 | 90 | 5 | User must recharge next turn. | — | |
| Gigaton Hammer | Steel | 160 | 100 | 5 | Cannot be used twice in a row. | — | |
| Gigavolt Havoc | Electric | — | — | — | 1 | Electric type Z-Move. | — |
| Glacial Lance | Ice | 120 | 100 | 5 | The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | — | |
| Glaciate | Ice | 65 | 95 | 10 | Lowers opponent's Speed. | 100 | |
| Glaive Rush | Dragon | 120 | 100 | 5 | Attacks from opposing Pokémon during the next turn cannot miss and will inflict double damage. | — | |
| Glare | Normal | — | 100 | 30 | Paralyzes opponent. | — | |
| Glitzy Glow | Psychic | 90 | 100 | 15 | Reduces damage from Special attacks. | — | |
| Grass Knot | Grass | — | 100 | 20 | The heavier the opponent, the stronger the attack. | — | |
| Grass Pledge | Grass | 80 | 100 | 10 | Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge. | — | |
| Grass Whistle | Grass | — | 55 | 15 | Puts opponent to sleep. | — | |
| Grassy Glide | Grass | 55 | 100 | 20 | High priority during Grassy Terrain. | — | |
| Grassy Terrain | Grass | — | — | 10 | Restores a little HP of all Pokémon for 5 turns. | — | |
| Grav Apple | Grass | 80 | 100 | 10 | Lowers the opponent's Defense stat. | 100 | |
| Gravity | Psychic | — | — | 5 | Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. | — | |
| Growl | Normal | — | 100 | 40 | Lowers opponent's Attack. | — | |
| Growth | Normal | — | — | 20 | Raises user's Attack and Special Attack. | — | |
| Grudge | Ghost | — | — | 5 | If the users faints after using this move, the PP for the opponent's last move is depleted. | — | |
| Guard Split | Psychic | — | — | 10 | Averages Defense and Special Defense with the target. | — | |
| Guard Swap | Psychic | — | — | 10 | User and opponent swap Defense and Special Defense. | — | |
| Guardian of Alola | Fairy | — | — | 1 | Tapu-exclusive Z-move. Cuts opponent's HP by 75%. | — | |
| Guillotine | Normal | — | 30 | 5 | One-Hit-KO, if it hits. | — | |
| Gunk Shot | Poison | 120 | 80 | 5 | May poison opponent. | 30 | |
| Gust | Flying | 40 | 100 | 35 | Hits Pokémon using Fly/Bounce/Sky Drop with double power. | — | |
| Gyro Ball | Steel | — | 100 | 5 | The slower the user, the stronger the attack. | — | |
| Hail | Ice | — | — | 10 | Non-Ice types are damaged for 5 turns. | — | |
| Hammer Arm | Fighting | 100 | 90 | 10 | Lowers user's Speed. | 100 | |
| Happy Hour | Normal | — | — | 30 | Doubles prize money from trainer battles. | — | |
| Hard Press | Steel | — | 100 | 10 | — | ||
| Harden | Normal | — | — | 30 | Raises user's Defense. | — | |
| Haze | Ice | — | — | 30 | Resets all stat changes. | — | |
| Head Charge | Normal | 120 | 100 | 15 | User receives recoil damage. | — | |
| Head Smash | Rock | 150 | 80 | 5 | User receives recoil damage. | — | |
| Headbutt | Normal | 70 | 100 | 15 | May cause flinching. | 30 | |
| Headlong Rush | Ground | 120 | 100 | 5 | Lowers user's Defense. | — | |
| Heal Bell | Normal | — | — | 5 | Heals the user's party's status conditions. | — | |
| Heal Block | Psychic | — | 100 | 15 | Prevents the opponent from restoring HP for 5 turns. | — | |
| Heal Order | Bug | — | — | 10 | User recovers half its max HP. | — | |
| Heal Pulse | Psychic | — | — | 10 | Restores half the target's max HP. | — | |
| Healing Wish | Psychic | — | — | 10 | The user faints and the next Pokémon released is fully healed. | — | |
| Heart Stamp | Psychic | 60 | 100 | 25 | May cause flinching. | 30 | |
| Heart Swap | Psychic | — | — | 10 | Stat changes are swapped with the opponent. | — | |
| Heat Crash | Fire | — | 100 | 10 | The heavier the user, the stronger the attack. | — | |
| Heat Wave | Fire | 95 | 90 | 10 | May burn opponent. | 10 | |
| Heavy Slam | Steel | — | 100 | 10 | The heavier the user, the stronger the attack. | — | |
| Helping Hand | Normal | — | — | 20 | In Double Battles, boosts the power of the partner's move. | — | |
| Hex | Ghost | 65 | 100 | 10 | Inflicts more damage if the target has a status condition. | — | |
| Hidden Power | Normal | 60 | 100 | 15 | Type and power depends on user's IVs. | — | |
| High Horsepower | Ground | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. | — | |
| High Jump Kick | Fighting | 130 | 90 | 10 | If it misses, the user loses half their HP. | — | |
| Hold Back | Normal | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | — | |
| Hold Hands | Normal | — | — | 40 | Makes the user and an ally very happy. | — | |
| Hone Claws | Dark | — | — | 15 | Raises user's Attack and Accuracy. | — | |
| Horn Attack | Normal | 65 | 100 | 25 | — | ||
| Horn Drill | Normal | — | 30 | 5 | One-Hit-KO, if it hits. | — | |
| Horn Leech | Grass | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | — | |
| Howl | Normal | — | — | 40 | Raises Attack of allies. | — | |
| Hurricane | Flying | 110 | 70 | 10 | May confuse opponent. | 30 | |
| Hydro Cannon | Water | 150 | 90 | 5 | User must recharge next turn. | — | |
| Hydro Pump | Water | 110 | 80 | 5 | — | ||
| Hydro Steam | Water | 80 | 100 | 15 | Power increases in harsh sunlight. | — | |
| Hydro Vortex | Water | — | — | — | 1 | Water type Z-Move. | — |
| Hyper Beam | Normal | 150 | 90 | 5 | User must recharge next turn. | — | |
| Hyper Drill | Normal | 100 | 100 | 5 | Can strike through Protect/Detect. | — | |
| Hyper Fang | Normal | 80 | 90 | 15 | May cause flinching. | 10 | |
| Hyper Voice | Normal | 90 | 100 | 10 | — | ||
| Hyperspace Fury | Dark | 100 | ∞ | 5 | Lowers user's Defense. Can strike through Protect/Detect. | 100 | |
| Hyperspace Hole | Psychic | 80 | ∞ | 5 | Can strike through Protect/Detect. | — | |
| Hypnosis | Psychic | — | 60 | 20 | Puts opponent to sleep. | — | |
| Ice Ball | Ice | 30 | 90 | 20 | Doubles in power each turn for 5 turns. | — | |
| Ice Beam | Ice | 90 | 100 | 10 | May freeze opponent. | 10 | |
| Ice Burn | Ice | 140 | 90 | 5 | Charges on first turn, attacks on second. May burn opponent. | 30 | |
| Ice Fang | Ice | 65 | 95 | 15 | May cause flinching and/or freeze opponent. | 10 | |
| Ice Hammer | Ice | 100 | 90 | 10 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | 100 | |
| Ice Punch | Ice | 75 | 100 | 15 | May freeze opponent. | 10 | |
| Ice Shard | Ice | 40 | 100 | 30 | User attacks first. | — | |
| Ice Spinner | Ice | 80 | 100 | 15 | Removes effects of Terrain. | — | |
| Icicle Crash | Ice | 85 | 90 | 10 | May cause flinching. | 30 | |
| Icicle Spear | Ice | 25 | 100 | 30 | Hits 2-5 times in one turn. | — | |
| Icy Wind | Ice | 55 | 95 | 15 | Lowers opponent's Speed. | 100 | |
| Imprison | Psychic | — | — | 10 | Opponent is unable to use moves that the user also knows. | — | |
| Incinerate | Fire | 60 | 100 | 15 | Destroys the target's held berry. | — | |
| Infernal Parade | Ghost | 60 | 100 | 15 | Inflicts double damage if the target has a status condition. | — | |
| Inferno | Fire | 100 | 50 | 5 | Burns opponent. | 100 | |
| Inferno Overdrive | Fire | — | — | — | 1 | Fire type Z-Move. | — |
| Infestation | Bug | 20 | 100 | 20 | Traps opponent, damaging them for 4-5 turns. | 100 | |
| Ingrain | Grass | — | — | 20 | User restores HP each turn. User cannot escape/switch. | — | |
| Instruct | Psychic | — | — | 15 | Allows an ally to use a move instead. | — | |
| Ion Deluge | Electric | — | — | 25 | Changes Normal-type moves to Electric-type. | — | |
| Iron Defense | Steel | — | — | 15 | Sharply raises user's Defense. | — | |
| Iron Head | Steel | 80 | 100 | 15 | May cause flinching. | 30 | |
| Iron Tail | Steel | 100 | 75 | 15 | May lower opponent's Defense. | 30 | |
| Ivy Cudgel | Grass | 100 | — | — | High critical hit ratio. Type changes based on form. | — | |
| Jaw Lock | Dark | 80 | 100 | 10 | Prevents user and opponent from switching out. | — | |
| Jet Punch | Water | 60 | 100 | 15 | Always goes first. | — | |
| Judgment | Normal | 100 | 100 | 10 | Type depends on the Arceus Plate being held. | — | |
| Jump Kick | Fighting | 100 | 95 | 10 | If it misses, the user loses half their HP. | — | |
| Jungle Healing | Grass | — | — | 10 | Restores team's HP and cures status conditions. | — | |
| Karate Chop | Fighting | 50 | 100 | 25 | High critical hit ratio. | — | |
| Kinesis | Psychic | — | 80 | 15 | Lowers opponent's Accuracy. | — | |
| King's Shield | Steel | — | — | 10 | Protects the user and lowers opponent's Attack on contact. | — | |
| Knock Off | Dark | 65 | 100 | 20 | Removes opponent's held item for the rest of the battle. | — | |
| Kowtow Cleave | Dark | 85 | ∞ | 10 | Always hits. | — | |
| Land's Wrath | Ground | 90 | 100 | 10 | — | ||
| Laser Focus | Normal | — | — | 30 | User's next attack is guaranteed to result in a critical hit. | — | |
| Lash Out | Dark | 75 | 100 | 5 | Double power if stats were lowered during the turn. | — | |
| Last Resort | Normal | 140 | 100 | 5 | Can only be used after all other moves are used. | — | |
| Last Respects | Ghost | 50 | 100 | 10 | Damages increases the more party Pokémon have been defeated. | — | |
| Lava Plume | Fire | 80 | 100 | 15 | May burn opponent. | 30 | |
| Leaf Blade | Grass | 90 | 100 | 15 | High critical hit ratio. | — | |
| Leaf Storm | Grass | 130 | 90 | 5 | Sharply lowers user's Special Attack. | 100 | |
| Leaf Tornado | Grass | 65 | 90 | 10 | May lower opponent's Accuracy. | 50 | |
| Leafage | Grass | 40 | 100 | 40 | Strikes opponent with leaves. | — | |
| Leech Life | Bug | 80 | 100 | 10 | User recovers half the HP inflicted on opponent. | — | |
| Leech Seed | Grass | — | 90 | 10 | Drains HP from opponent each turn. | — | |
| Leer | Normal | — | 100 | 30 | Lowers opponent's Defense. | 100 | |
| Let's Snuggle Forever | Fairy | 190 | — | 1 | Mimikyu-exclusive Z-Move. | — | |
| Lick | Ghost | 30 | 100 | 30 | May paralyze opponent. | 30 | |
| Life Dew | Water | — | — | 10 | User and teammates recover HP. | — | |
| Light of Ruin | Fairy | 140 | 90 | 5 | User receives recoil damage. | — | |
| Light Screen | Psychic | — | — | 30 | Halves damage from Special attacks for 5 turns. | — | |
| Light That Burns the Sky | Psychic | 200 | — | 1 | Ultra Necrozma-exclusive Z-Move. Ignores target's ability; uses highest Attack stat. | — | |
| Liquidation | Water | 85 | 100 | 10 | May lower opponent's Defense. | 20 | |
| Lock-On | Normal | — | — | 5 | User's next attack is guaranteed to hit. | — | |
| Lovely Kiss | Normal | — | 75 | 10 | Puts opponent to sleep. | — | |
| Low Kick | Fighting | — | 100 | 20 | The heavier the opponent, the stronger the attack. | — | |
| Low Sweep | Fighting | 65 | 100 | 20 | Lowers opponent's Speed. | 100 | |
| Lucky Chant | Normal | — | — | 30 | Opponent cannot land critical hits for 5 turns. | — | |
| Lumina Crash | Psychic | 80 | 100 | 10 | Harshly lowers target’s Special Defense. | — | |
| Lunar Blessing | Psychic | — | — | 5 | Heals user's status conditions and recovers HP. | — | |
| Lunar Dance | Psychic | — | — | 10 | The user faints but the next Pokémon released is fully healed. | — | |
| Lunge | Bug | 80 | 100 | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. | 100 | |
| Luster Purge | Psychic | 95 | 100 | 5 | May lower opponent's Special Defense. | 50 | |
| Mach Punch | Fighting | 40 | 100 | 30 | User attacks first. | — | |
| Magic Coat | Psychic | — | — | 15 | Reflects moves that cause status conditions back to the attacker. | — | |
| Magic Powder | Psychic | — | 100 | 20 | Changes target's type to Psychic. | — | |
| Magic Room | Psychic | — | — | 10 | Suppresses the effects of held items for five turns. | — | |
| Magical Leaf | Grass | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | |
| Magical Torque | Fairy | 100 | 100 | 10 | May confuse the opponent. | — | |
| Magma Storm | Fire | 100 | 75 | 5 | Traps opponent, damaging them for 4-5 turns. | 100 | |
| Magnet Bomb | Steel | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | |
| Magnet Rise | Electric | — | — | 10 | User becomes immune to Ground-type moves for 5 turns. | — | |
| Magnetic Flux | Electric | — | — | 20 | Raises Defense and Sp. Defense of Plus/Minus Pokémon. | — | |
| Magnitude | Ground | — | 100 | 30 | Hits with random power. | — | |
| Make It Rain | Steel | 120 | 100 | 5 | Lowers user's Special Attack. Money is earned after the battle. | — | |
| Malicious Moonsault | Dark | 180 | — | 1 | Incineroar-exclusive Z-Move. | — | |
| Malignant Chain | Poison | 100 | 100 | 5 | May poison the opponent. | — | |
| Mat Block | Fighting | — | — | 10 | Protects teammates from damaging moves. | — | |
| Matcha Gotcha | Grass | 80 | 90 | 15 | Deals damage, restores HP, may burn opponent. | 20 | |
| Max Airstream | Flying | — | — | — | — | Flying type Dynamax move. Raises the team's Speed. | 100 |
| Max Darkness | Dark | — | — | — | — | Dark type Dynamax move. Lowers the target's Special Defense. | 100 |
| Max Flare | Fire | — | — | — | — | Fire type Dynamax move. Summons harsh sunlight. | — |
| Max Flutterby | Bug | — | — | — | — | Bug type Dynamax move. Lowers the target's Special Attack. | 100 |
| Max Geyser | Water | — | — | — | — | Water type Dynamax move. Summons heavy rain. | — |
| Max Guard | Normal | — | — | — | — | Status category Dynamax move. Protects the user. | — |
| Max Hailstorm | Ice | — | — | — | — | Ice type Dynamax move. Summons hail. | — |
| Max Knuckle | Fighting | — | — | — | — | Fighting type Dynamax move. Increases the team's Attack. | 100 |
| Max Lightning | Electric | — | — | — | — | Electric type Dynamax move. Summons Electric Terrain. | — |
| Max Mindstorm | Psychic | — | — | — | — | Psychic type Dynamax move. Summons Psychic Terrain. | — |
| Max Ooze | Poison | — | — | — | — | Poison type Dynamax move. Increases the team's Special Attack. | 100 |
| Max Overgrowth | Grass | — | — | — | — | Grass type Dynamax move. Summons Grassy Terrain. | — |
| Max Phantasm | Ghost | — | — | — | — | Ghost type Dynamax move. Lowers the target's Defense. | 100 |
| Max Quake | Ground | — | — | — | — | Ground type Dynamax move. Increases the team's Special Defense. | 100 |
| Max Rockfall | Rock | — | — | — | — | Rock type Dynamax move. Summons a sandstorm. | — |
| Max Starfall | Fairy | — | — | — | — | Fairy type Dynamax move. Summons Misty Terrain. | — |
| Max Steelspike | Steel | — | — | — | — | Steel type Dynamax move. Raises the team's Defense. | 100 |
| Max Strike | Normal | — | — | — | — | Normal type Dynamax move. Lowers the target's Speed. | 100 |
| Max Wyrmwind | Dragon | — | — | — | — | Dragon type Dynamax move. Lowers the target's Attack. | 100 |
| Me First | Normal | — | — | 20 | User copies the opponent's attack with 1.5× power. | — | |
| Mean Look | Normal | — | — | 5 | Opponent cannot flee or switch. | — | |
| Meditate | Psychic | — | — | 40 | Raises user's Attack. | — | |
| Mega Drain | Grass | 40 | 100 | 15 | User recovers half the HP inflicted on opponent. | — | |
| Mega Kick | Normal | 120 | 75 | 5 | — | ||
| Mega Punch | Normal | 80 | 85 | 20 | — | ||
| Megahorn | Bug | 120 | 85 | 10 | — | ||
| Memento | Dark | — | 100 | 10 | User faints, sharply lowers opponent's Attack and Special Attack. | — | |
| Menacing Moonraze Maelstrom | Ghost | 200 | — | 1 | Lunala-exclusive Z-Move. | — | |
| Metal Burst | Steel | — | 100 | 10 | Deals damage equal to 1.5x opponent's attack. | — | |
| Metal Claw | Steel | 50 | 95 | 35 | May raise user's Attack. | 10 | |
| Metal Sound | Steel | — | 85 | 40 | Sharply lowers opponent's Special Defense. | — | |
| Meteor Assault | Fighting | 150 | 100 | 5 | User must recharge next turn. | — | |
| Meteor Beam | Rock | 120 | 90 | 10 | User gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | — | |
| Meteor Mash | Steel | 90 | 90 | 10 | May raise user's Attack. | 20 | |
| Metronome | Normal | — | — | 10 | User performs almost any move in the game at random. | — | |
| Mighty Cleave | Rock | 95 | 100 | 5 | — | ||
| Milk Drink | Normal | — | — | 5 | User recovers half its max HP. | — | |
| Mimic | Normal | — | — | 10 | Copies the opponent's last move. | — | |
| Mind Blown | Fire | 150 | 100 | 5 | User receives recoil damage. | — | |
| Mind Reader | Normal | — | — | 5 | User's next attack is guaranteed to hit. | — | |
| Minimize | Normal | — | — | 10 | Sharply raises user's Evasiveness. | — | |
| Miracle Eye | Psychic | — | — | 40 | Resets opponent's Evasiveness, removes Dark's Psychic immunity. | — | |
| Mirror Coat | Psychic | — | 100 | 20 | When hit by a Special Attack, user strikes back with 2x power. | — | |
| Mirror Move | Flying | — | — | 20 | User performs the opponent's last move. | — | |
| Mirror Shot | Steel | 65 | 85 | 10 | May lower opponent's Accuracy. | 30 | |
| Mist | Ice | — | — | 30 | User's stats cannot be changed for a period of time. | — | |
| Mist Ball | Psychic | 95 | 100 | 5 | May lower opponent's Special Attack. | 50 | |
| Misty Explosion | Fairy | 100 | 100 | 5 | Power increases on Misty Terrain. | — | |
| Misty Terrain | Fairy | — | — | 10 | Protects the field from status conditions for 5 turns. | — | |
| Moonblast | Fairy | 95 | 100 | 15 | May lower opponent's Special Attack. | 30 | |
| Moongeist Beam | Ghost | 100 | 100 | 5 | Ignores the target's ability. | — | |
| Moonlight | Fairy | — | — | 5 | User recovers HP. Amount varies with the weather. | — | |
| Morning Sun | Normal | — | — | 5 | User recovers HP. Amount varies with the weather. | — | |
| Mortal Spin | Poison | 30 | 100 | 15 | Removes entry hazards and trap move effects, and poisons opposing Pokémon. | — | |
| Mountain Gale | Ice | 100 | 85 | 10 | Lowers user's Speed. | — | |
| Mud Bomb | Ground | 65 | 85 | 10 | May lower opponent's Accuracy. | 30 | |
| Mud Shot | Ground | 55 | 95 | 15 | Lowers opponent's Speed. | 100 | |
| Mud Sport | Ground | — | — | 15 | Weakens the power of Electric-type moves. | — | |
| Mud-Slap | Ground | 20 | 100 | 10 | Lowers opponent's Accuracy. | 100 | |
| Muddy Water | Water | 90 | 85 | 10 | May lower opponent's Accuracy. | 30 | |
| Multi-Attack | Normal | 120 | 100 | 10 | Type matches Memory item held. | — | |
| Mystical Fire | Fire | 75 | 100 | 10 | Lowers opponent's Special Attack. | 100 | |
| Mystical Power | Psychic | 70 | 90 | 10 | Raises user's Special Attack. | — | |
| Nasty Plot | Dark | — | — | 20 | Sharply raises user's Special Attack. | — | |
| Natural Gift | Normal | — | 100 | 15 | Power and type depend on the user's held berry. | — | |
| Nature Power | Normal | — | — | 20 | Uses a certain move based on the current terrain. | — | |
| Nature's Madness | Fairy | — | 90 | 10 | Halves the foe's HP. | — | |
| Needle Arm | Grass | 60 | 100 | 15 | May cause flinching. | 30 | |
| Never-Ending Nightmare | Ghost | — | — | — | 1 | Ghost type Z-Move. | — |
| Night Daze | Dark | 85 | 95 | 10 | May lower opponent's Accuracy. | 40 | |
| Night Shade | Ghost | — | 100 | 15 | Inflicts damage equal to user's level. | — | |
| Night Slash | Dark | 70 | 100 | 15 | High critical hit ratio. | — | |
| Nightmare | Ghost | — | 100 | 15 | The sleeping opponent loses 25% of its max HP each turn. | — | |
| No Retreat | Fighting | — | — | 5 | Raises all stats but user cannot switch out. | 100 | |
| Noble Roar | Normal | — | 100 | 30 | Lowers opponent's Attack and Special Attack. | 100 | |
| Noxious Torque | Poison | 100 | 100 | 10 | May poison the opponent. | — | |
| Nuzzle | Electric | 20 | 100 | 20 | Paralyzes opponent. | 100 | |
| Oblivion Wing | Flying | 80 | 100 | 10 | User recovers most of the HP inflicted on opponent. | — | |
| Obstruct | Dark | — | 100 | 10 | Protects the user and sharply lowers Defence on contact. | — | |
| Oceanic Operetta | Water | 195 | — | 1 | Primarina-exclusive Z-Move. | — | |
| Octazooka | Water | 65 | 85 | 10 | May lower opponent's Accuracy. | 50 | |
| Octolock | Fighting | — | 100 | 15 | Lowers opponent's Defense and Special Defense every turn, and they cannot flee or switch out. | — | |
| Odor Sleuth | Normal | — | — | 40 | Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts. | — | |
| Ominous Wind | Ghost | 60 | 100 | 5 | May raise all user's stats at once. | 10 | |
| Order Up | Dragon | 80 | 100 | 10 | Boosts Attack/Defense/Speed depending on ally Tatsugiri. | — | |
| Origin Pulse | Water | 110 | 85 | 10 | Hits all adjacent opponents. | — | |
| Outrage | Dragon | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | — | |
| Overdrive | Electric | 80 | 100 | 10 | Hits all adjacent opponents. | — | |
| Overheat | Fire | 130 | 90 | 5 | Sharply lowers user's Special Attack. | 100 | |
| Pain Split | Normal | — | — | 20 | The user's and opponent's HP becomes the average of both. | — | |
| Parabolic Charge | Electric | 65 | 100 | 20 | User recovers half the HP inflicted on opponent. | — | |
| Parting Shot | Dark | — | 100 | 20 | Lowers opponent's Attack and Special Attack then switches out. | 100 | |
| Pay Day | Normal | 40 | 100 | 20 | Money is earned after the battle. | — | |
| Payback | Dark | 50 | 100 | 10 | Power doubles if the user was attacked first. | — | |
| Peck | Flying | 35 | 100 | 35 | — | ||
| Perish Song | Normal | — | — | 5 | Any Pokémon in play when this attack is used faints in 3 turns. | — | |
| Petal Blizzard | Grass | 90 | 100 | 15 | Hits all adjacent Pokémon. | — | |
| Petal Dance | Grass | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | — | |
| Phantom Force | Ghost | 90 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | — | |
| Photon Geyser | Psychic | 100 | 100 | 5 | Uses Attack or Special Attack stat, whichever is higher. | — | |
| Pika Papow | Electric | — | ∞ | 20 | Power increases when player's bond is stronger. | — | |
| Pin Missile | Bug | 25 | 95 | 20 | Hits 2-5 times in one turn. | — | |
| Plasma Fists | Electric | 100 | 100 | 15 | Changes Normal-type moves to Electric-type moves. | — | |
| Play Nice | Normal | — | — | 20 | Lowers opponent's Attack. Always hits. | 100 | |
| Play Rough | Fairy | 90 | 90 | 10 | May lower opponent's Attack. | 10 | |
| Pluck | Flying | 60 | 100 | 20 | If the opponent is holding a berry, its effect is stolen by user. | — | |
| Poison Fang | Poison | 50 | 100 | 15 | May badly poison opponent. | 50 | |
| Poison Gas | Poison | — | 90 | 40 | Poisons opponent. | — | |
| Poison Jab | Poison | 80 | 100 | 20 | May poison the opponent. | 30 | |
| Poison Powder | Poison | — | 75 | 35 | Poisons opponent. | — | |
| Poison Sting | Poison | 15 | 100 | 35 | May poison the opponent. | 30 | |
| Poison Tail | Poison | 50 | 100 | 25 | High critical hit ratio. May poison opponent. | 10 | |
| Pollen Puff | Bug | 90 | 100 | 15 | Deals damage to opponent or restores HP of teammate. | — | |
| Poltergeist | Ghost | 110 | 90 | 5 | Fails if the target doesn’t have an item. | — | |
| Population Bomb | Normal | 20 | 90 | 10 | Hits 1-10 times in a row. | — | |
| Pounce | Bug | 50 | 100 | 20 | Lowers opponent's Speed. | 100 | |
| Pound | Normal | 40 | 100 | 35 | — | ||
| Powder | Bug | — | 100 | 20 | Damages Pokémon using Fire type moves. | — | |
| Powder Snow | Ice | 40 | 100 | 25 | May freeze opponent. | 10 | |
| Power Gem | Rock | 80 | 100 | 20 | — | ||
| Power Shift | Normal | — | — | 10 | Switches Attack and Defense stats. | — | |
| Power Split | Psychic | — | — | 10 | Averages Attack and Special Attack with the target. | — | |
| Power Swap | Psychic | — | — | 10 | User and opponent swap Attack and Special Attack. | — | |
| Power Trick | Psychic | — | — | 10 | User's own Attack and Defense switch. | — | |
| Power Trip | Dark | 20 | 100 | 10 | The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. | — | |
| Power Whip | Grass | 120 | 85 | 10 | — | ||
| Power-Up Punch | Fighting | 40 | 100 | 20 | Raises Attack. | 100 | |
| Precipice Blades | Ground | 120 | 85 | 10 | Hits all adjacent opponents. | — | |
| Present | Normal | — | 90 | 15 | Either deals damage or heals. | — | |
| Prismatic Laser | Psychic | 160 | 100 | 10 | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. | — | |
| Protect | Normal | — | — | 10 | Protects the user, but may fail if used consecutively. | — | |
| Psybeam | Psychic | 65 | 100 | 20 | May confuse opponent. | 10 | |
| Psyblade | Psychic | 80 | 100 | 15 | Power increases on Electric Terrain. | — | |
| Psych Up | Normal | — | — | 10 | Copies the opponent's stat changes. | — | |
| Psychic | Psychic | 90 | 100 | 10 | May lower opponent's Special Defense. | 10 | |
| Psychic Fangs | Psychic | 85 | 100 | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | — | |
| Psychic Noise | Psychic | 75 | 100 | 10 | Deals damage and prevents target from healing. | — | |
| Psychic Terrain | Psychic | — | — | 10 | Prevents priority moves from being used for 5 turns. | — | |
| Psycho Boost | Psychic | 140 | 90 | 5 | Sharply lowers user's Special Attack. | 100 | |
| Psycho Cut | Psychic | 70 | 100 | 20 | High critical hit ratio. | — | |
| Psycho Shift | Psychic | — | 100 | 10 | Transfers user's status condition to the opponent. | — | |
| Psyshield Bash | Psychic | 70 | 90 | 10 | Raises user's Defense and Special Defense. | — | |
| Psyshock | Psychic | 80 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | — | |
| Psystrike | Psychic | 100 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | — | |
| Psywave | Psychic | — | 100 | 15 | Inflicts damage 50-150% of user's level. | — | |
| Pulverizing Pancake | Normal | 210 | — | 1 | Snorlax-exclusive Normal type Z-Move. | — | |
| Punishment | Dark | — | 100 | 5 | Power increases when opponent's stats have been raised. | — | |
| Purify | Poison | — | — | 20 | The user heals the target's status condition. If the move succeeds, it also restores the user's own HP. | — | |
| Pursuit | Dark | 40 | 100 | 20 | Double power if the opponent is switching out. | — | |
| Pyro Ball | Fire | 120 | 90 | 5 | May burn opponent. | 10 | |
| Quash | Dark | — | 100 | 15 | Makes the target act last this turn. | — | |
| Quick Attack | Normal | 40 | 100 | 30 | User attacks first. | — | |
| Quick Guard | Fighting | — | — | 15 | Protects the user's team from high-priority moves. | — | |
| Quiver Dance | Bug | — | — | 20 | Raises user's Special Attack, Special Defense and Speed. | — | |
| Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. | — | |
| Rage Fist | Ghost | 50 | 100 | 10 | The more times the user has been hit by attacks, the greater the move's power. | — | |
| Rage Powder | Bug | — | — | 20 | Forces attacks to hit user, not team-mates. | — | |
| Raging Bull | Normal | 90 | 100 | 10 | Type depends on the user’s form. Breaks through Reflect and Light Screen barriers. | — | |
| Raging Fury | Fire | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | — | |
| Rain Dance | Water | — | — | 5 | Makes it rain for 5 turns. | — | |
| Rapid Spin | Normal | 50 | 100 | 40 | Raises user's Speed and removes entry hazards and trap move effects. | 100 | |
| Razor Leaf | Grass | 55 | 95 | 25 | High critical hit ratio. | — | |
| Razor Shell | Water | 75 | 95 | 10 | May lower opponent's Defense. | 50 | |
| Razor Wind | Normal | 80 | 100 | 10 | Charges on first turn, attacks on second. High critical hit ratio. | — | |
| Recover | Normal | — | — | 5 | User recovers half its max HP. | — | |
| Recycle | Normal | — | — | 10 | User's used hold item is restored. | — | |
| Reflect | Psychic | — | — | 20 | Halves damage from Physical attacks for 5 turns. | — | |
| Reflect Type | Normal | — | — | 15 | User becomes the target's type. | — | |
| Refresh | Normal | — | — | 20 | Cures paralysis, poison, and burns. | — | |
| Relic Song | Normal | 75 | 100 | 10 | May put the target to sleep. | 10 | |
| Rest | Psychic | — | — | 5 | User sleeps for 2 turns, but user is fully healed. | — | |
| Retaliate | Normal | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | — | |
| Return | Normal | — | 100 | 20 | Power increases with higher Friendship. | — | |
| Revelation Dance | Normal | 90 | 100 | 15 | Type changes based on Oricorio's form. | — | |
| Revenge | Fighting | 60 | 100 | 10 | Power increases if user was hit first. | — | |
| Reversal | Fighting | — | 100 | 15 | The lower the user's HP, the higher the power. | — | |
| Revival Blessing | Normal | — | — | 1 | Revives a fainted party Pokémon to half HP. | — | |
| Rising Voltage | Electric | 70 | 100 | 20 | Power doubles on Electric Terrain. | — | |
| Roar | Normal | — | — | 20 | In battles, the opponent switches. In the wild, the Pokémon runs. | — | |
| Roar of Time | Dragon | 150 | 90 | 5 | User must recharge next turn. | — | |
| Rock Blast | Rock | 25 | 90 | 10 | Hits 2-5 times in one turn. | — | |
| Rock Climb | Normal | 90 | 85 | 20 | May confuse opponent. | 20 | |
| Rock Polish | Rock | — | — | 20 | Sharply raises user's Speed. | — | |
| Rock Slide | Rock | 75 | 90 | 10 | May cause flinching. | 30 | |
| Rock Smash | Fighting | 40 | 100 | 15 | May lower opponent's Defense. | 50 | |
| Rock Throw | Rock | 50 | 90 | 15 | — | ||
| Rock Tomb | Rock | 60 | 95 | 15 | Lowers opponent's Speed. | 100 | |
| Rock Wrecker | Rock | 150 | 90 | 5 | User must recharge next turn. | — | |
| Role Play | Psychic | — | — | 10 | User copies the opponent's Ability. | — | |
| Rolling Kick | Fighting | 60 | 85 | 15 | May cause flinching. | 30 | |
| Rollout | Rock | 30 | 90 | 20 | Doubles in power each turn for 5 turns. | — | |
| Roost | Flying | — | — | 5 | User recovers half of its max HP and loses the Flying type temporarily. | — | |
| Rototiller | Ground | — | — | 10 | Raises Attack and Special Attack of Grass-types. | 100 | |
| Round | Normal | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | — | |
| Ruination | Dark | — | 90 | 10 | Halves the opponent's HP. | — | |
| Sacred Fire | Fire | 100 | 95 | 5 | May burn opponent. | 50 | |
| Sacred Sword | Fighting | 90 | 100 | 15 | Ignores opponent's stat changes. | — | |
| Safeguard | Normal | — | — | 25 | The user's party is protected from status conditions. | — | |
| Salt Cure | Rock | 40 | 100 | 15 | Deals damage each turn; Steel and Water types are more affected. | — | |
| Sand Attack | Ground | — | 100 | 15 | Lowers opponent's Accuracy. | — | |
| Sand Tomb | Ground | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | 100 | |
| Sandsear Storm | Ground | 100 | 80 | 10 | May burn target. | — | |
| Sandstorm | Rock | — | — | 10 | Creates a sandstorm for 5 turns. | — | |
| Sappy Seed | Grass | 90 | 100 | 15 | Drains HP from opponent each turn. | 100 | |
| Savage Spin-Out | Bug | — | — | — | 1 | Bug type Z-Move. | — |
| Scald | Water | 80 | 100 | 15 | May burn opponent. | 30 | |
| Scale Shot | Dragon | 25 | 90 | 20 | Hits 2-5 times in one turn. Boosts user's Speed but lowers its Defense. | — | |
| Scary Face | Normal | — | 100 | 10 | Sharply lowers opponent's Speed. | — | |
| Scorching Sands | Ground | 70 | 100 | 10 | May burn the target. | — | |
| Scratch | Normal | 40 | 100 | 35 | — | ||
| Screech | Normal | — | 85 | 40 | Sharply lowers opponent's Defense. | — | |
| Searing Shot | Fire | 100 | 100 | 5 | May burn opponent. | 30 | |
| Searing Sunraze Smash | Steel | 200 | — | 1 | Solgaleo-exclusive Z-Move. | — | |
| Secret Power | Normal | 70 | 100 | 20 | Effects of the attack vary with the location. | 30 | |
| Secret Sword | Fighting | 85 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | — | |
| Seed Bomb | Grass | 80 | 100 | 15 | — | ||
| Seed Flare | Grass | 120 | 85 | 5 | May lower opponent's Special Defense. | 40 | |
| Seismic Toss | Fighting | — | 100 | 20 | Inflicts damage equal to user's level. | — | |
| Self-Destruct | Normal | 200 | 100 | 5 | User faints. | — | |
| Shadow Ball | Ghost | 80 | 100 | 15 | May lower opponent's Special Defense. | 20 | |
| Shadow Bone | Ghost | 85 | 100 | 10 | May lower opponent's Defense. | 20 | |
| Shadow Claw | Ghost | 70 | 100 | 15 | High critical hit ratio. | — | |
| Shadow Force | Ghost | 120 | 100 | 5 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | — | |
| Shadow Punch | Ghost | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | |
| Shadow Sneak | Ghost | 40 | 100 | 30 | User attacks first. | — | |
| Sharpen | Normal | — | — | 30 | Raises user's Attack. | — | |
| Shattered Psyche | Psychic | — | — | — | 1 | Psychic type Z-Move. | — |
| Shed Tail | Normal | — | — | 10 | Creates a substitute, then swaps places with a party Pokémon in waiting. | — | |
| Sheer Cold | Ice | — | 30 | 5 | One-Hit-KO, if it hits. | — | |
| Shell Side Arm | Poison | 90 | 100 | 10 | May poison opponent. Inflicts either Special or Physical damage, whichever is better. | — | |
| Shell Smash | Normal | — | — | 15 | Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. | — | |
| Shell Trap | Fire | 150 | 100 | 5 | Deals more damage to opponent if hit by a Physical move. | — | |
| Shelter | Steel | — | — | 10 | Raises user's Defense. | — | |
| Shift Gear | Steel | — | — | 10 | Raises user's Attack and sharply raises Speed. | — | |
| Shock Wave | Electric | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | |
| Shore Up | Ground | — | — | 5 | The user regains up to half of its max HP. It restores more HP in a sandstorm. | — | |
| Signal Beam | Bug | 75 | 100 | 15 | May confuse opponent. | 10 | |
| Silk Trap | Bug | — | — | 10 | Protects the user and lowers opponent's Speed on contact. | — | |
| Silver Wind | Bug | 60 | 100 | 5 | May raise all stats of user at once. | 10 | |
| Simple Beam | Normal | — | 100 | 15 | Changes target's ability to Simple. | — | |
| Sing | Normal | — | 55 | 15 | Puts opponent to sleep. | — | |
| Sinister Arrow Raid | Ghost | 180 | — | 1 | Decidueye-exclusive Z-Move. | — | |
| Sizzly Slide | Fire | 90 | 100 | 15 | Burns the opponent. | 100 | |
| Sketch | Normal | — | — | 1 | Permanently copies the opponent's last move. | — | |
| Skill Swap | Psychic | — | — | 10 | The user swaps Abilities with the opponent. | — | |
| Skitter Smack | Bug | 70 | 90 | 10 | Lowers opponent's Sp. Attack. | — | |
| Skull Bash | Normal | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. | 100 | |
| Sky Attack | Flying | 140 | 90 | 5 | Charges on first turn, attacks on second. May cause flinching. High critical hit ratio. | 30 | |
| Sky Drop | Flying | 60 | 100 | 10 | Takes opponent into the air on first turn, drops them on second turn. | — | |
| Sky Uppercut | Fighting | 85 | 90 | 15 | Hits the opponent, even during Fly. | — | |
| Slack Off | Normal | — | — | 5 | User recovers half its max HP. | — | |
| Slam | Normal | 80 | 75 | 20 | — | ||
| Slash | Normal | 70 | 100 | 20 | High critical hit ratio. | — | |
| Sleep Powder | Grass | — | 75 | 15 | Puts opponent to sleep. | — | |
| Sleep Talk | Normal | — | — | 10 | User performs one of its own moves while sleeping. | — | |
| Sludge | Poison | 65 | 100 | 20 | May poison opponent. | 30 | |
| Sludge Bomb | Poison | 90 | 100 | 10 | May poison opponent. | 30 | |
| Sludge Wave | Poison | 95 | 100 | 10 | May poison opponent. | 10 | |
| Smack Down | Rock | 50 | 100 | 15 | Makes Flying-type Pokémon vulnerable to Ground moves. | 100 | |
| Smart Strike | Steel | 70 | — | 10 | The user stabs the target with a sharp horn. This attack never misses. | — | |
| Smelling Salts | Normal | 70 | 100 | 10 | Power doubles if opponent is paralyzed, but cures it. | — | |
| Smog | Poison | 30 | 70 | 20 | May poison opponent. | 40 | |
| Smokescreen | Normal | — | 100 | 20 | Lowers opponent's Accuracy. | — | |
| Snap Trap | Grass | 35 | 100 | 15 | Traps opponent, damaging them for 4-5 turns. | 100 | |
| Snarl | Dark | 55 | 95 | 15 | Lowers opponent's Special Attack. | 100 | |
| Snatch | Dark | — | — | 10 | Steals the effects of the opponent's next move. | — | |
| Snipe Shot | Water | 80 | 100 | 15 | Ignores moves and abilities that draw in moves. High critical hit ratio. | — | |
| Snore | Normal | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | 30 | |
| Snowscape | Ice | — | — | 10 | Raises Defense of Ice types for 5 turns. | — | |
| Soak | Water | — | 100 | 20 | Changes the target's type to water. | — | |
| Soft-Boiled | Normal | — | — | 5 | User recovers half its max HP. | — | |
| Solar Beam | Grass | 120 | 100 | 10 | Charges on first turn, attacks on second. | — | |
| Solar Blade | Grass | 125 | 100 | 10 | Charges on first turn, attacks on second. | — | |
| Sonic Boom | Normal | — | 90 | 20 | Always inflicts 20 HP. | — | |
| Soul-Stealing 7-Star Strike | Ghost | 195 | — | 1 | Marshadow-exclusive Z-Move. | — | |
| Spacial Rend | Dragon | 100 | 95 | 5 | High critical hit ratio. | — | |
| Spark | Electric | 65 | 100 | 20 | May paralyze opponent. | 30 | |
| Sparkling Aria | Water | 90 | 100 | 10 | Heals the burns of its target. | — | |
| Sparkly Swirl | Fairy | 90 | 100 | 15 | Cures all status problems in the party Pokémon. | — | |
| Spectral Thief | Ghost | 90 | 100 | 10 | The user hides in the target's shadow, steals the target's stat boosts, and then attacks. | — | |
| Speed Swap | Psychic | — | — | 10 | The user exchanges Speed stats with the target. | — | |
| Spicy Extract | Grass | — | ∞ | 15 | Harshly lowers the opponent's Defense and sharply raises their Attack. | — | |
| Spider Web | Bug | — | — | 10 | Opponent cannot escape/switch. | — | |
| Spike Cannon | Normal | 20 | 100 | 15 | Hits 2-5 times in one turn. | — | |
| Spikes | Ground | — | — | 20 | Damages opponents switching into battle. | — | |
| Spiky Shield | Grass | — | — | 10 | Protects the user and inflicts damage on contact. | — | |
| Spin Out | Steel | 100 | 100 | 5 | Harshly lowers user’s Speed. | — | |
| Spirit Break | Fairy | 75 | 100 | 15 | Lowers opponent's Special Attack. | 100 | |
| Spirit Shackle | Ghost | 80 | 100 | 10 | Prevents the opponent from switching out. | — | |
| Spit Up | Normal | — | 100 | 10 | Power depends on how many times the user performed Stockpile. | — | |
| Spite | Ghost | — | 100 | 10 | The opponent's last move loses 2-5 PP. | — | |
| Splash | Normal | — | — | 40 | Doesn't do ANYTHING. | — | |
| Splintered Stormshards | Rock | 190 | — | 1 | Lycanroc-exclusive Z-Move. | — | |
| Splishy Splash | Water | 90 | 100 | 15 | May paralyze opponent. | 30 | |
| Spore | Grass | — | 100 | 15 | Puts opponent to sleep. | — | |
| Spotlight | Normal | — | — | 15 | The user shines a spotlight on the target so that only the target will be attacked during the turn. | — | |
| Springtide Storm | Fairy | 100 | 80 | 5 | Boosts user's stats in Incarnate Forme, or lowers opponent's stats in Therian Forme. | — | |
| Stealth Rock | Rock | — | — | 20 | Damages opponents switching into battle. | — | |
| Steam Eruption | Water | 110 | 95 | 5 | May burn opponent. | 30 | |
| Steamroller | Bug | 65 | 100 | 20 | May cause flinching. | 30 | |
| Steel Beam | Steel | 140 | 95 | 5 | User loses 50% of its HP. | — | |
| Steel Roller | Steel | 130 | 100 | 5 | Fails if no Terrain in effect. | — | |
| Steel Wing | Steel | 70 | 90 | 25 | May raise user's Defense. | 10 | |
| Sticky Web | Bug | — | — | 20 | Lowers opponent's Speed when switching into battle. | — | |
| Stockpile | Normal | — | — | 20 | Stores energy for use with Spit Up and Swallow. | — | |
| Stoked Sparksurfer | Electric | 175 | — | 1 | Alolan Raichu-exclusive Electric type Z-Move. | 100 | |
| Stomp | Normal | 65 | 100 | 20 | May cause flinching. | 30 | |
| Stomping Tantrum | Ground | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | — | |
| Stone Axe | Rock | 65 | 90 | 15 | Sets up Stealth Rock. | — | |
| Stone Edge | Rock | 100 | 80 | 5 | High critical hit ratio. | — | |
| Stored Power | Psychic | 20 | 100 | 10 | Power increases when user's stats have been raised. | — | |
| Storm Throw | Fighting | 60 | 100 | 10 | Always results in a critical hit. | 100 | |
| Strange Steam | Fairy | 90 | 95 | 10 | May confuse opponent. | 20 | |
| Strength | Normal | 80 | 100 | 15 | — | ||
| Strength Sap | Grass | — | 100 | 10 | The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. | 100 | |
| String Shot | Bug | — | 95 | 40 | Sharply lowers opponent's Speed. | — | |
| Struggle | Normal | 50 | — | — | Only usable when all PP are gone. Hurts the user. | — | |
| Struggle Bug | Bug | 50 | 100 | 20 | Lowers opponent's Special Attack. | 100 | |
| Stuff Cheeks | Normal | — | — | 10 | The user eats its held Berry, then sharply raises its Defense stat. | 100 | |
| Stun Spore | Grass | — | 75 | 30 | Paralyzes opponent. | — | |
| Submission | Fighting | 80 | 80 | 20 | User receives recoil damage. | — | |
| Substitute | Normal | — | — | 10 | Uses HP to creates a decoy that takes hits. | — | |
| Subzero Slammer | Ice | — | — | — | 1 | Ice type Z-Move. | — |
| Sucker Punch | Dark | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. | — | |
| Sunny Day | Fire | — | — | 5 | Makes it sunny for 5 turns. | — | |
| Sunsteel Strike | Steel | 100 | 100 | 5 | Ignores the target's ability. | — | |
| Super Fang | Normal | — | 90 | 10 | Always takes off half of the opponent's HP. | — | |
| Supercell Slam | Electric | 100 | 95 | 15 | — | ||
| Superpower | Fighting | 120 | 100 | 5 | Lowers user's Attack and Defense. | 100 | |
| Supersonic | Normal | — | 55 | 20 | Confuses opponent. | — | |
| Supersonic Skystrike | Flying | — | — | — | 1 | Flying type Z-Move. | — |
| Surf | Water | 90 | 100 | 15 | Hits all adjacent Pokémon. | — | |
| Surging Strikes | Water | 25 | 100 | 5 | Always results in a critical hit and ignores stat changes. | — | |
| Swagger | Normal | — | 85 | 15 | Confuses opponent, but sharply raises its Attack. | — | |
| Swallow | Normal | — | — | 10 | The more times the user has performed Stockpile, the more HP is recovered. | — | |
| Sweet Kiss | Fairy | — | 75 | 10 | Confuses opponent. | — | |
| Sweet Scent | Normal | — | 100 | 20 | Lowers opponent's Evasiveness. | — | |
| Swift | Normal | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | |
| Switcheroo | Dark | — | 100 | 10 | Swaps held items with the opponent. | — | |
| Swords Dance | Normal | — | — | 20 | Sharply raises user's Attack. | — | |
| Synchronoise | Psychic | 120 | 100 | 10 | Hits any Pokémon that shares a type with the user. | — | |
| Synthesis | Grass | — | — | 5 | User recovers HP. Amount varies with the weather. | — | |
| Syrup Bomb | Grass | 60 | 85 | 10 | Lowers opponent's Speed each turn for 3 turns. | — | |
| Tachyon Cutter | Steel | 50 | ∞ | 10 | Guaranteed to hit twice in a row. | — | |
| Tackle | Normal | 40 | 100 | 35 | — | ||
| Tail Glow | Bug | — | — | 20 | Drastically raises user's Special Attack. | — | |
| Tail Slap | Normal | 25 | 85 | 10 | Hits 2-5 times in one turn. | — | |
| Tail Whip | Normal | — | 100 | 30 | Lowers opponent's Defense. | — | |
| Tailwind | Flying | — | — | 15 | Doubles Speed for 4 turns. | — | |
| Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. | — | |
| Take Heart | Psychic | — | — | 10 | Heals user's status conditions and raises its stats. | — | |
| Tar Shot | Rock | — | 100 | 15 | Lowers the opponent's Speed and makes them weaker to Fire-type moves. | 100 | |
| Taunt | Dark | — | 100 | 20 | Opponent can only use moves that attack. | — | |
| Tearful Look | Normal | — | — | 20 | The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | 100 | |
| Teatime | Normal | — | — | 10 | Forces all Pokémon on the field to eat their berries. | — | |
| Techno Blast | Normal | 120 | 100 | 5 | Type depends on the Drive being held. | — | |
| Tectonic Rage | Ground | — | — | — | 1 | Ground type Z-Move. | — |
| Teeter Dance | Normal | — | 100 | 20 | Confuses all Pokémon. | — | |
| Telekinesis | Psychic | — | — | 15 | Ignores opponent's Evasiveness for three turns, add Ground immunity. | — | |
| Teleport | Psychic | — | — | 20 | Allows user to flee wild battles; also warps player to last PokéCenter. | — | |
| Temper Flare | Fire | 75 | 100 | 10 | — | ||
| Tera Blast | Normal | 80 | 100 | 10 | Changes type when the user has Terastallized. | — | |
| Tera Starstorm | Normal | 120 | 100 | 5 | — | ||
| Terrain Pulse | Normal | 50 | 100 | 10 | Type and power change depending on the Terrain in effect. | — | |
| Thief | Dark | 60 | 100 | 25 | Also steals opponent's held item. | — | |
| Thousand Arrows | Ground | 90 | 100 | 10 | Makes Flying-type Pokémon vulnerable to Ground moves. | — | |
| Thousand Waves | Ground | 90 | 100 | 10 | Opponent cannot flee or switch. | — | |
| Thrash | Normal | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | — | |
| Throat Chop | Dark | 80 | 100 | 15 | Prevents use of sound moves for two turns. | 100 | |
| Thunder | Electric | 110 | 70 | 10 | May paralyze opponent. | 30 | |
| Thunder Cage | Electric | 80 | 90 | 15 | Deals damage and traps opponent, damaging them for 4-5 turns. | — | |
| Thunder Fang | Electric | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. | 10 | |
| Thunder Punch | Electric | 75 | 100 | 15 | May paralyze opponent. | 10 | |
| Thunder Shock | Electric | 40 | 100 | 30 | May paralyze opponent. | 10 | |
| Thunder Wave | Electric | — | 90 | 20 | Paralyzes opponent. | — | |
| Thunderbolt | Electric | 90 | 100 | 15 | May paralyze opponent. | 10 | |
| Thunderclap | Electric | 70 | 100 | 5 | Strikes before a target's move. | — | |
| Thunderous Kick | Fighting | 90 | 100 | 10 | Lowers opponent's Defense. | 100 | |
| Tickle | Normal | — | 100 | 20 | Lowers opponent's Attack and Defense. | — | |
| Tidy Up | Normal | — | — | 10 | Removes the effects of entry hazards and Substitute, and boosts user’s Attack and Speed. | — | |
| Topsy-Turvy | Dark | — | — | 20 | Reverses stat changes of opponent. | — | |
| Torch Song | Fire | 80 | 100 | 10 | Raises user's Special Attack. | — | |
| Torment | Dark | — | 100 | 15 | Opponent cannot use the same move in a row. | — | |
| Toxic | Poison | — | 90 | 10 | Badly poisons opponent. | — | |
| Toxic Spikes | Poison | — | — | 20 | Poisons opponents switching into battle. | — | |
| Toxic Thread | Poison | — | 100 | 20 | Poisons opponent and lowers its Speed. | 100 | |
| Trailblaze | Grass | 50 | 100 | 20 | Raises user's Speed. | — | |
| Transform | Normal | — | — | 10 | User takes on the form and attacks of the opponent. | — | |
| Tri Attack | Normal | 80 | 100 | 10 | May paralyze, burn or freeze opponent. | 20 | |
| Trick | Psychic | — | 100 | 10 | Swaps held items with the opponent. | — | |
| Trick Room | Psychic | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | — | |
| Trick-or-Treat | Ghost | — | 100 | 20 | Adds Ghost type to opponent. | — | |
| Triple Arrows | Fighting | 90 | 100 | 10 | High critical hit ratio. May lower opponent's Defense or cause them to flinch. | — | |
| Triple Axel | Ice | 20 | 90 | 10 | Attacks thrice with more power each time. | — | |
| Triple Dive | Water | 30 | 95 | 10 | Hits 3 times in a row. | — | |
| Triple Kick | Fighting | 10 | 90 | 10 | Hits thrice in one turn at increasing power. | — | |
| Trop Kick | Grass | 70 | 100 | 15 | Lowers opponent's Attack. | 100 | |
| Trump Card | Normal | — | ∞ | 5 | The lower the PP, the higher the power. | — | |
| Twin Beam | Psychic | 40 | 100 | 10 | Hits twice in one turn. | — | |
| Twineedle | Bug | 25 | 100 | 20 | Hits twice in one turn. May poison opponent. | 20 | |
| Twinkle Tackle | Fairy | — | — | — | 1 | Fairy type Z-Move. | — |
| Twister | Dragon | 40 | 100 | 20 | May cause flinching. Hits Pokémon using Fly/Bounce with double power. | 20 | |
| U-turn | Bug | 70 | 100 | 20 | User switches out immediately after attacking. | — | |
| Upper Hand | Fighting | 65 | 100 | 15 | Strikes before a target's priority move. | — | |
| Uproar | Normal | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | — | |
| V-create | Fire | 180 | 95 | 5 | Lowers user's Defense, Special Defense and Speed. | 100 | |
| Vacuum Wave | Fighting | 40 | 100 | 30 | User attacks first. | — | |
| Veevee Volley | Normal | — | ∞ | 20 | Power increases when player's bond is stronger. | — | |
| Venom Drench | Poison | — | 100 | 20 | Lowers poisoned opponent's Special Attack and Speed. | 100 | |
| Venoshock | Poison | 65 | 100 | 10 | Inflicts double damage if the target is poisoned. | — | |
| Victory Dance | Fighting | — | — | 10 | Raises Attack and Defense. | — | |
| Vine Whip | Grass | 45 | 100 | 25 | — | ||
| Vise Grip | Normal | 55 | 100 | 30 | — | ||
| Vital Throw | Fighting | 70 | ∞ | 10 | User attacks last, but ignores Accuracy and Evasiveness. | — | |
| Volt Switch | Electric | 70 | 100 | 20 | User must switch out after attacking. | — | |
| Volt Tackle | Electric | 120 | 100 | 15 | User receives recoil damage. May paralyze opponent. | 10 | |
| Wake-Up Slap | Fighting | 70 | 100 | 10 | Power doubles if opponent is asleep, but wakes it up. | — | |
| Water Gun | Water | 40 | 100 | 25 | — | ||
| Water Pledge | Water | 80 | 100 | 10 | Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge. | — | |
| Water Pulse | Water | 60 | 100 | 20 | May confuse opponent. | 20 | |
| Water Shuriken | Water | 15 | 100 | 20 | Hits 2-5 times in one turn. | — | |
| Water Sport | Water | — | — | 15 | Weakens the power of Fire-type moves. | — | |
| Water Spout | Water | 150 | 100 | 5 | The higher the user's HP, the higher the damage caused. | — | |
| Waterfall | Water | 80 | 100 | 15 | May cause flinching. | 20 | |
| Wave Crash | Water | 120 | 100 | 10 | User receives recoil damage. | — | |
| Weather Ball | Normal | 50 | 100 | 10 | Move's power and type changes with the weather. | — | |
| Whirlpool | Water | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | 100 | |
| Whirlwind | Normal | — | — | 20 | In battles, the opponent switches. In the wild, the Pokémon runs. | — | |
| Wicked Blow | Dark | 75 | 100 | 5 | Always results in a critical hit and ignores stat changes. | — | |
| Wicked Torque | Dark | 80 | 100 | 10 | May put opponent to sleep. | — | |
| Wide Guard | Rock | — | — | 10 | Protects the user's team from multi-target attacks. | — | |
| Wild Charge | Electric | 90 | 100 | 15 | User receives recoil damage. | — | |
| Wildbolt Storm | Electric | 100 | 80 | 10 | May paralyze target. | — | |
| Will-O-Wisp | Fire | — | 85 | 15 | Burns opponent. | — | |
| Wing Attack | Flying | 60 | 100 | 35 | — | ||
| Wish | Normal | — | — | 10 | The user recovers HP in the following turn. | — | |
| Withdraw | Water | — | — | 40 | Raises user's Defense. | — | |
| Wonder Room | Psychic | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | — | |
| Wood Hammer | Grass | 120 | 100 | 15 | User receives recoil damage. | — | |
| Work Up | Normal | — | — | 30 | Raises user's Attack and Special Attack. | — | |
| Worry Seed | Grass | — | 100 | 10 | Changes the opponent's Ability to Insomnia. | — | |
| Wrap | Normal | 15 | 90 | 20 | Traps opponent, damaging them for 4-5 turns. | 100 | |
| Wring Out | Normal | — | 100 | 5 | The higher the opponent's HP, the higher the damage. | — | |
| X-Scissor | Bug | 80 | 100 | 15 | — | ||
| Yawn | Normal | — | — | 10 | Puts opponent to sleep in the next turn. | — | |
| Zap Cannon | Electric | 120 | 50 | 5 | Paralyzes opponent. | 100 | |
| Zen Headbutt | Psychic | 80 | 90 | 15 | May cause flinching. | 20 | |
| Zing Zap | Electric | 80 | 100 | 10 | May cause flinching. | 30 | |
| Zippy Zap | Electric | 50 | 100 | 15 | Always results in a critical hit. | 100 |