Pokémon move list

This is a full list of every Pokémon move from all 8 generations of the game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.

Name
Type
Cat.
Power
Acc.
PP
TM
Effect
Prob. (%)
10,000,000 Volt ThunderboltElectric 195 1 Pikachu-exclusive Z-Move. High critical hit ratio.
AbsorbGrass 20 100 25 User recovers half the HP inflicted on opponent.
AccelerockRock 40 100 20 User attacks first.
AcidPoison 40 100 30 May lower opponent's Special Defense. 10
Acid ArmorPoison 20 Sharply raises user's Defense.
Acid DownpourPoison 1 Poison type Z-Move.
Acid SprayPoison 40 100 20 Sharply lowers opponent's Special Defense. 100
AcrobaticsFlying 55 100 15 TM78 Stronger when the user does not have a held item.
AcupressureNormal 30 Sharply raises a random stat.
Aerial AceFlying 60 20 Ignores Accuracy and Evasiveness.
AeroblastFlying 100 95 5 High critical hit ratio.
After YouNormal 15 Gives target priority in the next turn.
AgilityPsychic 30 Sharply raises user's Speed.
Air CutterFlying 60 95 25 High critical hit ratio.
Air SlashFlying 75 95 15 TM95 May cause flinching. 30
All-Out PummelingFighting 1 Fighting type Z-Move.
Ally SwitchPsychic 15 User switches with opposite teammate.
AmnesiaPsychic 20 Sharply raises user's Special Defense.
Anchor ShotSteel 80 100 20 The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
Ancient PowerRock 60 100 5 May raise all user's stats at once. 10
Apple AcidGrass 80 100 10 Lowers target's Special Defense. 100
Aqua JetWater 40 100 20 User attacks first.
Aqua RingWater 20 Restores a little HP each turn.
Aqua TailWater 90 90 10
Arm ThrustFighting 15 100 20 Hits 2-5 times in one turn.
AromatherapyGrass 5 Cures all status problems in your party.
Aromatic MistFairy 20 Raises Special Defense of an ally.
AssistNormal 20 User performs a move known by its allies at random.
AssuranceDark 60 100 10 TM58 Power doubles if opponent already took damage in the same turn.
AstonishGhost 30 100 15 May cause flinching. 30
Astral BarrageGhost The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
Attack OrderBug 90 100 15 High critical hit ratio.
AttractNormal 100 15 TM31 If opponent is the opposite gender, it's less likely to attack.
Aura SphereFighting 80 20 Ignores Accuracy and Evasiveness.
Aura WheelElectric 110 100 10 Changes type based on Morpeko's Mode. 100
Aurora BeamIce 65 100 20 May lower opponent's Attack. 10
Aurora VeilIce 20 Halves damage from Physical and Special attacks for five turns.
AutotomizeSteel 15 Reduces weight and sharply raises Speed.
AvalancheIce 60 100 10 TM64 Power doubles if user took damage first.
Baby-Doll EyesFairy 100 30 Always goes first. Lowers the target's attack.
Baddy BadDark 90 100 15 Reduces damage from Physical attacks.
Baneful BunkerPoison 10 Protects the user and poisons opponent on contact.
BarrageNormal 15 85 20 Hits 2-5 times in one turn.
BarrierPsychic 20 Sharply raises user's Defense.
Baton PassNormal 40 User switches out and gives stat changes to the incoming Pokémon.
Beak BlastFlying 100 100 15 The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.
Beat UpDark 100 10 TM37 Each Pokémon in your party attacks.
Behemoth BashSteel 100 100 5 Damage doubles if user is Dynamaxed.
Behemoth BladeSteel 100 100 5 Damage doubles if user is Dynamaxed.
BelchPoison 120 90 10 User must have consumed a Berry.
Belly DrumNormal 10 User loses 50% of its max HP, but Attack raises to maximum.
BestowNormal 15 Gives the user's held item to the target.
BideNormal 10 User takes damage for two turns then strikes back double.
BindNormal 15 85 20 Traps opponent, damaging them for 4-5 turns. 100
BiteDark 60 100 25 May cause flinching. 30
Black Hole EclipseDark 1 Dark type Z-Move.
Blast BurnFire 150 90 5 User must recharge next turn.
Blaze KickFire 85 90 10 High critical hit ratio. May burn opponent. 10
BlizzardIce 110 70 5 May freeze opponent. 10
BlockNormal 5 Opponent cannot flee or switch.
Bloom DoomGrass 1 Grass type Z-Move.
Blue FlareFire 130 85 5 May burn opponent. 20
Body PressFighting 80 100 10 The higher the user's Defense, the stronger the attack.
Body SlamNormal 85 100 15 May paralyze opponent. 30
Bolt BeakElectric 85 100 10 If the user attacks before the target, the power of this move is doubled.
Bolt StrikeElectric 130 85 5 May paralyze opponent. 20
Bone ClubGround 65 85 20 May cause flinching. 10
Bone RushGround 25 90 10 Hits 2-5 times in one turn.
BonemerangGround 50 90 10 Hits twice in one turn.
BoomburstNormal 140 100 10 Hits all adjacent Pokémon.
BounceFlying 85 85 5 TM52 Springs up on first turn, attacks on second. May paralyze opponent. 30
Bouncy BubbleWater 90 100 15 User recovers half the HP inflicted on opponent.
Branch PokeGrass 40 100 40
Brave BirdFlying 120 100 15 User receives recoil damage.
Breaking SwipeDragon 60 100 15 TM99 Hits multiple opponents and lowers their attack. 100
Breakneck BlitzNormal 1 Normal type Z-Move.
Brick BreakFighting 75 100 15 TM43 Breaks through Reflect and Light Screen barriers.
BrineWater 65 100 10 TM55 Power doubles if opponent's HP is less than 50%.
Brutal SwingDark 60 100 20 TM97 The user swings its body around violently to inflict damage on everything in its vicinity.
BubbleWater 40 100 30 May lower opponent's Speed. 10
Bubble BeamWater 65 100 20 May lower opponent's Speed. 10
Bug BiteBug 60 100 20 Receives the effect from the opponent's held berry.
Bug BuzzBug 90 100 10 May lower opponent's Special Defense. 10
Bulk UpFighting 20 Raises user's Attack and Defense.
BulldozeGround 60 100 20 TM81 Lowers opponent's Speed. 100
Bullet PunchSteel 40 100 30 User attacks first.
Bullet SeedGrass 25 100 30 TM50 Hits 2-5 times in one turn.
Burn UpFire 130 100 5 To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
Burning JealousyFire Hits all opponents, and burns any that have had their stats boosted.
Buzzy BuzzElectric 90 100 15 Paralyzes the opponent. 100
Calm MindPsychic 20 Raises user's Special Attack and Special Defense.
CamouflageNormal 20 Changes user's type according to the location.
CaptivateNormal 100 20 Sharply lowers opponent's Special Attack if opposite gender.
CatastropikaElectric 210 1 Pikachu-exclusive Z-Move.
CelebrateNormal 40 The Pokémon congratulates you on your special day. No battle effect.
ChargeElectric 20 Raises user's Special Defense and next Electric move's power increases.
Charge BeamElectric 50 90 10 May raise user's Special Attack. 70
CharmFairy 100 20 TM29 Sharply lowers opponent's Attack.
ChatterFlying 65 100 20 Confuses opponent. 100
Chip AwayNormal 70 100 20 Ignores opponent's stat changes.
Circle ThrowFighting 60 90 10 In battles, the opponent switches. In the wild, the Pokémon runs.
ClampWater 35 85 15 Traps opponent, damaging them for 4-5 turns. 100
Clanging ScalesDragon 110 100 5 Lowers user's Defense. 100
Clangorous SoulDragon 100 5 Raises all user's stats but loses HP. 100
Clangorous SoulblazeDragon 185 1 Kommo-o exclusive Z-Move.
Clear SmogPoison 50 15 Removes all of the target's stat changes.
Close CombatFighting 120 100 5 Lowers user's Defense and Special Defense. 100
CoachingFighting 10 Boosts Attack and Defense of a teammate.
CoilPoison 20 Raises user's Attack, Defense and Accuracy.
Comet PunchNormal 18 85 15 Hits 2-5 times in one turn.
ConfideNormal 20 Lowers opponent's Special Attack. 100
Confuse RayGhost 100 10 Confuses opponent.
ConfusionPsychic 50 100 25 May confuse opponent. 10
ConstrictNormal 10 100 35 May lower opponent's Speed by one stage. 10
Continental CrushRock 1 Rock type Z-Move.
ConversionNormal 30 Changes user's type to that of its first move.
Conversion 2Normal 30 User changes type to become resistant to opponent's last move.
CopycatNormal 20 Copies opponent's last move.
Core EnforcerDragon 100 100 10 Scorches a 'Z' pattern on the ground.
Corkscrew CrashSteel 1 Steel type Z-Move.
Corrosive GasPoison 100 40 Removes opponent's items.
Cosmic PowerPsychic 20 Raises user's Defense and Special Defense.
Cotton GuardGrass 10 Drastically raises user's Defense.
Cotton SporeGrass 100 40 Sharply lowers opponent's Speed.
CounterFighting 100 20 When hit by a Physical Attack, user strikes back with 2x power.
Court ChangeNormal 100 10 Swaps the effects on either side of the field.
CovetNormal 60 100 25 Opponent's item is stolen by the user.
CrabhammerWater 100 90 10 High critical hit ratio.
Crafty ShieldFairy 10 Protects the Pokémon from status moves.
Cross ChopFighting 100 80 5 High critical hit ratio.
Cross PoisonPoison 70 100 20 TM73 High critical hit ratio. May poison opponent. 10
CrunchDark 80 100 15 May lower opponent's Defense. 20
Crush ClawNormal 75 95 10 May lower opponent's Defense. 50
Crush GripNormal 100 5 More powerful when opponent has higher HP.
CurseGhost 10 Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
CutNormal 50 95 30
Dark PulseDark 80 100 15 May cause flinching. 20
Dark VoidDark 50 10 Puts all adjacent opponents to sleep.
Darkest LariatDark 85 100 10 Ignores opponent's stat changes.
Dazzling GleamFairy 80 100 10 Hits all adjacent opponents.
DecorateFairy 15 Sharply raises target's Attack and Special Attack. 100
Defend OrderBug 10 Raises user's Defense and Special Defense.
Defense CurlNormal 40 Raises user's Defense.
DefogFlying 15 Lowers opponent's Evasiveness and clears fog.
Destiny BondGhost 5 If the user faints, the opponent also faints.
DetectFighting 5 Protects the user, but may fail if used consecutively.
Devastating DrakeDragon 1 Dragon type Z-Move.
Diamond StormRock 100 95 5 May sharply raise user's Defense. 50
DigGround 80 100 10 TM15 Digs underground on first turn, attacks on second. Can also escape from caves.
DisableNormal 100 20 Opponent can't use its last attack for a few turns.
Disarming VoiceFairy 40 15 Ignores Accuracy and Evasiveness.
DischargeElectric 80 100 15 May paralyze opponent. 30
DiveWater 80 100 10 TM45 Dives underwater on first turn, attacks on second turn.
Dizzy PunchNormal 70 100 10 May confuse opponent. 20
Doom DesireSteel 140 100 5 Damage occurs 2 turns later.
Double HitNormal 35 90 10 Hits twice in one turn.
Double Iron BashSteel 60 100 5 Hits twice in one turn; may cause flinching. 30
Double KickFighting 30 100 30 Hits twice in one turn.
Double SlapNormal 15 85 10 Hits 2-5 times in one turn.
Double TeamNormal 15 Raises user's Evasiveness.
Double-EdgeNormal 120 100 15 User receives recoil damage.
Draco MeteorDragon 130 90 5 Sharply lowers user's Special Attack. 100
Dragon AscentFlying 120 100 5 Lowers user's Defense and Special Defense. 100
Dragon BreathDragon 60 100 20 May paralyze opponent. 30
Dragon ClawDragon 80 100 15
Dragon DanceDragon 20 Raises user's Attack and Speed.
Dragon DartsDragon 50 100 10 User attacks twice.
Dragon EnergyDragon The higher the user's HP, the higher the power.
Dragon HammerDragon 90 100 15 The user uses its body like a hammer to attack the target and inflict damage.
Dragon PulseDragon 85 100 10
Dragon RageDragon 100 10 Always inflicts 40 HP.
Dragon RushDragon 100 75 10 May cause flinching. 20
Dragon TailDragon 60 90 10 In battles, the opponent switches. In the wild, the Pokémon runs.
Drain PunchFighting 75 100 10 TM63 User recovers half the HP inflicted on opponent.
Draining KissFairy 50 100 10 TM87 User recovers most the HP inflicted on opponent.
Dream EaterPsychic 100 100 15 User recovers half the HP inflicted on a sleeping opponent.
Drill PeckFlying 80 100 20
Drill RunGround 80 95 10 High critical hit ratio.
Drum BeatingGrass 80 100 10 Lowers opponent's Speed. 100
Dual ChopDragon 40 90 15 Hits twice in one turn.
Dual WingbeatFlying 40 90 10 The user slams the target with its wings. The target is hit twice in a row.
Dynamax CannonDragon 100 100 5 Damage doubles if opponent is Dynamaxed.
Dynamic PunchFighting 100 50 5 Confuses opponent. 100
Earth PowerGround 90 100 10 May lower opponent's Special Defense. 10
EarthquakeGround 100 100 10 Power is doubled if opponent is underground from using Dig.
Echoed VoiceNormal 40 100 15 Power increases each turn.
Eerie ImpulseElectric 100 15 TM93 Sharply lowers opponent's Special Attack.
Eerie SpellPsychic Deals damage and reduces opponent's PP.
Egg BombNormal 100 75 10
Electric TerrainElectric 10 TM90 Prevents all Pokémon from falling asleep for 5 turns.
ElectrifyElectric 20 Changes the target's move to Electric type.
Electro BallElectric 100 10 The faster the user, the stronger the attack.
ElectrowebElectric 55 95 15 TM82 Lowers opponent's Speed. 100
EmbargoDark 100 15 Opponent cannot use items.
EmberFire 40 100 25 May burn opponent. 10
EncoreNormal 100 5 Forces opponent to keep using its last move for 3 turns.
EndeavorNormal 100 5 Reduces opponent's HP to same as user's.
EndureNormal 10 Always left with at least 1 HP, but may fail if used consecutively.
Energy BallGrass 90 100 10 May lower opponent's Special Defense. 10
EntrainmentNormal 100 15 Makes target's ability same as user's.
EruptionFire 150 100 5 Stronger when the user's HP is higher.
EternabeamDragon 160 90 5 User can't move on the next turn.
Expanding ForcePsychic 80 100 10 Increases power and hits all opponents on Psychic Terrain.
ExplosionNormal 250 100 5 User faints.
ExtrasensoryPsychic 80 100 20 May cause flinching. 10
Extreme EvoboostNormal 1 Eevee-exclusive Z-Move. Sharply raises all stats. 100
Extreme SpeedNormal 80 100 5 User attacks first.
FacadeNormal 70 100 20 TM39 Power doubles if user is burned, poisoned, or paralyzed.
Fairy LockFairy 10 Prevents fleeing in the next turn.
Fairy WindFairy 40 100 30
Fake OutNormal 40 100 10 User attacks first, foe flinches. Only usable on first turn. 100
Fake TearsDark 100 20 TM47 Sharply lowers opponent's Special Defense.
False SurrenderDark 80 10 Ignores Accuracy and Evasiveness.
False SwipeNormal 40 100 40 TM94 Always leaves opponent with at least 1 HP.
Feather DanceFlying 100 15 Sharply lowers opponent's Attack.
FeintNormal 30 100 10 Only hits if opponent uses Protect or Detect in the same turn.
Feint AttackDark 60 20 Ignores Accuracy and Evasiveness.
Fell StingerBug 50 100 25 Drastically raises user's Attack if target is KO'd.
Fiery DanceFire 80 100 10 May raise user's Special Attack. 50
Fiery WrathDark May cause flinching.
Final GambitFighting 100 5 Inflicts damage equal to the user's remaining HP. User faints.
Fire BlastFire 110 85 5 May burn opponent. 10
Fire FangFire 65 95 15 TM68 May cause flinching and/or burn opponent. 10
Fire LashFire 80 100 15 The user strikes the target with a burning lash. This also lowers the target's Defense stat. 100
Fire PledgeFire 80 100 10 Added effects appear if combined with Grass Pledge or Water Pledge.
Fire PunchFire 75 100 15 TM03 May burn opponent. 10
Fire SpinFire 35 85 15 TM13 Traps opponent, damaging them for 4-5 turns. 100
First ImpressionBug 90 100 10 Although this move has great power, it only works the first turn the user is in battle.
Fishious RendWater 85 100 10 If the user attacks before the target, the power of this move is doubled.
FissureGround 30 5 One-Hit-KO, if it hits.
FlailNormal 100 15 The lower the user's HP, the higher the power.
Flame BurstFire 70 100 15 May also injure nearby Pokémon.
Flame ChargeFire 50 100 20 Raises user's Speed. 100
Flame WheelFire 60 100 25 May burn opponent. 10
FlamethrowerFire 90 100 15 May burn opponent. 10
Flare BlitzFire 120 100 15 User receives recoil damage. May burn opponent. 10
FlashNormal 100 20 Lowers opponent's Accuracy.
Flash CannonSteel 80 100 10 May lower opponent's Special Defense. 10
FlatterDark 100 15 Confuses opponent, but raises its Special Attack by two stages.
Fleur CannonFairy 130 90 5 Sharply lowers user's Special Attack. 100
FlingDark 100 10 TM59 Power depends on held item.
Flip TurnWater 60 100 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Floaty FallFlying 90 95 15 May cause flinching. 30
Floral HealingFairy 10 The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass.
Flower ShieldFairy 10 Sharply raises Defense of all Grass-type Pokémon on the field. 100
FlyFlying 90 95 15 TM06 Flies up on first turn, attacks on second turn.
Flying PressFighting 100 95 10 Deals Fighting and Flying type damage.
Focus BlastFighting 120 70 5 May lower opponent's Special Defense. 10
Focus EnergyNormal 30 Increases critical hit ratio.
Focus PunchFighting 150 100 20 If the user is hit before attacking, it flinches instead.
Follow MeNormal 20 In Double Battle, the user takes all the attacks.
Force PalmFighting 60 100 10 May paralyze opponent. 30
ForesightNormal 40 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
Forest's CurseGrass 100 20 Adds Grass type to opponent.
Foul PlayDark 95 100 15 Uses the opponent's Attack stat.
Freeze ShockIce 140 90 5 Charges on first turn, attacks on second. May paralyze opponent. 30
Freeze-DryIce 70 100 20 May freeze opponent. Super-effective against Water types. 10
Freezing GlarePsychic May freeze opponent.
Freezy FrostIce 90 100 15 Resets all stat changes.
Frenzy PlantGrass 150 90 5 User must recharge next turn.
Frost BreathIce 60 90 10 Always results in a critical hit. 100
FrustrationNormal 100 20 Power decreases with higher Friendship.
Fury AttackNormal 15 85 20 Hits 2-5 times in one turn.
Fury CutterBug 40 95 20 Power increases each turn.
Fury SwipesNormal 18 80 15 Hits 2-5 times in one turn.
Fusion BoltElectric 100 100 5 Power increases if Fusion Flare is used in the same turn.
Fusion FlareFire 100 100 5 Power increases if Fusion Bolt is used in the same turn.
Future SightPsychic 120 100 10 Damage occurs 2 turns later.
G-Max BefuddleBug Butterfree-exclusive G-Max Move. Poisons, paralyzes, or puts opponent to sleep. 100
G-Max CentifernoFire Centiskorch-exclusive G-Max Move. Traps opponents for 4-5 turns. 100
G-Max Chi StrikeFighting Machamp-exclusive G-Max Move. Increases critical hit ratio.
G-Max CuddleNormal Eevee-exclusive G-Max Move. Infatuates opponents. 100
G-Max DepletionDragon Duraludon-exclusive G-Max Move. Reduces opponent's PP.
G-Max Drum SoloGrass Rillaboom-exclusive G-Max Move. Ignores target's ability.
G-Max FinaleFairy Alcremie-exclusive G-Max Move. Heals the user's team.
G-Max FireballFire Cinderace-exclusive G-Max Move. Ignores target's ability.
G-Max Foam BurstWater Kingler-exclusive G-Max Move. Harshly lowers opponents' Speed. 100
G-Max Gold RushNormal Meowth-exclusive G-Max Move. Confuses opponents and earns more money. 100
G-Max GravitasPsychic Orbeetle-exclusive G-Max Move. Summons Gravity for 5 turns.
G-Max HydrosnipeWater Inteleon-exclusive G-Max Move. Ignores target's ability.
G-Max MalodorPoison Garbodor-exclusive G-Max Move. Poisons opponents. 100
G-Max MeltdownSteel Melmetal-exclusive G-Max Move. Prevents opponents using the same move twice in a row.
G-Max ReplenishNormal Snorlax-exclusive G-Max Move. Recycles Berries.
G-Max ResonanceIce Lapras-exclusive G-Max Move. Reduces damage for 5 turns.
G-Max SandblastGround Sandaconda-exclusive G-Max Move. Traps opponents for 4-5 turns. 100
G-Max SmiteFairy Hatterene-exclusive G-Max Move. Confuses opponents. 100
G-Max SnoozeDark Grimmsnarl-exclusive G-Max Move. Makes opponents drowsy.
G-Max SteelsurgeSteel Copperajah-exclusive G-Max Move. Sets up Spikes on the field.
G-Max StonesurgeWater Drednaw-exclusive G-Max Move. Sets up Stealth Rock.
G-Max Stun ShockElectric Toxtricity-exclusive G-Max Move. Poisons or paralyzes opponents. 100
G-Max SweetnessGrass Appletun-exclusive G-Max Move. Heals status conditions of user's team.
G-Max TartnessGrass Flapple-exclusive G-Max Move. Reduces opponents' evasiveness. 100
G-Max TerrorGhost Gengar-exclusive G-Max Move. Prevents opponent from switching out.
G-Max VolcalithRock Coalossal-exclusive G-Max Move. Deals damage for 4 turns. 100
G-Max Volt CrashElectric Pikachu-exclusive G-Max Move. Paralyzes opponents. 100
G-Max WildfireFire Charizard-exclusive G-Max Move. Damages non-Fire types for 4 turns. 100
G-Max Wind RageFlying Corviknight-exclusive G-Max Move. Removes battlefield hazards.
Gastro AcidPoison 100 10 Cancels out the effect of the opponent's Ability.
Gear GrindSteel 50 85 15 Hits twice in one turn.
Gear UpSteel 20 The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
Genesis SupernovaPsychic 185 1 Mew-exclusive Z-Move.
GeomancyFairy 10 Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second.
Giga DrainGrass 75 100 10 TM28 User recovers half the HP inflicted on opponent.
Giga ImpactNormal 150 90 5 TM09 User must recharge next turn.
Gigavolt HavocElectric 1 Electric type Z-Move.
Glacial LanceIce The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
GlaciateIce 65 95 10 Lowers opponent's Speed. 100
GlareNormal 100 30 Paralyzes opponent.
Glitzy GlowPsychic 90 100 15 Reduces damage from Special attacks.
Grass KnotGrass 100 20 The heavier the opponent, the stronger the attack.
Grass PledgeGrass 80 100 10 Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge.
Grass WhistleGrass 55 15 Puts opponent to sleep.
Grassy GlideGrass High priority during Grassy Terrain.
Grassy TerrainGrass 10 TM88 Restores a little HP of all Pokémon for 5 turns.
Grav AppleGrass 80 100 10 Lowers the opponent's Defense stat. 100
GravityPsychic 5 Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
GrowlNormal 100 40 Lowers opponent's Attack.
GrowthNormal 20 Raises user's Attack and Special Attack.
GrudgeGhost 5 If the users faints after using this move, the PP for the opponent's last move is depleted.
Guard SplitPsychic 10 Averages Defense and Special Defense with the target.
Guard SwapPsychic 10 TM61 User and opponent swap Defense and Special Defense.
Guardian of AlolaFairy 1 Tapu-exclusive Z-move. Cuts opponent's HP by 75%.
GuillotineNormal 30 5 One-Hit-KO, if it hits.
Gunk ShotPoison 120 80 5 May poison opponent. 30
GustFlying 40 100 35 Hits Pokémon using Fly/Bounce with double power.
Gyro BallSteel 100 5 The slower the user, the stronger the attack.
HailIce 10 TM35 Non-Ice types are damaged for 5 turns.
Hammer ArmFighting 100 90 10 Lowers user's Speed. 100
Happy HourNormal 30 Doubles prize money from trainer battles.
HardenNormal 30 Raises user's Defense.
HazeIce 30 Resets all stat changes.
Head ChargeNormal 120 100 15 User receives recoil damage.
Head SmashRock 150 80 5 User receives recoil damage.
HeadbuttNormal 70 100 15 May cause flinching. 30
Heal BellNormal 5 Heals the user's party's status conditions.
Heal BlockPsychic 100 15 Prevents the opponent from restoring HP for 5 turns.
Heal OrderBug 10 User recovers half its max HP.
Heal PulsePsychic 10 Restores half the target's max HP.
Healing WishPsychic 10 The user faints and the next Pokémon released is fully healed.
Heart StampPsychic 60 100 25 May cause flinching. 30
Heart SwapPsychic 10 Stat changes are swapped with the opponent.
Heat CrashFire 100 10 The heavier the user, the stronger the attack.
Heat WaveFire 95 90 10 May burn opponent. 10
Heavy SlamSteel 100 10 The heavier the user, the stronger the attack.
Helping HandNormal 20 TM41 In Double Battles, boosts the power of the partner's move.
HexGhost 65 100 10 TM77 Inflicts more damage if the target has a status condition.
Hidden PowerNormal 60 100 15 Type and power depends on user's IVs.
High HorsepowerGround 95 95 10 The user fiercely attacks the target using its entire body.
High Jump KickFighting 130 90 10 If it misses, the user loses half their HP.
Hold BackNormal 40 100 40 Always leaves opponent with at least 1 HP.
Hold HandsNormal 40 Makes the user and an ally very happy.
Hone ClawsDark 15 Raises user's Attack and Accuracy.
Horn AttackNormal 65 100 25
Horn DrillNormal 30 5 One-Hit-KO, if it hits.
Horn LeechGrass 75 100 10 User recovers half the HP inflicted on opponent.
HowlNormal 40 Raises Attack of allies.
HurricaneFlying 110 70 10 May confuse opponent. 30
Hydro CannonWater 150 90 5 User must recharge next turn.
Hydro PumpWater 110 80 5
Hydro VortexWater 1 Water type Z-Move.
Hyper BeamNormal 150 90 5 TM08 User must recharge next turn.
Hyper FangNormal 80 90 15 May cause flinching. 10
Hyper VoiceNormal 90 100 10
Hyperspace FuryDark 100 5 Lowers user's Defense. Can strike through Protect/Detect. 100
Hyperspace HolePsychic 80 5 Can strike through Protect/Detect.
HypnosisPsychic 60 20 Puts opponent to sleep.
Ice BallIce 30 90 20 Doubles in power each turn for 5 turns.
Ice BeamIce 90 100 10 May freeze opponent. 10
Ice BurnIce 140 90 5 Charges on first turn, attacks on second. May burn opponent. 30
Ice FangIce 65 95 15 TM67 May cause flinching and/or freeze opponent. 10
Ice HammerIce 100 90 10 The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. 100
Ice PunchIce 75 100 15 TM04 May freeze opponent. 10
Ice ShardIce 40 100 30 User attacks first.
Icicle CrashIce 85 90 10 May cause flinching. 30
Icicle SpearIce 25 100 30 TM51 Hits 2-5 times in one turn.
Icy WindIce 55 95 15 TM27 Lowers opponent's Speed. 100
ImprisonPsychic 10 TM44 Opponent is unable to use moves that the user also knows.
IncinerateFire 60 100 15 Destroys the target's held berry.
InfernoFire 100 50 5 Burns opponent. 100
Inferno OverdriveFire 1 Fire type Z-Move.
InfestationBug 20 100 20 Traps opponent, damaging them for 4-5 turns. 100
IngrainGrass 20 User restores HP each turn. User cannot escape/switch.
InstructPsychic 15 Allows an ally to use a move instead.
Ion DelugeElectric 25 Changes Normal-type moves to Electric-type.
Iron DefenseSteel 15 Sharply raises user's Defense.
Iron HeadSteel 80 100 15 May cause flinching. 30
Iron TailSteel 100 75 15 May lower opponent's Defense. 30
Jaw LockDark 80 100 10 Prevents user and opponent from switching out.
JudgmentNormal 100 100 10 Type depends on the Arceus Plate being held.
Jump KickFighting 100 95 10 If it misses, the user loses half their HP.
Jungle HealingGrass Restores team's HP and cures status conditions.
Karate ChopFighting 50 100 25 High critical hit ratio.
KinesisPsychic 80 15 Lowers opponent's Accuracy.
King's ShieldSteel 10 Protects the user and lowers opponent's Attack on contact.
Knock OffDark 65 100 20 Removes opponent's held item for the rest of the battle.
Land's WrathGround 90 100 10
Laser FocusNormal 30 User's next attack is guaranteed to result in a critical hit.
Lash OutDark 75 100 5 Double power if stats were lowered during the turn.
Last ResortNormal 140 100 5 Can only be used after all other moves are used.
Lava PlumeFire 80 100 15 May burn opponent. 30
Leaf BladeGrass 90 100 15 High critical hit ratio.
Leaf StormGrass 130 90 5 Sharply lowers user's Special Attack. 100
Leaf TornadoGrass 65 90 10 May lower opponent's Accuracy. 50
LeafageGrass 40 100 40 Strikes opponent with leaves.
Leech LifeBug 80 100 10 User recovers half the HP inflicted on opponent.
Leech SeedGrass 90 10 Drains HP from opponent each turn.
LeerNormal 100 30 Lowers opponent's Defense. 100
Let's Snuggle ForeverFairy 190 1 Mimikyu-exclusive Z-Move.
LickGhost 30 100 30 May paralyze opponent. 30
Life DewWater 10 User and teammates recover HP.
Light of RuinFairy 140 90 5 User receives recoil damage.
Light ScreenPsychic 30 TM17 Halves damage from Special attacks for 5 turns.
Light That Burns the SkyPsychic 200 1 Ultra Necrozma-exclusive Z-Move. Ignores target's ability; uses highest Attack stat.
LiquidationWater 85 100 10 May lower opponent's Defense. 20
Lock-OnNormal 5 User's next attack is guaranteed to hit.
Lovely KissNormal 75 10 Puts opponent to sleep.
Low KickFighting 100 20 The heavier the opponent, the stronger the attack.
Low SweepFighting 65 100 20 TM75 Lowers opponent's Speed. 100
Lucky ChantNormal 30 Opponent cannot land critical hits for 5 turns.
Lunar DancePsychic 10 The user faints but the next Pokémon released is fully healed.
LungeBug 80 100 15 The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. 100
Luster PurgePsychic 70 100 5 May lower opponent's Special Defense. 50
Mach PunchFighting 40 100 30 User attacks first.
Magic CoatPsychic 15 Reflects moves that cause status conditions back to the attacker.
Magic PowderPsychic 100 20 Changes target's type to Psychic.
Magic RoomPsychic 10 TM72 Suppresses the effects of held items for five turns.
Magical LeafGrass 60 20 TM10 Ignores Accuracy and Evasiveness.
Magma StormFire 100 75 5 Traps opponent, damaging them for 4-5 turns. 100
Magnet BombSteel 60 20 Ignores Accuracy and Evasiveness.
Magnet RiseElectric 10 User becomes immune to Ground-type moves for 5 turns.
Magnetic FluxElectric 20 Raises Defense and Sp. Defense of Plus/Minus Pokémon.
MagnitudeGround 100 30 Hits with random power.
Malicious MoonsaultDark 180 1 Incineroar-exclusive Z-Move.
Mat BlockFighting 10 Protects teammates from damaging moves.
Max AirstreamFlying Flying type Dynamax move. Raises the team's Speed. 100
Max DarknessDark Dark type Dynamax move. Lowers the target's Special Defense. 100
Max FlareFire Fire type Dynamax move. Summons harsh sunlight.
Max FlutterbyBug Bug type Dynamax move. Lowers the target's Special Attack. 100
Max GeyserWater Water type Dynamax move. Summons heavy rain.
Max GuardNormal Status category Dynamax move. Protects the user.
Max HailstormIce Ice type Dynamax move. Summons hail.
Max KnuckleFighting Fighting type Dynamax move. Increases the team's Attack. 100
Max LightningElectric Electric type Dynamax move. Summons Electric Terrain.
Max MindstormPsychic Psychic type Dynamax move. Summons Psychic Terrain.
Max OozePoison Poison type Dynamax move. Increases the team's Special Attack. 100
Max OvergrowthGrass Grass type Dynamax move. Summons Grassy Terrain.
Max PhantasmGhost Ghost type Dynamax move. Lowers the target's Defense. 100
Max QuakeGround Ground type Dynamax move. Increases the team's Special Defense. 100
Max RockfallRock Rock type Dynamax move. Summons a sandstorm.
Max StarfallFairy Fairy type Dynamax move. Summons Misty Terrain.
Max SteelspikeSteel Steel type Dynamax move. Raises the team's Defense. 100
Max StrikeNormal Normal type Dynamax move. Lowers the target's Speed. 100
Max WyrmwindDragon Dragon type Dynamax move. Lowers the target's Attack. 100
Me FirstNormal 20 User copies the opponent's attack with 1.5× power.
Mean LookNormal 5 Opponent cannot flee or switch.
MeditatePsychic 40 Raises user's Attack.
Mega DrainGrass 40 100 15 User recovers half the HP inflicted on opponent.
Mega KickNormal 120 75 5 TM01
Mega PunchNormal 80 85 20
MegahornBug 120 85 10
MementoDark 100 10 User faints, sharply lowers opponent's Attack and Special Attack.
Menacing Moonraze MaelstromGhost 200 1 Lunala-exclusive Z-Move.
Metal BurstSteel 100 10 Deals damage equal to 1.5x opponent's attack.
Metal ClawSteel 50 95 35 May raise user's Attack. 10
Metal SoundSteel 85 40 Sharply lowers opponent's Special Defense.
Meteor AssaultFighting 150 100 5 User must recharge next turn.
Meteor BeamRock 120 90 10 User gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
Meteor MashSteel 90 90 10 May raise user's Attack. 20
MetronomeNormal 10 User performs almost any move in the game at random.
Milk DrinkNormal 10 User recovers half its max HP.
MimicNormal 10 Copies the opponent's last move.
Mind BlownFire 150 100 5 User receives recoil damage.
Mind ReaderNormal 5 User's next attack is guaranteed to hit.
MinimizeNormal 10 Sharply raises user's Evasiveness.
Miracle EyePsychic 40 Resets opponent's Evasiveness, removes Dark's Psychic immunity.
Mirror CoatPsychic 100 20 When hit by a Special Attack, user strikes back with 2x power.
Mirror MoveFlying 20 User performs the opponent's last move.
Mirror ShotSteel 65 85 10 May lower opponent's Accuracy. 30
MistIce 30 User's stats cannot be changed for a period of time.
Mist BallPsychic 70 100 5 May lower opponent's Special Attack. 50
Misty ExplosionFairy 100 100 5 Power increases on Misty Terrain.
Misty TerrainFairy 10 TM89 Protects the field from status conditions for 5 turns.
MoonblastFairy 95 100 15 May lower opponent's Special Attack. 30
Moongeist BeamGhost 100 100 5 Ignores the target's ability.
MoonlightFairy 5 User recovers HP. Amount varies with the weather.
Morning SunNormal 5 User recovers HP. Amount varies with the weather.
Mud BombGround 65 85 10 May lower opponent's Accuracy. 30
Mud ShotGround 55 95 15 TM53 Lowers opponent's Speed. 100
Mud SportGround 15 Weakens the power of Electric-type moves.
Mud-SlapGround 20 100 10 Lowers opponent's Accuracy. 100
Muddy WaterWater 90 85 10 May lower opponent's Accuracy. 30
Multi-AttackNormal 120 100 10 Type matches Memory item held.
Mystical FireFire 75 100 10 TM92 Lowers opponent's Special Attack. 100
Nasty PlotDark 20 Sharply raises user's Special Attack.
Natural GiftNormal 100 15 Power and type depend on the user's held berry.
Nature PowerNormal 20 Uses a certain move based on the current terrain.
Nature's MadnessFairy 90 10 Halves the foe's HP.
Needle ArmGrass 60 100 15 May cause flinching. 30
Never-Ending NightmareGhost 1 Ghost type Z-Move.
Night DazeDark 85 95 10 May lower opponent's Accuracy. 40
Night ShadeGhost 100 15 Inflicts damage equal to user's level.
Night SlashDark 70 100 15 High critical hit ratio.
NightmareGhost 100 15 The sleeping opponent loses 25% of its max HP each turn.
No RetreatFighting 5 Raises all stats but user cannot switch out. 100
Noble RoarNormal 100 30 Lowers opponent's Attack and Special Attack. 100
NuzzleElectric 20 100 20 Paralyzes opponent. 100
Oblivion WingFlying 80 100 10 User recovers most of the HP inflicted on opponent.
ObstructDark 100 10 Protects the user and sharply lowers Defence on contact.
Oceanic OperettaWater 195 1 Primarina-exclusive Z-Move.
OctazookaWater 65 85 10 May lower opponent's Accuracy. 50
OctolockFighting 100 15 Lowers opponent's Defense and Special Defense every turn, and they cannot flee or switch out.
Odor SleuthNormal 40 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
Ominous WindGhost 60 100 5 May raise all user's stats at once. 10
Origin PulseWater 110 85 10 Hits all adjacent opponents.
OutrageDragon 120 100 10 User attacks for 2-3 turns but then becomes confused.
OverdriveElectric 80 100 10
OverheatFire 130 90 5 Sharply lowers user's Special Attack. 100
Pain SplitNormal 20 The user's and opponent's HP becomes the average of both.
Parabolic ChargeElectric 65 100 20 User recovers half the HP inflicted on opponent.
Parting ShotDark 100 20 Lowers opponent's Attack and Special Attack then switches out. 100
Pay DayNormal 40 100 20 TM02 A small amount of money is gained after the battle resolves.
PaybackDark 50 100 10 TM57 Power doubles if the user was attacked first.
PeckFlying 35 100 35
Perish SongNormal 5 Any Pokémon in play when this attack is used faints in 3 turns.
Petal BlizzardGrass 90 100 15 Hits all adjacent Pokémon.
Petal DanceGrass 120 100 10 User attacks for 2-3 turns but then becomes confused.
Phantom ForceGhost 90 100 10 TM86 Disappears on first turn, attacks on second. Can strike through Protect/Detect.
Photon GeyserPsychic 100 100 5 Uses Attack or Special Attack stat, whichever is higher.
Pika PapowElectric 20 Power increases when player's bond is stronger.
Pin MissileBug 25 95 20 TM07 Hits 2-5 times in one turn.
Plasma FistsElectric 100 100 15 Changes Normal-type moves to Electric-type moves.
Play NiceNormal 20 Lowers opponent's Attack. Always hits. 100
Play RoughFairy 90 90 10 May lower opponent's Attack. 10
PluckFlying 60 100 20 If the opponent is holding a berry, its effect is stolen by user.
Poison FangPoison 50 100 15 May badly poison opponent. 50
Poison GasPoison 90 40 Poisons opponent.
Poison JabPoison 80 100 20 May poison the opponent. 30
Poison PowderPoison 75 35 Poisons opponent.
Poison StingPoison 15 100 35 May poison the opponent. 30
Poison TailPoison 50 100 25 High critical hit ratio. May poison opponent. 10
Pollen PuffBug 90 100 15 Deals damage to opponent or restores HP of teammate.
PoltergeistGhost 110 90 5 Fails if the target doesn’t have an item.
PoundNormal 40 100 35
PowderBug 100 20 Damages Pokémon using Fire type moves.
Powder SnowIce 40 100 25 May freeze opponent. 10
Power GemRock 80 100 20
Power SplitPsychic 10 Averages Attack and Special Attack with the target.
Power SwapPsychic 10 TM60 User and opponent swap Attack and Special Attack.
Power TrickPsychic 10 User's own Attack and Defense switch.
Power TripDark 20 100 10 The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
Power WhipGrass 120 85 10
Power-Up PunchFighting 40 100 20 Raises Attack. 100
Precipice BladesGround 120 85 10 Hits all adjacent opponents.
PresentNormal 90 15 Either deals damage or heals.
Prismatic LaserPsychic 160 100 10 The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
ProtectNormal 10 TM25 Protects the user, but may fail if used consecutively.
PsybeamPsychic 65 100 20 May confuse opponent. 10
Psych UpNormal 10 Copies the opponent's stat changes.
PsychicPsychic 90 100 10 May lower opponent's Special Defense. 10
Psychic FangsPsychic 85 100 10 The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
Psychic TerrainPsychic 10 TM91 Prevents priority moves from being used for 5 turns.
Psycho BoostPsychic 140 90 5 Sharply lowers user's Special Attack. 100
Psycho CutPsychic 70 100 20 TM69 High critical hit ratio.
Psycho ShiftPsychic 100 10 Transfers user's status condition to the opponent.
PsyshockPsychic 80 100 10 Inflicts damage based on the target's Defense, not Special Defense.
PsystrikePsychic 100 100 10 Inflicts damage based on the target's Defense, not Special Defense.
PsywavePsychic 100 15 Inflicts damage 50-150% of user's level.
Pulverizing PancakeNormal 210 1 Snorlax-exclusive Normal type Z-Move.
PunishmentDark 100 5 Power increases when opponent's stats have been raised.
PurifyPoison 20 The user heals the target's status condition. If the move succeeds, it also restores the user's own HP.
PursuitDark 40 100 20 Double power if the opponent is switching out.
Pyro BallFire 120 90 5 May burn opponent. 10
QuashDark 100 15 Makes the target act last this turn.
Quick AttackNormal 40 100 30 User attacks first.
Quick GuardFighting 15 Protects the user's team from high-priority moves.
Quiver DanceBug 20 Raises user's Special Attack, Special Defense and Speed.
RageNormal 20 100 20 Raises user's Attack when hit.
Rage PowderBug 20 Forces attacks to hit user, not team-mates.
Rain DanceWater 5 TM33 Makes it rain for 5 turns.
Rapid SpinNormal 50 100 40 Raises user's Speed and removes entry hazards and trap move effects. 100
Razor LeafGrass 55 95 25 High critical hit ratio.
Razor ShellWater 75 95 10 TM83 May lower opponent's Defense. 50
Razor WindNormal 80 100 10 Charges on first turn, attacks on second. High critical hit ratio.
RecoverNormal 10 User recovers half its max HP.
RecycleNormal 10 User's used hold item is restored.
ReflectPsychic 20 TM18 Halves damage from Physical attacks for 5 turns.
Reflect TypeNormal 15 User becomes the target's type.
RefreshNormal 20 Cures paralysis, poison, and burns.
Relic SongNormal 75 100 10 May put the target to sleep. 10
RestPsychic 10 TM21 User sleeps for 2 turns, but user is fully healed.
RetaliateNormal 70 100 5 TM79 Inflicts double damage if a teammate fainted on the last turn.
ReturnNormal 100 20 Power increases with higher Friendship.
Revelation DanceNormal 90 100 15 Type changes based on Oricorio's form.
RevengeFighting 60 100 10 TM42 Power increases if user was hit first.
ReversalFighting 100 15 The lower the user's HP, the higher the power.
Rising VoltageElectric 70 100 20 Power doubles on Electric Terrain.
RoarNormal 20 In battles, the opponent switches. In the wild, the Pokémon runs.
Roar of TimeDragon 150 90 5 User must recharge next turn.
Rock BlastRock 25 90 10 TM54 Hits 2-5 times in one turn.
Rock ClimbNormal 90 85 20 May confuse opponent. 20
Rock PolishRock 20 Sharply raises user's Speed.
Rock SlideRock 75 90 10 TM22 May cause flinching. 30
Rock SmashFighting 40 100 15 May lower opponent's Defense. 50
Rock ThrowRock 50 90 15
Rock TombRock 60 95 15 TM48 Lowers opponent's Speed. 100
Rock WreckerRock 150 90 5 User must recharge next turn.
Role PlayPsychic 10 User copies the opponent's Ability.
Rolling KickFighting 60 85 15 May cause flinching. 30
RolloutRock 30 90 20 Doubles in power each turn for 5 turns.
RoostFlying 10 User recovers half of its max HP and loses the Flying type temporarily.
RototillerGround 10 Raises Attack and Special Attack of Grass-types. 100
RoundNormal 60 100 15 TM76 Power increases if teammates use it in the same turn.
Sacred FireFire 100 95 5 May burn opponent. 50
Sacred SwordFighting 90 100 15 Ignores opponent's stat changes.
SafeguardNormal 25 TM19 The user's party is protected from status conditions.
Sand AttackGround 100 15 Lowers opponent's Accuracy.
Sand TombGround 35 85 15 TM49 Traps opponent, damaging them for 4-5 turns. 100
SandstormRock 10 TM32 Creates a sandstorm for 5 turns.
Sappy SeedGrass 90 100 15 Drains HP from opponent each turn. 100
Savage Spin-OutBug 1 Bug type Z-Move.
ScaldWater 80 100 15 May burn opponent. 30
Scale ShotDragon 25 90 20 Hits 2-5 times in one turn. Boosts user's Speed but lowers its Defense.
Scary FaceNormal 100 10 TM26 Sharply lowers opponent's Speed.
Scorching SandsGround 70 100 10 May burn the target.
ScratchNormal 40 100 35
ScreechNormal 85 40 TM16 Sharply lowers opponent's Defense.
Searing ShotFire 100 100 5 May burn opponent. 30
Searing Sunraze SmashSteel 200 1 Solgaleo-exclusive Z-Move.
Secret PowerNormal 70 100 20 Effects of the attack vary with the location. 30
Secret SwordFighting 85 100 10 Inflicts damage based on the target's Defense, not Special Defense.
Seed BombGrass 80 100 15
Seed FlareGrass 120 85 5 May lower opponent's Special Defense. 40
Seismic TossFighting 100 20 Inflicts damage equal to user's level.
Self-DestructNormal 200 100 5 TM20 User faints.
Shadow BallGhost 80 100 15 May lower opponent's Special Defense. 20
Shadow BoneGhost 85 100 10 May lower opponent's Defense. 20
Shadow ClawGhost 70 100 15 TM65 High critical hit ratio.
Shadow ForceGhost 120 100 5 Disappears on first turn, attacks on second. Can strike through Protect/Detect.
Shadow PunchGhost 60 20 Ignores Accuracy and Evasiveness.
Shadow SneakGhost 40 100 30 User attacks first.
SharpenNormal 30 Raises user's Attack.
Shattered PsychePsychic 1 Psychic type Z-Move.
Sheer ColdIce 30 5 One-Hit-KO, if it hits.
Shell Side ArmPoison May poison opponent. Inflicts either Special or Physical damage, whichever is better.
Shell SmashNormal 15 Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.
Shell TrapFire 150 100 5 Deals more damage to opponent if hit by a Physical move.
Shift GearSteel 10 Raises user's Attack and sharply raises Speed.
Shock WaveElectric 60 20 Ignores Accuracy and Evasiveness.
Shore UpGround 10 The user regains up to half of its max HP. It restores more HP in a sandstorm.
Signal BeamBug 75 100 15 May confuse opponent. 10
Silver WindBug 60 100 5 May raise all stats of user at once. 10
Simple BeamNormal 100 15 Changes target's ability to Simple.
SingNormal 55 15 Puts opponent to sleep.
Sinister Arrow RaidGhost 180 1 Decidueye-exclusive Z-Move.
Sizzly SlideFire 90 100 15 Burns the opponent. 100
SketchNormal 1 Permanently copies the opponent's last move.
Skill SwapPsychic 10 The user swaps Abilities with the opponent.
Skitter SmackBug 70 90 10 Lowers opponent's Sp. Attack.
Skull BashNormal 130 100 10 Raises Defense on first turn, attacks on second. 100
Sky AttackFlying 140 90 5 Charges on first turn, attacks on second. May cause flinching. High critical hit ratio. 30
Sky DropFlying 60 100 10 Takes opponent into the air on first turn, drops them on second turn.
Sky UppercutFighting 85 90 15 Hits the opponent, even during Fly.
Slack OffNormal 10 User recovers half its max HP.
SlamNormal 80 75 20
SlashNormal 70 100 20 High critical hit ratio.
Sleep PowderGrass 75 15 Puts opponent to sleep.
Sleep TalkNormal 10 User performs one of its own moves while sleeping.
SludgePoison 65 100 20 May poison opponent. 30
Sludge BombPoison 90 100 10 May poison opponent. 30
Sludge WavePoison 95 100 10 May poison opponent. 10
Smack DownRock 50 100 15 Makes Flying-type Pokémon vulnerable to Ground moves. 100
Smart StrikeSteel 70 10 TM96 The user stabs the target with a sharp horn. This attack never misses.
Smelling SaltsNormal 70 100 10 Power doubles if opponent is paralyzed, but cures it.
SmogPoison 30 70 20 May poison opponent. 40
SmokescreenNormal 100 20 Lowers opponent's Accuracy.
Snap TrapGrass 35 100 15 Traps opponent, damaging them for 4-5 turns. 100
SnarlDark 55 95 15 TM85 Lowers opponent's Special Attack. 100
SnatchDark 10 Steals the effects of the opponent's next move.
Snipe ShotWater 80 100 15 Ignores moves and abilities that draw in moves. High critical hit ratio.
SnoreNormal 50 100 15 TM24 Can only be used if asleep. May cause flinching. 30
SoakWater 100 20 Changes the target's type to water.
Soft-BoiledNormal 10 User recovers half its max HP.
Solar BeamGrass 120 100 10 TM11 Charges on first turn, attacks on second.
Solar BladeGrass 125 100 10 TM12 Charges on first turn, attacks on second.
Sonic BoomNormal 90 20 Always inflicts 20 HP.
Soul-Stealing 7-Star StrikeGhost 195 1 Marshadow-exclusive Z-Move.
Spacial RendDragon 100 95 5 High critical hit ratio.
SparkElectric 65 100 20 May paralyze opponent. 30
Sparkling AriaWater 90 100 10 Heals the burns of its target.
Sparkly SwirlFairy 90 100 15 Cures all status problems in the party Pokémon.
Spectral ThiefGhost 90 100 10 The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
Speed SwapPsychic 10 TM62 The user exchanges Speed stats with the target.
Spider WebBug 10 Opponent cannot escape/switch.
Spike CannonNormal 20 100 15 Hits 2-5 times in one turn.
SpikesGround 20 Hurts opponents when they switch into battle.
Spiky ShieldGrass 10 Protects the user and inflicts damage on contact.
Spirit BreakFairy 75 100 15 Lowers opponent's Special Attack. 100
Spirit ShackleGhost 80 100 10 Prevents the opponent from switching out.
Spit UpNormal 100 10 Power depends on how many times the user performed Stockpile.
SpiteGhost 100 10 The opponent's last move loses 2-5 PP.
SplashNormal 40 Doesn't do ANYTHING.
Splintered StormshardsRock 190 1 Lycanroc-exclusive Z-Move.
Splishy SplashWater 90 100 15 May paralyze opponent. 30
SporeGrass 100 15 Puts opponent to sleep.
SpotlightNormal 15 The user shines a spotlight on the target so that only the target will be attacked during the turn.
Stealth RockRock 20 Damages opponent switching into battle.
Steam EruptionWater 110 95 5 May burn opponent. 30
SteamrollerBug 65 100 20 May cause flinching. 30
Steel BeamSteel 140 95 5 User loses 50% of its HP.
Steel RollerSteel 130 100 5 Fails if no Terrain in effect.
Steel WingSteel 70 90 25 TM30 May raise user's Defense. 10
Sticky WebBug 20 Lowers opponent's Speed when switching into battle.
StockpileNormal 20 Stores energy for use with Spit Up and Swallow.
Stoked SparksurferElectric 175 1 Alolan Raichu-exclusive Electric type Z-Move. 100
StompNormal 65 100 20 May cause flinching. 30
Stomping TantrumGround 75 100 10 TM98 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Stone EdgeRock 100 80 5 High critical hit ratio.
Stored PowerPsychic 20 100 10 Power increases when user's stats have been raised.
Storm ThrowFighting 60 100 10 Always results in a critical hit. 100
Strange SteamFairy 90 95 10 May confuse opponent. 20
StrengthNormal 80 100 15
Strength SapGrass 100 10 The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. 100
String ShotBug 95 40 Sharply lowers opponent's Speed.
StruggleNormal 50 Only usable when all PP are gone. Hurts the user.
Struggle BugBug 50 100 20 Lowers opponent's Special Attack. 100
Stuff CheeksNormal 10 The user eats its held Berry, then sharply raises its Defense stat. 100
Stun SporeGrass 75 30 Paralyzes opponent.
SubmissionFighting 80 80 20 User receives recoil damage.
SubstituteNormal 10 Uses HP to creates a decoy that takes hits.
Subzero SlammerIce 1 Ice type Z-Move.
Sucker PunchDark 70 100 5 User attacks first, but only works if opponent is readying an attack.
Sunny DayFire 5 TM34 Makes it sunny for 5 turns.
Sunsteel StrikeSteel 100 100 5 Ignores the target's ability.
Super FangNormal 90 10 Always takes off half of the opponent's HP.
SuperpowerFighting 120 100 5 Lowers user's Attack and Defense. 100
SupersonicNormal 55 20 Confuses opponent.
Supersonic SkystrikeFlying 1 Flying type Z-Move.
SurfWater 90 100 15 Hits all adjacent Pokémon.
Surging StrikesWater Always results in a critical hit and ignores stat changes.
SwaggerNormal 85 15 Opponent becomes confused, but its Attack is sharply raised.
SwallowNormal 10 The more times the user has performed Stockpile, the more HP is recovered.
Sweet KissFairy 75 10 Confuses opponent.
Sweet ScentNormal 100 20 Lowers opponent's Evasiveness.
SwiftNormal 60 20 TM40 Ignores Accuracy and Evasiveness.
SwitcherooDark 100 10 Swaps held items with the opponent.
Swords DanceNormal 20 Sharply raises user's Attack.
SynchronoisePsychic 120 100 10 Hits any Pokémon that shares a type with the user.
SynthesisGrass 5 User recovers HP. Amount varies with the weather.
TackleNormal 40 100 35
Tail GlowBug 20 Drastically raises user's Special Attack.
Tail SlapNormal 25 85 10 TM84 Hits 2-5 times in one turn.
Tail WhipNormal 100 30 Lowers opponent's Defense.
TailwindFlying 15 Doubles Speed for 4 turns.
Take DownNormal 90 85 20 User receives recoil damage.
Tar ShotRock 100 15 Lowers the opponent's Speed and makes them weaker to Fire-type moves. 100
TauntDark 100 20 Opponent can only use moves that attack.
Tearful LookNormal 20 The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. 100
TeatimeNormal 10 Forces all Pokémon on the field to eat their berries.
Techno BlastNormal 120 100 5 Type depends on the Drive being held.
Tectonic RageGround 1 Ground type Z-Move.
Teeter DanceNormal 100 20 Confuses all Pokémon.
TelekinesisPsychic 15 Ignores opponent's Evasiveness for three turns, add Ground immunity.
TeleportPsychic 20 Allows user to flee wild battles; also warps player to last PokéCenter.
Terrain PulseNormal 50 100 10 Type and power change depending on the Terrain in effect.
ThiefDark 60 100 25 TM23 Also steals opponent's held item.
Thousand ArrowsGround 90 100 10 Makes Flying-type Pokémon vulnerable to Ground moves.
Thousand WavesGround 90 100 10 Opponent cannot flee or switch.
ThrashNormal 120 100 10 User attacks for 2-3 turns but then becomes confused.
Throat ChopDark 80 100 15 Prevents use of sound moves for two turns. 100
ThunderElectric 110 70 10 May paralyze opponent. 30
Thunder CageElectric Deals damage and traps opponent, damaging them for 4-5 turns.
Thunder FangElectric 65 95 15 TM66 May cause flinching and/or paralyze opponent. 10
Thunder PunchElectric 75 100 15 TM05 May paralyze opponent. 10
Thunder ShockElectric 40 100 30 May paralyze opponent. 10
Thunder WaveElectric 90 20 TM14 Paralyzes opponent.
ThunderboltElectric 90 100 15 May paralyze opponent. 10
Thunderous KickFighting Lowers opponent's Defense.
TickleNormal 100 20 Lowers opponent's Attack and Defense.
Topsy-TurvyDark 20 Reverses stat changes of opponent.
TormentDark 100 15 Opponent cannot use the same move in a row.
ToxicPoison 90 10 Badly poisons opponent.
Toxic SpikesPoison 20 Poisons opponents when they switch into battle.
Toxic ThreadPoison 100 20 Lowers target's Speed. 100
TransformNormal 10 User takes on the form and attacks of the opponent.
Tri AttackNormal 80 100 10 May paralyze, burn or freeze opponent. 20
TrickPsychic 100 10 Swaps held items with the opponent.
Trick RoomPsychic 5 TM70 Slower Pokémon move first in the turn for 5 turns.
Trick-or-TreatGhost 100 20 Adds Ghost type to opponent.
Triple AxelIce 20 90 10 Attacks thrice with more power each time.
Triple KickFighting 10 90 10 Hits thrice in one turn at increasing power.
Trop KickGrass 70 100 15 Lowers opponent's Attack. 100
Trump CardNormal 5 The lower the PP, the higher the power.
TwineedleBug 25 100 20 Hits twice in one turn. May poison opponent. 20
Twinkle TackleFairy 1 Fairy type Z-Move.
TwisterDragon 40 100 20 May cause flinching. Hits Pokémon using Fly/Bounce with double power. 20
U-turnBug 70 100 20 TM56 User switches out immediately after attacking.
UproarNormal 90 100 10 User attacks for 3 turns and prevents sleep.
V-createFire 180 95 5 Lowers user's Defense, Special Defense and Speed. 100
Vacuum WaveFighting 40 100 30 User attacks first.
Veevee VolleyNormal 20 Power increases when player's bond is stronger.
Venom DrenchPoison 100 20 Lowers poisoned opponent's Special Attack and Speed. 100
VenoshockPoison 65 100 10 TM74 Inflicts double damage if the target is poisoned.
Vine WhipGrass 45 100 25
Vise GripNormal 55 100 30
Vital ThrowFighting 70 10 User attacks last, but ignores Accuracy and Evasiveness.
Volt SwitchElectric 70 100 20 TM80 User must switch out after attacking.
Volt TackleElectric 120 100 15 User receives recoil damage. May paralyze opponent. 10
Wake-Up SlapFighting 70 100 10 Power doubles if opponent is asleep, but wakes it up.
Water GunWater 40 100 25
Water PledgeWater 80 100 10 Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge.
Water PulseWater 60 100 20 May confuse opponent. 20
Water ShurikenWater 15 100 20 Hits 2-5 times in one turn.
Water SportWater 15 Weakens the power of Fire-type moves.
Water SpoutWater 150 100 5 The higher the user's HP, the higher the damage caused.
WaterfallWater 80 100 15 May cause flinching. 20
Weather BallNormal 50 100 10 TM46 Move's power and type changes with the weather.
WhirlpoolWater 35 85 15 TM36 Traps opponent, damaging them for 4-5 turns. 100
WhirlwindNormal 20 In battles, the opponent switches. In the wild, the Pokémon runs.
Wicked BlowDark Always results in a critical hit and ignores stat changes.
Wide GuardRock 10 Protects the user's team from multi-target attacks.
Wild ChargeElectric 90 100 15 User receives recoil damage.
Will-O-WispFire 85 15 TM38 Burns opponent.
Wing AttackFlying 60 100 35
WishNormal 10 The user recovers HP in the following turn.
WithdrawWater 40 Raises user's Defense.
Wonder RoomPsychic 10 TM71 Swaps every Pokémon's Defense and Special Defense for 5 turns.
Wood HammerGrass 120 100 15 User receives recoil damage.
Work UpNormal 30 Raises user's Attack and Special Attack.
Worry SeedGrass 100 10 Changes the opponent's Ability to Insomnia.
WrapNormal 15 90 20 Traps opponent, damaging them for 4-5 turns. 100
Wring OutNormal 100 5 The higher the opponent's HP, the higher the damage.
X-ScissorBug 80 100 15
YawnNormal 10 Puts opponent to sleep in the next turn.
Zap CannonElectric 120 50 5 Paralyzes opponent. 100
Zen HeadbuttPsychic 80 90 15 May cause flinching. 20
Zing ZapElectric 80 100 10 May cause flinching. 30
Zippy ZapElectric 50 100 15 Always results in a critical hit. 100