Pokémon move list

This is a full list of every Pokémon move from all 7 generations of the game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.

Name
Type
Cat.
Power
Acc.
PP
TM
Effect
Prob. (%)
10,000,000 Volt ThunderboltElectricSpecial 195 1 Pikachu-exclusive Z-Move.
AbsorbGrassSpecial 20 100 25 User recovers half the HP inflicted on opponent.
AccelerockRockPhysical 40 100 20 User attacks first.
AcidPoisonSpecial 40 100 30 May lower opponent's Special Defense. 10
Acid ArmorPoisonStatus 20 Sharply raises user's Defense.
Acid DownpourPoison 1 Poison type Z-Move.
Acid SprayPoisonSpecial 40 100 20 Sharply lowers opponent's Special Defense. 100
AcrobaticsFlyingPhysical 55 100 15 TM62 Stronger when the user does not have a held item.
AcupressureNormalStatus 30 Sharply raises a random stat.
Aerial AceFlyingPhysical 60 20 TM40 Ignores Accuracy and Evasiveness.
AeroblastFlyingSpecial 100 95 5 High critical hit ratio.
After YouNormalStatus 15 Gives target priority in the next turn.
AgilityPsychicStatus 30 Sharply raises user's Speed.
Air CutterFlyingSpecial 60 95 25 High critical hit ratio.
Air SlashFlyingSpecial 75 95 20 May cause flinching. 30
All-Out PummelingFighting 1 Fighting type Z-Move.
Ally SwitchPsychicStatus 15 User switches with opposite teammate.
AmnesiaPsychicStatus 20 Sharply raises user's Special Defense.
Anchor ShotSteelPhysical 80 100 20 The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
Ancient PowerRockSpecial 60 100 5 May raise all user's stats at once. 10
Aqua JetWaterPhysical 40 100 20 User attacks first.
Aqua RingWaterStatus 20 Restores a little HP each turn.
Aqua TailWaterPhysical 90 90 10
Arm ThrustFightingPhysical 15 100 20 Hits 2-5 times in one turn.
AromatherapyGrassStatus 5 Cures all status problems in your party.
Aromatic MistFairyStatus 20 Raises Special Defense of allies.
AssistNormalStatus 20 In a Double Battle, user randomly attacks with a partner's move.
AssuranceDarkPhysical 60 100 10 Power doubles if opponent already took damage in the same turn.
AstonishGhostPhysical 30 100 15 May cause flinching. 30
Attack OrderBugPhysical 90 100 15 High critical hit ratio.
AttractNormalStatus 100 15 TM45 If opponent is the opposite gender, it's less likely to attack.
Aura SphereFightingSpecial 80 20 Ignores Accuracy and Evasiveness.
Aurora BeamIceSpecial 65 100 20 May lower opponent's Attack. 10
Aurora VeilIceStatus 20 TM70 Halves damage from Physical and Special attacks for five turns.
AutotomizeSteelStatus 15 Halves weight and sharply raises Speed.
AvalancheIcePhysical 60 100 10 Power doubles if user took damage first.
Baby-Doll EyesFairyStatus 100 30 Always goes first. Lowers the target's attack.
Baneful BunkerPoisonStatus 10 In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
BarrageNormalPhysical 15 85 20 Hits 2-5 times in one turn.
BarrierPsychicStatus 20 Sharply raises user's Defense.
Baton PassNormalStatus 40 User switches out and gives stat changes to the incoming Pokémon.
Beak BlastFlyingPhysical 100 100 15 The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn.
Beat UpDarkPhysical 100 30 Each Pokémon in your party attacks.
BelchPoisonSpecial 120 90 10 User must have consumed a Berry.
Belly DrumNormalStatus 10 User loses 50% of its max HP, but Attack raises to maximum.
BestowNormalStatus 15 Gives the user's held item to the target.
BideNormalPhysical 10 User takes damage for two turns then strikes back double.
BindNormalPhysical 15 85 20 Traps opponent, damaging them for 4-5 turns.
BiteDarkPhysical 60 100 25 May cause flinching. 30
Black Hole EclipseDark 1 Dark type Z-Move.
Blast BurnFireSpecial 150 90 5 User must recharge next turn.
Blaze KickFirePhysical 85 90 10 High critical hit ratio. May burn opponent. 10
BlizzardIceSpecial 110 70 5 TM14 May freeze opponent. 10
BlockNormalStatus 5 Opponent cannot flee or switch.
Bloom DoomGrass 1 Grass type Z-Move.
Blue FlareFireSpecial 130 85 5 May burn opponent. 20
Body SlamNormalPhysical 85 100 15 May paralyze opponent. 30
Bolt StrikeElectricPhysical 130 85 5 May paralyze opponent. 20
Bone ClubGroundPhysical 65 85 20 May cause flinching. 10
Bone RushGroundPhysical 25 90 10 Hits 2-5 times in one turn.
BonemerangGroundPhysical 50 90 10 Hits twice in one turn.
BoomburstNormalSpecial 140 100 10 Hits all adjacent Pokémon.
BounceFlyingPhysical 85 85 5 Springs up on first turn, attacks on second. May paralyze opponent. 30
Brave BirdFlyingPhysical 120 100 15 User receives recoil damage.
Breakneck BlitzNormal 1 Normal type Z-Move.
Brick BreakFightingPhysical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
BrineWaterSpecial 65 100 10 Power doubles if opponent's HP is less than 50%.
Brutal SwingDarkPhysical 60 100 20 TM59 The user swings its body around violently to inflict damage on everything in its vicinity.
BubbleWaterSpecial 40 100 30 May lower opponent's Speed. 10
Bubble BeamWaterSpecial 65 100 20 May lower opponent's Speed. 10
Bug BiteBugPhysical 60 100 20 Receives the effect from the opponent's held berry.
Bug BuzzBugSpecial 90 100 10 May lower opponent's Special Defense. 10
Bulk UpFightingStatus 20 TM08 Raises user's Attack and Defense.
BulldozeGroundPhysical 60 100 20 TM78 Lowers opponent's Speed. 100
Bullet PunchSteelPhysical 40 100 30 User attacks first.
Bullet SeedGrassPhysical 25 100 30 Hits 2-5 times in one turn.
Burn UpFireSpecial 130 100 5 To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
Calm MindPsychicStatus 20 TM04 Raises user's Special Attack and Special Defense.
CamouflageNormalStatus 20 Changes user's type according to the location.
CaptivateNormalStatus 100 20 Sharply lowers opponent's Special Attack if opposite gender.
CatastropikaElectricPhysical 210 1 Pikachu-exclusive Z-Move.
CelebrateNormalStatus 40 The Pokémon congratulates you on your special day. No battle effect.
ChargeElectricStatus 20 Raises user's Special Defense and next Electric move's power increases.
Charge BeamElectricSpecial 50 90 10 TM57 May raise user's Special Attack. 70
CharmFairyStatus 100 20 Sharply lowers opponent's Attack.
ChatterFlyingSpecial 65 100 20 Confuses opponent. 100
Chip AwayNormalPhysical 70 100 20 Ignores opponent's stat changes.
Circle ThrowFightingPhysical 60 90 10 In battles, the opponent switches. In the wild, the Pokémon runs.
ClampWaterPhysical 35 85 10 Traps opponent, damaging them for 4-5 turns.
Clanging ScalesDragonSpecial 110 100 5 Lowers user's Defense.
Clangorous SoulblazeDragonSpecial 185 1 Kommo-o exclusive Z-Move.
Clear SmogPoisonSpecial 50 15 Removes all of the target's stat changes.
Close CombatFightingPhysical 120 100 5 Lowers user's Defense and Special Defense.
CoilPoisonStatus 20 Raises user's Attack, Defense and Accuracy.
Comet PunchNormalPhysical 18 85 15 Hits 2-5 times in one turn.
ConfideNormalStatus 20 TM100 Lowers opponent's Special Attack.
Confuse RayGhostStatus 100 10 Confuses opponent.
ConfusionPsychicSpecial 50 100 25 May confuse opponent. 10
ConstrictNormalPhysical 10 100 35 May lower opponent's Speed by one stage. 10
Continental CrushRock 1 Rock type Z-Move.
ConversionNormalStatus 30 Changes user's type to that of its first move.
Conversion 2NormalStatus 30 User changes type to become resistant to opponent's last move.
CopycatNormalStatus 20 Copies opponent's last move.
Core EnforcerDragonSpecial 100 100 10 Scorches a 'Z' pattern on the ground.
Corkscrew CrashSteel 1 Steel type Z-Move.
Cosmic PowerPsychicStatus 20 Raises user's Defense and Special Defense.
Cotton GuardGrassStatus 10 Drastically raises user's Defense.
Cotton SporeGrassStatus 100 40 Sharply lowers opponent's Speed.
CounterFightingPhysical 100 20 When hit by a Physical Attack, user strikes back with 2x power.
CovetNormalPhysical 60 100 25 Opponent's item is stolen by the user.
CrabhammerWaterPhysical 100 90 10 High critical hit ratio.
Crafty ShieldFairyStatus 10 Protects the Pokémon from status moves.
Cross ChopFightingPhysical 100 80 5 High critical hit ratio.
Cross PoisonPoisonPhysical 70 100 20 High critical hit ratio. May poison opponent. 10
CrunchDarkPhysical 80 100 15 May lower opponent's Defense. 20
Crush ClawNormalPhysical 75 95 10 May lower opponent's Defense. 50
Crush GripNormalPhysical 100 5 More powerful when opponent has higher HP.
CurseGhostStatus 10 Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
CutNormalPhysical 50 95 30
Dark PulseDarkSpecial 80 100 15 TM97 May cause flinching. 20
Dark VoidDarkStatus 50 10 Puts all adjacent opponents to sleep.
Darkest LariatDarkPhysical 85 100 10 Ignores opponent's stat changes.
Dazzling GleamFairySpecial 80 100 10 TM99 Hits all adjacent opponents.
Defend OrderBugStatus 10 Raises user's Defense and Special Defense.
Defense CurlNormalStatus 40 Raises user's Defense.
DefogFlyingStatus 15 Lowers opponent's Evasiveness and clears fog.
Destiny BondGhostStatus 5 If the user faints, the opponent also faints.
DetectFightingStatus 5 Opponent's attack doesn't affect you, but may fail if used often.
Devastating DrakeDragon 1 Dragon type Z-Move.
Diamond StormRockPhysical 100 95 5 May raise user's Defense 50
DigGroundPhysical 80 100 10 Digs underground on first turn, attacks on second. Can also escape from caves.
DisableNormalStatus 100 20 Opponent can't use its last attack for a few turns.
Disarming VoiceFairySpecial 40 15 Ignores Accuracy and Evasiveness.
DischargeElectricSpecial 80 100 15 May paralyze opponent. 30
DiveWaterPhysical 80 100 10 Dives underwater on first turn, attacks on second turn.
Dizzy PunchNormalPhysical 70 100 10 May confuse opponent. 20
Doom DesireSteelSpecial 140 100 5 Damage occurs 2 turns later.
Double HitNormalPhysical 35 90 10 Hits twice in one turn.
Double KickFightingPhysical 30 100 30 Hits twice in one turn.
Double SlapNormalPhysical 15 85 10 Hits 2-5 times in one turn.
Double TeamNormalStatus 15 TM32 Raises user's Evasiveness.
Double-EdgeNormalPhysical 120 100 15 User receives recoil damage.
Draco MeteorDragonSpecial 130 90 5 Sharply lowers user's Special Attack.
Dragon AscentFlyingPhysical 120 100 5 Lowers user's Defense and Special Defense.
Dragon BreathDragonSpecial 60 100 20 May paralyze opponent. 30
Dragon ClawDragonPhysical 80 100 15 TM02
Dragon DanceDragonStatus 20 Raises user's Attack and Speed.
Dragon HammerDragonPhysical 90 100 15 The user uses its body like a hammer to attack the target and inflict damage.
Dragon PulseDragonSpecial 85 100 10
Dragon RageDragonSpecial 100 10 Always inflicts 40 HP.
Dragon RushDragonPhysical 100 75 10 May cause flinching. 20
Dragon TailDragonPhysical 60 90 10 TM82 In battles, the opponent switches. In the wild, the Pokémon runs.
Drain PunchFightingPhysical 75 100 10 User recovers half the HP inflicted on opponent.
Draining KissFairySpecial 50 100 10 User recovers most the HP inflicted on opponent.
Dream EaterPsychicSpecial 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
Drill PeckFlyingPhysical 80 100 20
Drill RunGroundPhysical 80 95 10 High critical hit ratio.
Dual ChopDragonPhysical 40 90 15 Hits twice in one turn.
Dynamic PunchFightingPhysical 100 50 5 Confuses opponent. 100
Earth PowerGroundSpecial 90 100 10 May lower opponent's Special Defense. 10
EarthquakeGroundPhysical 100 100 10 TM26 Power is doubled if opponent is underground from using Dig.
Echoed VoiceNormalSpecial 40 100 15 TM49 Power increases each turn.
Eerie ImpulseElectricStatus 100 15 Sharply lowers opponent's Special Attack.
Egg BombNormalPhysical 100 75 10
Electric TerrainElectricStatus 10 Prevents all Pokémon from falling asleep for 5 turns.
ElectrifyElectricStatus 20 Changes the target's move to Electric type.
Electro BallElectricSpecial 100 10 The faster the user, the stronger the attack.
ElectrowebElectricSpecial 55 95 15 Lowers opponent's Speed. 100
EmbargoDarkStatus 100 15 TM63 Opponent cannot use items.
EmberFireSpecial 40 100 25 May burn opponent. 10
EncoreNormalStatus 100 5 Forces opponent to keep using its last move for 3 turns.
EndeavorNormalPhysical 100 5 Reduces opponent's HP to same as user's.
EndureNormalStatus 10 Always left with at least 1 HP, but may fail if used consecutively.
Energy BallGrassSpecial 90 100 10 TM53 May lower opponent's Special Defense. 10
EntrainmentNormalStatus 100 15 Makes target's ability same as user's.
EruptionFireSpecial 150 100 5 Stronger when the user's HP is higher.
ExplosionNormalPhysical 250 100 5 TM64 User faints.
ExtrasensoryPsychicSpecial 80 100 20 May cause flinching. 10
Extreme EvoboostNormalStatus 1 Eevee-exclusive Z-Move. Sharply raises all stats.
Extreme SpeedNormalPhysical 80 100 5 User attacks first.
FacadeNormalPhysical 70 100 20 TM42 Power doubles if user is burned, poisoned, or paralyzed.
Fairy LockFairyStatus 10 Prevents fleeing in the next turn.
Fairy WindFairySpecial 40 100 30
Fake OutNormalPhysical 40 100 10 User attacks first, foe flinches. Only usable on first turn. 100
Fake TearsDarkStatus 100 20 Sharply lowers opponent's Special Defense.
False SwipeNormalPhysical 40 100 40 TM54 Always leaves opponent with at least 1 HP.
Feather DanceFlyingStatus 100 15 Sharply lowers opponent's Attack.
FeintNormalPhysical 30 100 10 Only hits if opponent uses Protect or Detect in the same turn.
Feint AttackDarkPhysical 60 20 Ignores Accuracy and Evasiveness.
Fell StingerBugPhysical 50 100 25 Sharply raises user's Attack if target is KO'd.
Fiery DanceFireSpecial 80 100 10 May raise user's Special Attack. 50
Final GambitFightingSpecial 100 5 Inflicts damage equal to the user's remaining HP. User faints.
Fire BlastFireSpecial 110 85 5 TM38 May burn opponent. 10
Fire FangFirePhysical 65 95 15 May cause flinching and/or burn opponent. 10
Fire LashFirePhysical 80 100 15 The user strikes the target with a burning lash. This also lowers the target’s Defense stat.
Fire PledgeFireSpecial 80 100 10 Added effects appear if combined with Grass Pledge or Water Pledge.
Fire PunchFirePhysical 75 100 15 May burn opponent. 10
Fire SpinFireSpecial 35 85 15 Traps opponent, damaging them for 4-5 turns.
First ImpressionBugPhysical 90 100 10 Although this move has great power, it only works the first turn the user is in battle.
FissureGroundPhysical 5 One-Hit-KO, if it hits.
FlailNormalPhysical 100 15 The lower the user's HP, the higher the power.
Flame BurstFireSpecial 70 100 15 May also injure nearby Pokémon.
Flame ChargeFirePhysical 50 100 20 TM43 Raises user's Speed. 100
Flame WheelFirePhysical 60 100 25 May burn opponent. 10
FlamethrowerFireSpecial 90 100 15 TM35 May burn opponent. 10
Flare BlitzFirePhysical 120 100 15 User receives recoil damage. May burn opponent. 10
FlashNormalStatus 100 20 Lowers opponent's Accuracy.
Flash CannonSteelSpecial 80 100 10 TM91 May lower opponent's Special Defense. 10
FlatterDarkStatus 100 15 Confuses opponent, but raises its Special Attack by two stages.
Fleur CannonFairySpecial 130 90 5 Sharply lowers user's Special Attack.
FlingDarkPhysical 100 10 TM56 Power depends on held item.
Floral HealingFairyStatus 10 The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass.
Flower ShieldFairyStatus 10 Sharply raises Defense of all Grass-type Pokémon on the field.
FlyFlyingPhysical 90 95 15 TM76 Flies up on first turn, attacks on second turn.
Flying PressFightingPhysical 100 95 10 Deals Fighting and Flying type damage.
Focus BlastFightingSpecial 120 70 5 TM52 May lower opponent's Special Defense. 10
Focus EnergyNormalStatus 30 Increases critical hit ratio.
Focus PunchFightingPhysical 150 100 20 If the user is hit before attacking, it flinches instead.
Follow MeNormalStatus 20 In Double Battle, the user takes all the attacks.
Force PalmFightingPhysical 60 100 10 May paralyze opponent. 30
ForesightNormalStatus 40 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
Forest's CurseGrassStatus 100 20 Adds Grass type to opponent.
Foul PlayDarkPhysical 95 100 15 Uses the opponent's Attack stat.
Freeze ShockIcePhysical 140 90 5 Charges on first turn, attacks on second. May paralyze opponent. 30
Freeze-DryIceSpecial 70 100 20 May freeze opponent. Super-effective against Water types.
Frenzy PlantGrassSpecial 150 90 5 User must recharge next turn.
Frost BreathIceSpecial 60 90 10 TM79 Always results in a critical hit. 100
FrustrationNormalPhysical 100 20 TM21 Power decreases with higher Happiness.
Fury AttackNormalPhysical 15 85 20 Hits 2-5 times in one turn.
Fury CutterBugPhysical 40 95 20 Power increases each turn.
Fury SwipesNormalPhysical 18 80 15 Hits 2-5 times in one turn.
Fusion BoltElectricPhysical 100 100 5 Power increases if Fusion Flare is used in the same turn.
Fusion FlareFireSpecial 100 100 5 Power increases if Fusion Bolt is used in the same turn.
Future SightPsychicSpecial 120 100 10 Damage occurs 2 turns later.
Gastro AcidPoisonStatus 100 10 Cancels out the effect of the opponent's Ability.
Gear GrindSteelPhysical 50 85 15 Hits twice in one turn.
Gear UpSteelStatus 20 The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
Genesis SupernovaPsychicSpecial 185 1 Mew-exclusive Z-Move.
GeomancyFairyStatus 10 Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second.
Giga DrainGrassSpecial 75 100 10 User recovers half the HP inflicted on opponent.
Giga ImpactNormalPhysical 150 90 5 TM68 User must recharge next turn.
Gigavolt HavocElectric 1 Electric type Z-Move.
GlaciateIceSpecial 65 95 10 Lowers opponent's Speed. 100
GlareNormalStatus 100 30 Paralyzes opponent.
Grass KnotGrassSpecial 100 20 TM86 The heavier the opponent, the stronger the attack.
Grass PledgeGrassSpecial 80 100 10 Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge.
Grass WhistleGrassStatus 55 15 Puts opponent to sleep.
Grassy TerrainGrassStatus 10 Restores a little HP of all Pokémon for 5 turns.
GravityPsychicStatus 5 Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
GrowlNormalStatus 100 40 Lowers opponent's Attack.
GrowthNormalStatus 40 Raises user's Attack and Special Attack.
GrudgeGhostStatus 5 If the users faints after using this move, the PP for the opponent's last move is depleted.
Guard SplitPsychicStatus 10 Averages Defense and Special Defense with the target.
Guard SwapPsychicStatus 10 User and opponent swap Defense and Special Defense.
Guardian of AlolaFairySpecial 1 Tapu-exclusive Z-move. Cuts opponent's HP by 75%.
GuillotineNormalPhysical 5 One-Hit-KO, if it hits.
Gunk ShotPoisonPhysical 120 80 5 May poison opponent. 30
GustFlyingSpecial 40 100 35 Hits Pokémon using Fly/Bounce with double power.
Gyro BallSteelPhysical 100 5 TM74 The slower the user, the stronger the attack.
HailIceStatus 10 TM07 Non-Ice types are damaged for 5 turns.
Hammer ArmFightingPhysical 100 90 10 Lowers user's Speed.
Happy HourNormalStatus 30 Doubles prize money from trainer battles.
HardenNormalStatus 30 Raises user's Defense.
HazeIceStatus 30 Resets all stat changes.
Head ChargeNormalPhysical 120 100 15 User receives recoil damage.
Head SmashRockPhysical 150 80 5 User receives recoil damage.
HeadbuttNormalPhysical 70 100 15 May cause flinching. 30
Heal BellNormalStatus 5 Heals the user's party's status conditions.
Heal BlockPsychicStatus 15 Prevents the opponent from restoring HP for 5 turns.
Heal OrderBugStatus 10 User recovers half its max HP.
Heal PulsePsychicStatus 10 Restores half the target's max HP.
Healing WishPsychicStatus 10 The user faints and the next Pokémon released is fully healed.
Heart StampPsychicPhysical 60 100 25 May cause flinching. 30
Heart SwapPsychicStatus 10 Stat changes are swapped with the opponent.
Heat CrashFirePhysical 100 10 The heavier the user, the stronger the attack.
Heat WaveFireSpecial 95 90 10 May burn opponent. 10
Heavy SlamSteelPhysical 100 10 The heavier the user, the stronger the attack.
Helping HandNormalStatus 20 In Double Battles, boosts the power of the partner's move.
HexGhostSpecial 65 100 10 Inflicts more damage if the target has a status condition.
Hidden PowerNormalSpecial 60 100 15 TM10 Type and power depends on user's IVs.
High HorsepowerGroundPhysical 95 95 10 The user fiercely attacks the target using its entire body.
High Jump KickFightingPhysical 130 90 10 If it misses, the user loses half their HP.
Hold BackNormalPhysical 40 100 40 Always leaves opponent with at least 1 HP.
Hold HandsNormalStatus 40 Makes the user and an ally very happy.
Hone ClawsDarkStatus 15 Raises user's Attack and Accuracy.
Horn AttackNormalPhysical 65 100 25
Horn DrillNormalPhysical 5 One-Hit-KO, if it hits.
Horn LeechGrassPhysical 75 100 10 User recovers half the HP inflicted on opponent.
HowlNormalStatus 40 Raises user's Attack.
HurricaneFlyingSpecial 110 70 10 May confuse opponent. 30
Hydro CannonWaterSpecial 150 90 5 User must recharge next turn.
Hydro PumpWaterSpecial 110 80 5
Hydro VortexWater 1 Water type Z-Move.
Hyper BeamNormalSpecial 150 90 5 TM15 User must recharge next turn.
Hyper FangNormalPhysical 80 90 15 May cause flinching. 10
Hyper VoiceNormalSpecial 90 100 10
Hyperspace FuryDarkPhysical 100 5 Lowers user's Defense. Can strike through Protect/Detect.
Hyperspace HolePsychicSpecial 80 5 Can strike through Protect/Detect.
HypnosisPsychicStatus 60 20 Puts opponent to sleep.
Ice BallIcePhysical 30 90 20 Doubles in power each turn for 5 turns.
Ice BeamIceSpecial 90 100 10 TM13 May freeze opponent. 10
Ice BurnIceSpecial 140 90 5 Charges on first turn, attacks on second. May burn opponent. 30
Ice FangIcePhysical 65 95 15 May cause flinching and/or freeze opponent. 10
Ice HammerIcePhysical 100 90 10 The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
Ice PunchIcePhysical 75 100 15 May freeze opponent. 10
Ice ShardIcePhysical 40 100 30 User attacks first.
Icicle CrashIcePhysical 85 90 10 May cause flinching. 30
Icicle SpearIcePhysical 25 100 30 Hits 2-5 times in one turn.
Icy WindIceSpecial 55 95 15 Lowers opponent's Speed. 100
ImprisonPsychicStatus 10 Opponent is unable to use moves that the user also knows.
IncinerateFireSpecial 60 100 15 Destroys the target's held berry.
InfernoFireSpecial 100 50 5 Burns opponent. 100
Inferno OverdriveFire 1 Fire type Z-Move.
InfestationBugSpecial 20 100 20 TM83 Traps opponent, damaging them for 4-5 turns.
IngrainGrassStatus 20 User restores HP each turn. User cannot escape/switch.
InstructPsychicStatus 15 Allows an ally to use a move instead.
Ion DelugeElectricStatus 25 Changes Normal-type moves to Electric-type.
Iron DefenseSteelStatus 15 Sharply raises user's Defense.
Iron HeadSteelPhysical 80 100 15 May cause flinching. 30
Iron TailSteelPhysical 100 75 15 May lower opponent's Defense. 10
JudgmentNormalSpecial 100 100 10 Type depends on the Arceus Plate being held.
Jump KickFightingPhysical 100 95 10 If it misses, the user loses half their HP.
Karate ChopFightingPhysical 50 100 25 High critical hit ratio.
KinesisPsychicStatus 80 15 Lowers opponent's Accuracy.
King's ShieldSteelStatus 10 Protects against attacks, and lowers opponent's Attack on contact.
Knock OffDarkPhysical 65 100 20 Removes opponent's held item for the rest of the battle.
Land's WrathGroundPhysical 90 100 10
Laser FocusNormalStatus 30 User's next attack is guaranteed to result in a critical hit.
Last ResortNormalPhysical 140 100 5 Can only be used after all other moves are used.
Lava PlumeFireSpecial 80 100 15 May burn opponent. 30
Leaf BladeGrassPhysical 90 100 15 High critical hit ratio.
Leaf StormGrassSpecial 130 90 5 Sharply lowers user's Special Attack.
Leaf TornadoGrassSpecial 65 90 10 May lower opponent's Accuracy. 30
LeafageGrassPhysical 40 100 40 Strikes opponent with leaves.
Leech LifeBugPhysical 80 100 10 TM28 User recovers half the HP inflicted on opponent.
Leech SeedGrassStatus 90 10 User steals HP from opponent each turn.
LeerNormalStatus 100 30 Lowers opponent's Defense.
Let's Snuggle ForeverFairyPhysical 190 1 Mimikyu-exclusive Z-Move.
LickGhostPhysical 30 100 30 May paralyze opponent. 30
Light of RuinFairySpecial 140 90 5 User receives recoil damage.
Light ScreenPsychicStatus 30 TM16 Halves damage from Special attacks for 5 turns.
Light That Burns the SkyPsychicSpecial 200 1 Ignores target's ability. Inflicts damage based on the user's Attack or Special Attack, whichever is higher.
LiquidationWaterPhysical 85 100 10 The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Lock-OnNormalStatus 5 User's next attack is guaranteed to hit.
Lovely KissNormalStatus 75 10 Puts opponent to sleep.
Low KickFightingPhysical 100 20 The heavier the opponent, the stronger the attack.
Low SweepFightingPhysical 65 100 20 TM47 Lowers opponent's Speed. 100
Lucky ChantNormalStatus 30 Opponent cannot land critical hits for 5 turns.
Lunar DancePsychicStatus 10 The user faints but the next Pokémon released is fully healed.
LungeBugPhysical 80 100 15 The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.
Luster PurgePsychicSpecial 70 100 5 May lower opponent's Special Defense. 50
Mach PunchFightingPhysical 40 100 30 User attacks first.
Magic CoatPsychicStatus 15 Reflects moves that cause status conditions back to the attacker.
Magic RoomPsychicStatus 10 Suppresses the effects of held items for five turns.
Magical LeafGrassSpecial 60 20 Ignores Accuracy and Evasiveness.
Magma StormFireSpecial 120 75 5 Traps opponent, damaging them for 4-5 turns.
Magnet BombSteelPhysical 60 20 Ignores Accuracy and Evasiveness.
Magnet RiseElectricStatus 10 User becomes immune to Ground-type moves for 5 turns.
Magnetic FluxElectricStatus 20 Raises Defense and Sp. Defense of Plus/Minus Pokémon.
MagnitudeGroundPhysical 100 30 Hits with random power.
Malicious MoonsaultDarkPhysical 180 1 Incineroar-exclusive Z-Move.
Mat BlockFightingStatus 10 Protects teammates from damaging moves.
Me FirstNormalStatus 20 User copies the opponent's attack with 1.5× power.
Mean LookNormalStatus 5 Opponent cannot flee or switch.
MeditatePsychicStatus 40 Raises user's Attack.
Mega DrainGrassSpecial 40 100 15 User recovers half the HP inflicted on opponent.
Mega KickNormalPhysical 120 75 5
Mega PunchNormalPhysical 80 85 20
MegahornBugPhysical 120 85 10
MementoDarkStatus 100 10 User faints, sharply lowers opponent's Attack and Special Attack.
Menacing Moonraze MaelstromGhostSpecial 200 1 Lunala-exclusive Z-Move.
Metal BurstSteelPhysical 100 10 Deals damage equal to 1.5x opponent's attack.
Metal ClawSteelPhysical 50 95 35 May raise user's Attack. 10
Metal SoundSteelStatus 85 40 Sharply lowers opponent's Special Defense.
Meteor MashSteelPhysical 90 90 10 May raise user's Attack. 20
MetronomeNormalStatus 10 User performs any move in the game at random.
Milk DrinkNormalStatus 10 User recovers half its max HP.
MimicNormalStatus 10 Copies the opponent's last move.
Mind BlownFireSpecial 150 100 5 User receives recoil damage.
Mind ReaderNormalStatus 5 User's next attack is guaranteed to hit.
MinimizeNormalStatus 10 Sharply raises user's Evasiveness.
Miracle EyePsychicStatus 40 Resets opponent's Evasiveness, removes Dark's Psychic immunity.
Mirror CoatPsychicSpecial 100 20 When hit by a Special Attack, user strikes back with 2x power.
Mirror MoveFlyingStatus 20 User performs the opponent's last move.
Mirror ShotSteelSpecial 65 85 10 May lower opponent's Accuracy. 30
MistIceStatus 30 User's stats cannot be changed for a period of time.
Mist BallPsychicSpecial 70 100 5 May lower opponent's Special Attack. 50
Misty TerrainFairyStatus 10 Protects the field from status conditions for 5 turns.
MoonblastFairySpecial 95 100 15 May lower opponent's Special Attack. 30
Moongeist BeamGhostSpecial 100 100 5 Ignores the target's ability.
MoonlightFairyStatus 5 User recovers HP. Amount varies with the weather.
Morning SunNormalStatus 5 User recovers HP. Amount varies with the weather.
Mud BombGroundSpecial 65 85 10 May lower opponent's Accuracy. 30
Mud ShotGroundSpecial 55 95 15 Lowers opponent's Speed. 100
Mud SportGroundStatus 15 Weakens the power of Electric-type moves.
Mud-SlapGroundSpecial 20 100 10 Lowers opponent's Accuracy. 100
Muddy WaterWaterSpecial 90 85 10 May lower opponent's Accuracy. 30
Multi-AttackNormalPhysical 90 100 10 Type matches user's current type.
Mystical FireFireSpecial 75 100 10 Lowers opponent's Special Attack. 100
Nasty PlotDarkStatus 20 Sharply raises user's Special Attack.
Natural GiftNormalPhysical 100 15 Power and type depend on the user's held berry.
Nature PowerNormalStatus 20 TM96 Uses a certain move based on the current terrain.
Nature's MadnessFairySpecial 90 10 Halves the foe's HP.
Needle ArmGrassPhysical 60 100 15 May cause flinching. 30
Never-Ending NightmareGhost 1 Ghost type Z-Move.
Night DazeDarkSpecial 85 95 10 May lower opponent's Accuracy. 40
Night ShadeGhostSpecial 100 15 Inflicts damage equal to user's level.
Night SlashDarkPhysical 70 100 15 High critical hit ratio.
NightmareGhostStatus 100 15 The sleeping opponent loses 25% of its max HP each turn.
Noble RoarNormalStatus 100 30 Lowers opponent's Attack and Special Attack.
NuzzleElectricPhysical 20 100 20 Paralyzes opponent. 100
Oblivion WingFlyingSpecial 80 100 10 User recovers most of the HP inflicted on opponent.
Oceanic OperettaWaterSpecial 195 1 Primarina-exclusive Z-Move.
OctazookaWaterSpecial 65 85 10 May lower opponent's Accuracy. 50
Odor SleuthNormalStatus 40 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
Ominous WindGhostSpecial 60 100 5 May raise all user's stats at once. 10
Origin PulseWaterSpecial 110 85 10 Hits all adjacent opponents.
OutrageDragonPhysical 120 100 10 User attacks for 2-3 turns but then becomes confused.
OverheatFireSpecial 130 90 5 TM50 Sharply lowers user's Special Attack.
Pain SplitNormalStatus 20 The user's and opponent's HP becomes the average of both.
Parabolic ChargeElectricSpecial 65 100 20 User recovers half the HP inflicted on opponent.
Parting ShotDarkStatus 100 20 Lowers opponent's Attack and Special Attack then switches out.
Pay DayNormalPhysical 40 100 20 A small amount of money is gained after the battle resolves.
PaybackDarkPhysical 50 100 10 TM66 Power doubles if the user was attacked first.
PeckFlyingPhysical 35 100 35
Perish SongNormalStatus 5 Any Pokémon in play when this attack is used faints in 3 turns.
Petal BlizzardGrassPhysical 90 100 15 Hits all adjacent Pokémon.
Petal DanceGrassSpecial 120 100 10 User attacks for 2-3 turns but then becomes confused.
Phantom ForceGhostPhysical 90 100 10 Disappears on first turn, attacks on second. Can strike through Protect/Detect.
Photon GeyserPsychicSpecial 100 100 5 Uses Attack or Special Attack stat, whichever is higher.
Pin MissileBugPhysical 25 95 20 Hits 2-5 times in one turn.
Plasma FistsElectricPhysical 100 100 15 Changes Normal-type moves to Electric-type moves.
Play NiceNormalStatus 20 Lowers opponent's Attack. Always hits.
Play RoughFairyPhysical 90 90 10 May lower opponent's Attack. 10
PluckFlyingPhysical 60 100 20 If the opponent is holding a berry, its effect is stolen by user.
Poison FangPoisonPhysical 50 100 15 May badly poison opponent. 50
Poison GasPoisonStatus 90 40 Poisons opponent.
Poison JabPoisonPhysical 80 100 20 TM84 May poison the opponent. 30
Poison PowderPoisonStatus 75 35 Poisons opponent.
Poison StingPoisonPhysical 15 100 35 May poison the opponent. 30
Poison TailPoisonPhysical 50 100 25 High critical hit ratio. May poison opponent. 10
Pollen PuffBugSpecial 90 100 15 The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
PoundNormalPhysical 40 100 35
PowderBugStatus 100 20 Damages Pokémon using Fire type moves.
Powder SnowIceSpecial 40 100 25 May freeze opponent. 10
Power GemRockSpecial 80 100 20
Power SplitPsychicStatus 10 Averages Attack and Special Attack with the target.
Power SwapPsychicStatus 10 User and opponent swap Attack and Special Attack.
Power TrickPsychicStatus 10 User's own Attack and Defense switch.
Power TripDarkPhysical 20 100 10 The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.
Power WhipGrassPhysical 120 85 10
Power-Up PunchFightingPhysical 40 100 10 Raises Attack. 100
Precipice BladesGroundPhysical 120 85 10 Hits all adjacent opponents.
PresentNormalPhysical 90 15 Either deals damage or heals.
Prismatic LaserPsychicSpecial 160 100 10 The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.
ProtectNormalStatus 10 TM17 User is not affected by opponent's move.
PsybeamPsychicSpecial 65 100 20 May confuse opponent. 10
Psych UpNormalStatus 10 TM77 Copies the opponent's stat changes.
PsychicPsychicSpecial 90 100 10 TM29 May lower opponent's Special Defense. 10
Psychic FangsPsychicPhysical 85 100 10 The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
Psychic TerrainPsychicStatus 10 Prevents priority moves from being used for 5 turns.
Psycho BoostPsychicSpecial 140 90 5 Sharply lowers user's Special Attack.
Psycho CutPsychicPhysical 70 100 20 High critical hit ratio.
Psycho ShiftPsychicStatus 90 10 Gives the opponent the user's status condition, if it hits.
PsyshockPsychicSpecial 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
PsystrikePsychicSpecial 100 100 10 Inflicts damage based on the target's Defense, not Special Defense.
PsywavePsychicSpecial 80 15 Inflicts damage 50-150% of user's level.
Pulverizing PancakeNormalPhysical 210 1 Snorlax-exclusive Normal type Z-Move.
PunishmentDarkPhysical 100 5 Power increases when opponent's stats have been raised.
PurifyPoisonStatus 20 The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP.
PursuitDarkPhysical 40 100 20 Double power if the opponent is switching out.
QuashDarkStatus 100 15 TM60 Makes the target act last this turn.
Quick AttackNormalPhysical 40 100 30 User attacks first.
Quick GuardFightingStatus 15 Fast moves won't damage the user or its teammates.
Quiver DanceBugStatus 20 Raises user's Special Attack, Special Defense and Speed.
RageNormalPhysical 20 100 20 Raises user's Attack when hit.
Rage PowderBugStatus 20 Forces attacks to hit user, not team-mates.
Rain DanceWaterStatus 5 TM18 Makes it rain for 5 turns.
Rapid SpinNormalPhysical 20 100 40 Removes effects of trap moves.
Razor LeafGrassPhysical 55 95 25 High critical hit ratio.
Razor ShellWaterPhysical 75 95 10 May lower opponent's Defense. 50
Razor WindNormalSpecial 80 100 10 Charges on first turn, attacks on second. High critical hit ratio.
RecoverNormalStatus 10 User recovers half its max HP.
RecycleNormalStatus 10 User's used hold item is restored.
ReflectPsychicStatus 20 TM33 Halves damage from Physical attacks for 5 turns.
Reflect TypeNormalStatus 15 User becomes the target's type.
RefreshNormalStatus 20 Cures paralysis, poison, and burns.
Relic SongNormalSpecial 75 100 10 May put the target to sleep. 10
RestPsychicStatus 10 TM44 User sleeps for 2 turns, but user is fully healed.
RetaliateNormalPhysical 70 100 5 Inflicts double damage if a teammate fainted on the last turn.
ReturnNormalPhysical 100 20 TM27 Power increases with user's Happiness.
Revelation DanceNormalSpecial 90 100 15 Type changes based on Oricorio's form.
RevengeFightingPhysical 60 100 10 Power increases if user was hit first.
ReversalFightingPhysical 100 15 The lower the user's HP, the higher the power.
RoarNormalStatus 20 TM05 In battles, the opponent switches. In the wild, the Pokémon runs.
Roar of TimeDragonSpecial 150 90 5 User must recharge next turn.
Rock BlastRockPhysical 25 90 10 Hits 2-5 times in one turn.
Rock ClimbNormalPhysical 90 85 20 May confuse opponent. 20
Rock PolishRockStatus 20 TM69 Sharply raises user's Speed.
Rock SlideRockPhysical 75 90 10 TM80 May cause flinching. 30
Rock SmashFightingPhysical 40 100 15 May lower opponent's Defense. 50
Rock ThrowRockPhysical 50 90 15
Rock TombRockPhysical 60 95 15 TM39 Lowers opponent's Speed. 100
Rock WreckerRockPhysical 150 90 5 User must recharge next turn.
Role PlayPsychicStatus 15 User copies the opponent's Ability.
Rolling KickFightingPhysical 60 85 15 May cause flinching. 30
RolloutRockPhysical 30 90 20 Doubles in power each turn for 5 turns.
RoostFlyingStatus 10 TM19 User recovers half of its max HP and loses the Flying type temporarily.
RototillerGroundStatus 10 Raises Attack and Special Attack of Grass-types.
RoundNormalSpecial 60 100 15 TM48 Power increases if teammates use it in the same turn.
Sacred FireFirePhysical 100 95 5 May burn opponent. 50
Sacred SwordFightingPhysical 90 100 20 Ignores opponent's stat changes.
SafeguardNormalStatus 25 TM20 The user's party is protected from status conditions.
Sand AttackGroundStatus 100 15 Lowers opponent's Accuracy.
Sand TombGroundPhysical 35 85 15 Traps opponent, damaging them for 4-5 turns.
SandstormRockStatus 10 TM37 Creates a sandstorm for 5 turns.
Savage Spin-OutBug 1 Bug type Z-Move.
ScaldWaterSpecial 80 100 15 TM55 May burn opponent. 30
Scary FaceNormalStatus 100 10 Sharply lowers opponent's Speed.
ScratchNormalPhysical 40 100 35
ScreechNormalStatus 85 40 Sharply lowers opponent's Defense.
Searing ShotFireSpecial 100 100 5 May burn opponent. 30
Searing Sunraze SmashSteelPhysical 200 1 Solgaleo-exclusive Z-Move.
Secret PowerNormalPhysical 70 100 20 Effects of the attack vary with the location. 30
Secret SwordFightingSpecial 85 100 10 Inflicts damage based on the target's Defense, not Special Defense.
Seed BombGrassPhysical 80 100 15
Seed FlareGrassSpecial 120 85 5 May lower opponent's Special Defense. 40
Seismic TossFightingPhysical 100 20 Inflicts damage equal to user's level.
Self-DestructNormalPhysical 200 100 5 User faints.
Shadow BallGhostSpecial 80 100 15 TM30 May lower opponent's Special Defense. 20
Shadow BoneGhostPhysical 85 100 10 The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.
Shadow ClawGhostPhysical 70 100 15 TM65 High critical hit ratio.
Shadow ForceGhostPhysical 120 100 5 Disappears on first turn, attacks on second. Can strike through Protect/Detect.
Shadow PunchGhostPhysical 60 20 Ignores Accuracy and Evasiveness.
Shadow SneakGhostPhysical 40 100 30 User attacks first.
SharpenNormalStatus 30 Raises user's Attack.
Shattered PsychePsychic 1 Psychic type Z-Move.
Sheer ColdIceSpecial 5 One-Hit-KO, if it hits.
Shell SmashNormalStatus 15 Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.
Shell TrapFireSpecial 150 100 5 Deals more damage to opponent if hit by a Physical move.
Shift GearSteelStatus 10 Raises user's Attack and sharply raises Speed.
Shock WaveElectricSpecial 60 20 Ignores Accuracy and Evasiveness.
Shore UpGroundStatus 10 The user regains up to half of its max HP. It restores more HP in a sandstorm.
Signal BeamBugSpecial 75 100 15 May confuse opponent. 10
Silver WindBugSpecial 60 100 5 May raise all stats of user at once. 10
Simple BeamNormalStatus 100 15 Changes target's ability to Simple.
SingNormalStatus 55 15 Puts opponent to sleep. 100
Sinister Arrow RaidGhostPhysical 180 1 Decidueye-exclusive Z-Move.
SketchNormalStatus 1 Permanently copies the opponent's last move.
Skill SwapPsychicStatus 10 The user swaps Abilities with the opponent.
Skull BashNormalPhysical 130 100 10 Raises Defense on first turn, attacks on second. 100
Sky AttackFlyingPhysical 140 90 5 Charges on first turn, attacks on second. May cause flinching. 30
Sky DropFlyingPhysical 60 100 10 TM58 Takes opponent into the air on first turn, drops them on second turn.
Sky UppercutFightingPhysical 85 90 15 Hits the opponent, even during Fly.
Slack OffNormalStatus 10 User recovers half its max HP.
SlamNormalPhysical 80 75 20
SlashNormalPhysical 70 100 20 High critical hit ratio.
Sleep PowderGrassStatus 75 15 Puts opponent to sleep.
Sleep TalkNormalStatus 10 TM88 User performs one of its own moves while sleeping.
SludgePoisonSpecial 65 100 20 May poison opponent. 30
Sludge BombPoisonSpecial 90 100 10 TM36 May poison opponent. 30
Sludge WavePoisonSpecial 95 100 10 TM34 May poison opponent. 10
Smack DownRockPhysical 50 100 15 TM23 Makes Flying-type Pokémon vulnerable to Ground moves.
Smart StrikeSteelPhysical 70 10 TM67 The user stabs the target with a sharp horn. This attack never misses.
Smelling SaltsNormalPhysical 70 100 10 Power doubles if opponent is paralyzed, but cures it.
SmogPoisonSpecial 30 70 20 May poison opponent. 40
SmokescreenNormalStatus 100 20 Lowers opponent's Accuracy.
SnarlDarkSpecial 55 95 15 TM95 Lowers opponent's Special Attack. 100
SnatchDarkStatus 10 Steals the effects of the opponent's next move.
SnoreNormalSpecial 50 100 15 Can only be used if asleep. May cause flinching. 30
SoakWaterStatus 100 20 Changes the target's type to water.
Soft-BoiledNormalStatus 10 User recovers half its max HP.
Solar BeamGrassSpecial 120 100 10 TM22 Charges on first turn, attacks on second.
Solar BladeGrassPhysical 125 100 10 Charges on first turn, attacks on second.
Sonic BoomNormalSpecial 90 20 Always inflicts 20 HP.
Soul-Stealing 7-Star StrikeGhostPhysical 195 1 Marshadow-exclusive Z-Move.
Spacial RendDragonSpecial 100 95 5 High critical hit ratio.
SparkElectricPhysical 65 100 20 May paralyze opponent. 30
Sparkling AriaWaterSpecial 90 100 10 Heals the burns of its target.
Spectral ThiefGhostPhysical 90 100 10 The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.
Speed SwapPsychicStatus 10 The user exchanges Speed stats with the target.
Spider WebBugStatus 10 Opponent cannot escape/switch.
Spike CannonNormalPhysical 20 100 15 Hits 2-5 times in one turn.
SpikesGroundStatus 20 Hurts opponents when they switch into battle.
Spiky ShieldGrassStatus 10 Protects user and inflicts damage on contact moves.
Spirit ShackleGhostPhysical 80 100 10 Prevents the opponent switching out.
Spit UpNormalSpecial 100 10 Power depends on how many times the user performed Stockpile.
SpiteGhostStatus 100 10 The opponent's last move loses 2-5 PP.
SplashNormalStatus 40 Doesn't do ANYTHING.
Splintered StormshardsRockPhysical 190 1 Lycanroc-exclusive Z-Move.
SporeGrassStatus 100 15 Puts opponent to sleep. 100
SpotlightNormalStatus 15 The user shines a spotlight on the target so that only the target will be attacked during the turn.
Stealth RockRockStatus 20 Damages opponent switching into battle.
Steam EruptionWaterSpecial 110 95 5 May burn opponent. 30
SteamrollerBugPhysical 65 100 20 May cause flinching. 30
Steel WingSteelPhysical 70 90 25 TM51 May raise user's Defense. 10
Sticky WebBugStatus 20 Lowers opponent's Speed when switching into battle.
StockpileNormalStatus 20 Stores energy for use with Spit Up and Swallow.
Stoked SparksurferElectricSpecial 175 1 Raichu-exclusive Electric type Z-Move.
StompNormalPhysical 65 100 20 May cause flinching. 30
Stomping TantrumGroundPhysical 75 100 10 Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Stone EdgeRockPhysical 100 80 5 TM71 High critical hit ratio.
Stored PowerPsychicSpecial 20 100 10 Power increases when user's stats have been raised.
Storm ThrowFightingPhysical 60 100 10 Always results in a critical hit.
StrengthNormalPhysical 80 100 15
Strength SapGrassStatus 100 10 The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat.
String ShotBugStatus 95 40 Sharply lowers opponent's Speed.
StruggleNormalPhysical 50 100 Only usable when all PP are gone. Hurts the user.
Struggle BugBugSpecial 50 100 20 Lowers opponent's Special Attack. 100
Stun SporeGrassStatus 75 30 Paralyzes opponent.
SubmissionFightingPhysical 80 80 20 User receives recoil damage.
SubstituteNormalStatus 10 TM90 Uses HP to creates a decoy that takes hits.
Subzero SlammerIce 1 Ice type Z-Move.
Sucker PunchDarkPhysical 70 100 5 User attacks first, but only works if opponent is readying an attack.
Sunny DayFireStatus 5 TM11 Makes it sunny for 5 turns.
Sunsteel StrikeSteelPhysical 100 100 5 Ignores the target's ability.
Super FangNormalPhysical 90 10 Always takes off half of the opponent's HP.
SuperpowerFightingPhysical 120 100 5 Lowers user's Attack and Defense.
SupersonicNormalStatus 55 20 Confuses opponent.
Supersonic SkystrikeFlying 1 Flying type Z-Move.
SurfWaterSpecial 90 100 15 TM94 Hits all adjacent Pokémon.
SwaggerNormalStatus 85 15 TM87 Opponent becomes confused, but its Attack is sharply raised.
SwallowNormalStatus 10 The more times the user has performed Stockpile, the more HP is recovered.
Sweet KissFairyStatus 75 10 Confuses opponent.
Sweet ScentNormalStatus 20 Lowers opponent's Evasiveness.
SwiftNormalSpecial 60 20 Ignores Accuracy and Evasiveness.
SwitcherooDarkStatus 100 15 Swaps held items with the opponent.
Swords DanceNormalStatus 20 TM75 Sharply raises user's Attack.
SynchronoisePsychicSpecial 120 100 15 Hits any Pokémon that shares a type with the user.
SynthesisGrassStatus 5 User recovers HP. Amount varies with the weather.
TackleNormalPhysical 40 100 35
Tail GlowBugStatus 20 Drastically raises user's Special Attack.
Tail SlapNormalPhysical 25 85 10 Hits 2-5 times in one turn.
Tail WhipNormalStatus 100 30 Lowers opponent's Defense.
TailwindFlyingStatus 30 Doubles Speed for 4 turns.
Take DownNormalPhysical 90 85 20 User receives recoil damage.
TauntDarkStatus 100 20 TM12 Opponent can only use moves that attack.
Tearful LookNormalStatus 20 The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.
Techno BlastNormalSpecial 120 100 5 Type depends on the Drive being held.
Tectonic RageGround 1 Ground type Z-Move.
Teeter DanceNormalStatus 100 20 Confuses all Pokémon.
TelekinesisPsychicStatus 15 Ignores opponent's Evasiveness for three turns, add Ground immunity.
TeleportPsychicStatus 20 Allows user to flee wild battles; also warps player to last PokéCenter.
ThiefDarkPhysical 60 100 25 TM46 Also steals opponent's held item.
Thousand ArrowsGroundPhysical 90 100 10 Makes Flying-type Pokémon vulnerable to Ground moves.
Thousand WavesGroundPhysical 90 100 10 Opponent cannot flee or switch.
ThrashNormalPhysical 120 100 10 User attacks for 2-3 turns but then becomes confused.
Throat ChopDarkPhysical 80 100 15 Prevents use of sound moves for two turns.
ThunderElectricSpecial 110 70 10 TM25 May paralyze opponent. 30
Thunder FangElectricPhysical 65 95 15 May cause flinching and/or paralyze opponent. 10
Thunder PunchElectricPhysical 75 100 15 May paralyze opponent. 10
Thunder ShockElectricSpecial 40 100 30 May paralyze opponent. 10
Thunder WaveElectricStatus 90 20 TM73 Paralyzes opponent. 100
ThunderboltElectricSpecial 90 100 15 TM24 May paralyze opponent. 10
TickleNormalStatus 100 20 Lowers opponent's Attack and Defense.
Topsy-TurvyDarkStatus 20 Reverses stat changes of opponent.
TormentDarkStatus 100 15 TM41 Opponent cannot use the same move in a row.
ToxicPoisonStatus 90 10 TM06 Badly poisons opponent.
Toxic SpikesPoisonStatus 20 Poisons opponents when they switch into battle.
Toxic ThreadPoisonStatus 100 20 The user shoots poisonous threads to poison the target and lower the target’s Speed stat.
TransformNormalStatus 10 User takes on the form and attacks of the opponent.
Tri AttackNormalSpecial 80 100 10 May paralyze, burn or freeze opponent. 20
TrickPsychicStatus 100 10 Swaps held items with the opponent.
Trick RoomPsychicStatus 5 TM92 Slower Pokémon move first in the turn for 5 turns.
Trick-or-TreatGhostStatus 100 20 Adds Ghost type to opponent.
Triple KickFightingPhysical 10 90 10 Hits thrice in one turn at increasing power.
Trop KickGrassPhysical 70 100 15 Lowers opponent's Attack.
Trump CardNormalSpecial 5 The lower the PP, the higher the power.
TwineedleBugPhysical 25 100 20 Hits twice in one turn. May poison opponent. 20
Twinkle TackleFairy 1 Fairy type Z-Move.
TwisterDragonSpecial 40 100 20 May cause flinching. Hits Pokémon using Fly/Bounce with double power. 20
U-turnBugPhysical 70 100 20 TM89 User switches out immediately after attacking.
UproarNormalSpecial 90 100 10 User attacks for 3 turns and prevents sleep.
V-createFirePhysical 180 95 5 Lowers user's Defense, Special Defense and Speed. 100
Vacuum WaveFightingSpecial 40 100 30 User attacks first.
Venom DrenchPoisonStatus 100 20 Lowers poisoned opponent's Special Attack and Speed.
VenoshockPoisonSpecial 65 100 10 TM09 Inflicts double damage if the target is poisoned.
Vice GripNormalPhysical 55 100 30
Vine WhipGrassPhysical 45 100 25
Vital ThrowFightingPhysical 70 10 User attacks last, but ignores Accuracy and Evasiveness.
Volt SwitchElectricSpecial 70 100 20 TM72 User must switch out after attacking.
Volt TackleElectricPhysical 120 100 15 User receives recoil damage. May paralyze opponent. 10
Wake-Up SlapFightingPhysical 70 100 10 Power doubles if opponent is asleep, but wakes it up.
Water GunWaterSpecial 40 100 25
Water PledgeWaterSpecial 80 100 10 Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge.
Water PulseWaterSpecial 60 100 20 May confuse opponent. 20
Water ShurikenWaterSpecial 15 100 20 Hits 2-5 times in one turn.
Water SportWaterStatus 15 Weakens the power of Fire-type moves.
Water SpoutWaterSpecial 150 100 5 The higher the user's HP, the higher the damage caused.
WaterfallWaterPhysical 80 100 15 TM98 May cause flinching. 20
Weather BallNormalSpecial 50 100 10 Move's power and type changes with the weather.
WhirlpoolWaterSpecial 35 85 15 Traps opponent, damaging them for 4-5 turns.
WhirlwindNormalStatus 20 In battles, the opponent switches. In the wild, the Pokémon runs.
Wide GuardRockStatus 10 Protects the user's team from multi-target attacks.
Wild ChargeElectricPhysical 90 100 15 TM93 User receives recoil damage.
Will-O-WispFireStatus 85 15 TM61 Burns opponent. 100
Wing AttackFlyingPhysical 60 100 35
WishNormalStatus 10 The user recovers HP in the following turn.
WithdrawWaterStatus 40 Raises user's Defense.
Wonder RoomPsychicStatus 10 Swaps every Pokémon's Defense and Special Defense for 5 turns.
Wood HammerGrassPhysical 120 100 15 User receives recoil damage.
Work UpNormalStatus 30 TM01 Raises user's Attack and Special Attack.
Worry SeedGrassStatus 100 10 Changes the opponent's Ability to Insomnia.
WrapNormalPhysical 15 90 20 Traps opponent, damaging them for 4-5 turns.
Wring OutNormalSpecial 100 5 The higher the opponent's HP, the higher the damage.
X-ScissorBugPhysical 80 100 15 TM81
YawnNormalStatus 10 Puts opponent to sleep in the next turn.
Zap CannonElectricSpecial 120 50 5 Paralyzes opponent. 100
Zen HeadbuttPsychicPhysical 80 90 15 May cause flinching. 20
Zing ZapElectricPhysical 80 100 10 A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.