Fighting type Pokémon moves

This is a full list of every Fighting move from all 7 generations of the Pokémon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which Pokémon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

Name
Type
Cat.
Power
Acc.
PP
TM
Effect
Prob. (%)
All-Out PummelingFighting 1 Fighting type Z-Move.
Arm ThrustFightingPhysical 15 100 20 Hits 2-5 times in one turn.
Aura SphereFightingSpecial 80 20 Ignores Accuracy and Evasiveness.
Brick BreakFightingPhysical 75 100 15 TM31 Breaks through Reflect and Light Screen barriers.
Bulk UpFightingStatus 20 TM08 Raises user's Attack and Defense.
Circle ThrowFightingPhysical 60 90 10 In battles, the opponent switches. In the wild, the Pokémon runs.
Close CombatFightingPhysical 120 100 5 Lowers user's Defense and Special Defense.
CounterFightingPhysical 100 20 When hit by a Physical Attack, user strikes back with 2x power.
Cross ChopFightingPhysical 100 80 5 High critical hit ratio.
DetectFightingStatus 5 Opponent's attack doesn't affect you, but may fail if used often.
Double KickFightingPhysical 30 100 30 Hits twice in one turn.
Drain PunchFightingPhysical 75 100 10 User recovers half the HP inflicted on opponent.
Dynamic PunchFightingPhysical 100 50 5 Confuses opponent. 100
Final GambitFightingSpecial 100 5 Inflicts damage equal to the user's remaining HP. User faints.
Flying PressFightingPhysical 100 95 10 Deals Fighting and Flying type damage.
Focus BlastFightingSpecial 120 70 5 TM52 May lower opponent's Special Defense. 10
Focus PunchFightingPhysical 150 100 20 If the user is hit before attacking, it flinches instead.
Force PalmFightingPhysical 60 100 10 May paralyze opponent. 30
Hammer ArmFightingPhysical 100 90 10 Lowers user's Speed.
High Jump KickFightingPhysical 130 90 10 If it misses, the user loses half their HP.
Jump KickFightingPhysical 100 95 10 If it misses, the user loses half their HP.
Karate ChopFightingPhysical 50 100 25 High critical hit ratio.
Low KickFightingPhysical 100 20 The heavier the opponent, the stronger the attack.
Low SweepFightingPhysical 65 100 20 TM47 Lowers opponent's Speed. 100
Mach PunchFightingPhysical 40 100 30 User attacks first.
Mat BlockFightingStatus 10 Protects teammates from damaging moves.
Power-Up PunchFightingPhysical 40 100 10 Raises Attack. 100
Quick GuardFightingStatus 15 Fast moves won't damage the user or its teammates.
RevengeFightingPhysical 60 100 10 Power increases if user was hit first.
ReversalFightingPhysical 100 15 The lower the user's HP, the higher the power.
Rock SmashFightingPhysical 40 100 15 May lower opponent's Defense. 50
Rolling KickFightingPhysical 60 85 15 May cause flinching. 30
Sacred SwordFightingPhysical 90 100 20 Ignores opponent's stat changes.
Secret SwordFightingSpecial 85 100 10 Inflicts damage based on the target's Defense, not Special Defense.
Seismic TossFightingPhysical 100 20 Inflicts damage equal to user's level.
Sky UppercutFightingPhysical 85 90 15 Hits the opponent, even during Fly.
Storm ThrowFightingPhysical 60 100 10 Always results in a critical hit.
SubmissionFightingPhysical 80 80 20 User receives recoil damage.
SuperpowerFightingPhysical 120 100 5 Lowers user's Attack and Defense.
Triple KickFightingPhysical 10 90 10 Hits thrice in one turn at increasing power.
Vacuum WaveFightingSpecial 40 100 30 User attacks first.
Vital ThrowFightingPhysical 70 10 User attacks last, but ignores Accuracy and Evasiveness.
Wake-Up SlapFightingPhysical 70 100 10 Power doubles if opponent is asleep, but wakes it up.