Pokémon move list
This is a full list of every Pokémon move from all 9 generations of the game series. The power, accuracy and PP are listed along with any additional effects.
Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.
Category key: Physical Special Status
Name | Type | Cat. | Power | Acc. | PP | Effect | Prob. (%) |
---|---|---|---|---|---|---|---|
10,000,000 Volt Thunderbolt | Electric | 195 | — | 1 | Pikachu-exclusive Z-Move. High critical hit ratio. | — | |
Absorb | Grass | 20 | 100 | 25 | User recovers half the HP inflicted on opponent. | — | |
Accelerock | Rock | 40 | 100 | 20 | User attacks first. | — | |
Acid | Poison | 40 | 100 | 30 | May lower opponent's Special Defense. | 10 | |
Acid Armor | Poison | — | — | 20 | Sharply raises user's Defense. | — | |
Acid Downpour | Poison | — | — | — | 1 | Poison type Z-Move. | — |
Acid Spray | Poison | 40 | 100 | 20 | Sharply lowers opponent's Special Defense. | 100 | |
Acrobatics | Flying | 55 | 100 | 15 | Stronger when the user does not have a held item. | — | |
Acupressure | Normal | — | — | 30 | Sharply raises a random stat. | — | |
Aerial Ace | Flying | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | |
Aeroblast | Flying | 100 | 95 | 5 | High critical hit ratio. | — | |
After You | Normal | — | — | 15 | Gives target priority in the next turn. | — | |
Agility | Psychic | — | — | 30 | Sharply raises user's Speed. | — | |
Air Cutter | Flying | 60 | 95 | 25 | High critical hit ratio. | — | |
Air Slash | Flying | 75 | 95 | 15 | May cause flinching. | 30 | |
All-Out Pummeling | Fighting | — | — | — | 1 | Fighting type Z-Move. | — |
Alluring Voice | Fairy | 80 | 100 | 10 | — | ||
Ally Switch | Psychic | — | — | 15 | User switches with opposite teammate. | — | |
Amnesia | Psychic | — | — | 20 | Sharply raises user's Special Defense. | — | |
Anchor Shot | Steel | 80 | 100 | 20 | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | — | |
Ancient Power | Rock | 60 | 100 | 5 | May raise all user's stats at once. | 10 | |
Apple Acid | Grass | 80 | 100 | 10 | Lowers target's Special Defense. | 100 | |
Aqua Cutter | Water | 70 | 100 | 20 | High critical hit ratio. | — | |
Aqua Jet | Water | 40 | 100 | 20 | User attacks first. | — | |
Aqua Ring | Water | — | — | 20 | Restores a little HP each turn. | — | |
Aqua Step | Water | 80 | 100 | 10 | Raises user's Speed. | 100 | |
Aqua Tail | Water | 90 | 90 | 10 | — | ||
Arm Thrust | Fighting | 15 | 100 | 20 | Hits 2-5 times in one turn. | — | |
Armor Cannon | Fire | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | — | |
Aromatherapy | Grass | — | — | 5 | Cures all status problems in your party. | — | |
Aromatic Mist | Fairy | — | — | 20 | Raises Special Defense of an ally. | — | |
Assist | Normal | — | — | 20 | User performs a move known by its allies at random. | — | |
Assurance | Dark | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | — | |
Astonish | Ghost | 30 | 100 | 15 | May cause flinching. | 30 | |
Astral Barrage | Ghost | 120 | 100 | 5 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | — | |
Attack Order | Bug | 90 | 100 | 15 | High critical hit ratio. | — | |
Attract | Normal | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | — | |
Aura Sphere | Fighting | 80 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | |
Aura Wheel | Electric | 110 | 100 | 10 | Changes type based on Morpeko's Mode. | 100 | |
Aurora Beam | Ice | 65 | 100 | 20 | May lower opponent's Attack. | 10 | |
Aurora Veil | Ice | — | — | 20 | Halves damage from Physical and Special attacks for five turns. | — | |
Autotomize | Steel | — | — | 15 | Reduces weight and sharply raises Speed. | — | |
Avalanche | Ice | 60 | 100 | 10 | Power doubles if user took damage first. | — | |
Axe Kick | Fighting | 120 | 90 | 10 | May confuse opponent. If it misses, the user loses HP. | — | |
Baby-Doll Eyes | Fairy | — | 100 | 30 | Always goes first. Lowers the target's attack. | — | |
Baddy Bad | Dark | 90 | 100 | 15 | Reduces damage from Physical attacks. | — | |
Baneful Bunker | Poison | — | — | 10 | Protects the user and poisons opponent on contact. | — | |
Barb Barrage | Poison | 60 | 100 | 10 | May poison opponent; inflicts double damage if the target is already poisoned. | — | |
Barrage | Normal | 15 | 85 | 20 | Hits 2-5 times in one turn. | — | |
Barrier | Psychic | — | — | 20 | Sharply raises user's Defense. | — | |
Baton Pass | Normal | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. | — | |
Beak Blast | Flying | 100 | 100 | 15 | The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn. | — | |
Beat Up | Dark | — | 100 | 10 | Each Pokémon in user's party attacks. | — | |
Behemoth Bash | Steel | 100 | 100 | 5 | Damage doubles if target is Dynamaxed. | — | |
Behemoth Blade | Steel | 100 | 100 | 5 | Damage doubles if target is Dynamaxed. | — | |
Belch | Poison | 120 | 90 | 10 | User must have consumed a Berry. | — | |
Belly Drum | Normal | — | — | 10 | User loses 50% of its max HP, but Attack raises to maximum. | — | |
Bestow | Normal | — | — | 15 | Gives the user's held item to the target. | — | |
Bide | Normal | — | — | 10 | User takes damage for two turns then strikes back double. | — | |
Bind | Normal | 15 | 85 | 20 | Traps opponent, damaging them for 4-5 turns. | 100 | |
Bite | Dark | 60 | 100 | 25 | May cause flinching. | 30 | |
Bitter Blade | Fire | 90 | 100 | 10 | User recovers half the HP inflicted on opponent. | — | |
Bitter Malice | Ghost | 75 | 100 | 10 | Lowers opponent's Attack. | — | |
Black Hole Eclipse | Dark | — | — | — | 1 | Dark type Z-Move. | — |
Blast Burn | Fire | 150 | 90 | 5 | User must recharge next turn. | — | |
Blaze Kick | Fire | 85 | 90 | 10 | High critical hit ratio. May burn opponent. | 10 | |
Blazing Torque | Fire | 80 | 100 | 10 | May burn the opponent. | — | |
Bleakwind Storm | Flying | 100 | 80 | 10 | May lower opponent's Speed. | — | |
Blizzard | Ice | 110 | 70 | 5 | May freeze opponent. | 10 | |
Block | Normal | — | — | 5 | Opponent cannot flee or switch. | — | |
Blood Moon | Normal | 140 | 100 | 5 | Cannot be used twice in a row. | — | |
Bloom Doom | Grass | — | — | — | 1 | Grass type Z-Move. | — |
Blue Flare | Fire | 130 | 85 | 5 | May burn opponent. | 20 | |
Body Press | Fighting | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. | — | |
Body Slam | Normal | 85 | 100 | 15 | May paralyze opponent. | 30 | |
Bolt Beak | Electric | 85 | 100 | 10 | If the user attacks before the target, the power of this move is doubled. | — | |
Bolt Strike | Electric | 130 | 85 | 5 | May paralyze opponent. | 20 | |
Bone Club | Ground | 65 | 85 | 20 | May cause flinching. | 10 | |
Bone Rush | Ground | 25 | 90 | 10 | Hits 2-5 times in one turn. | — | |
Bonemerang | Ground | 50 | 90 | 10 | Hits twice in one turn. | — | |
Boomburst | Normal | 140 | 100 | 10 | Hits all adjacent Pokémon. | — | |
Bounce | Flying | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. | 30 | |
Bouncy Bubble | Water | 90 | 100 | 15 | User recovers half the HP inflicted on opponent. | — | |
Branch Poke | Grass | 40 | 100 | 40 | — | ||
Brave Bird | Flying | 120 | 100 | 15 | User receives recoil damage. | — | |
Breaking Swipe | Dragon | 60 | 100 | 15 | Hits multiple opponents and lowers their attack. | 100 | |
Breakneck Blitz | Normal | — | — | — | 1 | Normal type Z-Move. | — |
Brick Break | Fighting | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | — | |
Brine | Water | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. | — | |
Brutal Swing | Dark | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | — | |
Bubble | Water | 40 | 100 | 30 | May lower opponent's Speed. | 10 | |
Bubble Beam | Water | 65 | 100 | 20 | May lower opponent's Speed. | 10 | |
Bug Bite | Bug | 60 | 100 | 20 | Receives the effect from the opponent's held berry. | — | |
Bug Buzz | Bug | 90 | 100 | 10 | May lower opponent's Special Defense. | 10 | |
Bulk Up | Fighting | — | — | 20 | Raises user's Attack and Defense. | — | |
Bulldoze | Ground | 60 | 100 | 20 | Lowers opponent's Speed. | 100 | |
Bullet Punch | Steel | 40 | 100 | 30 | User attacks first. | — | |
Bullet Seed | Grass | 25 | 100 | 30 | Hits 2-5 times in one turn. | — | |
Burn Up | Fire | 130 | 100 | 5 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | — | |
Burning Bulwark | Fire | — | ∞ | 10 | — | ||
Burning Jealousy | Fire | 70 | 100 | 5 | Hits all opponents, and burns any that have had their stats boosted. | — | |
Buzzy Buzz | Electric | 90 | 100 | 15 | Paralyzes the opponent. | 100 | |
Calm Mind | Psychic | — | — | 20 | Raises user's Special Attack and Special Defense. | — | |
Camouflage | Normal | — | — | 20 | Changes user's type according to the location. | — | |
Captivate | Normal | — | 100 | 20 | Sharply lowers opponent's Special Attack if opposite gender. | — | |
Catastropika | Electric | 210 | — | 1 | Pikachu-exclusive Z-Move. | — | |
Ceaseless Edge | Dark | 65 | 90 | 15 | Sets up Spikes. | — | |
Celebrate | Normal | — | — | 40 | The Pokémon congratulates you on your special day. No battle effect. | — | |
Charge | Electric | — | — | 20 | Raises user's Special Defense and next Electric move's power increases. | — | |
Charge Beam | Electric | 50 | 90 | 10 | May raise user's Special Attack. | 70 | |
Charm | Fairy | — | 100 | 20 | Sharply lowers opponent's Attack. | — | |
Chatter | Flying | 65 | 100 | 20 | Confuses opponent. | 100 | |
Chilling Water | Water | 50 | 100 | 20 | Lowers opponent's Attack. | — | |
Chilly Reception | Ice | — | — | 10 | Switches out and summons a snowstorm lasting 5 turns. | — | |
Chip Away | Normal | 70 | 100 | 20 | Ignores opponent's stat changes. | — | |
Chloroblast | Grass | 150 | 95 | 5 | User receives recoil damage. | — | |
Circle Throw | Fighting | 60 | 90 | 10 | In battles, the opponent switches. In the wild, the Pokémon runs. | — | |
Clamp | Water | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | 100 | |
Clanging Scales | Dragon | 110 | 100 | 5 | Lowers user's Defense. | 100 | |
Clangorous Soul | Dragon | — | 100 | 5 | Raises all user's stats but loses HP. | 100 | |
Clangorous Soulblaze | Dragon | 185 | — | 1 | Kommo-o exclusive Z-Move. | — | |
Clear Smog | Poison | 50 | — | 15 | Removes all of the target's stat changes. | — | |
Close Combat | Fighting | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | 100 | |
Coaching | Fighting | — | — | 10 | Boosts Attack and Defense of a teammate. | — | |
Coil | Poison | — | — | 20 | Raises user's Attack, Defense and Accuracy. | — | |
Collision Course | Fighting | 100 | 100 | 5 | Boosted even more if it's super-effective. | — | |
Combat Torque | Fighting | 100 | 100 | 10 | May paralyze the opponent. | — | |
Comet Punch | Normal | 18 | 85 | 15 | Hits 2-5 times in one turn. | — | |
Comeuppance | Dark | — | 100 | 10 | Deals more damage to the opponent that last inflicted damage on it. | — | |
Confide | Normal | — | — | 20 | Lowers opponent's Special Attack. | 100 | |
Confuse Ray | Ghost | — | 100 | 10 | Confuses opponent. | — | |
Confusion | Psychic | 50 | 100 | 25 | May confuse opponent. | 10 | |
Constrict | Normal | 10 | 100 | 35 | May lower opponent's Speed by one stage. | 10 | |
Continental Crush | Rock | — | — | — | 1 | Rock type Z-Move. | — |
Conversion | Normal | — | — | 30 | Changes user's type to that of its first move. | — | |
Conversion 2 | Normal | — | — | 30 | User changes type to become resistant to opponent's last move. | — | |
Copycat | Normal | — | — | 20 | Copies opponent's last move. | — | |
Core Enforcer | Dragon | 100 | 100 | 10 | Suppresses the target's ability if the target has already moved. | — | |
Corkscrew Crash | Steel | — | — | — | 1 | Steel type Z-Move. | — |
Corrosive Gas | Poison | — | 100 | 40 | Removes opponent's items. | — | |
Cosmic Power | Psychic | — | — | 20 | Raises user's Defense and Special Defense. | — | |
Cotton Guard | Grass | — | — | 10 | Drastically raises user's Defense. | — | |
Cotton Spore | Grass | — | 100 | 40 | Sharply lowers opponent's Speed. | — | |
Counter | Fighting | — | 100 | 20 | When hit by a Physical Attack, user strikes back with 2x power. | — | |
Court Change | Normal | — | 100 | 10 | Swaps the effects on either side of the field. | — | |
Covet | Normal | 60 | 100 | 25 | Opponent's item is stolen by the user. | — | |
Crabhammer | Water | 100 | 90 | 10 | High critical hit ratio. | — | |
Crafty Shield | Fairy | — | — | 10 | Protects the Pokémon from status moves. | — | |
Cross Chop | Fighting | 100 | 80 | 5 | High critical hit ratio. | — | |
Cross Poison | Poison | 70 | 100 | 20 | High critical hit ratio. May poison opponent. | 10 | |
Crunch | Dark | 80 | 100 | 15 | May lower opponent's Defense. | 20 | |
Crush Claw | Normal | 75 | 95 | 10 | May lower opponent's Defense. | 50 | |
Crush Grip | Normal | — | 100 | 5 | More powerful when opponent has higher HP. | — | |
Curse | Ghost | — | — | 10 | Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. | — | |
Cut | Normal | 50 | 95 | 30 | — | ||
Dark Pulse | Dark | 80 | 100 | 15 | May cause flinching. | 20 | |
Dark Void | Dark | — | 50 | 10 | Puts all adjacent opponents to sleep. | — | |
Darkest Lariat | Dark | 85 | 100 | 10 | Ignores opponent's stat changes. | — | |
Dazzling Gleam | Fairy | 80 | 100 | 10 | Hits all adjacent opponents. | — | |
Decorate | Fairy | — | — | 15 | Sharply raises target's Attack and Special Attack. | 100 | |
Defend Order | Bug | — | — | 10 | Raises user's Defense and Special Defense. | — | |
Defense Curl | Normal | — | — | 40 | Raises user's Defense. | — | |
Defog | Flying | — | — | 15 | Lowers opponent's Evasiveness and clears fog. | — | |
Destiny Bond | Ghost | — | — | 5 | If the user faints, the opponent also faints. | — | |
Detect | Fighting | — | — | 5 | Protects the user, but may fail if used consecutively. | — | |
Devastating Drake | Dragon | — | — | — | 1 | Dragon type Z-Move. | — |
Diamond Storm | Rock | 100 | 95 | 5 | May sharply raise user's Defense. | 50 | |
Dig | Ground | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | — | |
Dire Claw | Poison | 80 | 100 | 15 | May poison, paralyze or put the opponent to sleep. | — | |
Disable | Normal | — | 100 | 20 | Opponent can't use its last attack for a few turns. | — | |
Disarming Voice | Fairy | 40 | ∞ | 15 | Ignores Accuracy and Evasiveness. | — | |
Discharge | Electric | 80 | 100 | 15 | May paralyze opponent. | 30 | |
Dive | Water | 80 | 100 | 10 | Dives underwater on first turn, attacks on second turn. | — | |
Dizzy Punch | Normal | 70 | 100 | 10 | May confuse opponent. | 20 | |
Doodle | Normal | — | 100 | 10 | Changes the abilities of the user and its teammates to that of the target. | — | |
Doom Desire | Steel | 140 | 100 | 5 | Damage occurs 2 turns later. | — | |
Double Hit | Normal | 35 | 90 | 10 | Hits twice in one turn. | — | |
Double Iron Bash | Steel | 60 | 100 | 5 | Hits twice in one turn; may cause flinching. | 30 | |
Double Kick | Fighting | 30 | 100 | 30 | Hits twice in one turn. | — | |
Double Shock | Electric | 120 | 100 | 5 | After using this move, the user will no longer be Electric type. | — | |
Double Slap | Normal | 15 | 85 | 10 | Hits 2-5 times in one turn. | — | |
Double Team | Normal | — | — | 15 | Raises user's Evasiveness. | — | |
Double-Edge | Normal | 120 | 100 | 15 | User receives recoil damage. | — | |
Draco Meteor | Dragon | 130 | 90 | 5 | Sharply lowers user's Special Attack. | 100 | |
Dragon Ascent | Flying | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | 100 | |
Dragon Breath | Dragon | 60 | 100 | 20 | May paralyze opponent. | 30 | |
Dragon Cheer | Dragon | — | ∞ | 15 | — | ||
Dragon Claw | Dragon | 80 | 100 | 15 | — | ||
Dragon Dance | Dragon | — | — | 20 | Raises user's Attack and Speed. | — | |
Dragon Darts | Dragon | 50 | 100 | 10 | User attacks twice. | — | |
Dragon Energy | Dragon | 150 | 100 | 5 | The higher the user's HP, the higher the power. | — | |
Dragon Hammer | Dragon | 90 | 100 | 15 | The user uses its body like a hammer to attack the target and inflict damage. | — | |
Dragon Pulse | Dragon | 85 | 100 | 10 | — | ||
Dragon Rage | Dragon | — | 100 | 10 | Always inflicts 40 HP. | — | |
Dragon Rush | Dragon | 100 | 75 | 10 | May cause flinching. | 20 | |
Dragon Tail | Dragon | 60 | 90 | 10 | In battles, the opponent switches. In the wild, the Pokémon runs. | — | |
Drain Punch | Fighting | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | — | |
Draining Kiss | Fairy | 50 | 100 | 10 | User recovers most the HP inflicted on opponent. | — | |
Dream Eater | Psychic | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. | — | |
Drill Peck | Flying | 80 | 100 | 20 | — | ||
Drill Run | Ground | 80 | 95 | 10 | High critical hit ratio. | — | |
Drum Beating | Grass | 80 | 100 | 10 | Lowers opponent's Speed. | 100 | |
Dual Chop | Dragon | 40 | 90 | 15 | Hits twice in one turn. | — | |
Dual Wingbeat | Flying | 40 | 90 | 10 | The user slams the target with its wings. The target is hit twice in a row. | — | |
Dynamax Cannon | Dragon | 100 | 100 | 5 | Damage doubles if opponent is Dynamaxed. | — | |
Dynamic Punch | Fighting | 100 | 50 | 5 | Confuses opponent. | 100 | |
Earth Power | Ground | 90 | 100 | 10 | May lower opponent's Special Defense. | 10 | |
Earthquake | Ground | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | — | |
Echoed Voice | Normal | 40 | 100 | 15 | Power increases each turn. | — | |
Eerie Impulse | Electric | — | 100 | 15 | Sharply lowers opponent's Special Attack. | — | |
Eerie Spell | Psychic | 80 | 100 | 5 | Deals damage and reduces opponent's PP. | — | |
Egg Bomb | Normal | 100 | 75 | 10 | — | ||
Electric Terrain | Electric | — | — | 10 | Prevents all Pokémon from falling asleep for 5 turns. | — | |
Electrify | Electric | — | — | 20 | Changes the target's move to Electric type. | — | |
Electro Ball | Electric | — | 100 | 10 | The faster the user, the stronger the attack. | — | |
Electro Drift | Electric | 100 | 100 | 5 | Boosted even more if it's super-effective. | — | |
Electro Shot | Electric | 130 | 100 | 10 | Charges on first turn, attacks on second. | — | |
Electroweb | Electric | 55 | 95 | 15 | Lowers opponent's Speed. | 100 | |
Embargo | Dark | — | 100 | 15 | Opponent cannot use items. | — | |
Ember | Fire | 40 | 100 | 25 | May burn opponent. | 10 | |
Encore | Normal | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | — | |
Endeavor | Normal | — | 100 | 5 | Reduces opponent's HP to same as user's. | — | |
Endure | Normal | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | — | |
Energy Ball | Grass | 90 | 100 | 10 | May lower opponent's Special Defense. | 10 | |
Entrainment | Normal | — | 100 | 15 | Makes target's ability same as user's. | — | |
Eruption | Fire | 150 | 100 | 5 | Stronger when the user's HP is higher. | — | |
Esper Wing | Psychic | 80 | 100 | 10 | High critical hit ratio. Raises user's Speed. | — | |
Eternabeam | Dragon | 160 | 90 | 5 | User can't move on the next turn. | — | |
Expanding Force | Psychic | 80 | 100 | 10 | Increases power and hits all opponents on Psychic Terrain. | — | |
Explosion | Normal | 250 | 100 | 5 | User faints. | — | |
Extrasensory | Psychic | 80 | 100 | 20 | May cause flinching. | 10 | |
Extreme Evoboost | Normal | — | — | 1 | Eevee-exclusive Z-Move. Sharply raises all stats. | 100 | |
Extreme Speed | Normal | 80 | 100 | 5 | User attacks first. | — | |
Facade | Normal | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | — | |
Fairy Lock | Fairy | — | — | 10 | Prevents fleeing in the next turn. | — | |
Fairy Wind | Fairy | 40 | 100 | 30 | — | ||
Fake Out | Normal | 40 | 100 | 10 | User attacks first, foe flinches. Only usable on first turn. | 100 | |
Fake Tears | Dark | — | 100 | 20 | Sharply lowers opponent's Special Defense. | — | |
False Surrender | Dark | 80 | ∞ | 10 | Ignores Accuracy and Evasiveness. | — | |
False Swipe | Normal | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | — | |
Feather Dance | Flying | — | 100 | 15 | Sharply lowers opponent's Attack. | — | |
Feint | Normal | 30 | 100 | 10 | Only hits if opponent uses Protect or Detect in the same turn. | — | |
Feint Attack | Dark | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | |
Fell Stinger | Bug | 50 | 100 | 25 | Drastically raises user's Attack if target is KO'd. | — | |
Fickle Beam | Dragon | 80 | 100 | 5 | May deal double damage. | — | |
Fiery Dance | Fire | 80 | 100 | 10 | May raise user's Special Attack. | 50 | |
Fiery Wrath | Dark | 90 | 100 | 10 | May cause flinching. | 20 | |
Fillet Away | Normal | — | — | 10 | Lowers HP but sharply boosts Attack, Special Attack, and Speed. | — | |
Final Gambit | Fighting | — | 100 | 5 | Inflicts damage equal to the user's remaining HP. User faints. | — | |
Fire Blast | Fire | 110 | 85 | 5 | May burn opponent. | 10 | |
Fire Fang | Fire | 65 | 95 | 15 | May cause flinching and/or burn opponent. | 10 | |
Fire Lash | Fire | 80 | 100 | 15 | The user strikes the target with a burning lash. This also lowers the target's Defense stat. | 100 | |
Fire Pledge | Fire | 80 | 100 | 10 | Added effects appear if combined with Grass Pledge or Water Pledge. | — | |
Fire Punch | Fire | 75 | 100 | 15 | May burn opponent. | 10 | |
Fire Spin | Fire | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | 100 | |
First Impression | Bug | 90 | 100 | 10 | Although this move has great power, it only works the first turn the user is in battle. | — | |
Fishious Rend | Water | 85 | 100 | 10 | If the user attacks before the target, the power of this move is doubled. | — | |
Fissure | Ground | — | 30 | 5 | One-Hit-KO, if it hits. | — | |
Flail | Normal | — | 100 | 15 | The lower the user's HP, the higher the power. | — | |
Flame Burst | Fire | 70 | 100 | 15 | May also injure nearby Pokémon. | — | |
Flame Charge | Fire | 50 | 100 | 20 | Raises user's Speed. | 100 | |
Flame Wheel | Fire | 60 | 100 | 25 | May burn opponent. | 10 | |
Flamethrower | Fire | 90 | 100 | 15 | May burn opponent. | 10 | |
Flare Blitz | Fire | 120 | 100 | 15 | User receives recoil damage. May burn opponent. | 10 | |
Flash | Normal | — | 100 | 20 | Lowers opponent's Accuracy. | — | |
Flash Cannon | Steel | 80 | 100 | 10 | May lower opponent's Special Defense. | 10 | |
Flatter | Dark | — | 100 | 15 | Confuses opponent, but raises its Special Attack. | — | |
Fleur Cannon | Fairy | 130 | 90 | 5 | Sharply lowers user's Special Attack. | 100 | |
Fling | Dark | — | 100 | 10 | Power depends on held item. | — | |
Flip Turn | Water | 60 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | — | |
Floaty Fall | Flying | 90 | 95 | 15 | May cause flinching. | 30 | |
Floral Healing | Fairy | — | — | 10 | The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. | — | |
Flower Shield | Fairy | — | — | 10 | Sharply raises Defense of all Grass-type Pokémon on the field. | 100 | |
Flower Trick | Grass | 70 | ∞ | 10 | Never misses; always results in a critical hit. | — | |
Fly | Flying | 90 | 95 | 15 | Flies up on first turn, attacks on second turn. | — | |
Flying Press | Fighting | 100 | 95 | 10 | Deals Fighting and Flying type damage. | — | |
Focus Blast | Fighting | 120 | 70 | 5 | May lower opponent's Special Defense. | 10 | |
Focus Energy | Normal | — | — | 30 | Increases critical hit ratio. | — | |
Focus Punch | Fighting | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. | — | |
Follow Me | Normal | — | — | 20 | In Double Battle, the user takes all the attacks. | — | |
Force Palm | Fighting | 60 | 100 | 10 | May paralyze opponent. | 30 | |
Foresight | Normal | — | — | 40 | Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts. | — | |
Forest's Curse | Grass | — | 100 | 20 | Adds Grass type to opponent. | — | |
Foul Play | Dark | 95 | 100 | 15 | Uses the opponent's Attack stat. | — | |
Freeze Shock | Ice | 140 | 90 | 5 | Charges on first turn, attacks on second. May paralyze opponent. | 30 | |
Freeze-Dry | Ice | 70 | 100 | 20 | May freeze opponent. Super-effective against Water types. | 10 | |
Freezing Glare | Psychic | 90 | 100 | 10 | May freeze opponent. | 10 | |
Freezy Frost | Ice | 90 | 100 | 15 | Resets all stat changes. | — | |
Frenzy Plant | Grass | 150 | 90 | 5 | User must recharge next turn. | — | |
Frost Breath | Ice | 60 | 90 | 10 | Always results in a critical hit. | 100 | |
Frustration | Normal | — | 100 | 20 | Power decreases with higher Friendship. | — | |
Fury Attack | Normal | 15 | 85 | 20 | Hits 2-5 times in one turn. | — | |
Fury Cutter | Bug | 40 | 95 | 20 | Power increases each turn. | — | |
Fury Swipes | Normal | 18 | 80 | 15 | Hits 2-5 times in one turn. | — | |
Fusion Bolt | Electric | 100 | 100 | 5 | Power increases if Fusion Flare is used in the same turn. | — | |
Fusion Flare | Fire | 100 | 100 | 5 | Power increases if Fusion Bolt is used in the same turn. | — | |
Future Sight | Psychic | 120 | 100 | 10 | Damage occurs 2 turns later. | — | |
G-Max Befuddle | Bug | — | — | ∞ | 5 | Butterfree-exclusive G-Max Move. Poisons, paralyzes, or puts opponent to sleep. | 100 |
G-Max Cannonade | Water | — | — | ∞ | 10 | Blastoise-exclusive G-Max Move. Damages non-Water types for 4 turns. | — |
G-Max Centiferno | Fire | — | — | ∞ | 5 | Centiskorch-exclusive G-Max Move. Traps opponents for 4-5 turns. | 100 |
G-Max Chi Strike | Fighting | — | — | ∞ | 5 | Machamp-exclusive G-Max Move. Increases critical hit ratio. | — |
G-Max Cuddle | Normal | — | — | ∞ | 5 | Eevee-exclusive G-Max Move. Infatuates opponents. | 100 |
G-Max Depletion | Dragon | — | — | ∞ | 5 | Duraludon-exclusive G-Max Move. Reduces opponent's PP. | — |
G-Max Drum Solo | Grass | — | 160 | ∞ | 5 | Rillaboom-exclusive G-Max Move. Ignores target's ability. | — |
G-Max Finale | Fairy | — | — | ∞ | 5 | Alcremie-exclusive G-Max Move. Heals the user's team. | — |
G-Max Fireball | Fire | — | 160 | ∞ | 5 | Cinderace-exclusive G-Max Move. Ignores target's ability. | — |
G-Max Foam Burst | Water | — | — | ∞ | 5 | Kingler-exclusive G-Max Move. Harshly lowers opponents' Speed. | 100 |
G-Max Gold Rush | Normal | — | — | ∞ | 5 | Meowth-exclusive G-Max Move. Confuses opponents and earns more money. | 100 |
G-Max Gravitas | Psychic | — | — | ∞ | 5 | Orbeetle-exclusive G-Max Move. Summons Gravity for 5 turns. | — |
G-Max Hydrosnipe | Water | — | 160 | ∞ | 5 | Inteleon-exclusive G-Max Move. Ignores target's ability. | — |
G-Max Malodor | Poison | — | — | ∞ | 5 | Garbodor-exclusive G-Max Move. Poisons opponents. | 100 |
G-Max Meltdown | Steel | — | — | ∞ | 5 | Melmetal-exclusive G-Max Move. Prevents opponents using the same move twice in a row. | — |
G-Max One Blow | Dark | — | — | ∞ | 5 | Urshifu Single-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect. | — |
G-Max Rapid Flow | Water | — | — | ∞ | 5 | Urshifu Rapid-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect. | — |
G-Max Replenish | Normal | — | — | ∞ | 5 | Snorlax-exclusive G-Max Move. Recycles Berries. | — |
G-Max Resonance | Ice | — | — | ∞ | 5 | Lapras-exclusive G-Max Move. Reduces damage for 5 turns. | — |
G-Max Sandblast | Ground | — | — | ∞ | 5 | Sandaconda-exclusive G-Max Move. Traps opponents for 4-5 turns. | 100 |
G-Max Smite | Fairy | — | — | ∞ | 5 | Hatterene-exclusive G-Max Move. Confuses opponents. | 100 |
G-Max Snooze | Dark | — | — | ∞ | 5 | Grimmsnarl-exclusive G-Max Move. Makes opponents drowsy. | — |
G-Max Steelsurge | Steel | — | — | ∞ | 5 | Copperajah-exclusive G-Max Move. Sets up Spikes on the field. | — |
G-Max Stonesurge | Water | — | — | ∞ | 5 | Drednaw-exclusive G-Max Move. Sets up Stealth Rock. | — |
G-Max Stun Shock | Electric | — | — | ∞ | 10 | Toxtricity-exclusive G-Max Move. Poisons or paralyzes opponents. | 100 |
G-Max Sweetness | Grass | — | — | ∞ | 10 | Appletun-exclusive G-Max Move. Heals status conditions of user's team. | — |
G-Max Tartness | Grass | — | — | ∞ | 10 | Flapple-exclusive G-Max Move. Reduces opponents' evasiveness. | 100 |
G-Max Terror | Ghost | — | — | ∞ | 10 | Gengar-exclusive G-Max Move. Prevents opponent from switching out. | — |
G-Max Vine Lash | Grass | — | — | ∞ | 10 | Venusaur-exclusive G-Max Move. Damages non-Grass types for 4 turns. | — |
G-Max Volcalith | Rock | — | — | ∞ | 10 | Coalossal-exclusive G-Max Move. Deals damage for 4 turns. | 100 |
G-Max Volt Crash | Electric | — | — | ∞ | 10 | Pikachu-exclusive G-Max Move. Paralyzes opponents. | 100 |
G-Max Wildfire | Fire | — | — | ∞ | 10 | Charizard-exclusive G-Max Move. Damages non-Fire types for 4 turns. | 100 |
G-Max Wind Rage | Flying | — | — | ∞ | 10 | Corviknight-exclusive G-Max Move. Removes battlefield hazards. | — |
Gastro Acid | Poison | — | 100 | 10 | Cancels out the effect of the opponent's Ability. | — | |
Gear Grind | Steel | 50 | 85 | 15 | Hits twice in one turn. | — | |
Gear Up | Steel | — | — | 20 | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | — | |
Genesis Supernova | Psychic | 185 | — | 1 | Mew-exclusive Z-Move. | — | |
Geomancy | Fairy | — | — | 10 | Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second. | — | |
Giga Drain | Grass | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | — | |
Giga Impact | Normal | 150 | 90 | 5 | User must recharge next turn. | — | |
Gigaton Hammer | Steel | 160 | 100 | 5 | Cannot be used twice in a row. | — | |
Gigavolt Havoc | Electric | — | — | — | 1 | Electric type Z-Move. | — |
Glacial Lance | Ice | 120 | 100 | 5 | The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | — | |
Glaciate | Ice | 65 | 95 | 10 | Lowers opponent's Speed. | 100 | |
Glaive Rush | Dragon | 120 | 100 | 5 | Attacks from opposing Pokémon during the next turn cannot miss and will inflict double damage. | — | |
Glare | Normal | — | 100 | 30 | Paralyzes opponent. | — | |
Glitzy Glow | Psychic | 90 | 100 | 15 | Reduces damage from Special attacks. | — | |
Grass Knot | Grass | — | 100 | 20 | The heavier the opponent, the stronger the attack. | — | |
Grass Pledge | Grass | 80 | 100 | 10 | Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge. | — | |
Grass Whistle | Grass | — | 55 | 15 | Puts opponent to sleep. | — | |
Grassy Glide | Grass | 55 | 100 | 20 | High priority during Grassy Terrain. | — | |
Grassy Terrain | Grass | — | — | 10 | Restores a little HP of all Pokémon for 5 turns. | — | |
Grav Apple | Grass | 80 | 100 | 10 | Lowers the opponent's Defense stat. | 100 | |
Gravity | Psychic | — | — | 5 | Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. | — | |
Growl | Normal | — | 100 | 40 | Lowers opponent's Attack. | — | |
Growth | Normal | — | — | 20 | Raises user's Attack and Special Attack. | — | |
Grudge | Ghost | — | — | 5 | If the users faints after using this move, the PP for the opponent's last move is depleted. | — | |
Guard Split | Psychic | — | — | 10 | Averages Defense and Special Defense with the target. | — | |
Guard Swap | Psychic | — | — | 10 | User and opponent swap Defense and Special Defense. | — | |
Guardian of Alola | Fairy | — | — | 1 | Tapu-exclusive Z-move. Cuts opponent's HP by 75%. | — | |
Guillotine | Normal | — | 30 | 5 | One-Hit-KO, if it hits. | — | |
Gunk Shot | Poison | 120 | 80 | 5 | May poison opponent. | 30 | |
Gust | Flying | 40 | 100 | 35 | Hits Pokémon using Fly/Bounce/Sky Drop with double power. | — | |
Gyro Ball | Steel | — | 100 | 5 | The slower the user, the stronger the attack. | — | |
Hail | Ice | — | — | 10 | Non-Ice types are damaged for 5 turns. | — | |
Hammer Arm | Fighting | 100 | 90 | 10 | Lowers user's Speed. | 100 | |
Happy Hour | Normal | — | — | 30 | Doubles prize money from trainer battles. | — | |
Hard Press | Steel | — | 100 | 10 | — | ||
Harden | Normal | — | — | 30 | Raises user's Defense. | — | |
Haze | Ice | — | — | 30 | Resets all stat changes. | — | |
Head Charge | Normal | 120 | 100 | 15 | User receives recoil damage. | — | |
Head Smash | Rock | 150 | 80 | 5 | User receives recoil damage. | — | |
Headbutt | Normal | 70 | 100 | 15 | May cause flinching. | 30 | |
Headlong Rush | Ground | 120 | 100 | 5 | Lowers user's Defense. | — | |
Heal Bell | Normal | — | — | 5 | Heals the user's party's status conditions. | — | |
Heal Block | Psychic | — | 100 | 15 | Prevents the opponent from restoring HP for 5 turns. | — | |
Heal Order | Bug | — | — | 10 | User recovers half its max HP. | — | |
Heal Pulse | Psychic | — | — | 10 | Restores half the target's max HP. | — | |
Healing Wish | Psychic | — | — | 10 | The user faints and the next Pokémon released is fully healed. | — | |
Heart Stamp | Psychic | 60 | 100 | 25 | May cause flinching. | 30 | |
Heart Swap | Psychic | — | — | 10 | Stat changes are swapped with the opponent. | — | |
Heat Crash | Fire | — | 100 | 10 | The heavier the user, the stronger the attack. | — | |
Heat Wave | Fire | 95 | 90 | 10 | May burn opponent. | 10 | |
Heavy Slam | Steel | — | 100 | 10 | The heavier the user, the stronger the attack. | — | |
Helping Hand | Normal | — | — | 20 | In Double Battles, boosts the power of the partner's move. | — | |
Hex | Ghost | 65 | 100 | 10 | Inflicts more damage if the target has a status condition. | — | |
Hidden Power | Normal | 60 | 100 | 15 | Type and power depends on user's IVs. | — | |
High Horsepower | Ground | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. | — | |
High Jump Kick | Fighting | 130 | 90 | 10 | If it misses, the user loses half their HP. | — | |
Hold Back | Normal | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | — | |
Hold Hands | Normal | — | — | 40 | Makes the user and an ally very happy. | — | |
Hone Claws | Dark | — | — | 15 | Raises user's Attack and Accuracy. | — | |
Horn Attack | Normal | 65 | 100 | 25 | — | ||
Horn Drill | Normal | — | 30 | 5 | One-Hit-KO, if it hits. | — | |
Horn Leech | Grass | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | — | |
Howl | Normal | — | — | 40 | Raises Attack of allies. | — | |
Hurricane | Flying | 110 | 70 | 10 | May confuse opponent. | 30 | |
Hydro Cannon | Water | 150 | 90 | 5 | User must recharge next turn. | — | |
Hydro Pump | Water | 110 | 80 | 5 | — | ||
Hydro Steam | Water | 80 | 100 | 15 | Power increases in harsh sunlight. | — | |
Hydro Vortex | Water | — | — | — | 1 | Water type Z-Move. | — |
Hyper Beam | Normal | 150 | 90 | 5 | User must recharge next turn. | — | |
Hyper Drill | Normal | 100 | 100 | 5 | Can strike through Protect/Detect. | — | |
Hyper Fang | Normal | 80 | 90 | 15 | May cause flinching. | 10 | |
Hyper Voice | Normal | 90 | 100 | 10 | — | ||
Hyperspace Fury | Dark | 100 | ∞ | 5 | Lowers user's Defense. Can strike through Protect/Detect. | 100 | |
Hyperspace Hole | Psychic | 80 | ∞ | 5 | Can strike through Protect/Detect. | — | |
Hypnosis | Psychic | — | 60 | 20 | Puts opponent to sleep. | — | |
Ice Ball | Ice | 30 | 90 | 20 | Doubles in power each turn for 5 turns. | — | |
Ice Beam | Ice | 90 | 100 | 10 | May freeze opponent. | 10 | |
Ice Burn | Ice | 140 | 90 | 5 | Charges on first turn, attacks on second. May burn opponent. | 30 | |
Ice Fang | Ice | 65 | 95 | 15 | May cause flinching and/or freeze opponent. | 10 | |
Ice Hammer | Ice | 100 | 90 | 10 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | 100 | |
Ice Punch | Ice | 75 | 100 | 15 | May freeze opponent. | 10 | |
Ice Shard | Ice | 40 | 100 | 30 | User attacks first. | — | |
Ice Spinner | Ice | 80 | 100 | 15 | Removes effects of Terrain. | — | |
Icicle Crash | Ice | 85 | 90 | 10 | May cause flinching. | 30 | |
Icicle Spear | Ice | 25 | 100 | 30 | Hits 2-5 times in one turn. | — | |
Icy Wind | Ice | 55 | 95 | 15 | Lowers opponent's Speed. | 100 | |
Imprison | Psychic | — | — | 10 | Opponent is unable to use moves that the user also knows. | — | |
Incinerate | Fire | 60 | 100 | 15 | Destroys the target's held berry. | — | |
Infernal Parade | Ghost | 60 | 100 | 15 | Inflicts double damage if the target has a status condition. | — | |
Inferno | Fire | 100 | 50 | 5 | Burns opponent. | 100 | |
Inferno Overdrive | Fire | — | — | — | 1 | Fire type Z-Move. | — |
Infestation | Bug | 20 | 100 | 20 | Traps opponent, damaging them for 4-5 turns. | 100 | |
Ingrain | Grass | — | — | 20 | User restores HP each turn. User cannot escape/switch. | — | |
Instruct | Psychic | — | — | 15 | Allows an ally to use a move instead. | — | |
Ion Deluge | Electric | — | — | 25 | Changes Normal-type moves to Electric-type. | — | |
Iron Defense | Steel | — | — | 15 | Sharply raises user's Defense. | — | |
Iron Head | Steel | 80 | 100 | 15 | May cause flinching. | 30 | |
Iron Tail | Steel | 100 | 75 | 15 | May lower opponent's Defense. | 30 | |
Ivy Cudgel | Grass | 100 | — | — | High critical hit ratio. Type changes based on form. | — | |
Jaw Lock | Dark | 80 | 100 | 10 | Prevents user and opponent from switching out. | — | |
Jet Punch | Water | 60 | 100 | 15 | Always goes first. | — | |
Judgment | Normal | 100 | 100 | 10 | Type depends on the Arceus Plate being held. | — | |
Jump Kick | Fighting | 100 | 95 | 10 | If it misses, the user loses half their HP. | — | |
Jungle Healing | Grass | — | — | 10 | Restores team's HP and cures status conditions. | — | |
Karate Chop | Fighting | 50 | 100 | 25 | High critical hit ratio. | — | |
Kinesis | Psychic | — | 80 | 15 | Lowers opponent's Accuracy. | — | |
King's Shield | Steel | — | — | 10 | Protects the user and lowers opponent's Attack on contact. | — | |
Knock Off | Dark | 65 | 100 | 20 | Removes opponent's held item for the rest of the battle. | — | |
Kowtow Cleave | Dark | 85 | ∞ | 10 | Always hits. | — | |
Land's Wrath | Ground | 90 | 100 | 10 | — | ||
Laser Focus | Normal | — | — | 30 | User's next attack is guaranteed to result in a critical hit. | — | |
Lash Out | Dark | 75 | 100 | 5 | Double power if stats were lowered during the turn. | — | |
Last Resort | Normal | 140 | 100 | 5 | Can only be used after all other moves are used. | — | |
Last Respects | Ghost | 50 | 100 | 10 | Damages increases the more party Pokémon have been defeated. | — | |
Lava Plume | Fire | 80 | 100 | 15 | May burn opponent. | 30 | |
Leaf Blade | Grass | 90 | 100 | 15 | High critical hit ratio. | — | |
Leaf Storm | Grass | 130 | 90 | 5 | Sharply lowers user's Special Attack. | 100 | |
Leaf Tornado | Grass | 65 | 90 | 10 | May lower opponent's Accuracy. | 50 | |
Leafage | Grass | 40 | 100 | 40 | Strikes opponent with leaves. | — | |
Leech Life | Bug | 80 | 100 | 10 | User recovers half the HP inflicted on opponent. | — | |
Leech Seed | Grass | — | 90 | 10 | Drains HP from opponent each turn. | — | |
Leer | Normal | — | 100 | 30 | Lowers opponent's Defense. | 100 | |
Let's Snuggle Forever | Fairy | 190 | — | 1 | Mimikyu-exclusive Z-Move. | — | |
Lick | Ghost | 30 | 100 | 30 | May paralyze opponent. | 30 | |
Life Dew | Water | — | — | 10 | User and teammates recover HP. | — | |
Light of Ruin | Fairy | 140 | 90 | 5 | User receives recoil damage. | — | |
Light Screen | Psychic | — | — | 30 | Halves damage from Special attacks for 5 turns. | — | |
Light That Burns the Sky | Psychic | 200 | — | 1 | Ultra Necrozma-exclusive Z-Move. Ignores target's ability; uses highest Attack stat. | — | |
Liquidation | Water | 85 | 100 | 10 | May lower opponent's Defense. | 20 | |
Lock-On | Normal | — | — | 5 | User's next attack is guaranteed to hit. | — | |
Lovely Kiss | Normal | — | 75 | 10 | Puts opponent to sleep. | — | |
Low Kick | Fighting | — | 100 | 20 | The heavier the opponent, the stronger the attack. | — | |
Low Sweep | Fighting | 65 | 100 | 20 | Lowers opponent's Speed. | 100 | |
Lucky Chant | Normal | — | — | 30 | Opponent cannot land critical hits for 5 turns. | — | |
Lumina Crash | Psychic | 80 | 100 | 10 | Harshly lowers target’s Special Defense. | — | |
Lunar Blessing | Psychic | — | — | 5 | Heals user's status conditions and recovers HP. | — | |
Lunar Dance | Psychic | — | — | 10 | The user faints but the next Pokémon released is fully healed. | — | |
Lunge | Bug | 80 | 100 | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. | 100 | |
Luster Purge | Psychic | 95 | 100 | 5 | May lower opponent's Special Defense. | 50 | |
Mach Punch | Fighting | 40 | 100 | 30 | User attacks first. | — | |
Magic Coat | Psychic | — | — | 15 | Reflects moves that cause status conditions back to the attacker. | — | |
Magic Powder | Psychic | — | 100 | 20 | Changes target's type to Psychic. | — | |
Magic Room | Psychic | — | — | 10 | Suppresses the effects of held items for five turns. | — | |
Magical Leaf | Grass | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | |
Magical Torque | Fairy | 100 | 100 | 10 | May confuse the opponent. | — | |
Magma Storm | Fire | 100 | 75 | 5 | Traps opponent, damaging them for 4-5 turns. | 100 | |
Magnet Bomb | Steel | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | |
Magnet Rise | Electric | — | — | 10 | User becomes immune to Ground-type moves for 5 turns. | — | |
Magnetic Flux | Electric | — | — | 20 | Raises Defense and Sp. Defense of Plus/Minus Pokémon. | — | |
Magnitude | Ground | — | 100 | 30 | Hits with random power. | — | |
Make It Rain | Steel | 120 | 100 | 5 | Lowers user's Special Attack. Money is earned after the battle. | — | |
Malicious Moonsault | Dark | 180 | — | 1 | Incineroar-exclusive Z-Move. | — | |
Malignant Chain | Poison | 100 | 100 | 5 | May poison the opponent. | — | |
Mat Block | Fighting | — | — | 10 | Protects teammates from damaging moves. | — | |
Matcha Gotcha | Grass | 80 | 90 | 15 | Deals damage, restores HP, may burn opponent. | 20 | |
Max Airstream | Flying | — | — | — | — | Flying type Dynamax move. Raises the team's Speed. | 100 |
Max Darkness | Dark | — | — | — | — | Dark type Dynamax move. Lowers the target's Special Defense. | 100 |
Max Flare | Fire | — | — | — | — | Fire type Dynamax move. Summons harsh sunlight. | — |
Max Flutterby | Bug | — | — | — | — | Bug type Dynamax move. Lowers the target's Special Attack. | 100 |
Max Geyser | Water | — | — | — | — | Water type Dynamax move. Summons heavy rain. | — |
Max Guard | Normal | — | — | — | — | Status category Dynamax move. Protects the user. | — |
Max Hailstorm | Ice | — | — | — | — | Ice type Dynamax move. Summons hail. | — |
Max Knuckle | Fighting | — | — | — | — | Fighting type Dynamax move. Increases the team's Attack. | 100 |
Max Lightning | Electric | — | — | — | — | Electric type Dynamax move. Summons Electric Terrain. | — |
Max Mindstorm | Psychic | — | — | — | — | Psychic type Dynamax move. Summons Psychic Terrain. | — |
Max Ooze | Poison | — | — | — | — | Poison type Dynamax move. Increases the team's Special Attack. | 100 |
Max Overgrowth | Grass | — | — | — | — | Grass type Dynamax move. Summons Grassy Terrain. | — |
Max Phantasm | Ghost | — | — | — | — | Ghost type Dynamax move. Lowers the target's Defense. | 100 |
Max Quake | Ground | — | — | — | — | Ground type Dynamax move. Increases the team's Special Defense. | 100 |
Max Rockfall | Rock | — | — | — | — | Rock type Dynamax move. Summons a sandstorm. | — |
Max Starfall | Fairy | — | — | — | — | Fairy type Dynamax move. Summons Misty Terrain. | — |
Max Steelspike | Steel | — | — | — | — | Steel type Dynamax move. Raises the team's Defense. | 100 |
Max Strike | Normal | — | — | — | — | Normal type Dynamax move. Lowers the target's Speed. | 100 |
Max Wyrmwind | Dragon | — | — | — | — | Dragon type Dynamax move. Lowers the target's Attack. | 100 |
Me First | Normal | — | — | 20 | User copies the opponent's attack with 1.5× power. | — | |
Mean Look | Normal | — | — | 5 | Opponent cannot flee or switch. | — | |
Meditate | Psychic | — | — | 40 | Raises user's Attack. | — | |
Mega Drain | Grass | 40 | 100 | 15 | User recovers half the HP inflicted on opponent. | — | |
Mega Kick | Normal | 120 | 75 | 5 | — | ||
Mega Punch | Normal | 80 | 85 | 20 | — | ||
Megahorn | Bug | 120 | 85 | 10 | — | ||
Memento | Dark | — | 100 | 10 | User faints, sharply lowers opponent's Attack and Special Attack. | — | |
Menacing Moonraze Maelstrom | Ghost | 200 | — | 1 | Lunala-exclusive Z-Move. | — | |
Metal Burst | Steel | — | 100 | 10 | Deals damage equal to 1.5x opponent's attack. | — | |
Metal Claw | Steel | 50 | 95 | 35 | May raise user's Attack. | 10 | |
Metal Sound | Steel | — | 85 | 40 | Sharply lowers opponent's Special Defense. | — | |
Meteor Assault | Fighting | 150 | 100 | 5 | User must recharge next turn. | — | |
Meteor Beam | Rock | 120 | 90 | 10 | User gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | — | |
Meteor Mash | Steel | 90 | 90 | 10 | May raise user's Attack. | 20 | |
Metronome | Normal | — | — | 10 | User performs almost any move in the game at random. | — | |
Mighty Cleave | Rock | 95 | 100 | 5 | — | ||
Milk Drink | Normal | — | — | 5 | User recovers half its max HP. | — | |
Mimic | Normal | — | — | 10 | Copies the opponent's last move. | — | |
Mind Blown | Fire | 150 | 100 | 5 | User receives recoil damage. | — | |
Mind Reader | Normal | — | — | 5 | User's next attack is guaranteed to hit. | — | |
Minimize | Normal | — | — | 10 | Sharply raises user's Evasiveness. | — | |
Miracle Eye | Psychic | — | — | 40 | Resets opponent's Evasiveness, removes Dark's Psychic immunity. | — | |
Mirror Coat | Psychic | — | 100 | 20 | When hit by a Special Attack, user strikes back with 2x power. | — | |
Mirror Move | Flying | — | — | 20 | User performs the opponent's last move. | — | |
Mirror Shot | Steel | 65 | 85 | 10 | May lower opponent's Accuracy. | 30 | |
Mist | Ice | — | — | 30 | User's stats cannot be changed for a period of time. | — | |
Mist Ball | Psychic | 95 | 100 | 5 | May lower opponent's Special Attack. | 50 | |
Misty Explosion | Fairy | 100 | 100 | 5 | Power increases on Misty Terrain. | — | |
Misty Terrain | Fairy | — | — | 10 | Protects the field from status conditions for 5 turns. | — | |
Moonblast | Fairy | 95 | 100 | 15 | May lower opponent's Special Attack. | 30 | |
Moongeist Beam | Ghost | 100 | 100 | 5 | Ignores the target's ability. | — | |
Moonlight | Fairy | — | — | 5 | User recovers HP. Amount varies with the weather. | — | |
Morning Sun | Normal | — | — | 5 | User recovers HP. Amount varies with the weather. | — | |
Mortal Spin | Poison | 30 | 100 | 15 | Removes entry hazards and trap move effects, and poisons opposing Pokémon. | — | |
Mountain Gale | Ice | 100 | 85 | 10 | Lowers user's Speed. | — | |
Mud Bomb | Ground | 65 | 85 | 10 | May lower opponent's Accuracy. | 30 | |
Mud Shot | Ground | 55 | 95 | 15 | Lowers opponent's Speed. | 100 | |
Mud Sport | Ground | — | — | 15 | Weakens the power of Electric-type moves. | — | |
Mud-Slap | Ground | 20 | 100 | 10 | Lowers opponent's Accuracy. | 100 | |
Muddy Water | Water | 90 | 85 | 10 | May lower opponent's Accuracy. | 30 | |
Multi-Attack | Normal | 120 | 100 | 10 | Type matches Memory item held. | — | |
Mystical Fire | Fire | 75 | 100 | 10 | Lowers opponent's Special Attack. | 100 | |
Mystical Power | Psychic | 70 | 90 | 10 | Raises user's Special Attack. | — | |
Nasty Plot | Dark | — | — | 20 | Sharply raises user's Special Attack. | — | |
Natural Gift | Normal | — | 100 | 15 | Power and type depend on the user's held berry. | — | |
Nature Power | Normal | — | — | 20 | Uses a certain move based on the current terrain. | — | |
Nature's Madness | Fairy | — | 90 | 10 | Halves the foe's HP. | — | |
Needle Arm | Grass | 60 | 100 | 15 | May cause flinching. | 30 | |
Never-Ending Nightmare | Ghost | — | — | — | 1 | Ghost type Z-Move. | — |
Night Daze | Dark | 85 | 95 | 10 | May lower opponent's Accuracy. | 40 | |
Night Shade | Ghost | — | 100 | 15 | Inflicts damage equal to user's level. | — | |
Night Slash | Dark | 70 | 100 | 15 | High critical hit ratio. | — | |
Nightmare | Ghost | — | 100 | 15 | The sleeping opponent loses 25% of its max HP each turn. | — | |
No Retreat | Fighting | — | — | 5 | Raises all stats but user cannot switch out. | 100 | |
Noble Roar | Normal | — | 100 | 30 | Lowers opponent's Attack and Special Attack. | 100 | |
Noxious Torque | Poison | 100 | 100 | 10 | May poison the opponent. | — | |
Nuzzle | Electric | 20 | 100 | 20 | Paralyzes opponent. | 100 | |
Oblivion Wing | Flying | 80 | 100 | 10 | User recovers most of the HP inflicted on opponent. | — | |
Obstruct | Dark | — | 100 | 10 | Protects the user and sharply lowers Defence on contact. | — | |
Oceanic Operetta | Water | 195 | — | 1 | Primarina-exclusive Z-Move. | — | |
Octazooka | Water | 65 | 85 | 10 | May lower opponent's Accuracy. | 50 | |
Octolock | Fighting | — | 100 | 15 | Lowers opponent's Defense and Special Defense every turn, and they cannot flee or switch out. | — | |
Odor Sleuth | Normal | — | — | 40 | Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts. | — | |
Ominous Wind | Ghost | 60 | 100 | 5 | May raise all user's stats at once. | 10 | |
Order Up | Dragon | 80 | 100 | 10 | Boosts Attack/Defense/Speed depending on ally Tatsugiri. | — | |
Origin Pulse | Water | 110 | 85 | 10 | Hits all adjacent opponents. | — | |
Outrage | Dragon | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | — | |
Overdrive | Electric | 80 | 100 | 10 | Hits all adjacent opponents. | — | |
Overheat | Fire | 130 | 90 | 5 | Sharply lowers user's Special Attack. | 100 | |
Pain Split | Normal | — | — | 20 | The user's and opponent's HP becomes the average of both. | — | |
Parabolic Charge | Electric | 65 | 100 | 20 | User recovers half the HP inflicted on opponent. | — | |
Parting Shot | Dark | — | 100 | 20 | Lowers opponent's Attack and Special Attack then switches out. | 100 | |
Pay Day | Normal | 40 | 100 | 20 | Money is earned after the battle. | — | |
Payback | Dark | 50 | 100 | 10 | Power doubles if the user was attacked first. | — | |
Peck | Flying | 35 | 100 | 35 | — | ||
Perish Song | Normal | — | — | 5 | Any Pokémon in play when this attack is used faints in 3 turns. | — | |
Petal Blizzard | Grass | 90 | 100 | 15 | Hits all adjacent Pokémon. | — | |
Petal Dance | Grass | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | — | |
Phantom Force | Ghost | 90 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | — | |
Photon Geyser | Psychic | 100 | 100 | 5 | Uses Attack or Special Attack stat, whichever is higher. | — | |
Pika Papow | Electric | — | ∞ | 20 | Power increases when player's bond is stronger. | — | |
Pin Missile | Bug | 25 | 95 | 20 | Hits 2-5 times in one turn. | — | |
Plasma Fists | Electric | 100 | 100 | 15 | Changes Normal-type moves to Electric-type moves. | — | |
Play Nice | Normal | — | — | 20 | Lowers opponent's Attack. Always hits. | 100 | |
Play Rough | Fairy | 90 | 90 | 10 | May lower opponent's Attack. | 10 | |
Pluck | Flying | 60 | 100 | 20 | If the opponent is holding a berry, its effect is stolen by user. | — | |
Poison Fang | Poison | 50 | 100 | 15 | May badly poison opponent. | 50 | |
Poison Gas | Poison | — | 90 | 40 | Poisons opponent. | — | |
Poison Jab | Poison | 80 | 100 | 20 | May poison the opponent. | 30 | |
Poison Powder | Poison | — | 75 | 35 | Poisons opponent. | — | |
Poison Sting | Poison | 15 | 100 | 35 | May poison the opponent. | 30 | |
Poison Tail | Poison | 50 | 100 | 25 | High critical hit ratio. May poison opponent. | 10 | |
Pollen Puff | Bug | 90 | 100 | 15 | Deals damage to opponent or restores HP of teammate. | — | |
Poltergeist | Ghost | 110 | 90 | 5 | Fails if the target doesn’t have an item. | — | |
Population Bomb | Normal | 20 | 90 | 10 | Hits 1-10 times in a row. | — | |
Pounce | Bug | 50 | 100 | 20 | Lowers opponent's Speed. | 100 | |
Pound | Normal | 40 | 100 | 35 | — | ||
Powder | Bug | — | 100 | 20 | Damages Pokémon using Fire type moves. | — | |
Powder Snow | Ice | 40 | 100 | 25 | May freeze opponent. | 10 | |
Power Gem | Rock | 80 | 100 | 20 | — | ||
Power Shift | Normal | — | — | 10 | Switches Attack and Defense stats. | — | |
Power Split | Psychic | — | — | 10 | Averages Attack and Special Attack with the target. | — | |
Power Swap | Psychic | — | — | 10 | User and opponent swap Attack and Special Attack. | — | |
Power Trick | Psychic | — | — | 10 | User's own Attack and Defense switch. | — | |
Power Trip | Dark | 20 | 100 | 10 | The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. | — | |
Power Whip | Grass | 120 | 85 | 10 | — | ||
Power-Up Punch | Fighting | 40 | 100 | 20 | Raises Attack. | 100 | |
Precipice Blades | Ground | 120 | 85 | 10 | Hits all adjacent opponents. | — | |
Present | Normal | — | 90 | 15 | Either deals damage or heals. | — | |
Prismatic Laser | Psychic | 160 | 100 | 10 | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. | — | |
Protect | Normal | — | — | 10 | Protects the user, but may fail if used consecutively. | — | |
Psybeam | Psychic | 65 | 100 | 20 | May confuse opponent. | 10 | |
Psyblade | Psychic | 80 | 100 | 15 | Power increases on Electric Terrain. | — | |
Psych Up | Normal | — | — | 10 | Copies the opponent's stat changes. | — | |
Psychic | Psychic | 90 | 100 | 10 | May lower opponent's Special Defense. | 10 | |
Psychic Fangs | Psychic | 85 | 100 | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | — | |
Psychic Noise | Psychic | 75 | 100 | 10 | Deals damage and prevents target from healing. | — | |
Psychic Terrain | Psychic | — | — | 10 | Prevents priority moves from being used for 5 turns. | — | |
Psycho Boost | Psychic | 140 | 90 | 5 | Sharply lowers user's Special Attack. | 100 | |
Psycho Cut | Psychic | 70 | 100 | 20 | High critical hit ratio. | — | |
Psycho Shift | Psychic | — | 100 | 10 | Transfers user's status condition to the opponent. | — | |
Psyshield Bash | Psychic | 70 | 90 | 10 | Raises user's Defense and Special Defense. | — | |
Psyshock | Psychic | 80 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | — | |
Psystrike | Psychic | 100 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | — | |
Psywave | Psychic | — | 100 | 15 | Inflicts damage 50-150% of user's level. | — | |
Pulverizing Pancake | Normal | 210 | — | 1 | Snorlax-exclusive Normal type Z-Move. | — | |
Punishment | Dark | — | 100 | 5 | Power increases when opponent's stats have been raised. | — | |
Purify | Poison | — | — | 20 | The user heals the target's status condition. If the move succeeds, it also restores the user's own HP. | — | |
Pursuit | Dark | 40 | 100 | 20 | Double power if the opponent is switching out. | — | |
Pyro Ball | Fire | 120 | 90 | 5 | May burn opponent. | 10 | |
Quash | Dark | — | 100 | 15 | Makes the target act last this turn. | — | |
Quick Attack | Normal | 40 | 100 | 30 | User attacks first. | — | |
Quick Guard | Fighting | — | — | 15 | Protects the user's team from high-priority moves. | — | |
Quiver Dance | Bug | — | — | 20 | Raises user's Special Attack, Special Defense and Speed. | — | |
Rage | Normal | 20 | 100 | 20 | Raises user's Attack when hit. | — | |
Rage Fist | Ghost | 50 | 100 | 10 | The more times the user has been hit by attacks, the greater the move's power. | — | |
Rage Powder | Bug | — | — | 20 | Forces attacks to hit user, not team-mates. | — | |
Raging Bull | Normal | 90 | 100 | 10 | Type depends on the user’s form. Breaks through Reflect and Light Screen barriers. | — | |
Raging Fury | Fire | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | — | |
Rain Dance | Water | — | — | 5 | Makes it rain for 5 turns. | — | |
Rapid Spin | Normal | 50 | 100 | 40 | Raises user's Speed and removes entry hazards and trap move effects. | 100 | |
Razor Leaf | Grass | 55 | 95 | 25 | High critical hit ratio. | — | |
Razor Shell | Water | 75 | 95 | 10 | May lower opponent's Defense. | 50 | |
Razor Wind | Normal | 80 | 100 | 10 | Charges on first turn, attacks on second. High critical hit ratio. | — | |
Recover | Normal | — | — | 5 | User recovers half its max HP. | — | |
Recycle | Normal | — | — | 10 | User's used hold item is restored. | — | |
Reflect | Psychic | — | — | 20 | Halves damage from Physical attacks for 5 turns. | — | |
Reflect Type | Normal | — | — | 15 | User becomes the target's type. | — | |
Refresh | Normal | — | — | 20 | Cures paralysis, poison, and burns. | — | |
Relic Song | Normal | 75 | 100 | 10 | May put the target to sleep. | 10 | |
Rest | Psychic | — | — | 5 | User sleeps for 2 turns, but user is fully healed. | — | |
Retaliate | Normal | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | — | |
Return | Normal | — | 100 | 20 | Power increases with higher Friendship. | — | |
Revelation Dance | Normal | 90 | 100 | 15 | Type changes based on Oricorio's form. | — | |
Revenge | Fighting | 60 | 100 | 10 | Power increases if user was hit first. | — | |
Reversal | Fighting | — | 100 | 15 | The lower the user's HP, the higher the power. | — | |
Revival Blessing | Normal | — | — | 1 | Revives a fainted party Pokémon to half HP. | — | |
Rising Voltage | Electric | 70 | 100 | 20 | Power doubles on Electric Terrain. | — | |
Roar | Normal | — | — | 20 | In battles, the opponent switches. In the wild, the Pokémon runs. | — | |
Roar of Time | Dragon | 150 | 90 | 5 | User must recharge next turn. | — | |
Rock Blast | Rock | 25 | 90 | 10 | Hits 2-5 times in one turn. | — | |
Rock Climb | Normal | 90 | 85 | 20 | May confuse opponent. | 20 | |
Rock Polish | Rock | — | — | 20 | Sharply raises user's Speed. | — | |
Rock Slide | Rock | 75 | 90 | 10 | May cause flinching. | 30 | |
Rock Smash | Fighting | 40 | 100 | 15 | May lower opponent's Defense. | 50 | |
Rock Throw | Rock | 50 | 90 | 15 | — | ||
Rock Tomb | Rock | 60 | 95 | 15 | Lowers opponent's Speed. | 100 | |
Rock Wrecker | Rock | 150 | 90 | 5 | User must recharge next turn. | — | |
Role Play | Psychic | — | — | 10 | User copies the opponent's Ability. | — | |
Rolling Kick | Fighting | 60 | 85 | 15 | May cause flinching. | 30 | |
Rollout | Rock | 30 | 90 | 20 | Doubles in power each turn for 5 turns. | — | |
Roost | Flying | — | — | 5 | User recovers half of its max HP and loses the Flying type temporarily. | — | |
Rototiller | Ground | — | — | 10 | Raises Attack and Special Attack of Grass-types. | 100 | |
Round | Normal | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | — | |
Ruination | Dark | — | 90 | 10 | Halves the opponent's HP. | — | |
Sacred Fire | Fire | 100 | 95 | 5 | May burn opponent. | 50 | |
Sacred Sword | Fighting | 90 | 100 | 15 | Ignores opponent's stat changes. | — | |
Safeguard | Normal | — | — | 25 | The user's party is protected from status conditions. | — | |
Salt Cure | Rock | 40 | 100 | 15 | Deals damage each turn; Steel and Water types are more affected. | — | |
Sand Attack | Ground | — | 100 | 15 | Lowers opponent's Accuracy. | — | |
Sand Tomb | Ground | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | 100 | |
Sandsear Storm | Ground | 100 | 80 | 10 | May burn target. | — | |
Sandstorm | Rock | — | — | 10 | Creates a sandstorm for 5 turns. | — | |
Sappy Seed | Grass | 90 | 100 | 15 | Drains HP from opponent each turn. | 100 | |
Savage Spin-Out | Bug | — | — | — | 1 | Bug type Z-Move. | — |
Scald | Water | 80 | 100 | 15 | May burn opponent. | 30 | |
Scale Shot | Dragon | 25 | 90 | 20 | Hits 2-5 times in one turn. Boosts user's Speed but lowers its Defense. | — | |
Scary Face | Normal | — | 100 | 10 | Sharply lowers opponent's Speed. | — | |
Scorching Sands | Ground | 70 | 100 | 10 | May burn the target. | — | |
Scratch | Normal | 40 | 100 | 35 | — | ||
Screech | Normal | — | 85 | 40 | Sharply lowers opponent's Defense. | — | |
Searing Shot | Fire | 100 | 100 | 5 | May burn opponent. | 30 | |
Searing Sunraze Smash | Steel | 200 | — | 1 | Solgaleo-exclusive Z-Move. | — | |
Secret Power | Normal | 70 | 100 | 20 | Effects of the attack vary with the location. | 30 | |
Secret Sword | Fighting | 85 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | — | |
Seed Bomb | Grass | 80 | 100 | 15 | — | ||
Seed Flare | Grass | 120 | 85 | 5 | May lower opponent's Special Defense. | 40 | |
Seismic Toss | Fighting | — | 100 | 20 | Inflicts damage equal to user's level. | — | |
Self-Destruct | Normal | 200 | 100 | 5 | User faints. | — | |
Shadow Ball | Ghost | 80 | 100 | 15 | May lower opponent's Special Defense. | 20 | |
Shadow Bone | Ghost | 85 | 100 | 10 | May lower opponent's Defense. | 20 | |
Shadow Claw | Ghost | 70 | 100 | 15 | High critical hit ratio. | — | |
Shadow Force | Ghost | 120 | 100 | 5 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | — | |
Shadow Punch | Ghost | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | |
Shadow Sneak | Ghost | 40 | 100 | 30 | User attacks first. | — | |
Sharpen | Normal | — | — | 30 | Raises user's Attack. | — | |
Shattered Psyche | Psychic | — | — | — | 1 | Psychic type Z-Move. | — |
Shed Tail | Normal | — | — | 10 | Creates a substitute, then swaps places with a party Pokémon in waiting. | — | |
Sheer Cold | Ice | — | 30 | 5 | One-Hit-KO, if it hits. | — | |
Shell Side Arm | Poison | 90 | 100 | 10 | May poison opponent. Inflicts either Special or Physical damage, whichever is better. | — | |
Shell Smash | Normal | — | — | 15 | Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. | — | |
Shell Trap | Fire | 150 | 100 | 5 | Deals more damage to opponent if hit by a Physical move. | — | |
Shelter | Steel | — | — | 10 | Raises user's Defense. | — | |
Shift Gear | Steel | — | — | 10 | Raises user's Attack and sharply raises Speed. | — | |
Shock Wave | Electric | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | |
Shore Up | Ground | — | — | 5 | The user regains up to half of its max HP. It restores more HP in a sandstorm. | — | |
Signal Beam | Bug | 75 | 100 | 15 | May confuse opponent. | 10 | |
Silk Trap | Bug | — | — | 10 | Protects the user and lowers opponent's Speed on contact. | — | |
Silver Wind | Bug | 60 | 100 | 5 | May raise all stats of user at once. | 10 | |
Simple Beam | Normal | — | 100 | 15 | Changes target's ability to Simple. | — | |
Sing | Normal | — | 55 | 15 | Puts opponent to sleep. | — | |
Sinister Arrow Raid | Ghost | 180 | — | 1 | Decidueye-exclusive Z-Move. | — | |
Sizzly Slide | Fire | 90 | 100 | 15 | Burns the opponent. | 100 | |
Sketch | Normal | — | — | 1 | Permanently copies the opponent's last move. | — | |
Skill Swap | Psychic | — | — | 10 | The user swaps Abilities with the opponent. | — | |
Skitter Smack | Bug | 70 | 90 | 10 | Lowers opponent's Sp. Attack. | — | |
Skull Bash | Normal | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. | 100 | |
Sky Attack | Flying | 140 | 90 | 5 | Charges on first turn, attacks on second. May cause flinching. High critical hit ratio. | 30 | |
Sky Drop | Flying | 60 | 100 | 10 | Takes opponent into the air on first turn, drops them on second turn. | — | |
Sky Uppercut | Fighting | 85 | 90 | 15 | Hits the opponent, even during Fly. | — | |
Slack Off | Normal | — | — | 5 | User recovers half its max HP. | — | |
Slam | Normal | 80 | 75 | 20 | — | ||
Slash | Normal | 70 | 100 | 20 | High critical hit ratio. | — | |
Sleep Powder | Grass | — | 75 | 15 | Puts opponent to sleep. | — | |
Sleep Talk | Normal | — | — | 10 | User performs one of its own moves while sleeping. | — | |
Sludge | Poison | 65 | 100 | 20 | May poison opponent. | 30 | |
Sludge Bomb | Poison | 90 | 100 | 10 | May poison opponent. | 30 | |
Sludge Wave | Poison | 95 | 100 | 10 | May poison opponent. | 10 | |
Smack Down | Rock | 50 | 100 | 15 | Makes Flying-type Pokémon vulnerable to Ground moves. | 100 | |
Smart Strike | Steel | 70 | — | 10 | The user stabs the target with a sharp horn. This attack never misses. | — | |
Smelling Salts | Normal | 70 | 100 | 10 | Power doubles if opponent is paralyzed, but cures it. | — | |
Smog | Poison | 30 | 70 | 20 | May poison opponent. | 40 | |
Smokescreen | Normal | — | 100 | 20 | Lowers opponent's Accuracy. | — | |
Snap Trap | Grass | 35 | 100 | 15 | Traps opponent, damaging them for 4-5 turns. | 100 | |
Snarl | Dark | 55 | 95 | 15 | Lowers opponent's Special Attack. | 100 | |
Snatch | Dark | — | — | 10 | Steals the effects of the opponent's next move. | — | |
Snipe Shot | Water | 80 | 100 | 15 | Ignores moves and abilities that draw in moves. High critical hit ratio. | — | |
Snore | Normal | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | 30 | |
Snowscape | Ice | — | — | 10 | Raises Defense of Ice types for 5 turns. | — | |
Soak | Water | — | 100 | 20 | Changes the target's type to water. | — | |
Soft-Boiled | Normal | — | — | 5 | User recovers half its max HP. | — | |
Solar Beam | Grass | 120 | 100 | 10 | Charges on first turn, attacks on second. | — | |
Solar Blade | Grass | 125 | 100 | 10 | Charges on first turn, attacks on second. | — | |
Sonic Boom | Normal | — | 90 | 20 | Always inflicts 20 HP. | — | |
Soul-Stealing 7-Star Strike | Ghost | 195 | — | 1 | Marshadow-exclusive Z-Move. | — | |
Spacial Rend | Dragon | 100 | 95 | 5 | High critical hit ratio. | — | |
Spark | Electric | 65 | 100 | 20 | May paralyze opponent. | 30 | |
Sparkling Aria | Water | 90 | 100 | 10 | Heals the burns of its target. | — | |
Sparkly Swirl | Fairy | 90 | 100 | 15 | Cures all status problems in the party Pokémon. | — | |
Spectral Thief | Ghost | 90 | 100 | 10 | The user hides in the target's shadow, steals the target's stat boosts, and then attacks. | — | |
Speed Swap | Psychic | — | — | 10 | The user exchanges Speed stats with the target. | — | |
Spicy Extract | Grass | — | ∞ | 15 | Harshly lowers the opponent's Defense and sharply raises their Attack. | — | |
Spider Web | Bug | — | — | 10 | Opponent cannot escape/switch. | — | |
Spike Cannon | Normal | 20 | 100 | 15 | Hits 2-5 times in one turn. | — | |
Spikes | Ground | — | — | 20 | Damages opponents switching into battle. | — | |
Spiky Shield | Grass | — | — | 10 | Protects the user and inflicts damage on contact. | — | |
Spin Out | Steel | 100 | 100 | 5 | Harshly lowers user’s Speed. | — | |
Spirit Break | Fairy | 75 | 100 | 15 | Lowers opponent's Special Attack. | 100 | |
Spirit Shackle | Ghost | 80 | 100 | 10 | Prevents the opponent from switching out. | — | |
Spit Up | Normal | — | 100 | 10 | Power depends on how many times the user performed Stockpile. | — | |
Spite | Ghost | — | 100 | 10 | The opponent's last move loses 2-5 PP. | — | |
Splash | Normal | — | — | 40 | Doesn't do ANYTHING. | — | |
Splintered Stormshards | Rock | 190 | — | 1 | Lycanroc-exclusive Z-Move. | — | |
Splishy Splash | Water | 90 | 100 | 15 | May paralyze opponent. | 30 | |
Spore | Grass | — | 100 | 15 | Puts opponent to sleep. | — | |
Spotlight | Normal | — | — | 15 | The user shines a spotlight on the target so that only the target will be attacked during the turn. | — | |
Springtide Storm | Fairy | 100 | 80 | 5 | Boosts user's stats in Incarnate Forme, or lowers opponent's stats in Therian Forme. | — | |
Stealth Rock | Rock | — | — | 20 | Damages opponents switching into battle. | — | |
Steam Eruption | Water | 110 | 95 | 5 | May burn opponent. | 30 | |
Steamroller | Bug | 65 | 100 | 20 | May cause flinching. | 30 | |
Steel Beam | Steel | 140 | 95 | 5 | User loses 50% of its HP. | — | |
Steel Roller | Steel | 130 | 100 | 5 | Fails if no Terrain in effect. | — | |
Steel Wing | Steel | 70 | 90 | 25 | May raise user's Defense. | 10 | |
Sticky Web | Bug | — | — | 20 | Lowers opponent's Speed when switching into battle. | — | |
Stockpile | Normal | — | — | 20 | Stores energy for use with Spit Up and Swallow. | — | |
Stoked Sparksurfer | Electric | 175 | — | 1 | Alolan Raichu-exclusive Electric type Z-Move. | 100 | |
Stomp | Normal | 65 | 100 | 20 | May cause flinching. | 30 | |
Stomping Tantrum | Ground | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | — | |
Stone Axe | Rock | 65 | 90 | 15 | Sets up Stealth Rock. | — | |
Stone Edge | Rock | 100 | 80 | 5 | High critical hit ratio. | — | |
Stored Power | Psychic | 20 | 100 | 10 | Power increases when user's stats have been raised. | — | |
Storm Throw | Fighting | 60 | 100 | 10 | Always results in a critical hit. | 100 | |
Strange Steam | Fairy | 90 | 95 | 10 | May confuse opponent. | 20 | |
Strength | Normal | 80 | 100 | 15 | — | ||
Strength Sap | Grass | — | 100 | 10 | The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. | 100 | |
String Shot | Bug | — | 95 | 40 | Sharply lowers opponent's Speed. | — | |
Struggle | Normal | 50 | — | — | Only usable when all PP are gone. Hurts the user. | — | |
Struggle Bug | Bug | 50 | 100 | 20 | Lowers opponent's Special Attack. | 100 | |
Stuff Cheeks | Normal | — | — | 10 | The user eats its held Berry, then sharply raises its Defense stat. | 100 | |
Stun Spore | Grass | — | 75 | 30 | Paralyzes opponent. | — | |
Submission | Fighting | 80 | 80 | 20 | User receives recoil damage. | — | |
Substitute | Normal | — | — | 10 | Uses HP to creates a decoy that takes hits. | — | |
Subzero Slammer | Ice | — | — | — | 1 | Ice type Z-Move. | — |
Sucker Punch | Dark | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. | — | |
Sunny Day | Fire | — | — | 5 | Makes it sunny for 5 turns. | — | |
Sunsteel Strike | Steel | 100 | 100 | 5 | Ignores the target's ability. | — | |
Super Fang | Normal | — | 90 | 10 | Always takes off half of the opponent's HP. | — | |
Supercell Slam | Electric | 100 | 95 | 15 | — | ||
Superpower | Fighting | 120 | 100 | 5 | Lowers user's Attack and Defense. | 100 | |
Supersonic | Normal | — | 55 | 20 | Confuses opponent. | — | |
Supersonic Skystrike | Flying | — | — | — | 1 | Flying type Z-Move. | — |
Surf | Water | 90 | 100 | 15 | Hits all adjacent Pokémon. | — | |
Surging Strikes | Water | 25 | 100 | 5 | Always results in a critical hit and ignores stat changes. | — | |
Swagger | Normal | — | 85 | 15 | Confuses opponent, but sharply raises its Attack. | — | |
Swallow | Normal | — | — | 10 | The more times the user has performed Stockpile, the more HP is recovered. | — | |
Sweet Kiss | Fairy | — | 75 | 10 | Confuses opponent. | — | |
Sweet Scent | Normal | — | 100 | 20 | Lowers opponent's Evasiveness. | — | |
Swift | Normal | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | — | |
Switcheroo | Dark | — | 100 | 10 | Swaps held items with the opponent. | — | |
Swords Dance | Normal | — | — | 20 | Sharply raises user's Attack. | — | |
Synchronoise | Psychic | 120 | 100 | 10 | Hits any Pokémon that shares a type with the user. | — | |
Synthesis | Grass | — | — | 5 | User recovers HP. Amount varies with the weather. | — | |
Syrup Bomb | Grass | 60 | 85 | 10 | Lowers opponent's Speed each turn for 3 turns. | — | |
Tachyon Cutter | Steel | 50 | ∞ | 10 | Guaranteed to hit twice in a row. | — | |
Tackle | Normal | 40 | 100 | 35 | — | ||
Tail Glow | Bug | — | — | 20 | Drastically raises user's Special Attack. | — | |
Tail Slap | Normal | 25 | 85 | 10 | Hits 2-5 times in one turn. | — | |
Tail Whip | Normal | — | 100 | 30 | Lowers opponent's Defense. | — | |
Tailwind | Flying | — | — | 15 | Doubles Speed for 4 turns. | — | |
Take Down | Normal | 90 | 85 | 20 | User receives recoil damage. | — | |
Take Heart | Psychic | — | — | 10 | Heals user's status conditions and raises its stats. | — | |
Tar Shot | Rock | — | 100 | 15 | Lowers the opponent's Speed and makes them weaker to Fire-type moves. | 100 | |
Taunt | Dark | — | 100 | 20 | Opponent can only use moves that attack. | — | |
Tearful Look | Normal | — | — | 20 | The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | 100 | |
Teatime | Normal | — | — | 10 | Forces all Pokémon on the field to eat their berries. | — | |
Techno Blast | Normal | 120 | 100 | 5 | Type depends on the Drive being held. | — | |
Tectonic Rage | Ground | — | — | — | 1 | Ground type Z-Move. | — |
Teeter Dance | Normal | — | 100 | 20 | Confuses all Pokémon. | — | |
Telekinesis | Psychic | — | — | 15 | Ignores opponent's Evasiveness for three turns, add Ground immunity. | — | |
Teleport | Psychic | — | — | 20 | Allows user to flee wild battles; also warps player to last PokéCenter. | — | |
Temper Flare | Fire | 75 | 100 | 10 | — | ||
Tera Blast | Normal | 80 | 100 | 10 | Changes type when the user has Terastallized. | — | |
Tera Starstorm | Normal | 120 | 100 | 5 | — | ||
Terrain Pulse | Normal | 50 | 100 | 10 | Type and power change depending on the Terrain in effect. | — | |
Thief | Dark | 60 | 100 | 25 | Also steals opponent's held item. | — | |
Thousand Arrows | Ground | 90 | 100 | 10 | Makes Flying-type Pokémon vulnerable to Ground moves. | — | |
Thousand Waves | Ground | 90 | 100 | 10 | Opponent cannot flee or switch. | — | |
Thrash | Normal | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | — | |
Throat Chop | Dark | 80 | 100 | 15 | Prevents use of sound moves for two turns. | 100 | |
Thunder | Electric | 110 | 70 | 10 | May paralyze opponent. | 30 | |
Thunder Cage | Electric | 80 | 90 | 15 | Deals damage and traps opponent, damaging them for 4-5 turns. | — | |
Thunder Fang | Electric | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. | 10 | |
Thunder Punch | Electric | 75 | 100 | 15 | May paralyze opponent. | 10 | |
Thunder Shock | Electric | 40 | 100 | 30 | May paralyze opponent. | 10 | |
Thunder Wave | Electric | — | 90 | 20 | Paralyzes opponent. | — | |
Thunderbolt | Electric | 90 | 100 | 15 | May paralyze opponent. | 10 | |
Thunderclap | Electric | 70 | 100 | 5 | Strikes before a target's move. | — | |
Thunderous Kick | Fighting | 90 | 100 | 10 | Lowers opponent's Defense. | 100 | |
Tickle | Normal | — | 100 | 20 | Lowers opponent's Attack and Defense. | — | |
Tidy Up | Normal | — | — | 10 | Removes the effects of entry hazards and Substitute, and boosts user’s Attack and Speed. | — | |
Topsy-Turvy | Dark | — | — | 20 | Reverses stat changes of opponent. | — | |
Torch Song | Fire | 80 | 100 | 10 | Raises user's Special Attack. | — | |
Torment | Dark | — | 100 | 15 | Opponent cannot use the same move in a row. | — | |
Toxic | Poison | — | 90 | 10 | Badly poisons opponent. | — | |
Toxic Spikes | Poison | — | — | 20 | Poisons opponents switching into battle. | — | |
Toxic Thread | Poison | — | 100 | 20 | Poisons opponent and lowers its Speed. | 100 | |
Trailblaze | Grass | 50 | 100 | 20 | Raises user's Speed. | — | |
Transform | Normal | — | — | 10 | User takes on the form and attacks of the opponent. | — | |
Tri Attack | Normal | 80 | 100 | 10 | May paralyze, burn or freeze opponent. | 20 | |
Trick | Psychic | — | 100 | 10 | Swaps held items with the opponent. | — | |
Trick Room | Psychic | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | — | |
Trick-or-Treat | Ghost | — | 100 | 20 | Adds Ghost type to opponent. | — | |
Triple Arrows | Fighting | 90 | 100 | 10 | High critical hit ratio. May lower opponent's Defense or cause them to flinch. | — | |
Triple Axel | Ice | 20 | 90 | 10 | Attacks thrice with more power each time. | — | |
Triple Dive | Water | 30 | 95 | 10 | Hits 3 times in a row. | — | |
Triple Kick | Fighting | 10 | 90 | 10 | Hits thrice in one turn at increasing power. | — | |
Trop Kick | Grass | 70 | 100 | 15 | Lowers opponent's Attack. | 100 | |
Trump Card | Normal | — | ∞ | 5 | The lower the PP, the higher the power. | — | |
Twin Beam | Psychic | 40 | 100 | 10 | Hits twice in one turn. | — | |
Twineedle | Bug | 25 | 100 | 20 | Hits twice in one turn. May poison opponent. | 20 | |
Twinkle Tackle | Fairy | — | — | — | 1 | Fairy type Z-Move. | — |
Twister | Dragon | 40 | 100 | 20 | May cause flinching. Hits Pokémon using Fly/Bounce with double power. | 20 | |
U-turn | Bug | 70 | 100 | 20 | User switches out immediately after attacking. | — | |
Upper Hand | Fighting | 65 | 100 | 15 | Strikes before a target's priority move. | — | |
Uproar | Normal | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | — | |
V-create | Fire | 180 | 95 | 5 | Lowers user's Defense, Special Defense and Speed. | 100 | |
Vacuum Wave | Fighting | 40 | 100 | 30 | User attacks first. | — | |
Veevee Volley | Normal | — | ∞ | 20 | Power increases when player's bond is stronger. | — | |
Venom Drench | Poison | — | 100 | 20 | Lowers poisoned opponent's Special Attack and Speed. | 100 | |
Venoshock | Poison | 65 | 100 | 10 | Inflicts double damage if the target is poisoned. | — | |
Victory Dance | Fighting | — | — | 10 | Raises Attack and Defense. | — | |
Vine Whip | Grass | 45 | 100 | 25 | — | ||
Vise Grip | Normal | 55 | 100 | 30 | — | ||
Vital Throw | Fighting | 70 | ∞ | 10 | User attacks last, but ignores Accuracy and Evasiveness. | — | |
Volt Switch | Electric | 70 | 100 | 20 | User must switch out after attacking. | — | |
Volt Tackle | Electric | 120 | 100 | 15 | User receives recoil damage. May paralyze opponent. | 10 | |
Wake-Up Slap | Fighting | 70 | 100 | 10 | Power doubles if opponent is asleep, but wakes it up. | — | |
Water Gun | Water | 40 | 100 | 25 | — | ||
Water Pledge | Water | 80 | 100 | 10 | Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge. | — | |
Water Pulse | Water | 60 | 100 | 20 | May confuse opponent. | 20 | |
Water Shuriken | Water | 15 | 100 | 20 | Hits 2-5 times in one turn. | — | |
Water Sport | Water | — | — | 15 | Weakens the power of Fire-type moves. | — | |
Water Spout | Water | 150 | 100 | 5 | The higher the user's HP, the higher the damage caused. | — | |
Waterfall | Water | 80 | 100 | 15 | May cause flinching. | 20 | |
Wave Crash | Water | 120 | 100 | 10 | User receives recoil damage. | — | |
Weather Ball | Normal | 50 | 100 | 10 | Move's power and type changes with the weather. | — | |
Whirlpool | Water | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | 100 | |
Whirlwind | Normal | — | — | 20 | In battles, the opponent switches. In the wild, the Pokémon runs. | — | |
Wicked Blow | Dark | 75 | 100 | 5 | Always results in a critical hit and ignores stat changes. | — | |
Wicked Torque | Dark | 80 | 100 | 10 | May put opponent to sleep. | — | |
Wide Guard | Rock | — | — | 10 | Protects the user's team from multi-target attacks. | — | |
Wild Charge | Electric | 90 | 100 | 15 | User receives recoil damage. | — | |
Wildbolt Storm | Electric | 100 | 80 | 10 | May paralyze target. | — | |
Will-O-Wisp | Fire | — | 85 | 15 | Burns opponent. | — | |
Wing Attack | Flying | 60 | 100 | 35 | — | ||
Wish | Normal | — | — | 10 | The user recovers HP in the following turn. | — | |
Withdraw | Water | — | — | 40 | Raises user's Defense. | — | |
Wonder Room | Psychic | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | — | |
Wood Hammer | Grass | 120 | 100 | 15 | User receives recoil damage. | — | |
Work Up | Normal | — | — | 30 | Raises user's Attack and Special Attack. | — | |
Worry Seed | Grass | — | 100 | 10 | Changes the opponent's Ability to Insomnia. | — | |
Wrap | Normal | 15 | 90 | 20 | Traps opponent, damaging them for 4-5 turns. | 100 | |
Wring Out | Normal | — | 100 | 5 | The higher the opponent's HP, the higher the damage. | — | |
X-Scissor | Bug | 80 | 100 | 15 | — | ||
Yawn | Normal | — | — | 10 | Puts opponent to sleep in the next turn. | — | |
Zap Cannon | Electric | 120 | 50 | 5 | Paralyzes opponent. | 100 | |
Zen Headbutt | Psychic | 80 | 90 | 15 | May cause flinching. | 20 | |
Zing Zap | Electric | 80 | 100 | 10 | May cause flinching. | 30 | |
Zippy Zap | Electric | 50 | 100 | 15 | Always results in a critical hit. | 100 |