Psychic type Pokémon moves

This is a full list of every Psychic move from all five generations of the Pokémon game series. The power, accuracy and PP are listed along with any additional effects.

Click a move name to see even more detailed information, including which Pokémon can learn that move. You are browsing the non-Javascript version: we suggest turning on Javascript in your web browser (check your settings) for a better experience.

Name
Type
Cat.
Power
Acc.
PP
TM
Effect
Prob. (%)
AgilityPsychic 30 Sharply raises user's Speed.
Ally SwitchPsychic 15 User switches with opposite teammate.
AmnesiaPsychic 20 Sharply raises user's Special Defense.
BarrierPsychic 20 Sharply raises user's Defense.
Calm MindPsychic 20 TM04 Raises user's Special Attack and Special Defense.
ConfusionPsychic 50 100 25 May confuse opponent. 10
Cosmic PowerPsychic 20 Raises user's Defense and Special Defense.
Dream EaterPsychic 100 100 15 TM85 User recovers half the HP inflicted on a sleeping opponent.
ExtrasensoryPsychic 80 100 20 May cause flinching. 10
Future SightPsychic 120 100 10 Damage occurs 2 turns later.
Genesis SupernovaPsychic 185 1 Mew-exclusive Z-Move.
GravityPsychic 5 Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
Guard SplitPsychic 10 Averages Defense and Special Defense with the target.
Guard SwapPsychic 10 User and opponent swap Defense and Special Defense.
Heal BlockPsychic 15 Prevents the opponent from restoring HP for 5 turns.
Heal PulsePsychic 10 Restores half the target's max HP.
Healing WishPsychic 10 The user faints and the next Pokémon released is fully healed.
Heart StampPsychic 60 100 25 May cause flinching. 30
Heart SwapPsychic 10 Stat changes are swapped with the opponent.
Hyperspace HolePsychic 80 5 Can strike through Protect/Detect.
HypnosisPsychic 60 20 Puts opponent to sleep.
ImprisonPsychic 10 Opponent is unable to use moves that the user also knows.
InstructPsychic 15 Allows an ally to use a move instead.
KinesisPsychic 80 15 Lowers opponent's Accuracy.
Light ScreenPsychic 30 TM16 Halves damage from Special attacks for 5 turns.
Lunar DancePsychic 10 The user faints but the next Pokémon released is fully healed.
Luster PurgePsychic 70 100 5 May lower opponent's Special Defense. 50
Magic CoatPsychic 15 Reflects moves that cause status conditions back to the attacker.
Magic RoomPsychic 10 Suppresses the effects of held items for five turns.
MeditatePsychic 40 Raises user's Attack.
Miracle EyePsychic 40 Resets opponent's Evasiveness, removes Dark's Psychic immunity.
Mirror CoatPsychic 100 20 When hit by a Special Attack, user strikes back with 2x power.
Mist BallPsychic 70 100 5 May lower opponent's Special Attack. 50
Power SplitPsychic 10 Averages Attack and Special Attack with the target.
Power SwapPsychic 10 User and opponent swap Attack and Special Attack.
Power TrickPsychic 10 User's own Attack and Defense switch.
Prismatic LaserPsychic 160 100 10 The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.
PsybeamPsychic 65 100 20 May confuse opponent. 10
PsychicPsychic 90 100 10 TM29 May lower opponent's Special Defense. 10
Psychic FangsPsychic 85 100 10 The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
Psychic TerrainPsychic 10 Prevents priority moves from being used for 5 turns.
Psycho BoostPsychic 140 90 5 Sharply lowers user's Special Attack.
Psycho CutPsychic 70 100 20 High critical hit ratio.
Psycho ShiftPsychic 90 10 Gives the opponent the user's status condition, if it hits.
PsyshockPsychic 80 100 10 TM03 Inflicts damage based on the target's Defense, not Special Defense.
PsystrikePsychic 100 100 10 Inflicts damage based on the target's Defense, not Special Defense.
PsywavePsychic 80 15 Inflicts damage 50-150% of user's level.
ReflectPsychic 20 TM33 Halves damage from Physical attacks for 5 turns.
RestPsychic 10 TM44 User sleeps for 2 turns, but user is fully healed.
Role PlayPsychic 15 User copies the opponent's Ability.
Shattered PsychePsychic 1 Psychic type Z-Move.
Skill SwapPsychic 10 The user swaps Abilities with the opponent.
Speed SwapPsychic 10 The user exchanges Speed stats with the target.
Stored PowerPsychic 20 100 10 Power increases when user's stats have been raised.
SynchronoisePsychic 120 100 15 Hits any Pokémon that shares a type with the user.
TelekinesisPsychic 15 Ignores opponent's Evasiveness for three turns, add Ground immunity.
TeleportPsychic 20 Allows user to flee wild battles; also warps player to last PokéCenter.
TrickPsychic 100 10 Swaps held items with the opponent.
Trick RoomPsychic 5 TM92 Slower Pokémon move first in the turn for 5 turns.
Wonder RoomPsychic 10 Swaps every Pokémon's Defense and Special Defense for 5 turns.
Zen HeadbuttPsychic 80 90 15 May cause flinching. 20